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Ray - sign

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Topic Starter
alacat
This beatmap was submitted using in-game submission on 2014年7月3日 at 19:30:42

Artist: Ray
Title: sign
Source: あの夏で待ってる
Tags: TV Size Ano Natsu de Matteru iyasine Opening KOTOKO Orito Shinji Summer Natsumachi Anonatsu waiting
BPM: 124
Filesize: 17326kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.39 stars, 81 notes)
  2. Insane (3.31 stars, 267 notes)
  3. iyasine's Hard (2.67 stars, 213 notes)
  4. Normal (1.53 stars, 111 notes)
Download: Ray - sign
Download: Ray - sign (no video)
Information: Scores/Beatmap Listing
---------------
For summer #2

Hard - iyasine

Last summer

Rare
iyasine
KSHR
Kotone
riffy
Yo, as requested.

[General]
  1. Please, disable Widescreen Support for all diffs. This feature is for Widescreen storyboards only.
  2. English-translated title of the anime is Waiting in the Summer therefore adding waiting to the tags would be a nice idea. (in is too short and summer is already in tags)
[Easy]
  1. 00:10:701 (2,1) - I feel rather uncomfortable about the transition here. Tail of (1) is too close, so newbies can mistakenly hit it. I've tried to fix that, and I've changed your pattern a bit. I tried to keep it fitting with your style, see if you like the idea or not.
  2. 00:31:992 (1) - the sudden curve in the end of the slider looks really tricky. Beginners are not used to the game yet and the way how this slider change its direction will probably bug them. Try keeping sliders more readable? An example
  3. 00:35:863 (1,2) - well, it kinda breaks polarity of the diff and doesn't feels easy enough. Moreover, the sudden change of the rhythm to 3/2 feels tricky. I was trying to simplify the rhythm to keep polarity and here's what I've got: click~ / Basically, I've used the 3/2 slider here to make the rhythm change a bit softer.
    Note: 01:14:572 (1,2,3) - I'm unsure about this one. You can try to apply the same or use an 1/2 slider here.
  4. 00:59:572 (1) - pretty much the same as above happens here, cnsider extending this slider by 1/2 (make it end at 01:00:298 - where the vocals have a very strong sound). It will fit with the music and make your rhythm a bit more consistent.
    Note: in case if you don't want to apply those suggestions about 3/2 beats, at least reduce your OD by one tick to make them more playable.

    A very neat and refreshing diff, nice usage of hitsounds. Although 3/2 beats bug me quite a lot, everything else about this diff is awesome!
[Normal]
  1. 00:10:701 (2,1) - minor - you can make (1) blanket (2). Example. This minor flow improvement will improve the structure of your map, imo.
  2. 00:23:040 - I would consider adding a beat here. Since there's a drum sound which feels kinda specaial,try adding a circle here.
  3. 00:24:250 (1) - try to add a whistle to this slider's body. There's a sliding-sound in the music, so I think we should point it out somehow.
  4. 00:46:024 (4) - the whole patterns seems a bit too complicated for a Normal diff, so I recommend you to remove a circle from 00:46:024 (4) - to simplify the diff.
    Note: 01:16:992 (5) - well, sounds like you should do the same here.

    Great diff! Well mapped diff with a few really interesting patterns and awesome flow!
[iyasine's Hard]
  1. 00:06:347 (5) - try unstacking this one in order to be more consistent with your patterns. You didn't use stacks for such patterns earlier, so having a stack here seems a bit out of place. Just try something like you did at 00:01:992 (3,4,5), it should fit perfectly!
  2. 00:06:830 (1,1) - the song is relaxing and this is just a hard diff, so you should leave some more space between the spinner and hitobjects following it. To make it more playable, you should end the spinner earlier, maybe at 00:08:161 - when the new sound appears?
    Note: 00:51:226 (1,1) - exactly the same problem appears here.
  3. 00:11:669 (5,6) - having a jump between these two sounds like a good idea. That bass/whatever sound appears and emphasizing it with a jump would feel great.
  4. 00:13:968 (5) - there's an upbeat ignored at the white tick. Consider making the slider 1/4 shorter and starting it at 00:14:088 - to make it fit with the music and make it more logical.
    Note: 3/4 sliders are a good thing and fun to play, but you should be REALLY sure about using them, since when they're used in a wrong way thy make players and modderss really upset and confused.
  5. 00:14:935 (2) - sounds a bit overmapped, try removing this circle? WEll, this is a Hard diff, mapping every single beat isn't necessary here. And removing the crcle would make your rhythm more logical.
  6. 00:22:919 - how about mappin this beat? I'm pretty sure that the beat from 00:23:161 (3) - should be moved here, it would represent the song much better, imo.
  7. 00:38:645 (3,4) - minor - well, this stack here may be a bit hard to notice, I'd rcommend unstacking them to make it more understandable. Since this is a Hard diff, I recommend you to make all those 1/4s as much readable, as possible. Users who play such diffs aren't really familiar with the 1/4s yet.
    Note: this aplies to most of your 1/4 patterns. Try to avoid stacks in them, so players will be able to read and understand them better.
  8. 00:55:943 (2,3,4,1) - sudden rhythm change from 1/4 to 1/1 stacked with the same distance is really tricky. I've already mentioned it a few times and I'm saying it again: using 1/4s makes the diff really hard, so, you should try to make those 1/4s as readable as possible to kep the diff playable and suitable for a [Hard].
  9. 01:13:847 (1) - awesome antijumps, by the way. :)

    I did not really like the way how you've used the 1/4 beats in your diff, it feels too tricky, imo. A few patters looked a bit messy, but in general the diff was okay. Try making those 1/4s more readable and understandable, please note, that players who play this kind of diffs aren't really good at reading such petterns. I'd recommend you to get some testplays from some average players to improve the diff. It's not bad, but it could be better, I believe.
[Insane]
  1. 00:10:218 - a beat here gets ignored and it doesn't feel good, imo. You could use one more 1/4 slider and place a circle at 00:10:459 - and this would be playable and fitting, try it!
  2. 00:39:734 (1) - minor - this slider overlaps with some skin elements a bit, 4:3 displays users will experience the same problem, so I recommend you moving this slider down a bit.

    Wow, nothing else to say! That was really impressive!
The [Hard] diff was a bit out of the spread, it feels more like Hyper or something like a Hard+, I recommend you to simplify it and get more average players to test it, so you can make sure that it'll be playable for them. Seems like those 1/4s are really troublesome, atm. As аor the rest of the maspet, it looks really neat and well-organised.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Delis
っ・・・・・・・・・???

