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Yooh - Shanghai Kouchakan ~ Chinese Tea Orchid Remix

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Total Posts
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Topic Starter
Gamu
This beatmap was submitted using in-game submission on 2014年8月27日 at 4:15:38

Artist: Yooh
Title: Shanghai Kouchakan ~ Chinese Tea Orchid Remix
Source: SOUND VOLTEX II -infinite infection-
Tags: 東方 東方紅魔郷REMIX 東方紅魔郷リミックス楽曲コンテスト Touhou Koumakyou Gakkyoku Contest SDVX FLOOR konami ZUN ULTIMATE TRACKS 紅美鈴 Hong Meiling
BPM: 188
Filesize: 6742kb
Play Time: 01:50
Difficulties Available:
  1. ADVANCED (3.29 stars, 314 notes)
  2. BASIC (1.63 stars, 138 notes)
  3. EXHAUST (4.48 stars, 436 notes)
  4. INFINITE (5.17 stars, 605 notes)
  5. NOVICE (2.13 stars, 189 notes)
Download: Yooh - Shanghai Kouchakan ~ Chinese Tea Orchid Remix
Information: Scores/Beatmap Listing
---------------
My 15th Ranked map.

Mania (4Key) mapset: https://osu.ppy.sh/s/195390 by RuberusuScarlet

BASIC
NOVICE
ADVANCED
EXHAUST
INFINITE
iyasine
さすがむ 8-)
Kodora
Testplay + IRC mod. Great map, Gamu-san!
SPOILER
03:05 Gamu: btw can you testplay my new map? xD
03:05 Kodora: oh sure
03:05 Gamu: https://osu.ppy.sh/s/184498
03:05 Gamu: :3
03:06 Kodora: thought i am almost falling asleep, just hope it's not something too hard XD downloading
03:06 Kodora: 03:06 here ww
03:06 Gamu: lol
03:08 Kodora: OD 5.9?
03:08 Kodora: lol i was afraid of these
03:08 Gamu: eh
03:08 Kodora: oh well spec me
03:09 Gamu: EXHAUST pls ww
03:09 Kodora: AR feels a bit slow
03:09 Kodora: 8 or at least 7.5 would be more reasonable
03:10 Gamu: ok ok
03:13 Kodora: great map!
03:13 Kodora: very nice flow and patterns
03:14 Kodora: sorry too sleepy to play properly XD
03:14 Gamu: thank you \;D/
03:14 Gamu: no problem~ :3
03:14 Gamu: nice play!
03:14 Kodora: i think you can lower drain a bit since 7 feels quite harsh during the slow section
03:15 Gamu: 6.5 is better?
03:15 Kodora: eh, need to test
03:15 Kodora: honestly i haven't test all decimal values properly yet
03:16 Gamu: i see.
03:16 Kodora: 00:26:528 - 00:29:720 - spacing is really too close at this section
03:16 Kodora: :<
03:17 Kodora: 00:22:698 (6) - at least new combo follow pattern please
03:17 Gamu: ok~ !
03:17 Kodora: thought whole jump (00:22:698 (6,7) - ) is really big as for me
03:17 Kodora: maybe reduse it a bit?
03:18 Kodora: https://osu.ppy.sh/ss/1729437 maaaybe something like this or so
03:18 Gamu: hmm...
03:19 Gamu: nice suggestion!
03:19 Gamu: I will make the changes ^^
03:19 Kodora: 00:42:645 (2,4,6) - up each note 2-3 grids higher so it would be cooler to play
03:21 Kodora: 00:48:230 - for whole section: double-check volume for storyboarded hitsounds
03:22 Kodora: here they are softer than they should
03:22 Kodora: yeah lol
03:22 Kodora: 60% in .osu file while whole section is 70%
03:23 Gamu: ok~
03:24 Kodora: 00:52:060 (4,5) - make them like this for better flow https://osu.ppy.sh/ss/1729455
03:25 Gamu: sorry. i prefer this slider form and flow..
03:26 Kodora: 00:57:007 (3,4,5) - i dunno why but you have so many jumps between overlapping & clear spacing
03:26 Kodora: it's not something bad or so, just.. any reasons for these?
03:27 Kodora: it's kind if strange to see/play, especially considering all these sliders what starts on blue ticks
03:28 Kodora: 00:57:007 (3,4) - maybe make it like this? https://osu.ppy.sh/ss/1729462
03:30 Gamu: Unfortunately, I prefer the slider flow like this.. There is no clear reason >:
03:30 Kodora: 01:03:549 (3,4,5,6) - also you can line up this stream with approach of 01:03:230 (2) -
03:30 Kodora: it looks off a bit
03:30 Kodora: :<
03:32 Gamu: http://puu.sh/9zNBW/2fdeef82b3.jpg
03:32 Gamu: I think that it can be understood to see this
03:33 Kodora: yes, first 3 notes a bit off ww
03:34 Kodora: 01:17:592 (1,2) - make this not overlap please or do ctrl+g at 01:17:831 (2) -
03:35 Gamu: i choose ctrl+g at (2)
03:35 Kodora: 01:36:741 (6,7) - same, or re-space it without overlapping like previous patterns
03:36 Kodora: 01:41:847 (3,4,5) - also you can make fits two sliders just parallel, no need to overlap them at all
03:36 Kodora: they also looks vetter as parallel'd
03:36 Gamu: I want to create a variety of patterns!
03:37 Kodora: ah it just looks messy as for me (hides
03:37 Kodora: 01:49:347 (2) - cound go with nc to avoid confusion
03:37 Kodora: *could
03:37 Gamu: ok
03:38 Kodora: 01:51:103 (1) - silence slidertail
03:38 Kodora: that's all what i can find with sleepy eyes wwww
03:39 Gamu: ww
03:39 Gamu: thank you for irc modding!
03:39 Kodora: np :3
03:39 Gamu: I can give kudos to you~
03:39 Kodora: sure >w<
Topic Starter
Gamu

iyasine wrote:

