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Silver Forest - Prayer

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Sorarei
[General]

Offset : 895 (136.000 BPM) and have only single timing

[Hard]

00:29:796 (2) - this enough far and weird as make it closer (x:52 y:132)

[Normal]

00:39:718 (4,5,6) - this one looks monotone, suggest to move 00:39:938 (5) - to x:304 y:188

00:53:835 (4,5,6) - same like before, making them different place by moving 00:54:056 (5) -
Celizavia
hei from M4M!

pake bahasa indonesia juga ya XD

General


  1. jangan pake combo color warna putih, pas kiai nanti ngga jelas

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
  2. kurasa slider tick 1 lebih cocok untuk lagu ini

Easy


  1. 01:06:854 kok kosong? masukin breaks ato spinner

Normal


  1. CS =3,5
  2. AR=4,5 /4 , ini masih normal kaka Q.Q
  3. 00:12:590 ganti slidernya, ngga cocok sama beat vocalnya

Hard

  1. 01:04:869 x:300 y:48
  2. 01:16:560(4,5,6) dirapiin kak

mapnya bagus kak^^ smoga cepet dirank ya

makasih~ sori modnya dikit
Topic Starter
Shiranai

Yuzu- wrote:

Hey~ From modding queue.

[Easy]

- 00:23:840 (2) - fix this blanket
- 00:27:369 (2) - ^
- 00:29:134 (1) - ^ Fixed
- 00:30:899 (3,1) - ^ Fixed
- 00:34:428 (2,3) -
- 00:34:428 (2) - try a spinner from 00:34:207 to 00:35:310. It seems better than those sliders that overlap with a distance of 2/1, and the song allows it.
- 00:49:869 (3) - blanket just *slightly* off Fixed
- 01:03:986 (3) - ^ Fixed

Only minor fixes, looks good c:

[Normal]

- 00:32:663 (1) - fix blanket on the tail Fixed
- 00:41:486 (2) - Move it just a bit to the left Fixed
- 00:44:133 (1) - blanket fix
- 00:54:722 (1) - blanket just *slightly* off Fixed
- 01:07:957 (1) - not sure about this one..

[Hard]

- 00:09:722 (5) - blanket is off Fixed
- 00:22:737 (3) - Blanket with 4 is fine, but poor with 2 Fixed
- 00:34:649 (1,2,3,4,5,6,1) - Not sure if you should do that in a hard diff. Well, it's not much of a problem, but... Well, try sliders, if you don't like them keep the stream. It's not a problem imo, since I don't want to make an Insane so I make Hard a bit hardeeer XD
- 01:09:722 (3) - blanket is off

Great mapset, good song :D Good luck~ Thank you so muuuch, Fixed some blanket honestly I'm bad at that thing XD

Reikosaka wrote:

[General]

Offset : 895 (136.000 BPM) and have only single timing Makasih kak udah diperiksain, tapi masih agak ganjil pas mau masuk kiai timenya, menurut aku baiknya metronomnya direset buat timing section baru gitu, untuk sementara engga aku ganti dulu ya kak

[Hard]

00:29:796 (2) - this enough far and weird as make it closer (x:52 y:132) Kayanya engga deh kak, nanti jadi terlalu deket sama slider (1) nya, aku coba buat jaraknya sekonsisten mungkin 1.5 tiap note

[Normal]

00:39:718 (4,5,6) - this one looks monotone, suggest to move 00:39:938 (5) - to x:304 y:188 Nanti jadinya jump kaaaak, jaraknya nanti jadi lebih dari 1.0

00:53:835 (4,5,6) - same like before, making them different place by moving 00:54:056 (5) - Sama ^


Celizavia wrote:

hei from M4M!

pake bahasa indonesia juga ya XD

General


  1. jangan pake combo color warna putih, pas kiai nanti ngga jelas Thank you for reminding, aku baru tau loh kak, tp engga aku ganti dulu yah belum dapet custom color lain, dan mungkin kalo modders lain bilang nanti aku gantii

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
  2. kurasa slider tick 1 lebih cocok untuk lagu ini Untuk slider tick, aku lebih milih pake yg 2 kak, karena aku ada custom slidertick sound yang membutuhkan slidertick yg lebih untuk maksimalin suara hitsoundnya

Easy


  1. 01:06:854 kok kosong? masukin breaks ato spinner Sengaja kak, biar bagian itu sama di semua diff

Normal


  1. CS =3,5
  2. AR=4,5 /4 , ini masih normal kaka Q.Q Iya ini normaaaaal XD aku lebih seneng angka yang pasti kak kaya 4 5 gitu
  3. 00:12:590 ganti slidernya, ngga cocok sama beat vocalnya Itu sengaja kok, biar enak diliat tp pas dimainin cocok kok sama lagunya

Hard

  1. 01:04:869 x:300 y:48 Ih jaraknya nanti jadi terlalu deket kaaak
  2. 01:16:560(4,5,6) dirapiin kak Itu sengaja kak, aku mau stream yang bagian akhir agak dempetan gituu

mapnya bagus kak^^ smoga cepet dirank ya Makasih kaaaaak

makasih~ sori modnya dikit
Thank youuu too much for Yuzu- Reikosakata and Celizavia for modd, update !
blaterwolf
Mod Reqs from Queue~

Suggestion :

01:06:744 : suggesting a spinner here

Easy

00:25:163 : fix blanket like this


01:16:119 : Remove NC

Normal

00:39:722(3,4,5) : suggesting this to be Reverse Slider so they can catch it easily

Hard seems Fine >.<

That's All >.>
Topic Starter
Shiranai

SkyBearer245 wrote:

Mod Reqs from Queue~

Suggestion :

01:06:744 : suggesting a spinner here I'd chose to empty that part on all diffs without break time

Easy

00:25:163 : fix blanket like this That blanket is nice, but It'll break the Distance Space, the one you sugesting is 1.23 DS and the one I have is 1.00 so if I change that It'll be a jump


01:16:119 : Remove NC Since the hitsound (I use the soft sample set rather than normal sample set) is diffrent and in every diff that part is on NC so I think It's no problem

Normal

00:39:722(3,4,5) : suggesting this to be Reverse Slider so they can catch it easily That part at the beginning is a 1/2 slider with a reverse but I think that's to easy so I replace them with triplet instead and It's not that hard to catch up with the rhythm

Hard seems Fine >.<

That's All >.> Thank youuu
Thank you for checking SkyBearer245 but no change, I think I need a bat :(
_Stan
M4M

Easy

00:30:899 (3,4,1) - you can blanket these more nicely, 00:30:899 (3,4) - and 00:32:222 (4,1) - a little different, right?
00:35:310 (3,1) - I don't know whether it's appropriate.
00:49:427 (2,3) - you can blanket these more nicely
01:03:544 (2,3) - ^
01:15:016 (4) - the slider's beginning should move to x:264 y:168, then blanket nicely

