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M2U - Lunatic Sky

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Arcubin
NP :3 for me zheng map was great too :3

EDIT : wow, :D thanks for the star
Topic Starter
zhengyuanhang

azintairin710 wrote:

mod from me :3

no KD

Normal


00:12:013 (1,2,3) - change to 1/2 repeat slider? No, I think 3 circles are fine.
00:25:513 (1) - change some 3/4 slider to 1 1/2 slider [url]puu.sh/aspE7.jpg[/url] Fixed
01:00:013 (1) - try http://puu.sh/aspNp.jpg so it have variation No
01:10:513 (1,2,1,2) - try 1/2 beats, sound better but harder No, it is too hard for players
01:22:325 - add note? No, I do not think adding note here is fine.
01:27:013 (1,2) - blanket better? Fixed
01:31:513 (1,2,3,1,2,3) - try like previous beats sound better imo No
01:37:513 - use default soft sampleset :3 the sound is bad here Fixed
01:52:513 (1) - try change the pattern so the flow isn't broken Fixed
02:01:513 - use default soft sampleset :3 the sound is bad here Fixed
02:03:294 (1) - use longer spinner :3 it's too short No, the spinner fits the song

Hyper

change some pattern :3 need some variation in slider
00:01:513 - maybe 0.75x slider multiplier fit better No, I think 0.5x is fine
00:02:075 - add note in a space like this at this section No
01:37:513 - same as Normal Fixed
02:01:513 - ^ ^

Extra

for sure i can't pass it :3 but i have some suggestion
HP : 6-7, OD : 8-9 No
00:37:513 (1) - don't use same beats in all diff :3 try search better pattern. ahh and all slider like this is included No, I have to fit the song
01:10:513 (1) - use http://puu.sh/asrFf.jpg sound better imo Fixed
01:45:013 (1,2,1,2,1,2) - reduce the jump, player already tired from previous "extreme" stream No, it is Extra diff and this is a challenge for players
02:01:513 (1,2,3,4) - distance is to short imo :3 No
Vinc_Angel
Hwee.... zhengyuanhang, Ive finished my GD (Vinc_Angel's Another)
For hitsound, I'll be add it later
Here

https://www.dropbox.com/s/jy83qc5sj2e2i0q/M2U%20-%20Lunatic%20Sky%20%28zhengyuanhang%29%20%5BVinc_Angel%27s%20Another%5D.osu

I have suggest for your extra diff. Make the CS of Extra diff into 5.

Anyway, thanks... ^^
Topic Starter
zhengyuanhang

Vinc_Angel wrote:

Hwee.... zhengyuanhang, Ive finished my GD (Vinc_Angel's Another)
For hitsound, I'll be add it later
Here

https://www.dropbox.com/s/jy83qc5sj2e2i0q/M2U%20-%20Lunatic%20Sky%20%28zhengyuanhang%29%20%5BVinc_Angel%27s%20Another%5D.osu

I have suggest for your extra diff. Make the CS of Extra diff into 5.

Anyway, thanks... ^^
Thanks for your GD, but I think CS4 in my Extra diff is nice, so I did not change it into CS5.
Low
[General]
- "节奏大师专辑" and "节奏大师" to tags.
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them

[Basic]
- this should be renamed to "azintairin710's Basic" since same thing is done with the another difficulty.
00:34:138 (4) - this seems out of place because it's one of the only 1/2 in this difficulty. i recommend removing the repeat and extending the slider to form a pattern such as this.
00:36:013 (2,1) - don't do this in a basic difficulty. it's very easy for newer players to get confused at a part such as this. unstack (1) from under (2) according to distance spacing.
00:49:325 (2,3) - this might be too surprising/difficult for players on this level. remove (2)
01:01:325 (3,1) - ^
01:03:388 (2) - this isn't very pleasing to look at. i'd suggest removing one of the slider nodes to make this simpler and smoother.
01:46:513 (1) - add three finishes to this entire slider. the sound's in the music, so it fits well here.
02:03:388 (1) - make the volume of this spinner 5%-10%. it's way too loud at the moment

[Normal]
00:10:513 (5) - add a NC here for consistency.
00:12:013 (1) - remove NC for the same reason as above

this difficulty is relatively well made. however, there are some patterns that may be a bit difficult to read and play for players at this level (such as the sliders with 5 repeats). this song already has a relatively difficult to follow beat for newer players, so try to make everything as consistent/simple as possible next time you make a normal difficulty for a song like this.