General
  1. 4個目のコンボカラー、夏っぽくないと言うか・・・曲的にもうちょっと綺麗な色の方が合うかな?と思います。自分にはいい感じの色思いつきませんでしたが!(他の4個が既にいい感じなので)
Insane
OD7.5!!難しそうだなぁって思ったらやっぱり難しかった,,,

  1. 00:00:540 (4) - reverseの部分にもclap入れませんか!頭の所と同じ音がなってて、頭の部分にしかclapが付いてないのでもしかしたら忘れてるだけかも知れませんが・・・!
  2. 00:01:024 (1) - 頭にwhistleも入れてみては、finishみたいな音と鈴のような音が同時に聞こえるので合うかと思います!finish+whistle同時は好みの問題かも知れませんが@_@
  3. 00:04:290 (4) - 提案です、ちょっと緑線入れるところが狭くなるんですけど、ここにS:C2のwhistleを付けませんか?拾える音があって、更にその後のclapといい感じにマッチしてるように聞こえました、試してみてください~
  4. 00:06:830 - ここのスピナーを少しずらして、サークル置いてみませんか?プレイヤー的には(個人的ですがw)こういう風に音取ってあげた方が、スピンに入る時もっと楽しくなる気がします。拾える音もあるので、サークル追加した場合はwhistleも~
  5. 00:24:250 (1,2) - この2連打の部分ですが、00:23:524 (5,6,7) - ここの流れの中に包み込んでる様な(?)位置に配置してあるので、00:24:371 (2) - このスライダーにスタックさせてあげたほうが綺麗に叩きやすくなると思うんですがどうでしょう。あとこれはどうでもいいですが、譜面内でここだけスタックされてない2連打(スライダーの後ろに置くのは除いて)なので一貫性も兼ねて・・・(どうううでもいいです)
  6. 00:37:072 (7) - ここの5連打内で一番強い音が聞こえるので、clap入れてみては!それと、00:37:193 (8) - ここに00:04:290 (4) - と同じ事を提案してみます。
  7. 00:38:887 (5,6,7) - 裏のドラム(??)の音を拾ってあげる為に、この3つにもclap追加してあげませんか?裏の音が強いので、その分ヒットサウンドの方が弱いと若干連打のタイミングが取りにくくなるので、追加してあげたほうが連打を叩いてる感が出て良いと思います。
  8. 00:45:298 (1,3) - 頭にwhistleも?実際にはwhistleといっても、finishとは結構違う音がなってるので音と合うと思うのですがどうでしょう。強調できていいと思います。
  9. 00:47:476 (3) - ^ここの頭にも!
  10. 00:49:411 (1) - ^
  11. 00:53:282 (1) - 初期スキンだとスライダー全体に付いてるwhistleがかなりいい感じです。ただ、自分が普段使ってるスキンだとピーーーって音なのでここだと結構浮いた感じに聞こえました、なのでどのスキンでも合うように soft-sliderwhistle.wav を追加しませんか?あ、alacatさんがあえてそうしてるのであれば無視してください。それと、これを書いた時点で他の難易度を確認してないので、他の難易度で違う使い方をしてたりしてる場合も・・・。
  12. 01:02:838 (2) - ここまでのclapの付け方的に、ここも付けたほうが完璧な音付けになるんじゃないでしょうか?1つ前の01:02:718 (1) - とまったく同じ、少し強めの音がなってるので合うと思います。
  13. 01:09:613 (5) - 自分の耳がおかしくなければ、一応ここにも音があるのでclap付けてもいいかも知れません、01:09:734 (6) - ここほど強くないですが、01:09:371 (3) - ここのclapといい感じに合うと思います。
  14. 01:10:459 (10) - こ、ここだけclap無いのはかわいそう・・・、ここの3連打は裏で全部同じ音がなってるので、一応このサークルにもclapを付けてあげられると思うのですが;v;
  15. 01:18:201 (5,6) - ここのサークル2個にも、01:02:838 (2) - ここと同じような理由でclap付けられるんじゃないでしょうか?75%で再生してみたら似たような音もちゃんと聞こえましたし!
iyasine's Hard
  1. 00:31:992 (1,2,3) - ここでは00:31:992 - 00:32:113 - と00:32:355 - 00:32:476 - の部分の音を取ってますが、00:24:250 - こっちではその音を無視してますし、あえてカンタンにさせるためにこっち側も無視した音取りにしませんか。これはどっちかというと、一貫性がどうのこうのより実際にプレイして結構難しく感じたので、少し簡単にしませんか?という提案です・・・ww
  2. 00:40:459 (2) - スライダーの直線上に移動してあげたほうが個人的に好きな見た目になるんですがどうでしょう!
  3. 00:56:669 - 強い音もありますし、サークル追加してみてはいかがですか、正直プレイしてて少し叩きにくくて、どうしてここ空いてるんだろう・・・と思いました。恐らくスタックされてるせいでもあるので、サークル追加したくなければ後半の01:12:153 - のように少し間を開けた配置にしてみるとやりやすくなるかも知れません!ただし自分はどちらにもcircle追加してあげたほうが楽しくなると思います!
  4. 01:01:750 (3) - 実際青線の所までvocalは伸びてるんですが、1/2のリズムに変えてあげると01:02:234 (4) - に流れやすくなり、もっと叩きやすくなる気がします、試してみてください。
  5. 01:06:105 (5) - スライダーの終点にwhistle入れてあげませんか?reverse pointから連続して同じ強めの音がなってるので、いい感じに合うかと!
  6. 01:08:524 (3) - 01:08:040 (2) - ここでAIM詰まる感じにして01:08:524 (3) - これをx1.0にしてAIMに勢い持たせるようなそういうアレだと思いました
  7. 01:17:234 (3) - 01:01:750 (3) - こちらと同じで!
  8. 01:21:830 (3) - もうちょっと大きなspacing、x1.2くらいまで広めにして01:21:830 (3,4) - これをもう少し大きなジャンプにしてあげればもっと楽しくなるかと思います。それと、別に読み難いというわけじゃないんですが、もう少し遠いと01:21:105 (2,3) - の1/1のリズムが判断しやすくなると思います。
  9. 01:26:185 (1) - alacatさんの難易度と同じようにスピナーの上に緑線を置いたほうが、ここのスピンでは合うかと思います。若干スピンの音がうるさくて音楽が聞こえにくかったので!
  10. 01:23:282 (3,4,1,2,3,4,5) - なぜこの辺だけclapが使われてるんでしょう!?
-Bakari-も書いてる通り、自分も少し気になりましたが、Hard diffはそんなにプレイしないのでちょっと自信無いですorz。hitsound全然見れなかった :|