Normal

01:16:780 (4) - this circle should move to x:216 y:180, then blanket nicely

Hard

00:34:428 (6,1,2,3,4,5,6,1) - blanket
00:36:193 (1,2,1) - make these into a arc??
01:07:957 (1,2,1) - ^

Personal views, hope these can be helpful. NICE MAP I LIKE IT, good luck!

my map http://osu.ppy.sh/s/182427
Fuuyu
From xLoupGarou's Modding Queue


Nyan~MOD
[Normal]

00:15:678 Extend? till here - 00:16:119
00:30:899 Blanket?
01:15:898 Add a note? then Start the NC here?
01:16:780 Move Here? - 00:16:669

[Hard]
00:08:730 Add a note
00:12:369 ^
00:15:899 ^
00:19:428 ^
00:30:016 ^
( Highly Recommended ) It's much better . .
00:44:133 Remove the repeat then end it here - 00:44:574
00:44:795 Add a note
00:58:251 Remove the repeat End - 00:58:692
00:58:913 Add a note
01:16:780 Remove

Well That's All . .Hope it Helped :)
Good Luck~
Topic Starter
Shiranai

_Stan wrote:

M4M

Easy

00:30:899 (3,4,1) - you can blanket these more nicely, 00:30:899 (3,4) - and 00:32:222 (4,1) - a little different, right? Fixed
00:35:310 (3,1) - I don't know whether it's appropriate. It's fine since the beat not close each other
00:49:427 (2,3) - you can blanket these more nicely It's already good
01:03:544 (2,3) - ^ ^
01:15:016 (4) - the slider's beginning should move to x:264 y:168, then blanket nicely Fixed

Normal

01:16:780 (4) - this circle should move to x:216 y:180, then blanket nicely Fixed

Hard

00:34:428 (6,1,2,3,4,5,6,1) - blanket Fixed
00:36:193 (1,2,1) - make these into a arc?? I don't know what is an arc
01:07:957 (1,2,1) - ^ ^

Personal views, hope these can be helpful. NICE MAP I LIKE IT, good luck! Thank youuuuu

my map http://osu.ppy.sh/s/182427

xLoupGarou wrote:

From xLoupGarou's Modding Queue


Nyan~MOD
[Normal]

00:15:678 Extend? till here - 00:16:119 I follow the singer, and It's stop on red tick I geuss
00:30:899 Blanket? Not a blanket in the first place
01:15:898 Add a note? then Start the NC here? I geuss no
01:16:780 Move Here? - 00:16:669 Maybe you mistyped that one

[Hard]
00:08:730 Add a note Fixed
00:12:369 ^ The rhythm is ok but I geuss no, I follow the drum backsound instead
00:15:899 ^ ^
00:19:428 ^ ^
00:30:016 ^ ^
( Highly Recommended ) It's much better . .
00:44:133 Remove the repeat then end it here - 00:44:574 I love the curent one and I don't find a problem on that
00:44:795 Add a note ^
00:58:251 Remove the repeat End - 00:58:692 ^
00:58:913 Add a note ^
01:16:780 Remove I geuss no, It'll be weird

Well That's All . .Hope it Helped :)
Good Luck~ Thank youuuuu
Thank you for modding _Stan and xLoupGarou, update !
chaee

[Normal]

00:22:075 (1) - Replace this slider with a duplicate of 00:25:605 (3) - ?
00:22:075 (5) - New combo
00:32:663 (1) - Move slider 482x 333y

[Hard]

00:11:487 (2) - NC
00:22:075 (2) - ^







"Thank you for playing." No, Thank you for mapping this. Good luck
Topic Starter
Shiranai

chaee wrote:


[Normal]

00:22:075 (1) - Replace this slider with a duplicate of 00:25:605 (3) - ? Thank you so muuuch for noticing. But, It was intended and if I do that, this overlap part 00:22:075 (1,2) - will look bad imo, here the image to make It simple to understand (before) http://puu.sh/9HLrK/4c62a26c12.jpg and (after) http://puu.sh/9HLG5/bf92fe9f56.jpg I want to make them neat as possiblee XD
00:22:075 (5) - New combo I geuss It's already NC
00:32:663 (1) - Move slider 482x 333y If I do that, the Distance Spacing will change for prev and next notes, so I geuss no change

[Hard]

00:11:487 (2) - NC About New Combo, I prefer to follow the singer to match the lyric she sing instead of following NC on stanza/white big tick, so I geuss no change
00:22:075 (2) - ^ Same as above

"Thank you for playing." No, Thank you for mapping this. Good luck Your welcomeeee XD
Thank youuu chaee for the mod :)
Sorry no update
-Kyra-_old
I will mod your map tomorrow. Im too tired tonight~ :oops:
-Kyra-_old
Let's see~
Its a nice song, the storyboard is nice too~

[Easy]
  1. Nothing to do here, its just awesome~
  2. Maybe... 01:06:795 - Add a spinner here
[Normal]
  1. Nothing to do here~
[Hard]
  1. 00:10:715 (7,8,9,1) - Make a triplet with them. Remove the clap from 00:10:935 (9) , and move 00:10:715 (7,8,9) to x:132 y:192. Replace 00:11:707 (3) to 00:11:607
  2. 00:14:245 (6,7,8) - ^ Same here. Make a triplet, then add a note to 00:14:766 and add a clap on it.
    SPOILER
    http://puu.sh/9Kw7P/d90125b942.png
    http://puu.sh/9Kwbf/661acd8688.png
  3. 00:17:774 (5,6,7,1) - ^
  4. 00:21:303 (6,7,8,1) - ^
  5. 00:38:004 - Add a note, and you'll make a triplet with the previous notes. (x:44 y: 96)
  6. 00:41:530 - ^ (x:144 y:328)
  7. 00:55:631 - ^ (x:336 y:192)
Thats all. Good luck, the song is very beautiful, and the map is great. ^^ :D
emilia
Ok GO!

Easy
A perfectly alright Easy diff. Since your style was largely based off symmetry and blanketting, and they were executed perfectly, I don't see a problem with Easy at all.

Normal
00:18:546 (1,2,3) - Consider centralizing this

Same as Easy, but for Normal, you can consider angling some of your straight sliders, because they might get boring. Nice Normal.

Hard
00:21:855 (1,2) - Consider shifting them lower so 00:21:303 (6,7,8,1) kinda forms a spread-out triangle
00:32:663 (3,4) - Jump may be a little too big

Again, nice style~ Modding this is too easy, because your style allows for less creativity, but higher rank-ability. Nice blankets, and I must commend on your beat placements. Really nice!