さすがむ 8-)
やったぜ。 8-)

Kodora wrote:

Testplay + IRC mod. Great map, Gamu-san!
SPOILER
03:05 Gamu: btw can you testplay my new map? xD
03:05 Kodora: oh sure
03:05 Gamu: https://osu.ppy.sh/s/184498
03:05 Gamu: :3
03:06 Kodora: thought i am almost falling asleep, just hope it's not something too hard XD downloading
03:06 Kodora: 03:06 here ww
03:06 Gamu: lol
03:08 Kodora: OD 5.9?
03:08 Kodora: lol i was afraid of these
03:08 Gamu: eh
03:08 Kodora: oh well spec me
03:09 Gamu: EXHAUST pls ww
03:09 Kodora: AR feels a bit slow
03:09 Kodora: 8 or at least 7.5 would be more reasonable
03:10 Gamu: ok ok
03:13 Kodora: great map!
03:13 Kodora: very nice flow and patterns
03:14 Kodora: sorry too sleepy to play properly XD
03:14 Gamu: thank you \;D/
03:14 Gamu: no problem~ :3
03:14 Gamu: nice play!
03:14 Kodora: i think you can lower drain a bit since 7 feels quite harsh during the slow section
03:15 Gamu: 6.5 is better?
03:15 Kodora: eh, need to test
03:15 Kodora: honestly i haven't test all decimal values properly yet
03:16 Gamu: i see.
03:16 Kodora: 00:26:528 - 00:29:720 - spacing is really too close at this section
03:16 Kodora: :<
03:17 Kodora: 00:22:698 (6) - at least new combo follow pattern please
03:17 Gamu: ok~ !
03:17 Kodora: thought whole jump (00:22:698 (6,7) - ) is really big as for me
03:17 Kodora: maybe reduse it a bit?
03:18 Kodora: https://osu.ppy.sh/ss/1729437 maaaybe something like this or so
03:18 Gamu: hmm...
03:19 Gamu: nice suggestion!
03:19 Gamu: I will make the changes ^^
03:19 Kodora: 00:42:645 (2,4,6) - up each note 2-3 grids higher so it would be cooler to play
03:21 Kodora: 00:48:230 - for whole section: double-check volume for storyboarded hitsounds
03:22 Kodora: here they are softer than they should
03:22 Kodora: yeah lol
03:22 Kodora: 60% in .osu file while whole section is 70%
03:23 Gamu: ok~
03:24 Kodora: 00:52:060 (4,5) - make them like this for better flow https://osu.ppy.sh/ss/1729455
03:25 Gamu: sorry. i prefer this slider form and flow..
03:26 Kodora: 00:57:007 (3,4,5) - i dunno why but you have so many jumps between overlapping & clear spacing
03:26 Kodora: it's not something bad or so, just.. any reasons for these?
03:27 Kodora: it's kind if strange to see/play, especially considering all these sliders what starts on blue ticks
03:28 Kodora: 00:57:007 (3,4) - maybe make it like this? https://osu.ppy.sh/ss/1729462
03:30 Gamu: Unfortunately, I prefer the slider flow like this.. There is no clear reason >:
03:30 Kodora: 01:03:549 (3,4,5,6) - also you can line up this stream with approach of 01:03:230 (2) -
03:30 Kodora: it looks off a bit
03:30 Kodora: :<
03:32 Gamu: http://puu.sh/9zNBW/2fdeef82b3.jpg
03:32 Gamu: I think that it can be understood to see this
03:33 Kodora: yes, first 3 notes a bit off ww
03:34 Kodora: 01:17:592 (1,2) - make this not overlap please or do ctrl+g at 01:17:831 (2) -
03:35 Gamu: i choose ctrl+g at (2)
03:35 Kodora: 01:36:741 (6,7) - same, or re-space it without overlapping like previous patterns
03:36 Kodora: 01:41:847 (3,4,5) - also you can make fits two sliders just parallel, no need to overlap them at all
03:36 Kodora: they also looks vetter as parallel'd
03:36 Gamu: I want to create a variety of patterns!
03:37 Kodora: ah it just looks messy as for me (hides
03:37 Kodora: 01:49:347 (2) - cound go with nc to avoid confusion
03:37 Kodora: *could
03:37 Gamu: ok
03:38 Kodora: 01:51:103 (1) - silence slidertail
03:38 Kodora: that's all what i can find with sleepy eyes wwww
03:39 Gamu: ww
03:39 Gamu: thank you for irc modding!
03:39 Kodora: np :3
03:39 Gamu: I can give kudos to you~
03:39 Kodora: sure >w<
thank you kodora! :)
Raging Bull
ichiban fumennnnnnnnn asdasdsadsadasdasd also yooh.
Topic Starter
Gamu

Raging Bull wrote:

ichiban fumennnnnnnnn asdasdsadsadasdasd also yooh.
yooooooh 8-)
Seijiro
Hi ! :)
Mod request from my Modding queue :)

[EXHAUST]

00:28:443 (1) - This note isn't stacked properly
00:43:283 (6,3) - Aren't stacked properly
01:06:741 (1) - This note isn't stacked properly
01:15:916 (2) - Same ^
01:16:555 (2) - Same ^
01:22:938 (4) - Same ^
01:23:576 (2) - Same ^

[ADVANCED]

It's fine for me :)

[NOVICE]

Nothing to do for me here too :3

[BASIC]

Let me do something xD

I think I wasn't that much of a help, but I still found something so it's not like I didn't anything at all :P
Btw, I love this song and I want it to be ranked so here, take my stars :)
iyasine
がむさんひさしぶり~ 8-) リクエストありがとうございます!

