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SOUND HOLIC - Holly & Virtue

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Topic Starter
_DG

beeboy123 wrote:

SPOILER
00:24:623 (5) – This could look better The blanket, you mean? Sure it does look kind of weird. I had to switch off grid snap to fix it.
00:45:130 (7) – Move this up a bit Slightly fixed. Couldn't find the best coordinates.
00:55:003 (1) – Throws off the pattern Doesn't look like so. But I did move it around a little. JUST NEED MORE OPINIONS ON THIS PART
01:13:421 (1) – Extend to 1:15:699 I shortened it by 1/2 a tick because I think the vocals actually end on that part instead.
01:45:699 (3) – The jump here feels out of place Mmm... perfectly fine, actually.
01:57:282 (1,2,3) – These sliders would look nicer curved Only curved one of the sliders, and then made some changes later on.
02:38:294 (1) – Move the spinner to 2:40:763 For this one I intended the spinner's hitfinish, so not going to move it.
04:21:585 (1,2,3,4,5,6,7) – Randomly changing spacing between notes Changed this entire combo section, yes.
05:10:952 (2) – This could complement the previous slider some more Nope, leaving it as it is.
No spinner at the end? From a previous modder, the spinner that I actually had at the end would "make no sense". That's why there's no slider.

I really enjoyed this beatmap, other than what I mentioned the sliders are all very nice :) good luck!! Glad you enjoyed, and...
...THANK YOU FOR MODDING
pkk

N1ghtRabb1T wrote:

Thank you! :
Kibbleru (for opinion)
I died

and here is the mod (did you take a look at [sekai]'s mod yet?)

General

I suggest you use a silent sliderslide sound. The scratchy slide sounds at some parts really takes away from the music (and is pretty distracting).
Just rename the file so you get a soft-sliderslide and normal-sliderslide: http://puu.sh/b7Afq/18026aaf61.wav

I also recommend you get some expert to check the hitsounds, just in case. Anyways my 'mod' is basically 1000 suggestions back to back (but then again, a mod basically is a bunch of suggestions) I have no idea what I was trying to say

  • Everything Else
  1. 00:08:484 (7) - at 00:06:395 - you can hear new sounds being introduced in the music and making it more exciting, sort of making the song seem like it's speeding up. From 00:00:320 - to 00:06:206 - it starts off slow and you have multiple 1/1 sliders, but after that it sort of picks up the pace.
    You can try turning this (00:08:484 (7) - ) into a 1/2 slider then add a note at 00:08:864 - to match the feeling the music creates.
  2. 00:09:054 (8,3) - not sure if you're picky about stacking or not, but I'll just point out that these are not stacked.
  3. 00:10:573 (5) - NC is important here since you change SV.
  4. 00:10:952 (1) - how about moving this away from the previous slider? The jump will emphasize the sudden change in music

    If you move this slider it will create a jump between this and 00:11:902 (2) - , which is fine. Jumps are cool
  5. 00:12:851 (2,3,4) - The spacing between these objects is relatively the same, even though you can hear that 00:13:801 (4) - is slightly more emphasized. Try to space 00:13:801 (4) - out, maybe around x 196 y 84. This way the mini jump creates emphasis and also ensures that this slider doesn't overlap with 00:12:851 (2) - . At 00:15:320 (7,1) - you made a jump to emphasize the music which is good.
  6. 00:19:876 (5,6) - it'll look neater if you put a little more space between the objects (maybe nudge (6) left a bit)
  7. 00:39:433 (8,9) - this isn't very 'intuitive' as others like to call it. I think you can rearrange the objects so they're not in a straight line leading right into 00:39:813 (1) - . Try something like this:

    (9) is between the two sliders and (6). (8) is above (6) so they don't overlap. Fun to play and more interesting I suppose
  8. 00:48:168 (1,1) - I feel that these two objects are too close together to provide any emphasis at 00:48:927 - , which is the start of a new section in the song. What you can do is add a note at 00:48:737 - stacked with the head of 00:47:408 (4) - . I feel that the jump created creates strong emphasis at 00:48:927 - .
  9. 00:54:433 (7,1) - not sure if this was intentional, but if you want to stack you can move 00:54:623 (8) - to x 148 y 128, and 00:54:813 (9) - to x 140 y 40. 00:55:003 (1) - can go to x 245 y 39 and the tail will stack, hooray.
  10. 00:57:661 (8,2,3) - You can avoid this overlap if you wish:
    00:58:041 (1) - to x 256 y 44 (better blanket with 00:57:282 (7) - )
    00:58:421 (2) - to x 92 y 68 (to avoid overlap)
    00:58:611 (3) - to x 44 y 144 (same thing)
  11. 00:59:180 (5,6) - consider spacing them out more to emphasize the strong vocal at 00:59:560 - .
  12. 01:01:079 (1,2) - , 01:01:459 (3,4) - if you ctrl+g each pair it creates an interesting pattern. I think it's fun to play and the flow is still good. You can test this out I guess
  13. 01:02:408 (1) - ctrl+g here actually feels pretty good because 01:01:838 (5) - makes a circle/oval with it, but you would have to move 01:02:978 (2,3) - and any objects after

    You would only have to move 01:03:737 (4) - if you ctrl+g and stack tail with 01:03:168 (3) - :
  14. 01:21:016 (7,8) - overlap can be avoided with 01:20:636 (6) - if you move 01:21:016 (7,8) - to ~x 284 y 264
  15. 01:22:155 (3) - this doesn't form an exact straight line with 01:21:775 (1,2) - (place a slider on (1) and then the tail on (3) and you will see that (2) does not exactly line up) Anyways, nudge this 2 spots right on the grid and it should be k.
  16. 01:40:573 (10) - this is on a very powerful beat (like, BAM). Downbeat is pretty strong ehre
    BAM
    BAM
    BAM
    NC please
    bam
  17. 01:46:079 (1) - I feel that this part isn't emphasized enough for it to deserve a NC. You can hear the word/syllable she starts on 01:45:699 (3) - sort of extends over to 01:46:079 (1) - . Seems like they both should be part of the same combo.
  18. 02:04:876 (2,3,4,5,6,7,8,9,10) - I really like this part, good job!
  19. 02:13:231 (7) - consider adding whistle on head and tail. The added hitsounds combined with the hitsound on the repeat will create movement and pick up the pace, which provides a perfect transition into 02:13:990 - where the music starts getting more exciting.
  20. 02:17:408 (2) - whistle on head and tail? This way the lone whistle at 02:17:028 (1) - won't sound so out of place.
  21. 02:44:370 - strong vocal here, are you sure you want to map it with the end of a repeat slider? I think you should remove one repeat and add a 1/1 slider at 02:44:370 - .
  22. 02:56:522 - very strong vocal, I suggest you make a jump to emphasize this. Try deleting 02:56:142 (9) - and copying the shape from 02:55:763 (8) - , then rotating a few degrees CCW.
    The slider dropoff provides a very nice transition into 02:56:522 (1) - .
  23. 04:29:940 (2,3) - jump is a little unexpected since you usually don't have big jumps in the song. Try ctrl+g on 04:29:940 (2) -
  24. 04:39:433 (7) - since this is just barely overlapping with the previous slider, move this to the right (around x 388 y 280). Looks neater
  25. 04:39:433 (7) - How about something like this:

    Head is down there (immature giggling) and it curves upwards because 05:05:636 (3) - curves downwards into 05:06:965 (4) -
  26. 05:13:421 (1) - you can have this slider start on 05:13:326 - to have it instantly spinning without delay. Also, remove that finish hitsound because it's really out of place with the music. You're better off adding a timing point at 05:20:826 - with 5% volume to match the music.

