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Asterisk_ - Ren-chon no Drum 'n' Bass [OsuMania|Osu]

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Total Posts
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Topic Starter
Asagi
This beatmap was submitted using in-game submission on Monday, September 29, 2014 at 2:14:52 AM

Artist: Asterisk_
Title: Ren-chon no Drum 'n' Bass
Source: Non Non Biyori
Tags: のんのんびより asterisk core remix drum and bass dnb rikih_ arcwinolivirus desperate-kun renge miyauchi 宮内 れんげ nyanpass
BPM: 175
Filesize: 2806kb
Play Time: 00:54
Difficulties Available:
  1. Arcwin's HD - 7Key (2.88 stars, 410 notes)
  2. Arcwin's MX - 7Key (3.95 stars, 576 notes)
  3. Desperate's Easy (1.34 stars, 42 notes)
  4. Hard (3.52 stars, 145 notes)
  5. Insane (5.18 stars, 267 notes)
  6. NM - 7Key (1.82 stars, 242 notes)
  7. Riki's Normal (1.6 stars, 65 notes)
Download: Asterisk_ - Ren-chon no Drum 'n' Bass
Information: Scores/Beatmap Listing
---------------
nyanpasu nyanpasu nyanpasu nyanpasu nyanpasu nyanpasu
Ringating
here is the bg you requested (recreated from this):
Topic Starter
Asagi
Thanks for the BG <3
pishifat
mini-mod from ringating's queue cuz why not

dis song

dis song

General

  1. Drum n Bass -> Drum 'n' Bass for grammatical reasons. https://osu.ppy.sh/b/255700 also does that so yeah
  2. you should move the green inherited timing points at 00:54:600 - 00:55:285 - and 00:55:971 - to the right by 1 white tick. when listening you can hear that there's an actual volume change in the song on those ticks, so your current volume-decreasing-points are actually offbeats there. the points on 00:57:000 and 00:57:685 are in the right places though.

Insane

  1. 00:11:742 (1) - should angle this similarly to 00:11:400 (5) -
  2. 00:15:514 (7,2) - le imperfect stack
  3. from 00:26:828 (1) - to 00:30:257 (7) - everything in between these feels slightly off. the downbeats, which are usually emphasized, aren't emphasized by the sliders at the ends of combos very well. the best way to emphasize the downbeats would be to have them be the start of the new stream section after the jump from the slider (i hope that makes sense). what i found was that it plays a lot better if you were to move everything from 00:27:000 (1) - to 00:30:257 (7) - back 1/2 of a beat, then delete/add the 2 notes at the beginning/end that are unneeded/missing respectively. it's especially necessary for the ending streams which i mention later
  4. 00:32:142 (5) - missing clap on the slider head
  5. 00:43:114 (8) - this plays a bit better if rotated about 90 degrees
  6. from 00:48:771 (1) - to 00:53:400 (3) - same thing as earlier with moving everything back 1/2 beat. the SV change at 00:53:057 (1) - is supposed to represent that "pew" noise at 00:52:885 - so it would make sense to have everything here moved back 1/2 beat. emphasizing downbeats on the ends of triples is also pretty ineffective, which is what is currently happening at 00:51:856 (1,2,3,1,2,3,1,2,3) - . if you do move everything 1/2 beat back, for the missing section after the triangle-slider-pattern at 00:52:885 (1,2,3) - you could just stack two more circles on top of 00:53:571 (4,5,6,7) - and get the same effect

Hard

  1. stacks are slightly off in a lot of places. like... almost every stack under a slider o.o
yeah that's it kbai :3
Mira-san
Will probably mod after it's complete or something. Or tomorrow.

Anyway star.
Arzenvald
from mod team queue~
since we accept ONLY mania diffs, so i'll working for archwinlolivirus GD..

hart hart music so demn legit.... ~~~~~~~~~~~~~~~`\ :v \

[General]
i found hitsound too noisy, change it to soft instead? and make the volume constant about 30%
and remove some unnecessary inherited timing points? since it's seems used only for std diff

seems the amount of GD diffs is more than your own diff (3 GD and 2 non GD), afaik it's unrankable? notice me if i wrong..

i found nothing major on each diffs, since arcwin maps are OP, teach me.. :I below just a suggestions from me.. :3
column - 1 2 3 4 5 6 7
[NM]
00:51:342 (51342|3,51514|6) - suggestion : http://puu.sh/9BW49/5c11477458.png

[MX]
00:09:599 (9599|1,9771|0,9942|1) - suggestion http://puu.sh/9BW7z/00b350d025.png
00:21:000 (21000|4,21171|4,21257|5,21257|3,21342|2,21342|4) - http://puu.sh/9BWaZ/5fec20d0ef.png

[HD]
00:16:371 (16371|2) - move to 4?

._. well, i hope you find this helpful, goodluck!
LordRaika
Request Mod from Lightning Speed Mania Modding

NYANPASUuuuu~
OH GOD, Renge is singing!!!!!!!!!! X_X

Column |1-7|

Full mod usually points out something important to HELP your beatmap improve, pls dont mistake it as modders
trying to comment or pointing out your mistake or giving bad comment, its jst a suggestion to help mapper :)
Full Mod Inside
[General]
Btw... no kiai time?

example from here 00:10:371 - to 00:21:342 -
finally 00:48:771 - to 00:54:257 -

[Arcwin's MX]
00:09:514 (9514|6) - remove?
00:10:199 (10199|4) - to 2?
00:12:171 (12171|3) - remove? i try 25% playrate and notice no particular high sound

00:16:885 - add to 2? u usually add this kind of chord on ur pattern ^^

00:24:085 (24085|1) - remove?

thts all XD nice pattern ahead....