I suggest you add an Insane Diff, since this song is rather short and easy to map. Keep it up! I'm actually surprised this isn't ranked yet.
El SolarBeam
3rd mod counting from above, hope you don't get bored :oops:
maaf telat ya kak

Personally I don't quite like modding a short map since I'll seem like a useless modder (usually I can just give few suggestions on this) but the good thing is it means the mapset is already good. Well, here we go XD


[General]

  1. I don't think your SB really have that "quick" strobing, since you don't even apply any radical lighting effect, so you might turn off the epilepsy warning

[Storyboard]

  1. Your lyrics files still have some transparent pixel, try to trim it to make the filesize more efficient
  2. Other than that, looks decent. It's a bit sad though since I think you can still add a star falling effect in kiai time, which will make it prettier imo (this kind of star http://puu.sh/9NgVZ/e7aaf0734c.png)
[Easy]

Can't find any significant issue, so I hope you don't mind with some nazi mod
  1. Move 00:11:487 (1) tail 1 grid leftward, then move the next circle 1 grid leftward
  2. 00:16:781 (3) Move tail 1 grid leftward
  3. 00:27:369 (2) Move the middle point 1 grid left
  4. 00:32:222 (4,1) I think the blanketing could be improved, coparing to the previous slider
  5. 00:51:192 (1) Move the middle point 1 grid downward
  6. 01:08:839 (1,2,3) Improve the blanketing? To make it perfectly symmetrical
  7. 01:12:369 (1,2) Here as well
I'm a bit concerned with the emphasizement on the kiai time though, since it's quite 1/1 slider spammy, try to differentiate the note usement on your next mapset!


[Normal]

  1. 00:22:075 (1) Perhaps you could make the curve similar with 00:25:605 (3) unless it is intentional
  2. 00:27:369 (4) Move the whole slider 1 grid leftward
  3. 00:32:222 (5,1) Is it intentional not to blanket these notes? I think it wouldn't be hurt to try
  4. 00:38:839 (3) Move the whole slider 1 grid downward
  5. 01:07:957 (1) Just my opinion, but it might be hard to read in normal diff, especially because the reverse arrow is quite hard to see, which make it hard to guess when the looping stop. Well, it's up to you
Seems useless even with my modding level haha, just try rechecking the blanketing, the rest is good~


[Hard]

  1. Try to use slider tick rate 1, I think 2 isn't necessary since it would over-emphasize some sliders like 00:09:722 (6) and 00:11:487 (2) and 00:13:252 (5) and many more. The tick there doesn't even emphasize anything if you hear closely
  2. 00:34:428 (6,1,2,3,4,5,6,1) I think you still could improve the shape and blanketing (well, calling it blanketing is also wrong though, I'm sure you know what I mean)
  3. 00:44:133 (2) Nope, I think the rhythm here is forced. I understand your intention to make that pattern, but that doesn't meant you have to sacrifice the rhythm. If I didn't wrong hearing it, I'm sure the rhythm should be like this
  4. 00:58:251 (2) The same goes here
  5. 01:10:383 (4,5,6) How about this pattern? The spacing won't be misleading this way (if you dislike the sharp turn on (4,5), try to rotate (5,6,7) a little)
Perhaps I'm a bit picky this time, but try to do a blanketing here wherever possible, for example on 00:09:060 (4,6) and 00:22:075 (2,3)


jumlah kudos saya udah mulai krisis sih, tapi gapapa deh owo)/
またね~
Topic Starter
Shiranai

-Kyra- wrote:

Let's see~
Its a nice song, the storyboard is nice too~

[Easy]
  1. Nothing to do here, its just awesome~
  2. Maybe... 01:06:795 - Add a spinner here It was intentional
[Normal]
  1. Nothing to do here~
[Hard]
  1. 00:10:715 (7,8,9,1) - Make a triplet with them. Remove the clap from 00:10:935 (9) , and move 00:10:715 (7,8,9) to x:132 y:192. Replace 00:11:707 (3) to 00:11:607 It's doesn't sound right especially when you miss the clap sound on white tick, I follow the drum backsound instead so no need a triplet there
  2. 00:14:245 (6,7,8) - ^ Same here. Make a triplet, then add a note to 00:14:766 and add a clap on it. Same
    SPOILER
    http://puu.sh/9Kw7P/d90125b942.png
    http://puu.sh/9Kwbf/661acd8688.png
  3. 00:17:774 (5,6,7,1) - ^ Same
  4. 00:21:303 (6,7,8,1) - ^ Same
  5. 00:38:004 - Add a note, and you'll make a triplet with the previous notes. (x:44 y: 96) And again I follow the drum sound and the reason is same as above
  6. 00:41:530 - ^ (x:144 y:328) Same
  7. 00:55:631 - ^ (x:336 y:192) Same
Thats all. Good luck, the song is very beautiful, and the map is great. ^^ :D Thank you so muuuuch

Estellia- wrote:

Ok GO!

Easy
A perfectly alright Easy diff. Since your style was largely based off symmetry and blanketting, and they were executed perfectly, I don't see a problem with Easy at all.

Normal
00:18:546 (1,2,3) - Consider centralizing this Fixed, I don't realize that

Same as Easy, but for Normal, you can consider angling some of your straight sliders, because they might get boring. Nice Normal. Thanks

Hard
00:21:855 (1,2) - Consider shifting them lower so 00:21:303 (6,7,8,1) kinda forms a spread-out triangle Fixed
00:32:663 (3,4) - Jump may be a little too big It's not that big, I already reduce some

Again, nice style~ Modding this is too easy, because your style allows for less creativity, but higher rank-ability. Nice blankets, and I must commend on your beat placements. Really nice! Thanks your coment make confident!

