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Marika - quantum jump [Taiko|Osu]

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Fuuyu
From . . Miramono's Modding Team


[ Normal]
03:08:290 (4) - How about starting the slider at this point 03:08:521 - then remove one repeat after adjust the objects for DS. . like this for instance



or if you seem that the DS is too compressed try this ..



03:38:290 (2) - Same as above, I don't this 3 repeats is nice for this song XD

[ Kanari's Hard]
00:19:136 - Add a note?

00:48:674 (3) - Suggestion? :


[Nardo's Muzukashii]
00:09:213 (23) - Change to k

00:42:444 (125) - ^

00:53:521 (164) - ^

01:08:290 (213) - ^

01:18:906 (247) - ^

01:19:136 (248) - Change to d

01:19:367 (249) - Change to k

01:48:905 (347) - ^

01:52:598 (360) - ^

02:23:290 (473) - Change to d

02:30:675 (499) - ^

02:44:059 (544) - ^

02:44:290 (545) - Change to k

03:02:752 (18) - ^

03:14:982 (59,60) - Change to d

03:15:444 (61) - Change to k

03:17:521 (70) - ^

03:24:906 (97) - ^

03:39:675 (152) - ^

03:50:752 (190) - ^

03:57:675 (210) - ^

03:57:906 (211) - Change to d

Well, That's All . . . Good Luck~
Topic Starter
Shurelia

xLoupGarou wrote:

From . . Miramono's Modding Team


[ Normal]
03:08:290 (4) - How about starting the slider at this point 03:08:521 - then remove one repeat after adjust the objects for DS. . like this for instance *Ok*



or if you seem that the DS is too compressed try this ..



03:38:290 (2) - Same as above, I don't this 3 repeats is nice for this song XD*Ok*


Well, That's All . . . Good Luck~
Thanks for the mod!
Nardoxyribonucleic

xLoupGarou wrote:

From . . Miramono's Modding Team


[Nardo's Muzukashii]
00:09:213 (23) - Change to k D would be better for the stressed sound.

00:42:444 (125) - ^ ^

00:53:521 (164) - ^ ^

01:08:290 (213) - ^ ^

01:18:906 (247) - ^ The pitch of the music increases at 01:19:136 (248) - , so d k could fit.

01:19:136 (248) - Change to d ^

01:19:367 (249) - Change to k Same as 00:09:213 (23) -

01:48:905 (347) - ^ ^

01:52:598 (360) - ^ ^

02:23:290 (473) - Change to d 02:23:290 (473,474,475) - have the same vocal pitch, so k k k would be fine.

02:30:675 (499) - ^ Same as ^

02:44:059 (544) - ^ No change as the guitar pitch increases.

02:44:290 (545) - Change to k Same as 00:09:213 (23) -

03:02:752 (18) - ^ d would be better as the vocal pitch drops.

03:14:982 (59,60) - Change to d k k could fit the vocal pitch well.

03:15:444 (61) - Change to k Same as 00:09:213 (23) -

03:17:521 (70) - ^ ^

03:24:906 (97) - ^ ^

03:39:675 (152) - ^ ^

03:50:752 (190) - ^ ^

03:57:675 (210) - ^ d k could fit the pitch of the music.

03:57:906 (211) - Change to d ^

Well, That's All . . . Good Luck~
Thanks for the mod. No change atm.
El SolarBeam
tombol quotenya ngilang kemana nih o_o
copas aja yak, maaf kalo agak kurang enak dibaca orz

-[ Asuna ]- wrote:

beaMap :3
oki.. too awewesom..
00:06:905 (2) - (104,124) , biar 00:07:367 (3) - bisa blanket (wah bingung juga itu blanket sebelah mananya o_o)
dan ofc benerin blanket sama DS'a sama 00:08:290 (4) - (sip deh betulin dikit)
00:42:444 (1) - blanket ? gk sekalian blanket aja tuh ? tanggung xD (sengaja, soalnya saya pake style slider 38 degree rotation, jadi ya ga selamanya perlu diblanket~)
00:47:059 (2) - blanket'a masih bisa ditingkatin,masih belum PF blanket :3 (woke)
00:48:905 (4) - ekor'a kekiriin 1 grid jadi blanket'a ditingkatin + yang 00:49:829 (1) - bisa stack dengan benar ( `3`)b (sip deh, detil amat wkwkw)
00:50:752 (2) - blanket bisa ditingkatin.. lagipula itu prev distance'a 1.05 , jadi coba kepala'a di (168,172) (fixed cara sendiri)
00:57:213 (1) - ni ekor geser dikit , blanket'a PF Orz (kurang curve kali itu slidernya, fixed anyway)
01:02:290 (2) - why 1/2 and follow vocal ? better 1/1 i guess :3 Luvakan.. jadi inget "kalo mau mod.. lihat'' dulu maksud tujuan mapper'a bikin begitu" :v tahee , i know i'm nubi (haha iya soalnya sengaja buat penekanan bunyi di red tick, ga berarti ngikutin vokal juga)
01:08:982 (2) - wee.. coba geser ke 01:08:982 - dan apa menurutmu ? (sengaja, soalnya kalo mulai slider di red tick agak susah buat newbie, biarpun ada pengecualian juga sih)
02:11:982 (2) - blanketing ? (no thanks \o/)
02:25:367 (4) - curve slider biasa aja deh.. sekalian blanketing.. lagian gk enak dipandang.. (hm, bentuk panah juga oke imo)
02:55:829 - feel so empty.. add note pwease `^`(kan ngikutin instrumen, jadi gabisa add note sembarangan hue)

amazennngg.. go to hell pwease.. (lol runs)
update
http://puu.sh/aKdp1/70e40741e9.osu
Topic Starter
Shurelia
Updated!
MidSoul
hi(。・ω・)ノ”
from taiko modding queue, request from Shurelia. thanks! こちらこそ、ありがとう~!>‿<)o

[Nardo's Muzukashii]

00:22:829 (64) - rem
・from drums, but like 00:29:982 (85,86) - , its good for remove.

