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=NeutraL= - Saotome no Yuugi soshite Ryuugi

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Topic Starter
PEPOTTI
This beatmap was submitted using in-game submission on 2015年1月23日 at 13:34:55

Artist: =NeutraL=
Title: Saotome no Yuugi soshite Ryuugi
Source: Touhou
Tags: コツキミヤ kotsuki miya SENTIVE 桜華結界 -Perfect Cherry Blossom- 東方紅魔郷 u.n owen was her flandre scarlet
BPM: 130
Filesize: 4552kb
Play Time: 04:26
Difficulties Available:
  1. Easy (1.19 stars, 195 notes)
  2. Hard (2.97 stars, 569 notes)
  3. Normal (1.82 stars, 363 notes)
Download: =NeutraL= - Saotome no Yuugi soshite Ryuugi
Information: Scores/Beatmap Listing
---------------
曲名: 早乙女の遊戯そして流儀
ボーカル: コツキミヤ
サークル: =NeutraL=
原曲: U.N.オーエンは彼女なのか?


1st
Kritikally
M4M from #modreqs

[General]
Time Signature:
Note: Cannot adjust to non-x/4 times in editor, have to edit the beatmap file manually. Also note that 3/4 time does not equal 6/8 time.
01:28:856: 6/8 time
01:41:779: 4/4 time
02:57:471: 6/8 time
03:10:394: 4/4 time

If this seems too complicated, remember to set the Beat snap divisor to 1/3 (depending on difficulty) during those sections, then back to what you were normally using when the timing change is over.

Colors:
Highly recommend removing the grey color group, replacing with any color not white/grey would be fine.

Difficulty:
AR 8 seems too unforgiving for Hard. Lower to at least 7.

[Easy]

00:41:779 (2,3,4)- Reorganize these three so 4's slider doesn't overlap 2 (Aesthetic - difficulty), example:

01:43:625 (4)- Perhaps change this slider out for a spinner to end the section?

02:10:394 (2,3,4)- Same as what I suggested for 00:41:779 (2,3,4)-.

03:12:241 (2)- Same as what I suggested for 01:43:625 (4)-.

[Normal]

03:12:241 (1)- Replace with spinner, same duration.

[Hard]

00:17:894 (4)- Remove event -- overmapping.
00:19:741 (4)- Overmapping
03:40:856 (3,4,5,6)- Feels like overmapping -- virtually empty music-wise, the stream feels forced.
03:52:510 (3,4,5)- ^^^^
04:14:202 (4)- Overmapping
04:16:048 (4)- Overmapping
04:19:741 (4)- Overmapping
04:21:587 (4)- Overmapping
04:23:433 (4)- Overmapping

00:21:471 (3)- Intentional jump? If not, reposition sliders (3) and (4) accordingly.

00:42:933 to 00:44:317- Are these supposed to be new combos for each note? Seems unnecessary -- combine them into one group.
00:57:702 to 00:59:087- ^^^^
02:11:548 to 02:12:933- ^^^^
02:26:317 to 02:27:702- ^^^^
04:09:702 to 04:10:625- ^^^^
04:17:087 to 04:18:471- ^^^^
04:24:471 to 04:25:856- ^^^^

[Summary]

You definitely put in a lot of work, and I like your attention to detail on everything from the hitsounds to the sliders. Good song selection too, very nice!

For the most part, the Easy/Normal difficulties had very little issues that I noticed. Definitely better than I had expected being a modless map at this point. The Hard seems like you're going out of your way to make it more difficult than it needs to be -- it's not Insane, but it feels like you're trying for a Hard-Insane mix. Let it breathe!

Overall, a map with tons of promise that is currently in an 8/10 state -- you're almost there! Good luck!
Topic Starter
PEPOTTI

Kritikally wrote:

M4M from #modreqs

[General]
Time Signature:
Note: Cannot adjust to non-x/4 times in editor, have to edit the beatmap file manually. Also note that 3/4 time does not equal 6/8 time.
01:28:856: 6/8 time
01:41:779: 4/4 time
02:57:471: 6/8 time
03:10:394: 4/4 time

If this seems too complicated, remember to set the Beat snap divisor to 1/3 (depending on difficulty) during those sections, then back to what you were normally using when the timing change is over.
:arrow: accepted

Colors:
Highly recommend removing the grey color group, replacing with any color not white/grey would be fine.
:arrow: color changed

Difficulty:
AR 8 seems too unforgiving for Hard. Lower to at least 7.
:arrow: changed

[Easy]

00:41:779 (2,3,4)- Reorganize these three so 4's slider doesn't overlap 2 (Aesthetic - difficulty), example:
:arrow: fixed

01:43:625 (4)- Perhaps change this slider out for a spinner to end the section?
:arrow: fixed

02:10:394 (2,3,4)- Same as what I suggested for 00:41:779 (2,3,4)-.
:arrow: fixed

03:12:241 (2)- Same as what I suggested for 01:43:625 (4)-.
:arrow: fixed

[Normal]

03:12:241 (1)- Replace with spinner, same duration.
:arrow: fixed

[Hard]

00:17:894 (4)- Remove event -- overmapping.
:arrow: fixed
00:19:741 (4)- Overmapping
:arrow: fixed
03:40:856 (3,4,5,6)- Feels like overmapping -- virtually empty music-wise, the stream feels forced.
:arrow: fixed
03:52:510 (3,4,5)- ^^^^
:arrow: fixed
04:14:202 (4)- Overmapping
:arrow: fixed
04:16:048 (4)- Overmapping
:arrow: fixed
04:19:741 (4)- Overmapping
:arrow: not fixed (because same as 00:23:433 (6))
04:21:587 (4)- Overmapping
:arrow: not fixed
04:23:433 (4)- Overmapping
:arrow: not fixed

00:21:471 (3)- Intentional jump? If not, reposition sliders (3) and (4) accordingly.
:arrow: fixed

00:42:933 to 00:44:317- Are these supposed to be new combos for each note? Seems unnecessary -- combine them into one group.
:arrow: These circles are my favorite. So, if many modder say such suggestion, I will accept it.
00:57:702 to 00:59:087- ^^^^
:arrow: ^
02:11:548 to 02:12:933- ^^^^
:arrow: ^
02:26:317 to 02:27:702- ^^^^
:arrow: ^
04:09:702 to 04:10:625- ^^^^
:arrow: ^
04:17:087 to 04:18:471- ^^^^
:arrow: ^
04:24:471 to 04:25:856- ^^^^
:arrow: ^

[Summary]

You definitely put in a lot of work, and I like your attention to detail on everything from the hitsounds to the sliders. Good song selection too, very nice!

For the most part, the Easy/Normal difficulties had very little issues that I noticed. Definitely better than I had expected being a modless map at this point. The Hard seems like you're going out of your way to make it more difficult than it needs to be -- it's not Insane, but it feels like you're trying for a Hard-Insane mix. Let it breathe!

Overall, a map with tons of promise that is currently in an 8/10 state -- you're almost there! Good luck!


Thank you for modding!!
Beren
m4m from #modreqs my map: https://osu.ppy.sh/s/46813

[General]
fine

[Easy]
fine

[Normal]
01:38:087 (3,4,5,6,1) - try like this?http://puu.sh/a6P1h/efd03038ff.jpg
01:57:933 (3) - add note and whistle
02:57:010 (4) - ^

[Hard]
00:43:741 (x) - add note
00:44:202 (x) -^
00:58:510 (2) - ^
00:58:971 (2) - ^
01:05:317 (3) ~ 01:07:164 (x) -like this? http://puu.sh/a6OfT/5ebe7cc507.jpg
01:12:010 (3) - add note
01:14:548 (5) - ^
01:25:856 (1) - end at 01:26:548,01:26:779 (x) - add note
02:12:356 (2) - add note
02:12:817 (2) - ^
02:54:471 (1) - end at 02:55:165,02:55:394 (x) - add note

good luck~
Topic Starter
PEPOTTI

Beren wrote:

m4m from #modreqs my map: https://osu.ppy.sh/s/46813

[General]
fine

[Easy]
fine

[Normal]
01:38:087 (3,4,5,6,1) - try like this?http://puu.sh/a6P1h/efd03038ff.jpg
:arrow: not fixed
01:57:933 (3) - add note and whistle
:arrow: fixed
02:57:010 (4) - ^
:arrow: fixed

[Hard]
00:43:741 (x) - add note
:arrow: Many modders say such suggestion, I will accept it.
00:44:202 (x) -^
:arrow: ^
00:58:510 (2) - ^
:arrow: ^
00:58:971 (2) - ^
:arrow: ^
01:05:317 (3) ~ 01:07:164 (x) -like this? http://puu.sh/a6OfT/5ebe7cc507.jpg
:arrow: fixed. very good suggestion! thanks!
01:12:010 (3) - add note
:arrow: fixed
01:14:548 (5) - ^
:arrow: fixed
01:25:856 (1) - end at 01:26:548,01:26:779 (x) - add note
:arrow: fixed
02:12:356 (2) - add note
:arrow: Many modders say such suggestion, I will accept it.
02:12:817 (2) - ^
:arrow: ^
02:54:471 (1) - end at 02:55:165,02:55:394 (x) - add note
:arrow: fixed

good luck~


Thank you for modding!!
kakifly
Easy

00:17:779 (2) - move to x376 y40, it flows better
00:21:471 (2) - try curving like this
00:29:779 (1) - can blanket around 00:28:856 (2) - like this
00:31:625 (2) - can also blanket ^
just watch for some blankets ;w;
00:57:933 (4) - try to avoid ending sliders on a large white tick, sliders should usually only start on it, not end on it. ill stop mentioning these so you should watch out xD

NC's usually start on a large white tick, since its the strongest beat, it usually shouldnt start anywhere else unless its after a break or spinner, that doesnt mean on each strong beat though, only when its reasonable (or you would have like an nc after every note almost lol) idk maybe you already know that >< but i think there were a few mistakes in the beginning?

01:00:241 (1,2) - flow is a bit weird, try this
01:08:548 (2) - move to x124 y76
01:58:394 (1) - looks weird when it overlaps with previous slider
02:27:933 (1) - personal opinion: i dont like more than 1 repeat xD
03:45:471 (1) - this area is a bit undermapped >< ??

seems like the kiai time is too little, i think there was an area near the middle which could also be kiai ;w; (maybe at 01:28:856?

Normal

01:14:779 (1) - feels weird to start on a red tick
01:16:625 (1,2) - ^ , the arrangement is also kind of weird
you could take out 01:22:856 (1) - and move 01:23:087 (2) - to where it is
02:51:471 (1,2) - ^
01:25:856 (1) - i dont think there should be weird sv changes in normal xD
02:54:471 (1) - ^
01:38:087 (3,4,5,6) - sort of messy
01:43:856 (1) - maybe have it like this

03:12:356 (1) - ^
(did you just copy a part of the song and flipped it ? xD)
04:10:856 (1) - dont think NC is needed
04:17:548 (1) - ^
04:17:779 (1) - ^
04:18:241 (1) - ^
so many NC's at the end lol

Hard

beginning has too many NC
00:14:548 (1,2,1) - arrangement is confusing
00:28:856 (3,4,5,6,7) - i think its too hard for hard >_>
00:28:856 (3) - move to x272 y204 or something close to that
00:42:933 (1,1,1,1,1,1,1) - again so many NC, also i dont know why there is a space here
when the rhythm is consistent? it can get really confusing
00:57:702 (1) - ^
01:30:702 (1) - ^
01:34:394 (1) - ^
02:12:010 (1) - ^
yeah..ill stop mentioning these ><''
01:16:625 (1,2,3,4,5) - confusing 'jumps' dont stack the notes
01:37:164 (1) - woah okay the spacing here is just way too off xD try keeping it even, you most likely did it on purpose but its still pretty confusing to play
02:09:471 (1) - i think you should only cross over sliders when the one crossing over is longer, idk if that makes sense lol
02:18:702 (1) - the stacking of the notes makes the jump unclear
02:57:471 (1,2,3,4) - i think you should use DS for these

i think the main problem in this level is the spacing , since at times you arrange them in such a way that its hard to tell wether its a 1/2,1/4,1/3 etc// but other than that its all good


thats all, hoped that helped >< and good luck with your beatmap
Topic Starter
PEPOTTI

konoshin69 wrote:

Easy

00:17:779 (2) - move to x376 y40, it flows better
:arrow: fixed
00:21:471 (2) - try curving like this
:arrow: fixed
00:29:779 (1) - can blanket around 00:28:856 (2) - like this
:arrow: fixed
00:31:625 (2) - can also blanket ^
just watch for some blankets ;w;
:arrow: not fixed
00:57:933 (4) - try to avoid ending sliders on a large white tick, sliders should usually only start on it, not end on it. ill stop mentioning these so you should watch out xD
:arrow: fixed
NC's usually start on a large white tick, since its the strongest beat, it usually shouldnt start anywhere else unless its after a break or spinner, that doesnt mean on each strong beat though, only when its reasonable (or you would have like an nc after every note almost lol) idk maybe you already know that >< but i think there were a few mistakes in the beginning?
:arrow: In my opinion, it is not necessary to most of all new combos should start on a large white tick D:

01:00:241 (1,2) - flow is a bit weird, try this
:arrow: fixed
01:08:548 (2) - move to x124 y76
:arrow: fixed
01:58:394 (1) - looks weird when it overlaps with previous slider
:arrow: Many modders say such suggestion, I will accept it.
02:27:933 (1) - personal opinion: i dont like more than 1 repeat xD
:arrow: fixed
03:45:471 (1) - this area is a bit undermapped >< ??
:arrow: fixed

seems like the kiai time is too little, i think there was an area near the middle which could also be kiai ;w; (maybe at 01:28:856?
:arrow: added :D

Normal

01:14:779 (1) - feels weird to start on a red tick
:arrow: not fixed
01:16:625 (1,2) - ^ , the arrangement is also kind of weird
:arrow: fixed
you could take out 01:22:856 (1) - and move 01:23:087 (2) - to where it is
:arrow: not fixed
02:51:471 (1,2) - ^
:arrow: not fixed
01:25:856 (1) - i dont think there should be weird sv changes in normal xD
:arrow: I changed sv to 0.75%
02:54:471 (1) - ^
:arrow: I changed sv to 0.75%
01:38:087 (3,4,5,6) - sort of messy
:arrow: fixed
01:43:856 (1) - maybe have it like this

:arrow: fixed
03:12:356 (1) - ^
(did you just copy a part of the song and flipped it ? xD)
:arrow: fixed
04:10:856 (1) - dont think NC is needed
:arrow: fixed
04:17:548 (1) - ^
:arrow: fixed
04:17:779 (1) - ^
:arrow: fixed
04:18:241 (1) - ^
:arrow: fixed
so many NC's at the end lol

Hard

beginning has too many NC
:arrow: I'm really love a map which has many new combos, and it was ranked. In addition, that map has highly rating. So, maintenance of the original condition. sorry(´;ω;`)
00:14:548 (1,2,1) - arrangement is confusing
:arrow: fixed
00:28:856 (3,4,5,6,7) - i think its too hard for hard >_>
:arrow: fixed
00:28:856 (3) - move to x272 y204 or something close to that
:arrow: fixed
00:42:933 (1,1,1,1,1,1,1) - again so many NC, also i dont know why there is a space here
when the rhythm is consistent? it can get really confusing
:arrow: The suggestion of NC, according to above. And about arrangement, I think players are not confusing here. So, same as about NC.
00:57:702 (1) - ^
:arrow: ^
01:30:702 (1) - ^
:arrow: ^
01:34:394 (1) - ^
:arrow: ^
02:12:010 (1) - ^
:arrow: ^
yeah..ill stop mentioning these ><''
01:16:625 (1,2,3,4,5) - confusing 'jumps' dont stack the notes
:arrow: fixed
01:37:164 (1) - woah okay the spacing here is just way too off xD try keeping it even, you most likely did it on purpose but its still pretty confusing to play
:arrow: fixed
02:09:471 (1) - i think you should only cross over sliders when the one crossing over is longer, idk if that makes sense lol
:arrow: fixed
02:18:702 (1) - the stacking of the notes makes the jump unclear
:arrow: not fixed
02:57:471 (1,2,3,4) - i think you should use DS for these
:arrow: fixed

i think the main problem in this level is the spacing , since at times you arrange them in such a way that its hard to tell wether its a 1/2,1/4,1/3 etc// but other than that its all good


thats all, hoped that helped >< and good luck with your beatmap


Thank you for modding!!
RandF
こんにちは~
M4Mいかがでしょう?
my map :arrow: https://osu.ppy.sh/s/172312

[General]
  1. tags: 慣習だと思いますが、原曲でなければtagに"zun"は入れないようです。"東方"もtagであまり見ないです
  2. tagにアルバム名入れてはどうでしょう? :arrow: 桜華結界 -perfect cherry blossom-
  3. hitsound: たとえば01:02:548- のカン!って音はかなり頻繁に出てきますが、これはhitsoundでfollowすると面白いと思います。できればcustom hitsoundを追加するのが良いかも。こんなのとか :arrow: http://puu.sh/agBbi/661507bf2d.wav
  4. softhitsoundで50%以下のvolumeの所は小さすぎると思いました
  5. kiai-taimeはサビで統一した方が良いと思います。
    00:29:779 ~ 00:59:317
    01:58:394 ~ 02:27:933
    03:56:548 ~ 04:11:317
[Easy]
  1. 00:38:548- clap
  2. 00:42:702 (3,4) - blanketをきっちりと。これのように :arrow: 04:09:471 (2,3) -
  3. 02:11:317 (3,4) - ^
  4. 00:45:933- clap
  5. 00:53:317- ^
  6. 01:36:241 (1,2) - avoid overlap
  7. 01:56:548 (1,1) - ^
  8. 03:04:856 (1,2) - ^
  9. 01:59:779- clap
  10. 02:07:164- ^
  11. 02:14:548- ^
  12. 02:21:933- ^
  13. 02:38:548- ここにclapをつけられるpatternが良いと思います。
  14. 03:12:241 (1) - end at 03:14:087- 短すぎて難しいと思います
  15. 03:44:652~ easy-diffでSV変更はやめたほうが良いです。
  16. 03:41:087~03:51:010- hitsond volumeが小さすぎると思います。
[Normal]
  1. 00:29:317 (4,1) - このoverlapは避けた方が良いと思います。flowも良くないですし。
  2. 00:37:164~00:39:471- slider-endにclap付けた方が良いと思います。この後のpatternもそうですが、clapはある程度規則的な間隔でつけた方がrhythmが取りやすいです。
  3. 00:43:625 (2) - 2回以上reverseするsliderはrhythmが取りにくいです。このように、いろんな長さのsliderの間には入れない方が良いと思います。
  4. 00:58:394 (2) - ^
  5. 02:12:240 (2) - ^
  6. 02:27:009 (2) - ^
  7. 03:55:625 (2) - ^
  8. 01:01:164 (4,2) - stackずれてるかな
  9. 01:16:625 (1,2) - このoverlapはやめた方がよいです。DSも狂いますし
  10. 01:25:856 (1) - end at 01:26:54- それから、SVは変えない方が良いと思います
  11. 01:28:394 (4) - sliderをお勧めします。
  12. 02:57:010 (4) - ^
  13. 01:43:164 (4,5) - 位置逆の方が好きです
  14. 02:54:471 (1) - ここもSVを変えない方が良いです。そして、end at 02:55:164
  15. 03:03:010 (3) - playfieldからはみ出してます。確かunrankedだったような・・・
  16. 03:12:471 (1) - end at 03:14:087
  17. 03:49:164 (1,2) - 対称的なsliderにした方がgood
  18. 04:10:394 (2,3) - あまり良くないflowかも。
[Hard]
  1. 00:11:317~00:14:894- 最後の方が詰まってて見え難いので、SVを変えるならだんだん早くするだけの方が良い気がします。それと、1つずつNCつけるのはplayし難いので良くないです。
  2. 00:40:394 (6,1) - このoverlapは見難いです。
  3. 01:10:164 (5,1) - stackずれてると思います
  4. 01:28:394 (1) - reverse1つ余計では?
  5. 02:57:010 (1) - ^
  6. 03:12:471 (1) - end at 03:14:087
clapをもっと使ってあげると良さそうな気がします。手拍子の音に抵抗あればカスタムで何か入れてもいいかもです。
~Good Luck~
Topic Starter
PEPOTTI

RandomEffect wrote:

こんにちは~
M4Mいかがでしょう?
my map :arrow: https://osu.ppy.sh/s/172312

[General]
  1. tags: 慣習だと思いますが、原曲でなければtagに"zun"は入れないようです。"東方"もtagであまり見ないです
    :arrow: fixed
  2. tagにアルバム名入れてはどうでしょう? :arrow: 桜華結界 -perfect cherry blossom-
    :arrow: fixed
  3. hitsound: たとえば01:02:548- のカン!って音はかなり頻繁に出てきますが、これはhitsoundでfollowすると面白いと思います。できればcustom hitsoundを追加するのが良いかも。こんなのとか :arrow: http://puu.sh/agBbi/661507bf2d.wav
    :arrow: accepted custom使ったことなかったのですが、これは良いですね!
  4. softhitsoundで50%以下のvolumeの所は小さすぎると思いました
  5. kiai-taimeはサビで統一した方が良いと思います。
    00:29:779 ~ 00:59:317
    01:58:394 ~ 02:27:933
    03:56:548 ~ 04:11:317
    :arrow: fixed
[Easy]
  1. 00:38:548- clap
    :arrow: fixed
  2. 00:42:702 (3,4) - blanketをきっちりと。これのように :arrow: 04:09:471 (2,3) -
    :arrow: fixed
  3. 02:11:317 (3,4) - ^
    :arrow: fixed
  4. 00:45:933- clap
    :arrow: fixed
  5. 00:53:317- ^
    :arrow: fixed
  6. 01:36:241 (1,2) - avoid overlap
    :arrow: fixed
  7. 01:56:548 (1,1) - ^
    :arrow: not fixed
  8. 03:04:856 (1,2) - ^
    :arrow: fixed
  9. 01:59:779- clap
    :arrow: fixed
  10. 02:07:164- ^
    :arrow: fixed
  11. 02:14:548- ^
    :arrow: fixed
  12. 02:21:933- ^
    :arrow: fixed
  13. 02:38:548- ここにclapをつけられるpatternが良いと思います。
    :arrow: fixed
  14. 03:12:241 (1) - end at 03:14:087- 短すぎて難しいと思います
    :arrow: fixed
  15. 03:44:652~ easy-diffでSV変更はやめたほうが良いです。
    :arrow: fixed
  16. 03:41:087~03:51:010- hitsond volumeが小さすぎると思います。
    :arrow: fixed
[Normal]
  1. 00:29:317 (4,1) - このoverlapは避けた方が良いと思います。flowも良くないですし。
    :arrow: not fixed
  2. 00:37:164~00:39:471- slider-endにclap付けた方が良いと思います。この後のpatternもそうですが、clapはある程度規則的な間隔でつけた方がrhythmが取りやすいです。
    :arrow: fixed
  3. 00:43:625 (2) - 2回以上reverseするsliderはrhythmが取りにくいです。このように、いろんな長さのsliderの間には入れない方が良いと思います。
    :arrow: fixed
  4. 00:58:394 (2) - ^
    :arrow: fixed
  5. 02:12:240 (2) - ^
    :arrow: fixed
  6. 02:27:009 (2) - ^
    :arrow: fixed
  7. 03:55:625 (2) - ^
    :arrow: fixed
  8. 01:01:164 (4,2) - stackずれてるかな
    :arrow: fixed
  9. 01:16:625 (1,2) - このoverlapはやめた方がよいです。DSも狂いますし
    :arrow: fixed
  10. 01:25:856 (1) - end at 01:26:54- それから、SVは変えない方が良いと思います
    :arrow: fixed
  11. 01:28:394 (4) - sliderをお勧めします。

    :arrow: fixed
  12. 02:57:010 (4) - ^
    :arrow: fixed
  13. 01:43:164 (4,5) - 位置逆の方が好きです
    :arrow: fixed
  14. 02:54:471 (1) - ここもSVを変えない方が良いです。そして、end at 02:55:164
    :arrow: fixed
  15. 03:03:010 (3) - playfieldからはみ出してます。確かunrankedだったような・・・
    :arrow: fixed
  16. 03:12:471 (1) - end at 03:14:087
    :arrow: not fixed
  17. 03:49:164 (1,2) - 対称的なsliderにした方がgood
    :arrow: fixed
  18. 04:10:394 (2,3) - あまり良くないflowかも。
    :arrow: not fixed
[Hard]
  1. 00:11:317~00:14:894- 最後の方が詰まってて見え難いので、SVを変えるならだんだん早くするだけの方が良い気がします。それと、1つずつNCつけるのはplayし難いので良くないです。
    :arrow: SV変更しました。色は保留で
  2. 00:40:394 (6,1) - このoverlapは見難いです。
    :arrow: 意図的にしたのでとりあえず保留で
  3. 01:10:164 (5,1) - stackずれてると思います
    :arrow: fixed
  4. 01:28:394 (1) - reverse1つ余計では?

    :arrow: fixed
  5. 02:57:010 (1) - ^
    :arrow: fixed
  6. 03:12:471 (1) - end at 03:14:087
    :arrow: not fixed
clapをもっと使ってあげると良さそうな気がします。手拍子の音に抵抗あればカスタムで何か入れてもいいかもです。
:arrow: clap追加しましたカスタムもこの曲にぴったりで助かりました~
~Good Luck~


Thank you for modding!! ありがとうございました
The Girls
Hello~ its Nanya from #modreq

[Easy]
03:49:164 (1, 2) - General feel of the song seems bubbly and the synth vocals are very warm. I suggest changing some of the longer linear sliders to curve sliders.