[Arcwin's HD]
00:14:485 (14485|3) - shorten this to 00:15:000 - ?
00:30:942 (30942|3) - to 7 ?

[Arcwin's NM]
00:48:771 - starting from here, u might wnt to flip horizontal all pattern ahead? ( base on the LN's relevancy , like u did in HD and MX )

Good luck on this beatmap~ :)
i amaze the person tht actually sing this song XD
RikiH_
My normal. I hope it's not a shit D:
Also, I didn't put any hitsound because I'm lazy xD
osu file format v13

[General]
AudioFilename: moe moe.mp3
AudioLeadIn: 0
PreviewTime: 10142
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8942,26771,48714
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ren-chon no Drum 'n' Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk_
ArtistUnicode:Asterisk_
Creator:-Asagi
Version:Riki's Normal
Source:Non Non Biyori
Tags:のんのんびより asterisk core remix drum and bass arcwinolivirus renge miyauchi 宮内 れんげ nyanpass
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyanpass.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9000,342.857142857143,4,1,0,70,1,0
10028,-100,4,1,0,5,0,0
10371,-100,4,1,0,45,0,0
32314,-80,4,1,0,45,0,1
54171,-80,4,1,0,45,0,0
54257,-80,4,1,0,45,0,1
54342,-80,4,1,0,45,0,0


[Colours]
Combo1 : 167,121,253
Combo2 : 254,147,1
Combo3 : 60,157,255
Combo4 : 254,230,56

[HitObjects]
256,192,8999,12,0,10028,0:0:0:0:
300,148,10371,6,0,P|371:143|427:20,1,200
359,3,11399,1,0,0:0:0:0:
285,34,11742,2,0,B|250:56|207:43|207:43|161:28|127:53,1,150
100,36,12428,2,0,P|91:67|28:100,1,100
1,172,13114,6,0,P|17:216|120:238,1,150
145,226,13799,2,0,P|179:212|254:234,1,100
301,273,14485,2,0,P|277:243|338:107,1,200
408,97,15514,1,0,0:0:0:0:
470,147,15857,6,0,P|457:185|349:190,1,150
326,177,16542,1,0,0:0:0:0:
296,102,16885,1,0,0:0:0:0:
222,70,17228,2,0,P|172:85|133:184,1,150
141,206,17914,1,0,0:0:0:0:
198,261,18257,1,0,0:0:0:0:
268,223,18600,6,0,P|302:204|429:221,1,150
442,232,19285,2,0,P|436:270|471:335,1,100
395,373,19971,2,0,B|304:385|237:307|267:223|267:223|213:249,1,300
185,219,21171,1,0,0:0:0:0:
142,210,21342,6,0,P|100:201|34:216,1,100
48,291,22028,2,0,P|90:300|156:285,1,100
142,209,22714,2,0,P|158:250|313:277,1,200
361,243,23742,1,0,0:0:0:0:
345,164,24085,6,0,L|337:60,1,100
258,50,24771,2,0,L|266:154,1,100
226,219,25457,2,0,P|183:233|121:217,1,100
105,191,25971,1,0,0:0:0:0:
92,153,26142,2,0,L|90:96,1,50
121,78,26485,2,0,L|147:27,1,50
179,15,26828,5,0,0:0:0:0:
257,1,27171,1,0,0:0:0:0:
324,44,27514,1,0,0:0:0:0:
402,30,27857,1,0,0:0:0:0:
467,76,28200,2,0,L|477:130,1,50
450,155,28542,2,0,L|431:206,1,50
396,217,28885,2,0,P|363:235|293:234,1,100
240,184,29571,6,0,L|237:156,15,25,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
256,192,30942,12,0,31971,0:0:0:0:
298,149,32314,6,0,L|302:85,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
315,196,32828,2,0,P|349:213|490:160,1,187.5
504,125,33514,1,0,0:0:0:0:
492,76,33685,6,0,P|442:75|392:11,1,125
362,61,34200,2,0,P|320:84|200:27,1,187.5
184,78,34885,1,0,0:0:0:0:
167,125,35057,6,0,P|154:170|63:202,1,125
43,184,35571,1,0,0:0:0:0:
21,139,35742,2,0,P|34:94|125:62,1,125
197,39,36428,6,0,B|225:44|225:44|257:39|257:39|289:45|289:45|321:39,1,125
354,133,37114,2,0,B|326:128|326:128|294:133|294:133|262:127|262:127|230:133,1,125,0|0,0:0|0:0,0:0:0:0:
158,202,37800,6,0,P|144:249|187:332,1,125
212,345,38314,1,0,0:0:0:0:
261,344,38485,2,0,P|293:333|314:299,1,62.5
345,346,38828,2,0,P|367:320|368:280,1,62.5
420,303,39171,6,0,P|429:248|393:179,1,125
359,158,39685,1,0,0:0:0:0:
314,135,39857,2,0,P|276:125|242:130,1,62.5
259,77,40200,2,0,P|221:87|194:108,1,62.5
180,55,40542,6,0,P|154:91|68:118,1,125
57,163,41057,1,0,0:0:0:0:
72,210,41228,2,0,P|105:244|203:250,1,125
263,203,41914,6,0,B|270:203|270:203|281:193|281:193|294:200|294:200|300:184|300:184|333:177|370:186,1,125
418,201,42428,1,0,0:0:0:0:
452,237,42600,2,0,P|471:272|446:362,1,125
408,371,43114,1,0,0:0:0:0:
359,380,43285,6,0,L|285:385,2,62.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
373,331,43800,2,0,P|340:317|304:171,1,187.5
322,140,44485,1,0,0:0:0:0:
369,123,44657,6,0,P|409:136|453:210,1,125
452,253,45171,2,0,P|426:299|288:320,1,187.5
256,306,45857,1,0,0:0:0:0:
231,262,46028,6,0,B|227:166|227:166|202:191,1,125
159,203,46542,1,0,0:0:0:0:
108,204,46714,2,0,P|76:198|49:180,1,62.5
67,134,47057,2,0,P|42:112|27:83,1,62.5
61,48,47400,6,0,P|97:30|184:34,1,125
227,49,47914,1,0,0:0:0:0:
272,71,48085,2,0,P|308:89|395:85,1,125
433,60,48600,1,0,0:0:0:0:
481,71,48771,6,0,L|486:114,15,31.25,0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
482,127,50142,2,0,P|462:175|376:195,1,125
349,184,50657,2,0,P|291:177|212:278,1,187.5
251,357,51514,1,0,0:0:0:0:
256,192,51600,12,0,54257,0:0:0:0:
Mira-san
mod

