forum

Various Artists - Nightcore Mix Compilation

posted
Total Posts
123
Topic Starter
Andrea
This beatmap was submitted using in-game submission on domenica 6 luglio 2014 at 05:32:08

Artist: Various Artists
Title: Nightcore Mix Compilation
Tags: osuplayer111 Remix Gero highland solo rollergirl superstar camilot amore you got dancing bimba hey now usura and datura infinity molella love last forever stefy nrg it's its fable baracuda where the alex feat yasmin angel darkness astroline close eyes isabel will heart survive tune bounce cascada ready for again dangerous baby alice pina colada boy truly madly deeply kat deluna busta rhymes run show getter jaani rockefeller street snyder ray together spyne pippo palmieri deep soul christmas melanie flash one million fantasy project dam dadi doo jan wayne scarlet touch myself allstar featuring naz bermuda loverz girl belle lovers lawrence bad day digital sexy til until death yamboo feelings tronix with
BPM: 164,7
Filesize: 45348kb
Play Time: 15:38
Difficulties Available:
  1. Marathon (4,25 stars, 2782 notes)
Download: Various Artists - Nightcore Mix Compilation
Information: Scores/Beatmap Listing
---------------
My 206th Beatmap.

An awesome Nightcore Compilation with all my 31 Ranked Nightcore maps with 1 new song as Extra at the end, hope you will like and enjoy this! :3

I want to keep all the parts original except the new song that can be modded, since that never got ranked before, thanks for understanding. ><

Special thanks to Gero for the wonderful MP3 and Storyboard! ^^


Mapset:

Marathon - Done.

Gero
1st
Pro as always dear!

Bubbled! &
Ranked!

Congrats!
Kodora
D: damn you stole mine first x.x

baka Gero!
nvrsebas
37 MB , mother of god
Topic Starter
Andrea
Thanks for support guys c:

Need some mods for the last song now ><
Asphyxia
yet you didn't rank this as your 200th map, gg disappointed

jk this is cool stuff
Lally
*-*) niceee <3


[moe diff]
  1. 14:38:529 (2,4) - su su nazi stalka meglio questi due per essere perfettamente uno sotto l'altro
  2. 14:44:648 (4,5) - io ti consiglierei di fare una cosa del genere dato che flowa molto meglio rispetto alla tua attuale pattern,ossia il cerchio che stava al centro puo rimanere ma cambia gli altri due in uno slider
  3. 14:50:766 (8) - io direi di metterci uno NC qui per accentuare il break che sta arrivando
  4. 15:05:888 (7,8) - orribile D: ti consiglio di fare di questi uno slider e magari di posizionarlo in modo figo e difficile cosi ci sono due slider contemporaneamente \o3o\
  5. 15:08:685 (7,8) - stessa cosa con questi due
  6. 15:11:483 (7,8) - anche qui
  7. 15:14:280 (7,8) - dinuovo
  8. 15:18:038 (5) - all'inizio di questo slider diminuisci il volume è troppo forte imo e poi aumentalo piano piano andando alla fine dello slider affinche sia una cosa graduale
  9. 15:24:069 (7,8) - stessa cosa di prima
  10. 15:26:866 (7,8) - idem
  11. 15:29:664 (7,8) - ancora o3o
  12. 15:32:461 (7,8) - yap ^
  13. 15:35:258 (7,8) - uguu ^
  14. 15:38:142 (5,6) - che ne dici di finire cosi?