Great map, keep up the good work!
Kibbleru
i approve of this sp
lolikai
GOOD LUCK
lolikai
i aprove your map
pkk

[sekai] wrote:

i aprove your map
i approve your signature shimakaze marry me pls
Topic Starter
_DG

[sekai] wrote:

yo :D
from #modhelp
00:09:054 (8,1) - will touch each other in testplay
00:10:573 (5) - 220,120?same with 1
00:14:750 (6) - blanket 7?
01:01:838 (5) - blanket 1 better?
01:04:687 (2) - blanket 1's end
01:05:066 (3,4,5) - ^
01:06:585 (1,2) - the overclap it's not to good i think
02:15:889 (6) - blanket.
02:17:028 (1,3,4) - couldn't know why whistle compare with 00:58:041 (1,2,3,4,5) -
02:27:471 (7) - add a reverse?
02:28:611 - why empty
02:42:661 (4,6) - not same
05:01:079 (5) - NC keep same with 00:24:623 (1) -
05:07:155 (5) - ^
05:12:851 - reverse slider fits more
05:13:421 - spinner ends >///<
mods and more mods :D

Yey
Topic Starter
_DG
Yey more mods.
Topic Starter
_DG

pkk wrote:

N1ghtRabb1T wrote:

Thank you! :
Kibbleru (for opinion)
I died

and here is the mod (did you take a look at [sekai]'s mod yet?)

General

I suggest you use a silent sliderslide sound. The scratchy slide sounds at some parts really takes away from the music (and is pretty distracting).
Just rename the file so you get a soft-sliderslide and normal-sliderslide: http://puu.sh/b7Afq/18026aaf61.wav

I also recommend you get some expert to check the hitsounds, just in case. Anyways my 'mod' is basically 1000 suggestions back to back (but then again, a mod basically is a bunch of suggestions) I have no idea what I was trying to say super mindfuck

  • Everything Else
  1. 00:08:484 (7) - at 00:06:395 - you can hear new sounds being introduced in the music and making it more exciting, sort of making the song seem like it's speeding up. From 00:00:320 - to 00:06:206 - it starts off slow and you have multiple 1/1 sliders, but after that it sort of picks up the pace.
    You can try turning this (00:08:484 (7) - ) into a 1/2 slider then add a note at 00:08:864 - to match the feeling the music creates. Nahh I am keeping it as it is, because i feel that 1/2 slider would end on nothing and just silencing it would be weird. I know what you mean about the adding of a note.
  2. 00:09:054 (8,3) - not sure if you're picky about stacking or not, but I'll just point out that these are not stacked. Fixed.
  3. 00:10:573 (5) - NC is important here since you change SV. Got it.
  4. 00:10:952 (1) - how about moving this away from the previous slider? The jump will emphasize the sudden change in music
    It is fine as it is to me. No jump intended but good suggestion.

    If you move this slider it will create a jump between this and 00:11:902 (2) - , which is fine. Jumps are cool
  5. 00:12:851 (2,3,4) - The spacing between these objects is relatively the same, even though you can hear that 00:13:801 (4) - is slightly more emphasized. Try to space 00:13:801 (4) - out, maybe around x 196 y 84. This way the mini jump creates emphasis and also ensures that this slider doesn't overlap with 00:12:851 (2) - . At 00:15:320 (7,1) - you made a jump to emphasize the music which is good. Thanks for the suggestion, but not fixed, because reasons unknown.
  6. 00:19:876 (5,6) - it'll look neater if you put a little more space between the objects (maybe nudge (6) left a bit) I fixed it a bit.
  7. 00:39:433 (8,9) - this isn't very 'intuitive' as others like to call it. I think you can rearrange the objects so they're not in a straight line leading right into 00:39:813 (1) - . Try something like this:
    I moved it around a little, but I guess I need more work on this some time later.

    (9) is between the two sliders and (6). (8) is above (6) so they don't overlap. Fun to play and more interesting I suppose
  8. 00:48:168 (1,1) - I feel that these two objects are too close together to provide any emphasis at 00:48:927 - , which is the start of a new section in the song. What you can do is add a note at 00:48:737 - stacked with the head of 00:47:408 (4) - . I feel that the jump created creates strong emphasis at 00:48:927 - . I added the note.
  9. 00:54:433 (7,1) - not sure if this was intentional, but if you want to stack you can move 00:54:623 (8) - to x 148 y 128, and 00:54:813 (9) - to x 140 y 40. 00:55:003 (1) - can go to x 245 y 39 and the tail will stack, hooray. Stack intended, now fixed.
  10. 00:57:661 (8,2,3) - You can avoid this overlap if you wish:
    00:58:041 (1) - to x 256 y 44 (better blanket with 00:57:282 (7) - )
    00:58:421 (2) - to x 92 y 68 (to avoid overlap)
    00:58:611 (3) - to x 44 y 144 (same thing)

  11. 00:59:180 (5,6) - consider spacing them out more to emphasize the strong vocal at 00:59:560 - . Considered.
  12. 01:01:079 (1,2) - , 01:01:459 (3,4) - if you ctrl+g each pair it creates an interesting pattern. I think it's fun to play and the flow is still good. You can test this out I guess I rather keep this as it is.
  13. 01:02:408 (1) - ctrl+g here actually feels pretty good because 01:01:838 (5) - makes a circle/oval with it, but you would have to move 01:02:978 (2,3) - and any objects after
    Fixed.

