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Disasterpeace - Deleterious Abscondee

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Kaguya Hourain
Ey from #modhelp m4m. Let's do this!

***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.

Here we go.


[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats.
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs.
I would also add the Light Green Combo Colour just for the giggles :D


[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.


[cheesiest's Easy]
Hello there cheesiest! o7
AR, OD +1 maybe HP +1
How come your beat placement makes the map harder than Beginner but your SV is lower? I would reverse the 2 diffs' SVs.
Nice touch going Tick Rate 2 to add the slider hitsounds.
So yeah, SV 0,8 makes the spacing look really confusing.
Nothing else to say here. Good work.


[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong.
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92


[Hard]
HP -1, Maybe AR -1
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist*


[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7.
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse!
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here?


[Irre's Extra]
Dat Irre CS :D
AR +1, maaaaaybe OD +1?
Wow weird SV, how did you come up with that? :D
00:05:585 (3,2) - Grid snaaaaaaap/stack properly!
00:31:272 (2,1,2) - You're not using Grid Snap and these are not stacked. How is that possible?
Cool diff.


Welp, really nice spread, I hope it gets ranked real soon. I liked the hitsounds a lot, they're used neatly in all the diffs. Good luck!
Avena

Kaguya Hourain wrote:

[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7. Kept the HP drain the same but I did -0.3 CS
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse! o33o
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here? Added it on 6 Instead.
http://puu.sh/9vSBI.osu
Topic Starter
Timorisu

Kaguya Hourain wrote:

Ey from #modhelp m4m. Let's do this!

***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.

Here we go.


[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats. I think countdowns are kinda really bad ):
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs. Ends on the tssss which starts at the red tick
I would also add the Light Green Combo Colour just for the giggles :D Combo colors are the runners rainbow


[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.



[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong. They're each on individual sounds, dont wanna skip either, also 4 is there for transition and flow ; ~;
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92


[Hard]
HP -1, Maybe AR -1 Both done already!
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist* Done already :3



Welp, really nice spread Thanks!, I hope it gets ranked real soon. Me too obviously. I liked the hitsounds a lot, they're used neatly in all the diffs. Thanks alot <3 I'm not really good with hitsounds so this is refreshing to hear Good luck! Thanks again!
Irreversible
Applied all.

+ 0.2 AR
+ 0.1 OD

Thanks!
Yuthuil
From modding queue, (Ouch I said low priority :| )

Easy
00:03:221 Maybe move this slider slightly more inside the grid....since this IS easy after all...
00:17:196 ^
00:22:044 ^
00:26:234 ^

Can't find anything wrong with the other difficulties...
cheesiest
what the fuck is that above mod pointing to?

also: applied some stuff from kaguya's mod (thankies) along w/ some of my own stuff or w/e:
diff
osu file format v13

[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7999996

[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:cheesiest's Easy
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438663
BeatmapSetID:183003

[Difficulty]
HPDrainRate:2.5
CircleSize:3.5
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
335,375,6,3,0,25,1,0
4272,-100,6,3,0,75,0,0
4295,-100,6,3,0,25,0,0
5960,-100,6,2,0,75,0,0
5983,-100,6,3,0,25,0,0
8210,-100,6,2,0,75,0,0
8233,-100,6,3,0,25,0,0
10460,-100,6,2,0,75,0,0
10483,-100,6,3,0,25,0,0
12710,-100,6,2,0,75,0,0
12733,-100,6,3,0,25,0,0
13835,-100,6,3,0,25,0,1
14585,375,6,3,0,25,1,0
14585,-100,6,3,0,25,0,0
16835,-100,6,3,0,25,0,1
17585,375,7,3,0,25,1,0
17585,-100,7,3,0,25,0,0
20585,375,6,3,0,25,1,0
22835,-100,6,3,0,25,0,1
23585,-100,6,3,0,25,0,0
24897,-100,6,2,0,75,0,0
24920,-100,6,3,0,25,0,0
25835,-100,6,3,0,25,0,1
26210,-100,6,3,0,25,0,0
26585,-100,6,3,0,75,0,0
26608,-100,6,3,0,25,0,0
27897,-100,6,3,0,75,0,0
27920,-100,6,3,0,25,0,0
34085,-100,6,3,0,5,0,0
34460,-100,6,3,0,25,0,0


[Colours]
Combo1 : 255,230,0
Combo2 : 144,0,255
Combo3 : 255,84,176
Combo4 : 0,195,160
Combo5 : 255,143,0