=3= spero che ti aiuti gl baka o3o
Kodora
1st mod ♥

SPOILER
01:03 Kodora: lol you copied even old sliders XD
01:03 Kodora: inb4 ranting from modders to fix them
01:03 Andrea: haha yeah
01:03 Andrea: I want it original ><
01:03 Kodora: 01:52:092 - not wanna paste storyboard from your ranked one? lol
01:03 Andrea: them sliders are pure art :D
01:04 Andrea: oh no, just BGs xD
01:04 Andrea: with info ><
01:05 Kodora: okay nazi mod go
01:05 Kodora: wait i hate nazi modding
01:05 Kodora: 03:02:045 (1) - snap to the red line
01:07 Andrea: oh you wanna irc? :3
01:07 Andrea: fixed =w=
01:07 Andrea: nono xD
01:14 Kodora: also
01:15 Kodora: you copied all custom hitsounds too, right?
01:16 Andrea: yep :3
01:16 Kodora: i see so many silent sliderslides but some of them actually aren't even needed
01:17 Kodora: lol it's long and painful work to check unused hitsounds at marathon maps
01:17 Kodora: X_X
01:17 Kodora: 09:22:756 (9,2) - sorry you have to do something with this because hidden repeats are unrankable :x
01:18 Andrea: but new default skin has no hidden arrows ><
01:18 Andrea: I mean hitbursts doesn't make them hidden ;w;
01:19 Kodora: blame rules, not me x.x
01:19 Andrea: I'll keep it in mind :c
01:19 Andrea: if someone else mention it I'll fix orz
01:19 Andrea: I hope I can keep it tho xD
01:20 Kodora: strange that noone noticed that at ranked last christmas, this map isn't too old
01:22 Kodora: 12:10:313 - 12:21:501 - is this section supposed to be without any hitsounds?
01:23 Kodora: check if you copied them correctly XD
01:26 Andrea: yeah that part doesn't have hitsounds it seems =w=
01:26 Kodora: 14:30:837 (1) - whistle on head follow vocals would be nice
01:26 Andrea: 07:59:590 (1) - same here :3
01:26 Andrea: added :D
01:26 Kodora: 14:32:760 (2) - and remove here from tail
01:27 Kodora: 14:39:228 (4,5) - actually you can add here to both
01:27 Kodora: these notes are too quiet + whistles would fit perfectly
01:28 Andrea: I'll add it on (4) only I think
01:28 Kodora: 14:49:368 (5) - new combo here, or else it would be too long compare to the previous part
01:29 Andrea: fixed it :D
01:29 Kodora: 15:05:713 (6,7,8) - replace first 1/4 slider with 2 notes
01:29 Kodora: or else it would be pain to play
01:30 Andrea: guess I need to make them different xD
01:30 Kodora: eh second one is symmetrial but usually starting streams on blue ticks is very not recommended...
01:30 Kodora: especially considering OD8
01:30 Andrea: yeah you're right
01:31 Kodora: 15:19:437 (2) - space it closer to previous slider
01:31 Kodora: 1/8 jump pls
01:31 Kodora: LOL
01:32 Andrea: haha
01:32 Andrea: XD
01:32 Andrea: wait a sec >w<
01:34 Kodora: well
01:34 Kodora: since you have lots of these blie-tick-starting streams
01:34 Andrea: yeah I'm fixing them :3
01:34 Kodora: and not only near the end
01:34 Kodora: perhaps lower OD a bit?
01:34 Andrea: uhm... 7,5 maybe?
01:34 Kodora: something like 7.5 to mach AR more
01:34 Kodora: yes
01:34 Kodora: XD
01:35 Kodora: also how about tick rate 2
01:35 Andrea: omg xD
01:35 Andrea: yeah ok :D
01:35 Kodora: should work, especially since most of your ranked maps here was tr2
01:35 Andrea: I'll try it out ><
01:35 Andrea: but I think it sounds annoying
01:35 Andrea: xD
01:36 Kodora: well, fine then XD
01:36 Andrea: go post so I can kd ♥
Lanturn
Let's see..

Well for tags, if you want to add the whole song list / artists etc ( I went by the SB when doing this.. so blame Gero if something is wrong? :D)