I suggest you add an Insane Diff, since this song is rather short and easy to map. Keep it up! I'm actually surprised this isn't ranked yet. Thank you, I think no need an Insane diff, the curent Hard is pretty hard you know XD

El SolarBeam wrote:

3rd mod counting from above, hope you don't get bored :oops:
maaf telat ya kak

Personally I don't quite like modding a short map since I'll seem like a useless modder (usually I can just give few suggestions on this) but the good thing is it means the mapset is already good. Well, here we go XD


[General]

  1. I don't think your SB really have that "quick" strobing, since you don't even apply any radical lighting effect, so you might turn off the epilepsy warning Add 3 pulse effect, so no need to disable that warning

[Storyboard]

  1. Your lyrics files still have some transparent pixel, try to trim it to make the filesize more efficient No need to do, the whole .osz size is only 2.7mb, It's quite small for an sb map with good sound and custom hitsound
  2. Other than that, looks decent. It's a bit sad though since I think you can still add a star falling effect in kiai time, which will make it prettier imo (this kind of star I don't know, will reconsider later http://puu.sh/9NgVZ/e7aaf0734c.png)
[Easy]

Can't find any significant issue, so I hope you don't mind with some nazi mod
  1. Move 00:11:487 (1) tail 1 grid leftward, then move the next circle 1 grid leftward
  2. 00:16:781 (3) Move tail 1 grid leftward
  3. 00:27:369 (2) Move the middle point 1 grid left
  4. 00:32:222 (4,1) I think the blanketing could be improved, coparing to the previous slider
  5. 00:51:192 (1) Move the middle point 1 grid downward
  6. 01:08:839 (1,2,3) Improve the blanketing? To make it perfectly symmetrical
  7. 01:12:369 (1,2) Here as well Fixed some
I'm a bit concerned with the emphasizement on the kiai time though, since it's quite 1/1 slider spammy, try to differentiate the note usement on your next mapset! I'll improve somehoooow


[Normal]

  1. 00:22:075 (1) Perhaps you could make the curve similar with 00:25:605 (3) unless it is intentional Yes, I don't want (1)'s tail cross over the (2)'s reverse arrow
  2. 00:27:369 (4) Move the whole slider 1 grid leftward I don't know, just no diffrent
  3. 00:32:222 (5,1) Is it intentional not to blanket these notes? I think it wouldn't be hurt to try Yes
  4. 00:38:839 (3) Move the whole slider 1 grid downward I don't know, just no diffrent
  5. 01:07:957 (1) Just my opinion, but it might be hard to read in normal diff, especially because the reverse arrow is quite hard to see, which make it hard to guess when the looping stop. Well, it's up to you Fixed, to many complaint. I change the 1/4 slider into 1/2 slider with repeat, I hope no more complaint
Seems useless even with my modding level haha, just try rechecking the blanketing, the rest is good~ Thanks


[Hard]

  1. Try to use slider tick rate 1, I think 2 isn't necessary since it would over-emphasize some sliders like 00:09:722 (6) and 00:11:487 (2) and 00:13:252 (5) and many more. The tick there doesn't even emphasize anything if you hear closely It has a drum sound, so why not. beside I make the hitsound same in the whole diffs, so if I use 1 tick rate It doesn't sound right as for me
  2. 00:34:428 (6,1,2,3,4,5,6,1) I think you still could improve the shape and blanketing (well, calling it blanketing is also wrong though, I'm sure you know what I mean) Nothing to be improved, the blanket is fine
  3. 00:44:133 (2) Nope, I think the rhythm here is forced. I understand your intention to make that pattern, but that doesn't meant you have to sacrifice the rhythm. If I didn't wrong hearing it, I'm sure the rhythm should be like this The rhythm is ok, I do not force anything
  4. 00:58:251 (2) The same goes here Same
  5. 01:10:383 (4,5,6) How about this pattern? The spacing won't be misleading this way (if you dislike the sharp turn on (4,5), try to rotate (5,6,7) a little) It's intended, I want to make a jump between (6) and (7)
Perhaps I'm a bit picky this time, but try to do a blanketing here wherever possible, for example on 00:09:060 (4,6) and 00:22:075 (2,3) Sure


jumlah kudos saya udah mulai krisis sih, tapi gapapa deh owo)/ Makasiiiiih bintangnya :)
またね~
Thank you for El SolarBeam, Estellia- and -Kyra- for the mooood
Update whole mapset including sb, thank youu
Leorda
Apa kabar?

[General]
* Avoid to use white combo color because it's too flashy during kiai and could be dispurt player's eye
* Combo color 2 is blended with BG. Make it darker
* Planning to make Insane diff? I think this map needs a harder diff I guess....

[Easy]
00:13:252 (3) - Placing behind sliderbody can confuse beginners because they don't know where to click. Move further away from sliderbody to avoid this
00:16:781 (3) - Reverse this slider for a circular flow?

[Hard]
00:49:427 (7) - Remove this note and extend previous slider to white tick? This note isn't following rhythm btw
01:11:486 (7) - Reverse this slider for a circular flow?

That's all I got
Semoga berhasil~
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
Nice mapset!
I agree with Leorda, an Insane would be very interesting.
I'm not going to mod the diffs one by one because the things I want to say are general.

Even if all the overall mapset is good, there are some things you make in each difficulties that sadly decrease the value of your map.

- Your patterns are always very horizontal or vertical.
Let me try to explain: on Easy for exemple, because it's the most visible, look at your sliders. Now focus on the heads and the ends of them. They are all aligned on the same axis (except these: 00:13:252 (3,1) ) That's why, even if you use some curved sliders, the whole map seems straight.
It's the same thing on Normal (hopefully 00:29:796 (2) and 01:05:310 (1) - bring a little of change, and some placements erase a little the straight feeling) and in Hard (but it's far less than the other diffs).
In the Hard diff you use more varied sliders like these: 00:11:487 (2) , 00:22:737 (3) and even 00:23:840 (5). Your circles are not always vertically or horizontally placed, which is good to reduce the straight feeling i'm talking about. Please rework at least the two easier diffs with this idea in mind. It will make more interresting and fun to play maps.
Here are 2 patterns I made for my own map that can show you a mapping not based on the X and Y axis (I don't want you to consider me as a model at all, but as I made it I thought of it.)

- Your patterns are also very symetrical with each others
It's not bad to use this method but I think there is a little too much. I understand it's an easy and not bad way to map, but like everything, if you use it too much, it becomes bad.

- It is linked with the previous comment but I want to make a special comment for it: you use a lot of copy/paste patterns.
In the Easy diff, your two Kiai Times are made with the same objects, it's almost a simple copy/paste. The rest of the time, there are symmetrical parts I talked about (which means copy/paste) and other objects you already used.
The Easy diff is, like for the horizontal and vertical comment, the most affected.

To conclude, your mapset is good, there is no real mapping problem. But your maps (espacially the 2 easier) are a little dull and not that fun to play, because of the overuse of copy/past, symmetrical, horizontally and vertically made patterns.
You seem to have good mapping skills, you "only" have to improve your style by varying your patterns.