[HitObjects]
80,100,335,6,0,L|64:196,1,80,0|4,1:0|0:0,0:0:0:0:
21,245,1085,1,2,1:2:0:0:
133,224,1647,2,0,L|211:237,1,80,2|4,1:2|0:0,0:0:0:0:
308,301,2585,6,0,L|404:316,1,80,0|4,1:0|0:0,0:0:0:0:
453,360,3335,1,2,1:2:0:0:
432,247,3897,2,0,P|428:179|457:93,1,160,2|0,1:2|0:0,0:0:0:0:
444,56,4835,6,0,L|368:32,1,80,0|2,1:0|0:2,0:0:0:0:
314,92,5585,2,0,P|272:104|198:92,1,120,2|4,1:2|0:0,0:0:0:0:
144,32,6522,1,2,1:2:0:0:
68,128,7085,6,0,L|144:152,1,80,0|2,1:0|0:2,0:0:0:0:
198,92,7835,2,0,P|240:80|314:92,1,120,2|4,1:2|0:0,0:0:0:0:
368,152,8772,1,2,1:2:0:0:
256,192,9335,5,0,1:0:0:0:
216,261,9710,1,2,0:2:0:0:
296,261,10085,2,0,B|335:267|335:267|374:255|374:255|413:261,1,120,2|4,1:2|0:0,0:0:0:0:
493,261,11022,1,2,1:2:0:0:
453,148,11585,5,0,1:0:0:0:
493,79,11960,1,2,0:2:0:0:
413,79,12335,2,0,B|374:73|374:73|335:85|335:85|296:79,1,120,2|4,1:2|0:0,0:0:0:0:
216,79,13272,1,2,1:2:0:0:
103,119,13835,6,0,L|100:160,1,40,2|0,1:2|0:0,0:0:0:0:
179,155,14210,2,0,L|176:196,1,40,2|0,1:2|0:0,0:0:0:0:
256,192,14585,6,0,L|248:316,2,120,0|2|0,1:0|1:2|0:0,0:0:0:0:
258,152,15897,2,0,P|276:100|327:49,1,120,2|0,1:2|0:0,0:0:0:0:
391,16,16835,6,0,L|430:13,1,40,2|0,1:2|0:0,0:0:0:0:
427,92,17210,2,0,L|466:89,1,40,2|0,1:2|0:0,0:0:0:0:
463,168,17585,6,0,P|464:224|432:280,1,120,4|2,1:3|0:2,0:0:0:0:
348,196,18710,2,0,B|320:168|320:168|300:180|224:216|224:120|148:156|128:168,1,240,0|0,1:0|0:0,0:0:0:0:
93,239,20210,1,0,0:0:0:0:
103,318,20585,6,0,P|155:290|172:234,1,120,4|8,0:0|0:0,0:0:0:0:
128,168,21522,1,8,0:0:0:0:
207,163,21897,2,0,B|287:159|287:159|312:128|312:128|352:126|352:126|377:95,1,200,6|2,0:2|0:2,0:0:0:0:
452,66,23210,1,2,0:2:0:0:
439,145,23585,6,0,L|362:240,1,120,2|8,1:2|0:0,0:0:0:0:
313,300,24522,2,0,B|282:274|282:274|245:288|245:288|152:210,1,200,0|0,1:0|0:0,0:0:0:0:
77,235,25835,6,0,B|60:182|103:126|164:132|164:132|283:146,1,280,8|8,0:0|0:0,0:0:0:0:
359,122,27522,2,0,B|376:175|333:231|272:225|272:225|153:211,1,280,8|0,0:0|1:0,0:0:0:0:
137,290,29209,1,0,0:0:0:0:
216,299,29585,6,0,L|335:313,2,120,6|2|0,1:2|1:2|1:0,0:0:0:0:
137,290,31085,6,0,L|97:284,1,40,2|0,1:2|0:0,0:0:0:0:
117,208,31460,2,0,L|77:202,1,40,2|0,1:2|0:0,0:0:0:0:
97,126,31835,1,6,1:2:0:0:
77,44,32210,1,6,1:2:0:0:
152,69,32585,6,0,L|191:74,1,40,6|6,1:2|1:2,0:0:0:0:
172,151,32960,2,0,L|211:156,1,40,6|6,1:2|1:2,0:0:0:0:
192,233,33335,2,2,B|210:240|210:240|230:235|230:235|248:242|248:242|268:237|268:237|286:244|286:244|306:239|306:239|324:246|324:246|344:241|344:241|327:296|373:337,1,240,6|2,1:2|2:0,0:0:0:0:
Yuthuil
Nothing really.
CrazyErrorMan
Mod from the que.
The only thing I could think of is that the ending spinner of each diff should start at the same location.
Some don't while some do.
Other then that, that's all I could think of.
Hard Spinner:
00:33:428 - 00:34:272
Normal Spinner:
00:32:593 - 00:34:272
Topic Starter
Timorisu
That's literally the way the spinners are right now
Micka
cheesiest

