09:26 Spork Lover: 01:24:659 (1) - i'd change the shape on this
09:28 Spork Lover: I'll wait a little bit with continuing
09:28 Spork Lover: so I know where you are at
09:29 Shurelia: alright
09:29 Shurelia: did a completer rework on
09:29 Shurelia: 01:20:966 (1,2,3,4,5,1,2,3,4,5,1) -
09:30 Spork Lover: aight sweet
09:30 Shurelia: 01:24:659 (1) - 's shape is better now
09:30 Shurelia: (hopefully, I can't slider afterall)
09:30 Shurelia: 01:25:813 (3) - changed into 2 circles instead.
09:30 Spork Lover: send a picture of it :3
09:30 Spork Lover: ah alright
09:31 Spork Lover: 01:29:043 (2,3,4,5,1,2,3,4) - this is kind of the same thing in terms of placement as the last section
09:31 Spork Lover: It's fairly random in terms of aesthetics, even if the flow is good
09:31 Spork Lover: 01:28:583 (1,2,3) - this makes sense
09:31 Shurelia:
https://shurelia.s-ul.eu/XN7sR0MR09:32 Shurelia:
https://shurelia.s-ul.eu/e4fsZeO709:32 Spork Lover: the red 2 after the long slider seems to be in a wonky position
09:32 Spork Lover: but apart from that it seems good
09:33 Spork Lover: and orange 2 could use a little bit of a smaller curve to blanket the orange 5 better
09:33 Spork Lover: too
09:33 Shurelia: yay
09:33 Spork Lover: but yea
09:33 Spork Lover: ;D
09:33 Shurelia: also in need to rework on this too?
09:33 Shurelia: 01:29:043 (2,3,4,5,1,2,3,4) - ?
09:34 Spork Lover: 01:28:583 (1,2,3) - not for those three, but for the rest I'd say so yeah
09:34 Shurelia: mmm hmm
09:34 Spork Lover: 01:29:966 (4) - on x:260 y:26
09:34 Spork Lover: and then proceed from there
09:35 Spork Lover: it will follow the backwards sliders well if it's placed there
09:36 Spork Lover:
https://osu.ppy.sh/ss/7196744 idea after 01:29:505 (3) -
09:36 Spork Lover: 01:30:428 (1) - in the picture, the red slider is copypasted from 01:29:505 (3) -
09:38 Spork Lover:
https://osu.ppy.sh/ss/7196750 something like this after idk
09:38 Shurelia: done
09:38 Spork Lover: aight cool
09:38 Shurelia: gonna rework on these too 01:32:274 (1,2,3,4,5) -
09:38 Shurelia: gimme a mins
09:38 Spork Lover: they could be a copy-paste from
09:38 Spork Lover: 01:28:583 (1,2,3) -
09:38 Spork Lover: but rotated
09:38 Spork Lover: or in a different location
09:38 Spork Lover: since it's the same sounds you're using them for :3
09:40 Shurelia: actually....
09:40 Shurelia: I need to rework an entire section.
09:40 Shurelia: cuz
09:40 Shurelia: 01:31:351 (4) - I gave big emphasis for this one to follow the drum or something
09:40 Shurelia: but
09:40 Shurelia: I didn't do something similar on the similar places.
09:40 Spork Lover: Ah
09:40 Spork Lover: I can wait, no worries
09:41 Spork Lover: I'd advice taking a look at a good bunch of the things from..
09:41 Spork Lover: 01:37:813 - to 01:56:274 -
09:41 Spork Lover: 'cause your spacing is fairly high in a lot of spots
09:42 Shurelia: sure.
09:42 Spork Lover: and there's a few random overlaps that you havn't done before, aka 01:53:274 (3,4,1,2) -
09:42 Spork Lover: where it goes under right after
09:42 Spork Lover: that's the first time you do it xd
09:45 Spork Lover: I'll mention a few things for after that section
09:45 Spork Lover: 01:57:889 (1) - aesthetically it's nice that you did a copy-paste with the sliders
09:45 Spork Lover: but I'd probably put the 4 and 1 in a different spot
09:46 Shurelia: done rewroking on the entire section
09:46 Shurelia: you can check it after the update .
