Ey from #modhelp m4m. Let's do this!
***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.
Here we go.
[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats.
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs.
I would also add the Light Green Combo Colour just for the giggles
[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.
[cheesiest's Easy]
Hello there cheesiest! o7
AR, OD +1 maybe HP +1
How come your beat placement makes the map harder than Beginner but your SV is lower? I would reverse the 2 diffs' SVs.
Nice touch going Tick Rate 2 to add the slider hitsounds.
So yeah, SV 0,8 makes the spacing look really confusing.
Nothing else to say here. Good work.
[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong.
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92
[Hard]
HP -1, Maybe AR -1
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist*
[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7.
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse!
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here?
[Irre's Extra]
Dat Irre CS
AR +1, maaaaaybe OD +1?
Wow weird SV, how did you come up with that?
00:05:585 (3,2) - Grid snaaaaaaap/stack properly!
00:31:272 (2,1,2) - You're not using Grid Snap and these are not stacked. How is that possible?
Cool diff.
Welp, really nice spread, I hope it gets ranked real soon. I liked the hitsounds a lot, they're used neatly in all the diffs. Good luck!
***WARNING***
This mod might be from an older version of your map since I mod offline. If no huge changes have been made then there should be little problem.
I do not mod hitsounds, it's every mapper's preference as to what hitsounds to use and where to use them. Unless I see big flaws and inconsistencies in the hitsounds I will not point anything out.
Here we go.
[General]
BPM/Offset good.
It could be a nice idea to add a countdown to your difficulties since you start mapping right at the offset point so people don't get too confused at the first few beats.
00:31:085 (1) - I think this should be lengthened by 1/2. Doesn't sound right in my ears, I listened to it in slowdown and I figured that +1/2 would be better. Obviously for all diffs.
I would also add the Light Green Combo Colour just for the giggles
[Beginner]
Diff settings are good.
Maybe SV is a bit too high? You know, since it's Beginner and all. Just saying.
Pretty well made otherwise.
[cheesiest's Easy]
Hello there cheesiest! o7
AR, OD +1 maybe HP +1
How come your beat placement makes the map harder than Beginner but your SV is lower? I would reverse the 2 diffs' SVs.
Nice touch going Tick Rate 2 to add the slider hitsounds.
So yeah, SV 0,8 makes the spacing look really confusing.
Nothing else to say here. Good work.
[Normal]
OD +1 or 2
00:06:147 (3,4) - Make these one slider. This sounds wrong.
00:26:585 (1,3) - These are not 100% stacked. This will be long to pull off so you bear with me.
You will need to add 4 extra white points to (3) for this. All of them will be before the red point so we can have a 100% match with (1). Here we go:
(1): Point 1 = OK
Point 2 = x:296 y:156
Point 3 = OK
(3): Point 1 = OK
Point 2 = x:308 y:148
Point 3 = x:264 y:144
Point 4 = x:256 y:152
Point 5 = x:248 y:144
Point 6 = x:216 y:148
Point 7 = Red Point x/y:180
Point 8 = OK
Point 9 = OK
Point 10 = x:36 y:92
[Hard]
HP -1, Maybe AR -1
00:01:085 (4) - Why not CTRL + H, resnap and blanket (5) afterwards?
00:04:835 (1,6) - Stack properly. *hates on no-gridsnap*
00:16:647 (3,2,5,6,7) - Stack properly. *Waves fist*
[Priti's Insane]
Priti Priti \o/
HP -1 100%. The way you have rhythmically structured the map plus the CS5 makes it very hard to support HP7.
HOLY SV PLUS 1.3 DS! Tone it down this is not an extra. And don't give me the 33 second excuse!
Structure-wise Priti good job. *runs*
00:11:584 (8) - NC here?
[Irre's Extra]
Dat Irre CS
AR +1, maaaaaybe OD +1?
Wow weird SV, how did you come up with that?
00:05:585 (3,2) - Grid snaaaaaaap/stack properly!
00:31:272 (2,1,2) - You're not using Grid Snap and these are not stacked. How is that possible?
Cool diff.
Welp, really nice spread, I hope it gets ranked real soon. I liked the hitsounds a lot, they're used neatly in all the diffs. Good luck!