That's all, by the way it's only my opinion but I hope it was still helpfull.
Good luck for ranking, I give you a star to encourage you!
Venellys
Hi, from V&V modding queue

[Easy]
  • 00:29:134 (1,2,3) - fix distance
    00:37:075 (1) - smooth this slider a bit
    00:40:604 (1) - ^, for blanket with 00:39:722 (4) -
[Normal]
  • 00:30:899 (3) - smooth this slider for sym or flow
    00:39:722 (4,5,6) - make something nice here instead of stacking.
    00:53:839 (4,5,6) - ^
[Hard]
  • 00:09:722 (6) - add new combo
    00:32:663 (3,4) - since your using 1.5x spacing all the way here, this is weird spacing here, or is it a jump?
    01:10:604 (5) - add new combo
    01:11:045 (6,7) - i dont like the flow or a jump here, ctrl + g?
nice storyboarding! good luck~
Ghostuki
Awesome! :D
Can I make taiko diffs for this map? :3 Muzu and Oni or Futsuu and Muzu :o
Yauxo
Hi there, coming from your request in my Modding Q
Kinda late but I had lotsa stuff to do

[General]
  1. Nice set

[Easy]
  1. Assuming that you want everything perfect, I'll go nazi on some things
  2. 00:15:016 (1) - y 337
  3. 00:25:605 (1) - could blanket 3
  4. 00:30:899 (3) - y 119
  5. 00:32:663 (1) - blanket should be improved
  6. 00:49:869 (3) - ^
  7. 01:03:986 (3) - ^
  8. 00:44:133 (1) - Suggestion: Find a different shape for this one. 00:40:604 (1,2,3) - already use that pattern, 1 is a NC and a different beat, it feels too repetitive the way it is now
  9. 00:58:251 (1) - y 312
  10. 01:01:780 (1) - Suggestion: Ctrl + g this one and flip the rest of it so that it fits. Having it the other way around feels better coming out of 01:00:016 (3,4) - 's turn

[Normal]
  1. 00:12:590 (2) - This one feels really weird. At the beginning you went for the beat, on this slider you mapped the vocals, which .. no, dont do this :s It's better to map to the beat and I'd suggest you do change it. This would also help against the awkward Slidertick
  2. 00:22:075 (1) - could be a blanket
  3. 00:51:192 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - Dont copy paste patterns and if you do, rearrange them. This feels very repetitive and is kinda boring. If you want to copy paste stuff, atleast flip it

[Hard]
  1. 00:23:619 (4,5,6) - A triplet feels nice here imo
  2. 00:50:641 (7,8) - I think these should be replaced with a slider. Having to press 3 doubles -> triplet + slider -> triplet -> double -> triplet into slider is difficult enough for a Hard already. Adding a Slider here gives the player time to readjust his/her fingers

meow, couldnt find too much, looks good to me
Decipher
This song is not a Touhou song. Please don't repeat the same mistake. Take a bit of your time to look at Touhou Wiki, VGMdb, and probably also Silver Forest's official web if you didn't believe me.

Also, add NYO and Aki to tags (they're the composer and vocalist, respectively)

don't kd

the SB font looks boring btw
Topic Starter
Shiranai
Leorda's mod

Leorda wrote:

Apa kabar? Kabar baiiiik, maaf ya kak telat bgt bales modnya :)

[General]
* Avoid to use white combo color because it's too flashy during kiai and could be dispurt player's eye Fixed, change into pale green
* Combo color 2 is blended with BG. Make it darker Fixed
* Planning to make Insane diff? I think this map needs a harder diff I guess.... I can't make an Insane, I already make once but overmapped and not good. So I decide not to add an Insane diff and I don't wanna any GD on this mapset

[Easy]
00:13:252 (3) - Placing behind sliderbody can confuse beginners because they don't know where to click. Move further away from sliderbody to avoid this I don't know, I'll ask a BAT to make sure
00:16:781 (3) - Reverse this slider for a circular flow? I guess no

[Hard]
00:49:427 (7) - Remove this note and extend previous slider to white tick? This note isn't following rhythm btw As for me It's fit the drum backsound
01:11:486 (7) - Reverse this slider for a circular flow? I guess no

That's all I got
Semoga berhasil~ Maaaciiiw kak~

Minao's mod

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
Nice mapset! Thank youuu :)
I agree with Leorda, an Insane would be very interesting.
I'm not going to mod the diffs one by one because the things I want to say are general.

Even if all the overall mapset is good, there are some things you make in each difficulties that sadly decrease the value of your map.

- Your patterns are always very horizontal or vertical.
Let me try to explain: on Easy for exemple, because it's the most visible, look at your sliders. Now focus on the heads and the ends of them. They are all aligned on the same axis (except these: 00:13:252 (3,1) ) That's why, even if you use some curved sliders, the whole map seems straight.
It's the same thing on Normal (hopefully 00:29:796 (2) and 01:05:310 (1) - bring a little of change, and some placements erase a little the straight feeling) and in Hard (but it's far less than the other diffs).
In the Hard diff you use more varied sliders like these: 00:11:487 (2) , 00:22:737 (3) and even 00:23:840 (5). Your circles are not always vertically or horizontally placed, which is good to reduce the straight feeling i'm talking about. Please rework at least the two easier diffs with this idea in mind. It will make more interresting and fun to play maps.
Here are 2 patterns I made for my own map that can show you a mapping not based on the X and Y axis (I don't want you to consider me as a model at all, but as I made it I thought of it.)


- Your patterns are also very symetrical with each others
It's not bad to use this method but I think there is a little too much. I understand it's an easy and not bad way to map, but like everything, if you use it too much, it becomes bad.

- It is linked with the previous comment but I want to make a special comment for it: you use a lot of copy/paste patterns.
In the Easy diff, your two Kiai Times are made with the same objects, it's almost a simple copy/paste. The rest of the time, there are symmetrical parts I talked about (which means copy/paste) and other objects you already used.
The Easy diff is, like for the horizontal and vertical comment, the most affected.

To conclude, your mapset is good, there is no real mapping problem. But your maps (espacially the 2 easier) are a little dull and not that fun to play, because of the overuse of copy/past, symmetrical, horizontally and vertically made patterns.
You seem to have good mapping skills, you "only" have to improve your style by varying your patterns.

That's all, by the way it's only my opinion but I hope it was still helpfull.
Good luck for ranking, I give you a star to encourage you!
Yes haha, I don't know It's indeed a bit boring but still nice to play and I think player is not that really care if the map is only horizontal and vertical unless you're a mapper and you play It on editor :p

Thanks a bunch Minao for the inspiring mod, I already apply some on my next mapset still wip though, and also for the star thank youuu

Veela's mod

VeeLaHee104 wrote:

Hi, from V&V modding queue Hi Veela

[Easy]
  • 00:29:134 (1,2,3) - fix distance Fixed
    00:37:075 (1) - smooth this slider a bit Sure
    00:40:604 (1) - ^, for blanket with 00:39:722 (4) - It's intended like that
[Normal]
  • 00:30:899 (3) - smooth this slider for sym or flow Sure
    00:39:722 (4,5,6) - make something nice here instead of stacking. For the moment I don't have any idea to change that
    00:53:839 (4,5,6) - ^ Same^