    You would only have to move 01:03:737 (4) - if you ctrl+g and stack tail with 01:03:168 (3) - :
  14. 01:21:016 (7,8) - overlap can be avoided with 01:20:636 (6) - if you move 01:21:016 (7,8) - to ~x 284 y 264 Intended overlap.
  15. 01:22:155 (3) - this doesn't form an exact straight line with 01:21:775 (1,2) - (place a slider on (1) and then the tail on (3) and you will see that (2) does not exactly line up) Anyways, nudge this 2 spots right on the grid and it should be k. This I fixed.
  16. 01:40:573 (10) - this is on a very powerful beat (like, BAM). Downbeat is pretty strong ehre
    BAM
    BAM
    BAM
    NC please
    bam
  17. 01:46:079 (1) - I feel that this part isn't emphasized enough for it to deserve a NC. You can hear the word/syllable she starts on 01:45:699 (3) - sort of extends over to 01:46:079 (1) - . Seems like they both should be part of the same combo. Fixed.
  18. 02:04:876 (2,3,4,5,6,7,8,9,10) - I really like this part, good job! Thanks I appreciate that!
  19. 02:13:231 (7) - consider adding whistle on head and tail. The added hitsounds combined with the hitsound on the repeat will create movement and pick up the pace, which provides a perfect transition into 02:13:990 - where the music starts getting more exciting. Added.
  20. 02:17:408 (2) - whistle on head and tail? This way the lone whistle at 02:17:028 (1) - won't sound so out of place.I deleted the whistle. Sounds out of place anyway
  21. 02:44:370 - strong vocal here, are you sure you want to map it with the end of a repeat slider? I think you should remove one repeat and add a 1/1 slider at 02:44:370 - . Changed this part a bit.
  22. 02:56:522 - very strong vocal, I suggest you make a jump to emphasize this. Try deleting 02:56:142 (9) - and copying the shape from 02:55:763 (8) - , then rotating a few degrees CCW.
    The slider dropoff provides a very nice transition into 02:56:522 (1) - . Nahh I rather have it as how it is.
  23. 04:29:940 (2,3) - jump is a little unexpected since you usually don't have big jumps in the song. Try ctrl+g on 04:29:940 (2) - Fixed.
  24. 04:39:433 (7) - since this is just barely overlapping with the previous slider, move this to the right (around x 388 y 280). Looks neater I changed it.
  25. 04:39:433 (7) - How about something like this:

    Head is down there (immature giggling)( GODDAMMIT MAN ) and it curves upwards because 05:05:636 (3) - curves downwards into 05:06:965 (4) - Changed it, but not to your suggestion.
  26. 05:13:421 (1) - you can have this slider start on 05:13:326 - to have it instantly spinning without delay. Also, remove that finish hitsound because it's really out of place with the music. You're better off adding a timing point at 05:20:826 - with 5% volume to match the music. Okay! Also, "timing point"?

Great map, keep up the good work!
Thanks for the mod pkk!
Kaguya Hourain
DINGDINGDING KAGUYA MOD!

Le mod
14:02 Kaguya Hourain: HELLO PEOPLE WHO READ THIS MOD AS PROOF OF THE KUDOSU GIVEN TO ME, KAGUYA!
14:02 Kaguya Hourain: WE ARE GOING TO MOD N1GHTRABB1T'S MARATHON MAP!
14:03 Kaguya Hourain: I'll start with beat placements
14:03 Kaguya Hourain: Then move on to hitsounds if needed
14:03 Kaguya Hourain: First off
14:03 N1ghtRabb1T: a'ight.
14:04 Kaguya Hourain: 00:14:370 (5,6) - This should turn into one circle and slider starting at the red point to match the rhythm
14:05 N1ghtRabb1T: Fixed it a bit,thanks
14:05 Kaguya Hourain: In general I see a lot of sliders that should be two circles instead, but that would increase the difficulty, and we don't want that.
14:08 Kaguya Hourain: 00:35:541 (1,2) - This is not 100% stack, see to that.
14:08 Kaguya Hourain: 00:48:168 (1) - I don't really get the SV change here :/
14:09 N1ghtRabb1T: Ah, for that one i was intending to go for the vocal instead and the 2nd circle was added because someone said it would match better with a jump
14:09 N1ghtRabb1T: Also, because there's the drums in the music
14:10 N1ghtRabb1T: Though I guess i can remove the SV change and change it to a single beat then a start a new hitcircle on the next white tick after it
14:11 Kaguya Hourain: you could make the SV change not so significant
14:11 Kaguya Hourain: to like x0.80
14:12 N1ghtRabb1T: I preferred to change it in the end, removed the SV change.
14:12 Kaguya Hourain: alright
14:13 Kaguya Hourain: 01:00:320 (7,8,9) - This is where I got my first 100
14:13 Kaguya Hourain: Which means there is a problem with it.
14:13 N1ghtRabb1T: Is it because of the jump from 7 to 8 that makes it hard to read?
14:13 Kaguya Hourain: yes
14:13 Kaguya Hourain: more like
14:14 Kaguya Hourain: unexpected than hard to read
14:14 Kaguya Hourain: since there were not any other patterns that hinted that this would happen from the start of the map
14:15 N1ghtRabb1T: Yeah, I guess you are right there.
14:19 Kaguya Hourain: Good thing I saved log before I got dc :/
14:19 Kaguya Hourain: anyway where were we
14:21 N1ghtRabb1T: Nice net, bro.
14:21 N1ghtRabb1T: the part where you got a first 100
14:21 Kaguya Hourain: Yeah, that
14:21 Kaguya Hourain: do something with it :P
14:21 Kaguya Hourain: anyway next point
14:22 Kaguya Hourain: 01:09:433 (3) - This bothers the hell outta me. It should be 2 1/2 sliders
14:22 Kaguya Hourain: Nowhere does the song indicate a rhythm such as this
14:23 N1ghtRabb1T: fixed it while you were gone
14:23 N1ghtRabb1T: all the way to 01:11:712 (1) -
14:23 Kaguya Hourain: 01:10:193 (1) - This one is fine
14:25 Kaguya Hourain: 01:51:206 (1,2,3) - This is pretty abrupt. Either add a circle on the empty space or make slider 2 a circle
14:25 N1ghtRabb1T: nahh i figured i would try to reduce as many 3/4 as I see fit to need to change
14:26 Kaguya Hourain: same for all other parts like it in fact
14:27 Kaguya Hourain: 01:52:725 (1,2,3,4,5) - This is perfect though, I suggest doing that
14:28 Kaguya Hourain: 02:12:471 (6) - Again, this one doesn't fit, the next one does though.
14:29 Kaguya Hourain: 02:19:497 (5,6,7,1) - These doubles don't fit >.<
14:30 N1ghtRabb1T: I disconnected without even knowing
14:30 N1ghtRabb1T: Did you say anything important
14:30 Kaguya Hourain: Yes
14:30 Kaguya Hourain: http://puu.sh/bBelY.jpg
14:31 N1ghtRabb1T: Alright hold up as i check them
14:31 Kaguya Hourain: K
14:34 Kaguya Hourain: 03:04:687 (5) - I would keep this consistent with the first kiai since that was awesome.
14:36 Kaguya Hourain: DUDE DUDE
14:36 Kaguya Hourain: I HAVE THIS AMAZING IDEA
14:36 N1ghtRabb1T: WHAT
14:37 Kaguya Hourain: for the final kiai
14:37 Kaguya Hourain: you should use a special hitsound at the first noe
14:37 Kaguya Hourain: note*
14:38 Kaguya Hourain: [http://puu.sh/bBeHp.mp3 This one]
14:39 N1ghtRabb1T: But the music doesn't even have anything to fit with this sound. And the music isn't that strong in the beginning
14:40 N1ghtRabb1T: Also I wished you linked me this when I was mapping Uchoutenko dammit
14:40 Kaguya Hourain: XD
14:40 Kaguya Hourain: It doesn't?
14:40 Kaguya Hourain: Liste
14:40 Kaguya Hourain: n
14:40 Kaguya Hourain: 04:18:547 -
14:40 N1ghtRabb1T: : D
14:40 Kaguya Hourain: First thing that came to my mind was this hitsound
14:40 Kaguya Hourain: Impossible that it doesn't fit since my ear is amazing
14:41 *Kaguya Hourain not even kidding
14:41 N1ghtRabb1T: let me try
14:42 Kaguya Hourain: One more thing
14:42 Kaguya Hourain: And I guess that's it for beat placement/aesthetics
14:43 Kaguya Hourain: 05:01:079 (5,6,1) - Have you seen how these circles look in play mode?
14:43 N1ghtRabb1T: yes
14:43 N1ghtRabb1T: I am changing them actually
14:43 Kaguya Hourain: It's ugly >.<
14:44 Kaguya Hourain: 05:09:813 (5,1,2) - and fix your blanket dammit :P
14:44 N1ghtRabb1T: also yeah i don't think i want to hitfinish :<
14:45 Kaguya Hourain: 05:13:326 (1) - I would finish the spinner 05:20:066 - here.
14:45 N1ghtRabb1T: Fixed it.
14:45 Kaguya Hourain: It would be great if you could add green lines that lower the volume progressively during the fadeout as well
14:46 Kaguya Hourain: Like, every measure or something
14:46 Kaguya Hourain: Start from 80% and lower 5% every measure till it gets silenced or something
14:46 Kaguya Hourain: Not sure how you'd do it but it's optimal you should do that.
14:47 N1ghtRabb1T: Which one, the spinner?
14:47 Kaguya Hourain: Yes
14:49 Kaguya Hourain: Should I move on to hitsounds?
14:49 N1ghtRabb1T: Alright
14:50 Kaguya Hourain: First off, your custom whistle is annoying as hell >.<
14:50 Kaguya Hourain: Go for something more subtle
14:51 Kaguya Hourain: [http://puu.sh/bBfeM.wav Like this one]
14:51 N1ghtRabb1T: yeah ill fix all of the hitsounds
14:51 Kaguya Hourain: Lower volume with audacity or something if it's too loud.
14:51 N1ghtRabb1T: subtle?
14:53 Kaguya Hourain: About the whistle placement.
14:54 Kaguya Hourain: The start is annoying me quite, but I don't see how you can fix it :/
14:54 N1ghtRabb1T: alright.
14:54 Kaguya Hourain: I would remove some whistles
14:54 Kaguya Hourain: 00:02:408 (6) - Like this one
14:54 Kaguya Hourain: 00:05:446 (6) - And this
14:56 Kaguya Hourain: 00:12:092 (3) - I would start adding whistles here in the end of the slider
14:56 N1ghtRabb1T: I just resetted all the hitsounds to work on them at a later time
14:56 Kaguya Hourain: Oh
14:56 N1ghtRabb1T: okay
14:56 Kaguya Hourain: I wouldn't actually mind hitsounding the map
14:56 Kaguya Hourain: I do that for a lot of maps :P
14:57 N1ghtRabb1T: sure, give it a go
14:57 N1ghtRabb1T: i suck at hitsounding pretty much
14:57 Kaguya Hourain: Awesome
14:57 N1ghtRabb1T: Can I go out to buy dinner now :/
14:57 Kaguya Hourain: I'll do that tomorrow I guess
14:57 Kaguya Hourain: Or today if I can make it
Topic Starter
_DG
Keeping this map up-to-date with useless stuff until a BAT comes around voluntarily and checks my map
PatZar
accepted pro mapper
Topic Starter
_DG