Over 11mb worth of hitsounds. New record? :D

[Tags]
(Don't copy what's in the spoiler box, copy below it)
The List
Highland Solo Tu
Rollergirl Superstar
Camilot Amore
JK You Got Me Dancing
Bimba Hey Now
Ursura and Datura Infinity
Molella Love Last Forever
Stefy Nrg It's a Fable
Baracuda Where is the Love
Alex C feat Yasmin K Angel of Darkness
Astroline Close My Eyes
Isabel Will My Heart Survive
Tune Up Bounce
Cascada Ready For Love
Baracuda I Will Love Again
Cascada Dangerous
Baby Alice Pina Colada Boy
Cascada Truly Madly Deeply
Kat Deluna ft Busta Rhymes Run The Show
Getter Jaani Rockefeller Street
Snyder & Ray Together In Love
DJ Spyne & Pippo Palmieri Deep In My Soul
Cascada Last Christmas
Melanie Flash One in a Million
Fantasy Project Dam Dadi Doo
Jan Wayne and Scarlet I Touch Myself
DJ Allstar feat. Naz Last Christmas
Bermuda Loverz My Girl
Belle Lawrence Bad Day
Digital Sexy Til Death
Yamboo Feelings
DJ Tronix Be With You

Duplicate words removed & Lower-cased: (Copy and paste the below for your tags)

highland solo tu rollergirl superstar camilot amore jk you got me dancing bimba hey now ursura and datura infinity molella love last forever stefy nrg it's a fable baracuda where is the alex c feat yasmin k angel of darkness astroline close my eyes isabel will heart survive tune up bounce cascada ready for i again dangerous baby alice pina colada boy truly madly deeply kat deluna ft busta rhymes run the show getter jaani rockefeller street snyder & ray together in dj spyne pippo palmieri deep soul christmas melanie flash one in million fantasy project dam dadi doo jan wayne scarlet touch myself allstar feat. naz bermuda loverz girl belle lawrence bad day digital sexy til death yamboo feelings tronix be with

[General Stuff]
Most of this is optional.

Preview Point: Why not set it to the special new song you have? Unless you want it to be a surprise of course :P | That would be best at 14:28:326 - (to adjust for the first note)
if not then,
Consider moving it to 13:18:610 - so it previews without skipping the first beat.

I don't think you need widescreen support as all of your images are within 4:3 scale (640 x 480) I guess it depends if you want the borders or not.

Maybe consider HP6 because it is a marathon? All of your other marathons use HP6.



[Marathon]
10:20:126 (1) - Unsnapped Circle according to AI bat: Should be 10:20:125 - (yay, 001 ms off!)

  1. 14:37:655 - Consider mapping to this spot to catch the second syllable of "needed"
  2. 14:39:228 (4,5,1) - Since you already have a stack here, this isn't really needed as it really don't have much effect on the song, but if you want to stack these properly under the previous (2). move these to x256 y162 (y+2)
  3. 14:43:074 (4) - Control+J and place at x40 y408 (so the tail ends in the same spot as before) to emphasize on the 1/1 gap more.
  4. 15:18:038 (5,6,1,2,3,4,5,6,7,8,9) - how about 40-45% volume here? The current 65% is a bit loud and overpowers the music.
  5. 15:19:437 (1,2,3,4,5,6,7,8,9) - Maybe consider moving this stack to around x308 y172 (or diagonal from this) so it fits between both the 1/16 slider repeats when playing the song.
  6. 15:32:723 (1) - Finish? This is really the only thing that didn't sound consistent throughout the rest of the difficulty as you Finish at both 15:21:534 (1) - and 15:27:129 (1) - before this.
Not much to say, well crafted without any errors. Everything is good.

Have a
Topic Starter
Andrea
Thanks for the awesome mods guys, updated. ♥
Hinsvar
This is some kawaii stuff.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Marathon
  1. 14:33:984 (1,2) - I personally feel that this jump is way too big compared to the other jumps in this section, even though they're spaced by a beat in the timeline. Make them smaller maybe, like this? It also creates a better flow.
  2. 14:49:193 (4,1) - Move (4) to (214,273) and (1) to (256,362) for a better flow from 14:48:494 (2,3)?
  3. 15:03:353 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - Uh, don't you think you used this rhythm way too much? I know the music gets kinda repetitive, but I think you can use rhythm varieties too here... And maybe add whistles on spots like 15:03:353 (1), 15:03:790, and 15:04:402 so it won't feel too monotonous while playing.
  4. 15:37:443 (3,4,5) - Make them spaced by around 1.2-1.3x? This is to make sure this part is more intuitive to play due to the off-beat rhythm (what with the 3/4 gaps and the positioning of the objects).
Well, other than that, not much more to say, although I wished Gero used more colors for the song artist/title/BPM info. It's knda boring to see the same blue color all the time, you know? :D

