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posted
22:07 Kodora: элвис, привет, ты тут?
22:08 EvilElvis: привет
22:08 EvilElvis: только пришел
22:08 Kodora: можешь пожалуйста одну диффу посмотреть?
22:08 Kodora: needs opinion about hitsounds orz
22:09 EvilElvis: ну давай
22:09 EvilElvis: только я не совсем трезвый и не спал два дня
22:09 EvilElvis: хотя нет
22:09 EvilElvis: уже трезвый
22:09 Capitan_Axe: Ребят,модеры есть?
22:09 Capitan_Axe: В сети
22:09 EvilElvis: только не спал два дня
22:09 Capitan_Axe: Или где их искать
22:10 *Kodora is listening to [http://osu.ppy.sh/b/444452 Marika Tachibana (Kana Asumi) - Hanagonomi TVsize ver.]
22:10 Kodora: Инс плиз
22:11 mylorik: зачем тебе модераторы?
22:15 EvilElvis: 00:10:423 (5) - лишний клеп, софтовый сэмпл сет гораздо больше подходит паттерну
22:15 Celldweller: http://osu.ppy.sh/ss/2337707
22:15 EvilElvis: на голове
22:15 EvilElvis: 00:11:774 (4) - вот этот звук лишний, слишком громкий и резкий для момента в музыке
22:15 EvilElvis: и следующий
22:15 EvilElvis: чем-то более мягким
22:16 EvilElvis: заменить
22:17 EvilElvis: 00:52:180 (4) - про конец та же история
22:17 EvilElvis: 00:58:126 (1) - нормал сэмплсет, софтовое дополнение и финиш
22:17 Kyubey: прочитал несколько строк за фрейм, увидел «мягкая история»
22:18 Kodora: блин
22:18 EvilElvis: 00:59:747 (6) - начиная от сюда
22:19 EvilElvis: можно ставить софтовые финиши, на каждый четвертый белый тик
22:20 Kodora: всё пофиксил кроме последнего
22:20 Kodora: хотя
22:21 Kodora: добавил финишей, но не везде
22:21 EvilElvis: 01:05:558 (5) - софтовый финиш, 01:05:693 (1) - софтовый финиш на конце, 01:05:964 (2) - вот тут заглушить конец (софтовый сет в него) и закончить паттерн софтовых финишей тут 01:06:234 (3) -
22:21 EvilElvis: через такт если только
22:22 EvilElvis: тогда
22:22 _index: ЭЛВИС ЭЛВИС
22:22 _index: ЧЕЙ АСКФМ ПИЗДАТ А
22:22 _index: EvilElvis: http://ask.fm/indexosu
22:22 _index: проиграй
22:22 EvilElvis: лол
22:22 EvilElvis: а на счет финишей, они могут не сработать через такт
22:22 Kodora: 01:05:558 (5) - элвис, ты уверен что финиш нужен сюда
22:23 Kodora: а не на следующую?
22:23 EvilElvis: уверен
22:23 EvilElvis: послушай весь паттерн
22:23 EvilElvis: там будет
22:23 EvilElvis: ТУ ДУЩ ТУ ДУЩ ДУЩ
22:24 Kodora: не очень я одобряю эти финиши на голубых тиках
22:24 EvilElvis: ну тогда не ставь
22:24 EvilElvis: показываю то что я бы поставил
22:24 EvilElvis: я бы поставил больше финишей в конце
22:24 EvilElvis: намного
22:24 Kyubey: почему у тебя весь аск про альтернейт
22:25 Kodora: остальное сделал
22:25 EvilElvis: 01:15:153 (2) - и нормал хиты на концах, в таких момента, это, иммо слишком много
22:25 EvilElvis: нормал хитов
22:25 EvilElvis: но дело вкусов
22:26 EvilElvis: батончик, линкани карту еще раз
22:26 EvilElvis: чтобы перекачать
22:26 EvilElvis: а то дядя сонный
22:27 Kodora: фоллу драмс
22:27 Lolika144: хай
22:27 Lolika144: рушн
22:27 Kodora: элвис, запости в тред плиз
22:27 Kodora: qwq
22:27 Kyubey: да, делай сейвлог всего рушана
22:27 Kyubey: и кидай
22:28 EvilElvis: мне лень делать лог, я просто напишу
22:28 EvilElvis: а там как повезет
posted

Priti wrote:

M4M~

General
  1. I'm no professional at this, but I think the video offset should be around 1900. Changed video file, hope it isn't a problem now.
  2. I kinda dislike this color rotation, the blue colors are a bit too rare in this and they are one near each other. Maybe do something like.. Pink -> Blue -> Brown -> Yellow -> Pink2 -> Blue2 -> Brown2 -> Yellow2? Will consider it
  3. Please add kiai to all diffs like Gu's Insane has. I don't really want ti use kiai at my diffs, rest diffs are up to guest mappers.
Insane
  1. 00:09:477 (3) - Maybe make this normal sample? It's much more loud and strong than the note before. good idea
  2. 00:22:991 (1) - Nazi, Move this one osu!pixel to the right for a better stack :3 that's bug with slidertails actually and it can be fixed via notepad only, will do it later
  3. 00:30:558 (2) - Nazi again, move this one osu!pixel down for a better stack. fixed
  4. 00:42:180 (3) - The rhythm here is a bit off, here is what it should be: Did that intentionally as such 1/4 note + short 1/8 slider starting at blue tick might be quite weird to play, especially with dt
  5. 00:48:126 (2) - one pixel up hurrdurp :3 this stacking won't be even visible while playing orz
  6. 01:06:504 (4,5,1) - u so wild n asian m8 :^)
  7. 01:19:747 (1) - Maybe Ctrl + G? this doesn't flow well imo ><" nah, it's fine
Thanks for mod!
posted

Priti wrote:

Irie's Hard
  1. 00:24:342 (2,3) - Considering all the syllables have the same impact, Maybe use 3 circles instead of using a slider? It'll also play more nicely in my opinion. well, just follow the pitches, the slider makes sense
  2. 00:30:828 (2,3) - Blanket is off, nuff said. fixed
  3. 00:41:910 (2,3) - This might be a bit of an issue, The spacing kinda suggests that it's 1/1 and considering that this is a Hard, it'll be tough to read for newer players. players get enough reaction time to look at the approach circle since it's only ar6.5 but anyway i would change it if anyone else mentioned it
  4. 00:42:450 (4,1) - This is a bit of an issue for a Hard, there's absolutely no way a newer player will read this well. changed
  5. 01:13:531 (1,3,4,5) - This doesn't unstack well ingame, Can you try to manually unstack the triple and them put (1) where (3) is? At the moment (1) is on top of (5) which makes it look a bit wrong. fixed

Really nice diff, good job. thank you~
osu file format v13

[General]
AudioFilename: moemoemoe.mp3
AudioLeadIn: 1500
PreviewTime: 57991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11649,86244
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Hanagonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Marika Tachibana (Kana Asumi)
ArtistUnicode:橘万里花 (阿澄佳奈)
Creator:Kodora
Version:Irie's Hard
Source:ニセコイ
Tags:nisekoi false fake love ending hana gonomi Irie Miyuki No_Gu Yuzu-
BeatmapID:449785
BeatmapSetID:183498

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:0.5

[Events]
//Background and Video events
0,0,"233.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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76504,-133.333333333333,4,2,1,60,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 243,189,161
Combo3 : 216,152,106
Combo4 : 255,218,217
Combo5 : 254,165,196
Combo6 : 148,226,246
Combo7 : 64,193,255
Combo8 : 255,179,179

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107,268,66774,6,0,P|56:275|9:255,1,105
0,236,67315,2,0,L|4:156,1,70,0|0,1:0|0:0,0:0:0:0:
180,220,67855,1,0,0:0:0:0:
180,220,67991,2,0,P|192:272|164:336,1,105,0|0,3:0|1:0,0:0:0:0:
108,268,68666,1,0,0:0:0:0:
264,232,68937,6,0,L|352:240,1,70
456,160,69477,2,0,L|368:152,1,70,0|0,1:0|0:0,0:0:0:0:
192,184,70018,1,0,0:0:0:0:
192,184,70153,2,0,P|176:240|204:300,1,105,0|0,3:0|1:0,0:0:0:0:
308,324,70828,6,0,L|356:332,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,336,71369,1,0,0:0:0:0:
264,252,71639,2,0,L|364:232,1,70,0|0,1:0|0:0,0:0:0:0:
480,304,72180,1,0,3:0:0:0:
480,304,72315,2,0,P|428:300|392:276,1,70,0|0,3:0|0:0,0:0:0:0:
400,276,72720,2,0,L|408:120,1,140,0|0,1:0|0:0,0:0:0:0:
320,128,73531,5,0,0:0:0:0:
416,48,73801,1,8,0:0:0:0:
328,136,74072,1,0,3:0:0:0:
328,136,74207,1,0,3:0:0:0:
328,136,74342,2,0,L|272:128,2,35,0|0|0,3:0|3:0|3:0,0:0:0:0:
176,160,74882,1,8,0:0:0:0:
144,168,75018,1,0,3:0:0:0:
112,168,75153,1,0,3:0:0:0:
84,152,75288,1,0,3:0:0:0:
64,128,75423,5,2,0:0:0:0:
236,224,75964,2,0,L|232:288,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
256,356,76504,2,0,P|312:364|372:328,2,105.000004005432,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,296,77855,1,0,0:0:0:0:
140,236,78126,2,0,L|72:240,1,52.5000020027161
220,216,78666,2,0,L|340:204,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
440,296,79477,1,0,0:0:0:0:
476,184,79747,6,0,P|453:197|432:212,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
356,120,80288,2,0,P|381:124|408:128,1,52.5000020027161
288,168,80828,2,0,P|240:176|184:140,2,105.000004005432,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,82045,12,2,84072,0:0:0:0:
posted
moemoekodora
[Gu's Insane]
00:11:639 (3,4,5) - 00:15:964 (3,4,5) - 00:18:126 (5,6) - same rhythm
00:20:288 - circle 160,64?
[Yuzu's Insane]
00:09:882 (5,6) - change to a circle+reverse
[Insane]
01:19:747 (1) - Ctrl+G

Good map,good luck :3
posted
Hentai!
Sorry for bad mod
Senpai teach
ggwpff20

Easy:
00:27:315 (2,3) - maybe a little bit sharp? I don't know :/
00:47:315 (1) - rotate anticlockwise around selection center 2~3 degrees for better blanket
00:49:477 (3) - 237,164 for better blanket? If you applied then rotate 3 degrees clockwise around selection centre to create better blanekt with 4
01:06:774 (1) - anti-clockwise 1degree
01:07:855 (2) - clockwise 2 degrees

Normal:
00:42:991 (1,2) - Am I the only with enough OCD to find this slightly overlap?! QAQ
01:00:288 (3,4) - ^
01:10:558 (6,1) - pretty sure this is actually slightly overlap this time


Irie's Hard

00:05:964 (1) - I think triplelet into slider is better?
00:24:342 (2,3) - I would consider something similiar as ^
00:31:099 (3) - rotate anti-clockwise around selection centre 1 degree
00:42:180 (3) - I would probably consider just small stream? like http://puu.sh/dssNP/ca4823cb1c.jpg. But you don't have to do it since it is 1/8

Insane
00:10:423 (5) - I can't any sound here, maybe remoe >w>
00:28:666 (2,3,4) - OCD, not I don't think it's quite in the center of the triangle but idk
00:39:207 (3) - 1 degree clockwise
00:42:720 - I would recommend a 1/2 slider here, it's too empty
01:06:504 (4,5) - ugly spacing with 6
01:09:747 (4,5,1) - I think if it's straight then it's fine.
01:10:828 (1,2) - inconsistent spacing?
01:18:666 (3) - rotate clockwise 3~4 degrees
01:19:207 (4) - 6~7 degrees anti-clockwise

the triples in the end has inconsistent spacing, like 01:03:261 (4,5,6) - and 01:07:855 (3,4,5) - are 0.5x but 01:05:423 (4,5,1) - this is like. 01:06:504 (4,5,1) - and even though the beat distance are the same but the distance :/

Yuzu's Insane
01:15:153 (3,4,1) - I'm uncomfortable with this distance ;w;

wow can't find anything! ;w;

Gu's Insane
looked through it 3 times and had no clue what to find :/
I guess this one is too good for me to mod ;w;
posted
hello

[Easy]
00:20:288 (1) - maybe remove this?
00:27:855 (3) - hit the score bar

[Normal]
00:07:315 (2) - move right by 1 grid

[Irie's Hard]
00:08:396 (4,1) - swap NC?
00:34:882 (2) - ctrl+G?
00:42:450 (4) - use 1/2 slider? I didn't see any other similar 1/4 jump in this diff.