[BASIC]
  1. 00:12:166 (3) - デザインの提案。次の(1)みたいな形にすると見た目が良くなると思いました。よかったらcodeお試しください :idea:
    img & code
    128,96,12166,2,0,P|124:68|114:37,2,59.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:41:209 (1) - add finish !
  3. 01:05:145 - かなり強めのバスに合わせてwhistleを付けてみてもいいかもしれません。
  4. 01:47:273 - ^
  5. 01:51:103 (3) - ここもwhistleあったほうがいいと思いました。00:45:996 - ここと合わせる感じです、追加する場合は全diff統一で!

[NOVICE]
  1. 00:41:209 (1) - add whistle & finish !
    very nice!

[ADVANCED]
  1. 00:11:209 (3) - 意図的に次の(4)とラインをズラしてるとは思いますが、個人的には揃えたほうがAIM気持ちいいかなって思いました。
  2. 00:32:752 (5) - シンセの音が高音なのでwhistleを付けてみてはいかがでしょう :!: もし追加する場合はEXHAUSTのほうも。
  3. 00:35:783 - ^
  4. 00:48:869 (1) - デザインの提案。次の(2)に向けて大胆に曲げてみてはいかがでしょう。distance調整済みのcode用意してみましたお試しください!
    img & code
    24,146,48869,6,0,B|52:102|34:49|34:49|49:63|66:73,1,140,2|8,0:0|0:0,0:0:0:0:

[EXHAUST]
  1. 01:24:454 (8) - 次のstream partのスペーシングがやや広めなので、この(8)のkickと次の(1)をもう少し飛ばしたほうがstreamなぞりやすいと思います。(8)を x:404 y:76に移動してみはいかがでしょう?
    Awesome!!!

以上です!がむさんまた今度コラボしよ~ :)
Topic Starter
Gamu

[-MrSergio-] wrote:

Hi ! :)
Mod request from my Modding queue :)

[EXHAUST]

00:28:443 (1) - This note isn't stacked properly
00:43:283 (6,3) - Aren't stacked properly
01:06:741 (1) - This note isn't stacked properly
01:15:916 (2) - Same ^
01:16:555 (2) - Same ^
01:22:938 (4) - Same ^
01:23:576 (2) - Same ^

:arrow: these is a phenomenon that occurs in the function of "Stack Leniency".

[ADVANCED]

It's fine for me :)

[NOVICE]

Nothing to do for me here too :3

[BASIC]

Let me do something xD

I think I wasn't that much of a help, but I still found something so it's not like I didn't anything at all :P
Btw, I love this song and I want it to be ranked so here, take my stars :)

iyasine wrote:

がむさんひさしぶり~ 8-) リクエストありがとうございます!

[BASIC]
  1. 00:12:166 (3) - デザインの提案。次の(1)みたいな形にすると見た目が良くなると思いました。よかったらcodeお試しください :idea:
    img & code
    128,96,12166,2,0,P|124:68|114:37,2,59.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
  2. 00:41:209 (1) - add finish !
  3. 01:05:145 - かなり強めのバスに合わせてwhistleを付けてみてもいいかもしれません。
  4. 01:47:273 - ^
  5. 01:51:103 (3) - ここもwhistleあったほうがいいと思いました。00:45:996 - ここと合わせる感じです、追加する場合は全diff統一で!

[NOVICE]
  1. 00:41:209 (1) - add whistle & finish !
    very nice!

[ADVANCED]
  1. 00:11:209 (3) - 意図的に次の(4)とラインをズラしてるとは思いますが、個人的には揃えたほうがAIM気持ちいいかなって思いました。
  2. 00:32:752 (5) - シンセの音が高音なのでwhistleを付けてみてはいかがでしょう :!: もし追加する場合はEXHAUSTのほうも。
  3. 00:35:783 - ^
  4. 00:48:869 (1) - デザインの提案。次の(2)に向けて大胆に曲げてみてはいかがでしょう。distance調整済みのcode用意してみましたお試しください!
    img & code
    24,146,48869,6,0,B|52:102|34:49|34:49|49:63|66:73,1,140,2|8,0:0|0:0,0:0:0:0:

[EXHAUST]
  1. 01:24:454 (8) - 次のstream partのスペーシングがやや広めなので、この(8)のkickと次の(1)をもう少し飛ばしたほうがstreamなぞりやすいと思います。(8)を x:404 y:76に移動してみはいかがでしょう?
    Awesome!!!

:arrow: 全部修正させてもらいました!