00:32:585 (1,2,3) - wow naer oowow


TOO PRO MAPPERS WAT DE FUK??




thats why that all i can find
cheesiest
what are you even
Micka

cheesiest wrote:

what are you even
What
Irreversible
He's probably saying that 00:31:085 (1,2,3,4,1,2,3) - this is totally inappropriate and way too confusing for an easy diff. And honestly, I agree. I'm sure you can come up with an easier rhythm which uses less density.
cheesiest
eh

im p sure this is ok

had some 500k+ try it and they did fine
Kinshara
From my Modding Queue. Sorry for late mod! :(

General

Too many combo colors. I think it's unnecessary. Try picking out 3 or 4 of the best ones.

Beginner

I think SV 1.0 is high for easy...0.8 should be good but you'll have to remap :/

00:00:335 (1,2) - this breaks flow...try: http://puu.sh/9K9o4/7f370e9634.jpg
00:05:210 (2,3) - you can blanket this better
00:32:585 - i feel like spinner should start here, you should map everything before

AR to 3 and HP to 3 should be fine :).

Cheesiest's Easy

I suggest CS 3

00:13:835 (1,2) - this might be a bit too hard for easy

This is a really nice map!

Normal

00:00:710 (2,3,4) - not a good idea to have a stack with 3 notes in normal
00:13:835 (1) - multiple reverses not recommended
00:05:585 (2) - this slider can blanket the previous one better
00:31:085 (1) - you should map this out instead of putting a spinner

Hard

00:01:085 (4) - blanket better
00:24:147 (3) - fix blanket

Really nice map!

Priti's Insane

CS is a bit too small maybe try 4.3?

00:11:584 (3,1) - this breaks flow
00:16:647 (3,1) - this might be a bit confusing
00:19:085 (1,2,3) - you should bring these a little closer

Irre's Extra

Don't you think the CS is really insane? lol 5 or 5.5 should be a little better.

00:28:272 (1,2,3,1,2) - maybe consider a star pattern here?

That's all .o.

Nice mapset! Good luck! :)
Topic Starter
Timorisu

Kinshara wrote:

From my Modding Queue. Sorry for late mod! :(

General

Too many combo colors. I think it's unnecessary. Try picking out 3 or 4 of the best ones. It's the colors from the runners rainbow

Beginner

I think SV 1.0 is high for easy...0.8 should be good but you'll have to remap :/ I think it's okay, however I'll ask other people

00:00:335 (1,2) - this breaks flow...try: http://puu.sh/9K9o4/7f370e9634.jpg That'd disregard DS from 1-2 (kinda badly) and 2-3 (really badly), which is unacceptable in a Beginner diff
00:05:210 (2,3) - you can blanket this better
00:32:585 - i feel like spinner should start here, you should map everything before That'd require to use 1/2, so no

AR to 3 and HP to 3 should be fine :). Then it'd have harder settings than Easy lol

Normal

00:00:710 (2,3,4) - not a good idea to have a stack with 3 notes in normal I've had someone who's barely played before test it, they did fine
00:13:835 (1) - multiple reverses not recommended ^
00:05:585 (2) - this slider can blanket the previous one better It's 1 CTRL+G'd and rotated by 90°
00:31:085 (1) - you should map this out instead of putting a spinner That would be too complicated for a Normal :L

Hard

00:01:085 (4) - blanket better
00:24:147 (3) - fix blanket

Really nice map!