09:46 Spork Lover: Will do
09:46 Shurelia: now working on 01:57:889 (1) -
09:46 Spork Lover:
https://osu.ppy.sh/ss/719676309:46 Spork Lover: I rotated the 1 a bit
09:46 Spork Lover: and placed 4 a little down and right
09:46 Spork Lover: the slider shape is fine
09:46 Shurelia: ooh, looks like a symbol
09:47 Spork Lover: yeah
09:47 Spork Lover: symmetry mapping can be fun
09:47 Shurelia: done
09:48 Spork Lover: I placed these (01:56:736 (2,2) - ) in this spot too
09:48 Spork Lover:
https://osu.ppy.sh/ss/719676909:48 Spork Lover: it's fine that it's a perfect overlap since they are so far from each other
09:48 Spork Lover: on timeline
09:49 Shurelia: done
09:49 Spork Lover: 02:00:659 (3,4,1) - I did the same to those
09:49 Spork Lover:
https://osu.ppy.sh/ss/719677609:50 Spork Lover: 01:59:043 (4,5) - if you can do something with those
09:50 Spork Lover: so they flow nicely into that pattern
09:50 Spork Lover: that'd make it look amazing
09:51 Shurelia: hmmm
09:51 Spork Lover:
https://osu.ppy.sh/ss/7196779 I tried a random symmetry pattern
09:51 Spork Lover: but it didn't seem to flow well
09:52 Spork Lover: 02:05:274 (1,2,3) - idea:
https://osu.ppy.sh/ss/719678409:52 Spork Lover: looks a little less cramped that way
09:53 Shurelia: hooo nice
09:53 Spork Lover: If something afterwards feels off a bit because of it, I'd move those things around a bit ^^
09:53 Spork Lover: 02:21:659 (5,6,1) - spacing too low
09:53 Shurelia: done applying your suggestion until this point
09:54 Shurelia: 02:05:274 (1,2,3) -
09:54 Shurelia: should i jjust got for a stream instead?
09:54 Shurelia: instead double 1/4
09:54 Shurelia: i mean kick sliders
09:54 Spork Lover: Lemme show an idea with the kicksliders
09:55 Spork Lover:
https://osu.ppy.sh/ss/719679409:55 Shurelia: nice ubff
09:55 Spork Lover: the note (4) blankets 02:20:043 (1,2) -
09:55 Shurelia: 8buff
09:55 Shurelia: let's do it
09:55 Spork Lover: yeah it's a buff for sure
09:55 Spork Lover: it's needed though since the spacing is already a little high hehe
09:56 Spork Lover:
https://osu.ppy.sh/ss/7196797 <--- showing that 4 does a blanket
09:56 Spork Lover: 02:23:043 (2,3,1,2) - 2,3 should be single taps, and 1,2 should be a slider
09:56 Spork Lover: in my opinion ^^
09:58 Shurelia: agree
09:59 Spork Lover: 02:27:659 (1,2,3,4,5,6,1) - Idea is good, but I think you could reposition it so it looks a little better
10:00 Spork Lover:
https://osu.ppy.sh/ss/719681410:01 Spork Lover: this is for the first 4
10:01 Spork Lover: (don't look at timeline, I did something dumb haha)
10:02 Spork Lover:
https://osu.ppy.sh/ss/7196818 the triple can then be in the middle
10:02 Spork Lover: or something
10:02 Shurelia: 02:22:120 (1) - changed this into 2 1/2 sliders.
