Have you ever considered that higher BPM is simply harder for beginners?
Anyways, according to Tom, 10 star maps are basically almost impossible, if not impossible to pass (corrrct me if I am wrong, Tom )
Nevertheless, I will ask someone to revise the wording of my rule, but we will not move away from the concept of it. You either have the choice to help in wording this or leave this thread. The rule might be readjusted according to star rating behavior, in case it gets slightly changed, but the rule self will stay.
Bubbled. Fix my wording.
Edit: oh yes, what captin1 said seems reasonable. I wonder if it might be suitable to have the easiest difficulty be at least below 2.0 stars. (So if you map a normal only, it must be an easier normal - if you add an Easy, your normal can be harder)
And don't forget: if a difficulty is too hard as Normal or too easy as Hard (I mean: where a Normal is labeled as Hard, even tho it plays like a normal), it's clearly a flaw in the difficulty calculation and can be adjusted by Tom. Whenever a difficulty seems to be incorrectly labeled, it migut offer room for star rating calculation improvement. But for this, we have a thread in General development, opened by Tom. This is the right place to post for this. (I basically repeated those, but he got blatantly ignored)
Anyways, according to Tom, 10 star maps are basically almost impossible, if not impossible to pass (corrrct me if I am wrong, Tom )
Nevertheless, I will ask someone to revise the wording of my rule, but we will not move away from the concept of it. You either have the choice to help in wording this or leave this thread. The rule might be readjusted according to star rating behavior, in case it gets slightly changed, but the rule self will stay.
Bubbled. Fix my wording.
Edit: oh yes, what captin1 said seems reasonable. I wonder if it might be suitable to have the easiest difficulty be at least below 2.0 stars. (So if you map a normal only, it must be an easier normal - if you add an Easy, your normal can be harder)
And don't forget: if a difficulty is too hard as Normal or too easy as Hard (I mean: where a Normal is labeled as Hard, even tho it plays like a normal), it's clearly a flaw in the difficulty calculation and can be adjusted by Tom. Whenever a difficulty seems to be incorrectly labeled, it migut offer room for star rating calculation improvement. But for this, we have a thread in General development, opened by Tom. This is the right place to post for this. (I basically repeated those, but he got blatantly ignored)