01:32:983 (291) - rem
・same as ^


[Nardo's Oni]

01:05:521 (232,233,234,235,236) - kdddk,kkddk,ddkkk
・sounds better for base or vocal.

02:01:367 (450) - k
・for vocal and snare, base.

02:34:829 (601) - k
・from vocal pitch.
・because 02:31:598 (585,,,595) - and 02:34:136 (597,598,599,600) - from vocal, this fit best.

02:42:444 - try add k?
・from guitar

03:22:598 (115) - k
・same as 02:34:829 (601) -


this.. easy but really good taiko map, hope this get rank..((。・ω・)ノ”☆
Nardoxyribonucleic

MidSoul wrote:

hi(。・ω・)ノ”
from taiko modding queue, request from Shurelia. thanks! こちらこそ、ありがとう~!>‿<)o

[Nardo's Muzukashii]

00:22:829 (64) - rem
・from drums, but like 00:29:982 (85,86) - , its good for remove. fixed

01:32:983 (291) - rem
・same as ^ ^

[Nardo's Oni]

01:05:521 (232,233,234,235,236) - kdddk,kkddk,ddkkk
・sounds better for base or vocal. I'll keep this first, for consistency as 03:36:906 (182,183,184,185,186) -

02:01:367 (450) - k
・for vocal and snare, base. fixed

02:34:829 (601) - k
・from vocal pitch.
・because 02:31:598 (585,,,595) - and 02:34:136 (597,598,599,600) - from vocal, this fit best. fixed

02:42:444 - try add k?
・from guitar fixed

03:22:598 (115) - k
・same as 02:34:829 (601) - fixed


this.. easy but really good taiko map, hope this get rank..((。・ω・)ノ”☆
Thanks for your mod and comment~ :)

Update: http://puu.sh/aUVbs.rar
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Solar's Easy]
00:06:905 (2,3,4) - consider moving these notes like this for a better transition for beginners during gameplay.
00:09:213 (1,2,3) - adjust this combo to look like this mainly because of (1). it'd flow a lot better if it was symmetrical while at the same time, blanketing the next note during gameplay.
00:17:521 (2,3) - remove (3) and add a repeat on (2). this could be heard to read for beginners since the 1/2 transition could be too sudden for beginners during gameplay.
00:24:905 (2,3) - ^
00:27:213 (5) - i highly suggest that you use a 1/1 slider here. 1/2 repeats could surprise beginners during gameplay.
00:28:598 (2,3) - same as 00:17:521, also this transition feels awkward to follow since it's not straightforward during gameplay. if you keep this, than move (3) up, aligning to the end of (2) to keep the flow steady in this part.
00:31:829 (2,3,4) - this would be tough to follow for beginners mainly because of the 1/2 transitions. yes the BPM is low enough, but that doesn't mean beginners would react to it in time. i highly suggest that you remove this and do a 2/1 slider and a circle to follow the music more properly and it'll be a lot easier to follow during gameplay.
00:34:829 (6) - delete this circle. yes it follows the music, but this circle can come up too quickly for beginners during gameplay.
00:36:675 (3,4) - for this one remove this and replace this for a 3/2 repeat slider at 00:36:905 - . same reason as 00:31:829 - .
00:39:675 (2) - i highly suggest that you move and adjust this slider to look like this for a steady transition during gameplay.
00:44:059 (3) - i think you're forgetting a finish at the beginning. add it for that emphasis in the cymbals during gameplay.
00:45:675 (5) - same as 00:39:675 - .
00:47:059 (2,3) - same as 00:36:675 - .
00:56:290 (4) - consider flipping this so that you can blanket the previous slider for neatness and a steady transition during gameplay.
00:58:598 (2,3,4,5) - this is too much for an easy diff. it may look easy to you, but to beginners it could make them feel uncomfortable to follow during gameplay. for this one, use this rhythm instead. it'll follow the music and flow smoothly to the song for beginners during gameplay.
01:02:290 (2,3) - replace this for a circle and a 1/1 slider. same reason as above.
01:12:444 (2,3,4) - consider doing this for better symmetry like i mentioned at 00:09:213 - , as well as a steady flow during gameplay.
01:42:444 (2) - i suggest that you flip this slider horizontally to blanket the previous slider's end.
01:46:829 (3,4,5) - for this one, replace this for a 1/1 repeat slider and a circle. same reason as 00:58:598 - .
01:54:213 (3) - same as 00:44:059 - .
01:57:905 (3) - this has to be a 1/1 slider starting at 01:58:136 - . same reason as 00:58:598 - .
02:02:752 (4) - same as 01:42:444 - .
02:21:213 (4) - add a finish here. you'd be emphasizing the cymbals if you do.
02:49:829 (1,1) - this is too close for beginners to recover after this spinners. even though you're giving a 1/1 window, that doesn't mean they can recover in time for the next note since it can come up too quickly during gameplay. for this one, give a 3/1 window so that beginners can have plenty of time to recover for the next note, and it'll make the BGM "stand out" more during gameplay. it should look like this.
03:02:752 (1,1,2) - here as well. again, this is too close for beginners to recover during gameplay. instead of a 3/1 window, give it a 2/1 window. in other words, this. same reason as above.
03:15:444 (3) - flip this vertically instead. because this slider is "away" from the circle, it doesn't show a straight path to this pattern, breaking the sense of flow during gameplay.
03:41:982 (4) - finish at the end. same reason as 02:21:213 - .
03:43:367 (1,1) - same as 02:49:829 - .
not bad, but with the rhythm you chose, for example the 1/2 transitions makes it feel like a light normal. you need to highly consider making this easier so that it'll play comfortably for beginners. it may play comfortably for you, but think of how beginners/1st timers would react to this on their 1st try, and be in the beginners' shoes when they play this as well for the 1st time.