Insane

00:28:200 (17,1) - I recommend moving the NC here (to the big white tick). Also, if possible. Change (17,1) to something like this. Same goes to other similar err 'things'. Yeah.

00:29:571 (17,1) - ^
00:50:142 (17,1) - ^
00:51:514 (15,1) - ^

00:37:457 (7) - Stack?
00:53:571 (4,5,6,7,1) - Straighten this one. Obviously not parallel.
00:58:371 - Add blank hitsound plz / 5% inherited point volume.

All good. (y)

Hard

00:13:800 (3) - x:401 y:82
00:17:914 (3) - x:419 y:150
00:22:028 (5) - y:143
00:34:371 (3) - y:257
00:37:114 (3) - x:173 y:237
00:39:857 (3) - x:83 y:151
00:42:428 (3) - x:211
00:45:342 (3) - x:237
00:53:571 (3) - x:102 y:159

No problems except the stacks. lrn2stack plz.

Riki's Normal

00:51:514 (4) - Move to x:256 pls.

No hitsounds lel. soon™

gl :)
RikiH_

Mira-san wrote:

Riki's Normal

00:51:514 (4) - Move to x:256 pls. Yeah. Asagi plz fix it for me :3/

No hitsounds lel. soon™

gl :)
- Yuuto -
Nyanpasuuuu!!

From my queue

[General]
where's the hitsound ET arcwin?

[ArcwinET's NM]
00:23:571 (23571|3) - move to 2
00:24:428 (24428|4) - move to 4
00:24:600 (24600|2) - move to 1
00:48:771 - add note for cymbal like 00:50:142 (50142|2,50142|6) - and 00:51:514 (51514|0,51514|6) -
00:53:742 - add note for beat sound

[ArcwinET's HD]
00:12:257 (12257|3) - move to 3
00:13:285 (13285|1) - move to 1
00:15:000 (15000|5) - move to 2
00:16:371 (16371|2) - move to 4
00:16:714 (16714|4) - move to 2
00:16:714 (16714|4) - add note to 3 for cymbal

[ArcwinET's MX]
00:10:199 (10199|4) - move to 2

Good luck . :D
10nya
reserved for my mod (is there will be any easy diff?) :)

edit: okai

[Riki's Normal]
  1. Whoa there's so many 1/2 sliders and circles ;w; Personally yes its fit the map but please be gentle with Normal diff player ;w; non-stop 1/2 like on kiai part is hard for players,
  2. 00:15:857 (1,2,3)- : how about rearrange like this? it'll be more comfortable to play~
  3. 00:48:771 (1,2)- : normal player can't read this part ;___; change them please
  4. 00:54:257 - should the kiai ends here? owo
since rikih doesn't use hitsound then i cant mod hitsound xD