Good luck on the way 8-)
Satellite
o/

[Marathon]
  1. 14:28:914 (2) - why make jump this? I think not jump better this place.
  2. 14:33:984 (1,2) - Distance2.54 too large. Please same as distance 14:39:578 (1,2) - here?
    and same as suggestion 14:33:984 (1,2) - here. I think same melody 14:28:390 (1,2,3) - this.
    Try an arrange like this?
  3. 14:37:655 (4,5) - More better rhythm,follow with lyrics,like this.

  4. 14:40:976 (4,5) - Why only this distance too large? please same as 14:46:571 (4,5) - this?
o/ ☆
riffy
Every single part of this compilation brings some awesome memories back. You're amazing.

[General]
  1. Try to move the preview point to 14:28:390 - since it's the most awesome part of the mix.Seriously, it's awesome and it is the MOST memorable part.
  2. This mapset needs that nightcore skin. I really miss this awesome skin in this map, the ,osz file is already huge, adding extra 2mbs won't hurt too much.
  3. You make Gero sad by keeping the Widescreen Support enabled. The SB is completely made for 4:3 displays!
  4. It woulb be awesome to list all the songs and give links to them in case if anyone would like to play the full version. It may help some players.
  5. List of the tags from th previous mod contains quite a lot of short (less than 3 characters words), which won't really work with the currnt search engime. So, I've fixed it a bit.
    tags (short words are removed)
    highland solo rollergirl superstar camilot amore you got dancing bimba hey now ursura and datura infinity molella love last forever stefy nrg it's its fable baracuda where is the alex feat yasmin angel of darkness astroline close eyes isabel will heart survive tune bounce cascada ready for again dangerous baby alice pina colada boy truly madly deeply kat deluna busta rhymes run the show getter jaani rockefeller street snyder ray together spyne pippo palmieri deep soul christmas melanie flash one in million fantasy project dam dadi doo jan wayne scarlet touch myself allstar featuring naz bermuda loverz girl belle lovers lawrence bad day digital sexy til until death yamboo feelings tronix be with remix
    Note: I've aded a few more tags like featuring instead of just feat and remix sice all these songs are remixed!

    It's awsome to see how you've organized it, it looks really amazing and brings so many memories. <3
[Marathon]
  1. Try Circle Size 4,5 since some of the maps were meant to be played with CS4 and some with CS5. Using something like 4,5 would help to make it look awesome.
  2. 15:18:737 (6) - watch out! THe 1/8 transitions in the end of 15 minutes long map will surely be painful. Try to make each slider shorter by one repeat, so players will be able to pass it easier and it still will ft with the music.
  3. 15:20:835 (1,2,3,4) - minor - I would unstack (4) since it may be a bit hard to switch from 1/4 to 1/2 like this. Please, keep in mind that this is a marathon map and players will be really tired after such a long map!
  4. 15:20:835 (1,2,3,4) - sudden change to 1/1 rhythm here feels a bit unnatural. Try to map the bells on this downbeat, it will fit quite cool there, imo. Same applies to 15:37:618 - and 15:37:967 - you really should consider these two since polarity breaks here and it feels uncomfortable while playing. :(
Compilation of the things I liked, like and will like in this game. Impressive work with hitsounds and one of the most enjoyable marathons I've ever seen! Obviously, it deserves a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Lach
I suggest you change the title to "Various Artists - The same maps we've been playing for the last 4 fucking years bundled into one long, boring map that brings nothing new to the table except a short snippet at the end which strongly resembles everything before it Compilation"

Good idea.
Gordon123
go go Andrea :)
Topic Starter
Andrea
Thanks so much guys for the awesome mods and support, I'm so happy really! <3

I have fixed almost everything except some nazi things which I'd like to keep as is. :3
Myxo