[Normal]
00:01:829 (1) - consider moving this down a bit for a smoother look in terms of transition during gameplay.
00:04:367 (1,2) - there's an easier way to do this. remove this and do this rhythm instead . it'll be a lot smoother to follow and easy to follow as well during gameplay.
00:13:367 (1) - maybe 2 circles could work here instead of a 1/1 slider for more effect in the BGM during gameplay?
00:14:059 (2,1) - this transition feels awkward with the repeat of (2) in the way. instead you should do a a 1/1 slider and a circle starting at 00:14:290 - for an easier transition in this part of the song during gameplay.
00:30:444 (2,3,1) - 2 issues: this pattern looks cluttered and the spacing from (3,1) is inconsistent. either do this or do this instead. this pattern is stacked on the beginning of 00:29:059 (2) - , so for this one it'll make a triangular pattern. the 1st one would be a safe route and you'd go for neatness instead.
00:36:213 (1) - remove the claps at the sliderbody, and the end of the slider. it breaks consistency in the clap pattern and it sounds bad to follow during gameplay.
00:38:521 (2,4,5) - this overlap looks and plays bad to follow during gameplay since it'd disturb players. for this one, do this instead so that it'll look a lot smoother to follow and neater during gameplay.
00:44:752 (3,1,2,3,1) - this transition is too sharp and feels forced to follow during gameplay. try doing this for that smoothness in this pattern during gameplay.
00:57:213 (2) - remove the clap at the beginning and at the end. same reason as 00:36:213 - .
01:15:213 (1) - i highly suggest that you put this near the middle so that players would get to this note in time after the spinner.
01:33:675 (3) - consider flipping this horizontally because this transition isn't straightforward and it feels a bit awkward to follow since it's facing the opposite direction.
01:40:598 (1) - don't do this in a normal diff. this will be hard to read for players since they don't know when this repeat slider ends. use a 1/2 repeat slider or a 1/1 slider to follow the drums in an easier way during gameplay.
01:41:521 (2) - add a finish at the beginning of this slider. it'll emphasize the cymbals in this part of the song during gameplay.
01:48:675 (1) - same as above, but add it at the end.
02:36:675 (3,4) - same as 00:44:752 - . this time do this instead.
03:15:444 (5) - add a finish at the beginning. same reason as 01:41:521 - .
03:24:675 (2) - same as above, but at the repeat.
03:35:982 (2) - you have to move this down because it doesn't look good at all when a note is touching the HP bar during gameplay.
03:43:367 (1) - same as 03:15:444 - .
03:52:368 (4) - same as 03:35:982 - .
you need to make your patterns neater, and smoother. ik this is your 1st time, but if you wanna make this fun, you have to make the transitions smoother to follow, as well as your rhythm selections. don't rely on the vocals too much since it'd play awkwardly. follow the drums and vocals equally to make this a fun diff.

[Kanari's Hard]
HII Moe Kana \owo/
00:10:136 (3) - perhaps you can flip this for a triangular transition in this combo? i think doing this would look fun to follow during gameplay.
00:43:829 (4) - add a finish here. you'll be emphasizing the cymbals if you do add it.
00:53:059 (5) - i highly suggest that you move (5) down because this transition feels awkward to follow due to the sudden transition going up.
01:00:905 (1,2,3,4) - consider doing something like this mainly because it'll be a lot neater to follow during gameplay.
01:04:482 (5) - delete this note because it doesn't follow anything in the music.
01:40:598 (1) - replace this for 2 circles. a 1/4 slider looks pretty hard to follow compared to a stream during gameplay.
01:44:752 (3,4,1) - the sudden drop here feels too sharp and forced to follow during gameplay. make it smooth so that it'd look like this.
01:48:675 (4,5,1) - i think stacking this instead would keep the flow steady and it'll be easier to hit during gameplay.
01:53:982 (5) - same as 00:43:829 - , but at the end.
02:06:444 (3,4,5,6) - same as 01:00:905 - .
02:14:636 (6) - same as 01:04:482 - .
02:21:675 (6,7,8,9) - replace this for a 1/4 kick slider so that it'll be easier to follow during gameplay. if you wanna keep it, reduce the spacing to half of the default spacing. in this case 0.6x.
02:29:982 (2,3) - space this out. this could confuse players with this triplet transition during gameplay.
02:58:944 (5) - same as 01:04:482 - .
03:05:982 (6,7,8,9) - same as 02:21:675 - .
03:15:213 (4) - replace this for 2 circles because it'll be consistent with the other triplets in this diff.
03:17:405 (7) - ^
03:54:213 (4) - i highly suggest that you do this for better readability in this part during gameplay.
overall this is a good hard. nothing major to point out.