10:02 Shurelia: cause
10:02 Shurelia: 02:22:582 (2) - need to be clicked
10:02 Spork Lover: yeah I agree with you on that
10:02 Spork Lover: 02:23:043 (2,3,1,2) - especially if you changed this rhythm
10:03 Shurelia: working on this rn 02:27:659 (1,2,3,4,5,6,1) -
10:03 Spork Lover: alright
10:04 Spork Lover: 02:32:274 (3,4,5) - 4 single taps
10:04 Spork Lover: 02:34:120 (3,4) - same here
10:04 Shurelia: alright done
10:04 Spork Lover: (I'm technically making you buff the map right now with this lol xd)
10:05 Spork Lover: wait just a second, need to take my medicine before I forget
10:05 Shurelia: working on this now 02:32:274 (3,4,5) -
10:05 Spork Lover: back
10:06 Spork Lover: aight, I'll wait till you did 2:34
10:09 Spork Lover: 02:36:889 (8) - NC this for the same reason like at 01:11:043 (4,5,6,7,8) - , due to reading
10:10 Shurelia: done untul 2:34
10:10 Shurelia: sure
10:10 Spork Lover: 02:35:966 (3) - two single taps for sake of consistency
10:10 Shurelia: man.
10:10 Shurelia: I really appreciate what have you done
10:10 Shurelia: this is literally a re-map
10:10 Shurelia: with someone as good as you.
10:10 Spork Lover: Haha no worries :3
10:11 Spork Lover: It's a lot better to just get to the point with reworking some things rather than getting mods
10:11 Spork Lover: since doing mods only scrapes off the top of the issues
10:11 Spork Lover: It tries to improve what is already there
10:11 Spork Lover: basically
10:11 Shurelia: yeah,
10:11 Shurelia: Thank you
10:11 Shurelia: let's continue
10:11 Spork Lover: Any time :3
10:11 Spork Lover: Yes
10:12 Spork Lover: 02:35:505 - did you add two single taps here?
10:12 Spork Lover: instead of the slider? ^^
10:12 Spork Lover: i mean
10:12 Spork Lover: whoopsies 1 sec
10:12 Spork Lover: 02:35:505 - this is still slider
10:12 Shurelia: hmm
10:12 Shurelia: naah.
10:12 Spork Lover: 02:35:966 - this is the single taps
10:12 Spork Lover: lol
10:12 Shurelia: it'll be quite a conflict lol
10:12 Spork Lover: yeah I only meant for 02:35:966 - xD
10:12 Spork Lover: and the red tick after
10:13 Shurelia: 02:35:966 (3) - hmm
10:13 Shurelia: 2 circles
10:13 Spork Lover: yup
10:13 Spork Lover: :3
10:13 Spork Lover: It's a consistency thing
10:13 Spork Lover: with the last things we just made
10:13 Shurelia: isn't it gonna play weird with the vocal?
10:14 Spork Lover: you could argue that there's a lot of feedback in the background
10:14 Shurelia: idk what to click at 02:36:197 - tbh
10:14 Spork Lover: some people map single taps for intensity reasons as well
10:15 Spork Lover: but if that's not your forté, the slider is still perfectly reasonable
10:15 Shurelia: alright then.
10:15 Spork Lover: 02:37:005 (1) - idea with the spinner
10:15 Spork Lover: make it end on 02:38:736 - , and then extend the break to where the spinner originally ended
10:16 Spork Lover: since it's a really long spinner
10:16 Shurelia: hmm
10:16 Shurelia: naah, it'll be awkward for me.
10:16 Shurelia: the current spinner is already ok.
10:16 Spork Lover:
https://osu.ppy.sh/ss/7196865 aka like this
10:16 Spork Lover: that's fine
10:16 Spork Lover: :3
10:16 Spork Lover: just a suggestion
10:16 Spork Lover: 02:51:428 (1,2,3,4) - I feel like the intensity is too low for having the spacing like this
10:17 Shurelia: it's a long spinner , yes.
10:17 Shurelia: but it's a break after that so it'll be not a proble,
10:17 Spork Lover:
https://osu.ppy.sh/ss/719687010:17 Spork Lover: and then the same for a good bunch of the rest untill you reach the kiai again
10:17 Shurelia: sure
10:17 Spork Lover: in terms of spacing
10:18 Shurelia: let's see...