[Insane]
00:10:423 (5) - remove this? might be overmap
01:09:882 (4,5,1) - not a good pattern, move 01:09:882 (5) right by a bit?
01:10:828 (4,1) - swap NC?

[Gu's Insane]
cool stuff as usual
00:42:180 (4) - in other diff it's 1/8 here, I prefer 1/6 though, you'd better make it consistent here

sorry for poor mod, i cannot redl the map from web, so didn't check the s.e.
posted

ts8zs wrote:

moemoekodora

[Yuzu's Insane]
00:09:882 (5,6) - change to a circle+reverse i think this is fine ;w;

Good map,good luck :3

Faan wrote:

Yuzu's Insane
01:15:153 (3,4,1) - I'm uncomfortable with this distance ;w; i can't think of any other way to highlight the SV change, so keeping it

wow can't find anything! ;w;
thanks to both modders, but no change ;w;/
posted
Hi kodora~
I testplayed all diffz and...It's such a friendly map, also in your insane.
So the only suggestion is to give your insane diff some jump or it'll become a hard imo.
Nice map indeed.
I wanted to give more wordz so that it'll more like a mod , but...I can't find any problems and also it's nice in playing.
A star for you
posted
kodora <33

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[General]
  1. Audio preview time in [Easy] confilcts with other diffs.
[Easy]
  1. 00:06:234 (1) - (nazi) Move the last anchorpoint 8 pixes right (I mean moving the point to x=18, y=281) to make the slider more symmetrical
  2. 00:12:180 (2,4) - add clap?
  3. 00:25:693 (1) - (nazi) the same as 00:06:234 (1) -
  4. 00:27:855 (3) - I suggest moving it to x=112, y=184 to make a blanket at 00:25:693 (1,3) - and to avoid touching the HP bar
  5. 00:29:477 (4) - If you fix the suggestion above, you may need to adjust the circle's position
  6. 01:16:504 (2) - (nazi) lol
  7. 01:19:747 (2) - try something like this! :http://osu.ppy.sh/ss/2342589
[Normal]
  1. 00:16:504 - You miss a clap here~
  2. I love CS4 normal
[Irie's Hard]
  1. 00:05:964 (1) - In order to make players who begin to play Hard diffs read the 1/8 easier, I advise you to use 1.2x slidervelocity here.
  2. 00:53:801 (1) - the curve here is too huge. I suggest that you move the middle anchorpoint one grid left (I mean moving to x=36.y=160)
  3. 01:01:369 (3) - I think the rhythm should be something like this: http://osu.ppy.sh/ss/2342628
  4. 01:05:693 (3) - 3-plets?
[Insane]
  1. 00:50:018 (3) - the pattern is great, but I think this note is a bit weird
  2. 00:53:801 (1,2) - increasing the spacing here?
[Yuzu's Insane]
  1. AR=8.4 is a little high... Try 8~8.2 instead
  2. 00:59:207 (3) - 3-plets fit the song quite well
  3. 01:07:855 (4) - ^
[Gu's Insane]
  1. 00:19:207 (1) - It should be 1/8. try using 25% to check it out
  2. 01:21:910 (1,2,3,4) - (nazi) make the heads in the same line

Insanes are quite neat and I don't have much to say about them

Good luck :3[____]
posted
Gu's Insane
  1. 00:18:937 (9) - 103,217
yuzu's Insane
  1. 01:23:801 (6,7) - change to triplet
Insane
  1. 00:01:910 (1,2) - - change to straight slider
  2. 00:47:045 (5) - change to triplet
  3. Kodora prpr
Hard
  1. 00:05:964 (1) - no reverse and extend to double length?
  2. really good diff orz can't find some problem
Normal
  1. 01:01:639 (4) - end point change to 88,352
  2. nothing more
EASY
  1. CS3 PLZ
  2. 00:38:666 (1,2) - NC the 2, not the 1
  3. No big problem

Good luck XD
posted
via PM message
[General]
:idea:Missing Video in Irie's Hard
:idea:http://puu.sh/dtGhF/832226b5d6.png
Unsnapped and Inconsistent preview time in Easy. It should be 57991 instead of 57990
:idea:I dislike this combo color
Combo1 and 2 is so near and hard to see clearly
3 and 4, 5 and 6 7 and 8 have the same problem
[Easy]
:idea: 00:51:639 (1,2) - This two sliders looks too close ,and especially because 00:52:720 (2,3) - have a different distance
http://puu.sh/dtHEP/d319ba26cf.jpg
Try this pattern in order to make it feel better
:idea: 01:07:855 (2,3) - nazi, blanket
[Normal]
:idea: 00:15:964 (2) - clap on the tail
:idea: 00:46:774 - clap
:idea: 01:12:180 (3) - clap on the arrow
:idea: 01:16:504 (1) - I think you should avoid using this kind of confusing slider whose track overlaps itself in Normal diff
just try slider like this http://puu.sh/dtJ6s/31a144c086.jpg to avoid it
[Irie's Hard]
:idea: 00:17:045 (4) - finish
:idea: 00:17:180 (1) - finish
:idea: 00:53:801 (1,1) - finish on the head
[Insane]
Nothing to say
[Yuzu's Insane]
:idea: 00:13:261 (2) - remove sliderwhistle
maybe u need a silenced sliderside here 00:52:697 - I can hear the noise
:idea: 01:24:072 (1) - NC
[Gu's Insane]
:idea:00:51:639 (1,2,3) - 间距乱了
:idea:01:21:150 - 这里空着不管vocal感觉有点奇怪,试试这样衔接前后flow怎么样
http://puu.sh/dtRkw/ee55c9eea3.jpg

Catch my star!
posted
1:1 req


[Yuzu]
00:09:747 - addnote?