Normal
  1. 00:01:024 (1) - Insaneでも書いたように、ここにwhistleを入れても・・・!
  2. 00:06:347 (4) - 細かいーーんですが、音がだんだん下がっていってる感じに聞こえるので、このスライダーもそれに合わせて少し右下を向くようにしてみませんか?
  3. 00:45:298 (3,4) - 00:44:572 (2,3,4) - ここからの流れ的には、この2つのスライダーも角度をつけたほうがいい見た目というか、流れになるんじゃないでしょうか!
    00:54:492 (1,1) - うーん、なんて説明したらいいのかよくわかんないんですが、スライダーの角度に合わせておいてあげませんか?こんな感じに!:
    現状のよりは少しいい流れになるかな?と個人的に思います。
  4. 01:02:718 - 一応EasyありのNormalですし、ここにサークルを追加してvocalを拾ってあげませんか?そこまで難しくなるわけじゃないみたいですし!
Easy
  • 見るとこ無かった!1つだけ上げるなら00:01:024 (1) - 他の難易度と同じでここにwhistleを、というのを書いておきますw

このアニメ見たこと無いんですが曲いいいい!!!頑張ってください~~~
iyasine

-Bakari- wrote:

Yo, as requested.

[iyasine's Hard]
  1. 00:06:347 (5) - try unstacking this one in order to be more consistent with your patterns. You didn't use stacks for such patterns earlier, so having a stack here seems a bit out of place. Just try something like you did at 00:01:992 (3,4,5), it should fit perfectly! fixed!
  2. 00:06:830 (1,1) - the song is relaxing and this is just a hard diff, so you should leave some more space between the spinner and hitobjects following it. To make it more playable, you should end the spinner earlier, maybe at 00:08:161 - when the new sound appears?
    Note: 00:51:226 (1,1) - exactly the same problem appears here. fixed!
  3. 00:11:669 (5,6) - having a jump between these two sounds like a good idea. That bass/whatever sound appears and emphasizing it with a jump would feel great. hmm...keep it
  4. 00:13:968 (5) - there's an upbeat ignored at the white tick. Consider making the slider 1/4 shorter and starting it at 00:14:088 - to make it fit with the music and make it more logical.
    Note: 3/4 sliders are a good thing and fun to play, but you should be REALLY sure about using them, since when they're used in a wrong way thy make players and modderss really upset and confused.keep it...sorry :(
  5. 00:14:935 (2) - sounds a bit overmapped, try removing this circle? WEll, this is a Hard diff, mapping every single beat isn't necessary here. And removing the crcle would make your rhythm more logical. hmm...vocal frow
  6. 00:22:919 - how about mappin this beat? I'm pretty sure that the beat from 00:23:161 (3) - should be moved here, it would represent the song much better, imo. my arrange part (~o~)
  7. 00:38:645 (3,4) - minor - well, this stack here may be a bit hard to notice, I'd rcommend unstacking them to make it more understandable. Since this is a Hard diff, I recommend you to make all those 1/4s as much readable, as possible. Users who play such diffs aren't really familiar with the 1/4s yet.
    Note: this aplies to most of your 1/4 patterns. Try to avoid stacks in them, so players will be able to read and understand them better. nice!
  8. 00:55:943 (2,3,4,1) - sudden rhythm change from 1/4 to 1/1 stacked with the same distance is really tricky. I've already mentioned it a few times and I'm saying it again: using 1/4s makes the diff really hard, so, you should try to make those 1/4s as readable as possible to kep the diff playable and suitable for a [Hard].hmm...keep it :o
  9. 01:13:847 (1) - awesome antijumps, by the way. :)

    I did not really like the way how you've used the 1/4 beats in your diff, it feels too tricky, imo. A few patters looked a bit messy, but in general the diff was okay. Try making those 1/4s more readable and understandable, please note, that players who play this kind of diffs aren't really good at reading such petterns. I'd recommend you to get some testplays from some average players to improve the diff. It's not bad, but it could be better, I believe.
Many thanks for your advice!!!
Best of luck!
Thanks for modding~ bakari :D

Delis wrote:

っ・・・・・・・・・???

iyasine's Hard
  1. 00:31:992 (1,2,3) - ここでは00:31:992 - 00:32:113 - と00:32:355 - 00:32:476 - の部分の音を取ってますが、00:24:250 - こっちではその音を無視してますし、あえてカンタンにさせるためにこっち側も無視した音取りにしませんか。これはどっちかというと、一貫性がどうのこうのより実際にプレイして結構難しく感じたので、少し簡単にしませんか?という提案です・・・ww very nice! ちょっと指つまっちゃうよね、画像の音取り使わせてもらうね :D
  2. 00:40:459 (2) - スライダーの直線上に移動してあげたほうが個人的に好きな見た目になるんですがどうでしょう!fixed!これすごくいい・・・
  3. 00:56:669 - 強い音もありますし、サークル追加してみてはいかがですか、正直プレイしてて少し叩きにくくて、どうしてここ空いてるんだろう・・・と思いました。恐らくスタックされてるせいでもあるので、サークル追加したくなければ後半の01:12:153 - のように少し間を開けた配置にしてみるとやりやすくなるかも知れません!ただし自分はどちらにもcircle追加してあげたほうが楽しくなると思います!う~~ん・・・すごく迷ったけど、音詰めすぎずにvocalとAIM Breakをリンクさせたかったんです・・・考え変わってくるかもなので、とりあえず今のままでもう少し日を置いて繰り返し配置眺めてみます :(
  4. 01:01:750 (3) - 実際青線の所までvocalは伸びてるんですが、1/2のリズムに変えてあげると01:02:234 (4) - に流れやすくなり、もっと叩きやすくなる気がします、試してみてください。試してみた!でも01:02:113 - ここのシンセの音がどうしても耳に残ってしまって俺には合わなかった・・・keepで or2
  5. 01:06:105 (5) - スライダーの終点にwhistle入れてあげませんか?reverse pointから連続して同じ強めの音がなってるので、いい感じに合うかと!めっちゃ合う(゚o゚)
  6. 01:08:524 (3) - 01:08:040 (2) - ここでAIM詰まる感じにして01:08:524 (3) - これをx1.0にしてAIMに勢い持たせるようなそういうアレだと思いました これやめたほうがいいかな・・・?また詳しく話聞かせて :?
  7. 01:17:234 (3) - 01:01:750 (3) - こちらと同じで!こっちはシンセの音ないから変えようとおもったけど一貫性を優先しようと思います!
  8. 01:21:830 (3) - もうちょっと大きなspacing、x1.2くらいまで広めにして01:21:830 (3,4) - これをもう少し大きなジャンプにしてあげればもっと楽しくなるかと思います。それと、別に読み難いというわけじゃないんですが、もう少し遠いと01:21:105 (2,3) - の1/1のリズムが判断しやすくなると思います。う~んここはkeepで!
  9. 01:26:185 (1) - alacatさんの難易度と同じようにスピナーの上に緑線を置いたほうが、ここのスピンでは合うかと思います。若干スピンの音がうるさくて音楽が聞こえにくかったので!nice!
  10. 01:23:282 (3,4,1,2,3,4,5) - なぜこの辺だけclapが使われてるんでしょう!?insane diffから受け継いだ緑線消すのめんどくさくて最後だけグジュグジュってつけちゃった・・・samplesetに変えました :?
-Bakari-も書いてる通り、自分も少し気になりましたが、Hard diffはそんなにプレイしないのでちょっと自信無いですorz。hitsound全然見れなかった :|