以上です!がむさんまた今度コラボしよ~ :) :arrow: やりましょ ('ω')
thank you for modding !!
69653863

Mod request from my queue™

Guide
Formatting details:
  1. Red is unrankable and must be fixed.
  2. Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
  3. Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.
Additional notes:
  1. I cannot mod special game modes.
  2. Please reply to my mods, I always looking forward to the replies so I could improve better.
  3. If you think one or more points on my mod is unclear, feel free to ask about it.
Some useful links for mapping:
  1. Analyzing flow in beatmaps
  2. Mapping polarity
  3. How to make beautiful sliders
  4. How to make beautiful sliders (advanced)
  5. Difficulty naming
  6. Advanced Timing

8-)

[ General]
  1. 00:05:464 - Title text would be way more fitting if put here, ask BATs to do so.
  2. 00:26:528 - 00:35:783 - I feel like the soft-hitwhistle sound is spammed on almost every notes (Basic, Novice, Advanced diff) Overused soft-hitwhistle is annoying and noisy >.< Try to put soft-hitwhistles every 2/1 (currently you put it every 1/1) and avoid using soft-hitwhistles 3 times in a row at once (mostly on triplets)

[ BASIC]
  1. 00:18:869 (2,4) - Blanket spacing is too close, try to compare with blanket spacing between 00:19:507 (3,4) -
  2. 00:27:166 (2,1) - What if you try http://puu.sh/aeQGo/c30358e0f6.jpg it'll make the blanket look tidier!
  3. 01:12:166 (1,2,3) - These pattern feels too empty. Maybe if you could try merging 01:12:166 (1,2) - into a slider? :3/

[ NOVICE]
  1. 00:08:656 (2,3) - Between these beats you can hear a clear music beat in the back. The gap between these circles made it plays awkward, so either add note in between or merge these into a slider.
Nice!

[ ADVANCED]
  1. 00:57:007 (3,1) - Blanket spacing too close.
  2. 01:06:422 (3) - Long bunk sliders should not have their tails overlapped with the head, it would look ugly ): Try to draw it this way instead http://puu.sh/aeRKo/681854d26a.jpg
  3. 01:27:007 (3) - Not sure if this is wise. I mean this is Hard difficulty and just one circle could perfectly represent the beat instead.
  4. 01:32:273 (1,2,3) - These gaps feels so empty ): try to put circles in the red ticks too?
  5. 01:39:135 (2,3,4,5) - Ingame stacking ruins spacing http://puu.sh/aeRVM/b20deb62d7.jpg (image is a visualization of how it looks) Maybe try to stack the triplet manually like http://puu.sh/aeS1z/a6fdb41ad1.jpg or whatever you like (;

[ EX]
  1. 00:29:081 (3) - Remove whistle on repeat?
  2. 01:23:337 (1,2) - You didn't usually stack these kind of pattern, don't you? Unstack it for consistency purposes? (;
  3. 01:26:049 (1,1,1,1,1,1,1,1,1) - Put Sampleset:Soft in each slidertail, as the normal-hitnormal sound didn't go well with beat fadeout in the music.
  4. 01:31:635 (4,5,6,7,8) - Somehow I feel that it would play better if these notes Ctrl+G'd
  5. 01:43:443 (9,10,11,12) - Do you have any idea that this stack would look very bad after get stacked ingame? http://puu.sh/aeSyo/a68f5f9812.jpg ))): I strongly recommend you to reform these streams

Beautiful mapset!

Good luck!
Topic Starter
Gamu

inverness wrote:

[ General]
  1. 00:05:464 - Title text would be way more fitting if put here, ask BATs to do so.
  2. 00:26:528 - 00:35:783 - I feel like the soft-hitwhistle sound is spammed on almost every notes (Basic, Novice, Advanced diff) Overused soft-hitwhistle is annoying and noisy >.< Try to put soft-hitwhistles every 2/1 (currently you put it every 1/1) and avoid using soft-hitwhistles 3 times in a row at once (mostly on triplets)

[ BASIC]
  1. 00:18:869 (2,4) - Blanket spacing is too close, try to compare with blanket spacing between 00:19:507 (3,4) -
  2. 00:27:166 (2,1) - What if you try http://puu.sh/aeQGo/c30358e0f6.jpg it'll make the blanket look tidier!
  3. 01:12:166 (1,2,3) - These pattern feels too empty. Maybe if you could try merging 01:12:166 (1,2) - into a slider? :3/
    :arrow: I was a little changed them.

[ NOVICE]
  1. 00:08:656 (2,3) - Between these beats you can hear a clear music beat in the back. The gap between these circles made it plays awkward, so either add note in between or merge these into a slider.
    :arrow: that's right but i want to adopt an easy rhythm for the beginner players.
Nice!

[ ADVANCED]
  1. 00:57:007 (3,1) - Blanket spacing too close. :arrow: There would be no need to worry.
  2. 01:06:422 (3) - Long bunk sliders should not have their tails overlapped with the head, it would look ugly ): Try to draw it this way instead http://puu.sh/aeRKo/681854d26a.jpg
  3. 01:27:007 (3) - Not sure if this is wise. I mean this is Hard difficulty and just one circle could perfectly represent the beat instead.
  4. 01:32:273 (1,2,3) - These gaps feels so empty ): try to put circles in the red ticks too?
  5. 01:39:135 (2,3,4,5) - Ingame stacking ruins spacing http://puu.sh/aeRVM/b20deb62d7.jpg (image is a visualization of how it looks) Maybe try to stack the triplet manually like http://puu.sh/aeS1z/a6fdb41ad1.jpg or whatever you like (;

[ EX]
  1. 00:29:081 (3) - Remove whistle on repeat?
  2. 01:23:337 (1,2) - You didn't usually stack these kind of pattern, don't you? Unstack it for consistency purposes? (;
  3. 01:26:049 (1,1,1,1,1,1,1,1,1) - Put Sampleset:Soft in each slidertail, as the normal-hitnormal sound didn't go well with beat fadeout in the music.
  4. 01:31:635 (4,5,6,7,8) - Somehow I feel that it would play better if these notes Ctrl+G'd :arrow: I think this flow is good!
  5. 01:43:443 (9,10,11,12) - Do you have any idea that this stack would look very bad after get stacked ingame? http://puu.sh/aeSyo/a68f5f9812.jpg ))): I strongly recommend you to reform these streams

Beautiful mapset!