[Normal]
00:19:394 (3) - Blanket around 1. You probably want to change your Slider 1 to be congruent to Slider 3.
01:13:510 (2) - Blanket more. The ends of the slider shouldn't been inside the hit circle splash.

01:18:471 (2) - I don't think that the double curved sliders help with the circle flow you are going for. Maybe try a different shape or move Slider 2 down a little. Or you can do something like this...?

02:12:702 (3) - Move it down a little. As it is now, it sticks out a little too much. Move just a tad closer would help the flow of the song.
02:53:779 (4) - Try this shape? For better flow.

03:31:394 (2) - Blanket around 1.
03:41:317 - 03:52:856 - Maybe you did this intentionally, but DS change was drastic enough for it to throw people of if you want this to be a "Normal" difficulty.

[Hard]
00:15:933 (3) - Ctrl + G for better circular flow.
00:35:317 - I feel like this pattern, no matter how pretty it looks, acts in a very counter-intuitive manner. Like you have it scientifically in patterns, but during test mode, it just felt awkward. Please consider remapping these combos. I have listed two suggestions for you. Try them out.
The overlaps help with the ordering of the circles.
You stay true to the two-circle patterns but increase the jump for difficulty.
00:42:817 - Not sure about these single combo hit circles. For Hard level, it would really inflate the HP drain.
00:51:010 (1, 2, 1, 2) - Again, I understand you are trying to place the hit circles on stacks but you sacrifice clarity and flow. Even if its hard difficulty, a pattern makes the game more enjoyable and fun yet still challenging. Ultimately I think, you stacked on the wrong notes. Try this for better flow!

01:07:394 (1) - Straighten. Personal preference i guess. The benefits are you get to stack and it increases clarity. The reverse sliders are linear while the singular sliders are curves, it helps compartmentalize a little and establish a good pattern. But that's just me


I ran outta time :O The song is so longgg sorry


Keep up the good work. Good luck on getting it ranked :)













[Hard]
Topic Starter
PEPOTTI

The Girls wrote:

Hello~ its Nanya from #modreq

[Easy]
03:49:164 (1, 2) - General feel of the song seems bubbly and the synth vocals are very warm. I suggest changing some of the longer linear sliders to curve sliders.
:arrow: fixed

[Normal]
00:19:394 (3) - Blanket around 1. You probably want to change your Slider 1 to be congruent to Slider 3.
:arrow: not fixed
01:13:510 (2) - Blanket more. The ends of the slider shouldn't been inside the hit circle splash.
:arrow: not fixed

01:18:471 (2) - I don't think that the double curved sliders help with the circle flow you are going for. Maybe try a different shape or move Slider 2 down a little. Or you can do something like this...?

:arrow: fixed
02:12:702 (3) - Move it down a little. As it is now, it sticks out a little too much. Move just a tad closer would help the flow of the song.
:arrow: fixed
02:53:779 (4) - Try this shape? For better flow.

:arrow: fixed
03:31:394 (2) - Blanket around 1.
:arrow: not fixed
03:41:317 - 03:52:856 - Maybe you did this intentionally, but DS change was drastic enough for it to throw people of if you want this to be a "Normal" difficulty.
:arrow: If many modders say such suggestions, I'll fixing.

[Hard]
00:15:933 (3) - Ctrl + G for better circular flow.
:arrow: fixed
00:35:317 - I feel like this pattern, no matter how pretty it looks, acts in a very counter-intuitive manner. Like you have it scientifically in patterns, but during test mode, it just felt awkward. Please consider remapping these combos. I have listed two suggestions for you. Try them out.
The overlaps help with the ordering of the circles.
You stay true to the two-circle patterns but increase the jump for difficulty.
:arrow: fixed
00:42:817 - Not sure about these single combo hit circles. For Hard level, it would really inflate the HP drain.
as
:arrow: not fixed
00:51:010 (1, 2, 1, 2) - Again, I understand you are trying to place the hit circles on stacks but you sacrifice clarity and flow. Even if its hard difficulty, a pattern makes the game more enjoyable and fun yet still challenging. Ultimately I think, you stacked on the wrong notes. Try this for better flow!

:arrow: fixed
01:07:394 (1) - Straighten. Personal preference i guess. The benefits are you get to stack and it increases clarity. The reverse sliders are linear while the singular sliders are curves, it helps compartmentalize a little and establish a good pattern. But that's just me

:arrow: fixed

I ran outta time :O The song is so longgg sorry


Keep up the good work. Good luck on getting it ranked :)













[Hard]


Thank you for modding!!
Phish_old
hi there.
from #modreqs
just some suggestions (!)

[Easy]
01:43:625 (1) - to me it sounds better when you end the spinner at 01:45:241 - or even 01:45:010 -
02:31:164 - something is missing here, see 02:38:548 (4)
02:36:241 (2) - transform this into a slider so 02:36:702 - doesn't feel weird
02:57:471 (1,2,3,1,2,3,1,2,3) - i guess i get why you added all those claps, but imo it's unfitting
03:48:241 (4) - put a finish sound here and remove the one from 03:49:164 (1) -
04:24:241 (1,2,3,1) - a spinner would do well here (remember, just a suggestion)

[Normal]
00:44:548 (1) - bend that upwards for playflow and beauty ( 02:13:163 (1) - bend that downwards)
00:51:010 (5) - circle instead of slider?
00:57:702 (1,2,3) - chain is ok but you could make it more beautiful
SPOILER

magic!
03:08:087 (6) - why is there a circle while you don't fill places like 02:44:317 - or 02:46:164 - :c
03:55:625 (2) - this whole pattern is a little bit hard for a normal diff, atleast get rid of the hiding sliderend
04:00:933 (2) - slider should start at 04:01:164 - and a circle at 04:00:933 -

[Hard]
00:43:394 (1,1) - i don't get it, neither the melody nor the lyrics allow that
00:58:164 (1,1) - here the melody and the pattern actually go together somehow, but i still don't like that space
02:12:010 (1,1) - ^ (when i saw that this pattern repeats itself over and over again throughout the beatmap, i gotta admit that players will not be confused when they understood the pattern once, so i will not continue pointing out the spacing issue at these parts. if you change it or not is your choice.)
01:05:317 (3) - you could shape that slider so it looks more like the continuation of 01:04:856 (2) - that slider (see the pic in <Normal>, just looks a bit better and isn't hard to fix)
01:43:625 - spinner could start here, really just a matter of taste
02:01:625 (5,1) - i would stack that o.o
02:09:010 (6,1,2) - weird overlap and directions of the sliders
02:16:394 (6,1) - that really tiny spacing between objects that are far apart in time might be fitting in some situations, i know, but imo not here. Generally not in Hard diffs.
03:52:394 (2,1) - ^
03:40:856 (3,4,1) - in this case i like the tiny spacing c:
04:00:702 (3,4) - spacing
04:01:856 (1,2,3,1,2,1,2,1,2,1) - very brave pattern for Hard, but i like it!
04:06:702 (5,1) - tiny space plus kickslider are unfitting


Sorry, i didn't pay too much attention to hitsounding in the Hard diff, but i really like your Hard. Good luck with your map!
Topic Starter
PEPOTTI

Phish wrote:

hi there.
from #modreqs
just some suggestions (!)

[Easy]
01:43:625 (1) - to me it sounds better when you end the spinner at 01:45:241 - or even 01:45:010 -
:arrow: not fixed
02:31:164 - something is missing here, see 02:38:548 (4)
:arrow: not fixed. I know missing, but too difficult for this diff
02:36:241 (2) - transform this into a slider so 02:36:702 - doesn't feel weird
:arrow: ^
02:57:471 (1,2,3,1,2,3,1,2,3) - i guess i get why you added all those claps, but imo it's unfitting
:arrow: I put hitsounds same as Normal and Hard. but it feel little clamorous, so I'll fixed if many modders say same suggestion.
03:48:241 (4) - put a finish sound here and remove the one from 03:49:164 (1) -
:arrow: not fixed
04:24:241 (1,2,3,1) - a spinner would do well here (remember, just a suggestion)
:arrow: I will defer this suggestion.

[Normal]
00:44:548 (1) - bend that upwards for playflow and beauty ( 02:13:163 (1) - bend that downwards)
:arrow: fixed
00:51:010 (5) - circle instead of slider?
:arrow: fixed
00:57:702 (1,2,3) - chain is ok but you could make it more beautiful
SPOILER

magic!
:arrow: fixed
03:08:087 (6) - why is there a circle while you don't fill places like 02:44:317 - or 02:46:164 - :c
:arrow: not fixed
03:55:625 (2) - this whole pattern is a little bit hard for a normal diff, atleast get rid of the hiding sliderend
:arrow: fixed
04:00:933 (2) - slider should start at 04:01:164 - and a circle at 04:00:933 -
:arrow: fixed

[Hard]
00:43:394 (1,1) - i don't get it, neither the melody nor the lyrics allow that
:arrow: I will defer this suggestion.
00:58:164 (1,1) - here the melody and the pattern actually go together somehow, but i still don't like that space
:arrow: ^
02:12:010 (1,1) - ^ (when i saw that this pattern repeats itself over and over again throughout the beatmap, i gotta admit that players will not be confused when they understood the pattern once, so i will not continue pointing out the spacing issue at these parts. if you change it or not is your choice.)
:arrow: ^
01:05:317 (3) - you could shape that slider so it looks more like the continuation of 01:04:856 (2) - that slider (see the pic in <Normal>, just looks a bit better and isn't hard to fix)
:arrow: fixed
01:43:625 - spinner could start here, really just a matter of taste
:arrow: not fixed. I think both are fine.
02:01:625 (5,1) - i would stack that o.o
:arrow: I'll fixed if many modders say same suggestion.
02:09:010 (6,1,2) - weird overlap and directions of the sliders
:arrow: fixed
02:16:394 (6,1) - that really tiny spacing between objects that are far apart in time might be fitting in some situations, i know, but imo not here. Generally not in Hard diffs.
:arrow: I'll fixed if many modders say same suggestion.
03:52:394 (2,1) - ^
:arrow: ^
03:40:856 (3,4,1) - in this case i like the tiny spacing c:
:arrow: fixed
04:00:702 (3,4) - spacing
:arrow: not fixed. I think it's no problem.
04:01:856 (1,2,3,1,2,1,2,1,2,1) - very brave pattern for Hard, but i like it!
:arrow: (`・ω・´) maybe It's no problem maybe..
04:06:702 (5,1) - tiny space plus kickslider are unfitting
:arrow: I'll fixed if many modders say same suggestion.

Sorry, i didn't pay too much attention to hitsounding in the Hard diff, but i really like your Hard. Good luck with your map!