このアニメ見たこと無いんですが曲いいいい!!!頑張ってください~~~
でりすマンmoddingありがとう~助かったよ~(~o~) 俺もこの曲超好き :D

http://kie.nu/1ZOK
11t

Delis wrote:

っ・・・・・・・・・???
KSHR
"あ ら き ゃ っ と" was completed! Gratz~
Topic Starter
alacat

-Bakari- wrote:

Yo, as requested.

[General]
  1. Please, disable Widescreen Support for all diffs. This feature is for Widescreen storyboards only. okkk
  2. English-translated title of the anime is Waiting in the Summer therefore adding waiting to the tags would be a nice idea. (in is too short and summer is already in tags) Nice idea :)
[Easy]
  1. 00:10:701 (2,1) - I feel rather uncomfortable about the transition here. Tail of (1) is too close, so newbies can mistakenly hit it. I've tried to fix that, and I've changed your pattern a bit. I tried to keep it fitting with your style, see if you like the idea or not. nice point <3 fixed it ~
  2. 00:31:992 (1) - the sudden curve in the end of the slider looks really tricky. Beginners are not used to the game yet and the way how this slider change its direction will probably bug them. Try keeping sliders more readable? An example ok, fixed
  3. 00:35:863 (1,2) - well, it kinda breaks polarity of the diff and doesn't feels easy enough. Moreover, the sudden change of the rhythm to 3/2 feels tricky. I was trying to simplify the rhythm to keep polarity and here's what I've got: click~ / Basically, I've used the 3/2 slider here to make the rhythm change a bit softer. Great<333 fixed here
    Note: 01:14:572 (1,2,3) - I'm unsure about this one. You can try to apply the same or use an 1/2 slider here. okey
  4. 00:59:572 (1) - pretty much the same as above happens here, cnsider extending this slider by 1/2 (make it end at 01:00:298 - where the vocals have a very strong sound). It will fit with the music and make your rhythm a bit more consistent. ^
    Note: in case if you don't want to apply those suggestions about 3/2 beats, at least reduce your OD by one tick to make them more playable.

    A very neat and refreshing diff, nice usage of hitsounds. Although 3/2 beats bug me quite a lot, everything else about this diff is awesome!
[Normal]
  1. 00:10:701 (2,1) - minor - you can make (1) blanket (2). Example. This minor flow improvement will improve the structure of your map, imo. ok
  2. 00:23:040 - I would consider adding a beat here. Since there's a drum sound which feels kinda specaial,try adding a circle here. yes, I make one slider instead of a circle.
  3. 00:24:250 (1) - try to add a whistle to this slider's body. There's a sliding-sound in the music, so I think we should point it out somehow. kk
  4. 00:46:024 (4) - the whole patterns seems a bit too complicated for a Normal diff, so I recommend you to remove a circle from 00:46:024 (4) - to simplify the diff. ok
    Note: 01:16:992 (5) - well, sounds like you should do the same here.

    Great diff! Well mapped diff with a few really interesting patterns and awesome flow!
[Insane]
  1. 00:10:218 - a beat here gets ignored and it doesn't feel good, imo. You could use one more 1/4 slider and place a circle at 00:10:459 - and this would be playable and fitting, try it! followed the vocal and made a simple in this part.
  2. 00:39:734 (1) - minor - this slider overlaps with some skin elements a bit, 4:3 displays users will experience the same problem, so I recommend you moving this slider down a bit. ok!

    Wow, nothing else to say! That was really impressive!
The [Hard] diff was a bit out of the spread, it feels more like Hyper or something like a Hard+, I recommend you to simplify it and get more average players to test it, so you can make sure that it'll be playable for them. Seems like those 1/4s are really troublesome, atm. As аor the rest of the maspet, it looks really neat and well-organised. I'll talk with iyasine about it and find some test players :3 Thanks!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thank you so much, Bakari ~! ;)

Delis wrote:

っ・・・・・・・・・???

General
  1. 4個目のコンボカラー、夏っぽくないと言うか・・・曲的にもうちょっと綺麗な色の方が合うかな?と思います。自分にはいい感じの色思いつきませんでしたが!(他の4個が既にいい感じなので) キャラの髪とか服の色に設定したんですけど、改めてみると濃いですね・・・なので限りなく白に近い色に再設定しました。
Insane
OD7.5!!難しそうだなぁって思ったらやっぱり難しかった,,, 時代の波に・・・7だと簡単すぎると思い0.5あげました :3