Good luck!
*No comment = fixed!

thank you for modding :3
SeNoZinD
From the Rakutenshi Modding Queue~ (SeNoZinD)

General
I <3 the song
Very well made, it was hard to find things to improve.

BASIC
01:25:252 (2) - Ctrl-G maybe?


NOVICE
Nothing I could say would improve this :)


ADVANCED
Once again, this is really well done, I couldn't improve it even if I tried


EXHAUST
00:07:698 (6,7) - You should probably move these just slightly closer together
00:18:549 (2) - Maybe change this slider to help flow like this http://puu.sh/auGtM/23bdde062a.jpg
00:25:252 (1,2) - Consider combining these 2 sliders
00:30:198 (1,2) - Make these 2 into a slider maybe?
01:06:262 (3) - Ctrl-G perhaps
01:36:422 (2,3) - Make it into a slider?

I hope this helped you!!
Julie
From mod queue, sorry supah late, some stuff happen + my lazyness QAQ

BASIC
00:20:145 (4) - blanket with the end of 00:18:869 (2)
00:27:166 (2,1) - better flow for beginners? :D

NOVICE
00:08:017 (1) - better blanket
00:38:656 (1) - ^
01:50:464 (3) - ^

Advanced
00:11:847 (1) - better blanket with head of 00:12:486 (3)
00:16:315 (2) - better blanket

EXHAUST
00:35:305 (3) - The end kinda weird, I try some stuff, maybe this, used 1/8 for the end

01:24:294 (7) - change this to 2 circles?
01:27:007 (1) - whistle on end

Amazing difficulty :D *shoot star*
-Yuzuriha
神譜面乙 star☆彡
Topic Starter
Gamu

-Yuzuriha-inori- wrote:

神譜面乙 star☆彡
あざっす 8-)
kakifly
m4m :3

BASIC

00:33:549 (1) - the current rhythm is just a little repetitive, try this 01:04:826 (2) - current rhythm bothers me a bit ?? i suggest this , since the music is pretty uneven just follow the beat here 01:50:145 (2) - have like this
NOVICE

CS 3 or 3.5 please ><

01:16:954 - add note
01:26:049 (1,2) - have the slider shapes like this, i think it matches the music well >< 01:37:698 (4) - shouldnt end on a blue tick if theres a note right after it, it messes up the rhythm, try this ?
ADVANCED

01:05:783 - add note?
...all i could find xD

EXHAUST

00:36:980 (7,8) - make into a 1/4 slider
01:37:698 (2,3) - ^
00:41:528 (3,5,7) - make these more visible its hard to see imo
01:43:124 (5) - even out stream


thats all~ this is an amazing beatmap i really hope it gets ranked, star for you and good luck ^w^
P o M u T a
どもども。

[BASIC]
  1. 素晴らしい譜面です!
[NOVICE]
  1. 00:10:890 (2,4) - この2つのoverlapsが個人的に良いものとは思えません。理由として下位難易度ということもあり基本的には指摘するようにしてます。(2)を下にやって http://osu.ppy.sh/ss/1897662 こうするか、(4)をずらしてから全体のDSを微調整してみてはどうでしょう。
  2. 00:12:486 (5,1) - (1)をまげてblanketにしてみるのはどうでしょう。(2)も曲がってるんで見た目も悪くないかと思います。http://osu.ppy.sh/ss/1897667
  3. 00:32:911 (4) - このスライダーのwhistleなんですが、頭より尻尾のsoundの方がシンセ音強いし良いなぁって感じたので、尻尾にwhistleチェンジしてみませんか?それか両方付いてるのも有りかなとも思いました。受け入れるのであれば全diff修正を!
  4. 01:37:698 (4,5) - どうしても音取れないなら青線終了でも僕なら妥協するかもしれないけど、こういう音取りもできるんで不都合なければこっちの方が推奨。 http://puu.sh/aHbw3/c3865aba96.jpg
  5. 01:46:954 (3) - naziすぎてnaziコレ!?ってレベルのmodですけど(ギャグにすらなってないかも)こいつを(x:274 y:263)に移動。完璧な(1,2,3)の三角形の出来上がり。移動することによって他のノーツに影響があれば修正してください。
  6. 01:50:464 (3) - さっきのmodとほぼ同じ意味で、こいつをリバースにしましょう。よりリズム安定しますし、曲は繋がってるので余計にfitしてます。
[Advanced]
  1. 00:29:720 (4) - やって参りましたnaziマスターww こいつをDistance snap外して(x:273 y:299)に移動。完全な1.21の△できます。
  2. 01:16:156 - 此処らへんちょっと厄介だと思うんでこうしてあげません?よりやり易いはずです。01:16:315 (3) - をリバース。必然的に元々の(4)はこれで消える。残りの元々の(5)のサークルを(3)リバースの頭に付けるとのことです。、 http://osu.ppy.sh/ss/1897716
[Insane]
  1. ドラゴンボールZ 神と神
star~★
good luck!
Topic Starter
Gamu

SeNoZinD wrote:

From the Rakutenshi Modding Queue~ (SeNoZinD)

General
I <3 the song  :arrow: me too <3
Very well made, it was hard to find things to improve.