did irc on hard and insane with mapper~
log
18:08 10nya: usagi-san
18:08 10nya: :3
18:10 -Asagi: 10nyanyan :3/
18:12 10nya: can you np that nyanpasu map
18:12 10nya: forget to dl it lol
18:13 *-Asagi is editing [http://osu.ppy.sh/b/423419 Chata - SKIP [Insane]]
18:13 -Asagi: oh wait lol
18:13 *-Asagi is listening to [http://osu.ppy.sh/b/439991 Asterisk_ - Ren-chon no Drum 'n' Bass]
18:15 -Asagi: you can testplay SKIP if you want :D
18:15 10nya: chataa
18:22 -Asagi: asdavrawerc
18:22 -Asagi: kill me and my net
18:22 10nya: lol why
18:23 -Asagi: net is getting shit when you need it >.>
18:23 -Asagi: im not chatting to someone = HOLY SHIT FAST NET
18:24 -Asagi: when im chatting to someone = OH MY GOD WHY ALWAYS DC
18:24 10nya: dl-ing skip :3
18:24 10nya: yeah
18:24 10nya: i know that feels =w=
18:24 10nya: me too lol
18:26 *10nya is playing [http://osu.ppy.sh/b/439991 Asterisk_ - Ren-chon no Drum 'n' Bass [Insane]]
18:26 10nya: streams
18:26 10nya: ;wwwwwwwwwwwwwwwwwwwww;
18:27 -Asagi: ;wwwwwwwwwwwwwwwwwwwwwwww;
18:29 10nya: streaaaaaaaaaaaaaaaaaaaaaaaaaammms
18:29 10nya: ;w;
18:30 -Asagi: qAq
18:30 10nya: i want to try irc mod now can i
18:30 10nya: ?
18:30 10nya: lol
18:31 -Asagi: yeah
18:31 -Asagi: good for me, but dunno about my net haha
18:31 10nya: tell me if you dc-ed lol
18:31 10nya: hard diff?
18:31 10nya: 00:10:714- seems your forgot clap here
18:31 -Asagi: any diff lol
18:31 10nya: 00:10:714 -
18:32 -Asagi: oh wait
18:32 10nya: lol sure
18:32 -Asagi: WAIT
18:32 -Asagi: help me on the hitsound ;w;
18:32 10nya: picking the clap sound?
18:32 -Asagi: i mean, the bass sound
18:33 -Asagi: wat wat
18:33 10nya: current hitsound pack is good tho :O
18:34 10nya: *set
18:34 -Asagi: i know
18:34 -Asagi: the placement of it
18:34 10nya: oh wait
18:35 10nya: 00:08:999 (1) - finish on head?
18:35 -Asagi: placement of my whistle hitsound
18:35 10nya: wait
18:36 10nya: 00:10:885 (2) - both head and tail
18:36 10nya: whistle :o
18:36 10nya: 00:11:742 (1) - head
18:36 10nya: 00:12:599 - and 00:12:942 -
18:37 -Asagi: just point all out the whistles
18:37 10nya: ok
18:37 10nya: 00:12:942 - wrong dont add wshitle lol
18:37 -Asagi: yea haha
18:38 -Asagi: i put it on the long white tick
18:38 10nya: 00:13:114 - 00:13:971 - 00:14:485 -
18:38 10nya: yeah long white ticks fit
18:38 -Asagi: so
18:39 -Asagi: all of long white tick are sure to put whisltes?
18:39 10nya: 00:15:342 -
18:39 10nya: yess
18:39 -Asagi: then dont mention them hahaha
18:39 10nya: okai lol
18:42 10nya: 00:16:714 - , 00:18:085 - , 00:19:457 - , 00:20:571 - 00:20:828 - 00:22:200 - 00:23:571 - 00:24:942 - 00:26:314 - 00:27:685 - 00:29:057 - 00:30:942 - 00:31:114 -
18:44 10nya: 00:31:542 - 00:31:628 - 00:33:171 - 00:34:542 - 00:35:914 - 00:37:285 - 00:38:657 - 00:40:028 - 00:41:400 - 00:42:514 - 00:42:771 - 00:44:142 - 00:45:514 -
18:44 10nya: 00:46:028 - finish
18:44 -Asagi: tennya pro :O
18:46 10nya: 00:46:885 - 00:48:257 - 00:49:457 - 00:50:828 - 00:51:857 - 00:52:200 - 00:52:542 - 00:53:057 - 00:53:228 - (both head and body)
18:46 10nya: lol xD
18:46 10nya: hitsounding mod is more fun
18:46 10nya: 00:53:571 (3) - all body
18:46 10nya: w
18:48 10nya: suggestion tho, how about add drum-whistle on 00:09:514 - and 00:10:199 - ? :3
18:49 -Asagi: okay done all hahaha
18:49 10nya: 00:19:971 (1) - finsih on head?
18:49 -Asagi: not sure if it fits on 00:09:514-
18:49 10nya: lol
18:50 -Asagi: but the 2nd one fits
18:50 10nya: if you hear on 50% playback, 00:09:514 - has same sound as 00:10:199 - :D
18:53 10nya: did i dc-ed
18:53 -Asagi: oaky okay
18:53 -Asagi: so thats all? XD
18:53 -Asagi: the last you said is the 50% playback
18:54 10nya: oh thank god
18:54 10nya: i want to mention all unstacked sliders and circles lol
18:54 10nya: but i guess there's no need since its too nazi
18:54 10nya: _:'3
18:54 -Asagi: loool hahaha