00:59:612 - ^

01:01:774 - ^

01:06:639 - ^

01:23:396 - ^
[Gu]
01:19:612 - addnote?
[insane]
00:29:207 (5,6,7) - ctrl+G?
[Irie]
00:19:747 - addnote

01:14:342 (5,6) - i think it is hard
[normal]
?
[easy]
set PreviewTime, must +1 (now PreviewTime is 57990)


bad mod sorry. cuz all diffs awesome
posted
M4M
  1. easy's preview time is different from all the diffs
  2. I think its great to have a kiai at 00:58:126 - - 01:15:423 -
  1. 00:06:234 (1) - y not do a same rhythm similar to the rhythm you did in front like 00:01:910 (1,2,3,4) - ,the music doesnt really changed
  2. 01:06:774 (1,2) - u did a different rhythm at 00:58:126 (1) - ,the music is exactly same in those place, y u did a different rhythm?
  3. 01:19:747 (2) - i would like to see a hit sound u put at 01:22:045 (1) -
  1. 01:12:180 (3) - try this
  2. 01:19:747 (1) - would like to see same hit sound with the spinner at here all the diff though
  1. 00:24:342 (2,3) - 其实连打更简单啊你这样反而更难读
  2. 01:08:937 (1,4) - fix blanket
  3. 01:14:882 (6,7,8,9,1) - 这里强迫症后期建议你用滑条转连打不然看不惯
  1. 00:54:882 (4) - is better to have a LITTLE curve on this
  2. 01:01:369 (4,5,6,7,1) - and 01:07:855 (3,4,5,6,1) - ok exactly same pattern here. i just don't like it but feel free to not change it
  3. 01:06:504 (4,5,1) - this doesnt look nice and doesnt have a nice flow
  4. 01:06:774 (1,2) - i dont like the overlap here, try this maybe?
  5. 01:10:828 (1,2,3) - same as 01:06:504 (4,5,1) -
  1. 00:08:396 (1) - try to have a LITTLE cure but VERY LITTLE
  2. 00:22:450 (4,5) - i just doesnt feel the blanket looks right
  3. 00:59:207 (3) - it have a triple 1/4 stream here, u better map it
  4. 01:01:369 (5) - ^
  5. 01:05:423 (3,4) - actually is 5 1/4 here
  6. 01:07:855 (4) - same to 00:59:207 (3) -
  7. 01:15:153 (3,4,1) - dosent look very nice, at least make it straight of u dont want a ds stream
  8. 01:24:207 (1) - should end at 01:26:234
  1. 01:23:531 (4) - 其实你可以用其他难度结尾用的那个钟声音效,效果挺赞
  2. 神难度摸不动

done
posted
m4m?
[General]
  1. audio preview time was wrong in Easy diff, you have to reset it at 00:57:991 - , you can find it's unsnapped now
  2. wildscreen support is unnecessary because you have no storyboard....it's better to uncheck them in all diff
  3. why not set KIAI part in Easy, Normal and Hard diffs??

[Easy]
  1. 00:09:950 - useless time section? consider to remove it
  2. 00:27:855 (3) - overlapped with hp counter, try to move it down a little
  3. 00:33:801 (1,2) - swap nc like your combo setting in previous part, keep them consistent
  4. 01:18:666 - consider to add a whistle sound here to follow the music?

[Normal]
  1. 00:47:315 - add 24 clap from here would make here hears better
  2. 00:58:126 - i recommand to use rhythm like here 01:06:774 - because 1/1 slider can follow the vocal here better
  3. 01:16:504 (1) - i'm not sure if it's rankable because this slider's tail overlapped with itself, also it's in low diff, can't agree use it in Diff under Hard

[Hard]
  1. 00:11:639 (3,4) - why use this rhythm? if you really want to follow drum here, why not miss the drum here 00:11:910 - ? consider to use this rhythm instead, it would make here more suitable for a Hard diff https://osu.ppy.sh/ss/2343315
  2. 00:13:801 (3,4) - ^
  3. 00:15:964 (2,3) - ^
  4. 00:24:612 - consider to use a 1/2 slider and instead of this circle here and add a circle at 00:25:018 - to follow the drum here like 00:28:801 -
  5. 00:46:504 - missed a triple here
  6. 01:01:369 - ^
  7. 01:12:720 (6) - set finish sound here

[Insane]
  1. 00:10:423 - consider to delete this circle because music has no sound here
  2. 00:14:072 - this rhythm caused this drum sound 00:14:072 - missed
  3. 00:39:207 (3,4) - you can blanket well
  4. 00:42:450 - try this https://osu.ppy.sh/ss/2343351
  5. 01:15:153 (2) - try this spacing https://osu.ppy.sh/ss/2343360

[Yuzu's Insane]
  1. 00:22:315 - missed a drum, consider to add a circle here to follow the drum beats
  2. 00:34:207 - try this http://osu.ppy.sh/ss/2343382
  3. 00:59:207 (3) - consider change this slider to a triple circle to follow the sound here 00:59:342 -
  4. 00:59:342 - here also missed a drum beat
  5. 01:07:991 - ^
  6. 01:20:828 (1,2) - swap nc

[Gu's Insane]
  1. higher ar would more suitable for this highest diff in this song's set
  2. 01:04:612 (1) - reverse selection for a better flow
no more

moe song, moe kodora
good luck .-.
posted

384059043 wrote:

[Yuzu's Insane]
  1. AR=8.4 is a little high... Try 8~8.2 instead I'll keep 8.2 for now
  2. 00:59:207 (3) - 3-plets fit the song quite well I know but I want to highlight the vocals with a single hit 'n drag
  3. 01:07:855 (4) - ^ ^

Remilia_CO wrote:

yuzu's Insane
  1. 01:23:801 (6,7) - change to triplet sorry, no change :(

sammy711 wrote:

[Yuzu's Insane]
:idea: 00:13:261 (2) - remove sliderwhistle k
maybe u need a silenced sliderside here 00:52:697 - I can hear the noise eeeh, should be fine
:idea: 01:24:072 (1) - NC k ww´

sammy <3 ww

Fast wrote:

[Yuzu]
00:09:747 - addnote? nah, it's fine as is

00:59:612 - ^

01:01:774 - ^

01:06:639 - ^

01:23:396 - ^ no for all the above, i just really wanna focus on the vocals so my way is fine

Alex Li wrote:

00:08:396 (1) - try to have a LITTLE cure but VERY LITTLE k lol00:22:450 (4,5) - i just doesnt feel the blanket looks right fixed00:59:207 (3) - it have a triple 1/4 stream here, u better map it explained in previous mods01:01:369 (5) - ^ ^01:05:423 (3,4) - actually is 5 1/4 here ??01:07:855 (4) - same to 00:59:207 (3) - same as above01:15:153 (3,4,1) - dosent look very nice, at least make it straight of u dont want a ds stream I wanna try and keep this if possible, because of the sv change01:24:207 (1) - should end at 01:26:234 k

Elaine wrote:

[Yuzu's Insane]
  1. 00:22:315 - missed a drum, consider to add a circle here to follow the drum beats it's really really faint but ok
  2. 00:34:207 - try this http://osu.ppy.sh/ss/2343382 no change here, I want it to follow the vocal
  3. 00:59:207 (3) - consider change this slider to a triple circle to follow the sound here 00:59:342 - same as in previous mod explanations
  4. 00:59:342 - here also missed a drum beat following vocals
  5. 01:07:991 - ^ ^
  6. 01:20:828 (1,2) - swap nc fixed
osu file format v13

[General]
AudioFilename: moemoemoe.mp3
AudioLeadIn: 1500
PreviewTime: 57991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 86244
DistanceSpacing: 1.8
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Hanagonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Marika Tachibana (Kana Asumi)
ArtistUnicode:橘万里花 (阿澄佳奈)
Creator:Kodora
Version:Yuzu's Insane
Source:ニセコイ
Tags:nisekoi false fake love ending hana gonomi Irie Miyuki No_Gu Yuzu-
BeatmapID:560668
BeatmapSetID:183498

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8.2
SliderMultiplier:2
SliderTickRate:0.5

[Events]
//Background and Video events
0,0,"233.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1910,540.540540540541,4,2,1,60,1,0
1910,-166.666666666667,4,2,1,60,0,0
9207,-125,4,2,1,60,0,0
9410,-125,4,1,1,50,0,0
9545,-125,4,2,1,60,0,0
9950,-125,4,2,2,60,0,0
10085,-125,4,3,2,60,0,0
10355,-125,4,2,2,60,0,0
11572,-125,4,1,2,50,0,0
11842,-125,4,2,2,60,0,0
12653,-125,4,1,2,50,0,0
12788,-125,4,2,2,60,0,0
13734,-125,4,1,2,50,0,0
14004,-125,4,2,2,60,0,0
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14950,-125,4,2,2,60,0,0
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18734,-166.666666666667,4,3,2,60,0,0
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38328,-166.666666666667,4,1,2,50,0,0
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40220,-166.666666666667,4,2,1,60,0,0
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posted


your request

[General]

  1. Easy diff preview time check please


[Easy]

  1. 00:17:045 (1) - Don't need NC here. why did you use this?
  2. 00:25:153 (4) - add whistle batter imo
  3. 00:29:477 (4) - same (^)
  4. 00:33:801 (1) - same (^)
  5. 00:44:072 (2,1) - i think swap NC is flow batter
  6. 01:06:774 (1) - add soft finish on the head
  7. 01:18:666 (1) - if your music flow want please add whistle here.


[Normal]

AR -0.5 batter

  1. 00:17:045 (1) - delete NC
  2. 00:22:991 (2) - add whistle on the head?
  3. 01:06:774 (1) - add soft finish on the head
  4. 01:12:180 (3) - how about this patten?


[Irie's Hard]

  1. 00:12:720 (1,2) - distance very high. please change spacing (2) slider?
  2. 00:17:045 (4) - add finish?
  3. 00:21:369 (1) - whistle here
  4. 00:50:558 (4) - how about Ctrl+G?
  5. 01:06:774 (1) - add soft finish on the head
  6. 01:18:126 (5) - try Ctrl+G? now is bad flow imo
  7. 01:24:072 - hmm. this hitsound use sc:32 Finish here.


[Insane]

  1. 00:14:882 (1) - bad flow now. please slider cuv hea
  2. 01:00:288 (2) - please this slider move up here. now is flow bad...
  3. 01:02:180 (1,2) - swap NC here. vocal flow please
  4. 01:04:072 (1,2) - same (^)
  5. 01:06:774 (1) - please fixed distance check 01:06:504 (4,5) - this..
  6. 01:07:315 (2) - how about Ctrl+G?
  7. 01:08:666 (1,2) -swap NC here. vocal flow please
  8. 01:10:828 (1,2) - same 01:06:774 (1) - here
  9. 01:15:423 (1) - hmm bad flow this. please left move and Ctrl + G imo


[Gu's Insane]

  1. 01:15:964 (2) - how about Ctrl+G?