[Hyper]
00:23:450 (4) - remove one of the repeats from this slider. because of all the previous repeat sliders in this difficulty, most players will think this has the same amount of repeats. however, it has an extra one, so that will throw players off.

[Extra]
01:36:294 (4,1,2,3,4,1,2,3,4,1,2,3,4) - it's very easy for a player to miss here, and it's also easy for them to fail because of the very high HP drain. because of this, i recommend that you either lower the HP drain to 7.
02:00:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as above. this is even harder to play

this is a very well done difficulty for a beginner mapper. good job, i look forward to seeing more maps from you.

[Vinc_Angel's Another]
- HP drain is way too low for an another. make it higher to 6 or 7.
- this difficulty needs a lot of work. for this mod, i'm going to focus only on the things that desperately need to be changed.
00:05:544 (5,6,7) - unstack these. it's easy for players to accidentally hit (6) a beat early. also, it looks more pleasing.
00:11:263 (9) - follow distance spacing.
00:19:513 (1,2,3,4,5,6,1,2,1,1,1) - all of these jumps seem really random. you should try to make consistently spaced jumps rather than placing the sliders kind of randomly
00:24:763 (13) - add a NC here; the combo gets really long.
00:37:513 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2) - the spacing in this section seems really random. please consider using distance spacing much more often in your maps; this is not very pleasing to look at.
00:46:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ugly stream. consider making it just a straight line using grid snap.
00:47:638 (13) - space this out farther. it's easy to mistake this for 1/4
01:11:825 (2,3,1) - very difficult to read. don't do this in an another diff; use distance spacing. it's also very difficult to play.
01:23:919 (6,1) - ^
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^

this is a very confusing difficulty. a lot of different spacings for the same rhythms make it very difficult to read. also, there's a lot of streams that don't really match the music at all. you should really consider remapping this to a much more consistent rhythm using much more consistent spacing.

good luck
Arcubin

Low wrote:

[General]
- "节奏大师专辑" and "节奏大师" to tags. okay
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them ask zheng here :3 /

[Basic]
- this should be renamed to "azintairin710's Basic" since same thing is done with the another difficulty. okay, changed
00:34:138 (4) - this seems out of place because it's one of the only 1/2 in this difficulty. i recommend removing the repeat and extending the slider to form a pattern such as this. i try make some challenge :3
00:36:013 (2,1) - don't do this in a basic difficulty. it's very easy for newer players to get confused at a part such as this. unstack (1) from under (2) according to distance spacing. okay :3 re-map whole part
00:49:325 (2,3) - this might be too surprising/difficult for players on this level. remove (2) try some challenge
01:01:325 (3,1) - ^ ^
01:03:388 (2) - this isn't very pleasing to look at. i'd suggest removing one of the slider nodes to make this simpler and smoother. okay
01:46:513 (1) - add three finishes to this entire slider. the sound's in the music, so it fits well here. added
02:03:388 (1) - make the volume of this spinner 5%-10%. it's way too loud at the moment added

good luck
thanks :D

Now Without Break
osu file format v13

[General]
AudioFilename: Lunatic Sky.mp3
AudioLeadIn: 0
PreviewTime: 72013
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Lunatic Sky
TitleUnicode:Lunatic Sky
Artist:M2U
ArtistUnicode:M2U
Creator:zhengyuanhang
Version:Azin's Basic
Source:Rhythm Master
Tags:MUSIC MASTERS azintairin710 Vinc_Angel 节奏大师专辑 节奏大师
BeatmapID:440446
BeatmapSetID:183353

[Difficulty]
HPDrainRate:2.1
CircleSize:2.5
OverallDifficulty:1.8
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1513,375,4,2,2,70,1,0
12388,-100,4,2,2,25,0,0
12950,-100,4,2,2,70,0,0
24013,-100,4,2,0,70,0,0
26638,-100,4,2,0,30,0,0
37513,-100,4,2,0,50,0,0
48013,-100,4,1,0,70,0,0
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121513,-100,4,2,0,70,0,0
125263,-100,4,2,0,50,0,0
125638,-100,4,2,0,30,0,0
126013,-100,4,2,0,10,0,0


[Colours]
Combo1 : 0,255,255
Combo2 : 255,0,255
Combo3 : 128,0,255
Combo4 : 0,0,255
Combo5 : 0,128,255

