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Hatsune Miku - Flowertone Short ver.

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Topic Starter
GfMRT
This beatmap was submitted using in-game submission on 2018年2月8日 at 下午 09:17:29

Artist: Hatsune Miku
Title: Flowertone Short ver.
Source: Flowertone
Tags: Kofun P
BPM: 148
Filesize: 8360kb
Play Time: 02:50
Difficulties Available:
  1. CK68th25 - Hard (3.37 stars, 304 notes)
  2. CK68th25 - Insane (GfMRT & homilkair608) (4.47 stars, 521 notes)
  3. CK68th25 - Normal (2.09 stars, 232 notes)
Download: Hatsune Miku - Flowertone Short ver.
Information: Scores/Beatmap Listing
---------------
CK68th25 1st beatmap!
Mapped by:
GfMRT & homilkair608
Song: Flowertone
Hatsune Miku
古墳P
Wish you like it!
Fuuyu
From xLoupGarou's Modding Queue


Nyan~Suggestions
First of All, your gonna need a Normal Diff
[Hard]
00:34:054 No need for a break even if you have a short SB ( >_< )
Plus it's a Hard Diff no need for short pauses . .
All I can say in Insane is that it needs more insanity, in a way XD
It's a Nice Map though
That's All

No kds . .
Topic Starter
GfMRT
thank you, xLoupGarou
I'll make some modification to it

the other question, is "hard diff" too difficult?
Fuuyu

GfMRT wrote:

thank you, xLoupGarou
I'll make some modification to it

the other question, is "hard diff" too difficult?
Not really sure let's say, Maybe . . .
ono
Hi, random modding here. :) I will be modding your Hard difficulty.


General
I really recommend you use Grid Level: 4 (most precise) to map. This way you can be sure to have accurate spacing and a pretty map. Access Grid Level using the toolbar on top of the osu! editor window.

Hard
As for your earlier question to xLoupGarou, yes I feel this hard diff is too difficult. I recommend you OD -1 and AR +1 to make it a little easier to play and also read.

1. 01:06:081 (1) - Having slider end and hitcircle on the same beat is not very good for hard difficulty, it is very hard to play this pattern (actually you should avoid doing this for all difficulties)

2. You should make more use of blankets in your map, such as at 00:59:189 (2,4) using the slider end of 2 and blanketing 4, and using the slider end of 4 and blanketing with 6 in the same combo. Also, your blankets in the section after break such as 01:58:378 (1,2) are off. You can improve your blankets by curving your slider using the approach circle of the note to be blanketed. I use your notes 01:16:216 (3,4,5) below for example of making 2 blankets using number 4's approach circle:



3. The distances between some of your objects, such as the original 01:16:216 (3,4,5) is very awkward, maybe if you change grid snap to 4 and remap it will be better.

4. The slider patterns in the map were quite creative, but the hitcircle patterns were very rigid, maybe due to the big grid boxes :(

5. A lot of the jumps in this difficulty are probably too difficult for beginners :o I suggest you focus more on flow when mapping [Hard] instead of jump.

6. All in all, I strongly recommend that you remap this if you can. Sorry :? Feel free to contact me for another mod if you do remap it.
Topic Starter
GfMRT

GfMRT wrote:

This beatmap was submitted using in-game submission on 2014年10月18日 at 下午 08:53:31

Artist: Hatsune Miku
Title: Flowertone Short ver.
Source: Flowertone
Tags: Kofun P
BPM: 148
Filesize: 8346kb
Play Time: 02:50
Difficulties Available:
  1. CK68th25 - Hard (GfMRT & homilkair608) (3.51 stars, 332 notes)
  2. CK68th25 - Insane (GfMRT & homilkair608) (4.4 stars, 450 notes)
Download: Hatsune Miku - Flowertone Short ver.
Information: Scores/Beatmap Listing
---------------
CK68th25 1st beatmap!
Mapped by:
GfMRT & homilkair608
Song: Flowertone
Hatsune Miku
古墳P
Wish you like it!

Updated on Oct. 18 2014
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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