BASIC
01:25:252 (2) - Ctrl-G maybe?  :arrow: no :>

NOVICE
Nothing I could say would improve this :)

ADVANCED
Once again, this is really well done, I couldn't improve it even if I tried

EXHAUST
00:07:698 (6,7) - You should probably move these just slightly closer together  :arrow: They have the regularity. therefore, they's no problem
00:18:549 (2) - Maybe change this slider to help flow like this http://puu.sh/auGtM/23bdde062a.jpg  :arrow: no >:
00:25:252 (1,2) - Consider combining these 2 sliders  :arrow: I think it's great slider.
00:30:198 (1,2) - Make these 2 into a slider maybe?  :arrow: no.
01:06:262 (3) - Ctrl-G perhaps  :arrow: ^
01:36:422 (2,3) - Make it into a slider?  :arrow: ^ :(

I hope this helped you!!

Julie wrote:

From mod queue, sorry supah late, some stuff happen + my lazyness QAQ

BASIC
00:20:145 (4) - blanket with the end of 00:18:869 (2)   :arrow: I think it's enough.
00:27:166 (2,1) - better flow for beginners? :D  :arrow: ok!

NOVICE
00:08:017 (1) - better blanket  :arrow: I think it's enough.
00:38:656 (1) - ^ :arrow: ^
01:50:464 (3) - ^ :arrow: ^

Advanced
00:11:847 (1) - better blanket with head of 00:12:486 (3) :arrow: I think it's enough.
00:16:315 (2) - better blanket :arrow: ^

EXHAUST
00:35:305 (3) - The end kinda weird, I try some stuff, maybe this, used 1/8 for the end :arrow: hmm...It's okay 1/4 sounds

01:24:294 (7) - change this to 2 circles? :arrow: no <:
01:27:007 (1) - whistle on end  :arrow: ok

Amazing difficulty :D *shoot star*

kakifly wrote:

m4m :3

BASIC

00:33:549 (1) - the current rhythm is just a little repetitive, try this :arrow: no <:
01:04:826 (2) - current rhythm bothers me a bit ?? i suggest this , since the music is pretty uneven just follow the beat here   :arrow: ^
01:50:145 (2) - have like this   :arrow: middle sound is strange o.o

NOVICE

CS 4 or 3.5 please ><  :arrow: CS3.5~ 8-)

01:16:954 - add note  :arrow: don't need?
01:26:049 (1,2) - have the slider shapes like this, i think it matches the music well ><   :arrow: I do not like too much the slider ><
01:37:698 (4) - shouldnt end on a blue tick if theres a note right after it, it messes up the rhythm, try this ?   :arrow: hmm...no orz

ADVANCED

01:05:783 - add note?  :arrow: don't need=w=
...all i could find xD

EXHAUST

00:36:980 (7,8) - make into a 1/4 slider :arrow: 2 circles pls!!
01:37:698 (2,3) - ^  :arrow: ^
00:41:528 (3,5,7) - make these more visible its hard to see imo  :arrow: it's no problem~
01:43:124 (5) - even out stream  :arrow: out stream? ... don't know...


thats all~ this is an amazing beatmap i really hope it gets ranked, star for you and good luck ^w^

P o M u T a wrote:

どもども。

[BASIC]
  1. 素晴らしい譜面です!
[NOVICE]
  1. 00:10:890 (2,4) - この2つのoverlapsが個人的に良いものとは思えません。理由として下位難易度ということもあり基本的には指摘するようにしてます。(2)を下にやって http://osu.ppy.sh/ss/1897662 こうするか、(4)をずらしてから全体のDSを微調整してみてはどうでしょう。 
    :arrow: 見た目も悪いですからね、治します。
  2. 00:12:486 (5,1) - (1)をまげてblanketにしてみるのはどうでしょう。(2)も曲がってるんで見た目も悪くないかと思います。http://osu.ppy.sh/ss/1897667
    :arrow: 有りですけど、まっすぐスライダーも好きなので、このままで。
  3. 00:32:911 (4) - このスライダーのwhistleなんですが、頭より尻尾のsoundの方がシンセ音強いし良いなぁって感じたので、尻尾にwhistleチェンジしてみませんか?それか両方付いてるのも有りかなとも思いました。受け入れるのであれば全diff修正を!  :arrow: リズムをつかみやすくするために、こんなてぬk(ry ではなく、つけています。 十分いまのままでも大丈夫かなって思ったりしています。
  4. 01:37:698 (4,5) - どうしても音取れないなら青線終了でも僕なら妥協するかもしれないけど、こういう音取りもできるんで不都合なければこっちの方が推奨。 http://puu.sh/aHbw3/c3865aba96.jpg :arrow: やっぱここ難しいですよね(優しい配置をするために)。とりあえず、このままでもいいと思うので、no changeで。
  5. 01:46:954 (3) - naziすぎてnaziコレ!?ってレベルのmodですけど(ギャグにすらなってないかも)こいつを(x:274 y:263)に移動。完璧な(1,2,3)の三角形の出来上がり。移動することによって他のノーツに影響があれば修正してください。  :arrow: あ、はい。移動させます。
  6. 01:50:464 (3) - さっきのmodとほぼ同じ意味で、こいつをリバースにしましょう。よりリズム安定しますし、曲は繋がってるので余計にfitしてます。
    :arrow: hmm...なんか違和感を感じてしまうので、そのままにしときたいです。
[Advanced]
  1. 00:29:720 (4) - やって参りましたnaziマスターww こいつをDistance snap外して(x:273 y:299)に移動。完全な1.21の△できます。  :arrow: gはい。修正します。
  2. 01:16:156 - 此処らへんちょっと厄介だと思うんでこうしてあげません?よりやり易いはずです。01:16:315 (3) - をリバース。必然的に元々の(4)はこれで消える。残りの元々の(5)のサークルを(3)リバースの頭に付けるとのことです。、 http://osu.ppy.sh/ss/1897716
    :arrow: は~い。
[Insane]
  1. ドラゴンボールZ 神と神
star~★
good luck!
thank you for modding!
Shinobu Oshino
General
  1. 00:46:318 - The start of the kiai, but has the same feel as 00:05:467 - . The next section, 01:06:744 - , sounds like it should maybe be kiai? 01:28:446 - Definitely is kiai. There is a noticable increase in pitch.
  2. This may be mistimed. I messed with the offset and think it should potentially go up by 3(?). I'll edit this post when I have second opinions on this.
    Edit: I'm still unconfirmed on whether this is mistimed or not. I'd have some others double check.