Thank you for modding!!
P o M u T a
こんにちは #modreqs
M4Mお願いしても良いですか?http://osu.ppy.sh/s/199244 ゲストは英語でお願いします。

全て提案ですので気に入らないのは無視してくださっておkです。少しでもお役に立てればと思います。

[General]
  1. 03:14:087 - こんな感じにbreakちょっと弄って見ません?雰囲気がよりマッチしますよ。全難易度に言えることなのでチェックしてみてください。
[Easy]
  1. 00:50:087 (2) - ここだけspacingが1.2になってます。得に理由が無ければ統一すべきだと思います。(x:352 y:316)などに置いてみるといいです。
  2. 00:57:933 (4) - カンッって音鳴ってるんでスライダーの尻尾にclap入れても良いと思います。
  3. 01:05:779 (5) - スライダーリバースのfinishですが得にシンバルの音が目立って聴こえて無いので不必要かと思いました。clapとfinishが混ざってるのも雑音にしか聴こえない場合が多いので、強いこだわりが無い場合基本お勧めしません。
  4. 01:21:241 - 本来この時間に合わせなければならない緑線が01:21:239 - ここに来ておりunsnap状態となってます。
  5. 01:12:241 (1,2,1) - ただ横に真っすぐ並べる配置は適当感を生みだす可能性もあるのでこういう感じなのをお勧めします。http://osu.ppy.sh/ss/1946009
  6. 02:18:702 (2) - これもspacing1.00に。
  7. 02:49:164 (2) - スライダーの尻尾のfinish要らないかなと思いました。02:50:087 (1) - ここでのfinishを強調する為でもあります。
  8. 03:52:856 (1,2) - 両方のスライダーを同じ形にした方がより奇麗に見えます。
  9. 03:56:548 (1) - clapを尻尾に追加。
  10. 04:03:933 (1) - ^
  11. 04:25:625 (3) - clapも入れるとより良いかなぁと思いました。

    コメント:サッとみた感じ2回目のkiaitimeは1回目のコピペみたいですね。僕は好みませんが一応ランクには値します。譜面自体は固まってて良い感じです。
[Normal]
  1. 00:29:779 (1,2) - 1個前の(4)と重なってるのが、低難易度としてはお勧め出来ません。しかし直すのも大変だと思うんでスルーしてもらって結構です。
  2. 00:29:779 (1) - clapを尻尾に。最初のスライダーだけ何故付けて居ないのか、故意だと言うことは承知、でも付けた方が良いかなと思いました。
  3. 00:37:164 (1) - ^
  4. 00:44:548 (1) - ^
  5. 00:51:933 (1) - ^
  6. 01:06:241 (4) - finish消す
  7. 01:11:087 (5,2) - 同じ位置では無いのが見栄えよろしくございません。
  8. 01:28:394 (4,1) - ここちょっとややこしいリズムなんで1.00jのスペーシングに固定してあげた方が読みやすいです。
  9. 01:58:394 (1,2) - 最初のmodと同じ。2回目のkiaitimeもコピペだと思うんで1回目の指摘と照らし合わせて見てください。
  10. 03:00:241 (5) - 尻尾のfinish削除。
  11. 03:08:087 (6) - finish ^
  12. 03:56:548 (1) - 尻尾にclap
  13. 04:03:933 (1) - ^

    コメント:特に気になった問題点はありませんでした。
[Hard]

  • finishに関しては他のdiffと同じなのであえてskipします。
  1. 00:23:433 (6,7) - 音楽と合ってると思わなかったのでwhistle削除してもいいかと。
  2. 00:25:279 (4,5) - ^
  3. 00:27:125 (4,5) - ^
  4. 00:28:971 (4,5,6) - ここもwhistle要らないなとは思いました。ただドラムフォローしてるなら分かる気もします。
  5. 00:29:779 (1) - 尻尾にclap.
  6. 00:37:164 (1) - ^
  7. 00:44:548 (1) - ^
  8. 00:51:933 (1) - ^
  9. 00:58:856 (1) - clap?
  10. 2回目のkiaitimeも1回目と言いたい事は同じなので参照してください。
  11. 03:56:548 (1) - 尻尾にclap
  12. 03:57:471 (2) - x:172 y:340では無いでしょうか?symmetryを完全に。
  13. 04:03:933 (1) - ^
  14. 04:07:164 (1) - 僕の耳が正しければ1/6のbeatはこのパートに音楽として存在してない気がするので、ここでこのスライダーは場違いかなと感じました。vocalの音をキックスライダーだったり連打で表現するのは間違ってるかと、僕の考えです。
  15. 04:18:241 (1) - clap?
  16. 04:25:625 (1) - ^

    コメント:やり応えのある難易度です :)
東方アレンジはあまり聴かないですが、この曲は良いですね。
ランクド目指して頑張ってください~。
Topic Starter
PEPOTTI

P o M u T a wrote:

こんにちは #modreqs
M4Mお願いしても良いですか?http://osu.ppy.sh/s/199244 ゲストは英語でお願いします。

全て提案ですので気に入らないのは無視してくださっておkです。少しでもお役に立てればと思います。

[General]
  1. 03:14:087 - こんな感じにbreakちょっと弄って見ません?雰囲気がよりマッチしますよ。全難易度に言えることなのでチェックしてみてください。
:arrow: fixed とてもいい感じです!

[Easy]
  1. 00:50:087 (2) - ここだけspacingが1.2になってます。得に理由が無ければ統一すべきだと思います。(x:352 y:316)などに置いてみるといいです。
    :arrow: fixed
  2. 00:57:933 (4) - カンッって音鳴ってるんでスライダーの尻尾にclap入れても良いと思います。
    :arrow: fixed
  3. 01:05:779 (5) - スライダーリバースのfinishですが得にシンバルの音が目立って聴こえて無いので不必要かと思いました。clapとfinishが混ざってるのも雑音にしか聴こえない場合が多いので、強いこだわりが無い場合基本お勧めしません。
    :arrow: fixed
  4. 01:21:241 - 本来この時間に合わせなければならない緑線が01:21:239 - ここに来ておりunsnap状態となってます。
    :arrow: fixed
  5. 01:12:241 (1,2,1) - ただ横に真っすぐ並べる配置は適当感を生みだす可能性もあるのでこういう感じなのをお勧めします。http://osu.ppy.sh/ss/1946009
    :arrow: fixed
  6. 02:18:702 (2) - これもspacing1.00に。
    :arrow: fixed
  7. 02:49:164 (2) - スライダーの尻尾のfinish要らないかなと思いました。02:50:087 (1) - ここでのfinishを強調する為でもあります。
    :arrow: fixed
  8. 03:52:856 (1,2) - 両方のスライダーを同じ形にした方がより奇麗に見えます。
    :arrow: fixed
  9. 03:56:548 (1) - clapを尻尾に追加。
    :arrow: fixed
  10. 04:03:933 (1) - ^
    :arrow: fixed
  11. 04:25:625 (3) - clapも入れるとより良いかなぁと思いました。
    :arrow: fixed

    コメント:サッとみた感じ2回目のkiaitimeは1回目のコピペみたいですね。僕は好みませんが一応ランクには値します。譜面自体は固まってて良い感じです。
[Normal]
  1. 00:29:779 (1,2) - 1個前の(4)と重なってるのが、低難易度としてはお勧め出来ません。しかし直すのも大変だと思うんでスルーしてもらって結構です。
    :arrow: not fixed
  2. 00:29:779 (1) - clapを尻尾に。最初のスライダーだけ何故付けて居ないのか、故意だと言うことは承知、でも付けた方が良いかなと思いました。
    :arrow: fixed 少しうるさすぎるような気がしたのでどの難易度でも最初のとこだけつけていませんでしたが、すべて修正しました。
  3. 00:37:164 (1) - ^
    :arrow: fixed
  4. 00:44:548 (1) - ^
    :arrow: fixed
  5. 00:51:933 (1) - ^
    :arrow: fixed
  6. 01:06:241 (4) - finish消す
    :arrow: fixed
  7. 01:11:087 (5,2) - 同じ位置では無いのが見栄えよろしくございません。
    :arrow: fixed
  8. 01:28:394 (4,1) - ここちょっとややこしいリズムなんで1.00jのスペーシングに固定してあげた方が読みやすいです。
    :arrow: fixed
  9. 01:58:394 (1,2) - 最初のmodと同じ。2回目のkiaitimeもコピペだと思うんで1回目の指摘と照らし合わせて見てください。
    :arrow: fixed
  10. 03:00:241 (5) - 尻尾のfinish削除。
    :arrow: fixed
  11. 03:08:087 (6) - finish ^
    :arrow: fixed
  12. 03:56:548 (1) - 尻尾にclap
    :arrow: fixed
  13. 04:03:933 (1) - ^
    :arrow: fixed

    コメント:特に気になった問題点はありませんでした。
[Hard]

  • finishに関しては他のdiffと同じなのであえてskipします。
  1. 00:23:433 (6,7) - 音楽と合ってると思わなかったのでwhistle削除してもいいかと。
    :arrow: fixed
  2. 00:25:279 (4,5) - ^
    :arrow: fixed
  3. 00:27:125 (4,5) - ^
    :arrow: fixed
  4. 00:28:971 (4,5,6) - ここもwhistle要らないなとは思いました。ただドラムフォローしてるなら分かる気もします。
    :arrow: fixed
  5. 00:29:779 (1) - 尻尾にclap.
    :arrow: fixed
  6. 00:37:164 (1) - ^
    :arrow: fixed
  7. 00:44:548 (1) - ^
    :arrow: fixed
  8. 00:51:933 (1) - ^
    :arrow: fixed
  9. 00:58:856 (1) - clap?
    :arrow: fixed
  10. 2回目のkiaitimeも1回目と言いたい事は同じなので参照してください。
    :arrow: fixed
  11. 03:56:548 (1) - 尻尾にclap
    :arrow: fixed
  12. 03:57:471 (2) - x:172 y:340では無いでしょうか?symmetryを完全に。
    :arrow: fixed おっと何故かずれてました。細かいところまでありがとうございます!
  13. 04:03:933 (1) - ^
    :arrow: fixed
  14. 04:07:164 (1) - 僕の耳が正しければ1/6のbeatはこのパートに音楽として存在してない気がするので、ここでこのスライダーは場違いかなと感じました。vocalの音をキックスライダーだったり連打で表現するのは間違ってるかと、僕の考えです。
    :arrow: fixed
  15. 04:18:241 (1) - clap?
    :arrow: not fixed
  16. 04:25:625 (1) - ^
    :arrow: fixed

    コメント:やり応えのある難易度です :)
東方アレンジはあまり聴かないですが、この曲は良いですね。
ランクド目指して頑張ってください~。


Thank you for modding!! ありがとうございました
Satellite
[Easy]
  1. 00:42:702 (3,4) - DSが崩れています、確認して修正してください
  2. 01:07:625 (1,2) - こちらも同様に崩れているので、修正してください
  3. 01:14:087 (3,1) - ^
  4. 01:19:625 (1,2) - ^ これ以降指摘はしないので一度全て(例えば 02:05:779 (1,2) - 対照配置にするためにDSが崩れている等)確認してみてください。 1.00で統一するのであれば0.98~1.02あたりが最低でもあわせて欲しいです
  5. 01:36:241 (1,2,3) - 流れとして少しやりづらいと思うのでこのような形に変更してみませんか?
  6. 01:42:702 (3) - add Finish. いれたほうが合うと思います、一度試してみてください
  7. 01:56:548 (1,1) - 終点がどんな形であれ、被らないほうがいいです、手前の1を動かして違った形にしてください。
  8. 01:58:394 - ~ 02:27:471 - 一番の気合の反転させただけの手抜き配置なのであまり面白みがないです、Remapして欲しいところ・・・
  9. 02:43:625 - ~反転させているだけなので指摘なしです、Remapして欲しいところ・・・
  10. 03:56:548 - ここからDS1.1になってます、1.0で統一してください
  11. 04:09:010 - add note. リズム的にノーツがあったほうが叩きやすいです
Need more work

[Normal]
  1. 00:59:779 - add note. 次のスライダーがOnbeatから始まるのでリズムがつかみづらいです
  2. 01:02:548 (2) - overlapっぽいのはNormalではいれないほうがいいです、違う形にしてください
  3. 01:07:394 (1,2) - DSを確認してください
  4. 01:12:933 (2) - 実際にプレイしてみても初見だと見づらい可能性があるので重ねないでください
  5. 01:16:625 (1,2) - Onbeatから始まるこの2つのスライダーに違和感があります、以下のような音取りで配置しなおしてみてください
  6. 01:20:087 (2,3) - この2箇所のFinishは必要ですか?
  7. 01:28:164 - add note. あまり次のnoteへの間隔が離れすぎるとプレイしづらくなります、一定のリズムを保つためにここにnoteをいれてください。
  8. 01:42:702 (4) - add Finish. ここにどうでしょう?裏にそれらしい音はあります。
  9. 01:58:394 - ~ 反転させているだけなのでノーコメント。作り直しをお願いしたい
  10. 02:27:471 (3,1) - Normalでこのような形は好ましくないです、違った形にしてください
  11. 02:43:164 - 前と同じ理由で add note
  12. 03:11:317 (4) - 前と同じ理由で add Finish
  13. 03:54:933 (1) - リバースは完全に見える状態が好ましいです、違った形に変更してください
  14. 03:54:933 (1,2,3,1) - ここ一体がかなり窮屈になっているので、違った形に変更するのが好ましいです
  15. 04:09:471 (4,1) - スタックさせないほうがいいです、見づらいので
need more work

とりあえずEasy Normalを見ましたが、改善点がまだまだあるので、あと5個くらいEasy Normal Hard全て貰ってください
また反転させているだけのEasy Normalは非常に退屈なdiffに仕上がっているので、作りなさないのであれば片方消したほうが好ましいように思えました。

がんばってください
Topic Starter
PEPOTTI

Satellite wrote:

[Easy]
  1. 00:42:702 (3,4) - DSが崩れています、確認して修正してください
    :arrow: fixed
  2. 01:07:625 (1,2) - こちらも同様に崩れているので、修正してください
    :arrow: fixed
  3. 01:14:087 (3,1) - ^
    :arrow: fixed
  4. 01:19:625 (1,2) - ^ これ以降指摘はしないので一度全て(例えば 02:05:779 (1,2) - 対照配置にするためにDSが崩れている等)確認してみてください。 1.00で統一するのであれば0.98~1.02あたりが最低でもあわせて欲しいです
    :arrow: fixed
  5. 01:36:241 (1,2,3) - 流れとして少しやりづらいと思うのでこのような形に変更してみませんか?
    :arrow: fixed
  6. 01:42:702 (3) - add Finish. いれたほうが合うと思います、一度試してみてください
    :arrow: fixed
  7. 01:56:548 (1,1) - 終点がどんな形であれ、被らないほうがいいです、手前の1を動かして違った形にしてください。
    :arrow: fixed
  8. 01:58:394 - ~ 02:27:471 - 一番の気合の反転させただけの手抜き配置なのであまり面白みがないです、Remapして欲しいところ・・・
    :arrow: fixed
  9. 02:43:625 - ~反転させているだけなので指摘なしです、Remapして欲しいところ・・・
    :arrow: fixed
  10. 03:56:548 - ここからDS1.1になってます、1.0で統一してください
    :arrow: fixed
  11. 04:09:010 - add note. リズム的にノーツがあったほうが叩きやすいです
    :arrow: fixed
Need more work