18:54 -Asagi: well go hahaha
18:54 -Asagi: maybe? hahaha
18:55 10nya: then, 00:13:799 (3) - stack them? lol
18:55 10nya: xD
18:57 -Asagi: the hitsound mod is pro enough lol
18:57 -Asagi: so its okay it some of your mod is nazi, i need polish too you know XD
18:58 10nya: 00:32:142 (3) - i think clap should be on 00:32:228 (4) - ._.
18:58 -Asagi: oh
18:58 -Asagi: yeah fixed
18:59 -Asagi: 00:32:142 (3) - then i put whistle here lol
18:59 10nya: 00:37:800 (1) - 2nd slider point at x336 y268 and tail point to x416 y236 to make better symmetry with previous slider?
18:59 10nya: yep sounds fit :3
19:00 10nya: 00:48:428 (3) - last slider point 1grid down to make same shape as previous slider?
19:01 -Asagi: ill just copy paste that instead hahaha
19:01 10nya: lol okai xD
19:01 10nya: lets move to insane then?
19:01 -Asagi: okay
19:02 -Asagi: \o\
19:02 -Asagi: maybe, i should do the same hitsounding as you said on hard
19:02 10nya: well same hitsound modding as hard owo
19:02 10nya: lol ninja'd
19:03 -Asagi: ninja'd
19:03 -Asagi: HAHAHA
19:03 10nya: ;w;
19:03 10nya: loool
19:03 10nya: 00:12:942 (6) - put this to x280 y256 ?
19:04 10nya: suggestion tho
19:04 10nya: 00:16:714 (4) - should it be 1 grid to left? owo
19:04 -Asagi: kinda intentional to overlap it a bit
19:05 10nya: ooh i see :3
19:05 10nya: okaai
19:05 -Asagi: how2stack 101 haha
19:06 10nya: idk lol it's hard to stacking hahahahahhaha
19:06 10nya: i know how that feels
19:06 10nya: 00:19:628 (7)- : 1 grid down to make same height as 00:19:114 (3) - ?
19:06 -Asagi: sometimes i cant stack them perfectly hahaha
19:06 10nya: yeah, osu needs more "SUPER TINY" grid :D
19:07 10nya: 00:19:971 (1) - finish?
19:08 10nya: 00:22:200 (4) and 00:22:714 (1) - 1 grid to left to make same x axis as 00:22:028 (3,6)
19:08 10nya: 00:24:085 (1) - finish
19:09 10nya: 00:24:771 (4) - stack this to 00:24:085 (1) - 's tail? owo
19:09 -Asagi: are you using a ruler while modding or something? HAHAHA
19:10 10nya: loooooooooooooooooooool
19:10 10nya: xDDD
19:10 -Asagi: 00:24:771 (4) - its kinda intentional
19:10 10nya: i see :D
19:10 -Asagi: because i wanna make perfect triangle here 00:24:428 (2,3,4) -
19:11 10nya: oooh i didnt realize it sorry xD
19:11 -Asagi: relax XD
19:11 10nya: 00:31:800 (3) - nc ? kinda hard to read cause next pattern is 1/2
19:11 10nya: ;w;
19:11 10nya: ^hard to play that part as well
19:12 -Asagi: yeah i know
19:12 -Asagi: hmmm....
19:12 10nya: ;w;w;w;w;w;w;
19:12 -Asagi: okay NC'd
19:12 10nya: yeeeeeeeeeeeeey
19:12 10nya: \^^/
19:12 10nya: 00:37:457 (7) - is this itentional as well?
19:12 10nya: ;w;
19:13 -Asagi: yes, but dunno if ill stack them or not hahaha
19:13 -Asagi: since it doesnt affect the gameplay that much hahaha
19:13 10nya: seems un-neat but it doesnt affect gameplay
19:13 10nya: damn ninja'd again
19:13 10nya: =3=
19:14 10nya: 00:40:028 (6) - at least move this higher? like on x324 y36 to make this circle didn;t hit 00:39:171 (1) - slider tail?
19:15 10nya: suggestion tho, but more jumps more fun
19:15 -Asagi: ninja'd 2 times
19:15 10nya: damn you ;w;
19:16 -Asagi: okay, its better if i make it more difficult XD
19:17 -Asagi: maybe i should make it OD9 or something? XD
19:17 *-Asagi runs
19:17 10nya: noooooooooooo
19:17 10nya: looooooool =))))
19:17 10nya: ar 10 plz
19:17 -Asagi: RIP hahaha
19:17 10nya: ^^
19:17 -Asagi: nein haha
19:17 -Asagi: OH MY GOD
19:18 -Asagi: CS7
19:18 10nya: HAHAHAHAHA
19:18 10nya: RIP
19:19 10nya: 00:53:571 (1,2,3,4,1) - bad trapping imo
19:19 10nya: haha
19:19 10nya: but its ok lol
19:19 10nya: okai that's all
19:21 -Asagi: its okay
19:21 -Asagi: ill make them rage
19:21 -Asagi: HAHAHA
19:21 -Asagi: >:D
19:21 10nya: what a trolling mapper
19:21 10nya: loooooooooooool
19:23 -Asagi: rage-able last part hahaha
19:23 -Asagi: anyway, thanks for the mod \:D/
19:23 -Asagi: im so evil XD