[Insane]
00:03:444 (1,2,3) - this upwards transition feels uncomfortable to follow since there's nothing that feels smooth to follow. instead do something like this to make it look and feel smoother to follow during gameplay.
00:09:213 (4,1) - the NC should be at (4) because this is where the BGM changes and (1)'s NC should be removed for that purpose.
00:14:521 (3,4) - this would be pretty hard to read, especially for experienced players because it's so close, people can mistake this for a 1/2 pattern. either stack it, or space it out to make it readable to follow during gameplay.
00:15:905 (6,7) - stack these notes on 00:14:982 (4) - like this for neatness in this pattern. if you don't like this, then do this to keep things safe.
00:19:021 (5) - this circle ruins the calmness of this part of the song. remove it for that purpose, and it doesn't follow anything in the music.
00:22:598 (2,3,4) - same idea as 00:14:521 - , but space it out to make it more readable during gameplay.
00:30:444 (5,6) - ^
00:31:136 (1) - replace the clap for a finish for emphasis in the cymbals. the clap sounds awkward and inconsistent during gameplay.
00:34:829 (3) - this transition feels awkward to follow because of how this slider is facing away from the circle. i really think you should flip it like this so that it'll be a lot smoother to follow during gameplay IMO.
00:42:213 (2) - if you wanna make this slider look nice and flowy, then do this for that purpose. follow the points carefully to see where to put it.
00:44:059 (2) - for this one, switch to grid level 3 and do something like this for neatness in symmetry.
00:59:982 (3,4,5) - the gap between these notes should be equal because it'll emphasize the bass more effectively. (4,5)'s spacing breaks consistency in spacing during gameplay.
01:09:905 (1) - the multiplier here feels unnecessary because it feels like the flow has suddenly stopped. remove it and stick to the current multiplier to keep the flow steady.
01:11:059 (3) - add a finish at the beginning for emphasis in the cymbals.
01:14:752 (1,2,3) - consider making this symmetrical for a smooth transition in this combo like this. you can increase the spacing, but don't increase it beyond 1.6x. that feels too forced IMO.
01:28:598 (5,6,7,8) - patterns like these can confuse and play uncomfortably for players, so for this one, i highly suggest that you space out (5,6) for readability purposes.
01:30:213 (2,3,4) - ^
01:44:059 (8,1) - ^
01:47:752 (6) - consider removing the whistle in the sliderbody because it sounds too distracting to follow during gameplay.
01:54:213 (2) - same as 01:11:059 - .
01:57:905 (5) - NC here. this is where the lyrics change in this part of the song.
02:15:444 (3) - this feels too sharp to follow during gameplay. for this one, do this. same reason as 00:44:059 - .
02:23:752 (3) - same idea as above, but make it look like this.
02:29:174 (5) - delete this note because it doesn't follow anything in the music.
02:35:521 (1) - same as 02:15:444 - . like this.
02:54:213 (3,4,5) - same as 00:14:521 - .
03:01:829 (2,1) - ^
03:05:752 (1,2,3) - the spacing is too far out to be readable for a triplet. reduce the spacing so that it'll be more readable to follow during gameplay.
03:15:444 (5) - same as 01;11:059 - .
03:27:675 (3,4) - same as 00:14:521 - .
03:44:982 (5) - consider a NC here. similar reason as 01:57:905 - , but this follows the BGM.
03:49:136 (4) - ^
03:53:521 (6) - ^
your aesthetics and hitsounding need more improvement here. get more mods to make this map even better.

and that's all i got. GL and don't give up on this map :D.
Topic Starter
Shurelia

Byakugan249 wrote:

[Normal]
00:01:829 (1) - consider moving this down a bit for a smoother look in terms of transition during gameplay.*Fixed*
00:04:367 (1,2) - there's an easier way to do this. remove this and do this rhythm instead . it'll be a lot smoother to follow and easy to follow as well during gameplay.Sound's Good to me. *Changed*
00:13:367 (1) - maybe 2 circles could work here instead of a 1/1 slider for more effect in the BGM during gameplay?*Changed*
00:14:059 (2,1) - this transition feels awkward with the repeat of (2) in the way. instead you should do a a 1/1 slider and a circle starting at 00:14:290 - for an easier transition in this part of the song during gameplay.Indeed. *changed*
00:30:444 (2,3,1) - 2 issues: this pattern looks cluttered and the spacing from (3,1) is inconsistent. either do this or do this instead. this pattern is stacked on the beginning of 00:29:059 (2) - , so for this one it'll make a triangular pattern. the 1st one would be a safe route and you'd go for neatness instead.
00:36:213 (1) - remove the claps at the sliderbody, and the end of the slider. it breaks consistency in the clap pattern and it sounds bad to follow during gameplay.*Fixed*
00:38:521 (2,4,5) - this overlap looks and plays bad to follow during gameplay since it'd disturb players. for this one, do this instead so that it'll look a lot smoother to follow and neater during gameplay.Looks Great! *Changed*
00:44:752 (3,1,2,3,1) - this transition is too sharp and feels forced to follow during gameplay. try doing this for that smoothness in this pattern during gameplay.Yes. *Fixed*
00:57:213 (2) - remove the clap at the beginning and at the end. same reason as 00:36:213 - .*Fixed*
01:15:213 (1) - i highly suggest that you put this near the middle so that players would get to this note in time after the spinner.[/color]
01:33:675 (3) - consider flipping this horizontally because this transition isn't straightforward and it feels a bit awkward to follow since it's facing the opposite direction.*Fixed*
01:40:598 (1) - don't do this in a normal diff. this will be hard to read for players since they don't know when this repeat slider ends. use a 1/2 repeat slider or a 1/1 slider to follow the drums in an easier way during gameplay.Ah, Okay.
01:41:521 (2) - add a finish at the beginning of this slider. it'll emphasize the cymbals in this part of the song during gameplay.*Added*
01:48:675 (1) - same as above, but add it at the end.Alright.
02:36:675 (3,4) - same as 00:44:752 - . this time do this instead.*Fixed*
03:15:444 (5) - add a finish at the beginning. same reason as 01:41:521 - . *Added*
03:24:675 (2) - same as above, but at the repeat. Yeah. *Added*
03:35:982 (2) - you have to move this down because it doesn't look good at all when a note is touching the HP bar during gameplay.*Fixed*
03:43:367 (1) - same as 03:15:444 - .*Fixed*
03:52:368 (4) - same as 03:35:982 - .*Fixed*
you need to make your patterns neater, and smoother. ik this is your 1st time, but if you wanna make this fun, you have to make the transitions smoother to follow, as well as your rhythm selections. don't rely on the vocals too much since it'd play awkwardly. follow the drums and vocals equally to make this a fun diff.Thanks for the Advice!