  1. 00:00:540 (4) - reverseの部分にもclap入れませんか!頭の所と同じ音がなってて、頭の部分にしかclapが付いてないのでもしかしたら忘れてるだけかも知れませんが・・・!忘れてました!
  2. 00:01:024 (1) - 頭にwhistleも入れてみては、finishみたいな音と鈴のような音が同時に聞こえるので合うかと思います!finish+whistle同時は好みの問題かも知れませんが@_@ 後のパートもすべてつけました~
  3. 00:04:290 (4) - 提案です、ちょっと緑線入れるところが狭くなるんですけど、ここにS:C2のwhistleを付けませんか?拾える音があって、更にその後のclapといい感じにマッチしてるように聞こえました、試してみてください~ つけました!
  4. 00:06:830 - ここのスピナーを少しずらして、サークル置いてみませんか?プレイヤー的には(個人的ですがw)こういう風に音取ってあげた方が、スピンに入る時もっと楽しくなる気がします。拾える音もあるので、サークル追加した場合はwhistleも~ Circleを追加して、間隔を1/4に変更しました~1/2だとちょっと違和感がありました
  5. 00:24:250 (1,2) - この2連打の部分ですが、00:23:524 (5,6,7) - ここの流れの中に包み込んでる様な(?)位置に配置してあるので、00:24:371 (2) - このスライダーにスタックさせてあげたほうが綺麗に叩きやすくなると思うんですがどうでしょう。あとこれはどうでもいいですが、譜面内でここだけスタックされてない2連打(スライダーの後ろに置くのは除いて)なので一貫性も兼ねて・・・(どうううでもいいです) ジャンプからの2連打の場合少し間隔あけたほうがより流れが良いと思い配置しました、他のプレイヤーさんの意見も聞いてみます。
  6. 00:37:072 (7) - ここの5連打内で一番強い音が聞こえるので、clap入れてみては!それと、00:37:193 (8) - ここに00:04:290 (4) - と同じ事を提案してみます。追加しました~ところどころ抜けていたので修正。
  7. 00:38:887 (5,6,7) - 裏のドラム(??)の音を拾ってあげる為に、この3つにもclap追加してあげませんか?裏の音が強いので、その分ヒットサウンドの方が弱いと若干連打のタイミングが取りにくくなるので、追加してあげたほうが連打を叩いてる感が出て良いと思います。普段は連続したClapが嫌いなので入れてないんですがこの曲調には合いますね!added~
  8. 00:45:298 (1,3) - 頭にwhistleも?実際にはwhistleといっても、finishとは結構違う音がなってるので音と合うと思うのですがどうでしょう。強調できていいと思います。
  9. 00:47:476 (3) - ^ここの頭にも!
  10. 00:49:411 (1) - ^ でりすさんの最初の方の提案でつけたfinish + whistleの音に合わせたいのでこの辺は追加しないであちらを強調させようと思います。
  11. 00:53:282 (1) - 初期スキンだとスライダー全体に付いてるwhistleがかなりいい感じです。ただ、自分が普段使ってるスキンだとピーーーって音なのでここだと結構浮いた感じに聞こえました、なのでどのスキンでも合うように soft-sliderwhistle.wav を追加しませんか?あ、alacatさんがあえてそうしてるのであれば無視してください。それと、これを書いた時点で他の難易度を確認してないので、他の難易度で違う使い方をしてたりしてる場合も・・・。強調するといった意味ではあえていいのかも・・・?lol とりあえずこのままでいきたいと思います。
  12. 01:02:838 (2) - ここまでのclapの付け方的に、ここも付けたほうが完璧な音付けになるんじゃないでしょうか?1つ前の01:02:718 (1) - とまったく同じ、少し強めの音がなってるので合うと思います。 ok!
  13. 01:09:613 (5) - 自分の耳がおかしくなければ、一応ここにも音があるのでclap付けてもいいかも知れません、01:09:734 (6) - ここほど強くないですが、01:09:371 (3) - ここのclapといい感じに合うと思います。大丈夫です、私の耳が聞き取れてませんでした... added!
  14. 01:10:459 (10) - こ、ここだけclap無いのはかわいそう・・・、ここの3連打は裏で全部同じ音がなってるので、一応このサークルにもclapを付けてあげられると思うのですが;v; 付け忘れてました・・・
  15. 01:18:201 (5,6) - ここのサークル2個にも、01:02:838 (2) - ここと同じような理由でclap付けられるんじゃないでしょうか?75%で再生してみたら似たような音もちゃんと聞こえましたし!(5)にはwhistleをつけました!
Normal
  1. 00:01:024 (1) - Insaneでも書いたように、ここにwhistleを入れても・・・!ok!
  2. 00:06:347 (4) - 細かいーーんですが、音がだんだん下がっていってる感じに聞こえるので、このスライダーもそれに合わせて少し右下を向くようにしてみませんか?いいですね!fixed~
  3. 00:45:298 (3,4) - 00:44:572 (2,3,4) - ここからの流れ的には、この2つのスライダーも角度をつけたほうがいい見た目というか、流れになるんじゃないでしょうか!Bakariの提案でこの辺いじってしまいました・・・
    00:54:492 (1,1) - うーん、なんて説明したらいいのかよくわかんないんですが、スライダーの角度に合わせておいてあげませんか?こんな感じに!:
    現状のよりは少しいい流れになるかな?と個人的に思います。少し角度をつけてあげると直線よりも初心者が叩きやすいと思いこの配置にしました。直線であると早く叩いてしまうという危険性もあると考えられるかと・・・
  4. 01:02:718 - 一応EasyありのNormalですし、ここにサークルを追加してvocalを拾ってあげませんか?そこまで難しくなるわけじゃないみたいですし!参考にしてkiai timeの同じパートにすべて追加しました!
Easy
  • 見るとこ無かった!1つだけ上げるなら00:01:024 (1) - 他の難易度と同じでここにwhistleを、というのを書いておきますw ok!!!
このアニメ見たこと無いんですが曲いいいい!!!頑張ってください~~~ Mod ありがとうございます、Hitsoundが大分抜けていたので助かりました~ :)
Topic Starter
alacat

11t wrote:

Delis wrote:

っ・・・・・・・・・???

KSHR wrote:

"あ ら き ゃ っ と" was completed! Gratz~
Winner 11t :3
Arlecchino
m4m.. :3

i'm not pro at modding.. but i'll try my best to mod your map..

[easy]
01:01:750 (4) - how about 3/4 slider , cirlce , 3/4 slider.. like this image..
if it's too hard for easy diff.. hhmm.. -_-)a maybe you can use 5/4 slider reverse.. :3 i just think to add note at 01:02:355 - the blue line..


[Normal]
00:16:024 - add circle here.. i think this part not really need break.. since..there is break at 00:19:895 - :3
00:21:347 (3,4) - blanket ?
00:31:508 - add circle ?

[hard]
00:56:185 (4) - add reverse ?
01:03:685 (3,4,5) - i prefer 1/2 slider ,but if you add note at 01:03:806 you must adjust with01:04:048 and add circle there..
or you can try this.. for this part
01:05:379 (3,4) - blanket ?