Nice mapset! Good luck! :) Thanks!
Avena
no.
Micka

Timorisu wrote:

Kinshara wrote:

From my Modding Queue. Sorry for late mod! :(

00:32:585 - i feel like spinner should start here, you should map everything before That'd require to use 1/2, so no
hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Topic Starter
Timorisu

RenzMichael wrote:

hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Yeah, Easies, but not Beginners :P
Irreversible
No sorry :3
Micka

Timorisu wrote:

RenzMichael wrote:

hmm i think its rankble,, there are many ranked easy maps who use 1/4 to start fuking girly spiners
Yeah, Easies, but not Beginners :P
use 1/2 then ;)
Topic Starter
Timorisu

RenzMichael wrote:

Timorisu wrote:

Yeah, Easies, but not Beginners :P
use 1/2 then ;)
I rather not use anything above 1/1 :?
Micka
lel. rnka the baetmap
Vinc_Angel
Hi, I'm here for your request in Vinc_Angel's Modding Queue

[Easy]
HP = 3
AR = 3
OD = 3

[cheesiest's Easy]
CS = 3 (make it same with normal or bigger than Normal)
00:13:835 (1,2) - I think, it should be best if you change into repeated slide like this --> http://puu.sh/9P0rd/291470f0dc.png
00:16:835 (1,2) - ^ (Same like before)
00:25:835 (1) - Make it seperate into slider and circle, like this :
(*) First slider or 00:25:835 (1) - must be started in 00:25:835
(*) Adding circle on 00:27:147
00:31:085 (1,2) - Make it into repeating in one slider like before

[Normal]
HP = 5
00:05:397 - Add circle
00:13:835 (1) - add 1 more repeating
00:28:272 (3) - Seperate it into sliders and circle based on sound
00:31:085 (1) - I think change into sliders or circle may look best

[Hard]
00:00:335 until 00:04:835 - Make it into 0.5x speed or 0.75x speed
00:31:085 (1,2) - Make it into 1 repeated sliders only (not 2)

[Priti's Insane]
CS = 5
00:00:335 until 00:04:835 - Make it into 0.5x speed or 0.75x speed
00:02:210 - Add circle

[Irre's Extra]
The best of CS is 6 (or I can said that the circle is too small)
AR = 9
OD = 7
00:00:335 until 00:04:835 - Make it into 0.5x speed or 0.75x speed
00:08:397 (4) - Change into slider with 1/2 beat
00:09:335 (4) - Make it into 1/2 beat slider (Ending in red line)
00:18:710 (3) - Make it into 1 repeater
00:20:210 (3) - Make it into 1/2 beat slider

Good luck for your map
Topic Starter
Timorisu

Vinc_Angel wrote:

Hi, I'm here for your request in Vinc_Angel's Modding Queue

[Easy]
HP = 3
AR = 3
OD = 3

Is this for Beginner? o-o

[Normal]
HP = 5 That'd be too hard :l
00:05:397 - Add circle Different instrument so no
00:13:835 (1) - add 1 more repeating
00:28:272 (3) - Seperate it into sliders and circle based on sound That'd require too much 1/2
00:31:085 (1) - I think change into sliders or circle may look best ^

[Hard]
00:00:335 until 00:04:835 - Make it into 0.5x speed or 0.75x speed What for
00:31:085 (1,2) - Make it into 1 repeated sliders only (not 2) There's an accent change present, so no

Good luck for your map !! Thanks :3
cheesiest
no changes lol
Garven
Use this for your timing.

[TimingPoints]
335,375,6,2,1,25,1,0
13835,375,2,2,1,25,1,1
14585,375,4,2,1,25,1,0

[General]
All the kiai flashing is rather weird. I'd just get rid of 'em.

[Beginner]
00:04:835 (1) - Your new combo flow goes haywire here due to your use of longer sliders going over downbeats. You might want to rethink this section so that your combo flow can be more consistent.
Hm, seems overall it's pretty much everywhere due to the above reason. Try to at least make it a little more consistent length-wise. Right now you're ended up transitioning on rogue notes that don't really feel like changes in phrasing and it just feels weird.

[Easy]
00:13:835 (1,2) - Um, not in an Easy please.
00:16:835 (1,2) - etc.
00:24:897 - Was this meant to be a soft tick instead of the drum tick like the others?
Add a spinner somewhere so that scores don't stagnate.

[Normal]
00:01:085 (4) - What's the end of this slider supposed to be snapped to?
00:03:335 (4) - etc
00:19:835 (4,1) - I don't recommend that you have short repeat sliders that have different repeat values so close together at this level of difficulty.

[Hard]
Feels like you're going a bit overboard with the 1/4 use tbh. Remember, this is a Hard going up from a relatively easy Normal. Pretty much all of your triple 1/4 s used felt extraneous and unnecessary. That 5 hit stream could probably stand to be changed to a repeat slider so that it fits with the overall difficulty of the rest of the map.
00:24:616 (4) - Is this really necessary?

[Insane]
Nice work on this. I covered a minor comment about a rhythm near the end with Priti in IRC.