10:18 Spork Lover: in terms of rhythm in the calm part
10:18 Spork Lover: 03:04:351 (5,1) - long slider starting from the 5 instead
10:18 Spork Lover: that ends where the 1/2 slider ends
10:18 Spork Lover: i like the pentagon tho
10:19 Shurelia: `i want to click something at this 03:04:813 - so yeah, gonna keep it
10:20 Spork Lover: that's fair
10:20 Spork Lover: I was thinking about the piano sound
10:20 Spork Lover: which is why I suggested a long slider
10:20 Shurelia: Ahh, I se.
10:20 Shurelia: That's good too.
10:20 Shurelia: but yeah, I prefer the current one
10:21 Spork Lover: that's fine
10:21 Spork Lover: :3
10:21 Spork Lover: 03:05:966 (5,6,7,8) - i'd space these 4 notes a bit more
10:21 Spork Lover: 'cause the slider velocity change will be pretty hard to predict
10:22 Spork Lover: especially because the next part is linear
10:22 Spork Lover: but yeah, just tell me when you've done some spacing thing in the calm part
10:22 Spork Lover: and I'll be back - Gonna grab a little food haha
10:22 Spork Lover: hungry xD
10:23 Shurelia: aaah
10:23 Shurelia: take your time.
10:25 Spork Lover: back
10:25 Spork Lover: got some bread and honey x)
10:26 Shurelia: that was fast
10:26 Spork Lover: yeah my apartment is super small haha
10:29 Shurelia: i see
10:33 Shurelia: so, let's continue?
10:33 Spork Lover: aight
10:33 Spork Lover: The calm part got some spacing changes? :3
10:33 Shurelia: hmm
10:34 Spork Lover: like, as in lower than the rest of the map
10:34 Spork Lover: 'cause it's the slowest part of the song
10:34 Spork Lover:
https://osu.ppy.sh/ss/7196913 like what I showed here
10:34 Spork Lover: And then like 1,6-1,8x DS or something
10:34 Shurelia: hoo,
10:34 Shurelia: okay
10:34 Shurelia: 1,8
10:34 Spork Lover: and then small jumps for strong emphasis points
10:34 Spork Lover: like erm
10:35 Spork Lover: 02:53:043 (5,1) - this jump
10:35 Spork Lover: there the DS can be 2,5 ish
10:35 Spork Lover: or something similar
10:35 Spork Lover:
https://osu.ppy.sh/ss/7196915 DS 1.8x and 2.5x shown
10:36 Spork Lover: should work good I think
10:36 Shurelia: naah, jumps is...
10:36 Shurelia: up to the mapper.
10:36 Shurelia: ehehe
10:36 Shurelia: anyway yeah.
10:37 Spork Lover: haha yeah xD
10:37 Shurelia: did the spacing nerfs.
10:37 Spork Lover: aight
10:37 Spork Lover: 03:05:966 (5,6,7,8) - I said something about a spacing increase earlier
10:37 Spork Lover: just pointing it out again xd
10:37 Spork Lover: 'cause the slider afterwards is pretty high SV
10:37 Shurelia: yep, I did apply that
10:37 Spork Lover: aight nice
10:38 Spork Lover: 03:06:428 (1,2,3) - circular motion, i'd suggest relocating the 3-slider
10:38 Shurelia: done
10:38 Spork Lover: idea is..
10:39 Spork Lover:
https://osu.ppy.sh/ss/719692310:39 Spork Lover: or something
10:39 Spork Lover: i made a very weird shape
10:39 Spork Lover: lol
10:39 Shurelia: lol, I did something else.
10:39 Shurelia: xd
10:39 Spork Lover: that's fine :3
10:40 Spork Lover: 03:08:736 (2,4) - overlap is a little weird xd
10:40 Shurelia: woops
10:41 Spork Lover:
https://osu.ppy.sh/ss/7196928 completely different idea
10:42 Spork Lover: 03:10:813 (7,8,9) -
https://osu.ppy.sh/ss/7196933 small change
10:42 Spork Lover: (make sure to move the stuff after so the jumps aren't too large)
10:43 Spork Lover: 03:11:736 (1,2,3) - idea for this:
10:43 Spork Lover:
https://osu.ppy.sh/ss/719693510:43 Spork Lover: then they will be in unison
10:45 Spork Lover: 03:16:582 (4,5,6,7,8,9,10,11) - stream is a little wonky (looks handmade)
10:46 Spork Lover: You can use the slider to stream command to make it super smooth
10:46 Spork Lover: (slow me down if I'm going too fast)
10:47 Spork Lover:
https://osu.ppy.sh/ss/719694610:48 Spork Lover: just tell me when to continue :3
10:49 Shurelia: done, until your newest suggestions.