[Hard]
  • 00:09:722 (6) - add new combo I follow the lyric to make an NC, so I guess no
    00:32:663 (3,4) - since your using 1.5x spacing all the way here, this is weird spacing here, or is it a jump? Yes, It was a jump. I want some to put some jumps and stream before kiai time
    01:10:604 (5) - add new combo I guess no
    01:11:045 (6,7) - i dont like the flow or a jump here, ctrl + g? It's intended
nice storyboarding! good luck~ Thank youu so muuuch~

Yauxo's mod

Yauxo wrote:

Hi there, coming from your request in my Modding Q
Kinda late but I had lotsa stuff to do It's ok Yauxo~

[General]
  1. Nice set :)

[Easy]
  1. Assuming that you want everything perfect, I'll go nazi on some things
  2. 00:15:016 (1) - y 337 Sure
  3. 00:25:605 (1) - could blanket 3 I guess no
  4. 00:30:899 (3) - y 119 Sure
  5. 00:32:663 (1) - blanket should be improved Sure
  6. 00:49:869 (3) - ^ Sure
  7. 01:03:986 (3) - ^ Sure
  8. 00:44:133 (1) - Suggestion: Find a different shape for this one. 00:40:604 (1,2,3) - already use that pattern, 1 is a NC and a different beat, it feels too repetitive the way it is now I don't know but I think It's ok
  9. 00:58:251 (1) - y 312 Sure
  10. 01:01:780 (1) - Suggestion: Ctrl + g this one and flip the rest of it so that it fits. Having it the other way around feels better coming out of 01:00:016 (3,4) - 's turn
Fixed

[Normal]
  1. 00:12:590 (2) - This one feels really weird. At the beginning you went for the beat, on this slider you mapped the vocals, which .. no, dont do this :s It's better to map to the beat and I'd suggest you do change it. This would also help against the awkward Slidertick Fixed
  2. 00:22:075 (1) - could be a blanket I guess no
  3. 00:51:192 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - Dont copy paste patterns and if you do, rearrange them. This feels very repetitive and is kinda boring. If you want to copy paste stuff, atleast flip it
Fixed

[Hard]
  1. 00:23:619 (4,5,6) - A triplet feels nice here imo Sure
  2. 00:50:641 (7,8) - I think these should be replaced with a slider. Having to press 3 doubles -> triplet + slider -> triplet -> double -> triplet into slider is difficult enough for a Hard already. Adding a Slider here gives the player time to readjust his/her fingers I let It be, I want some people miss on that part

meow, couldnt find too much, looks good to me Thank youu so muuch Yauxo as always good sugestion~
I'm so sorry to all modders for the late reply, I had extra term last month :(

Ghostuki wrote:

Awesome! :D
Can I make taiko diffs for this map? :3 Muzu and Oni or Futsuu and Muzu :o
Sorry but I don't want any GD here :(

Decipher wrote:

This song is not a Touhou song. Please don't repeat the same mistake. Take a bit of your time to look at Touhou Wiki, VGMdb, and probably also Silver Forest's official web if you didn't believe me.

Also, add NYO and Aki to tags (they're the composer and vocalist, respectively)

don't kd

the SB font looks boring btw
Please wait I'll ask a BAT to make sure, thank you for checking
---
Updated! Thank you :)
Topic Starter
Shiranai
Updated! added NYO and Aki into tags
KSHR
As Decipher posted, this is not a Touhou song.

SPOILER



3. Player (Vocal: Akitan), "The first original song Silver Forest products...", Music and Lyrics: NYO,

So..
Romanized/Unicode Artist: Silver Forest
Romanized/Unicode Title: Prayer
Source: None

Also add "Akitan" (not Aki) please.


No kds
Topic Starter
Shiranai

KSHR wrote:

As Decipher posted, this is not a Touhou song.

SPOILER



3. Player (Vocal: Akitan), "The first original song Silver Forest products...", Music and Lyrics: NYO,

So..
Romanized/Unicode Artist: Silver Forest
Romanized/Unicode Title: Prayer
Source: None

Also add "Akitan" (not Aki) please.


No kds
I see
I just mapped a song that I love on osu and follow It's source etc, since I don't know Touhou musics :(

Thank you KSHR for correcting, Update!
SoGa
Hi , From SoGa's Modding Queue

Since im Modding Nothin , No kd plz > <
[General]

  1. Fine
[Easyl]

  1. 00:25:163 (3) - I don't hear anything here but if u want to overmap ~~
[Normall]

  1. 01:16:780 (4) - Delete this one and move the spinner here(Ignore this
[Hard]

  1. Fine!
Good Song !
I love it xD ,Stars !
Lurei
You asked for a mod, but this is mostly done... so short mod, here we go.

[Easy]

  1. 00:11:487 (1,3) - I have read you can read this overlap; but believe me, beginners won't be able to read it. I actually recommend you change it.
[Normal]

  1. 01:07:957 (1) - For Normal players it's still a bit complicated to read 1/2 beat sliders with more than a reverse. What if you better remove a reverse and add a circle at 01:08:619 - ?
  2. 01:16:119 (1,2,3,4) - Well, I said that Normal players aren't used to 1/2 sliders with more than a reverse, but I think you should put one here, instead of those circles.
[Hard]

  1. Oh, wow. Many streams. Get rid of some. Especially this one: 00:34:649 (1,2,3,4,5,6,1) - it's too big for a Hard...
Very short mod, too short it surprised me... Well, good luck! :D
No kudosu, please.
Topic Starter
Shiranai

SoGa wrote:

Hi , From SoGa's Modding Queue

Since im Modding Nothin , No kd plz > <
[General]

  1. Fine
[Easyl]

  1. 00:25:163 (3) - I don't hear anything here but if u want to overmap ~~
I follow the piano sound there, so I think that's not an overmap

[Normall]

  1. 01:16:780 (4) - Delete this one and move the spinner here(Ignore this)
It's Intended

[Hard]

  1. Fine!
Good Song !
I love it xD ,Stars !
Thank you SoGa for your support and star :)

LixRei wrote:

You asked for a mod, but this is mostly done... so short mod, here we go.

