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Cassettes Won't Listen - Kingdom

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Total Posts
8
Topic Starter
Indeed_old_1
This beatmap was submitted using in-game submission on Monday, June 23, 2014 at 11:13:46 AM

Artist: Cassettes Won't Listen
Title: Kingdom
Tags: dubstep instrumental electronic
BPM: 94
Filesize: 3860kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.13 stars, 51 notes)
  2. Hard (2.87 stars, 169 notes)
  3. Insane (3.88 stars, 220 notes)
  4. Normal (1.75 stars, 80 notes)
Download: Cassettes Won't Listen - Kingdom
Information: Scores/Beatmap Listing
---------------
Insane done by me
Hard done by me
Normal done by me
Easy done by me

Mods appreciated
Don
Hey! From your M4M.

General
Cut the intro to be 4 bars, not 8

Easy
00:23:429 (3,1) - Try to avoid overlaps like these
00:28:535 (3,1) - ^
00:33:641 (3) - Blanket
00:41:301 (1,2) - Blanket
00:51:246 - Up the spacing to 1.2x till 00:58:534
01:18:321 (2,3) - Improve blanket

Normal
Not a fan of most overlaps, but I have no idea how to change it
00:21:833 (3,4) - Blanket
00:31:088 (1,3) - Try to make overlaps like these go through the middle
00:42:577 (2,3) - Blanket
01:03:002 (3,4) - Blanket
01:19:597 (1,2,3) - Blankets

Hard
GREAT MAP, Blankets lol
00:24:067 (1,2) - Blanket
00:26:939 (5,6) - Blanket
00:32:046 (4,5) - Blanket
00:33:003 (1,2) - Blanket
00:35:875 (7,1) - Blanket
00:38:428 (2,3) - Blanket
00:40:343 (5,6) - Blanket
00:40:662 (6,7) - Blanket
01:01:726 (1,2) - Blanket
01:02:843 (4,1) - Blanket
01:03:002 (1,2) - Blanket
01:03:321 (2,3) - Blanket
01:06:513 (4,5) - Blanket
01:09:385 (5,6) - Blanket
01:09:704 (6,1) - Blanket
01:10:661 (3,4) - Blanket
01:13:055 (2,3) - Blanket
01:13:853 (5,6) - Blanket
01:14:172 (6,7) - Blanket
01:23:267 (3,4) - Blanket
01:24:384 (2,3) - Blanket
01:26:618 (5,6) - Blanket
01:26:938 (6,7) - Blanket
01:29:491 (2,3) - Blanket
01:30:448 (5,6) - Blanket
01:31:086 (1,2) - Blanket
01:31:086 (1,3) - Ugly overlap
01:31:725 (3,4) - Blanket

Insane
00:21:195 (3,4) - Blanket
00:21:514 (4,5) - Blanket
00:26:301 (5,1) - Blanket
00:35:716 (3,1) - Blanket
00:36:035 (1,2,3,4) - http://puu.sh/9z24L/e7f12a53ca.jpg http://puu.sh/9z25t/27334b8033.jpg
00:36:673 (3,4) - Blanket
00:40:662 (1,2) - Blanket
01:06:832 (1,2) - Blanket
01:10:023 (3,1,2,3,4) - Blanket these ntoes into each other
01:29:172 (2,3,4,5) - Try to keep spacing consistent
Topic Starter
Indeed_old_1
Thanks for the mod again, I will get to yours within the day!
Don

Don wrote:

Hey! From your M4M.

General
Cut the intro to be 4 bars, not 8

Easy
00:23:429 (3,1) - Try to avoid overlaps like these I guess so, ok
00:28:535 (3,1) - ^
00:33:641 (3) - Blanket
00:41:301 (1,2) - Blanket
00:51:246 - Up the spacing to 1.2x till 00:58:534
01:18:321 (2,3) - Improve blanket

Normal
Not a fan of most overlaps, but I have no idea how to change it Same here haha, if I didn't overlap, it would look a lot uglier
00:21:833 (3,4) - Blanket ok
00:31:088 (1,3) - Try to make overlaps like these go through the middle gotcha
00:42:577 (2,3) - Blanket
01:03:002 (3,4) - Blanket
01:19:597 (1,2,3) - Blankets