[Insane]
00:23:040 (2,3) - move to 00:22:919 ? i think it will more follow the rythme
01:02:355 (7) - vv or adjust with 01:03:685 (4,5,6) - ?
01:23:040 (4) - ctrl + g ? make them more fun, ato.. you can reduce the distance.. :3
01:24:734 - :3 not sure about this.. but.. i think it's better

Sorry for my bad english
i'm bad at Std.. ;w; but hope this helped..
good luck with your map~!
mingmichael
gaagghh my favorite songgg ugu <3

best of luck, alacat-san~! :oops:
Chirony
こんにちは!
from alacat's M4M request
頑張ります(*´Д`)

[Insane]
  1. 00:00:419 (3) - whistleを追加?
  2. 00:02:959 (1) - スライダーをこの向きにすると流れが良くなると思います
  3. 00:05:863 (6) - 強めの音が聞こえるのでClapを追加した方がいいと思います
  4. 01:04:653 (8,1) - この音取りの方が曲と合っているんじゃないでしょうか
  5. 00:15:540 (5) - 先頭にwhistle?うるさく感じるかも
  6. 00:49:895 (2,3,4,5,6,1) - 2,3,4,5で正四角形にしませんか?こんな配置です

    231,120,49895,1,8,0:0:0:0:
    92,228,50137,1,8,0:0:0:0:
    200,367,50379,1,2,0:0:0:0:
    339,258,50621,1,8,0:0:0:0:
    132,136,50863,5,8,0:0:0:0:
    299,350,51105,1,4,0:0:0:0:
  7. 01:12:395 (1) - 01:11:669 (4) これを軽くブランケットするように少し曲げてみてもいいかと思いました
[iyasine's Hard]
  1. 00:19:411 (3,4,) - 少し物足りないような気がしたのでこの音取りはどうでしょうか
  2. 01:09:613 (2) - リバーススライダーにしてもいいと思います
  3. 00:47:476 (2,3) - 逆にしたほうが会っていると思うんですがどうでしょうか
  4. 00:48:443 (4,5) - ^
  5. 01:03:685 (3,4,5) - 少し曲がっているような・・・?
[Normal]
  1. 00:06:830 (1) - 後ろのスライダーまでが少し違和感があったので、これの前のspinnerを少し短くして 00:08:766 と 00:09:250 にサークルをおくと後のパターンともうまく合うと思います
  2. 00:12:637 (1) - 00:10:701 (2) に沿うような形がいいとおもいます
  3. 01:11:669 - この音取りも試してみてください
  4. 01:25:218 (5) - 頭にfinish追加?
[Easy]
  1. 特に見つかりませんでした!( ´∀`)bグッ!
参考になれば幸いです・・・!
ぐっどらっく!(*´ェ`*)☆ミ
No_Gu
!!!!
Rare
puush調子悪くて、もしかしたら画像見れないかもしれません。その場合はskipしてね。

[Easy]
00:49:411 (3) - Ctrl+Hしたほうが好きだなあ
01:06:830 (1) - 終点finishいる?個人的にはなくてもいいんだけど

[Normal]
01:12:395 (3) - もっと曲げたい http://puu.sh/9CSpE.jpg
01:24:008 (3) - NCほしいけどなくてもいい

[iyasine]
00:56:185 (4,1) - 勢い殺してる気がします。00:56:669 - ここにノート欲しいです。
00:58:363 (1,2,3) - ここのスペーシングが00:55:943 (2,3,4) - ここのせいでわかりづらくなってます。(2,3,4)はスタックさせたほうがいいかと思います。
01:07:919 (1,2) - NC入れ替え?
01:10:701 (1,2,3,4) - 01:13:847 (1,2,3,1) - 上2つと同じ

[Insane]
00:10:943 (2,3,4) - こうでしょ http://puu.sh/9CRzb.jpg
00:28:847 (4) - スタック多すぎたしこういう感じでも http://puu.sh/9CRFd.jpg
00:29:451 (6) - これもうちょい右下にしたい http://puu.sh/9CTlu.jpg
00:32:718 (4,5) - 気になったけどまあいいかなくらい 他に指摘されたら考えて
00:38:766 (4,5,6,7,8) - うまく配置できなかったけど曲線を描きたかった http://puu.sh/9CTRP.jpg
00:53:282 (1) - 自分的には終点whistleいらない
01:20:863 (3) - 三角形作る感じにしたい http://puu.sh/9CUwk.jpg
iyasine

-[ Asuna ]- wrote:

m4m.. :3

i'm not pro at modding.. but i'll try my best to mod your map..

[hard]
00:56:185 (4) - add reverse ? keep it !
01:03:685 (3,4,5) - i prefer 1/2 slider ,but if you add note at 01:03:806 you must adjust with01:04:048 and add circle there..
or you can try this.. for this part keep...I like this it o.o;
01:05:379 (3,4) - blanket ? ^

Sorry for my bad english
i'm bad at Std.. ;w; but hope this helped..
good luck with your map~!

Chirony wrote:

こんにちは!
from alacat's M4M request
頑張ります(*´Д`)

[iyasine's Hard]
  1. 00:19:411 (3,4,) - 少し物足りないような気がしたのでこの音取りはどうでしょうか シンセの音は00:27:395 - ここまで無視しているのでkeepで!
  2. 01:09:613 (2) - リバーススライダーにしてもいいと思います いい音取りだと思います、ですがHardにしてはちょっと難しくなってしまうのと意表をつかれた感じがするのでこのままでいかせてもらいます!
  3. 00:47:476 (2,3) - 逆にしたほうが会っていると思うんですがどうでしょうか すいません00:47:959 - ここと00:48:927 - ここの音はそこまで強くなくてvocalに負けていると思うので無視させてください!
  4. 00:48:443 (4,5) - ^ ^
  5. 01:03:685 (3,4,5) - 少し曲がっているような・・・?わざとです!

Rare wrote:

puush調子悪くて、もしかしたら画像見れないかもしれません。その場合はskipしてね。

[iyasine]
00:56:185 (4,1) - 勢い殺してる気がします。00:56:669 - ここにノート欲しいです。わざと殺しています!
00:58:363 (1,2,3) - ここのスペーシングが00:55:943 (2,3,4) - ここのせいでわかりづらくなってます。(2,3,4)はスタックさせたほうがいいかと思います。サビはスタック3連なしで行こうと思っているのでkeepで、でも確かにスペーシングがほぼ同じで少し混乱するので同じ意見があと数件寄せられたら読みやすくしようと思います!
01:07:919 (1,2) - NC入れ替え?スタックで違う色同士が混ざるのは好きではないのでkeepで!
01:10:701 (1,2,3,4) - 01:13:847 (1,2,3,1) - 上2つと同じ ^
Thanks modders ;)
Topic Starter
alacat
SPOILER

Rare wrote:

puush調子悪くて、もしかしたら画像見れないかもしれません。その場合はskipしてね。 見れた!

[Easy]
00:49:411 (3) - Ctrl+Hしたほうが好きだなあ ok
01:06:830 (1) - 終点finishいる?個人的にはなくてもいいんだけど音量下げた!

