I dont want your stupid stars
Ilikecheese wrote:
Corn's Taiko Oni
I'm not really modding because I think the map is awesome the way it is.... the only thing I would like to say is..
03:16:578 - I think you should move the SV to here 03:16:749 - because it makes the following note out of place.
and I don't know if you got lazy Corn, but you could add more notes here 07:05:669 - haha, Love you though!!~ awesome map 9/10
It's also HR'able ~ https://osu.ppy.sh/ss/1834757
[I]MMoRTal[S] wrote:
From my queueCorn's Inner Oni
00:30:471 (68) ~ 00:41:125 (79) - - -.-) plesae decrease some note ~
01:19:562 (152) - delete
01:25:017 (191) - delete
01:52:034 (9) - d
01:54:761 (17,19) - Ctrl+G
01:56:466 (21) - d
04:21:180 (161,162) - d
04:49:305 (312,313) - d
Good Luck ~
xD Onicorn so lazy to map lol
Kazuya-sama wrote:
Hey.
Sorry, my english is very shit ;w; ! It's only ideas!:
-------------------------
02:35:669 (1) - Hey. It's better: http://puu.sh/anLEy/703e538ee9.jpg I think my current one is cool enough
02:36:180 (2,3) - Circle is better! Timeline example: http://puu.sh/anMr5/77a1a839d5.jpg I think sliders work here as well, maybe a bit better even so I'd like to stay with my current one also.
"big" idea:
02:37:544 (2,3) - : I think both of these would make the map a bit too hard compared to my rest and it seems to be rather unfitting, that's not something I personally would do so have to say no :/
02:40:783 (4) - Move: x: 216 y: 296
02:41:295 (2) - move: x: 384 y: 88 ^ Fixed both
03:42:317 (7,8) - It's ugly! ^-^ Move: x: 48, y: 128 It's intentionally done and I like it very much :c
05:56:635 (2) - CTRL + G!
06:07:033 (1) - CTRL + G!
06:10:271 (2,3) - CTRL + G! All of these CTRL + G's are supposed to be like this, the movement gets too crappy if I want to ctrl + g them, sorry.
Okay. too beautiful map. x'D Good luck
Cherry Blossom wrote:
As requested by Asphyxia, i'm coming for a mod. Hello there \o/
These suggestions are more or less subjective, tell me why you didn't change this or that please.Eternity
Asphyxia
- 02:16:578 (1,2) - this jump is not really expected, it is rather surprising, this part still sounds calm and a 3.00x jump between 2 circles is extreme and looks out of place imo. Sure, I adjusted it a bit in order it to play better and not as surprising.
- 02:32:346 (10) - move this note a bit upward because this shape does not look nice 02:32:090 (7,8,9,10,11,12,13) - Oh yeah, nice catch!
- 02:36:521 (3) - why didn't you rotate this slider 02:36:180 (2) - by 180° ? It is more obvious to make this for a better flow. I honestly think my current one is fine.
- 02:45:727 (2,3,4) - i'd rather see this triplet with an equal distance with the previous and next slider, i tried it and plays very well imo. Fix'd
- 03:45:897 (3) - try to ctrl+g this note for another movement which is also funny to do. Ah, yeah I considered this when I mapped it but now that I see someone suggesting it I definitely want to fix this!
- 03:59:704 (1,2) - looks really weird, i'd rather see a jump between these circles, my ears can hear "JUMP PLEASE". But well, it's up to you to change haha. That can be done, fix'd
- 04:22:374 (3,4) - this looks odd, i had doubts about rhythm here, because of the hitsounds you used, the snare starts on the beginning of the slider, so it is more obvious if the pattern is Even though I liked my own rhythm, I think this is a lot better so yeah, fixed
- 04:37:715 (3,4) - i was a bit confused here, i thought there was a 1/4 gap between these objects, the jump between these objects is not enough to think there is a 1/2 gap imo. My mind was trapped by 1/2 jumps you used before, that's why i mention this. I think it's fine because it's not incredibly hard to read, and even if you miss, I think players want to play it again so they can get their FC. I hope this makes sense, rip if it doesn't x_x
- 06:01:578 (4) - i'd rather play this note 06:01:748 (5) - instead of this note 06:01:578 (4) - as the first star-pattern's beat, but well it's up to you to change. Sure, it messed up the pattern a bit but I like how it plays now, way smoother than before, thanks!