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396,92,120763,1,4,0:0:0:0:
320,52,121138,1,4,0:0:0:0:
232,52,121513,6,0,B|196:52|196:52|168:88|168:88|120:88,1,120,4|2,0:0|0:0,0:0:0:0:
48,192,122638,1,2,0:0:0:0:
128,296,123200,1,2,0:0:0:0:
256,192,123388,12,0,126013,0:0:0:0:
Shurelia
おっす!やったよ!
m4m~

Really sorry for the delays~

[Basic]
  1. 00:16:138 (2,3) - Stack is not recommended in Easy diff. I suggest to move (2) or (3) to somewhere else.
  2. 00:26:638 (1,2,3,1) - ^^^
  3. 00:31:138 (4,1,2,3) - ^^^ , and all other stackked objects.
  4. 01:30:013 (2,1) - Hard Overlap for Easy diff.
  5. 02:03:388 (1) - I really suggest this to reduce the hitsound volume 10%-15% would be good.

[Normal]
  1. 00:12:013 (1,2,3) - Too much stack for Normal diff. I suggest to make a pattern
  2. 00:49:138 (3,4,2) - Overlapping~ . I suggest to move (3) and (4) to somewhere else.

[Hyper]
  1. Already Good~

[Extra]
  1. This is good enough for me.

[Vinc_Angel's Another]
  1. Good

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck!
Arcubin

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Basic]
  1. 00:16:138 (2,3) - Stack is not recommended in Easy diff. I suggest to move (2) or (3) to somewhere else. nah... :3
  2. 00:26:638 (1,2,3,1) - ^^^ ^^^
  3. 00:31:138 (4,1,2,3) - ^^^ , and all other stackked objects. ^^^ and all other stacked objects
  4. 01:30:013 (2,1) - Hard Overlap for Easy diff. not that hard ._.
  5. 02:03:388 (1) - I really suggest this to reduce the hitsound volume 10%-15% would be good. already do it
No Changes :)

ahh... :3 if Vinc_Angel doesn't want repair his diff i will make the another (if you don't mind) and his diff can used as external diff :D
Vinc_Angel

azintairin710 wrote:

ahh... :3 if Vinc_Angel doesn't want repair his diff i will make the another (if you don't mind) and his diff can used as external diff :D
I'm still repair this map, please be patient.... Sorry if I've taken a long time to repair.. ._.
Topic Starter
zhengyuanhang

Low wrote:

[General]
- "节奏大师专辑" and "节奏大师" to tags. Fixed
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them I do not know if Vinc_Angel will use them since he did not reply to this mod

[Normal]
00:10:513 (5) - add a NC here for consistency.
00:12:013 (1) - remove NC for the same reason as above No, I think these 3 circles have to be a Combo.

this difficulty is relatively well made. however, there are some patterns that may be a bit difficult to read and play for players at this level (such as the sliders with 5 repeats). this song already has a relatively difficult to follow beat for newer players, so try to make everything as consistent/simple as possible next time you make a normal difficulty for a song like this.

[Hyper]
00:23:450 (4) - remove one of the repeats from this slider. because of all the previous repeat sliders in this difficulty, most players will think this has the same amount of repeats. however, it has an extra one, so that will throw players off. Fixed

[Extra]
01:36:294 (4,1,2,3,4,1,2,3,4,1,2,3,4) - it's very easy for a player to miss here, and it's also easy for them to fail because of the very high HP drain. because of this, i recommend that you either lower the HP drain to 7. Fixed
02:00:013 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - same as above. this is even harder to play

this is a very well done difficulty for a beginner mapper. good job, i look forward to seeing more maps from you.

good luck

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Normal]
  1. 00:12:013 (1,2,3) - Too much stack for Normal diff. I suggest to make a pattern No, I just think it is fine.
  2. 00:49:138 (3,4,2) - Overlapping~ . I suggest to move (3) and (4) to somewhere else. No, I just think it is fine.

[Hyper]
  1. Already Good~

[Extra]
  1. This is good enough for me.