  • Marathon
  1. 14:33:984 (1,2,3,4) - You could remap these objects a little bit, in order to improve the flow. The huge jump between (1) and (2) feels too huge for me, I'd recommend you to use curved sliders there (as in my screenshot) for a bit less distance! Then, the transition from (2) to (4) doesn't feel very good for me when playing, it might be better to go for an oval movement there. It would also fit better with the curved sliders then!
    Pictures

    <- Actually, about this one. I know it doesn't look as tidy / clean as your other patterns, but the flow improves really much ;w; Maybe you can find a better solution, fitting your style a bit better.
  2. 14:42:725 (3,4) - You could improve the transition a little bit. After (3), the natural movement leads the player a little bit more down in my opinion, so it would be nice to use a ctrl+j version of (4) instead, which ends at the same spot:
  3. 14:50:067 (2) - Maybe you could move it a bit more to the upper right, in order to improve the transition with the following object?
  4. 15:11:308 (6,7,8,9,1,2) - *Warning: Nazi* Why aren't these placed in a straight line? :3 In my opinion it would look a bit better :)
  5. 15:18:038 (5,6,1) - These 1/8 jumps are really cruel to play, especially at the end of such a marathon :o I'd recommend you to reduce the sliders by one repeat, to improve playability!
  6. 15:20:835 (1,2,3,4) - Having a stack with different time-spacing in between plays pretty strange in my opinion. If you'd move 15:21:185 (4) to the position of 15:20:136 (9), it will improve how it plays and also look a little bit better!
  7. 15:37:705 (4) - This rhythm is easy to misread due to the 3/4-gap before. I'd recommend to add an NC here, in order to improve readability :) Or you could also use a higher spacing on this.

Well, not much to say. You know that it's an awesome map! :)
I included some things that other modders mentioned already, because I think those are very important. And maybe I gave a slightly different solution which you may like more o:

Good luck with the map!

Also, I'd prefer it if you answer my mod and tell me what you didn't fix ;w;
Azer
Lach saying it like it is
( '_>' )b
Asphyxia
Just giving you a random mod o/

[Marathon]
  1. While I do think Hp 7 is a fine idea, you might want to consider using 6,5. I think that'd be quite appropriate for the slower parts so the drain wouldn't be too harsh. Don't get me wrong here, 7 works nicely too, just something you might want to think!
  2. Yeah I have to agree with -Bakari- here because even though Cs 4 looks really good on this mapset, I think Cs 4,5 would look more epic on it, give it a try.
  3. 14:28:390 (1,2,3) - This pattern looks quite nice but I think this would look a bit better since it forms a better ''O'' if you get what I am saying here;
  4. 14:50:067 (2,3) - Agreeing with Desperate-kun here, you really should put 2 more up in order to make this play better, consider it.
  5. 15:20:136 - The whole empty space was dull, I mean it's cool to have a break like this somewhere but since it's the last song, I think there should be a movement or something you have to do. This is why I'm suggesting you to put a 1/4 repeat slider from 15:20:136 - till 15:20:660 - , I think that plays really nicely, your choice in the end, though!
  6. 15:24:158 (9,2) - Wouldn't it make more sense if either 9 or 2 was on the same grid level? 9 is at x:96 while 2 is at x:92, place 2 at x:348 y:96 in order to fix this?
  7. 15:35:870 (3,4,5,6,7) - This is alright, but what makes me angry is that the blanket got totally ignored and compared to rest of the sliders, these would need more curve in order to fit better so I've made an example how this gets fixed on the most part, use it if you like it;
  8. 15:37:705 (4) - Yes, a NC here would be nice, same comment what Desperate-kun made, consider it o/
My internet has been acting really weird lately, DC'ing randomly and all that so let me know if some of my pictures wont load or wont work properly, I'll make sure to puush them again. GL~ ;)
Mao


By PM Request :3


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Fine!