10:49 Shurelia: Mostly applied but i did add some stuffs from my own styles.
10:49 Spork Lover: yeah of course, it's your map, it'd be weird if you didn't do it your own way
10:50 Spork Lover: so you've applied what you want from the suggestions so far? ^^
10:50 Spork Lover: 03:13:120 (4,5,6,1) - donno if you did anything to this
10:52 Spork Lover: 03:19:813 (2,3,4,5,6,7) - those jumps could be a little better looking I think
10:53 Shurelia: yeah did something on 03:13:120 (4,5,6,1) -
10:53 Shurelia: 03I made doulbe triangle on 03:19:813 (2,3,4,5,6,7) -
10:53 Spork Lover: Ah nice idea
10:54 Spork Lover:
https://osu.ppy.sh/ss/7196961 this was mine for reference
10:54 Spork Lover: 03:23:966 (3,4,5) - aesthetics
10:54 Spork Lover:
https://osu.ppy.sh/ss/719696310:54 Shurelia: that looks nice too
10:55 Spork Lover: 03:25:582 (2,1) - you remember the mirror thing? you could do it here too
10:55 Spork Lover: 03:32:966 (2,1) - and here
10:55 Shurelia: sure
10:56 Spork Lover: 03:07:120 (3,1) - just realized that I didn't mention it here
10:56 Spork Lover: 03:34:582 (2,3,4,5,6,7) - small change:
10:57 Spork Lover: make this 03:34:582 (2,3,4) - the same and 03:35:274 (5,6,7) - the same
10:57 Spork Lover: aka copy 03:34:582 (2,3,4) - and then place those 3 new notes
10:57 Spork Lover:
https://osu.ppy.sh/ss/719697510:57 Spork Lover: and it'll look like this
10:58 Shurelia: done! :d
10:58 Spork Lover: 03:37:582 (1,2,3) - You did a pattern in the part before
10:58 Spork Lover: Make something similar here ^^
10:59 Shurelia: ayy, sure
10:59 Spork Lover: 03:38:966 (4,5,6,1) -
https://osu.ppy.sh/ss/719698110:59 Spork Lover: as an idea
11:00 Spork Lover: 03:42:889 (5,6,7,8,1) - this is really mean xD
11:00 Spork Lover: you can do a more spaced stream, but I feel like a disconnected stream is a little too hard
11:00 Spork Lover: When you didn't use them before
11:01 Spork Lover:
https://osu.ppy.sh/ss/7196984 idea
11:03 Spork Lover: 03:49:582 (3,4,5,6,7,8) - small changes here:
https://osu.ppy.sh/ss/719699011:03 Spork Lover: i did a ctrl+g on 03:49:582 (3,4) - , because of the slider before
11:04 Spork Lover: i think that flows better, up to you to decide
11:06 Shurelia: yeah,
11:06 Shurelia: applied all of you suggestions until now
11:06 Spork Lover: aight
11:06 Spork Lover: 03:53:274 (3,4,5,6,7,1) - I'd rework those jumps in my opinion
11:07 Spork Lover: at least give them some more spacing at least
11:07 Shurelia: hmmm
11:07 Spork Lover: 03:52:813 (2) - changing where this slider goes is a nice idea too
11:08 Spork Lover:
https://osu.ppy.sh/ss/719700311:08 Spork Lover: could be the start
11:08 Spork Lover: as an example
11:08 Spork Lover: 03:51:197 (2,2) - are overlapping 03:51:889 (4) - in the same way like this
11:08 Spork Lover: in my suggestion
11:08 Spork Lover: which looks pretty good
11:08 Spork Lover: there's a lot of things you can do though
11:09 Shurelia: yeah I did a thing
11:09 Spork Lover: sweet!