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck!
I just want someone else to make an Another diff for me, because my original Another diff was too hard so I changed its name into Extra. Now I just want Vinc_Angel to reduce the difficulty of his diff so that his diff will be easier than my Extra diff. If he does not reduce the difficulty of his diff, I will reject his diff and find someone else to make an Another diff for me.
Vinc_Angel

zhengyuanhang wrote:

I just want someone else to make an Another diff for me, because my original Another diff was too hard so I changed its name into Extra. Now I just want Vinc_Angel to reduce the difficulty of his diff so that his diff will be easier than my Extra diff. If he does not reduce the difficulty of his diff, I will reject his diff and find someone else to make an Another diff for me.
I've reduced this and still check on the diff.
I'll upload it in puush

But don't make stressed on the word with the bold like that, please...... It was look too unpleasant if you stressing like that. Okay, zhengyuanhang
Vinc_Angel

Low wrote:

[Vinc_Angel's Another]
- HP drain is way too low for an another. make it higher to 6 or 7. ~fixed at 6.5
- this difficulty needs a lot of work. for this mod, i'm going to focus only on the things that desperately need to be changed.
00:05:544 (5,6,7) - unstack these. it's easy for players to accidentally hit (6) a beat early. also, it looks more pleasing.~okay, fixed
00:11:263 (9) - follow distance spacing. ~Okay, fixed
00:19:513 (1,2,3,4,5,6,1,2,1,1,1) - all of these jumps seem really random. you should try to make consistently spaced jumps rather than placing the sliders kind of randomly ~I think no, because I've followed the drum sound in there and make it more difficult in these part
00:24:763 (13) - add a NC here; the combo gets really long. ~mmm.... I've choose add NC on (6) rather than (13). Thanks for this suggest ^^
00:37:513 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2) - the spacing in this section seems really random. please consider using distance spacing much more often in your maps; this is not very pleasing to look at. ~I'll think about this part first
00:46:513 (1,2,3,4,5,6,7,8,9,10,11,12) - ugly stream. consider making it just a straight line using grid snap.I've make like that, but no can't constant distance at 0.30x, so I will not fix this at this time
00:47:638 (13) - space this out farther. it's easy to mistake this for 1/4 ~Fixed
01:11:825 (2,3,1) - very difficult to read. don't do this in an another diff; use distance spacing. it's also very difficult to play.~Fixed
01:23:919 (6,1) - ^ ~Fixed
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - ^ ~I think not at this time

this is a very confusing difficulty. a lot of different spacings for the same rhythms make it very difficult to read. also, there's a lot of streams that don't really match the music at all. you should really consider remapping this to a much more consistent rhythm using much more consistent spacing.

good luck
Thanks Low for your mod ^^
Vinc_Angel
Topic Starter
zhengyuanhang

Low wrote:

[General]
- "soft-hitclap.wav" and "soft-hitnormal.wav" are both unused files. remove them
I have removed these 2 files since no one use them.
Vinc_Angel

Shurelia wrote:

おっす!やったよ!
m4m~

Really sorry for the delays~

[Vinc_Angel's Another]
  1. Good
~Thanks... ^^

Just for a note. The Another diff's Stars are higher than Extra one. Consider to increase the difficulty for Extra or change Extra into Another.
That's all for me, Hope this help. And good luck! ~I've lowering my star diff (I mean Vinc_Angel's Another
Thanks Shurelia for your modding ^^
Vinc_Angel
zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
Topic Starter
zhengyuanhang

Vinc_Angel wrote:

zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
No, I do not think kiai times fit this song.
Arcubin

Vinc_Angel wrote:

zhengyuanhang and azintairin710, if you all won't mind, can you add the kiai mode on epic chorus in the map? I think it would be looked better.
same here ._. for me it's have same tempo entire the song ._.
(don't worry it's a GD :D it have special rule :D )
Arcubin
i think we should ask BAT's here :3 it's ready for ranking
jesse1412
[Extra]

First of all I'd like to state that I feel like all of the hitsounds in this map are too quiet. It feels kind of unresponsive to me (especially the start of the map).

00:25:513 (1,2,3,4,5) - Increase the spacing of this pattern, I feel like it's quite confusing right now coming out of a very fast section into a slow section like this. Increasing the spacing here will make the jumps after it clear as well despite them being smaller. This will let the player understand the tempo of the new section easily by playing these jumps as kind of a bridge between the fast and slow sections of the map.
00:38:544 (3,4) - I would personally like to see these being made into a 1/4 slider as it's kind of awkward to do a full triple directly after a slider. Players will not want to end a stream with a finger different to the one they start it with. Using 3 notes here forces them to end on an incorrect finger because the slider leading into them will feel like the start of a "quad" not a triples. Quads usually tend to be more awkward than triples.
00:41:544 (3,4) - ^
00:43:513 (1,2,3,4,5) - I would space these out a little more, at the moment it's kinda hard to understand in my opinion. I feel like when I play this there's some complex rhythm but it's actually rather simple. Adding a little spacing will make that clear.
00:46:513 (1,2,3,4,5) - ^
02:01:138 (1,2,3,4,1) - I dislike how you go into the stream, in my opinion is should by curved in the opposite direction (flip it vertically and adjust it a little as needed). Right now it just feels really awkward and the 1/4 stream jumps that happened before it don't help.