Hard
GREAT MAP, Blankets lol as you can see I'm not a huge fan of blankets, lol. I will change some of them though
00:24:067 (1,2) - Blanket
00:26:939 (5,6) - Blanket
00:32:046 (4,5) - Blanket
00:33:003 (1,2) - Blanket
00:35:875 (7,1) - Blanket
00:38:428 (2,3) - Blanket
00:40:343 (5,6) - Blanket
00:40:662 (6,7) - Blanket
01:01:726 (1,2) - Blanket
01:02:843 (4,1) - Blanket
01:03:002 (1,2) - Blanket
01:03:321 (2,3) - Blanket
01:06:513 (4,5) - Blanket
01:09:385 (5,6) - Blanket
01:09:704 (6,1) - Blanket
01:10:661 (3,4) - Blanket
01:13:055 (2,3) - Blanket
01:13:853 (5,6) - Blanket
01:14:172 (6,7) - Blanket
01:23:267 (3,4) - Blanket
01:24:384 (2,3) - Blanket
01:26:618 (5,6) - Blanket
01:26:938 (6,7) - Blanket
01:29:491 (2,3) - Blanket
01:30:448 (5,6) - Blanket
01:31:086 (1,2) - Blanket
01:31:086 (1,3) - Ugly overlapD:
01:31:725 (3,4) - Blanket

Insane
00:21:195 (3,4) - Blanket
00:21:514 (4,5) - Blanket
00:26:301 (5,1) - Blanket
00:35:716 (3,1) - Blanket
00:36:035 (1,2,3,4) - http://puu.sh/9z24L/e7f12a53ca.jpg http://puu.sh/9z25t/27334b8033.jpg delete the 2 you mean?
00:36:673 (3,4) - Blanket
00:40:662 (1,2) - Blanket
01:06:832 (1,2) - Blanket
01:10:023 (3,1,2,3,4) - Blanket these ntoes into each other
01:29:172 (2,3,4,5) - Try to keep spacing consistent ok
Yauxo
Hi there, coming from your modding q (m4m)

[General]

  • Blankets:
  1. For the blankets, you can use the approach circle of an object to see how good the blanket it and how it can be improved. Here are some examples on blanketing

    Overlaps:
  2. For overlaps, you should make sure that pretty much every overlapping circle/slider head/tail or whatever overlaps correct. When it comes to slidertails, you can check its coordinate by ctrl+g'ing twice and then hovering over the endtick. As you know the coordinates now, you can set the overlapping object to the exact coord for a pretty overlap.

[Easy]
  1. 00:23:429 (3) - Make this a blanket for 00:22:152 (2) - 's tail? It'd also be nice if you'd adjust 00:25:982 (1) - afterwards. Either completely away from 3 or as a overlap with 3's tail. The way you fix it if up to you, but dont let objects touch like this.
  2. 00:27:258 (2) - should be a copy of 00:25:982 (1) - (copy paste and ctrl h), assuming that you want to keep the same idea (or you didnt fix above)
  3. 00:30:450 (4,1) - could be a better blanket
  4. 00:31:088 (1,2) - ^
  5. 00:33:641 (3,4) - ^

    00:41:301 - 00:58:534 -
    I think that you should avoid SV changes as much as possible in Easy diffs. They seem confusing and weird to new player as they dont expect there to be such a thing as speed ups or slow downs

    01:04:279 (3) - I'd say that you keep your sliders on the healthy side, try to use 3 point sliders. Also, you should try to add more flow into it. This can be done by either blanketing objects or lining things up
  6. 01:08:108 (2) - ctrl g, 260/168, ctrl g
  7. 01:09:385 (1,2) - I like this blanket alot :3
  8. 01:21:512 (1) - Here as well, try to avoid random slowdowns. I'd completely rethink it. - Also, you'd probably have to NC 01:22:789 (2) - , to show a speed up (which shouldnt even be there)
  9. 01:31:725 (1) - Trail could be blanketed by 01:29:810 (3) - 's trail even more