11:09 Spork Lover: 03:55:582 (4,5) - I would ctrl+G
11:10 Spork Lover: and then move 03:56:043 (1) -
11:10 Spork Lover: 'cause it's pretty circular again atm
11:10 Spork Lover: you could also just move 03:54:889 (2) - in some way
11:10 Spork Lover:
https://osu.ppy.sh/ss/719701711:11 Spork Lover: (You can do an imperfect overlap on 4,1 too)
11:12 Shurelia: hmm
11:12 Shurelia: lemme rework that
11:12 Spork Lover: sounds like a plan
11:12 Shurelia: oooh
11:12 Shurelia: did something
11:12 Spork Lover: nice
11:13 Spork Lover: aight
11:13 Spork Lover: there's just one thing left now
11:13 Shurelia: what's it?
11:13 Spork Lover: 03:58:120 - many people like to add a note on the white tick and a calm bell hitsound
11:13 Spork Lover: and then start the spinner on the blue tick
11:14 Spork Lover:
https://osu.ppy.sh/ss/719702711:14 Spork Lover: that way the spinner still feels like it's starting on the white tick
11:14 Spork Lover: and you have clicking feedback too
11:15 Shurelia: yep, adde
11:15 Shurelia: d
11:15 Spork Lover: nice, I think that's all in terms of the mod for the diff
11:15 Spork Lover: I'd like to see the updated version ^-^
11:15 Spork Lover: if that's aight
11:15 Shurelia: yep.
11:15 Spork Lover: i'll testplay it
11:16 *Spork Lover is playing [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane]] +Hidden
11:19 Shurelia: done
11:20 Spork Lover: yeah a lot of improvements
11:20 Shurelia: thanks to you.
11:20 Shurelia: i found some flawas tho.
11:20 Shurelia: hmm
11:21 Spork Lover: Just keep reworking things that you don't like
11:21 Spork Lover: as soon as you find them
11:21 Shurelia: yeah, will do
11:21 Spork Lover: I do F5 testplays often
11:21 Spork Lover: and then think "oh god, that flows weirdly"
11:21 Shurelia: Xd
11:21 Spork Lover: and then I just try to rework patterns that way
11:21 Shurelia: tb
11:21 Shurelia: h
11:21 Spork Lover: lol
11:22 Shurelia: I did checking flows by using my imagination lol
11:22 Spork Lover: Yeah, I have to do that for some of the kinds of maps I make too lol >.<
11:22 Spork Lover: for emphasis, a lot of people like doing sharp angles
11:22 Spork Lover: for when you do a jump for big white ticks
11:22 Spork Lover: because it gives amazing emphasis for a note
11:23 Shurelia: yep
11:23 Shurelia: hahaha
11:23 Spork Lover: there's a lot of concepts of course, and it's all about figuring out what you prefer
11:23 Spork Lover: I for example REALLY like making triangle aesthetics
11:23 Spork Lover: and weird-looking sliders
11:24 Spork Lover: and making it so the sliders lead to the next note
11:24 Spork Lover: but yeah
11:24 Spork Lover: Lemme savelog and put it on the forum real quick ^^
11:24 Spork Lover: or actually
11:24 Spork Lover: lemme check stats/unrankable things
11:24 Spork Lover: on the diffs
11:25 Shurelia: yeah, please do that
11:25 Spork Lover: HP6.5 is probably too high
11:25 Spork Lover: HP6 is more appropriate
11:25 Spork Lover: and then 5.5 for the Hard
11:26 Shurelia: hmm
11:26 Spork Lover: Let me check the rules for storyboards real quick
11:26 Spork Lover: 'cause I heard that they changed some of the rules for them
11:26 Shurelia: eeeh?
11:27 Shurelia: really?
11:27 Spork Lover: yeah
11:27 Spork Lover: file resolution for example
11:27 Spork Lover: is a lot more simple now
11:27 Shurelia: aah.