good luck~ ^w^
Topic Starter
Asagi

10nya wrote:

reserved for my mod (is there will be any easy diff?) :)
Maybe Normal will be the easiest diff, if i needed Easy diff, then ill call someone to do it loool

Edit:
Thanks 10nya and Mira for the mod, all fixed

pishifat
No reply = fixed

pishifat wrote:

mini-mod from ringating's queue cuz why not

dis song

dis song

General

  1. Drum n Bass -> Drum 'n' Bass for grammatical reasons. https://osu.ppy.sh/b/255700 also does that so yeah
  2. you should move the green inherited timing points at 00:54:600 - 00:55:285 - and 00:55:971 - to the right by 1 white tick. when listening you can hear that there's an actual volume change in the song on those ticks, so your current volume-decreasing-points are actually offbeats there. the points on 00:57:000 and 00:57:685 are in the right places though.

Insane

  1. 00:11:742 (1) - should angle this similarly to 00:11:400 (5) -
  2. 00:15:514 (7,2) - le imperfect stack
  3. from 00:26:828 (1) - to 00:30:257 (7) - everything in between these feels slightly off. the downbeats, which are usually emphasized, aren't emphasized by the sliders at the ends of combos very well. the best way to emphasize the downbeats would be to have them be the start of the new stream section after the jump from the slider (i hope that makes sense). what i found was that it plays a lot better if you were to move everything from 00:27:000 (1) - to 00:30:257 (7) - back 1/2 of a beat, then delete/add the 2 notes at the beginning/end that are unneeded/missing respectively. it's especially necessary for the ending streams which i mention later
  4. 00:32:142 (5) - missing clap on the slider head
  5. 00:43:114 (8) - this plays a bit better if rotated about 90 degrees ~i think its fine, it doesnt affect the gameplay that much, and its a 1/4 sldier, almost, you dont move your cursor on that slider , and same effect as you suggested

  6. from 00:48:771 (1) - to 00:53:400 (3) - same thing as earlier with moving everything back 1/2 beat. the SV change at 00:53:057 (1) - is supposed to represent that "pew" noise at 00:52:885 - so it would make sense to have everything here moved back 1/2 beat. emphasizing downbeats on the ends of triples is also pretty ineffective, which is what is currently happening at 00:51:856 (1,2,3,1,2,3,1,2,3) - . if you do move everything 1/2 beat back, for the missing section after the triangle-slider-pattern at 00:52:885 (1,2,3) - you could just stack two more circles on top of 00:53:571 (4,5,6,7) - and get the same effect
~fixed the rhythm, but i rearrange some pattern on that part

Hard

  1. stacks are slightly off in a lot of places. like... almost every stack under a slider o.o ~that is my style XD, and fixed all stacks
yeah that's it kbai :3

Thanks and sorry for late reply
RikiH_

10nya wrote:

reserved for my mod (is there will be any easy diff?) :)

edit: okai

[Riki's Normal]
  1. Whoa there's so many 1/2 sliders and circles ;w; Personally yes its fit the map but please be gentle with Normal diff player ;w; non-stop 1/2 like on kiai part is hard for players, Completely agree, I'll change some of them :3
  2. 00:15:857 (1,2,3)- : how about rearrange like this? it'll be more comfortable to play~ Yep
  3. 00:48:771 (1,2)- : normal player can't read this part ;___; change them please Yes xD
  4. 00:54:257 - should the kiai ends here? owo I wanted to put a fountain in the end, I think I'm allowed to do that D:
since rikih doesn't use hitsound then i cant mod hitsound xD
Thanks a lot for your mod :3

Updated, Removed 1/4 and 1/2 shit and added hitsounds xD

osu file format v13

[General]
AudioFilename: moe moe.mp3
AudioLeadIn: 0
PreviewTime: 10114
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8942,26771,48714
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ren-chon no Drum 'n' Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk_
ArtistUnicode:Asterisk_
Creator:-Asagi
Version:Riki's Normal
Source:Non Non Biyori
Tags:のんのんびより asterisk core remix drum and bass rikih_ arcwinolivirus renge miyauchi 宮内 れんげ nyanpass
BeatmapID:444581
BeatmapSetID:183669

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyanpass.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9000,342.857142857143,4,2,2,70,1,0
10028,-100,4,2,2,5,0,0
10371,-100,4,2,2,100,0,0
20657,-100,4,2,0,100,0,0
21000,-100,4,2,2,100,0,0
32314,-80,4,2,2,100,0,1
33171,-80,4,2,0,100,0,1
33342,-80,4,2,2,100,0,1
34542,-80,4,2,0,100,0,1
34628,-80,4,2,2,100,0,1
44142,-80,4,2,0,100,0,1
44228,-80,4,2,2,100,0,1
45514,-80,4,2,0,100,0,1
45600,-80,4,2,2,100,0,1
48771,-80,4,2,0,100,0,0
54171,-80,4,2,2,100,0,0
54257,-80,4,2,2,100,0,1
54342,-80,4,2,2,100,0,0


[Colours]
Combo1 : 167,121,253
Combo2 : 254,147,1
Combo3 : 60,157,255
Combo4 : 254,230,56

[HitObjects]
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359,3,11399,1,8,0:0:0:0:
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100,36,12428,2,0,P|91:67|28:100,1,100,0|8,0:0|0:2,0:0:0:0:
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riffy
Yo, as requested!