Genocide wrote:

accepted pro mapper
Lolwut
Moo-Chan
forced into this my choice :3

irc
2014-09-27 02:04 Moo-Chan: want me to  mod it?
2014-09-27 02:04 Moo-Chan: well
2014-09-27 02:04 Moo-Chan: irc
2014-09-27 02:04 Moo-Chan: mod
2014-09-27 02:05 N1ghtRabb1T: hold up let me change one part
2014-09-27 02:05 Moo-Chan: otay
2014-09-27 02:14 N1ghtRabb1T: okay i am done
2014-09-27 02:15 N1ghtRabb1T: update
2014-09-27 02:15 Moo-Chan: mmk
2014-09-27 02:15 Moo-Chan: was afk
2014-09-27 02:16 Moo-Chan: ready?
2014-09-27 02:16 N1ghtRabb1T: yep
2014-09-27 02:16 Moo-Chan: 00:02:408 (6,7) -
2014-09-27 02:16 Moo-Chan: these could be blanketed better
2014-09-27 02:17 N1ghtRabb1T: aight
2014-09-27 02:17 N1ghtRabb1T: done
2014-09-27 02:17 Moo-Chan: 00:03:357 (1,4) - the stack on these arent perfect
2014-09-27 02:17 Moo-Chan: so you could move
2014-09-27 02:17 Moo-Chan: well
2014-09-27 02:17 Moo-Chan: ctrl - g
2014-09-27 02:17 Moo-Chan: 00:03:357 (1,4) -
2014-09-27 02:17 Moo-Chan: 00:04:687 (4) -
2014-09-27 02:17 Moo-Chan: *
2014-09-27 02:17 Moo-Chan: then move it to
2014-09-27 02:17 Moo-Chan: x:264 y:144
2014-09-27 02:18 Moo-Chan: then ctrl - g it again
2014-09-27 02:18 Moo-Chan: 00:05:446 (6,1) - with these
2014-09-27 02:18 Moo-Chan: just delete 00:06:395 (1) -
2014-09-27 02:18 Moo-Chan: then copy 00:05:446 (6) -
2014-09-27 02:18 Moo-Chan: past
2014-09-27 02:18 Moo-Chan: then ctrl - g it
2014-09-27 02:19 Moo-Chan: and do your nc
2014-09-27 02:19 Moo-Chan: 00:06:016 (8,9) - i would say ctrl - g these for a better flow
2014-09-27 02:20 N1ghtRabb1T: managed it a bit
2014-09-27 02:20 Moo-Chan: 00:14:560 (6,1) - did you not intend to stack these?
2014-09-27 02:20 N1ghtRabb1T: wait
2014-09-27 02:20 Moo-Chan: hm?
2014-09-27 02:21 N1ghtRabb1T: okay nevermind
2014-09-27 02:21 N1ghtRabb1T: that one is not intended to be stacked
2014-09-27 02:21 Moo-Chan: alright
2014-09-27 02:22 N1ghtRabb1T: but thanks for telling me i did move it around a bit
2014-09-27 02:22 Moo-Chan: 00:23:104 (3,5,3,5) - i would NC these
2014-09-27 02:23 Moo-Chan: but that is a personal option
2014-09-27 02:23 N1ghtRabb1T: Two modders already talked about that
2014-09-27 02:23 N1ghtRabb1T: and their opinions cancel out each other
2014-09-27 02:23 Moo-Chan: hm, so then its honestly up to you
2014-09-27 02:23 N1ghtRabb1T: aight
2014-09-27 02:23 Moo-Chan: 00:35:256 (6) - nc
2014-09-27 02:23 Moo-Chan: 00:35:541 (1) - remove nc
2014-09-27 02:24 N1ghtRabb1T: fixed that
2014-09-27 02:24 Moo-Chan: 00:35:826 (2) - ctrl - g, then move to x:324 y:144, then ctrl - g again
2014-09-27 02:25 Moo-Chan: wait
2014-09-27 02:25 Moo-Chan: nvm, dont ctrl - g it
2014-09-27 02:25 Moo-Chan: just move it
2014-09-27 02:25 Moo-Chan: 00:38:294 (5) - nc
2014-09-27 02:25 N1ghtRabb1T: aight
2014-09-27 02:26 Moo-Chan: 00:45:889 (1) - i would personally map these beats, instead of a slider
2014-09-27 02:26 Moo-Chan: 00:47:408 (4,5) - blanket better
2014-09-27 02:26 N1ghtRabb1T: i suppose
2014-09-27 02:26 Moo-Chan: 00:47:408 (4) - and nc :P
2014-09-27 02:26 N1ghtRabb1T: let me check something
2014-09-27 02:26 Moo-Chan: mmk
2014-09-27 02:27 N1ghtRabb1T: done
2014-09-27 02:29 Moo-Chan: ok so
2014-09-27 02:29 Moo-Chan: 00:50:446 (5) - nc
2014-09-27 02:29 Moo-Chan: 00:53:484 (5) - ^
2014-09-27 02:30 Moo-Chan: 00:55:003 (1) - ctrl - g, then move the y to 164
2014-09-27 02:30 N1ghtRabb1T: ill think about the nc
2014-09-27 02:30 Moo-Chan: then ctrl - g the slider back
2014-09-27 02:30 Moo-Chan: alright
2014-09-27 02:30 N1ghtRabb1T: alright
2014-09-27 02:31 Moo-Chan: 00:56:522 (5) - nc
2014-09-27 02:31 Moo-Chan: 00:59:560 (6) - ^
2014-09-27 02:31 Moo-Chan: 01:01:838 (5,1) - this blanket could be a bit better
2014-09-27 02:31 Moo-Chan: 01:10:193 (5) - nc
2014-09-27 02:32 N1ghtRabb1T: hmm that same slider again
2014-09-27 02:32 Moo-Chan: hm?
2014-09-27 02:32 Moo-Chan: 01:19:307 (1) - move to x:154 y:92
2014-09-27 02:32 Moo-Chan: to make the stack perfect