[Normal]
  1. 00:59:779 - add note. 次のスライダーがOnbeatから始まるのでリズムがつかみづらいです
    :arrow: fixed
  2. 01:02:548 (2) - overlapっぽいのはNormalではいれないほうがいいです、違う形にしてください
    :arrow: fixed
  3. 01:07:394 (1,2) - DSを確認してください
    :arrow: fixed
  4. 01:12:933 (2) - 実際にプレイしてみても初見だと見づらい可能性があるので重ねないでください
    :arrow: fixed
  5. 01:16:625 (1,2) - Onbeatから始まるこの2つのスライダーに違和感があります、以下のような音取りで配置しなおしてみてください

    :arrow: fixed
  6. 01:20:087 (2,3) - この2箇所のFinishは必要ですか?
    :arrow: 2の方のfinishを全難易度で消去しました。3は必要だと思ったのでそのままにしてありますが、音量を少し下げました
  7. 01:28:164 - add note. あまり次のnoteへの間隔が離れすぎるとプレイしづらくなります、一定のリズムを保つためにここにnoteをいれてください。
    :arrow: fixed
  8. 01:42:702 (4) - add Finish. ここにどうでしょう?裏にそれらしい音はあります。
    :arrow: fixed
  9. 01:58:394 - ~ 反転させているだけなのでノーコメント。作り直しをお願いしたい
    :arrow: fixed
  10. 02:27:471 (3,1) - Normalでこのような形は好ましくないです、違った形にしてください
    :arrow: fixed
  11. 02:43:164 - 前と同じ理由で add note
    :arrow: fixed
  12. 03:11:317 (4) - 前と同じ理由で add Finish
    :arrow: fixed
  13. 03:54:933 (1) - リバースは完全に見える状態が好ましいです、違った形に変更してください
    :arrow: fixed
  14. 03:54:933 (1,2,3,1) - ここ一体がかなり窮屈になっているので、違った形に変更するのが好ましいです
    :arrow: fixed
  15. 04:09:471 (4,1) - スタックさせないほうがいいです、見づらいので
    :arrow: fixed
need more work

とりあえずEasy Normalを見ましたが、改善点がまだまだあるので、あと5個くらいEasy Normal Hard全て貰ってください
また反転させているだけのEasy Normalは非常に退屈なdiffに仕上がっているので、作りなさないのであれば片方消したほうが好ましいように思えました。

がんばってください


Thank you for modding!! ありがとうございました
Bl4ckk
First of my new queue! Let's start:P
Easy
General: I think that it's better with Ar-1 and Od+1 :P
02:18:702 (2) - Looks better if you put the same y as this 02:16:856 (1) - (http://osu.ppy.sh/ss/2156518)
02:43:394 - A note here will fit the song :P https://osu.ppy.sh/ss/2156522
02:51:471 (2,3) - Avoid overlap. https://osu.ppy.sh/ss/2156529
03:10:856 - Add a note here..
03:12:241 (5) - It's not necessary, but you can replace this with a spinner
03:54:702 (3,4) - Same, avoid overlap. Just that little bit of overlap makes it looks bad.
04:07:164 (4,1) - ^
Normal
General: Ar-1, I guess it's better.
01:12:241 (1,2) - This looks bad, if you have another way for this, than apply that way, if you haven't, skip this.
02:39:010 (1,2,3,4,1,2) - Love this, check if you can do this again :P
Hard
General: Od+1
Song Setup-->Advanced-->Stack Leniency -1
01:42:356 - Note here, under the 1. https://osu.ppy.sh/ss/2156566
01:42:933 - Here, I guess it's better if you put 5 notes. That's cause they fit the song, and you can do a thing like this.. http://osu.ppy.sh/ss/2156577
Or you can just keep it the way you did.
02:56:779 - Why no sounds here? D:
03:10:394 - Same thing I explained you before
04:02:548 (1,2,1,2,1,2) - Try to find a good style for these (Maybe as you did here 04:25:164 - ?)
Cya:)
Topic Starter
PEPOTTI

Dasheroo wrote:

First of my new queue! Let's start:P
Easy
General: I think that it's better with Ar-1 and Od+1 :P
:arrow: I think both are good, both are no problem.
02:18:702 (2) - Looks better if you put the same y as this 02:16:856 (1) - (http://osu.ppy.sh/ss/2156518)
:arrow: fixed
02:43:394 - A note here will fit the song :P https://osu.ppy.sh/ss/2156522
:arrow: not fixed. too difficult for this Easy
02:51:471 (2,3) - Avoid overlap. https://osu.ppy.sh/ss/2156529
:arrow: fixed
03:10:856 - Add a note here..
:arrow: fixed
03:12:241 (5) - It's not necessary, but you can replace this with a spinner
:arrow: not fixed.
03:54:702 (3,4) - Same, avoid overlap. Just that little bit of overlap makes it looks bad.
:arrow: fixed
04:07:164 (4,1) - ^
:arrow: fixed
Normal
General: Ar-1, I guess it's better.
:arrow: I think both are good, both are no problem.
01:12:241 (1,2) - This looks bad, if you have another way for this, than apply that way, if you haven't, skip this.
:arrow: fixed
02:39:010 (1,2,3,4,1,2) - Love this, check if you can do this again :P
:arrow: thanks!!
Hard
General: Od+1
:arrow: not fixed. Because some BAT say Hard is a little too difficult, so I don't want to raise star difficulty of Hard.
Song Setup-->Advanced-->Stack Leniency -1
:arrow: fixed
01:42:356 - Note here, under the 1. https://osu.ppy.sh/ss/2156566
:arrow: same reason as "Od+1"
01:42:933 - Here, I guess it's better if you put 5 notes. That's cause they fit the song, and you can do a thing like this.. http://osu.ppy.sh/ss/2156577
Or you can just keep it the way you did.
:arrow: ^
02:56:779 - Why no sounds here? D:
:arrow: maybe no problem, but if you many modders say such suggestion, I'll fixing.
03:10:394 - Same thing I explained you before
:arrow: same~
04:02:548 (1,2,1,2,1,2) - Try to find a good style for these (Maybe as you did here 04:25:164 - ?)
:arrow: These are my favorites, and I think these are not confusion.

Cya:)


Thank you for modding!!
al2e10
Welcome to AL2's m4m :
=General=
(From Normal)
00:32:548 (5) - Better have a finish here
00:39:933 (5) - ^
... It is better to put the finish in the right way, all the pattern like this, the finish should put on the "Heaviest" beat


==Hard==
- General -
- Combo -
01:13:856 (4) - new combo here look nicer, and remove 01:14:087 (1) -
03:40:394 (1) - From the spacing of 2-4, it is bette remove new combo here and place it on 03:40:625 (2)
04:07:164 (6) - For the simi-jump here, it is better new combo this note and remove 04:07:625 (1) -
- Sound -
03:53:779 (3) - change to clap is better isnt it? If not then remove the clap of 03:54:471 (7)
- Other(s) -
00:20:087 (5) - Move a little bit left? Let the slider not cover the note
03:34:394 (1,2) - Not really recommend you to let the end of the slider covered by the other slider.
03:34:394 (1,2) - It is better follow the spacing of 2 to 3 or reverse, there are only three notes there.
04:00:933 (1,2,3) - Follow the spacing is better in this pattern

==Normal==
- General -
- Combo -
02:43:164 (5) - This note should be part of the new sentence, it is better new combo here and remove the 1
- Sound -
Only the sounding part.
02:26:086 (4) - finish
02:31:625 (1) - Better remove finish
02:48:241 (1,3) - It is not a good place to put finish
- Other(s) -

======Overall=======
It is better if you can have the sounding put in the right way, so ,good luck.
Topic Starter
PEPOTTI

al2e10 wrote:

Welcome to AL2's m4m :
=General=
(From Normal)
00:32:548 (5) - Better have a finish here
:arrow: fixed
00:39:933 (5) - ^
:arrow: fixed
... It is better to put the finish in the right way, all the pattern like this, the finish should put on the "Heaviest" beat


==Hard==
- General -
- Combo -
01:13:856 (4) - new combo here look nicer, and remove 01:14:087 (1) -
:arrow: fixed
03:40:394 (1) - From the spacing of 2-4, it is bette remove new combo here and place it on 03:40:625 (2)
:arrow: it removed, but not put NC.
04:07:164 (6) - For the simi-jump here, it is better new combo this note and remove 04:07:625 (1) -
:arrow: fixed
- Sound -
03:53:779 (3) - change to clap is better isnt it? If not then remove the clap of 03:54:471 (7)
:arrow: not fixed
- Other(s) -
00:20:087 (5) - Move a little bit left? Let the slider not cover the note
:arrow: fixed
03:34:394 (1,2) - Not really recommend you to let the end of the slider covered by the other slider.
:arrow: fixed
03:34:394 (1,2) - It is better follow the spacing of 2 to 3 or reverse, there are only three notes there.
:arrow: not fixed
04:00:933 (1,2,3) - Follow the spacing is better in this pattern
:arrow: fixed

==Normal==
- General -
- Combo -
02:43:164 (5) - This note should be part of the new sentence, it is better new combo here and remove the 1
:arrow: put NC on 02:42:702, and removed the 1
- Sound -
Only the sounding part.
02:26:086 (4) - finish
:arrow: not fixed
02:31:625 (1) - Better remove finish
:arrow: fixed
02:48:241 (1,3) - It is not a good place to put finish
:arrow: not fixed
- Other(s) -

======Overall=======
It is better if you can have the sounding put in the right way, so ,good luck.


Thank you for modding!!
Nvirjskly
Hi! Remember, all I say is an opinion. Feel free to ignore everything I say!

[General]
mp3 has no metadata, but that is not a problem
Combo colour 3 might be a bit too bright, and merge with the background (for those that play with BG on)
Offset looks to be perfect.
You don't have a storyboard, so you don't need widescreen support.

I don't understand Kiai time placement. Why not have Kiai time in the 6/8 sections of the map?


[Easy]
01:22:856 (2,3) - Might not play well, the sharp angle looks to be bad IMO.
01:43:625 (1) - spinner might be a bit short.

Otherwise this is a well done easy!

[Normal]
00:29:317 (4,1) - Transition is fine, but I just don't like it.
00:57:471 (4,1,2,3) - Might be a bit hard for a normal
01:05:779 (3) - There does not seem to be a note there. Delete?
02:11:317 (4,2) - The overlap might be too confusing for a normal. Newer players might think that 02:12:240 (2) is before 02:11:548 (1)
02:17:317 (2) - Angle does not flow. Consider remaking 02:16:394 (6,1,2) ?
02:48:241 (1,2,3,4) - Consider making it so that 02:48:241 (1) is at y:332 ?
03:52:856 (1,2,3,1,2,3,1) - might be too hard for a normal

[Hard]
AR+1?

00:14:548 (4,5,1) - Consider letting the game stack the notes? You don't have too, I understand what you were trying to do, but the game can create a similar effect automatically.
00:33:010 (6,1) - ^
00:47:779 (6,1) - ^
02:01:625 (6,1) - ^
02:16:394 (6,1) - ^
03:40:625 (4,5,6,1) - ^
03:52:394 (2,1) - ^

00:42:933 (1,2,3,1,2,3,4) - I really like these parts!

01:39:933 (1) - Maybe make the slider prettier?

02:03:010 (3,4,5,6,7,1,2,1,2) - This part looks ugly and has too many circles without sliders IMO. Make it flow smoother, like 04:00:241 (1,2,3,1,2,3,4,5) does


03:00:241 (4,1) - Consider distance spacing these?

03:48:241 (4) - Make the slider have a smaller angle? it does not seem to fit in.

03:51:933 (1) - No NC.

04:02:317 (2,1,2,1,2,1,2) - Make the pattern prettier? 04:24:241 (1,1,2,3,1,2,3,4,1) is similar music and a pretty pattern.

Nice map! Good luck to you in getting it ranked!
Topic Starter
PEPOTTI

Nvirjskly wrote:

Hi! Remember, all I say is an opinion. Feel free to ignore everything I say!