11:27 Shurelia: it's 3 years old sb
11:27 Shurelia: hope it'll be ok
11:27 Spork Lover: i think so
11:27 Spork Lover: it's less strict now
11:27 Spork Lover: main thing is .png and .jpg images
11:27 Spork Lover: if there's not transparency in the storyboard, they should be .jpg
11:28 Spork Lover: for example
11:28 Spork Lover: so like
11:28 Spork Lover: the backgrounds should be .jpg
11:29 Spork Lover: all bg's seem to be jpg
11:29 Shurelia: hoooo
11:29 Shurelia: i see
11:29 Spork Lover: which is good
11:29 Spork Lover: 'cause that's what they're supposed to be xd
11:30 Spork Lover: hmm
11:30 Spork Lover: is epilepsy warning necessary?
11:30 Spork Lover: It's not really a flashy storyboard
11:30 Shurelia: yep
11:30 Spork Lover: aight
11:31 Spork Lover: what do I know xdd
11:31 Shurelia: probably on this part 02:26:736 (3,4,5,6,1,2,1,2,1,2,1) -
11:31 Spork Lover: OH
11:31 Spork Lover: YEAH
11:31 Spork Lover: definitely
11:31 Spork Lover: holy
11:31 Spork Lover: lol
11:32 Spork Lover: doesn't seem to be unrankable things
11:32 Spork Lover: yeah there's not
11:32 Spork Lover: I'll pull out audacity though just in case
11:32 Spork Lover: for hitsound delay
11:33 Shurelia: good to know.
11:33 Shurelia: whoaaa.
11:33 Shurelia: you're like
11:33 Shurelia: BN that doesn't have any title.
11:33 Spork Lover: I tried to get BN 6 months ago
11:33 Spork Lover: I failed
11:33 Spork Lover: lol
11:33 Spork Lover: xD
11:33 Shurelia: aaaaa
11:33 Shurelia: ;w;/
11:33 Spork Lover: 65/100
11:33 Spork Lover: lol
11:33 Spork Lover: I didn't know much about skinning and storyboards then though
11:33 Spork Lover: got a LOT of the answers wrong there
11:34 Shurelia: I see
11:34 Shurelia: so you're skinning and sb knowledge are getting testeed too
11:34 Spork Lover: yup
11:34 Spork Lover: it's part of modding ^^
11:34 Spork Lover: so it has to be on the BN test
11:35 Shurelia: whoaaaa
11:35 Shurelia: I see.
11:35 Spork Lover: no delay either
11:35 *Shurelia is watching [https://osu.ppy.sh/b/439525 Marika - quantum jump [Insane]] +Hidden +DoubleTime |Autoplay|
11:35 Shurelia: thanks for the pp
11:35 Shurelia: <3
11:36 Shurelia: eheheheheh
11:36 Spork Lover: xDDD
11:36 Spork Lover: About the audio file - it's 128 kbps it seems
11:36 Spork Lover: I know there was a mod earlier
11:36 Shurelia: yeah.
11:36 Spork Lover: that gave a 192 one?
11:36 Spork Lover:
11:36 Shurelia: yep
11:36 Shurelia: but when I tried to use it.
11:36 Shurelia: the offset became entirely wrong.
11:36 Shurelia: liike
11:36 Spork Lover: oooh
11:36 Spork Lover: yeah that's normal
11:36 Shurelia: it's kinda a different music.
11:37 Shurelia: and that's makes me a bit concerned with the SB.
11:37 Spork Lover: you're forced to change offset/storyboard offset too
11:37 Spork Lover: yup I get you
11:37 Shurelia: ooh?
11:37 Shurelia: you don't need to rework the entire SB then?
11:37 Spork Lover: you have to resnap all objects and change offset
11:37 Spork Lover: but tbh
11:37 Spork Lover: the audio file isn't bad
11:37 Spork Lover: and 128 is acceptable
11:37 Shurelia: yeah.
11:37 Shurelia: that's why.
11:37 Shurelia: let's just keep it
11:38 Spork Lover: so I'd say keep it if you don't want the hassle
11:38 Spork Lover: yeah that's it I think
o
11:39 Spork Lover: glad I could help <3
11:39 Shurelia: yeah, I'm super glad