[Extra]
I poop on your extended slider ends.
00:13:085 (1,2,3) - Spacing error
00:20:022 (2,3) - This one I'm not sure if it was on purpose or not since you might be trying to slow things down?
Interesting attempt at mapping with smaller circle size, in any case.
Irreversible

Vinc_Angel wrote:

[Irre's Extra]
The best of CS is 6 (or I can said that the circle is too small) hehe, no sorry :3
AR = 9 I guess this is too much AR.
OD = 7 It's an extra, so ist fine!
00:00:335 until 00:04:835 - Make it into 0.5x speed or 0.75x Speed Love this idea, cool!
00:08:397 (4) - Change into slider with 1/2 beat Dunno, I like how it is now
00:09:335 (4) - Make it into 1/2 beat slider (Ending in red line) yes
00:18:710 (3) - Make it into 1 repeater ?
00:20:210 (3) - Make it into 1/2 beat slider sorry, no

Good luck for your map
cool suggestions!

Garven wrote:

[Extra]
I poop on your extended slider ends. MIMIMIMASDIFAMSDIFASLDJFQWÖERK fixed, good idea actually
00:13:085 (1,2,3) - Spacing error now it's better
00:20:022 (2,3) - This one I'm not sure if it was on purpose or not since you might be trying to slow things down? dunno what you mean but moved
Interesting attempt at mapping with smaller circle size, in any case.
thanks, fixed all actually but in my own way, Kind of.
00:13:085 (1) - The jump is to emphasize this.. noise, btw.00:20:210 (3) - and this to emphasize the downbeat.


Irre's Extra
osu file format v13

[General]
AudioFilename: Disasterpeace - Deleterious Abscondee.mp3
AudioLeadIn: 0
PreviewTime: 4835
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10460
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Deleterious Abscondee
TitleUnicode:Deleterious Abscondee
Artist:Disasterpeace
ArtistUnicode:Disasterpeace
Creator:Timorisu
Version:Irre's Extra
Source:Bit.Trip Presents: Runner 2 - Future Legend of Rhythm Alien
Tags:cheesiest Priti Irreversible 8-bit 8bit bit platformer chiptune
BeatmapID:438865
BeatmapSetID:183003

[Difficulty]
HPDrainRate:7.8
CircleSize:7
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.48
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tit-trip-sprinter.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
335,375,6,2,1,25,1,0
335,-133.333333333333,6,2,1,25,0,0
4835,-100,6,2,1,25,0,0
6710,-100,6,2,2,25,0,0
6803,-100,6,2,1,25,0,0
11585,-66.6666666666667,6,2,1,25,0,0
11960,-100,6,2,1,25,0,0
13085,-100,6,2,1,20,0,0
13272,-100,6,2,1,25,0,0
13835,-100,6,2,1,25,0,1
14585,375,6,2,1,25,1,0
14585,-100,6,2,1,25,0,0
16835,-100,6,2,1,25,0,1
17585,375,7,2,1,25,1,0
17585,-100,7,2,1,25,0,0
19085,-100,7,2,1,5,0,0
19272,-100,7,2,1,10,0,0
19460,-100,7,2,1,15,0,0
19647,-100,7,2,1,20,0,0
19835,-100,7,2,1,35,0,0
19881,-100,7,2,1,15,0,0
20022,-100,7,2,1,35,0,0
20069,-100,7,2,1,15,0,0
20210,-100,7,2,1,25,0,0
20585,375,6,2,1,25,1,0
22835,-100,6,2,1,25,0,1
23585,-100,6,2,1,25,0,0
25085,-100,6,2,1,10,0,0
25366,-100,6,2,1,15,0,0
25647,-100,6,2,1,20,0,0
25835,-100,6,2,1,35,0,1
25881,-100,6,2,1,15,0,1
26022,-100,6,2,1,35,0,1
26069,-100,6,2,1,15,0,1
26210,-100,6,2,1,25,0,0
30428,-100,6,2,1,25,0,0
33335,-200,6,2,1,25,0,0
34272,-200,6,2,1,5,0,0


[Colours]
Combo1 : 255,230,0
Combo2 : 144,0,255
Combo3 : 255,84,176
Combo4 : 0,195,160
Combo5 : 255,143,0

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Timorisu, could you please fix the Timing lines for me?
Avena
Didn't fix anything on Vinc's mod, sowy.
Topic Starter
Timorisu

Garven wrote:

Use this for your timing.