[General]
  1. Please, keep the Widescreen support disabled for all diffs. This feature is for widescreen storyboards only.
  2. Try fading your combo colours a bit. Current ones are too bright and may hurt players' eyes a bit (a specially while playing with dimmed BG).
  3. Consider adding dnb to the tags, I'm sure that this is related to the genre of the song and it may help players to find your map faster.
[Riki's Normal]
Please note that I consider this diff as the easiest in this mapset.
  1. Reducing AR to 5 and OD/HP to 4 would make the diff friendlier for the beginners. Moreover, the SV is also quite low and AR5 would fit with it perfecly.
  2. 00:10:371 (1) - this slider appears too soon after the spinner. It is okay for a normal, but not for the easiest diff. I recommend you to replace the spinner with a slider, so it would be much more playable and readable. Example
    Note: 00:30:942 (1,1) - whoops, pretty much the same thing. :(
  3. 00:11:742 (3,4) - minor - you can slightly improve your pattern by moving (4) down a bit. More natural transitions will give players more enjoyable gameplay. Example
  4. 00:17:914 (5) - the circle here feels too early. Please, try to remove it and the next circle. Instead of them, you can use something like an 1/2 slider started at 00:18:085. Example or alternative
    Note: both of the example use Polarity to make the rhythm more understandable, so it should be okay for beginners. :)
  5. 00:19:971 (3) - please, try to avoid changing the direction of the slider so suddenly. Try to make shapes of your sliders more smooth and natural, so newbies won't have troubles with reading your patterns.
    Note: 00:46:028 (1) - whoops. Pretty much the same :(
  6. 00:27:171 (2) - minor - the overlap with HP Bar looks rather messy and may trouble some players with custom skin elements a lot. Even with the default HP_Bar which is pretty small, the overlap looks messy, it may turn into a really bad thing with some custom skins! Screenshot showing the problem
  7. 00:41:914 (1) - I doubt that this shape is understandable enough for the easiest diff. You already have some tricky patterns like 00:39:857 (2,3,1) - but 00:41:914 (1) - can trouble beginners much more. :(
  8. 00:46:028 (1) - try to end the slider 00:45:514 - here and add a circle to 00:45:685 - so, the drums will be reflected properly. It is okay to use some 1/2s when they're really necessary and represent the song well enough.

    The diff itself is not bad, but it needs to be easier in order to be considered as the easist diff. Or, alternatively, you can talk to -Asagi and consider making an Easy diff.
[Hard]
  1. Setting AR to 7 would create much more balanced mapset. But the problem is that AR7 seems too slow, try setting it to 7,5. It feels better and makes the spread a bit better balanced.
  2. 00:08:999 (1,2,3,4) - a spinner here would fit better, I feel like an intro to the song shouldn't be hardetr than the song itself. A spinner from 00:08:999 - and untill 00:10:028 - would be a nice idea, imo.
  3. 00:18:600 (1,2) - minor - a blanket here would look and flow a bit more natural. It is not a big deal, but it makes your diff look even prettier. :)
  4. 00:48:771 (1,2,3,4,1,2,3,4,1,2,3,4) - replacing then (or at least some of them) with a spinner would be a nice idea, I feel like this "stream" is too long and too hard for this kind of diff.
  5. 00:54:342 (1) - I would rather remve the last spinner and something similar to what was done in the Normal diff.

    Nice diff with awesome flow. I liked how it flows and it was a pleasure to test it. Good job!
[Insane]
  1. 00:09:171 (3,4,1,2,1) - reducing distance of those 1/4 jumps would be a good idea since it feels kinda exaggerated and too hard for the beginning of the map. Players need some time to "feel" the map, so I would lower DS here to make the pattern more playable.
  2. 00:19:200 (4) - a circle here does not sound and feel reasonable enough. I recommend you to replace (3,4) with a single 1/4 slider in order to reflect the vocals. And maybe it'd be a good idea to reduce volume on 00:19:200 - a bit.
    Note: 00:37:028 (4) - quite a similar thing happened here. I think you were trying to follow the drums, but it sounds really overmapped to me. Consider removing the circle here?
  3. 00:54:342 (1) - if you've changed the spinner on the hard, you should remove/change it here as well, I think it is okay to keep the streams, but the spinner here sounds really out of place to me.

    Quite a good diff, It was a really hard map for me but I had a lot of fun while testing it!
The mapset is nice, Normal may need some more modding or you can try to find/make an [Easy]. Anything else is alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Asagi
no reply = fixed

-Bakari- wrote:

Yo, as requested!

[General]
  1. Please, keep the Widescreen support disabled for all diffs. This feature is for widescreen storyboards only.
  2. Try fading your combo colours a bit. Current ones are too bright and may hurt players' eyes a bit (a specially while playing with dimmed BG). ~its not too bright at all, its better that way than making it darker
  3. Consider adding dnb to the tags, I'm sure that this is related to the genre of the song and it may help players to find your map faster.
[Hard]
  1. Setting AR to 7 would create much more balanced mapset. But the problem is that AR7 seems too slow, try setting it to 7,5. It feels better and makes the spread a bit better balanced.
  2. 00:08:999 (1,2,3,4) - a spinner here would fit better, I feel like an intro to the song shouldn't be hardetr than the song itself. A spinner from 00:08:999 - and untill 00:10:028 - would be a nice idea, imo.
  3. 00:18:600 (1,2) - minor - a blanket here would look and flow a bit more natural. It is not a big deal, but it makes your diff look even prettier. :)
  4. 00:48:771 (1,2,3,4,1,2,3,4,1,2,3,4) - replacing then (or at least some of them) with a spinner would be a nice idea, I feel like this "stream" is too long and too hard for this kind of diff. ~not sure how/what to change on that part, ill keep it for now and get more suggestion about it
  5. 00:54:342 (1) - I would rather remve the last spinner and something similar to what was done in the Normal diff. ~the current one is much fitting imo