[Yuzu's Insane]

AR -0.4

  1. 00:20:828 (3) - Whistle?
  2. 00:44:612 (6) - please move left?
  3. 01:15:423 (1) - checked distance
  4. 01:20:828 (1,2) - swap NC here


Best of Luck~
posted

Faan wrote:


Irie's Hard

00:05:964 (1) - I think triplelet into slider is better? it's fine for me now
00:24:342 (2,3) - I would consider something similiar as ^ changed to a reverse slider
00:31:099 (3) - rotate anti-clockwise around selection centre 1 degree ??????
00:42:180 (3) - I would probably consider just small stream? like http://puu.sh/dssNP/ca4823cb1c.jpg. But you don't have to do it since it is 1/8 yea as you said 1/8 stream is too hard lol

Zweib wrote:

[Irie's Hard]
00:08:396 (4,1) - swap NC? k
00:34:882 (2) - ctrl+G? fine for me atm
00:42:450 (4) - use 1/2 slider? I didn't see any other similar 1/4 jump in this diff. it's 1/2 and i've been using this since 00:38:126 -

384059043 wrote:

[Irie's Hard]
  1. 00:05:964 (1) - In order to make players who begin to play Hard diffs read the 1/8 easier, I advise you to use 1.2x slidervelocity here. k
  2. 00:53:801 (1) - the curve here is too huge. I suggest that you move the middle anchorpoint one grid left (I mean moving to x=36.y=160) ^
  3. 01:01:369 (3) - I think the rhythm should be something like this: http://osu.ppy.sh/ss/2342628 i think the rhythm i placed is right orz
  4. 01:05:693 (3) - 3-plets? changed

Remilia_CO wrote:

Hard
  1. 00:05:964 (1) - no reverse and extend to double length? [/color]
  2. really good diff orz can't find some problem thank you~

sammy711 wrote:

[Irie's Hard]
:idea: 00:17:045 (4) - finish
:idea: 00:17:180 (1) - finish
:idea: 00:53:801 (1,1) - finish on the head all fix

Fast wrote:

[Irie]
00:19:747 - addnote

01:14:342 (5,6) - i think it is hard

Elaine wrote:

[Hard]
  1. 00:11:639 (3,4) - why use this rhythm? if you really want to follow drum here, why not miss the drum here 00:11:910 - ? consider to use this rhythm instead, it would make here more suitable for a Hard diff listen to it twice man
  2. 00:13:801 (3,4) - ^
  3. 00:15:964 (2,3) - ^
  4. 00:24:612 - consider to use a 1/2 slider and instead of this circle here and add a circle at 00:25:018 - to follow the drum here like 00:28:801 - changed a bit
  5. 00:46:504 - missed a triple here i'd like to buy you a new headphone
  6. 01:01:369 - ^
  7. 01:12:720 (6) - set finish sound here
are you real zzh?

HabiHolic wrote:

[Irie's Hard]

  1. 00:12:720 (1,2) - distance very high. please change spacing (2) slider? done
  2. 00:17:045 (4) - add finish? ^
  3. 00:21:369 (1) - whistle here no need here, i had a whistle on the next object or it would sound noisy in some way
  4. 00:50:558 (4) - how about Ctrl+G? i like current one better
  5. 01:06:774 (1) - add soft finish on the head added
  6. 01:18:126 (5) - try Ctrl+G? now is bad flow imo does it?
  7. 01:24:072 - hmm. this hitsound use sc:32 Finish here. okay
osu file format v13

[General]
AudioFilename: moemoemoe.mp3
AudioLeadIn: 1500
PreviewTime: 57991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11649,86244
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Hanagonomi TVsize ver.
TitleUnicode:はなごのみ TVsize ver.
Artist:Marika Tachibana (Kana Asumi)
ArtistUnicode:橘万里花 (阿澄佳奈)
Creator:Kodora
Version:Irie's Hard
Source:ニセコイ
Tags:nisekoi false fake love ending hana gonomi Irie Miyuki No_Gu Yuzu-
BeatmapID:449785
BeatmapSetID:183498

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5.5
ApproachRate:6.5
SliderMultiplier:1.4
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108,268,68666,1,0,0:0:0:0:
264,232,68937,6,0,L|352:240,1,70
456,160,69477,2,0,L|368:152,1,70,0|0,1:0|0:0,0:0:0:0:
192,184,70018,1,0,0:0:0:0:
192,184,70153,2,0,P|176:240|204:300,1,105,0|0,3:0|1:0,0:0:0:0:
308,324,70828,6,0,L|356:332,2,35,0|0|0,0:0|0:0|0:0,0:0:0:0:
200,336,71369,1,0,0:0:0:0:
264,252,71639,2,0,L|364:232,1,70,0|0,1:0|0:0,0:0:0:0:
480,304,72180,1,0,3:0:0:0:
480,304,72315,2,0,P|428:300|392:276,1,70,0|0,3:0|0:0,0:0:0:0:
400,276,72720,2,0,L|408:120,1,140,0|0,1:0|0:0,0:0:0:0:
320,128,73531,5,0,0:0:0:0:
416,48,73801,1,8,0:0:0:0:
328,136,74072,1,0,3:0:0:0:
328,136,74207,1,0,3:0:0:0:
328,136,74342,2,0,L|272:128,2,35,0|0|0,3:0|3:0|3:0,0:0:0:0:
176,160,74882,1,8,0:0:0:0:
144,168,75018,1,0,3:0:0:0:
112,168,75153,1,0,3:0:0:0:
84,152,75288,1,0,3:0:0:0:
64,128,75423,5,2,0:0:0:0:
236,224,75964,2,0,L|232:288,1,52.5000020027161,0|0,0:0|0:0,0:0:0:0:
256,356,76504,2,0,P|312:364|372:328,2,105.000004005432,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,296,77855,1,0,0:0:0:0:
140,236,78126,2,0,L|72:240,1,52.5000020027161
220,216,78666,2,0,L|340:204,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
440,296,79477,1,0,0:0:0:0:
476,184,79747,6,0,P|453:197|432:212,1,52.5000020027161,2|0,0:0|0:0,0:0:0:0:
356,120,80288,2,0,P|381:124|408:128,1,52.5000020027161
288,168,80828,2,0,P|240:176|184:140,2,105.000004005432,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,82045,12,2,84072,0:0:0:0:
posted
Sorry late for your Mod...(I have to run my real life :? )

From Online PM:

General
I talk to Kodora Gu's Insane & Yuzu's Insane have Kiai but other diff not.
And Kodora say: "I don't add Kiai in my diff.", so No_Gu and Yuzu- ...You know :)


Easy
CS-0.5??
00:20:288 (1) - I thank change slider end 00:20:828 (2) better
00:27:855 (3) - over make↓ Don't touch the scorebar

00:42:991 (1) - ^, very dangerous
00:44:072 (2,1) - I never saw this stacking in Easy diff... :?
01:14:342 - 01:16:504 - you can put slider in this period, It look monotonous