Marathon
  1. Consider using HP6 or 6.5. It's marathon and the drain seemed really high to me. I had a lag while playing and missed 2 or 3 notes in a row due to that and almost failed which can be nerve-racking considering that this is a 15 Mintues Marathon :/
  2. Also I agree with -Bakari- in the fact of using AR4,5. That could be a really neat detail!
  3. Even though the song is really repetative at this part I wont go for even more copy & paste since this is really the only part you had to map here. Please Andrea ;__;

    I just wanted to horizontal line here so I made transparent strike-through text lol Shameless stolen from Yoeri lol

  4. 14:29:089 (3) - Consider moving this a bit to the left to create more of a circular pattern here. That would play better to me here!
  5. 14:30:313 (7) - Move this a bitlower like this in order to improve the flow here. It would feel way more natural to me since this follows more of a "half-hexagon" shape.
  6. 14:33:984 (1) - I think these Sliders are a bit too much curved which doesn't fit into the impression of this Part in the map since you didn't used this before. I'd either suggest you to make them less curved as Desp showed in his mod above or to do something with red anchor points Sliders. I'm not sure if it's just my whole personal opinion so I'll mark it as a comment.
  7. 14:40:277 (2,3,4) - Due to 14:40:976 (5) - being curved more upwards I'd create a line with the previous objects in order to improve the flow here. Just simply place 14:40:976 (5) - at 252|21.
  8. 14:42:725 (3,4) - A CTRL+J'd version of 14:43:074 (4) - would feel so much more intuitive due to the movement of the previous objects leading the player more downwards :< (You'll have to increase the spacing a bit though in order to place it lower and to get the flow into the next object right but I think 1,30 would be very fitting)
  9. 14:48:494 (2,3,4) - The flow from 2 into the following objects feels rather harsh to me due to an unstable Movement. The main reason for that is the unnatural feeling position of 14:49:193 (4) - which I'd see way more right due to a tought curve created by 14:48:494 (2,3) - . I don't really know how to rearrange this while keeping the notes on the axis. Maybe you can find a better version than in my 2nd Screenshot but that would be the version I'd go for IF I had to keep the x-positions of 3 and 1 of the NC.
  10. 14:50:067 (2) - Move this a bit more upwards and right sicne the movement into the following Slider slows the player down. With that changed it would be better playable :/
  11. 15:03:703 (3,4,5,6) - The flow here feels a bit off to me due to to the straight line between 4, 5 and 6 being broken by the direction 4 points. I'd rather mover the last anchor point of 15:03:790 (4) - to 208|300 in order to let it face to 15:04:140 (5) - for a more fluent movement (:
  12. 15:08:073 (4,5) - Why didn't you place this at 392|352 to get your pattern symmetrical with 15:07:374 (7) - ? o:
  13. 15:08:510 (6,7,8,9) - Since 15:08:161 (5) - ends a bit lower, I'd place 15:08:510 (6,7,8,9) - lower as well for a better transition between this two. This is because the turn after the Slider feels rather rapid so I'd prefer something smoother as in my suggestion. Also the DS from this Stream looks pretty high compared to the other distances do to being over 0,05 higher.
  14. 15:18:038 (5,6) - Maybe it's just a personal preference here but I'd enlarge the Spacing here due to them touching each other just so slightly. I think this would be way better readable by using 1,70.
  15. 15:37:705 (4) - Put a NC here for better readability ;__;

    => Everything listed after the break goes for the copy & paste part as well.

  16. Overall Part is really well done even though I dislike the flow of some Patterns. Good job! :3

Please reply! I hope it was helpful and good luck! :3
Lach
Do you people really think that this is okay? Literally every map is copy pasted from the originals. Disgusting.
Mao

Lach wrote:

Do you people really think that this is okay? Literally every map is copy pasted from the originals. Disgusting.
Yeah I don't really know what to think about this as well. And there's even more copy paste in the new mapped section :/
But well, I guess we should accept it due to this being a Andrea-NC-Map compilation :<
kisata

Mao wrote:

But well, I guess we should accept it due to this being a Andrea-NC-Map compilation :<
No, this should be rejected as a blatant attempt to bypass the ranking criteria. Literally only 1:10 of this is new, and since modding the first 30+ songs is "off-limits" it's basically just trying to not map a full spread of a short song.

But whatever, I guess.
show more
Please sign in to reply.

New reply