[Easy]

  1. 00:11:487 (1,3) - I have read you can read this overlap; but believe me, beginners won't be able to read it. I actually recommend you change it.
Fix, I'm sure that one is playable, but why people complain that part so much :(

[Normal]

  1. 01:07:957 (1) - For Normal players it's still a bit complicated to read 1/2 beat sliders with more than a reverse. What if you better remove a reverse and add a circle at 01:08:619 - ? Sure, change into 2x 1/2 slider
  2. 01:16:119 (1,2,3,4) - Well, I said that Normal players aren't used to 1/2 sliders with more than a reverse, but I think you should put one here, instead of those circles. Sure, change triplet into 1/2 slider with repeat
[Hard]

  1. Oh, wow. Many streams. Get rid of some. Especially this one: 00:34:649 (1,2,3,4,5,6,1) - it's too big for a Hard... It's suppose to be hard, since I don't make Insane diff
Very short mod, too short it surprised me... Well, good luck! :D
No kudosu, please.
Thank you LixRei for mod and star :)

Updated!
Secretpipe
I'll try to take a look of the map soon.
Secretpipe


uuuh, sorry for long delay , my browser crashed so I had to write again the mod but I was a lazy ass

[Easy]
  1. 00:35:310 (3,1) - Don't stack these sliders. Stacks aren't suggested in E/N stuff. The beginner will click a bit earlier and missclick.
  2. Otherwise it's a nice easy!
[Normal]
  1. 01:08:398 (2) - Why didn't you make this slider like 01:07:957 (1) - ? You should add some curves for getting a better flow here.
  2. Super Normal , pretty clean.
[Hard]
  1. 00:30:237 (3,4) - I'm not gonna critic that pattern but I thought you could rearrange the placement of the note with another rhythm in the timeline
  2. 01:15:016 (1) - Useless NC , it can't be seen with the stack.
  3. Otherwise it's fun to play!


Well , the mapset is pretty clean! Call me afterwards when you fix those suggestions!
Topic Starter
Shiranai

Secretpipe wrote:



uuuh, sorry for long delay , my browser crashed so I had to write again the mod but I was a lazy ass

[Easy]
  1. 00:35:310 (3,1) - Don't stack these sliders. Stacks aren't suggested in E/N stuff. The beginner will click a bit earlier and missclick. Fixed, but well in my opinion that stack is ok, since the timeline diffrence betwen those notes a bit long, and It's not like I stacked them on 1/1 beats
  2. Otherwise it's a nice easy! Thanks~
[Normal]
  1. 01:08:398 (2) - Why didn't you make this slider like 01:07:957 (1) - ? You should add some curves for getting a better flow here. Yes I'm aware of that, but since the next slider is also curve so I decide to make a straight slider instead to make variation shape between them
  2. Super Normal , pretty clean. Thanks~
[Hard]
  1. 00:30:237 (3,4) - I'm not gonna critic that pattern but I thought you could rearrange the placement of the note with another rhythm in the timeline On that part I follow the drum sound instead of the singer said "Iiiii"
  2. 01:15:016 (1) - Useless NC , it can't be seen with the stack. About that one, I follow this part 00:35:310 (1,2,3) - To keep consistency on NCing, since the guitar sounds same both of them
  3. Otherwise it's fun to play! Thanks~


Well , the mapset is pretty clean! Call me afterwards when you fix those suggestions!
Thanks a bunch Secretpipe for your mod and Update!
Secretpipe
Oh well~
Xinely
i kudo'ed LixRei even the modder said no kudosu because the mod was helpful for the mapper. for me the modder has the right to get kudo as his/her efforts to mod this map. i'm not going to check this map so good luck on rank mako ~
Topic Starter
Shiranai
Thank you for both Secretpipe and Xinely ~
Hope will be my first ranked map :)
theramdans
gratz mako :3
rank this before my Hysteria please~
Delis
Short ver of this song again (cried) also probably old request

[■ General]
  1. no idea if Kogasa Tatara / th12 in tags are necessary thing, I only refered KSHR's post and it seems the song is original, so I don't think both are important. (th12 probably means 12th game of touhou (DON'T REALLY KNOW IF THIS IS CORRECT))
[■ Hard]
  1. 00:36:634 (2) - I guess this should have been a 1/8 apparently, you can hear sound without any sample.
  2. 00:44:133 (2) - eh I personally think this doesn't fit the song at all, there are the vocals at 00:45:347 / 00:46:229 so you can use the rhythm on them for vocals, but what is this 4/3 for? that slider should have been a 1/1 and then a circle or something at 00:44:795 . An example if need :
  3. 00:48:986 (6) - the clap on the head should be 00:48:766 (5) - here? unless you wanted to ignore the instrument of song.
  4. 00:58:030 (1,2) - same as previous kiai
  5. 01:01:559 (1) - add a clap here? there is the drum sound which is same as previous white tick (01:01:339 -)
  6. 01:03:104 (6) - same as 00:48:986 (6) - , also 1/2 for 01:03:104 (6) - is better I guess, because there is a kind of strong sound at 01:03:324 -, currently seems a bit overmapping. change 00:48:986 (6) - too if you changed here :)
  7. 01:08:398 (2) - This too, as the drum sound appears at 01:08:729 -, 1/8 fits here.
  8. 01:16:780 (6) - I would use a finish instead, the custom sound feels nice for the sound
[■ Normal]
  1. 00:25:605 (3) - I would add a NC for consistency, it will be only 2/2 combo but I don't think that it's bad NC usage in Normal diff.
  2. 00:47:663 (1) - heh don't you want to add a tick sound at the red tick? there is a sound to and the reason is same as I mentioned in Hard diff. 01:01:780 (1) - too!
  3. 01:16:780 (2) - same as I mentioned in Hard diff, finish feels better for me >.>
[■ Easy]
  1. 00:47:663 (1) - same as I wrote for other 2 diffs, I wanted a tick sound at the red tick >.> 01:01:780 (1) - too!
Topic Starter
Shiranai

Delis wrote:

Short ver of this song again (cried) also probably old request Haha I don't find any full ver. of this song sorry and thank you for remembering my old request Delis :P

[■ General]
  1. no idea if Kogasa Tatara / th12 in tags are necessary thing, I only refered KSHR's post and it seems the song is original, so I don't think both are important. (th12 probably means 12th game of touhou (DON'T REALLY KNOW IF THIS IS CORRECT))
To be honest I don't know touhou musics to be exact, but refers to KSHR's post this song is not from touhou plus refers on your mod too. So, I decide to remove any touhou related from Tags, only add Nyo and Akitan on Tags based on information that I get from KSHR's post for now. But if someone have more reliable information about this song, correct me if I wrong It would be appriciate.