Normal
OD-1??
00:20:288 (1) - same as Easy
01:08:937 (4) - move to 136|356, too below
01:12:180 - 01:15:153 - add circle at white line??
01:19:477 (3) - I think stack at 01:19:747 (1) 's head better


Hard
00:09:342 (2) - No any sounds here, and I think put circle at here is not good
00:50:558 (4) - Ctrl+G??
01:00:288 (1) - Stack at slider's tail
01:00:018 (5) - Stack at 01:00:828 (2)'s tail
01:18:126 (5,6) - Put parallel
01:20:288 (2) - remove bending point, it's straight


Insane
00:43:531 (3,4,5) - made like this?? ↓

00:58:126 (1,2) - DS like 01:06:774 (1,2) -
01:15:153 (2) - move to 368|136 & Rotate by +15


Yuzu's Insane
00:40:288 (7,8,1) - DS like 00:45:153 (1,2,3) -
01:15:153 (3,4,1) - I know this, but move to 204| 60
01:24:072 (7) - NC


Gu's Insane
00:04:072 (1) - stack exactly
00:32:720 (1) - ^
00:51:504 (7,1) - y+1
試問大大沒有要加Spinner嗎?? >有預感會被抓Mod :)


Nice, Good luck for your map
posted

ts8zs wrote:

moemoekodora >w<

[Insane]
01:19:747 (1) - Ctrl+G I prefer current one, sorry

Good map,good luck :3 thanks >w<

Faan wrote:

Hentai! Hentaian!
Sorry for bad mod
Senpai teach
ggwpff20

Easy:
00:27:315 (2,3) - maybe a little bit sharp? I don't know :/ I like linear sliders
00:47:315 (1) - rotate anticlockwise around selection center 2~3 degrees for better blanket nah it's fine
00:49:477 (3) - 237,164 for better blanket? If you applied then rotate 3 degrees clockwise around selection centre to create better blanekt with 4 ^
01:06:774 (1) - anti-clockwise 1degree
01:07:855 (2) - clockwise 2 degrees naah, they both are like 2 pixels off, there is nothing fatal at this

Normal:
00:42:991 (1,2) - Am I the only with enough OCD to find this slightly overlap?! QAQ
01:00:288 (3,4) - ^ both aren't overlapping
01:10:558 (6,1) - pretty sure this is actually slightly overlap this time this one is intentional

Insane
00:10:423 (5) - I can't any sound here, maybe remoe >w> moemoe >w> gonna keep this as it's plays way better with this one
00:28:666 (2,3,4) - OCD, not I don't think it's quite in the center of the triangle but idk this trinsgle moved intentionally as stack leniency would make it looks off while playing due to auto-stacking
00:39:207 (3) - 1 degree clockwise pls no pls don't be so nazi ._.
00:42:720 - I would recommend a 1/2 slider here, it's too empty it's mapped follow drums, so it's fine
01:06:504 (4,5) - ugly spacing with 6 nah, it's fine
01:09:747 (4,5,1) - I think if it's straight then it's fine. it's also straight already
01:10:828 (1,2) - inconsistent spacing? intentional
01:18:666 (3) - rotate clockwise 3~4 degrees
01:19:207 (4) - 6~7 degrees anti-clockwise pls don't be so nazi ._.

the triples in the end has inconsistent spacing, like 01:03:261 (4,5,6) - and 01:07:855 (3,4,5) - are 0.5x but 01:05:423 (4,5,1) - this is like. 01:06:504 (4,5,1) - and even though the beat distance are the same but the distance :/ it's done just to emphazire last beat - since the last one starting at slider & considering very low OD, it's incredible hard to get a 100 here

Zweib wrote:

hello yoo

[Easy]
00:20:288 (1) - maybe remove this? I just feel this part too empty without this beat
00:27:855 (3) - hit the score bar Moved down tiny bit

[Normal]
00:07:315 (2) - move right by 1 grid oh spacing error, fixed

[Insane]
00:10:423 (5) - remove this? might be overmap It's actually just to make this pattern plays more comfortable, + i like this part as "completed" stream.
01:09:882 (4,5,1) - not a good pattern, move 01:09:882 (5) right by a bit? sure, fixed
01:10:828 (4,1) - swap NC? it's fine as I set NCs follow vocals

384059043 wrote:

kodora <33 384 <33

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[General]
  1. Audio preview time in [Easy] confilcts with other diffs. Fixed
[Easy]
  1. 00:06:234 (1) - (nazi) Move the last anchorpoint 8 pixes right (I mean moving the point to x=18, y=281) to make the slider more symmetrical Fixed
  2. 00:12:180 (2,4) - add clap? Added to both
  3. 00:25:693 (1) - (nazi) the same as 00:06:234 (1) - Fixed
  4. 00:27:855 (3) - I suggest moving it to x=112, y=184 to make a blanket at 00:25:693 (1,3) - and to avoid touching the HP bar Fixed
  5. 00:29:477 (4) - If you fix the suggestion above, you may need to adjust the circle's position well I actually had to fix 00:27:315 (2) - instead, done anyway
  6. 01:16:504 (2) - (nazi) lol Fixed this slider too
  7. 01:19:747 (2) - try something like this! :http://osu.ppy.sh/ss/2342589 I prefer mine here, sorry

    [notice][Normal]
    1. 00:16:504 - You miss a clap here~ Fixed
    2. I love CS4 normal thanks <3
[Insane]
  1. 00:50:018 (3) - the pattern is great, but I think this note is a bit weird It feels fine for me o_o
  2. 00:53:801 (1,2) - increasing the spacing here? Redused spacing feels better with this vocal, so no

Insanes are quite neat and I don't have much to say about them

Good luck :3[____] Thanks for helpful mod!