[TimingPoints]
335,375,6,2,1,25,1,0
13835,375,2,2,1,25,1,1
14585,375,4,2,1,25,1,0
Thank

[General]
All the kiai flashing is rather weird. I'd just get rid of 'em. I'd rather not. Can I keep the first two? QAQ

[Beginner]
00:04:835 (1) - Your new combo flow goes haywire here due to your use of longer sliders going over downbeats. You might want to rethink this section so that your combo flow can be more consistent.
Hm, seems overall it's pretty much everywhere due to the above reason. Try to at least make it a little more consistent length-wise. Right now you're ended up transitioning on rogue notes that don't really feel like changes in phrasing and it just feels weird. The reason I've skipped some of the downbeats is because imho they do not have a strong enough sound to really differ from the other normal white ticks and do not make a significant enough difference to be noticeable when playing, especially for a newcomer to the game. However please tell me about the other "rogue notes" that you mentioned

[Normal]
00:01:085 (4) - What's the end of this slider supposed to be snapped to? You tell me :^) http://puu.sh/9Pswx/1c9bd4b779.jpg
00:03:335 (4) - etc ^
00:19:835 (4,1) - I don't recommend that you have short repeat sliders that have different repeat values so close together at this level of difficulty.

[Hard]
Feels like you're going a bit overboard with the 1/4 use tbh. Remember, this is a Hard going up from a relatively easy Normal. Pretty much all of your triple 1/4 s used felt extraneous and unnecessary. That 5 hit stream could probably stand to be changed to a repeat slider so that it fits with the overall difficulty of the rest of the map. So basically cut down on the triples and make that stream a repeat slider, yes?
00:24:616 (4) - Is this really necessary? Not really
Thanks :3 No comment = fixed
cheesiest
yeah everything from garven i believe except that spinner thing
Garven
[Beginner]
00:07:085 (5) - Missing clap
Kibbleru
still stalking garven.
Topic Starter
Timorisu
I'll fix that in like 2h I'm in school rn
Topic Starter
Timorisu
Fixed
Garven
Missing Heart
Topic Starter
Timorisu
Hell yeah

Thank you Garven
Leader
Gonna check a short map after a break from modding.

[Irre's Extra]
  1. I find HP7,8 too high for this Extra, considering the -frustating- circle size that already kills lots of players. I would go back to 7 as you previously did in your previous CS7 [Extra] maps
  2. 00:13:085 (1) - You could move it to 1,1x distance from the previous object, I don't see any reason to have this note far distant from the others, let only 00:13:835 (1,2,3,4) - have bigger spacing!
  3. 00:32:491 (5) - You could add a note here, you can hear a note coming that way and also make the transition from the previous double better
[Priti's Insane]
  1. 00:00:710 (2,3,4) - Jesus, what a bad flow. No really, the sudden change from curved flow to straight one along the increase of spacing make the pattern arguable to play properly
  2. 00:04:835 (1) - I highly doubt soft-finish would be the best hitsound to add here, what about whistle+finish as you did in similar circustances? This currently feels very unfitting
  3. 00:11:584 (3) - I would replace this note with a 1/2 slider either move the whole pattern far away from the current placement in order to emphasize the 1/1 gap better
  4. 00:27:710 (4) - 2 notes would work better here, as the slider's tail feels stronger than head. You can also make a pretty stack with 00:28:272 (1) -, if you like
[Normal]
  1. 00:14:960 (2) - I'd add a note so that the pattern will easier to understand for non-expert players.
  2. 00:21:147 - Add a repeat from the previous slider or a note here, it feels so empty right now!
That's all~
Avena

Leader wrote:

[Priti's Insane]
  1. 00:00:710 (2,3,4) - Jesus, what a bad flow. No really, the sudden change from curved flow to straight one along the increase of spacing make the pattern arguable to play properly Fixed this I guess
  2. 00:04:835 (1) - I highly doubt soft-finish would be the best hitsound to add here, what about whistle+finish as you did in similar circustances? This currently feels very unfitting fixed
  3. 00:11:584 (3) - I would replace this note with a 1/2 slider either move the whole pattern far away from the current placement in order to emphasize the 1/1 gap better Fixed
  4. 00:27:710 (4) - 2 notes would work better here, as the slider's tail feels stronger than head. You can also make a pretty stack with 00:28:272 (1) -, if you like Fixed
http://puu.sh/9WRpb.osu
rank pls
Irreversible
Didn't fix the last one, I don't think it's really in the song. Thanks!
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