2014-09-27 02:33 Moo-Chan: 01:19:687 (2,4) - i would make these the same as 01:19:307 (1,3) -
2014-09-27 02:33 Moo-Chan: like, spacing wise
2014-09-27 02:33 Moo-Chan: and the way you have them placed
2014-09-27 02:33 Moo-Chan: 01:20:066 (3,5) - fix blanket
2014-09-27 02:33 Moo-Chan: 01:20:826 (5,6) - ^
2014-09-27 02:34 N1ghtRabb1T: that 4 sliders were kind of intended like that so yeah.
2014-09-27 02:34 Moo-Chan: o
2014-09-27 02:34 Moo-Chan: mmk
2014-09-27 02:34 N1ghtRabb1T: but the blanket was fixed.
2014-09-27 02:34 Moo-Chan: 01:20:826 (5) - nc
2014-09-27 02:35 Moo-Chan: 01:41:332 (3,4) - blanket better
2014-09-27 02:36 N1ghtRabb1T: i think i managed it
2014-09-27 02:36 Moo-Chan: 02:00:320 (5) - nc
2014-09-27 02:36 Moo-Chan: 02:00:604 (1) - remove nc
2014-09-27 02:36 Moo-Chan: 02:04:876 (2,4) - i wouldnt overlap these
2014-09-27 02:37 Moo-Chan: 02:06:395 (6) - nc
2014-09-27 02:37 Moo-Chan: 02:09:433 (5) - ^
2014-09-27 02:37 N1ghtRabb1T: that overlap will not be fixed until some point in time
2014-09-27 02:37 Moo-Chan: alright
2014-09-27 02:37 Moo-Chan: 02:11:332 (3) - maybe make this slider the same shape as 02:10:573 (1,2) - ?
2014-09-27 02:38 N1ghtRabb1T: okay
2014-09-27 02:39 Moo-Chan: 02:33:737 (4) - nc
2014-09-27 02:39 N1ghtRabb1T: k
2014-09-27 02:40 Moo-Chan: 02:48:737 (4) - move the x to 346
2014-09-27 02:40 Moo-Chan: 02:48:927 (5) - nc
2014-09-27 02:40 Moo-Chan: 02:49:307 (1) - remove nc
2014-09-27 02:41 Moo-Chan: 02:57:661 (4) - move to x:65 y:209
2014-09-27 02:41 N1ghtRabb1T: k
2014-09-27 02:41 Moo-Chan: 02:59:560 (1) - move the x to 423
2014-09-27 02:41 Moo-Chan: 03:00:889 (5,6) - fix blanket
2014-09-27 02:42 Moo-Chan: 03:10:003 (3,4) - ^
2014-09-27 02:42 Moo-Chan: 03:13:231 (3) - nc
2014-09-27 02:42 Moo-Chan: 03:13:421 (1) - remove nc
2014-09-27 02:42 Moo-Chan: 03:14:750 (3,1) - ^
2014-09-27 02:43 Moo-Chan: 03:25:383 (5,1) - ^
2014-09-27 02:43 Moo-Chan: 03:28:421 (4) - nc
2014-09-27 02:43 Moo-Chan: 03:33:737 (2) - maybe map this part instead of the slider?
2014-09-27 02:44 Moo-Chan: if you plan to keep that slider, then fix the blanket on these
2014-09-27 02:44 Moo-Chan: 03:33:737 (2,3) -
2014-09-27 02:44 Moo-Chan: 03:34:497 (3,4) - make the same shape
2014-09-27 02:44 Moo-Chan: 03:34:497 (3) - nc (imo)
2014-09-27 02:44 Moo-Chan: 03:37:914 (5) - move the y to 198
2014-09-27 02:45 Moo-Chan: 03:45:699 (3,4) - fix blanket
2014-09-27 02:45 Moo-Chan: 03:46:838 (6,7) - ^
2014-09-27 02:45 Moo-Chan: 03:49:687 (4) - nc
2014-09-27 02:45 Moo-Chan: 03:54:244 (5) - ^
2014-09-27 02:47 N1ghtRabb1T: 1 k
2014-09-27 02:47 Moo-Chan: one thing i forgot to point out in the beginning is that i think you should make this ar8.5
2014-09-27 02:47 N1ghtRabb1T: why.
2014-09-27 02:47 Moo-Chan: since the bpm is over 150, it would be able to work
2014-09-27 02:47 Moo-Chan: and by listening to this, i thought it was ar9 before i saw it
2014-09-27 02:47 Moo-Chan: up to you though
2014-09-27 02:48 Moo-Chan: 04:26:142 (4) - nc
2014-09-27 02:48 Moo-Chan: 04:38:104 (4,5) - fix blanket
2014-09-27 02:48 Moo-Chan: 04:39:813 (1) - move the x to 257
2014-09-27 02:49 Moo-Chan: 04:53:484 (3) - nc
2014-09-27 02:49 Moo-Chan: 04:59:560 (3,5) - ^
2014-09-27 02:49 Moo-Chan: 05:05:636 (3,5) - ^
2014-09-27 02:50 Moo-Chan: 05:11:712 (5) - nc
2014-09-27 02:50 Moo-Chan: 05:12:282 (6) - move to x:329 y:217
2014-09-27 02:51 Moo-Chan: 05:13:706 (1) - maybe extend this to 05:20:446?
2014-09-27 02:51 05:20:446 *
2014-09-27 02:51 Moo-Chan: 05:20:446
2014-09-27 02:51 Moo-Chan: im done
2014-09-27 02:51 Moo-Chan: 05:20:446
2014-09-27 02:51 Moo-Chan: *
2014-09-27 02:52 Moo-Chan: and thats all i could find
2014-09-27 02:52 N1ghtRabb1T: aight
2014-09-27 02:52 Moo-Chan: want me to post irc? or nah
2014-09-27 02:52 N1ghtRabb1T: post it
2014-09-27 02:52 Moo-Chan: okay
Topic Starter
_DG
I'll just take some parts of the map and change them slowly, so no mods will be taken in until the three people below have given me their mod.