[Normal]
  1. 00:20:876 (1,2,3,4) - In general, this is a weird flow. The player comes out of a curve to the left/down and then suddenly has to turn even more down and then up/right with the slider.
  2. 00:21:833 (3,4) - Should be a better blanket
  3. 00:27:258 (3,4) - Try to avoid weirdly overlapping sliders. If you keep it for some reason though, make sure that 00:29:812 (5) - overlaps correctly. Check that with ctrl g
  4. 00:31:088 (1,3) - ^
  5. 00:36:194 (1,2,3) - ^ spread the objects more. People will enjoy nicely spaced combos more than seemingly pretty/artsy ones

    00:41:301 - 00:58:534 -
    Same thing as in Easy, BUT it's not as much of a mistake here, its more that the slowdown is too much. Something like 1.5 would do just fine
    (Also, as you use 2.0 SV as a normal speed, I'd recommend you to not do that. You can just adjust the Map SV, so there is no need for 2.0 SV. Sliderticks is no valid reason
  6. 01:03:002 (3,1) - overlap thing
  7. 01:05:555 (3,1) - ^
  8. 01:16:406 (6,2) - ^
  9. 01:26:618 (7,2) - ^
  10. 01:30:129 (5,3) - overlap?

[Hard]
  1. Looks alot better, but I think you should replace some sliders with some circle, as they surely would add more to the map (not only in difficulty, but also in variation) Maybe you should also try to rearrange and "beautify" the map a bit
  2. 00:22:950 (1,2) - Should overlap with 00:21:833 (4) - 's tail imo
  3. 00:41:301 (1) - overlap off

    00:58:534 - 01:01:726 - should be mapped imo
  4. 01:11:300 (5) - NC due to SV change
  5. 01:21:512 (8) - ^

[Insane]
  1. The map itself is pretty straight forward, theres technically nothing wrong with it, but it feels rather old as there are no jumps or no real variation in patterns. Not saying that light insanes are bad (as I love to map them myself), but the song and the SV indicate a fast song.

    Stuff like this can easily be a jumpcombo 01:24:544 (1,2,3,4,5,6) -
  2. 00:28:854 (4,5) - Try to curve these not as much
  3. 00:32:365 (1) - ^ (I wont point these out from here on. In general, I would recommend to not use any really curvy sliders like this, they seem rather random and arent really as enjoyable to play as it might seem
  4. 00:45:130 (1) - No spinner after this one? You mapped one in Hard, so I'd assume that one should be here as well
    Also, in general in this section, you dont need to NC every single slider there. You could also add some circles into the empty breaks to add more insane-y-ness (D:)

Gl with your set :3
Ringating
bg mod

your background was rather... interesting. I made the background blackness a uniform color and cleaned up the image a little overall. also now 16:9. here you go:
Topic Starter
Indeed_old_1

Ringating wrote:

bg mod

your background was rather... interesting. I made the background blackness a uniform color and cleaned up the image a little overall. also now 16:9. here you go:
Oh thanks!
Topic Starter
Indeed_old_1

Yauxo wrote:

Hi there, coming from your modding q (m4m)

[General]

  • Blankets:
  1. For the blankets, you can use the approach circle of an object to see how good the blanket it and how it can be improved. Here are some examples on blanketing

    Overlaps:
  2. For overlaps, you should make sure that pretty much every overlapping circle/slider head/tail or whatever overlaps correct. When it comes to slidertails, you can check its coordinate by ctrl+g'ing twice and then hovering over the endtick. As you know the coordinates now, you can set the overlapping object to the exact coord for a pretty overlap.