[General]
mp3 has no metadata, but that is not a problem
Combo colour 3 might be a bit too bright, and merge with the background (for those that play with BG on)
:arrow: fixed. nice!
Offset looks to be perfect.
You don't have a storyboard, so you don't need widescreen support.

I don't understand Kiai time placement. Why not have Kiai time in the 6/8 sections of the map?
:arrow: Once I put kiai time in the 6/8 sections. but, a person suggested you should put kiai time same patterns. So, I'll ask BAT which is better in the future.


[Easy]
01:22:856 (2,3) - Might not play well, the sharp angle looks to be bad IMO.
:arrow: fixed
01:43:625 (1) - spinner might be a bit short.
:arrow: not fixed
Otherwise this is a well done easy!

[Normal]
00:29:317 (4,1) - Transition is fine, but I just don't like it.
:arrow: fixed
00:57:471 (4,1,2,3) - Might be a bit hard for a normal
:arrow: not fixed
01:05:779 (3) - There does not seem to be a note there. Delete?
:arrow: not fixed
02:11:317 (4,2) - The overlap might be too confusing for a normal. Newer players might think that 02:12:240 (2) is before 02:11:548 (1)
:arrow: fixed
02:17:317 (2) - Angle does not flow. Consider remaking 02:16:394 (6,1,2) ?
:arrow: fixed
02:48:241 (1,2,3,4) - Consider making it so that 02:48:241 (1) is at y:332 ?
:arrow: maybe it no problems, but if you many modders say such suggestions, I'll fixing.
03:52:856 (1,2,3,1,2,3,1) - might be too hard for a normal
:arrow: fixed

[Hard]
AR+1?
:arrow: not fixed. I don't want to raise star difficulty of Hard

00:14:548 (4,5,1) - Consider letting the game stack the notes? You don't have too, I understand what you were trying to do, but the game can create a similar effect automatically.
:arrow: not fixed. sorry, these are my favorite. So, stay now
00:33:010 (6,1) - ^
00:47:779 (6,1) - ^
02:01:625 (6,1) - ^
02:16:394 (6,1) - ^
03:40:625 (4,5,6,1) - ^
03:52:394 (2,1) - ^
:arrow: ^^^^^^

00:42:933 (1,2,3,1,2,3,4) - I really like these parts!
:arrow: Thanks!

01:39:933 (1) - Maybe make the slider prettier?
:arrow: fixed

02:03:010 (3,4,5,6,7,1,2,1,2) - This part looks ugly and has too many circles without sliders IMO. Make it flow smoother, like 04:00:241 (1,2,3,1,2,3,4,5) does
:arrow: These are my favorite, but if you many modders say such suggestions, I'll fixing.

03:00:241 (4,1) - Consider distance spacing these?
:arrow: not fixed. maybe no problems

03:48:241 (4) - Make the slider have a smaller angle? it does not seem to fit in.
:arrow: fixed

03:51:933 (1) - No NC.
:arrow: fixed

04:02:317 (2,1,2,1,2,1,2) - Make the pattern prettier? 04:24:241 (1,1,2,3,1,2,3,4,1) is similar music and a pretty pattern.
:arrow: fixed

Nice map! Good luck to you in getting it ranked!


Thank you for modding!!
-Mo-
Hey, Mod4Mod as we agreed via PM.

Easy
- 00:57:471 (3,4,5) - The spacing here is very slightly off, but sort of noticable. Kind of pedantic of me, but there you go. Sorry.
- 02:22:394 (2,3) - Perhaps move these so they're not touching?
- 04:17:779 (2,1) - Same as above.

Very clean difficulty.

Normal
- 00:57:471 (4,1) - I personally don't like how these overlap.
- 01:25:856 (3) - This blanket can be improved (01:26:317).
- 02:24:241 (1,2) - The flow between these sliders could be improved.

Also pretty clean.

Hard
- 01:03:702 (3) - This blanket can be slightly improved (01:03:356).
- 01:20:548 (3,4,5) - I'm not really too fond of the way these overlap eachother. I would change them so that the heads/tails aren't as obscured. The perfect stack with 4-5 is fine.
- 02:47:317 (3) - You could stack this with the tail of 02:44:548 (1), though it's not really important.
- 03:36:933 (2) - This blanket can be improved (03:36:125).
- 04:07:164 (1,2) - These aren't perfectly stacked by 1 grid.


Apologies for the small mod. Overall it looks great. I'll go a head and drop a star too; good luck :)
Topic Starter
PEPOTTI

-Mo- wrote:

Hey, Mod4Mod as we agreed via PM.

Easy
- 00:57:471 (3,4,5) - The spacing here is very slightly off, but sort of noticable. Kind of pedantic of me, but there you go. Sorry.
:arrow: fixed
- 02:22:394 (2,3) - Perhaps move these so they're not touching?
:arrow: fixed
- 04:17:779 (2,1) - Same as above.
:arrow: fixed

Very clean difficulty.

Normal
- 00:57:471 (4,1) - I personally don't like how these overlap.
:arrow: not fixed
- 01:25:856 (3) - This blanket can be improved (01:26:317).
:arrow: fixed
- 02:24:241 (1,2) - The flow between these sliders could be improved.
:arrow: fixed

Also pretty clean.

Hard
- 01:03:702 (3) - This blanket can be slightly improved (01:03:356).
:arrow: fixed
- 01:20:548 (3,4,5) - I'm not really too fond of the way these overlap eachother. I would change them so that the heads/tails aren't as obscured. The perfect stack with 4-5 is fine.
:arrow: not fixed
- 02:47:317 (3) - You could stack this with the tail of 02:44:548 (1), though it's not really important.
:arrow: fixed
- 03:36:933 (2) - This blanket can be improved (03:36:125).
:arrow: fixed
- 04:07:164 (1,2) - These aren't perfectly stacked by 1 grid.
:arrow: fixed


Apologies for the small mod. Overall it looks great. I'll go a head and drop a star too; good luck :)
:arrow: Thanks for star~ :)


Thank you for modding!!
BoatKrab
Hi!, M4M form chat :v
[Easy]
01:19:625 (1,1) - I think that should not have, because it is difficult for a beginner.
02:11:317 (3,1) - ^
01:38:087 (2) - I think you should to delete 01:39:010 (3) - and replace by reverse arrow.
03:03:010 (2) - ^
03:12:241 (4) - NC?
03:55:164 (4) - I think you should to delete whistle sound and add a clap
03:54:702 (3) - Delete clap?

03:56:548 (1) - Add normal-finish by to much better
04:09:471 (3) - Delete clap and add whistle
04:09:471 (3) - NC?
04:09:933 (4) - Add whistle the beginning

[Normal]
!@#$%^&*()_

This is normal or hard diff? I agree with AiMod
03:12:241 (6) - It far form 03:11:779 (5) - because you change Slider velocity Multiplier 1.0 -> 0.8 and DS will also change
00:32:317 (4) - Delete?
00:42:702 (4,1,2,3) - I think it will too hard
01:00:471 (2) - Delete?
01:10:164 (3) - ^
02:43:856 (4) - ^ :v
02:50:087 (5) - NC?
03:31:394 (2,1) - Make blanket
03:41:317 - I think you should change volume to 30

[Hard]
I think Distance spacing to 1.4-1.5 it will perfect :D

ok, I hope you wii change my mod :D

Good Luck ~
Topic Starter
PEPOTTI
:lol:

BoatKrab wrote:

Hi!, M4M form chat :v
[Easy]
01:19:625 (1,1) - I think that should not have, because it is difficult for a beginner.
:arrow: maybe you are right. However, I think that it is not to the extent of problem. If many modders say, I'll fixing.
02:11:317 (3,1) - ^
:arrow: ^
01:38:087 (2) - I think you should to delete 01:39:010 (3) - and replace by reverse arrow.
:arrow: not fixed
03:03:010 (2) - ^
:arrow: not fixed
03:12:241 (4) - NC?
:arrow: fixed
03:55:164 (4) - I think you should to delete whistle sound and add a clap
:arrow: not fixed. I dare to put its.
03:54:702 (3) - Delete clap?
:arrow: ^
03:56:548 (1) - Add normal-finish by to much better
:arrow: both are almost same. I think that it no need to change
04:09:471 (3) - Delete clap and add whistle
:arrow: not fixed. I dare to put its.
04:09:471 (3) - NC?
:arrow: maybe both are fine. If many modders say such suggestion, I'll fixing.
04:09:933 (4) - Add whistle the beginning
:arrow: fixed

[Normal]
!@#$%^&*()_

This is normal or hard diff? I agree with AiMod
:arrow: This is Normal :(
03:12:241 (6) - It far form 03:11:779 (5) - because you change Slider velocity Multiplier 1.0 -> 0.8 and DS will also change
:arrow: Oops, thanks for discovery. fixed
00:32:317 (4) - Delete?
:arrow: I don't want to down star difficulty of Normal because some BAT say Hard is little too difficult. So, not fixed
00:42:702 (4,1,2,3) - I think it will too hard
:arrow: ^
01:00:471 (2) - Delete?
:arrow: ^
01:10:164 (3) - ^
:arrow: ^
02:43:856 (4) - ^ :v
:arrow: ^
02:50:087 (5) - NC?
:arrow: not fixed. same as 01:21:471 (5)
03:31:394 (2,1) - Make blanket
:arrow: fixed
03:41:317 - I think you should change volume to 30
:arrow: fixed

[Hard]
I think Distance spacing to 1.4-1.5 it will perfect :D
:arrow: I don't want to raise star difficulty... :(

ok, I hope you wii change my mod :D

Good Luck ~


Thank you for modding!!
emilia
M4M lezgo~

  • [Easy]
  1. 02:03:471 - Suggest add a note here
  2. 02:13:164 (1,2) - Transition of sliders are kinda weird, but you can keep
  3. 02:18:241 - Note here
  4. 03:08:548 (1,2,3) - Make flow from back bit of slider 1 circular towards slider 2
  5. 03:49:164 (1,2) - Symmetry?

    Its a very empty Easy, I can't say much. You should add more beats into the difficulty, you're missing too many strong beats. Certain flow may seem out of place as well, but that's not the biggest problem.

    [Normal]
  6. 00:29:779 (1) - Blanket 4, feels better
  7. 00:29:779 (1,2,3) - Make these the same shape if slider 1 blankets 4
  8. 00:40:856 (1,2) - Transition of sliders seem weird
  9. 00:42:241 (3,4,1,2,3) - Flow here in general is weird, try something more circular
  10. 00:44:548 (1,2,3) - Why not make this similar to 00:29:779 (1,2,3) -
  11. 01:03:010 (1,2) - Try something more circular
  12. 01:08:317 - I hear a very strong beat here, maybe add something here?
  13. 01:14:548 (4,1) - Too tight
  14. 01:17:779 (1,2) - No reason for the slider lead-ins to break here
  15. 01:32:548 (1,2) - These curls are too tight
  16. 02:43:164 (2) - Will suggest removing this note
  17. 02:53:779 (2) - Curve this less to give pattern here 02:53:087 (1,2,3) - a better flow
  18. 04:13:856 (2,3) - Maybe shift this lower so slider lead-in feels better

    An ok Normal, but I still say the patterns are off sometimes and needs fixing, but still generally ok. You're hitting more of the crucial notes, which is a good thing :)

    [Hard]
  19. 00:11:317 (1,1,1,1) - Don't really see a need in NC abuse, and I know you want to accentuate the front, however I feel that this is redundant.
  20. 00:20:317 (6,1) - Doesn't really show how 6 will very obviously lead in to 1, and this may seem as if breaking flow
  21. 00:29:548 (8,1) - May be slightly confusing
  22. 00:35:317 (1,2,1,2) - NC abuse here again
  23. 00:35:317 (1,2,1,2) - May be confusing
  24. 01:10:164 (6,1) - ^
  25. 01:15:933 (1) - Consider Ctrl+G this, then fix flow after
  26. 01:17:548 (5,1) - Broken flow
  27. 01:20:548 (3,4) - I don't really like how 3 cuts into 4, but you can keep it
  28. 01:21:010 (4,5) - Try having this more circular
  29. 01:36:548 (2,3,4,1,2) - Missing too many strong beats here
  30. 01:39:933 (1,1,1,1,1,1) - NC abuse, and don't really see a point in random jumps
  31. 02:41:779 (1,2,3,4,5,6) - Consider centralizing this
  32. 03:28:856 (1,2,3,4) - Consider having circular flow
  33. 03:32:548 (1,1) - Blanket?
  34. 03:40:625 (4,1,2,1) - DS may be confusing
  35. 04:13:164 (1,2) - Blanket?
  36. 04:13:625 (2,3,4) - ^
  37. Do fix elements that are copied and pasted if you find the need to

    IMO Hard kinda has a better structure, but you can work on it. Needs some refining, but I think its ok generally.
A very slow song, and kinda boring, but I believe you did your best in mapping this. Nice Normal, but I think Easy and Hard needs some fixing.