Basic
  1. Couldn't map it better if I tried.

Novice
  1. Absolutely flawless.

Advanced
  1. 01:12:007 - Not having a note here bothered me a lot more than it probably should.
  2. 00:06:741 (1,2,3,4) - The rest of the map is very fluid, and this felt like a dead spot.

Exhaust
  1. 00:07:063 (2,3,4,5,6,7) - I feel like different spacing is needed to bring out the song. Something feels off in this section.
  2. 00:09:776 (3,4,5) - There's nothing in the song to warrant a triple here.
  3. 00:14:403 (1,2,3,4,5) - Similar to my first point, it needs to bring out the song.
  4. 00:34:829 (1,2) - Maybe silence the end of the slider and make it last until the next blue tick? Something like http://puu.sh/aHjHA/cc30b8df3d.jpg
  5. 01:43:124 - This one isn't an issue, this is amazing. It had to be pointed out. From this time onward is super fun and perfectly mapped.

Reply if you can, I'd appreciate any feedback c:
Topic Starter
Gamu

Shinobu Oshino wrote:

General
  1. 00:46:318 - The start of the kiai, but has the same feel as 00:05:467 - . The next section, 01:06:744 - , sounds like it should maybe be kiai? 01:28:446 - Definitely is kiai. There is a noticable increase in pitch. :arrow: okay~
  2. This may be mistimed. I messed with the offset and think it should potentially go up by 3(?). I'll edit this post when I have second opinions on this.
    Edit: I'm still unconfirmed on whether this is mistimed or not. I'd have some others double check. :arrow: I do not know the exact offset but i think this offset is good enough. i hope it.

Basic
  1. Couldn't map it better if I tried.

Novice
  1. Absolutely flawless.

Advanced
  1. 01:12:007 - Not having a note here bothered me a lot more than it probably should.  :arrow: I think so too certainly but players will not want anything.
  2. 00:06:741 (1,2,3,4) - The rest of the map is very fluid, and this felt like a dead spot. :arrow: ok let's change circles to sliders

Exhaust
  1. 00:07:063 (2,3,4,5,6,7) - I feel like different spacing is needed to bring out the song. Something feels off in this section. :arrow: ok I will fix them.
  2. 00:09:776 (3,4,5) - There's nothing in the song to warrant a triple here. :arrow: nah Sound will exist here
  3. 00:14:403 (1,2,3,4,5) - Similar to my first point, it needs to bring out the song.  :arrow: i love sliders :>
  4. 00:34:829 (1,2) - Maybe silence the end of the slider and make it last until the next blue tick? Something like http://puu.sh/aHjHA/cc30b8df3d.jpg
    :arrow: I want to change the these to one slider.
  5. 01:43:124 - This one isn't an issue, this is amazing. It had to be pointed out. From this time onward is super fun and perfectly mapped.  :arrow: :D

Reply if you can, I'd appreciate any feedback c:
thank you for modding! 8-)
Shinobu Oshino
Hey! I looked further into the timing personally. Through a lot of trial and error, I found out the map was more mistimed than I originally thought.

As a note, I changed the AR to 9 as I did this because it is my most comfortable AR, and I'm certain my universal offset is within +-1 ms of perfect as I check it almost monthly. I also played Advanced as it was a difficulty I could easily play at AR 9 without messing up my rhythm.

Here is a screenshot of the score screen and my accuracy graph along with it. This was one attempt:

http://puu.sh/aOcut/101333aa4d.jpg

The offset I used was 1649. I recommend you change your offset to this and of course adjust your inherited points by the same amount. I will also PM you if I see you online to make sure you get this. Feel free to ask questions, and I'll be happy if you'd like me to test this again.
Topic Starter
Gamu

Shinobu Oshino wrote:

Hey! I looked further into the timing personally. Through a lot of trial and error, I found out the map was more mistimed than I originally thought.

As a note, I changed the AR to 9 as I did this because it is my most comfortable AR, and I'm certain my universal offset is within +-1 ms of perfect as I check it almost monthly. I also played Advanced as it was a difficulty I could easily play at AR 9 without messing up my rhythm.