- 06:17:089 (2,3,4) - the required movement is.... hard lol, you need much aim to handle this, i'd rather see this circle 06:17:941 (1) - as the first star-pattern's circle, a triangular movement with a smaller angle is better to play than another one with an angle near to 180° It's not that hard to catch, I tested it several times and I didn't have a hard time on it but I decided to make the star pattern smaller and move it more close to the note so the movement is easier this way.
This map is funny and plays well, but, i think there is a small difficulty gap between Asphyxia's and ProfessionalBox's parts. Asphyxia's are more difficult and contains more difficult jumps than Probox's.
There are few things to improve like blankets and stream shapes in both parts. but this is not really necessary since this diff plays well and nobody cares about "aethetics" lol
The major difficulty in a Collab is difficulty balancing between parts, i find it fine for this map, so i hope it will be ranked as soon as possible !
I hope this mod was useful
Good luck.
Cherry Blossom wrote:
ProfessionalBox
00:16:068 (4,5) - These stacked objects look out of place since you didnt stack anything with a 1/2 gap before and after. And unstacking these object allows the player to read this pattern better. Fixed this
00:25:784 (5) - if i look to you patterns before and after, there is a stream on every 3 combos/patterns. it will be rather better if you add a stream instead of this slider 00:25:784 (5) - If I would put a stream here it would be totally out of place, since the streams are made to emphasize the drums
00:38:397 (1,2,3) - to show you're following piano here, you should add some default hitwhistle on each sliders (2,3) I will give thought to this!
01:01:579 (1,2,3,4) - if it was supposed to be a semi-star or a trapeze pattern, it is not really well done, so try to improve its shape here. I changed a lot of things today by myself, including this
01:10:443 (1,2,3,4,1) - same as ^ and more.... ^
01:23:056 (4,5,6) - this antijump does not play well, there should be a jump between 01:23:397 (5,6) -, as you did for other patterns. if you changed it, you should change it too 01:22:375 (2,3) - . Fixed
01:53:056 (3) - you are ignoring the beat which raises the piano, i mean this downbeat 01:53:397, this should be clicked or audible by a slider. Made it into a repeat slider
Same as 01:57:488 and 02:01:579 etc. I'm not sure what you mean here?
03:22:545 (2,3,4,5,6) - you could improve this shape, you see it is not perfectly done. Improved
03:25:271 (2,3,4,5,6,7) - this is a bit trapping here, you can map a stream from 03:25:101 to 03:25:612, and the only note which is snapped on a blue tick is this circle 03:25:698 (5) - and it looks misplaced imo, because it follows something more calm and not really audible. This was also remapped by me earlier today
[Events]
//Background and Video events
0,0,"wallpaper-2747941.jpg",0,0
//Break Periods
2,87688,108706
2,285214,302341
2,327687,337626
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"blossom.png",320,240
L,152942,8
F,0,0,,1
M,0,0,5454,-365,-240,570,405
R,0,0,5454,0,0.35
F,0,4091,5454,1,0
L,240214,4
F,0,0,,1
M,0,0,5454,-365,-240,570,405
R,0,0,5454,0,0.35
F,0,4091,5454,1,0
L,349305,8
F,0,0,,1
M,0,0,5454,-365,-240,570,405
R,0,0,5454,0,0.35
F,0,4091,5454,1,0
S,0,152942,,1.1
Sprite,Background,Centre,"blossom.png",320,240
L,155669,7
F,0,0,,1
M,0,0,5454,-210,-115,680,345
R,0,0,5454,-0.15,-1.3
F,0,4091,5454,1,0
L,241578,3
F,0,0,,1
M,0,0,5454,-210,-115,680,345
R,0,0,5454,-0.15,-1.3
F,0,4091,5454,1,0
L,350669,7
F,0,0,,1
M,0,0,5454,-210,-115,680,345
R,0,0,5454,-0.15,-1.3