I'm still waiting for these 3 modders:
-MrSergio (for remodding)
Kibbleru (for modding)

HYPER SECTION REMAP GOGOGOGO

EDIT: The section remap is done! Now to wait for more modders yeah. STILL WAITING FOR THE THREE MODDERS ABOVE BWEHEHEHE

EDIT#2: I lost the 3 modders somewhere so I guess now it's just up to time to have a BAT or a new modder check it :|

EDIT#3: Thanks Tess!
Nyxa
[General]
HP6 AR8 OD7 on a 158BPM map is a bit strange to me. The pacing of this song isn't that slow, so instead of going by the raw number of the BPM it might be good to look at the song itself. I'd personally do HP5.5 AR8.5 OD7, but that's up to you. Would just play better, in my opinion.
Also, it's a bit too late for this now but you could've definitely made this map harder, especially considering that it's an Approval map. 5-minute long easy maps aren't that fun to play in my opinion, but I'm sure that there are plenty of players who won't find this easy, so I digress.

[Virtuous]
00:04:687 (4) - If you moved this to the right and down by literally one osu pixel it would stack neatly onto 00:03:357 (1) - . Nothing huge, I just have a thing for stacking.
00:15:130 (7) - We both know you can blanket better than this.
00:38:104 (4,7) - http://puu.sh/cbM3X.png ?
00:40:952 (4) - Pull this back to 1.0x spacing
00:49:687 (3) - You could fix this blanket
00:59:180 (5) - Your spacing just keeps randomly shifting and I'm not really sure why.
01:04:117 (1) - ^
01:10:763 (2) - Aaa stack
01:43:611 (1,2,3,1) - Why don't you turn this into a pretty blanket pattern like this http://puu.sh/cbMmi.png and then ctrl + g 01:45:509 (2,3) - ?
02:07:155 (3) - Blanket fix
02:26:142 (1,2,3,4) - http://puu.sh/cbMwS.png ?
02:38:294 (1) - Why not end this spinner here 02:40:573 - and then add 3 jumps on the following red, white and red ticks?
02:43:990 (7) - You could ctrl hj this. Actually, you should. Or at least add some other form of jump.
02:53:104 (4) - Missing a blanket here
03:11:142 (5,6) - http://puu.sh/cbMJx.png ?
03:17:788 (1) - Triple, not a slider~
03:19:307 (1) - ^
03:30:320 (2) - Fix stack
03:45:699 (3,4,5,6) - Increase (4)'s spacing to 1.2x so that the blanket looks like this http://puu.sh/cbMQ1.png and then please fix the blanket of 03:47:218 (7) - and change 03:47:788 (8) - into two hit circles spaced 1.4x apart. I also found that spacing (7) at 1.4x resulted in the prettiest blanket, and everything would be consistent. I wound up with this http://puu.sh/cbMWb.png
03:49:687 (1) - You completely neglect the intensity of the music here.
04:33:357 (2) - Jump~
05:02:598 (1) - Fix this blanket
05:12:851 (3,1) - Change this into a stream, it's the end of the song and you literally had 0 streams.

Good luck getting this ranked. Star.
Topic Starter
_DG

Tess wrote:

[General]
HP6 AR8 OD7 on a 158BPM map is a bit strange to me. The pacing of this song isn't that slow, so instead of going by the raw number of the BPM it might be good to look at the song itself. I'd personally do HP5.5 AR8.5 OD7, but that's up to you. Would just play better, in my opinion. Would reconsider.
Also, it's a bit too late for this now but you could've definitely made this map harder, especially considering that it's an Approval map. 5-minute long easy maps aren't that fun to play in my opinion, but I'm sure that there are plenty of players who won't find this easy, so I digress.