[Insane]
00:03:444 (1,2,3) - this upwards transition feels uncomfortable to follow since there's nothing that feels smooth to follow. instead do something like this to make it look and feel smoother to follow during gameplay.Alright. Fixed
00:09:213 (4,1) - the NC should be at (4) because this is where the BGM changes and (1)'s NC should be removed for that purpose.*Fixed*
00:14:521 (3,4) - this would be pretty hard to read, especially for experienced players because it's so close, people can mistake this for a 1/2 pattern. either stack it, or space it out to make it readable to follow during gameplay.Okay , I change this one.
00:15:905 (6,7) - stack these notes on 00:14:982 (4) - like this for neatness in this pattern. if you don't like this, then do this to keep things safe.*Fixed* By my own way.
00:19:021 (5) - this circle ruins the calmness of this part of the song. remove it for that purpose, and it doesn't follow anything in the music.Yes.. *Removed*
00:22:598 (2,3,4) - same idea as 00:14:521 - , but space it out to make it more readable during gameplay.Alright. *Fixed*
00:30:444 (5,6) - ^*Changed*
00:31:136 (1) - replace the clap for a finish for emphasis in the cymbals. the clap sounds awkward and inconsistent during gameplay.*Fixed*
00:34:829 (3) - this transition feels awkward to follow because of how this slider is facing away from the circle. i really think you should flip it like this so that it'll be a lot smoother to follow during gameplay IMO.Okay, I'll do that.
00:42:213 (2) - if you wanna make this slider look nice and flowy, then do this for that purpose. follow the points carefully to see where to put it.Thanks, I'll use this.
00:44:059 (2) - for this one, switch to grid level 3 and do something like this for neatness in symmetry.*Fixed*
00:59:982 (3,4,5) - the gap between these notes should be equal because it'll emphasize the bass more effectively. (4,5)'s spacing breaks consistency in spacing during gameplay.*Fixed*
01:09:905 (1) - the multiplier here feels unnecessary because it feels like the flow has suddenly stopped. remove it and stick to the current multiplier to keep the flow steady.Yes.. *Fixed*
01:11:059 (3) - add a finish at the beginning for emphasis in the cymbals.*Added*
01:14:752 (1,2,3) - consider making this symmetrical for a smooth transition in this combo like this. you can increase the spacing, but don't increase it beyond 1.6x. that feels too forced IMO.*Fixed*
01:28:598 (5,6,7,8) - patterns like these can confuse and play uncomfortably for players, so for this one, i highly suggest that you space out (5,6) for readability purposes.Alright. I'll do that
01:30:213 (2,3,4) - ^*Fixed*
01:44:059 (8,1) - ^*Fixed*
01:47:752 (6) - consider removing the whistle in the sliderbody because it sounds too distracting to follow during gameplay.*Fixed*
01:54:213 (2) - same as 01:11:059 - .*Fixed*
01:57:905 (5) - NC here. this is where the lyrics change in this part of the song.*Fixed*
02:15:444 (3) - this feels too sharp to follow during gameplay. for this one, do this. same reason as 00:44:059 - .*Fixed*
02:23:752 (3) - same idea as above, but make it look like this.]Ah, yes.. This is better. Thanks
02:29:174 (5) - delete this note because it doesn't follow anything in the music.*Removed*
02:35:521 (1) - same as 02:15:444 - . like this.Ah, yes.. This is better. Thanks
02:54:213 (3,4,5) - same as 00:14:521 - .*Fixed*
03:01:829 (2,1) - ^*Fixed*
03:05:752 (1,2,3) - the spacing is too far out to be readable for a triplet. reduce the spacing so that it'll be more readable to follow during gameplay.I'll Stack this.
03:15:444 (5) - same as 01;11:059 - .*Added*
03:27:675 (3,4) - same as 00:14:521 - .Fixed by my own way
03:44:982 (5) - consider a NC here. similar reason as 01:57:905 - , but this follows the BGM.*Fixed*
03:49:136 (4) - ^*Fixed*
03:53:521 (6) - ^*Fixed*
your aesthetics and hitsounding need more improvement here. get more mods to make this map even better.

and that's all i got. GL and don't give up on this map :D.
Thank you very much for the mod!
El SolarBeam