[■ Hard]
  1. 00:36:634 (2) - I guess this should have been a 1/8 apparently, you can hear sound without any sample. Fixed
  2. 00:44:133 (2) - eh I personally think this doesn't fit the song at all, there are the vocals at 00:45:347 / 00:46:229 so you can use the rhythm on them for vocals, but what is this 4/3 for? that slider should have been a 1/1 and then a circle or something at 00:44:795 . An example if need :
    Fixed
  3. 00:48:986 (6) - the clap on the head should be 00:48:766 (5) - here? unless you wanted to ignore the instrument of song. Fixed
  4. 00:58:030 (1,2) - same as previous kiai Fixed
  5. 01:01:559 (1) - add a clap here? there is the drum sound which is same as previous white tick (01:01:339 -) Fixed
  6. 01:03:104 (6) - same as 00:48:986 (6) - , also 1/2 for 01:03:104 (6) - is better I guess, because there is a kind of strong sound at 01:03:324 -, currently seems a bit overmapping. change 00:48:986 (6) - too if you changed here :) Fixed
  7. 01:08:398 (2) - This too, as the drum sound appears at 01:08:729 -, 1/8 fits here. Fixed
  8. 01:16:780 (6) - I would use a finish instead, the custom sound feels nice for the sound Fixed
[■ Normal]
  1. 00:25:605 (3) - I would add a NC for consistency, it will be only 2/2 combo but I don't think that it's bad NC usage in Normal diff. Fixed, yet in my opinion that's also ok if I just use single NC
  2. 00:47:663 (1) - heh don't you want to add a tick sound at the red tick? there is a sound to and the reason is same as I mentioned in Hard diff. 01:01:780 (1) - too! Fixed
  3. 01:16:780 (2) - same as I mentioned in Hard diff, finish feels better for me >.> Fixed
[■ Easy]
  1. 00:47:663 (1) - same as I wrote for other 2 diffs, I wanted a tick sound at the red tick >.> 01:01:780 (1) - too!
Fixed
Thank you Delis for checking, It was a big help and Updated!
Delis
in Hard, 01:08:398 (2) - 2 claps are early by a 1/8 tick? I think these must be at the red tick (01:08:619 -) and 2nd blue (01:08:729 -) decreasing the vomule of music helps to know what wrong is.
wendao
karena di pop bubblenya, jadi fast mod Hard diff aja de, no kds

[Hard]
blanket fix
00:22:737 (3) - node terakhir pindahin ke 336, 128, node sebelum terakhir 324, 172
00:24:502 (7) - tambahin node di 160, 32, sedangkan node sebelumnya pindahin ke 124,28, dan node terakhir pindahin ke 96, 40
00:54:721 (3) - tambahin node di 320, 288, pindahin node tetangga ke 344, 288, dan pindahin node terakhir ke 392, 272
--00:55:383 (4,5) - pindahin ke 332, 188
00:58:030 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - entah kenapa gw pengen fix ini...
252,256,58030,5,0,0:0:0:0:
252,256,58251,2,0,P|188:232|160:140,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
340,160,58913,1,0,0:0:0:0:
248,164,59133,2,0,P|268:100|324:68,2,125.999996154785
340,160,60016,2,0,P|404:180|436:236,2,125.999996154785,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,256,60897,2,0,P|400:316|484:308,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
434,227,61560,5,0,0:0:0:0:
340,160,61780,2,0,P|276:180|244:236,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
245,227,62222,1,0,0:0:0:0:
268,320,62442,2,0,P|206:315|162:272,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
162,272,62883,1,0,0:0:0:0:
156,176,63104,2,0,P|96:200|76:228,1,83.9999974365235,4|8,0:0|0:0,0:0:0:0:
64,312,63544,5,8,0:0:0:0:
162,272,63766,1,0,0:0:0:0:
162,272,63986,2,0,P|233:232|248:152,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
200,68,64648,1,0,0:0:0:0:
292,92,64869,1,8,0:0:0:0:
380,52,65089,5,8,0:0:0:0:
380,52,65199,1,8,0:0:0:0:
380,52,65310,2,0,B|364:96|388:132|388:132|360:160|360:160|364:208|344:256,2,210,14|2|2,0:0|0:0|0:0,0:0:0:0:

01:12:369 (1,2,3,4) - gw rasa isi mestinya 1/6 snapping... `-`
01:16:890 (1) - kurangin durasinya 1/4 snapping, fit better, jangan lupa edit lagi SBnya orz
Topic Starter
Shiranai

Delis wrote:

in Hard, 01:08:398 (2) - 2 claps are early by a 1/8 tick? I think these must be at the red tick (01:08:619 -) and 2nd blue (01:08:729 -) decreasing the vomule of music helps to know what wrong is.
Yes you're right, Fixed

wendao wrote:

karena di pop bubblenya, jadi fast mod Hard diff aja de, no kds

[Hard]
blanket fix
00:22:737 (3) - node terakhir pindahin ke 336, 128, node sebelum terakhir 324, 172 Fixed
00:24:502 (7) - tambahin node di 160, 32, sedangkan node sebelumnya pindahin ke 124,28, dan node terakhir pindahin ke 96, 40
00:54:721 (3) - tambahin node di 320, 288, pindahin node tetangga ke 344, 288, dan pindahin node terakhir ke 392, 272
--00:55:383 (4,5) - pindahin ke 332, 188 Fixed
00:58:030 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - entah kenapa gw pengen fix ini...
252,256,58030,5,0,0:0:0:0:
252,256,58251,2,0,P|188:232|160:140,1,167.999994873047,4|8,0:0|0:0,0:0:0:0:
340,160,58913,1,0,0:0:0:0:
248,164,59133,2,0,P|268:100|324:68,2,125.999996154785
340,160,60016,2,0,P|404:180|436:236,2,125.999996154785,0|0|0,0:0|0:0|0:0,0:0:0:0:
344,256,60897,2,0,P|400:316|484:308,1,167.999994873047,0|8,0:0|0:0,0:0:0:0:
434,227,61560,5,0,0:0:0:0:
340,160,61780,2,0,P|276:180|244:236,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
245,227,62222,1,0,0:0:0:0:
268,320,62442,2,0,P|206:315|162:272,1,125.999996154785,0|0,0:0|0:0,0:0:0:0:
162,272,62883,1,0,0:0:0:0:
156,176,63104,2,0,P|96:200|76:228,1,83.9999974365235,4|8,0:0|0:0,0:0:0:0:
64,312,63544,5,8,0:0:0:0:
162,272,63766,1,0,0:0:0:0:
162,272,63986,2,0,P|233:232|248:152,1,167.999994873047,8|0,0:0|0:0,0:0:0:0:
200,68,64648,1,0,0:0:0:0:
292,92,64869,1,8,0:0:0:0:
380,52,65089,5,8,0:0:0:0:
380,52,65199,1,8,0:0:0:0:
380,52,65310,2,0,B|364:96|388:132|388:132|360:160|360:160|364:208|344:256,2,210,14|2|2,0:0|0:0|0:0,0:0:0:0:

01:12:369 (1,2,3,4) - gw rasa isi mestinya 1/6 snapping... `-`
01:16:890 (1) - kurangin durasinya 1/4 snapping, fit better, jangan lupa edit lagi SBnya orz
Fixed some blanket as wendao's post thank you for your concern and Updated!
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