[Virtuous]
00:04:687 (4) - If you moved this to the right and down by literally one osu pixel it would stack neatly onto 00:03:357 (1) - . Nothing huge, I just have a thing for stacking. Well, stacking reason, so yeah I fixed this.
00:15:130 (7) - We both know you can blanket better than this. To me it looks fine, but just to be safe I moved this outward by just a bit to try and blanket this with another section of the previous slider.
00:38:104 (4,7) - http://puu.sh/cbM3X.png ? I am leaving it as it is because I like it better, and if the 7 is where you suggest, I think it's too far from the previous beat and might be too much of a jump to emphasize anything.
00:40:952 (4) - Pull this back to 1.0x spacing I think i -might- have fixed it.
00:49:687 (3) - You could fix this blanket No blanket intended here unless it was with (1). Just keeping it as it is.
00:59:180 (5) - Your spacing just keeps randomly shifting and I'm not really sure why. Leaving it as it is. Wish I could say it was for some small emphasis, but I am not going to a hypocrite
01:04:117 (1) - ^ Same as above.
01:10:763 (2) - Aaa stack Fixed it.
01:43:611 (1,2,3,1) - Why don't you turn this into a pretty blanket pattern like this http://puu.sh/cbMmi.png and then ctrl + g 01:45:509 (2,3) - ? Not following your suggestion, but I moved it a bit just for stacking purposes.
01:45:509 (2,3) - ? Intended emphasizing jump.
02:07:155 (3) - Blanket fix Fixed it.
02:26:142 (1,2,3,4) - http://puu.sh/cbMwS.png ? Not to your suggestion, but I fixed it quite a bit.
02:38:294 (1) - Why not end this spinner here 02:40:573 - and then add 3 jumps on the following red, white and red ticks? Nah, I prefer it to be like this.
02:43:990 (7) - You could ctrl hj this. Actually, you should. Or at least add some other form of jump. Fixed, I -think-
02:53:104 (4) - Missing a blanket here Uh...hmm. I can't see it, but okay.
03:11:142 (5,6) - http://puu.sh/cbMJx.png ? The blanket is supposed to be for the previous slider, so...yeah. Not fixed.
03:17:788 (1) - Triple, not a slider~ I prefer it as a repeating slider instead.
03:19:307 (1) - ^ Same as above
03:30:320 (2) - Fix stack Stack fixed.
03:45:699 (3,4,5,6) - Increase (4)'s spacing to 1.2x so that the blanket looks like this http://puu.sh/cbMQ1.png and then please fix the blanket of 03:47:218 (7) - and change 03:47:788 (8) - into two hit circles spaced 1.4x apart. I also found that spacing (7) at 1.4x resulted in the prettiest blanket, and everything would be consistent. I wound up with this http://puu.sh/cbMWb.png I fixed the blanket,but not the two circles thing because honestly i don't feel the strength of two notes here :\
03:49:687 (1) - You completely neglect the intensity of the music here. Intended, not fixed. Stream here would make it a bit harder(which I am not aiming for), and anything else would just result in the same way as what a stream would do so...yeah.
04:33:357 (2) - Jump~ Okay, I made a jump here.
05:02:598 (1) - Fix this blanket In my opinion, it looks fine.
05:12:851 (3,1) - Change this into a stream, it's the end of the song and you literally had 0 streams. Stream would make the diff a bit harder(not aiming for this), and the jump and last hit on the final note appeals to me more as a greater movement \o/.

Good luck getting this ranked. Star.
Thanks for the mod, Tess! It helped me a bit. Here's your kudos!

*N1ghtRabb1T whacks Tess with a kudosu star*
theramdans
wow good
looks better with this current settings (dat ar9 tho)
keep it up!
Topic Starter
_DG

theramdans wrote:

wow good
looks better with this current settings (dat ar9 tho)
keep it up!
Thanks!
Axarious
modding because
[General]
  1. Yer map, yer changes.
  2. Style points, yummy eye-candy, blanketing, stuff like that.
  3. Rhythm stuff.
  4. What else goes here?
[Virtuous]
  1. 00:12:092 (3) - Maybe new combo here to help with the slow slider reading.
  2. 00:13:231 (3) - There's no sound on the start of (3) but only on the reverse and back.
  3. 00:15:509 (1,2) - Maybe some rotational fun with these two sliders, HJ or 160 degrees or something.
  4. 00:17:598 (5) - Radially asymmetrical, try to even out the top and bottoms of this slider.
  5. 00:18:168 (6,1) - This pair is closer together than 00:16:649 (3,4) - . (1) is also a freehand slider, therefore (6) and (1) are not parallel. Ctrl G (6) to create (1) and make a parallel slider.
  6. 00:18:547 (1,2,3,4,5,6) - Link Try this sequence instead, it better supported by the music.
  7. 00:22:155 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  8. 00:24:623 (1,2) - Use two white points before the red point on slider (1) for a better blanket.
  9. 00:27:661 (1) - The small curve at the end of the slider is unnoticable, should just remove it.
  10. 00:28:231 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  11. 00:29:750 (2,4) - Blanket, rotate (2) -2 degrees around selection center.
  12. 00:33:737 (1,2) - Maybe intentional, otherwise fix blanket.
  13. 00:38:294 (5,6) - (6) is a freehand slider, (5) and (6) are not parallel. Ctrl G (5) to make (6).
  14. 00:41:522 (5) - Rotate 4 degrees around selection center and move to x:385 y:158.
  15. 00:48:547 (4,1) - (4) is pointing in the wrong way, keep in mind of where your reverses end up. Ctrl G (4) to lead into (1).
  16. 00:54:054 (6) - These small sliders shouldn't have a bend in them, they look much nicer when straight.
  17. 01:01:838 (5,1) - Blanket, rotate (5) 3 degrees around selection center.
  18. 01:04:117 (1,2) - Fix blanket and re Ctrl H to create (3) and (4).
  19. 01:07:535 (2,3) - (3) is a freehand slider, Ctrl G (2) to make (3). They are currently not parallel.
  20. 01:10:952 (3,4) - Fix blanket, move (3) to x:291 y:287.
  21. 01:20:826 (1,2) - Blanket, rotate (1) -2 degrees around selection center.
  22. 01:21:585 (3,4) - Link Make these small reverse sliders straight and possible 1/6th snap instead of 1/4th. Reverse (4) to lead into (1).
  23. 01:44:750 (3,1) - (1) is a freehand slider, Ctrl G (3) to make (1).
  24. 01:46:269 (5,1) - Blanket, move (1) to x:308 y:156.
  25. 01:56:142 (2,3) - Blanket, rotate (2) -7 degrees around selection center.
  26. 02:04:876 (2,3) - Blanket, rotate (2) -4 degrees around selection center.
  27. 02:06:965 (2,3) - Blanket, rotate (3) -2 degrees around selection center.
  28. 02:09:054 (4,5) - Blanket, rotate (5) -3 degrees around selection center.
  29. 02:18:357 (3) - Move to x:336 y:216 for a 1.01x distance snap.
  30. 02:34:876 (3,1) - Blanket, rotate (3) 3 degrees around selection center.
  31. 02:36:016 (2,3) - Ctrl HJ (2) to make (3), blanket.
  32. 02:41:712 (2,3) - Blanket, rotate (3) 1 degree around selection center.
  33. 02:49:307 (1,2,3) - Ctrl Shift R and rotate (1) -120 and -240 degrees around playfield center to create (2) and (3) respectively.
  34. 02:54:244 (5,6) - Probably intentional but (6) isn't horizontally flipped from (5).
  35. 02:59:560 (1,2,3) - Blanket, rotate (1) 1 degree around selection center.
  36. 03:00:889 (5,6,7) - Blanket, rotate (5) -1 degree around selection center.
  37. 03:03:547 (3,4) - Blanket, rotate (4) 4 degrees around selection center.
  38. 03:29:940 (1,2) - Ctrl G (1) to make (2), these are freehand sliders.
  39. 03:33:737 (2,3) - Rotate (3) -2 degrees around selection center and move to x:335 y:55.
  40. 03:42:092 (1,2,3) - (1) and (2) lead away from the next starting point, remember where the reverses go.
  41. 03:46:838 (6,7) - Blanket, rotate (7) -1 degree around selection center.
  42. 04:53:104 (3,1) - Blanket, move (1) to x: 194 y:270.
  43. 04:58:041 (1,2) - Blanket, rotate (1) -2 degrees around selection center.
  44. 05:01:079 (1,1) - Blanket, rotate (1) 2 degrees around selection center.
Topic Starter
_DG