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Solar's Easy]
00:06:905 (2,3,4) - consider moving these notes like this for a better transition for beginners during gameplay. (fixed)
00:09:213 (1,2,3) - adjust this combo to look like this mainly because of (1). it'd flow a lot better if it was symmetrical while at the same time, blanketing the next note during gameplay. (fixed, forgot about the blanket orz)
00:17:521 (2,3) - remove (3) and add a repeat on (2). this could be heard to read for beginners since the 1/2 transition could be too sudden for beginners during gameplay. (I tried to make an Easy+ but I would consider if it really have to be changed later)
00:24:905 (2,3) - ^
00:27:213 (5) - i highly suggest that you use a 1/1 slider here. 1/2 repeats could surprise beginners during gameplay. (umkay)
00:28:598 (2,3) - same as 00:17:521, also this transition feels awkward to follow since it's not straightforward during gameplay. if you keep this, than move (3) up, aligning to the end of (2) to keep the flow steady in this part. (how should I put it, a straightforward pattern doesn't look that good for me, I'll try to consider later)
00:31:829 (2,3,4) - this would be tough to follow for beginners mainly because of the 1/2 transitions. yes the BPM is low enough, but that doesn't mean beginners would react to it in time. i highly suggest that you remove this and do a 2/1 slider and a circle to follow the music more properly and it'll be a lot easier to follow during gameplay. (fixed)
00:34:829 (6) - delete this circle. yes it follows the music, but this circle can come up too quickly for beginners during gameplay. (sure)
00:36:675 (3,4) - for this one remove this and replace this for a 3/2 repeat slider at 00:36:905 - . same reason as 00:31:829 - . (I don't think that's that hard to follow though, I'll gather some more opinion for the time being)
00:39:675 (2) - i highly suggest that you move and adjust this slider to look like this for a steady transition during gameplay. (fixed with my own way)
00:44:059 (3) - i think you're forgetting a finish at the beginning. add it for that emphasis in the cymbals during gameplay. (fixed, thanks)
00:45:675 (5) - same as 00:39:675 - .
00:47:059 (2,3) - same as 00:36:675 - .
00:56:290 (4) - consider flipping this so that you can blanket the previous slider for neatness and a steady transition during gameplay. (fixed)
00:58:598 (2,3,4,5) - this is too much for an easy diff. it may look easy to you, but to beginners it could make them feel uncomfortable to follow during gameplay. for this one, use this rhythm instead. it'll follow the music and flow smoothly to the song for beginners during gameplay. (fixed)
01:02:290 (2,3) - replace this for a circle and a 1/1 slider. same reason as above. (fixed)
01:12:444 (2,3,4) - consider doing this for better symmetry like i mentioned at 00:09:213 - , as well as a steady flow during gameplay. (I think I'll keep my own pattern, thanks for the suggestion though)
01:42:444 (2) - i suggest that you flip this slider horizontally to blanket the previous slider's end. (I think it's fine the way it is)
01:46:829 (3,4,5) - for this one, replace this for a 1/1 repeat slider and a circle. same reason as 00:58:598 - . (I'll keep it until I can find a better way to fix it ><)
01:54:213 (3) - same as 00:44:059 - . (fixed)
01:57:905 (3) - this has to be a 1/1 slider starting at 01:58:136 - . same reason as 00:58:598 - . (fixed)
02:02:752 (4) - same as 01:42:444 - .
02:21:213 (4) - add a finish here. you'd be emphasizing the cymbals if you do. (okay)
02:49:829 (1,1) - this is too close for beginners to recover after this spinners. even though you're giving a 1/1 window, that doesn't mean they can recover in time for the next note since it can come up too quickly during gameplay. for this one, give a 3/1 window so that beginners can have plenty of time to recover for the next note, and it'll make the BGM "stand out" more during gameplay. it should look like this. (I'm still not that sure myself, I'll try to gather opinion before considering)
03:02:752 (1,1,2) - here as well. again, this is too close for beginners to recover during gameplay. instead of a 3/1 window, give it a 2/1 window. in other words, this. same reason as above.
03:15:444 (3) - flip this vertically instead. because this slider is "away" from the circle, it doesn't show a straight path to this pattern, breaking the sense of flow during gameplay. (it's not that severe in my opinion, unless if it's really out of the route)
03:41:982 (4) - finish at the end. same reason as 02:21:213 - . (fixed)
03:43:367 (1,1) - same as 02:49:829 - .
not bad, but with the rhythm you chose, for example the 1/2 transitions makes it feel like a light normal. you need to highly consider making this easier so that it'll play comfortably for beginners. it may play comfortably for you, but think of how beginners/1st timers would react to this on their 1st try, and be in the beginners' shoes when they play this as well for the 1st time.
thanks for the specific mod byakugan~

update hue
http://puu.sh/b9UVm/ee93eefd13.osu
Hisoka
GENERAL:

It downloaded 2 times the Harddiff.. dunnow why

EASY:

There are very nice blankets here.

00:09:213 (1) Its not perfectly symmetrical
01:01:367 (1,2) Make 1 a hitcircle and a slider between the sliders tail and 2
01:12:444 (2) It isnt perfectly symmetrical
01:14:290 (4) Transfer it into one hitcircle and one slider
01:16:136 (2) ^
02:20:059 (3) This one isnt perfectly symmetrical
02:23:059 (2) Put the red sliderticks in a way, that the first one is at 02:23:290 and the second one at 02:23:521. It fits to the vocals
03:31:367 (4,1) The blanket is not perfect

I will edit this post soon, I have to leave my computer now... its important ;) Today in the evening I will finish the mod.
Now Im back, lets go :D

NORMAL:

Maybe do more Blankets in the difficulty
Maybe dont always follow a direction, when slider meet. Turn the boath sliders in opposite directions, so it gives you more opportunities.