Good Luck :D
Topic Starter
PEPOTTI

Estellia- wrote:

M4M lezgo~

  • [Easy]
  1. 02:03:471 - Suggest add a note here
    :arrow: you are right. in fact, sometimes I don't put notes with little strong beat. however, I don't want to raise star difficulty of this diff.
  2. 02:13:164 (1,2) - Transition of sliders are kinda weird, but you can keep
    :arrow: fixed
  3. 02:18:241 - Note here
    :arrow: same 02:03:471
  4. 03:08:548 (1,2,3) - Make flow from back bit of slider 1 circular towards slider 2
    :arrow: fixed
  5. 03:49:164 (1,2) - Symmetry?
    :arrow: not fixed

    Its a very empty Easy, I can't say much. You should add more beats into the difficulty, you're missing too many strong beats. Certain flow may seem out of place as well, but that's not the biggest problem.

    [Normal]
  6. 00:29:779 (1) - Blanket 4, feels better
    :arrow: not fixed
  7. 00:29:779 (1,2,3) - Make these the same shape if slider 1 blankets 4
    :arrow: not fixed
  8. 00:40:856 (1,2) - Transition of sliders seem weird
    :arrow: fixed
  9. 00:42:241 (3,4,1,2,3) - Flow here in general is weird, try something more circular
    :arrow: fixed
  10. 00:44:548 (1,2,3) - Why not make this similar to 00:29:779 (1,2,3) -
    :arrow: not fixed
  11. 01:03:010 (1,2) - Try something more circular
    :arrow: fixed
  12. 01:08:317 - I hear a very strong beat here, maybe add something here?
    :arrow: not fixed
  13. 01:14:548 (4,1) - Too tight
    :arrow: fixed
  14. 01:17:779 (1,2) - No reason for the slider lead-ins to break here
    :arrow: fixed
  15. 01:32:548 (1,2) - These curls are too tight
    :arrow: not fixed
  16. 02:43:164 (2) - Will suggest removing this note
    :arrow: not fixed. because it same as 00:59:779 (4)
  17. 02:53:779 (2) - Curve this less to give pattern here 02:53:087 (1,2,3) - a better flow
    :arrow: not fixed
  18. 04:13:856 (2,3) - Maybe shift this lower so slider lead-in feels better
    :arrow: fixed

    An ok Normal, but I still say the patterns are off sometimes and needs fixing, but still generally ok. You're hitting more of the crucial notes, which is a good thing :)

    [Hard]
  19. 00:11:317 (1,1,1,1) - Don't really see a need in NC abuse, and I know you want to accentuate the front, however I feel that this is redundant.
    :arrow: not fixed. If we change the slider velocity, must use NC.
  20. 00:20:317 (6,1) - Doesn't really show how 6 will very obviously lead in to 1, and this may seem as if breaking flow
    :arrow: fixed
  21. 00:29:548 (8,1) - May be slightly confusing
    :arrow: fixed
  22. 00:35:317 (1,2,1,2) - NC abuse here again
    :arrow: fixed
  23. 00:35:317 (1,2,1,2) - May be confusing
    :arrow: not fixed
  24. 01:10:164 (6,1) - ^
    :arrow: fixed
  25. 01:15:933 (1) - Consider Ctrl+G this, then fix flow after
    :arrow: All changed these zone
  26. 01:17:548 (5,1) - Broken flow
    :arrow: fixed
  27. 01:20:548 (3,4) - I don't really like how 3 cuts into 4, but you can keep it
    :arrow: not fixed
  28. 01:21:010 (4,5) - Try having this more circular
    :arrow: not fixed
  29. 01:36:548 (2,3,4,1,2) - Missing too many strong beats here
    :arrow: I don't want to raise star difficulty of Hard.
  30. 01:39:933 (1,1,1,1,1,1) - NC abuse, and don't really see a point in random jumps
    :arrow: fixed
  31. 02:41:779 (1,2,3,4,5,6) - Consider centralizing this
    :arrow: fixed
  32. 03:28:856 (1,2,3,4) - Consider having circular flow
    :arrow: fixed
  33. 03:32:548 (1,1) - Blanket?
    :arrow: not fixed
  34. 03:40:625 (4,1,2,1) - DS may be confusing
    :arrow: not fixed
  35. 04:13:164 (1,2) - Blanket?
    :arrow: fixed
  36. 04:13:625 (2,3,4) - ^
    :arrow: fixed
  37. Do fix elements that are copied and pasted if you find the need to
    :arrow: fixed

    IMO Hard kinda has a better structure, but you can work on it. Needs some refining, but I think its ok generally.
A very slow song, and kinda boring, but I believe you did your best in mapping this. Nice Normal, but I think Easy and Hard needs some fixing.

Good Luck :D


Thank you for modding!!
Satellite
log
2015-01-21 03:20 Satellite: Normal
2015-01-21 03:20 Satellite: 01:07:394 (1) -
2015-01-21 03:21 Satellite: 超みづらいから
2015-01-21 03:21 Satellite: こっちの向きにしよう
2015-01-21 03:21 Satellite: http://puu.sh/eMRaD/e80d84f6f8.jpg
2015-01-21 03:22 PEPOTTI: 確かにみづらいですね 次の流れもすこしかえたほうがいいか・・
2015-01-21 03:22 Satellite: 01:09:241 (1,2,3) -
2015-01-21 03:23 Satellite: 02:44:548 (1,2,3) -
2015-01-21 03:23 Satellite: どっちにかに統一したほうがいいかも、私は後者の形のほうがきれいだし見やすいしいいと思う
2015-01-21 03:23 Satellite: 音取りが前半のほうが多くてごちゃごちゃしてる印象がある
2015-01-21 03:24 PEPOTTI: なるほど後者であわせてみます
2015-01-21 03:24 Satellite: 01:57:010 (2,3) - ちょっと不安になる間隔?音取りかな?
2015-01-21 03:25 Satellite: 増やしていいと思う
2015-01-21 03:25 Satellite: http://puu.sh/eMRJr/3f126f360e.jpg
2015-01-21 03:26 PEPOTTI: りょかい!
2015-01-21 03:28 Satellite: 03:45:471 (1) - 頭のfinishはさすがにうるさいかも
2015-01-21 03:28 Satellite: 0.75で静かなパートにしてるところにfinishはちょっとって感じ!
2015-01-21 03:28 Satellite: シンバル音もないしね
2015-01-21 03:28 Satellite: 03:47:317 (3,4) - 両方にwhistle?
2015-01-21 03:29 Satellite: 04:25:625 (4,5) - これはSliderに変更するべき
2015-01-21 03:29 Satellite: 04:17:779 (3,4) - ここに沿って。
2015-01-21 03:29 Satellite: Normal以上です
2015-01-21 03:31 Satellite: tagにSENTIVEも追加しておいてください
2015-01-21 03:32 Satellite: 東方紅魔郷もいれていいかも
2015-01-21 03:32 PEPOTTI: ヒットサウンド全難易度で同じようにつけてたんですけど、場所によってはdiffごとに変えるのが一般的なんですかね??
2015-01-21 03:32 Satellite: どうなんでしょいれたほうが合うかなーって思って3:47は書きましたが
2015-01-21 03:33 Satellite: 合わないと思うならいれなくても大丈夫ですよん
2015-01-21 03:33 PEPOTTI: 他の難易度の同じ部分もみてみてかんがえてみます。sliderにするのとタグのやつは修正しておきます!
2015-01-21 03:35 Satellite: Hard
2015-01-21 03:35 Satellite: 01:10:164 (6) - remove noteしません?
2015-01-21 03:35 Satellite: 01:09:933 (5) - ここでピタッってとめるのもかっこいいっていう理由と
2015-01-21 03:36 Satellite: 01:10:164 (6,1) - この流れはちょっとHardにしては難しくNormalとのspreadを考慮すると
2015-01-21 03:36 Satellite: あまり好ましい形ではないと思えましたが、どうでしょう?
2015-01-21 03:37 PEPOTTI: いいですねそれ
2015-01-21 03:37 PEPOTTI: removeしておきます
2015-01-21 03:38 Satellite: 01:25:164 (2,1) -
2015-01-21 03:38 Satellite: 1.0から0.5はやめましょう
2015-01-21 03:38 Satellite: 下げるとしても0.75くらいにしておきません?ちょっといきなり遅くなってこれはHard要素としてはあまり好ましくないように思えました
2015-01-21 03:39 PEPOTTI: 0.75なら問題ないですかね?
2015-01-21 03:39 Satellite: ですねーちょっと1.0から0.5は下げすぎですね
2015-01-21 03:39 Satellite: 01:35:779 (1,2,3) - 簡略化のためにここの1/3をスライダーでフォローしてあげませんか?
2015-01-21 03:40 PEPOTTI: 当初もっとむずいハード作ってた影響で0.5になってましたが、確かにこのStarDiffに対して変化量でかいですね
2015-01-21 03:40 Satellite: 01:42:702 (1,2,1) - 後半もそうですがここはNC入れる必要ないと思います
2015-01-21 03:40 Satellite: 03:10:395 (1,2,1,2,1) - same as above.
2015-01-21 03:42 Satellite: 02:53:779 (2,1) - 同様な理由
2015-01-21 03:42 Satellite: 03:04:394 (1,2,3) - 同様です
2015-01-21 03:43 Satellite: 03:47:087 (1) - リバース地点にwhistleあったほうが合うと思います
2015-01-21 03:44 Satellite: 03:51:933 (4) - whistleあるほうが好きです
2015-01-21 03:44 Satellite: 04:00:933 (1) - Ncいらないです
2015-01-21 03:45 Satellite: 04:10:856 (1,2,3,4,1) - ちょっと難しいかも
2015-01-21 03:45 Satellite: 04:11:202 (4) - これを消して
2015-01-21 03:45 Satellite: 04:10:856 (1,2,3) - ここをスライダーで拾ってあげたいです
2015-01-21 03:45 Satellite: http://puu.sh/eMUBn/70122143e0.jpg
2015-01-21 03:46 Satellite: 終わりです。修正が終わったらよんでください
2015-01-21 03:48 PEPOTTI: 5連打になるので自分でも難しいなとはおもってましたが、できれば残したいですね
2015-01-21 03:48 Satellite: 1.00以上sdが離れているので
2015-01-21 03:48 PEPOTTI: それ以外はヒットサウンドのやつは他難易度もみてかんがえて残りは全て修正しておきます
2015-01-21 03:48 Satellite: どうなんでしょうもともとHardって
2015-01-21 03:48 Satellite: 5連打は好まれてないんです・・・
2015-01-21 03:49 PEPOTTI: それはなんかあるみたいですね・・3連打までが暗黙のなんとやらみたいな
2015-01-21 03:49 Satellite: そうですねあと
2015-01-21 03:50 Satellite: ランダムなDSでの単発が目立つこのHardでは
2015-01-21 03:50 Satellite: あまり難しい要素をいれてしまうと
2015-01-21 03:50 Satellite: DS一定なNormalと比較してかなり難しく感じるんですよね
2015-01-21 03:51 PEPOTTI: それは確かにそうですね
2015-01-21 03:52 Satellite: DSがほぼ一定な平面Hardだったら
2015-01-21 03:52 Satellite: 5連打も許容される可能性もありますが
2015-01-21 03:52 Satellite: このマップのコンセプトに従うのであれば不意に"ここだけ"5連打が入るのは
2015-01-21 03:52 Satellite: 好ましくないと思います
2015-01-21 03:53 Satellite: 入ってても 00:28:856 (3,4,5) - こういう形ですからね~
2015-01-21 03:54 PEPOTTI: 当初そこ5連打でやってましたがむずかしすぎるのと配置も汚かったのでそんな感じになりましたねw
2015-01-21 03:54 Satellite: ただこれは使わないでくださいね最後には
2015-01-21 03:54 Satellite: 最後は単発のDSが極端に小さくなっているところでとても読みづらいので
2015-01-21 03:55 Satellite: やはり単調な提案どおりのリズムが一番ベターなように思えます・・・
2015-01-21 03:57 PEPOTTI: 例えば完全に重ねた3連打や2回折り返しのスライダーだとどうですかね
2015-01-22 00:08 Satellite: normal
2015-01-22 00:08 Satellite: 04:26:087 (1) - ds
2015-01-22 00:09 PEPOTTI: やっぱそこまずかったですかね 味気なかったので最後かえてみたんですが
2015-01-22 00:09 Satellite: 全diff
2015-01-22 00:10 Satellite: Widescreenいらないので
2015-01-22 00:10 Satellite: はずしておきましょう
2015-01-22 00:11 PEPOTTI: 外しました。これってなんですか??
2015-01-22 00:11 Satellite: SBが
2015-01-22 00:11 Satellite: Wideサイズ対応だったら
2015-01-22 00:11 Satellite: チェックをいれないとだめです
2015-01-22 00:11 Satellite: SB内場合は基本はずします
2015-01-22 00:11 PEPOTTI: なるほど、どもです
2015-01-22 00:15 Satellite: それ以外は
2015-01-22 00:15 Satellite: いじらないでください
2015-01-22 00:15 Satellite: Hard
2015-01-22 00:15 Satellite: 04:24:241 (1) - Remove Nc
2015-01-22 00:15 Satellite: いらないですNc
2015-01-22 00:16 PEPOTTI: 全部直しました!
2015-01-22 00:16 Satellite: updateお願いします
2015-01-22 00:18 PEPOTTI: updateしました
2015-01-22 00:22 PEPOTTI: なんかあげなおしてから、各diffを選択する毎に黄色線のとこから曲が再生されなおされるようになったんですがこれ大丈夫ですかね・・
2015-01-22 00:22 Satellite: 大丈夫だと思います
2015-01-22 00:22 Satellite: ほかの譜面でもあるので
2015-01-22 00:22 PEPOTTI: 了解です!
2015-01-22 00:24 Satellite: Hard
2015-01-22 00:24 Satellite: Drain-1
2015-01-22 00:24 Satellite: ODも下げてもいいですがどちらでも
2015-01-22 00:25 PEPOTTI: drainだけさげておきます
2015-01-22 00:32 Satellite: Hard
2015-01-22 00:32 Satellite: StackLeniency: 0.5
2015-01-22 00:32 Satellite: 意図的に0.1下げてる?
2015-01-22 00:32 Satellite: 特に理由ないなら他のdiffと統一して0.6がいいかも
2015-01-22 00:33 PEPOTTI: 意図があってやったか覚えてないので他とあわせときますw
2015-01-22 00:34 Satellite: hai-
Satellite
Sorry double post x.x

recheck and looks fine to me.