[Normal]
01:12:395 (3) - もっと曲げたい http://puu.sh/9CSpE.jpg ok
01:24:008 (3) - NCほしいけどなくてもいい iranaikamo

[Insane]
00:10:943 (2,3,4) - こうでしょ http://puu.sh/9CRzb.jpg 悩みどころ他にも指摘があれば検討してみます
00:28:847 (4) - スタック多すぎたしこういう感じでも http://puu.sh/9CRFd.jpg ok
00:29:451 (6) - これもうちょい右下にしたい http://puu.sh/9CTlu.jpg ok
00:32:718 (4,5) - 気になったけどまあいいかなくらい 他に指摘されたら考えてokkk
00:38:766 (4,5,6,7,8) - うまく配置できなかったけど曲線を描きたかった http://puu.sh/9CTRP.jpg 前の5連打らへんと統一したいのでこのままで
00:53:282 (1) - 自分的には終点whistleいらない この辺の音付け直した
01:20:863 (3) - 三角形作る感じにしたい http://puu.sh/9CUwk.jpg 参考にしてこのあたりRemapしました

Chirony wrote:

こんにちは!
from alacat's M4M request
頑張ります(*´Д`)

[Insane]
  1. 00:00:419 (3) - whistleを追加?ok
  2. 00:02:959 (1) - スライダーをこの向きにすると流れが良くなると思います 向きは変えませんでしたが、参考にして少し位置を修正
  3. 00:05:863 (6) - 強めの音が聞こえるのでClapを追加した方がいいと思いますok
  4. 01:04:653 (8,1) - この音取りの方が曲と合っているんじゃないでしょうか特に変わりはないのでこのままで
  5. 00:15:540 (5) - 先頭にwhistle?うるさく感じるかもok
  6. 00:49:895 (2,3,4,5,6,1) - 2,3,4,5で正四角形にしませんか?こんな配置です今の三角形の配置が気に入っているのでこのままで

    231,120,49895,1,8,0:0:0:0:
    92,228,50137,1,8,0:0:0:0:
    200,367,50379,1,2,0:0:0:0:
    339,258,50621,1,8,0:0:0:0:
    132,136,50863,5,8,0:0:0:0:
    299,350,51105,1,4,0:0:0:0:
  7. 01:12:395 (1) - 01:11:669 (4) これを軽くブランケットするように少し曲げてみてもいいかと思いました曲げてしまうと見た目が悪いと感じました。
[Normal]
  1. 00:06:830 (1) - 後ろのスライダーまでが少し違和感があったので、これの前のspinnerを少し短くして 00:08:766 と 00:09:250 にサークルをおくと後のパターンともうまく合うと思います 2/1あると余裕があるのでこのように作っています!
  2. 00:12:637 (1) - 00:10:701 (2) に沿うような形がいいとおもいますok!
  3. 01:11:669 - この音取りも試してみてくださいnice!!!fixed!
  4. 01:25:218 (5) - 頭にfinish追加?...忘れてました・・・他の難易度にも追加しました。
[Easy]
  1. 特に見つかりませんでした!( ´∀`)bグッ!
参考になれば幸いです・・・!
ぐっどらっく!(*´ェ`*)☆ミ ありがとうございます! :)

Thanks modding! and stats :D :D :D
Number5
[Easy]
No problem in this diff.
[Normal]
00:10:701 (2,1) - Blaket has a little issue?
00:22:798 (4,5,6) - kinda weird?
[Hard]
00:56:911 (1) - kinda too hard?
00:58:363 (1,2,3) - ^
01:13:847 (1,2,3) - ^
[Insane]
OD7 is better.
Umi
<3

General

  1. Offset +10 would be perfect
  2. I recommend u to find a BG sized 1366x768 since the majority of player use screen 16:9 it's the most apprecied, ask me if u can't find one, i'll !

Easy

  1. 00:04:895 (1) - whistle S:C2 on end ?
  2. 00:35:863 (1) - new player could misinterpret this pattern and hit directly the end of this slider, try this
  3. 00:56:185 (2,3) - what about this rythm, it would follow the voice nicely
  4. 00:58:121 (3) - just a personnal opinion but i kinda hate when heavy beat are on slider's end, u could just delete the reverse and then add note 00:59:088 -
  5. 01:11:669 (2) - same suggestion as 00:56:185 (2,3) -
  6. 01:13:605 (4) - readjust the pattern more or less like this, it will flow better toward 01:14:572 (1) -

Normal

  1. 00:04:653 - it need something here, as u did for 00:02:476 (3) - a single note or 1/2 slider would be good :3
  2. 00:21:347 (3) - again about the heavy beat on slider end, here u could use a blue tick, i often use them on normal diff when it fit, it's easy to catch trust me
  3. 00:35:863 (1,2) - same suggestion about blue tick, just give a try with it
  4. 00:46:024 - add a note?

iyasine's Hard

  1. 00:03:443 (2) - delete the reverse and add note at 00:03:927 - it's a strong beat and really need the click action imo
  2. 00:10:701 (1,2,3,4) - you could have use the same rythm as before 00:09:734 (3,4) - i expected u to follow the voice here, if you agree do the same for 00:14:572 (1,2,3) -
  3. 00:17:838 (4,5) - delete (4) then start (5) earlier
  4. 00:27:395 (3,4,5) - / 00:30:419 (2,3) - this kind of anti-jump doesn't suit an hard diff, i hightly recommend to avoid them
  5. 00:56:669 - i know that you're following the voice, but the blank feel strange for me, i would add note 00:56:669 - so u don't miss the clap and delete the anti-jump
  6. 00:58:363 (1,2,3,1) - this is so confused, it have almost the same DS as your streams, during the play i missed there
  7. 01:12:153 - same reflexion as 00:56:669 -
  8. 01:13:847 (1,2,3,1) - and same as 00:58:363 (1,2,3,1) - x)
  9. TBH I would call this a light insane because of your anti-jump and complex rythm, i hope u'll consider make it easier even if the current one is great :3


Insane

  1. 00:05:863 (6) - add a finish on start with volum 50%
  2. 00:10:943 (2,3,4) - delete (3) and start (4) at 00:11:064 - you did same 00:26:427 (2,3) -
  3. 01:02:597 - i think you could continue the stream by adding a note here, then is clearly a drum sound. If u do, then 01:02:718 (1,3) - switch NC
  4. 01:04:895 (1,2) - for better flow try this pattern
  5. cool =w=b

Nice set alanyan good luck with this :3/
iyasine

Number5 wrote:

[Hard]
00:56:911 (1) - kinda too hard? ok~! fixed!
00:58:363 (1,2,3) - ^fixed!
01:13:847 (1,2,3) - ^fixed!