sammy711 wrote:

via PM message
[General]
:idea:Missing Video in Irie's Hard Fixed
:idea:http://puu.sh/dtGhF/832226b5d6.png
Unsnapped and Inconsistent preview time in Easy. It should be 57991 instead of 57990 Fixed
:idea:I dislike this combo color Changed combo-colours for more visible onces
Combo1 and 2 is so near and hard to see clearly
3 and 4, 5 and 6 7 and 8 have the same problem
[Easy]
:idea: 00:51:639 (1,2) - This two sliders looks too close ,and especially because 00:52:720 (2,3) - have a different distance
http://puu.sh/dtHEP/d319ba26cf.jpg
Try this pattern in order to make it feel better This looks a bit messy, keeping mine for now
:idea: 01:07:855 (2,3) - nazi, blanket Fixed
[Normal]
:idea: 00:15:964 (2) - clap on the tail
:idea: 00:46:774 - clap
:idea: 01:12:180 (3) - clap on the arrow Fixed all missing claps
:idea: 01:16:504 (1) - I think you should avoid using this kind of confusing slider whose track overlaps itself in Normal diff
just try slider like this http://puu.sh/dtJ6s/31a144c086.jpg to avoid it I believe it's totally fine as this slider is completely readable

[Insane]
Nothing to say owo

Catch my star! Thank you moe sammy!

Fast wrote:

1:1 req


[insane]
00:29:207 (5,6,7) - ctrl+G? Nope
[normal]
? Fast hentai
[easy]
set PreviewTime, must +1 (now PreviewTime is 57990) Fixed


bad mod sorry. cuz all diffs awesome thanks <3

Alex Li wrote:

M4M
[General]
  1. easy's preview time is different from all the diffs Fixed
  2. I think its great to have a kiai at 00:58:126 - - 01:15:423 - I just don't want to use kiai at this song orz

[Easy]
  1. 00:06:234 (1) - y not do a same rhythm similar to the rhythm you did in front like 00:01:910 (1,2,3,4) - ,the music doesnt really changed mine one works better with music
  2. 01:06:774 (1,2) - u did a different rhythm at 00:58:126 (1) - ,the music is exactly same in those place, y u did a different rhythm? actually it's same in all chorus, next one is just 1/1 which I just don't want to use for too often
  3. 01:19:747 (2) - i would like to see a hit sound u put at 01:22:045 (1) - it wouldn't work here orz

[Normal]
  1. 01:12:180 (3) - try this nah, I don't like it
  2. 01:19:747 (1) - would like to see same hit sound with the spinner at here all the diff though it wouldn't work well here
00:54:882 (4) - is better to have a LITTLE curve on this I like linear sliders more 01:01:369 (4,5,6,7,1) - and 01:07:855 (3,4,5,6,1) - ok exactly same pattern here. i just don't like it but feel free to not change it it's fine for me01:06:504 (4,5,1) - this doesnt look nice and doesnt have a nice flow I din't see anything wrong with it01:06:774 (1,2) - i dont like the overlap here, try this maybe? nah
01:10:828 (1,2,3) - same as 01:06:504 (4,5,1) - same

Elaine wrote:

m4m?
[General]
  1. audio preview time was wrong in Easy diff, you have to reset it at 00:57:991 - , you can find it's unsnapped now [/color]
  2. wildscreen support is unnecessary because you have no storyboard....it's better to uncheck them in all diff[/color]
  3. why not set KIAI part in Easy, Normal and Hard diffs?? Because I just do not want to use it here :<

[Easy]
  1. 00:09:950 - useless time section? consider to remove it it's actually a sampleset change
  2. 00:27:855 (3) - overlapped with hp counter, try to move it down a little done
  3. 00:33:801 (1,2) - swap nc like your combo setting in previous part, keep them consistent [/color]
  4. 01:18:666 - consider to add a whistle sound here to follow the music? Done

[Normal]
  1. 00:47:315 - add 24 clap from here would make here hears better I actually prefer just hitnormals follow strong beats
  2. 00:58:126 - i recommand to use rhythm like here 01:06:774 - because 1/1 slider can follow the vocal here better I mapped follow drums here, not follow vocals
  3. 01:16:504 (1) - i'm not sure if it's rankable because this slider's tail overlapped with itself, also it's in low diff, can't agree use it in Diff under Hard
It isn't completely self-overlapped, so it's totally fine
[Insane]
  1. 00:10:423 - consider to delete this circle because music has no sound here It's actually just to make this pattern plays more comfortable, + i like this part as "completed" stream.
  2. 00:14:072 - this rhythm caused this drum sound 00:14:072 - missed It's fine as it isn't really strong beat
  3. 00:39:207 (3,4) - you can blanket well I can't, I suck at blankets :<
  4. 00:42:450 - try this https://osu.ppy.sh/ss/2343351 nah, I don't really want this sound to be mapped
  5. 01:15:153 (2) - try this spacing https://osu.ppy.sh/ss/2343360 I feel it kinda too large for such calm song orz


moe song, moe kodora
good luck .-. thanks <3
posted
i wanted to sleep so much while i was writing it so don't blame me pls >:

[Easy]
  1. 00:47:315 (1,2,3,4,1) - этот момент полностью состоит из бланкетов и они все чуточку кривоваты. если в предедущих местах кривые бланкеты не так сильно были заметны, то тут прям ваще
  2. 01:06:774 (1,2,3) - ^
  3. 00:53:801 (3) - нормал финиш сюда в тысячи раз лучше подойдёт


[Hard]
  1. 00:34:342 (1,2) - i don't like this thing at all. it looks weird because 00:35:423 (3,4) - this two sliders are symmetrical.
  2. 00:39:477 (3,4) - wow such a big jump. and it haven't any reasons to even exist, 'cuz this part of song is calm, so i don't see reasons to put jumps here and there is no any «jumpy» moments in it.
  3. 00:45:964 (2,3,4) - ^


[Insane]
  1. 00:46:234 (1,2,3) - ну как-то совсем плохо читается. влево подвинул бы, что ли.
  2. 01:04:612 (2,4,5) - [имхо]противно >: [/имхо]


[Yuzu's Insane]
  1. oh man just look at this stacks. they look so weird with AR8.4. i think you should use AR8 or even AR7.5!
  2. 01:09:477 (3) - ctrl+g, it'll flow much better!
  3. 01:24:207 (1) - this spinner shoult end on blue tick :o (01:26:099)
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