konoshin69 wrote:
Easy
00:17:779 (2) - move to x376 y40, it flows better
fixed
00:21:471 (2) - try curving like this
fixed
00:29:779 (1) - can blanket around 00:28:856 (2) - like this
fixed
00:31:625 (2) - can also blanket ^
just watch for some blankets ;w;
not fixed
00:57:933 (4) - try to avoid ending sliders on a large white tick, sliders should usually only start on it, not end on it. ill stop mentioning these so you should watch out xD
fixed
NC's usually start on a large white tick, since its the strongest beat, it usually shouldnt start anywhere else unless its after a break or spinner, that doesnt mean on each strong beat though, only when its reasonable (or you would have like an nc after every note almost lol) idk maybe you already know that >< but i think there were a few mistakes in the beginning?
In my opinion, it is not necessary to most of all new combos should start on a large white tick D:
01:00:241 (1,2) - flow is a bit weird, try this
fixed
01:08:548 (2) - move to x124 y76
fixed
01:58:394 (1) - looks weird when it overlaps with previous slider
Many modders say such suggestion, I will accept it.
02:27:933 (1) - personal opinion: i dont like more than 1 repeat xD
fixed
03:45:471 (1) - this area is a bit undermapped >< ??
fixed
seems like the kiai time is too little, i think there was an area near the middle which could also be kiai ;w; (maybe at 01:28:856?
added
Normal
01:14:779 (1) - feels weird to start on a red tick
not fixed
01:16:625 (1,2) - ^ , the arrangement is also kind of weird
fixed
you could take out 01:22:856 (1) - and move 01:23:087 (2) - to where it is
not fixed
02:51:471 (1,2) - ^
not fixed
01:25:856 (1) - i dont think there should be weird sv changes in normal xD
I changed sv to 0.75%
02:54:471 (1) - ^
I changed sv to 0.75%
01:38:087 (3,4,5,6) - sort of messy
fixed
01:43:856 (1) - maybe have it like this
fixed
03:12:356 (1) - ^
(did you just copy a part of the song and flipped it ? xD)
fixed
04:10:856 (1) - dont think NC is needed
fixed
04:17:548 (1) - ^
fixed
04:17:779 (1) - ^
fixed
04:18:241 (1) - ^
fixed
so many NC's at the end lol
Hard
beginning has too many NC
I'm really love a map which has many new combos, and it was ranked. In addition, that map has highly rating. So, maintenance of the original condition. sorry(´;ω;`)
00:14:548 (1,2,1) - arrangement is confusing
fixed
00:28:856 (3,4,5,6,7) - i think its too hard for hard >_>
fixed
00:28:856 (3) - move to x272 y204 or something close to that
fixed
00:42:933 (1,1,1,1,1,1,1) - again so many NC, also i dont know why there is a space here
when the rhythm is consistent? it can get really confusing
The suggestion of NC, according to above. And about arrangement, I think players are not confusing here. So, same as about NC.
00:57:702 (1) - ^
^
01:30:702 (1) - ^
^
01:34:394 (1) - ^
^
02:12:010 (1) - ^
^
yeah..ill stop mentioning these ><''
01:16:625 (1,2,3,4,5) - confusing 'jumps' dont stack the notes
fixed
01:37:164 (1) - woah okay the spacing here is just way too off xD try keeping it even, you most likely did it on purpose but its still pretty confusing to play
fixed
02:09:471 (1) - i think you should only cross over sliders when the one crossing over is longer, idk if that makes sense lol
fixed
02:18:702 (1) - the stacking of the notes makes the jump unclear
not fixed
02:57:471 (1,2,3,4) - i think you should use DS for these
fixed
i think the main problem in this level is the spacing , since at times you arrange them in such a way that its hard to tell wether its a 1/2,1/4,1/3 etc// but other than that its all good
thats all, hoped that helped >< and good luck with your beatmap
Thank you for modding!!