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Shikata Akiko - Katakoi

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Topic Starter
Azure-Wrath
This beatmap was submitted using in-game submission on 2010年5月26日 at 11:17:42

Artist: Shikata Akiko
Title: Katakoi
Source: Umineko no Naku Koro Ni
Tags: Dusty
BPM: 97
Filesize: 9913kb
Play Time: 03:23
Difficulties Available:
  1. Dusty's Normal (2.66 stars, 245 notes)
  2. Hard (4.47 stars, 366 notes)
Download: Shikata Akiko - Katakoi
Information: Scores/Beatmap Listing
---------------
First beatmap.
Special thanks to Dusty and xierbaliti ._.

Hope everyone enjoy it :D
BK-201_old
subarasikibuta
:P
yaya
开头有一条绿线和红线重合。删掉绿线
00:25:978 (2) - no 2xbpm
02:22:731 (1) - 太短
02:22:731 (1,8) - wrong distance
说下间距问题。
同一个combo组内,用同一种间距不许变,不论你用大还是小,有的地方你jump太大,肯定会不行,自己先改一下你的间距,错很多。就比如03:12:370 (9,10,11,12,13,14,15) - 这种。

我外包不做normal :o
Topic Starter
Azure-Wrath
Waiting for Dusty's normal :idea:
Dusty
Tags: "Umineko no Naku Koro Ni“

Download: Shikata Akiko - Katakoi (Azure-Wrath) [Normal].osu
Topic Starter
Azure-Wrath
Nice job Dusty!
Your difficulty is beyond my imagination! :P
anonymous_old
8-)
star
yangyang3456
支持鸟人~
Sky_Dream_old
:oops:
Shiina_Mafuyuu_old_2

The normal is very good.
Change speed so crazy.
rust45
I couldn't find anything wrong, Normal looks nice and Wrath is jumpy in a fun way.

EDIT: Oh yeah, Normal seemed to have had a severe lack of hitsounds, but I'm not sure what you should use.
Dusty

rust45 wrote:

I couldn't find anything wrong, Normal looks nice and Wrath is jumpy in a fun way.

EDIT: Oh yeah, Normal seemed to have had a severe lack of hitsounds, but I'm not sure what you should use.
Yeah, I actually remember putting more hitsounds in it but I might have forgotten to save them accidentally? I might go and add some more in again later
sm000001
0.0
Leorda
This map has been deleted on the request of its creator. It is no longer available.
Dusty

Leorda wrote:

NI HAO!
你好!

Leorda wrote:

[General]
1) Source?
The source is Akiko Shikata's CD "Umineko no Naku Koro Ni." (If you add it to Source, remove it from Tags)

Leorda wrote:

2) Why Dusty's Normal is no kiai time? Set the kiai time, but same as Hard
The kiai times would be when I put my breaks, that would be stupid.


Hitsound mods changed, though.

Download: Shikata Akiko - Katakoi (Azure-Wrath) [Dusty's Normal].osu
Topic Starter
Azure-Wrath

Leorda wrote:

[General]
Why Dusty's Normal is no kiai time? Set the kiai time, but same as Hard
Kiai time is needless in Normal :(

[Dusty's Normal]
00:28:141 (1) - I thought whistle at end is better :roll:
00:30:616 (2) - ^
01:39:894 (1) - ^
01:42:369 (2) - ^

[Hard]
00:26:442 (3) - Make it curve to interesting to see (fixed)
thx for modding :D
greendamn
既然要我改,那我就改了 :arrow:
Zekira
This map has been deleted on the request of its creator. It is no longer available.
Breeze
不解释
Trans_Am
~
bmin11
[Dusty]
reduce the volume for the first timing section by 4. Sounds better and brings up the highlighting part as well :)
01:32:461 (x) - Same as above
Veery nice. Sweet diff dusty :)

[Hard]
01:03:389 (1) - I don't really agree to this volume change but oh well
02:18:235 (1) - This jump doesn't really flow imo

An experimental map I would say. Starred
Kytoxid
[Dusty's Normal]

02:14:214 (2,2) - Move these a grid towards the middle each, so that they stack on the upcoming slider?
03:09:884 (2,3,4,5) - Slightly concerned about the readability of this section for a Normal, but it should be okay.

[Hard]

03:04:626 (1,2) - Too extreme of a jump, methinks.
03:15:760 (5,1) - Doesn't really fit the music, this jump.
03:23:492 (2,3) - Concerned about this jump too.

Biggest issue, probably, is the slider velocity changes. I don't really think they fit that well, and are incredibly hard to read, especially since it flows between all 3 possibilities very quickly, often even when you have 2 consecutive sliders.

They're still good maps though, so have my star.
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid

Shinxyn wrote:

I wonder why there's such a long gap before the song starts even -after- pressing skip.....
That was intentional, I think he used the SB to do that. I'm a little concerned about that too, actually, since it'll mark the map with the SB icon even though there's no real SB.
Dusty

Shinxyn wrote:

>: and I think it's already mentioned, but the "Umineko no Naku Koro Ni" should go in Source, not much of an issue, just looks better xP
That might be confusing because it's not from the game/anime itself, but from the CD single.

(I don't think singles/albums should even count as sources, but that's just me)
Topic Starter
Azure-Wrath

Kytoxid wrote:

Shinxyn wrote:

I wonder why there's such a long gap before the song starts even -after- pressing skip.....
That was intentional, I think he used the SB to do that. I'm a little concerned about that too, actually, since it'll mark the map with the SB icon even though there's no real SB.
Uh,I had an experiment with SB and forgot to delete it thoroughly. :?
Resubmitted :idea:

Dusty wrote:

Shinxyn wrote:

>: and I think it's already mentioned, but the "Umineko no Naku Koro Ni" should go in Source, not much of an issue, just looks better xP
That might be confusing because it's not from the game/anime itself, but from the CD single.
(I don't think singles/albums should even count as sources, but that's just me)
Moved it to Source. :roll:
Ange Beatrice
for the song
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