00:18:905 (3) Put this exactly like 1 on the other side of 2
00:38:752 (1,2) Use a turned version of 2 for 1
00:39:444 (2,3,4) DS-Mistake
03:33:675 (4,5) Something like this doesnt look very nice. Change the direction of 5 or put 5 a little bit down, so it continues the curve. You made it often
03:45:906 (1,2) Fix the blanket

HARD:

00:03:675 (1) should be here 00:03:905 (1)
00:04:136 (2) should begin here 00:04:367 (2) fits the rythm better
00:56:521 (4,5) Fix blanket
01:11:752 (6) Put it to x:348 y:120
01:40:598 (1) I think converting it to 2 hitcircles would be much easier to play
02:22:136 (1,2,3) Fix Blanket
03:04:829 (2,3) ^

The rythm is good, but you should check all of your blankets again and make them perfect like its done in EASY.

INSANE:

00:01:829 (1,2,3) Check the distance between 1,2/2,3
00:16:136 (7,1) Fix Blanket
00:46:829 (3,4,5) Make it more beautiful
00:51:213 (4) Put it onto x:270,y:122 (You can adjust the position of hitcircles more precisely holding Shift)
00:54:213 (3,4,5) 4 isnt in the middle of 3 and 5
01:40:482 (2,3,4,5,1) its kinda weird. there should be a slider from 5's tail to 1's head
01:54:905 (1,2,3) Compared to the other parts of the song its too hard
02:52:136 (3,4) The distance is too short
02:59:752 (3) Bend it more to the right
03:38:752 (1,2,3,4) The distances are not the same. You should use DS here, too, not because it would be too hard, but it looks better
03:40:367 (3,4,5) ^

That was it ;) EASY is nearly perfect, the rest needs a little bit precise overlooking. Overlook the blankets and the distances between hitcircles.
Topic Starter
Shurelia

HouseForever wrote:

GENERAL:

It downloaded 2 times the Harddiff.. dunnow why

EASY:

There are very nice blankets here.

00:09:213 (1) Its not perfectly symmetrical
01:01:367 (1,2) Make 1 a hitcircle and a slider between the sliders tail and 2
01:12:444 (2) It isnt perfectly symmetrical
01:14:290 (4) Transfer it into one hitcircle and one slider
01:16:136 (2) ^
02:20:059 (3) This one isnt perfectly symmetrical
02:23:059 (2) Put the red sliderticks in a way, that the first one is at 02:23:290 and the second one at 02:23:521. It fits to the vocals
03:31:367 (4,1) The blanket is not perfect

I will edit this post soon, I have to leave my computer now... its important ;) Today in the evening I will finish the mod.
Now Im back, lets go :D

NORMAL:

Maybe do more Blankets in the difficulty
Maybe dont always follow a direction, when slider meet. Turn the boath sliders in opposite directions, so it gives you more opportunities.

00:18:905 (3) Put this exactly like 1 on the other side of 2
00:38:752 (1,2) Use a turned version of 2 for 1
00:39:444 (2,3,4) DS-Mistake
03:33:675 (4,5) Something like this doesnt look very nice. Change the direction of 5 or put 5 a little bit down, so it continues the curve. You made it often
03:45:906 (1,2) Fix the blanket

HARD:

00:03:675 (1) should be here 00:03:905 (1)
00:04:136 (2) should begin here 00:04:367 (2) fits the rythm better
00:56:521 (4,5) Fix blanket
01:11:752 (6) Put it to x:348 y:120
01:40:598 (1) I think converting it to 2 hitcircles would be much easier to play
02:22:136 (1,2,3) Fix Blanket
03:04:829 (2,3) ^

The rythm is good, but you should check all of your blankets again and make them perfect like its done in EASY.

INSANE:

00:01:829 (1,2,3) Check the distance between 1,2/2,3
00:16:136 (7,1) Fix Blanket
00:46:829 (3,4,5) Make it more beautiful
00:51:213 (4) Put it onto x:270,y:122 (You can adjust the position of hitcircles more precisely holding Shift)
00:54:213 (3,4,5) 4 isnt in the middle of 3 and 5
01:40:482 (2,3,4,5,1) its kinda weird. there should be a slider from 5's tail to 1's head
01:54:905 (1,2,3) Compared to the other parts of the song its too hard
02:52:136 (3,4) The distance is too short
02:59:752 (3) Bend it more to the right
03:38:752 (1,2,3,4) The distances are not the same. You should use DS here, too, not because it would be too hard, but it looks better
03:40:367 (3,4,5) ^
That was it ;) EASY is nearly perfect, the rest needs a little bit precise overlooking. Overlook the blankets and the distances between hitcircles.
Thanks
NeviltiS
Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.)

[Nardo's Oni]
00:51:098 (172) - d?
02:46:021 (659) - k?

Good map! I'll throw a star.
Good luck!
Nardoxyribonucleic

NeviltiS wrote:

Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.) As the drum sounds are quite obvious, following them would be fine.

[Nardo's Oni]
00:51:098 (172) - d? fixed
02:46:021 (659) - k? d could result in a better flow imo.

Good map! I'll throw a star.
Good luck!
Thanks for your mod and star~ :)

Update: http://puu.sh/bM5Vn.zip
Topic Starter
Shurelia

NeviltiS wrote:

Hi~ from my queue

[Nardo's Muzukashii]
02:29:290 (492,493) - remove? (It looks good also reduce the Notes little because after the chorus has been completed.)

[Nardo's Oni]
00:51:098 (172) - d?
02:46:021 (659) - k?