[Easy]
  1. 00:23:429 (3) - Make this a blanket for 00:22:152 (2) - 's tail? It'd also be nice if you'd adjust 00:25:982 (1) - afterwards. Either completely away from 3 or as a overlap with 3's tail. The way you fix it if up to you, but dont let objects touch like this.
  2. 00:27:258 (2) - should be a copy of 00:25:982 (1) - (copy paste and ctrl h), assuming that you want to keep the same idea (or you didnt fix above)
  3. 00:30:450 (4,1) - could be a better blanket
  4. 00:31:088 (1,2) - ^
  5. 00:33:641 (3,4) - ^

    00:41:301 - 00:58:534 -
    I think that you should avoid SV changes as much as possible in Easy diffs. They seem confusing and weird to new player as they dont expect there to be such a thing as speed ups or slow downs I guess so, will change

    01:04:279 (3) - I'd say that you keep your sliders on the healthy side, try to use 3 point sliders. Also, you should try to add more flow into it. This can be done by either blanketing objects or lining things up
  6. 01:08:108 (2) - ctrl g, 260/168, ctrl g
  7. 01:09:385 (1,2) - I like this blanket alot :3
  8. 01:21:512 (1) - Here as well, try to avoid random slowdowns. I'd completely rethink it. - Also, you'd probably have to NC 01:22:789 (2) - , to show a speed up (which shouldnt even be there)
  9. 01:31:725 (1) - Trail could be blanketed by 01:29:810 (3) - 's trail even more

[Normal]
  1. 00:20:876 (1,2,3,4) - In general, this is a weird flow. The player comes out of a curve to the left/down and then suddenly has to turn even more down and then up/right with the slider. Hnnng
  2. 00:21:833 (3,4) - Should be a better blanket
  3. 00:27:258 (3,4) - Try to avoid weirdly overlapping sliders. If you keep it for some reason though, make sure that 00:29:812 (5) - overlaps correctly. Check that with ctrl g
  4. 00:31:088 (1,3) - ^
  5. 00:36:194 (1,2,3) - ^ spread the objects more. People will enjoy nicely spaced combos more than seemingly pretty/artsy ones

    00:41:301 - 00:58:534 -
    Same thing as in Easy, BUT it's not as much of a mistake here, its more that the slowdown is too much. Something like 1.5 would do just fine
    (Also, as you use 2.0 SV as a normal speed, I'd recommend you to not do that. You can just adjust the Map SV, so there is no need for 2.0 SV. Sliderticks is no valid reason If it's mentioned again, I'll change it. For now I like the way it is.
  6. 01:03:002 (3,1) - overlap thing
  7. 01:05:555 (3,1) - ^
  8. 01:16:406 (6,2) - ^
  9. 01:26:618 (7,2) - ^
  10. 01:30:129 (5,3) - overlap?

[Hard]
  1. Looks alot better, but I think you should replace some sliders with some circle, as they surely would add more to the map (not only in difficulty, but also in variation) Maybe you should also try to rearrange and "beautify" the map a bit
  2. 00:22:950 (1,2) - Should overlap with 00:21:833 (4) - 's tail imo
  3. 00:41:301 (1) - overlap off

    00:58:534 - 01:01:726 - should be mapped imo I'll think about it
  4. 01:11:300 (5) - NC due to SV change
  5. 01:21:512 (8) - ^

[Insane]
  1. The map itself is pretty straight forward, theres technically nothing wrong with it, but it feels rather old as there are no jumps or no real variation in patterns. Not saying that light insanes are bad (as I love to map them myself), but the song and the SV indicate a fast song.

    Stuff like this can easily be a jumpcombo 01:24:544 (1,2,3,4,5,6) - I agree!
  2. 00:28:854 (4,5) - Try to curve these not as much
  3. 00:32:365 (1) - ^ (I wont point these out from here on. In general, I would recommend to not use any really curvy sliders like this, they seem rather random and arent really as enjoyable to play as it might seem
  4. 00:45:130 (1) - No spinner after this one? You mapped one in Hard, so I'd assume that one should be here as well Ah you got me, I'll add one here
    Also, in general in this section, you dont need to NC every single slider there. You could also add some circles into the empty breaks to add more insane-y-ness (D:) Changed

Gl with your set :3
Thanks for the mod, I've only made a few changes though
Ringating
I think you should change the bpm to (exactly) 188 and halve all the slider velocities like so, since the map plays like a 188 bpm map and consistency with other maps in osu is good (for ppl that search or sort by bpm in game). also remember to resnap the objects after changing bpm.

or don't do this, my area of knowledge is backgrounds after all; what do I know?

no kudosu
BanchoBot
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