    Nice diff with awesome flow. I liked how it flows and it was a pleasure to test it. Good job!
[Insane]
  1. 00:09:171 (3,4,1,2,1) - reducing distance of those 1/4 jumps would be a good idea since it feels kinda exaggerated and too hard for the beginning of the map. Players need some time to "feel" the map, so I would lower DS here to make the pattern more playable. ~i just reduce the DS but i didnt change the style at all
  2. 00:19:200 (4) - a circle here does not sound and feel reasonable enough. I recommend you to replace (3,4) with a single 1/4 slider in order to reflect the vocals. And maybe it'd be a good idea to reduce volume on 00:19:200 - a bit. ~im following a certain sound here, dunno what kind of instru is that but it fits imo
    Note: 00:37:028 (4) - quite a similar thing happened here. I think you were trying to follow the drums, but it sounds really overmapped to me. Consider removing the circle here? ~ same as above
  3. 00:54:342 (1) - if you've changed the spinner on the hard, you should remove/change it here as well, I think it is okay to keep the streams, but the spinner here sounds really out of place to me. ~same as hard diff

    Quite a good diff, It was a really hard map for me but I had a lot of fun while testing it!
The mapset is nice, Normal may need some more modding or you can try to find/make an [Easy]. Anything else is alright. ~ill get more mods :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks bakabakari (づ。◕‿‿◕。)づ‎
emilia
Ok GO!

Normal
00:12:428 (4) - You can rotate this by 180deg instead, it flows better
00:14:485 (3) - This note can be shifted further away for distance snapping issues.
00:21:342 (1) - This too^
00:22:714 (3) - This too^

Its pretty good I guess. I like your beat placements!

Hard
00:18:257 (4) - You can make this a reverse of the previous note, 180deg turn, so it fits like the others
00:26:828 (1,2,3,4,1,2,3,4,1,2,3,4) - You can add some streams in place of some of the notes here
00:48:771 (1,2,3,4,1,2,3,4,1,2,3,4) - This too^

Its a short song, so I don't have much to say. Your patterns and slider placements are really well done though!

Insane
00:33:342 (4) - This looks weird here
00:53:571 (1,2,3,4,1,1) - It seems kinda weird here

I can't say much. Its rather fantastic for a jump map + 1/2 stream map though!

>Song's annoying
>Dealt with it
>good map
>good day
>thank you for making my day as a modder!
RikiH_
Thanks a lot Bakari and Estellia- for your mods. I fixed something :)

About the difficulty: I think I can reduce the diff but in that case I fear there would be an huge gap between my diff and the Hard. In any case, I'll let Asagi decide

Update

osu file format v13

[General]
AudioFilename: moe moe.mp3
AudioLeadIn: 0
PreviewTime: 10114
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8942,26771,48714
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ren-chon no Drum 'n' Bass
TitleUnicode:れんちょんのドラムンベース
Artist:Asterisk_
ArtistUnicode:Asterisk_
Creator:-Asagi
Version:Riki's Normal
Source:Non Non Biyori
Tags:のんのんびより asterisk core remix drum and bass rikih_ arcwinolivirus renge miyauchi 宮内 れんげ nyanpass
BeatmapID:444581
BeatmapSetID:183669

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nyanpass.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
9000,342.857142857143,4,2,2,70,1,0
10028,-100,4,2,2,5,0,0
10371,-100,4,2,2,100,0,0
20657,-100,4,2,1,100,0,0
21000,-100,4,2,2,100,0,0
32314,-80,4,2,2,100,0,1
33171,-80,4,2,1,100,0,1
33342,-80,4,2,2,100,0,1
34542,-80,4,2,1,100,0,1
34628,-80,4,2,2,100,0,1
44142,-80,4,2,1,100,0,1
44228,-80,4,2,2,100,0,1
45514,-80,4,2,1,100,0,1
45600,-80,4,2,2,100,0,1
48771,-80,4,2,1,100,0,0
54171,-80,4,2,2,100,0,0
54257,-80,4,2,2,100,0,1
54342,-80,4,2,2,100,0,0


[Colours]
Combo1 : 167,121,253
Combo2 : 254,147,1
Combo3 : 60,157,255
Combo4 : 254,230,56

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Frostings
hi there ~
from my queue o3o

Insane plays surprisingly well, except I don't know about the difficulty jump from Hard to Insane, might be a bit high
But honestly can't find much wrong with this mapset (at least for Standard difficulties anyways)

Only thing I had was a small suggestion for Riki's Normal:

00:46:028 (1) - the path of this slider is a little obscure for Normal. Maybe make it easier to discern?

No kudosu please

Good luck !
Sorarei
[General]

for osu!mania stuff
Please remove all unused green line
set volume to 50%
don't forget placing hitsound

[Arcwin's NM]

00:13:971 - this had drum sound, if you only making note placement like this 00:13:457 (13457|2,13628|6,13885|3) - it's not comfortable. place double note to 1st & 3rd column, following this 00:13:457 (13457|0,13457|2) -

00:15:000 (15000|3) - this looks odd, better remove or add hold note in every same part to make consistent pattern and sound

00:21:171 (21171|3) - move to 1st, it might better

00:51:171 (51171|5,51342|3) - remove this, i see you you're only follow drum synth ( 00:49:285 (49285|5,49457|1,49628|5) - )
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