[Vinc_Angel's Another]

OD 7.5 or 8 please, very easy to acc right now, doesn't require much effort at all.
01:04:231 (14,15) - Don't stack the note on the slider end it doesn't play well in my opinion. This kind of pattern rarely works well.
01:25:419 (3,1) - There is pretty much no way the player can see that this is 1/4. Make them into a 1/4 slider or reduce spacing.
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - I think this stream plays extremely awkwardly, the 1/4 jumps seem over done and there doesn't feel like there's much link between the jumps and the direction of the stream. I feel that it players rather randomly which isn't what you want for streams with 1/4 jumps because they're already complex enough as it is.
01:46:700 (2,3,1) - I like how this section looks like an overlapping stream, but that's the problem. It's not actually an overlapping stream. I would move the stream left and remove the jump, keeping the overlapping pattern look and making it play how it seems.
01:59:919 (10,1) - Impossible to tell that this is 1/4 and even if someone figured out the timing they would certainly mistake 02:00:013 (1,2) - for 1/4 too. I think you should either alter the spacing or use a slider here.
Topic Starter
zhengyuanhang

jesus1412 wrote:

[Extra]

First of all I'd like to state that I feel like all of the hitsounds in this map are too quiet. It feels kind of unresponsive to me (especially the start of the map).
I do not think it is quiet.
00:25:513 (1,2,3,4,5) - Increase the spacing of this pattern, I feel like it's quite confusing right now coming out of a very fast section into a slow section like this. Increasing the spacing here will make the jumps after it clear as well despite them being smaller. This will let the player understand the tempo of the new section easily by playing these jumps as kind of a bridge between the fast and slow sections of the map. No, I think it is fine. Because this part is a slow part.
00:38:544 (3,4) - I would personally like to see these being made into a 1/4 slider as it's kind of awkward to do a full triple directly after a slider. Players will not want to end a stream with a finger different to the one they start it with. Using 3 notes here forces them to end on an incorrect finger because the slider leading into them will feel like the start of a "quad" not a triples. Quads usually tend to be more awkward than triples. No, I do not think a 1/4 slider is better here.
00:41:544 (3,4) - ^ ^
00:43:513 (1,2,3,4,5) - I would space these out a little more, at the moment it's kinda hard to understand in my opinion. I feel like when I play this there's some complex rhythm but it's actually rather simple. Adding a little spacing will make that clear. I do not think this DS is confusing.
00:46:513 (1,2,3,4,5) - ^ ^
02:01:138 (1,2,3,4,1) - I dislike how you go into the stream, in my opinion is should by curved in the opposite direction (flip it vertically and adjust it a little as needed). Right now it just feels really awkward and the 1/4 stream jumps that happened before it don't help. I think the stream is fine.
Vinc_Angel

jesus1412 wrote:

[Vinc_Angel's Another]

OD 7.5 or 8 please, very easy to acc right now, doesn't require much effort at all.~Okay
01:04:231 (14,15) - Don't stack the note on the slider end it doesn't play well in my opinion. This kind of pattern rarely works well. ~Fixed
01:25:419 (3,1) - There is pretty much no way the player can see that this is 1/4. Make them into a 1/4 slider or reduce spacing.~I think no in this part because I just follow the bass sound for spacing.
01:36:013 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - I think this stream plays extremely awkwardly, the 1/4 jumps seem over done and there doesn't feel like there's much link between the jumps and the direction of the stream. I feel that it players rather randomly which isn't what you want for streams with 1/4 jumps because they're already complex enough as it is. ~okay
01:46:700 (2,3,1) - I like how this section looks like an overlapping stream, but that's the problem. It's not actually an overlapping stream. I would move the stream left and remove the jump, keeping the overlapping pattern look and making it play how it seems.~I think no for this time
01:59:919 (10,1) - Impossible to tell that this is 1/4 and even if someone figured out the timing they would certainly mistake 02:00:013 (1,2) - for 1/4 too. I think you should either alter the spacing or use a slider here. ~ okay, I've add circle and merge the distance
Thanks for your modding, jesus1412
Vinc_Angel
Hakurei Yoru
death stream :?
Vinc_Angel
Hakurei Yoru : Death stream? :/
Vinc_Angel
By the way, is this map wouldn't be modded again? :/
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