Good map! I'll throw a star.
Good luck!
Thanks for the mod and Stars! :D
-Nanaka-
hi :)
flom in game

[General]
  1. add tag opening


[Solar's Easy]
  1. 00:01:829 - add Greenline Vol 40%
  2. 00:31:367 - add Greenline Vol 50%
  3. 01:11:982 - Vol 40~50%
  4. 02:22:598 - Voldown plz :(
  5. 03:46:136 - add Greenline Vol 60%
  6. 00:17:521 (2,3) - melody follow try thiis
  7. 00:24:905 (2,3) - ^
  8. 01:27:675 (2,3) - ^
  9. 00:28:598 (2,3) - Sound of reverse
  10. 01:35:059 (2,3) - ^
  11. 01:38:752 (2,3) - ^
  12. 01:45:213 (1,2) - Sound of reverse
    00:45:675 (5) - I think that we should put NC from Kiai time
  13. 01:00:444 (4) - ^
  14. 01:55:829 (5) - ^
  15. 03:16:598 (4) - ^
  16. 03:00:444 (2,3) - 03:00:675 - I want to extend the sound of here
  17. 03:02:752 (1) - additions Drum clap or CS4 Clap

nice map :)

[Normal]
  1. SV1.4 high Rate :( 1.2 is best
  2. Remake 12 per DS is lower than Easy
  3. I think preferable to use a more 1/1 slider is good
  4. Long mod...Normal & Insane continue in the future :)


[Kanari's Hard]
  1. 00:42:445 (1) - add Finish hed
  2. 00:53:290 (6) - same NC
  3. 01:36:444 (1) - blanket
  4. 01:40:598 (1,2,3,4) - This is a bit difficult try this
  5. 01:45:213 (1) - add whistle
  6. 01:52:136 (5) - add finish end
  7. 02:04:598 - incompatibility add circle and whistle?
  8. 02:52:136 - must not Greenline & kiai flash
  9. 02:57:905 (2) - whistle hed 02:57:675 (1) - delete whistle
  10. 03:03:905 (3) - whistle end
  11. 03:17:405 (7) - same NC

Nice map & SB :oops:
rew0825
Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 01:53:752 (362) - k
[ Nardo's Oni]
  1. 00:51:098 (171,172) - ctrl+g
  2. 01:02:636 (219) - move to 01:03:098
  3. 01:05:521 (232) - k
  4. 03:36:906 (182) - k

Good luck :)
Nardoxyribonucleic

rew0825 wrote:

Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 01:53:752 (362) - k Retained for consistency as 00:43:598 (128) -
[ Nardo's Oni]
  1. 00:51:098 (171,172) - ctrl+g kdk could fit the snare at 00:51:213 (173) - while matching the vocal pitch.
  2. 01:02:636 (219) - move to 01:03:098 I think both positions are fine.
  3. 01:05:521 (232) - k Nope, the vocal has the same pitch as 01:05:290 (231) -
  4. 03:36:906 (182) - k same as ^

Good luck :)
Thanks for your mod~ :)

No change atm.
-Nanaka-
sorry for late

[Insane]
  1. 00:17:521 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Remove Clap & Finish
    during this section, the whistle should be on the 1.3 beat
  2. 00:36:905 (3) - Remove Clap hed
  3. 00:37:367 (1) - Remove Clap end
  4. 00:44:059 (2,3,4,7,8) - Remove Clap all
  5. 00:46:136 - 01:11:982 - during this section, the soft-default whistle should be on the 1.3 beat
    Where there is hit Finish as it is
  6. 00:59:982 (3,4,7,8) - Remove Clap
  7. 01:06:213 (1) - Remove Finish meddle end
  8. 01:07:367 (2) - Remove Clap
  9. 01:26:752 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,5,1) - Remove Clap
    during this section, the whistle should be on the 1.3 beat
  10. 01:33:675 (4) -is fine though
  11. 01:41:521 (2) - add finish hed
  12. 01:44:521 (1) - remove clap all
  13. 01:47:059 (4) - Remove Clap hed
  14. 01:54:213 (2) - Remove Clap middle
  15. 01:55:367 (3) - Remove Clap hed
  16. 01:56:059 (5,6) - Remove Clap
  17. 01:56:290 - 02:22:598 - Same as 1
  18. 02:02:290 (3) - add clap hed
  19. 02:02:752 (4) - Remove Clap end
  20. 02:03:444 (1,2) - Remove Clap
  21. 02:09:675 (2) - Remove Clap end & add whistle
  22. 02:10:598 (4) - add whistle
  23. 02:13:829 (3) - Remove Clap
  24. 02:23:059 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - during this section, the Clap should be on the 2.4 beat
  25. 02:36:559 (4,5,6) - Remove Clap
  26. 03:02:752 (3) - Remove Finish
  27. 03:06:444 - 03:43:136 - Same as 1
  28. 03:10:367 (1) - Remove Clap middle
  29. 03:20:290 (4) - Remove Clap
  30. 03:23:752 (7) - Remove Clap end
  31. 03:28:598 (7) - Remove Clap hed&end add hed finish
  32. 03:30:444 (4) - Remove Clap hed
  33. 03:31:136 (1,3,6,7) - Remove Clap
  34. 03:35:059 (7) - Remove Clap
  35. 03:38:752 (1) - Remove Clap
  36. 03:43:021 (3,4) - Remove Clap


  37. 01:27:213 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - This arrangement is not possible in this rhythm I strongly recommend a change of sound
  38. 01:50:521 (5,3) - It is difficult to this rate change also read in discomfort...Another Pattern
  39. 03:17:059 (2,3,4) - 1/4 music 03:17:175 - add note


Music cover?vocal cover?I can not understand
Become a Mod Then mess in this state :o
It will continue in your answer

nokd
Topic Starter
Shurelia
*Updated*
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