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Warak - REANIMATE

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Pierrem
I hope it will be ranked
albitr
I can't read Japanese very well so I'm not sure if this has been mentioned before but AImod picked this up.

xsrs's extra:
02:30:367 (1) - the end of this slider is unsnapped



I love this mapset and I can't wait to see it ranked!
xsrsbsns
how did that happen.. thx

http://puu.sh/g3WvE/d6a33958b3.zip B;
Tari
HYYYPEEE
Kloyd
yatto...!
Xilver15
.
Mythol
nope
deathmarc4
please
Azer
What's happening with this :<
Kite
Might aswell use my chance to finally mod this while it's not bubbled

[General]
Your Beginner, Standard, Hyper and Light Another difficulties have inconsistent kiai times compared to Extreme, as far as I know inconsistent kiai times are only allowed for guest difficulties.

[Standard]
01:55:539 (1) - remove nc
01:57:953 (2) - nc here instead of 01:58:298 (1) -

[Light Another]
Looking really nice so far!! keep it up

[N a s y a's Another]
00:17:608 (4) - sounds a bit weird imo, feels better to me if you extend this slider by 1/4 so it ends at 00:17:867 -
02:30:367 (1,2) - replace these with a semi fast slider ? would have a stronger effect imo

[Extreme]
00:47:436 (5) - ctrl+g (would make this part more enjoyable and less frustrating to read on sight)
00:47:780 (7) - ^
01:50:711 - 1/4 slider here instead? feels a bit better than keep hitting a circle stream at this point
01:50:884 - ^ if you did this put another 1/4 slider here and another one here with 1 repeat 01:51:056 -
02:30:367 (1,2) - same as N a s y a's Another

[Mythol's Extra]
00:17:867 - why don't you add a beat here o:
00:53:987 (1,2,3,4,5) - idk about this, I get the impression that this pattern will cause a lot of retries simply due to the very likely possibility of sliderbreaking
Here are some suggestions :
a) reduce the spacing and allign them to be more playable
b) remove 00:54:332 (3,4,5) - and add more repeats to 00:54:160 (2) -
01:45:022 (5) - remove and extend 01:44:849 (4) - by 1/4 ? (it sounds weird the way you have it right now)
01:51:056 (8) - 1/4 repeat slider here instead? (there are still beats in the music playing where you have the gap)
02:30:367 (1,2) - see other diffs about this

[xses's Extra]
some questionable new combo placements here
00:14:160 (1) - remove nc? you didnt place it here either 00:19:677 (6) -
00:16:918 (1) - ^
00:26:573 (1,1) - remove new combos, no speed changes so there is not really a reason to have them
00:29:332 (1,1) - ^
00:36:056 (1) - remove nc
00:40:884 (1) - ^
00:44:849 (1) - ^
01:16:229 (1) - ^
01:28:642 (1) - ^
01:29:677 (1) - ^
01:30:367 (1) - ^
01:30:711 (4) - nc here instead
01:34:504 (1) - remove nc
01:41:746 (5) - nc here instead of 01:42:091 (1) -
01:43:815 (1) - remove nc
01:46:573 (1) - ^

Really amazing mapset!
Legxis

Kite wrote:

my chance to finally mod this while it's not bubbled
If that doesn't show that the ranking system is poop right now, then I don't know what does.
Kite
Haha, I didn't mean it in that way :p
iyasine has been waiting on my mod for a couple of months now and since I recently returned and saw that this is not bubbled I might just aswell deliver the mod without causing any problems for him to self-pop.
sukiNathan
Wow my first mod was here, time flies...

Maybe I'll do something
RLC

sukiNathan wrote:

Maybe I'll do something
plz do
Nakano Itsuki

sukiNathan wrote:

Maybe I'll do something
Hype
sukiNathan
yolo

[General]
  1. Difficulty settings are a bit weird, why does Mythol's extra have the same OD as Extreme, and the two highest difficulties have lower HP? Choose w/e values but make it balanced
  2. Disable widescreen support for Light Another, Another, Mythol's Extra and xsrs's Extra


[N a s y a's Another]
  1. 01:57:953 (2) - Why not NC here, it's mapped to something different compared to the vocals in 01:55:539 (1)
  2. 01:00:022 (3) - Good emphasis here with the flow change, but imo it plays a bit too nicely into 01:00:367 (1) despite the downbeat/new measure. Try doing something similar to 01:03:125 (2,1), would be a bit more consistent
  3. 02:00:711 (3,1) - ^
  4. 02:24:677 (2,3,4,5,6,7,8) - Doesn't really make sense, this is the most intense compared to the previous streams, yet it's the lowest in spacing+ completely linear in movement, spice it up a bit?


[Extreme]
  1. 00:27:953 (4) - Whistle on tail maybe, vocals are still pretty strong
  2. 00:52:608 (2,3) - Should overlap, why are these more spaced out with a 1/12 gap compared to the 1/6 spacing in 00:51:918 (4,1), 00:52:780 (3) isn't even that accentuated
  3. 00:58:815 (7,1) - ^
  4. 01:59:504 (7,1) - ^
  5. 02:24:763 (2,3,4,5,6,7) - Try adding some sharp movement in the stream, since this is the most intense one. I mean you did it in here 02:23:125 (1,2,3,4,5) and this is weaker in the music sooo


[Mythol's Extra]
  1. 00:22:608 (2) - Idk if it's just me, but after hearing all the loud 1/4 notes you've been mapping to in previous streams, this felt kind of empty to tap and a bit unintuitive


[xsrs's Extra]
  1. cool


[Azer's Extra]
  1. 01:10:367 (2) - I think this could have more flow change for emphasis on 01:10:711 (3), how about making 01:10:367 (2) straight? 01:10:711 (3) - does point to the opposite direction of 01:10:367 (2), but since both sliders are curved it still carries a lot of circular momentum
  2. 01:36:229 (1) - Isn't this lacking a bit of emphasis?
  3. 01:51:401 (10) - NC for new measure and entrance of another instrument
  4. 00:51:746 (7) - NC for sv change?


I'll wait for Light Another to be finished, Standard difficulty could use a bit more 1/2 though. Easy and Standard both have a lot of 1/1, while Hyper is pretty much all 1/2 and some 1/4.
Cathie
Loving this map! :)
Vader495
One of the most fun maps around!
Azer
rip
benderx

Azer wrote:

rip
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