F,0,4091,5454,1,0
S,0,155669,,1.1
Sprite,Background,Centre,"blossom.png",320,240
L,158396,6
F,0,0,,1
M,0,0,5454,-75,-155,140,220
R,0,0,5454,2.5,2.75
F,0,4091,5454,1,0
L,242942,2
F,0,0,,1
M,0,0,5454,-75,-155,140,220
R,0,0,5454,2.5,2.75
F,0,4091,5454,1,0
L,352033,6
F,0,0,,1
M,0,0,5454,-75,-155,140,220
R,0,0,5454,2.5,2.75
F,0,4091,5454,1,0
S,0,158396,,1.31
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"Names\ProfessionalBox.png",320,240
M,0,-125,,478,433
S,0,-125,,0.6159999
F,0,-125,215,0,1
F,0,215,87317,1
F,0,87317,87658,1,0
F,0,108965,109305,0,1
F,0,109305,130066,1
F,0,130066,130748,1,0
F,0,196408,196578,0,1
F,0,196578,217374,1
F,0,217374,218226,1,0
F,0,239874,240214,0,1
F,0,240214,260328,1
F,0,260328,261862,1,0
F,0,305328,305668,0,1
F,0,305668,326124,1
F,0,326124,327487,1,0
F,0,338055,338395,0,1
F,0,338395,346578,1
F,0,346578,346663,1,0
F,0,346663,346748,1,0
F,0,346749,346834,1,0
F,0,346834,346919,1,0
F,0,346919,347004,1,0
F,0,347004,347089,1,0
F,0,347089,347174,1,0
F,0,347175,347260,1,0
F,0,347260,347345,1,0
F,0,347345,347430,1,0
F,0,347430,347515,1,0
F,0,347516,347601,1,0
F,0,347601,347686,1,0
F,0,347686,347771,1,0
F,0,347771,347856,1,0
F,0,347856,347941,1,0
F,0,347942,348027,1,0
F,0,348027,348112,1,0
F,0,348112,348197,1,0
F,0,348197,348282,1,0
F,0,348283,348368,1,0
F,0,348368,348453,1,0
F,0,348453,348538,1,0
F,0,348538,348623,1,0
F,0,348624,348709,1,0
F,0,348709,348794,1,0
F,0,348794,348879,1,0
F,0,348879,348964,1,0
F,0,348964,349049,1,0
F,0,392771,393111,0,1
F,0,393111,433851,1,0.9852941
F,0,433851,441351,0.9852941,0
Sprite,Foreground,Centre,"Names\Asphyxia.png",320,240
M,0,130748,,478,433
S,0,130748,,0.6159999
F,0,130748,131088,0,1
F,0,131088,196067,1
F,0,196067,196408,1,0
F,0,218226,218481,0,1
F,0,218481,,1
F,0,218481,238851,1
F,0,238851,239703,1,0
F,0,239703,,0
F,0,261862,262117,0,1
F,0,262117,,1
F,0,262117,281124,1
F,0,281124,283851,1,0
F,0,349135,349390,0,1
F,0,349390,,1
F,0,349390,392430,1
F,0,392430,392771,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
Thank youu !Gero wrote:
I've fixed some things in our storyboard so here you have:
Thanks Garven!Garven wrote:
Nice work here, you two. Just need to make the Asphyxia parts flow a bit better and this should be pretty much good to go. Good luck!
ProfessionalBox wrote:
Olutta
YESSnickarN wrote:
blargh can someone please mod this map so it can get ranked one day thanks
Nemis wrote:
[Eternity]
There are some unneeded greenlines in this difficulty:
216 - there's already a redline at the same time with the same settings. Fixed
436578 - there's already a greenline before it with the same settings. Fixed
03:12:488 (1) - I'm not sure this slider is considered rankable, but as a player I can say it's completely rankable (not an issue and nothing to fix, just a note I wanted to type). Asphyxia needs his unique sliders lol
05:47:771 (4) - This slider is really too hard to read, I'd consider it unrankable. Fixed
06:46:578 (1) - I don't know why, but I'd really prefer to see a linear slider here instead of a curvy one! I really like the flow and look that the part now has so I'll keep it the way it is :s
06:25:612 (4) - Missing clap on the head. Fixed
07:13:765 (1,1) - Why these new combos? They are totally unneeded imo! Theyre just there for the visuals, I'll remove them if anyone else wants them removed
AAA yesssssNemis wrote:
Fixed more things via IRC and added a redline to snap the piano part.
GIVE THIS MAN SOME OLUTTANemis wrote:
Fixed more things via IRC and added a redline to snap the piano part.
I gotta agree with thisgokugohan12468 wrote:
I think genre is Electronic japanese, but anime japanese is okay.