Axarious wrote:

modding because
[General]
  1. Yer map, yer changes.
  2. Style points, yummy eye-candy, blanketing, stuff like that.
  3. Rhythm stuff.
  4. What else goes here?
[Virtuous]
  1. 00:12:092 (3) - Maybe new combo here to help with the slow slider reading. I don't see what you mean be a slow slider here.
  2. 00:13:231 (3) - There's no sound on the start of (3) but only on the reverse and back. I must've changed something because this links to nothing.
  3. 00:15:509 (1,2) - Maybe some rotational fun with these two sliders, HJ or 160 degrees or something. No. You could add in suggestion if I do this, but even so I still won't do anything about it.
  4. 00:17:598 (5) - Radially asymmetrical, try to even out the top and bottoms of this slider. I think I fixed it.
  5. 00:18:168 (6,1) - This pair is closer together than 00:16:649 (3,4) - . (1) is also a freehand slider, therefore (6) and (1) are not parallel. Ctrl G (6) to create (1) and make a parallel slider. I think I fixed it.
  6. 00:18:547 (1,2,3,4,5,6) - Link Try this sequence instead, it better supported by the music. No, will not fix.
  7. 00:22:155 (2,4) - Blanket, rotate (2) 1 degree around selection center. Not fixed.
  8. 00:24:623 (1,2) - Use two white points before the red point on slider (1) for a better blanket. No blanket intended. Will not fix.
  9. 00:27:661 (1) - The small curve at the end of the slider is unnoticable, should just remove it. Fixed.
  10. 00:28:231 (2,4) - Blanket, rotate (2) 1 degree around selection center.
  11. 00:29:750 (2,4) - Blanket, rotate (2) -2 degrees around selection center. Not fixed.
  12. 00:33:737 (1,2) - Maybe intentional, otherwise fix blanket. Fixed.
  13. 00:38:294 (5,6) - (6) is a freehand slider, (5) and (6) are not parallel. Ctrl G (5) to make (6). I think I fixed it.
  14. 00:41:522 (5) - Rotate 4 degrees around selection center and move to x:385 y:158. Will not fix.
  15. 00:48:547 (4,1) - (4) is pointing in the wrong way, keep in mind of where your reverses end up. Ctrl G (4) to lead into (1). What is the difference? The small distance between (4) and (1) still makes it easier for movement without much jump. Not fixed.
  16. 00:54:054 (6) - These small sliders shouldn't have a bend in them, they look much nicer when straight. Fixed.
  17. 01:01:838 (5,1) - Blanket, rotate (5) 3 degrees around selection center. Not fixed.
  18. 01:04:117 (1,2) - Fix blanket and re Ctrl H to create (3) and (4). Not fixed.
  19. 01:07:535 (2,3) - (3) is a freehand slider, Ctrl G (2) to make (3). They are currently not parallel. I have no idea what you mean. (3) came from (2) after a ctrl+g. Not fixed.
  20. 01:10:952 (3,4) - Fix blanket, move (3) to x:291 y:287. Not fixed.
  21. 01:20:826 (1,2) - Blanket, rotate (1) -2 degrees around selection center. Not fixed.
  22. 01:21:585 (3,4) - Link Make these small reverse sliders straight and possible 1/6th snap instead of 1/4th. Reverse (4) to lead into (1). Intended them to be like this and so, will not fix.
  23. 01:44:750 (3,1) - (1) is a freehand slider, Ctrl G (3) to make (1). Fixed.
  24. 01:46:269 (5,1) - Blanket, move (1) to x:308 y:156. Not fixed.
  25. 01:56:142 (2,3) - Blanket, rotate (2) -7 degrees around selection center. Fixed this part, but not to your suggestion.
  26. 02:04:876 (2,3) - Blanket, rotate (2) -4 degrees around selection center. Not fixed.
  27. 02:06:965 (2,3) - Blanket, rotate (3) -2 degrees around selection center. Fixed something, but not to your suggestion.
  28. 02:09:054 (4,5) - Blanket, rotate (5) -3 degrees around selection center. Fixed just a tiny bit.
  29. 02:18:357 (3) - Move to x:336 y:216 for a 1.01x distance snap. Fixed.
  30. 02:34:876 (3,1) - Blanket, rotate (3) 3 degrees around selection center. Not fixed.
  31. 02:36:016 (2,3) - Ctrl HJ (2) to make (3), blanket. This place is intended, will not fix.
  32. 02:41:712 (2,3) - Blanket, rotate (3) 1 degree around selection center. Will not fix.
  33. 02:49:307 (1,2,3) - Ctrl Shift R and rotate (1) -120 and -240 degrees around playfield center to create (2) and (3) respectively. Will reconsider.
  34. 02:54:244 (5,6) - Probably intentional but (6) isn't horizontally flipped from (5). Fixed.
  35. 02:59:560 (1,2,3) - Blanket, rotate (1) 1 degree around selection center. Not fixed.
  36. 03:00:889 (5,6,7) - Blanket, rotate (5) -1 degree around selection center. Not fixed.
  37. 03:03:547 (3,4) - Blanket, rotate (4) 4 degrees around selection center. Hmm... not fixed.
  38. 03:29:940 (1,2) - Ctrl G (1) to make (2), these are freehand sliders. Fixed.
  39. 03:33:737 (2,3) - Rotate (3) -2 degrees around selection center and move to x:335 y:55. Will reconsider.
  40. 03:42:092 (1,2,3) - (1) and (2) lead away from the next starting point, remember where the reverses go. Not fixed.
  41. 03:46:838 (6,7) - Blanket, rotate (7) -1 degree around selection center. Fixed a bit but not to your suggestion.
  42. 04:53:104 (3,1) - Blanket, move (1) to x: 194 y:270. Will not fix.
  43. 04:58:041 (1,2) - Blanket, rotate (1) -2 degrees around selection center. Will not fix.
  44. 05:01:079 (1,1) - Blanket, rotate (1) 2 degrees around selection center. Hmmm... will not fix.
Thank you
Topic Starter
_DG
why am I not good in finding BATs
guineaQ

N1ghtRabb1T wrote:

why am I not good in finding BATs
use more magic
Topic Starter
_DG

guineaQ wrote:

N1ghtRabb1T wrote:

why am I not good in finding BATs
use more magic
Magic? please.

It does not exist ;_;
Nyxa
That magic is called "effort".
Topic Starter
_DG
No, the magic is called "remapping"
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