So
Bubbled.

Good luck you are 1st Ranked !
Topic Starter
PEPOTTI
Satelliteさんありがとうございます! Thank you!!
He was modding and checking many times, its contribute to improve my map.
Furthermore, give bubble~

本当にお疲れ様でした!!
Guy
Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Clear.
[Hard]
  1. 00:14:894 (5) - ここにもwhistle入れて曲の3連ぽい音に合わせてみてはどうだろう?
  2. 01:59:317 - 02:00:241 - 02:01:164 - サビのこのfinishはさすがに入れすぎのような気がします。02:03:010 - や02:03:933 - はほとんど同じ曲調ですが入れてないみたいなので、finishを消すことを推奨します。02:06:702 - 02:07:625 - 02:08:548 - も同じようにです。この指摘は全diff共通なのですべてのKiaiパートで修正をお願いします。
  3. 02:37:164 (1,2,3,4) - 02:35:317 (1,2) - こちらと同じようにスライダーの終端の向きに合わせてnoteを配置してみては? この場合だとスライダーの向きをいじる方が楽です。
  4. 03:46:394 (3) - whistle抜け
  5. 03:50:087 (3,1) - 始端にwhistle
  6. 03:52:856 - ここからclapが入っていますがまだ曲にはそれらしき音もないので、03:56:548 - ここまではwhistleを使った音付けを続けてください。
  7. 04:09:702 (1,2,3,1,2,1,2,3) - 最後の3連が前の1/2リズムのnoteとほとんどスペーシングが変わらないため読むことが困難です。もう少しスペーシングを縮めるとかスタックさせてしまうとかした方がいいです。

    hitsoundに難あり、といった印象でした。例えば00:14:894 (5) - この辺ではスネアの音をwhistleで拾っているのに対して00:14:894 (5) - この辺りからはボーカルに合わせてwhistleを置いています。さすがに全て指摘するのは手間なので出来る限りで統一してもらいたいです。
    あとはHardでランダムスペーシングはあまり推奨できないけどこのくらいなら大丈夫かな・・・

[Normal]
  1. 02:27:471 (3,1,2) - スペーシングが1.00xから大きく乱れているので修正してください。1を1grid左に移動するだけでも修正できます。
  2. 02:30:702 (4) - これもややズレてるので左に1grid動かしたほうがいいと思います。
  3. 02:43:164 (2) - whistle
  4. 02:44:548 (1) - 終端にwhistle
  5. 02:53:779 (2,3) - Hardでも言いましたがwhistleが実質clapの役割をしている流れだったのでどちらも終端にwhistleではないでしょうか。01:25:164 (2,3) - こちらも同様です。
  6. 03:40:394 (2,1) - 長いブレイクならいいんですが、やや短いのでこのスペーシングは危険です。03:39:933 (1,2) - こっちをもう少し左側に配置するようにしてスペーシングを保ったほうが無難です。
  7. 03:43:625 (3) - ついでにこのスライダーも、Editorで見ると画面外でルール上はギリギリセーフですが安全を考えて03:41:779 (1,2,3) - この3つごと上に持っていくといいです。
  8. 03:53:317 (2) - clapを使うタイミングが早いです。kiaiに入ってからにしましょう。

[Easy]
  1. HPとODを-1しましょう。こちらのほうがバランスがいいです。
  2. 01:00:241 - この辺からhitsoundが少ないような・・・01:01:164 (2,3) - こういうところも始端にwhistleを入れられるはずです。
  3. 01:04:856 (1,2) - どちらも始端をwhistleに変更
  4. 01:07:625 (1) - うーん・・・強いスネアもあるし終端はclapを勧めたいんだけど他のdiffも共通であればそっち優先でいいです。
  5. 01:08:548 (2,3) - 始端にwhistle
  6. 01:15:933 (2,3) - ^
  7. 01:19:625 (1,2) - ^ finishは削除
  8. 01:23:317 (3) - ^
  9. 01:26:087 (2) - ここは終端にwhistle入れないんですか? clapの方が合ってるけど流れ的にはwhistleを入れてるみたいなので。
  10. 02:44:548 (2,3) - 始端にwhistle
  11. 02:48:241 (1,2) - ^ finishは削除
  12. 02:51:933 (3) - 始端にwhistle
  13. 02:54:702 (2) - 01:26:087 (2) - と同じです
  14. 03:39:933 (1) - 始端とリピートに比べて終端は音が小さいので音量を下げてみてはどうでしょう?
  15. 03:52:856 - Hardと同じです
配置や音取りにはほとんど問題はありませんでしたが、hitsoundにやや不安要素がありました。同じような箇所は省いていますが、指摘した場所はなるべく修正してください。わからなかったらin-gameでも受け付けます。
それとプレビュータイムは全diff共通なのに何故か曲選択画面でそれぞれの難易度を選択すると、すべてプレビュータイムから再生されてしまうんですがこれはアップデートすれば直るのかな・・・?
call me back~ :)
Topic Starter
PEPOTTI

Guy wrote:

Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Clear.
[Hard]
  1. 00:14:894 (5) - ここにもwhistle入れて曲の3連ぽい音に合わせてみてはどうだろう?
    :arrow: fixed
  2. 01:59:317 - 02:00:241 - 02:01:164 - サビのこのfinishはさすがに入れすぎのような気がします。02:03:010 - や02:03:933 - はほとんど同じ曲調ですが入れてないみたいなので、finishを消すことを推奨します。02:06:702 - 02:07:625 - 02:08:548 - も同じようにです。この指摘は全diff共通なのですべてのKiaiパートで修正をお願いします。
    :arrow: 雰囲気にも合っていて個人的に好きなところでもあるので、02:01:164だけ削除しました。他難易度を含めた同様の場所全て削除しました
  3. 02:37:164 (1,2,3,4) - 02:35:317 (1,2) - こちらと同じようにスライダーの終端の向きに合わせてnoteを配置してみては? この場合だとスライダーの向きをいじる方が楽です。
    :arrow: fixed
  4. 03:46:394 (3) - whistle抜け
    :arrow: fixed
  5. 03:50:087 (3,1) - 始端にwhistle
    :arrow: fixed
  6. 03:52:856 - ここからclapが入っていますがまだ曲にはそれらしき音もないので、03:56:548 - ここまではwhistleを使った音付けを続けてください。
    :arrow: fixed
  7. 04:09:702 (1,2,3,1,2,1,2,3) - 最後の3連が前の1/2リズムのnoteとほとんどスペーシングが変わらないため読むことが困難です。もう少しスペーシングを縮めるとかスタックさせてしまうとかした方がいいです。
    :arrow: fixed

    hitsoundに難あり、といった印象でした。例えば00:14:894 (5) - この辺ではスネアの音をwhistleで拾っているのに対して00:14:894 (5) - この辺りからはボーカルに合わせてwhistleを置いています。さすがに全て指摘するのは手間なので出来る限りで統一してもらいたいです。
    あとはHardでランダムスペーシングはあまり推奨できないけどこのくらいなら大丈夫かな・・・

[Normal]
  1. 02:27:471 (3,1,2) - スペーシングが1.00xから大きく乱れているので修正してください。1を1grid左に移動するだけでも修正できます。
    :arrow: fixed
  2. 02:30:702 (4) - これもややズレてるので左に1grid動かしたほうがいいと思います。
    :arrow: fixed
  3. 02:43:164 (2) - whistle
    :arrow: fixed
  4. 02:44:548 (1) - 終端にwhistle
    :arrow: fixed
  5. 02:53:779 (2,3) - Hardでも言いましたがwhistleが実質clapの役割をしている流れだったのでどちらも終端にwhistleではないでしょうか。01:25:164 (2,3) - こちらも同様です。
    :arrow: fixed
  6. 03:40:394 (2,1) - 長いブレイクならいいんですが、やや短いのでこのスペーシングは危険です。03:39:933 (1,2) - こっちをもう少し左側に配置するようにしてスペーシングを保ったほうが無難です。
    :arrow: fixed
  7. 03:43:625 (3) - ついでにこのスライダーも、Editorで見ると画面外でルール上はギリギリセーフですが安全を考えて03:41:779 (1,2,3) - この3つごと上に持っていくといいです。
    :arrow: fixed
  8. 03:53:317 (2) - clapを使うタイミングが早いです。kiaiに入ってからにしましょう。
    :arrow: fixed

[Easy]
  1. HPとODを-1しましょう。こちらのほうがバランスがいいです。
    :arrow: ODだけ-1しました。NC多いからHPは3の方がいいという意見があったことと、全難易度通してCS~HPまで全部綺麗に等差数列になるので・・
  2. 01:00:241 - この辺からhitsoundが少ないような・・・01:01:164 (2,3) - こういうところも始端にwhistleを入れられるはずです。
    :arrow: fixed
  3. 01:04:856 (1,2) - どちらも始端をwhistleに変更
    :arrow: not fixed. 他難易度もfinishなので統一しておきます
  4. 01:07:625 (1) - うーん・・・強いスネアもあるし終端はclapを勧めたいんだけど他のdiffも共通であればそっち優先でいいです。
    :arrow: not fixed. ^
  5. 01:08:548 (2,3) - 始端にwhistle
    :arrow: fixed
  6. 01:15:933 (2,3) - ^
    :arrow: fixed
  7. 01:19:625 (1,2) - ^ finishは削除
    :arrow: not fixed. same reason of 01:04:856 (1,2)
  8. 01:23:317 (3) - ^
    :arrow: fixed
  9. 01:26:087 (2) - ここは終端にwhistle入れないんですか? clapの方が合ってるけど流れ的にはwhistleを入れてるみたいなので。
    :arrow: fixed
  10. 02:44:548 (2,3) - 始端にwhistle
    :arrow: fixed
  11. 02:48:241 (1,2) - ^ finishは削除
    :arrow: not fixed. same reason of 01:04:856 (1,2)
  12. 02:51:933 (3) - 始端にwhistle
    :arrow: fixed
  13. 02:54:702 (2) - 01:26:087 (2) - と同じです
    :arrow: fixed
  14. 03:39:933 (1) - 始端とリピートに比べて終端は音が小さいので音量を下げてみてはどうでしょう?
    :arrow: fixed
  15. 03:52:856 - Hardと同じです
    :arrow: fixed
配置や音取りにはほとんど問題はありませんでしたが、hitsoundにやや不安要素がありました。同じような箇所は省いていますが、指摘した場所はなるべく修正してください。わからなかったらin-gameでも受け付けます。
それとプレビュータイムは全diff共通なのに何故か曲選択画面でそれぞれの難易度を選択すると、すべてプレビュータイムから再生されてしまうんですがこれはアップデートすれば直るのかな・・・?
:arrow: プレビュータイムから再生されてしまう現象は数日前にアップロードしてから起こるようになりました・・ちなみにその時はアップロードしなおしても直りませんでした。あまり問題ないとのことなので現状で放置していますが、直せれば一番いいんですよね 汗
call me back~ :)


単純にミスでhitsoundがついてなかったり緑線引いていなかったりしてあって申し訳なかったですが、指摘してもらえたので大変助かりました!
Thank you for modding!! ありがとうございました!
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