Umi wrote:

<3

iyasine's Hard

  1. 00:03:443 (2) - delete the reverse and add note at 00:03:927 - it's a strong beat and really need the click action imo keep it!
  2. 00:10:701 (1,2,3,4) - you could have use the same rythm as before 00:09:734 (3,4) - i expected u to follow the voice here, if you agree do the same for 00:14:572 (1,2,3) - I like this it!
  3. 00:17:838 (4,5) - delete (4) then start (5) earlier keep!
  4. 00:27:395 (3,4,5) - / 00:30:419 (2,3) - this kind of anti-jump doesn't suit an hard diff, i hightly recommend to avoid them keep!
  5. 00:56:669 - i know that you're following the voice, but the blank feel strange for me, i would add note 00:56:669 - so u don't miss the clap and delete the anti-jump fixed!
  6. 00:58:363 (1,2,3,1) - this is so confused, it have almost the same DS as your streams, during the play i missed there fixed!
  7. 01:12:153 - same reflexion as 00:56:669 - ok~!
  8. 01:13:847 (1,2,3,1) - and same as 00:58:363 (1,2,3,1) - x) fixed!
  9. TBH I would call this a light insane because of your anti-jump and complex rythm, i hope u'll consider make it easier even if the current one is great :3 Thanks!

Nice set alanyan good luck with this :3/
Thanks for modding~ number , umi :D

http://kie.nu/1-Bo
Chewin
Finally, here's ur mod alacat ♥

General Stuff
  1. Check the combo colour settings. In the easy diff the combo colour 5 should be "Combo5 : 193,132,132" and it's actually " Combo5 : 217,179,179". Change it to be consistent with other diffs ;P

Easy
  1. 00:55:218 (1) - I actually think this NC could confuse players, I'd just remove it çwç
  2. So clean.. <3

Normal
  1. With this spacing you can simply use AR 4 (-1) because it's already easy to ready with it! In this diff AR 5 looks harder and it's not needed to set it IMO ;P Also, it'd be consistent with other diff settings as well.
  2. Just this, it's beautiful <3

iyanise'sHard
  1. 00:06:830 (1) - I'd extend this slider till 00:08:524. Actually ending it on that blue tick is so dumb and weird lel (alacat ended this spinner on the red tick as well on the Insane diff.)
  2. Nothing more, cool diff as well

Insane
  1. 00:18:443 (1) - This slider is so weird and ugly placed there IMO. What about making an 1/2 slider with a repeat stacked with 00:19:653 (4,5) so we have a blanket with the previous 00:17:838 (9)? I mean: https://osu.ppy.sh/ss/1763721 Much better IMO :3
    Beautiful <3

This is my shortest mod as BAT, you know? xD
Call me back baby :3
Topic Starter
alacat

Number5 wrote:

[Easy]
No problem in this diff.
[Normal]
00:10:701 (2,1) - Blaket has a little issue? okey
00:22:798 (4,5,6) - kinda weird? I don't feel it
[Insane]
OD7 is better. This rate is too easy for players imo :/

Umi wrote:

<3 <3

General

  1. Offset +10 would be perfect I'll ask some players about it :3
  2. I recommend u to find a BG sized 1366x768 since the majority of player use screen 16:9 it's the most apprecied, ask me if u can't find one, i'll ! I prefet to use this size because we can see a picture of beautiful cloud in this background :3

Easy

  1. 00:04:895 (1) - whistle S:C2 on end ? ?! I have already added it x)
  2. 00:35:863 (1) - new player could misinterpret this pattern and hit directly the end of this slider, try this OK <3
  3. 00:56:185 (2,3) - what about this rythm, it would follow the voice nicely didn't follow the vocal in Easy diff!
  4. 00:58:121 (3) - just a personnal opinion but i kinda hate when heavy beat are on slider's end, u could just delete the reverse and then add note 00:59:088 - okey!
  5. 01:11:669 (2) - same suggestion as 00:56:185 (2,3) - Same.
  6. 01:13:605 (4) - readjust the pattern more or less like this, it will flow better toward 01:14:572 (1) - ok!

Normal

  1. 00:04:653 - it need something here, as u did for 00:02:476 (3) - a single note or 1/2 slider would be good :3 added :3
  2. 00:21:347 (3) - again about the heavy beat on slider end, here u could use a blue tick, i often use them on normal diff when it fit, it's easy to catch trust me yeah great, But I don't want to follow the sound on blue line in normal diff.
  3. 00:35:863 (1,2) - same suggestion about blue tick, just give a try with it Same.
  4. 00:46:024 - add a note? Nice :D

Insane

  1. 00:05:863 (6) - add a finish on start with volum 50% Nice ok :3
  2. 00:10:943 (2,3,4) - delete (3) and start (4) at 00:11:064 - you did same 00:26:427 (2,3) - I prefer to follow the piano sound :)
  3. 01:02:597 - i think you could continue the stream by adding a note here, then is clearly a drum sound. If u do, then 01:02:718 (1,3) - switch NC 5 hits and 3 hits fit well with this kind of music.
  4. 01:04:895 (1,2) - for better flow try this pattern ok =w=b
  5. cool =w=b

Nice set alanyan good luck with this :3/ arigato :3/

Chewin wrote:

Finally, here's ur mod alacat ♥ yay <3

General Stuff
  1. Check the combo colour settings. In the easy diff the combo colour 5 should be "Combo5 : 193,132,132" and it's actually " Combo5 : 217,179,179". Change it to be consistent with other diffs ;P ohhhh Thanks ;v; fixed ~

Easy
  1. 00:55:218 (1) - I actually think this NC could confuse players, I'd just remove it çwç okey!
  2. So clean.. <3

Normal
  1. With this spacing you can simply use AR 4 (-1) because it's already easy to ready with it! In this diff AR 5 looks harder and it's not needed to set it IMO ;P Also, it'd be consistent with other diff settings as well. agreed :3 reduced this rate
  2. Just this, it's beautiful <3

Insane
  1. 00:18:443 (1) - This slider is so weird and ugly placed there IMO. What about making an 1/2 slider with a repeat stacked with 00:19:653 (4,5) so we have a blanket with the previous 00:17:838 (9)? I mean: https://osu.ppy.sh/ss/1763721 Much better IMO :3 wow Nice flow :3! fixed ~ and changed a bit here!
    Beautiful <3

This is my shortest mod as BAT, you know? xD
Call me back baby :3 Thanks <3
Thank you ♥
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