Here is a screenshot of the score screen and my accuracy graph along with it. This was one attempt:

http://puu.sh/aOcut/101333aa4d.jpg

The offset I used was 1649. I recommend you change your offset to this and of course adjust your inherited points by the same amount. I will also PM you if I see you online to make sure you get this. Feel free to ask questions, and I'll be happy if you'd like me to test this again.
ok :)
ts8zs
offset 1941?
[EXT]
00:19:840 (3,4,5) - https://osu.ppy.sh/ss/1924237 this is easier for read
00:20:638 (7,8,1) - https://osu.ppy.sh/ss/1924238 fits music better
01:06:276 (3) - https://osu.ppy.sh/ss/1924241 keep same to 1,2
01:10:904 (3) - Ctrl+G?I think this is cooler
01:26:063 (1,1,1,1,1) - how about sv change
01:51:117 (1) - move to 136,208 to get a better flow
[ADV]
01:25:266 (3) - last point 344,296
:D
[NOVICE]
00:30:372 (5) - 52,144?make a blanket
>00:31:010 (1) - 132,92 keep ds
>>00:31:968 (2) - 416,140 keep ds
01:38:191 (5) - NC? to remind player
01:50:957 - 1/2 slider?easier
[BSC]
00:28:457 (1) - blanket
01:26:063 (3,4) - how about break here:D
01:32:287 (3) - blanket
Well done:D
Topic Starter
Gamu

ts8zs wrote:

offset 1941? :arrow: i think deeply about it
[EXT]
00:19:840 (3,4,5) - https://osu.ppy.sh/ss/1924237 this is easier for read :arrow: sorry I prefer this pattern (flow).
00:20:638 (7,8,1) - https://osu.ppy.sh/ss/1924238 fits music better :arrow: ^
01:06:276 (3) - https://osu.ppy.sh/ss/1924241 keep same to 1,2 :arrow: ok
01:10:904 (3) - Ctrl+G?I think this is cooler :arrow: nope :)
01:26:063 (1,1,1,1,1) - how about sv change :arrow: do not change the sv here
01:51:117 (1) - move to 136,208 to get a better flow :arrow: don't think so ><
[ADV]
01:25:266 (3) - last point 344,296:arrow: ok
:D
[NOVICE]
00:30:372 (5) - 52,144?make a blanket :arrow: ok
>00:31:010 (1) - 132,92 keep ds
>>00:31:968 (2) - 416,140 keep ds
01:38:191 (5) - NC? to remind player :arrow: ^
01:50:957 - 1/2 slider?easier :arrow: ^
[BSC] 
00:28:457 (1) - blanket :arrow: ok
01:26:063 (3,4) - how about break here:D :arrow: ^
01:32:287 (3) - blanket :arrow: ^
Well done:D
thank you for modding :) :)
Guy
BATを探しているニオイがしたので 8-)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. 最後のKiai timeの終わりがそれぞれのdiffで異なるようですが揃えてみてはどうでしょう?

[EXHAUST]
  1. 00:02:925 - この緑線は不必要?
  2. 01:11:223 (5,6,7,8,9,10) - 01:11:462 (6) - このスライダーからの連打が少し叩きづらいかなぁって思いました。なので01:11:462 (6) - これをnote2つに変更してstreamを作ってみるのはどうでしょうか?
  3. 01:44:414 (5) - スライダーごちゃごちゃしてるのでここらでNC入れておくと見やすいです!

    素晴らしい!

[ADVANCED]
  1. 00:02:925 - この緑線も多分いらない?

[NOVICE]
  1. 00:02:925 - 上に同じ
  2. 01:13:617 (4) - スライダーの終端はclapの方が合ってるかも

[BASIC]
  1. fine!
完成度高すぎるmapsetだった・・・
Call me back!
Topic Starter
Gamu

Guy wrote:

BATを探しているニオイがしたので 8-)

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. 最後のKiai timeの終わりがそれぞれのdiffで異なるようですが揃えてみてはどうでしょう?

[EXHAUST]
  1. 00:02:925 - この緑線は不必要?
  2. 01:11:223 (5,6,7,8,9,10) - 01:11:462 (6) - このスライダーからの連打が少し叩きづらいかなぁって思いました。なので01:11:462 (6) - これをnote2つに変更してstreamを作ってみるのはどうでしょうか?
  3. 01:44:414 (5) - スライダーごちゃごちゃしてるのでここらでNC入れておくと見やすいです!

    素晴らしい!

[ADVANCED]
  1. 00:02:925 - この緑線も多分いらない?

[NOVICE]
  1. 00:02:925 - 上に同じ
  2. 01:13:617 (4) - スライダーの終端はclapの方が合ってるかも

[BASIC]
  1. fine!
完成度高すぎるmapsetだった・・・
Call me back!
全部修正しました!

ありがとうございます :)
Guy
Bubbled
P o M u T a
go go :)
iyasine
キマシ
Topic Starter
Gamu
Guyさん ありがとうございます!!

キタ――(゚∀゚)――!!
Leader
Amazing mapset!
Nwolf
Wow Touhou in SDVX

Gz!


But.. Hong Meiling in tags? Cause it's her theme.
alacat
:)
BeatofIke
Moe~ o3o
Oyatsu

BeatofIke wrote:

Moe~ o3o
Starfy
Touhou + SDVX = OMG (Y)
Btw congratz \:D/
Topic Starter
Gamu
thank you everyone :)
Andrea

Leader wrote:

Amazing mapset!
I completely agree with this!

Nice job Gamu. :)
iyasine
pro mapset ! おめでとう !
-Nanaka-
おめでとう :)
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