forum

Silver Forest - Prayer

posted
Total Posts
70
show more
Topic Starter
Shiranai

Kloyd wrote:

hai. Hai again Kloyd :)

using tick 2 so cool but i prefer 1 more lol Fixed to tick 1
Actually, ur map is mainly on vertical/horizontal grids so there is really nothing to catch out in placement of notes. That means good, but also bad. You might find out all of your map is becoming same and same if you continue this kind of placing. I'm aware of that, I already try many style but the outcome is not so good :( so I stick with this vertical/horizontal style


First -> offset issues. I'll looking someone expert on timing
Second -> mp3 bitrates. Fixed thanks to Setsurei

Hard


  • 00:49:648 (1,2,3,4,5,6,7,8,9) - isn't this slightly difficult considering its harddiff? think others instead of using 4hits.
    (example http://puu.sh/9mWk7/750d6594f2.jpg) <- this is example
    I think following drum sound is the best like you did. In this case using a slider for avoiding 4hits can be possible. 1 1234 123 12 1 Fixed, yes that patern that I have is the best following the drum sound, changed into 1 12(3) 123 12 1. The (3) is a 1/4 slider, so it will still have 4 hits but easier to hit, I can't describe It well on english XD

    01:16:560 (3) - try this! (following full sounds here) http://puu.sh/9mWo7/7495b0783e.jpg Sure



Normal

  • 01:07:957 (1) - this pattern is bit difficult in Normaldiffs. replace this with 2 stack circles or a slider I geuss no, if I replace with 2 stack circles It'll be harder imo
    01:15:898 - notes should be placed here imo Fixed


Easy

everything is okay



GL
Thank you Kloyd~
Update ! Please re-download because new mp3 file, thank youuu
Satellite
From My Queue.

[Easy]
  1. 00:13:252 (3) - Overlap. Don't use this pattern. But 00:16:781 (3) - this pattern It's okay.
[Normal]
  1. 00:50:972 - add note more little harder.
[Hard]
  1. 00:35:641 (1,1) - Nc spam, please remove Nc this. I guess not need Nc.
  2. 01:15:347 (1,1) - ^
  3. 01:15:898 - add note.
nice mapset :3 good luck~
xxdeathx
hi, m4m here:

[Easy]
  1. 00:11:487 (1,3) - not recommended to overlap head of slider under another
  2. 00:27:369 (2) - blanket better by moving middle slider point to (84, 72)
  3. 00:30:899 (3) - blanket better by moving middle slider point to (408, 244) and end point to (496, 192)
  4. 00:32:663 (1) - copy and paste the previous slider and flip it upside down to use here
  5. 01:03:986 (3) - fix this blanket
[Normal]
  1. 01:07:957 (1,2) - short repeating sliders, especially followed by another object immediately after, are too hard for normal
  2. 01:16:780 (1) - put a hit object at this time and the spinner after
[Hard]
  1. 00:08:840 map something here
  2. 00:11:266 (1,2) - better to start new combos on white ticks
  3. 00:15:899 here too
  4. 00:18:325 (1,2) - switch new combo
  5. 00:21:855 (1,2) - ^
  6. 00:25:384 (1,2) - ^
  7. 00:32:443 (1,2,3) - ^
  8. 00:34:428 (6,1) - ^
  9. 00:40:383 (1,2,3) - ^
  10. 00:43:913 (1,2) - ^
  11. 00:47:442 (1,2) - ^
  12. 00:49:427 (7,1) - ^
  13. 00:50:972 (1,2,3) - 00:54:501 (1,2,3) - 00:58:030 (1,2) - 01:01:559 (1,2) - 01:05:089 (1,2,3) - ^
  14. 00:34:649 (1,2,3,4,5,6,1) - a stream this long is really hard for hard
  15. 00:35:641 (1,1,1,1) - don't need this many new combos. keep the circles on the same combo and the sliders on the same combo
  16. 00:37:736 (2,3) - put another circle at 00:37:957 because if you turn the playback speed to 25% you can hear something playing, and doubles are annoying for hard difficulty
  17. 00:41:266 (4,5) - same here
  18. 00:51:854 (4,5) - ^
  19. 00:55:383 (4,5) - ^
  20. 01:07:957 (1,1) - put these on the same combo
  21. 01:15:016 (1,1,1) - ^
That's all I have. Good luck!
Luccyous
Hi, from Newcomer Queue.

[General]
Raise all difficulties volume by 10 %, too quite. XD

[Easy]
00:11:487 (1,3) - Avoid overleap.
00:15:016 (1,3) - ^
00:37:075 ~ 01:05:310 - Raise the volume + 5 % on all this area. (so it'll be total + 15 %)

[Normal]
01:07:957 (1,2) - too hard for Normal
00:37:075 ~ 01:05:310 - Raise the volume + 5 % on all this area.

[Hard]
HP Drain + 1

---------------------------------------------

That's all I able to find, Good luck.
Yuthuil
Hi It's Misaki-san from modding queue~

Easy
00:24:581 You could make slider three longer since the syllable she's saying goes on for much longer than the slider - not in beat.
01:06:664 make another long slider after this slider?
01:15:752 one more turn backs on this?

Normal
01:08:255 too hard for a normal song.

Sorry If this mod was not of help, and I couldn't find much to mod because it's already good :lol:
Topic Starter
Shiranai

Satellite wrote:

From My Queue.

[Easy]
  1. 00:13:252 (3) - Overlap. Don't use this pattern. But 00:16:781 (3) - this pattern It's okay. I have testplay that part many times, and that overlaping is still readable and visible then It's not that hard to play since the beat is 1/1
[Normal]
  1. 00:50:972 - add note more little harder. Sure
[Hard]
  1. 00:35:641 (1,1) - Nc spam, please remove Nc this. I guess not need Nc. Fixed
  2. 01:15:347 (1,1) - ^ Fixed
  3. 01:15:898 - add note. Sure
nice mapset :3 good luck~ ありがとう~:3

xxdeathx wrote:

hi, m4m here:

[Easy]
  1. 00:11:487 (1,3) - not recommended to overlap head of slider under another I have testplay that part many times, and that overlaping is still readable and visible then It's not that hard to play since the beat is 1/1
  2. 00:27:369 (2) - blanket better by moving middle slider point to (84, 72) Honestly I'm bad at making a good blanket
  3. 00:30:899 (3) - blanket better by moving middle slider point to (408, 244) and end point to (496, 192) ^
  4. 00:32:663 (1) - copy and paste the previous slider and flip it upside down to use here ^
  5. 01:03:986 (3) - fix this blanket ^


[Normal]
  1. 01:07:957 (1,2) - short repeating sliders, especially followed by another object immediately after, are too hard for normal Since the song sounds like that, so I put a 1/4 slider with reverse rather than a circle on 1/4 beat to make It easier to play
  2. 01:16:780 (1) - put a hit object at this time and the spinner after Sure
[Hard]
  1. 00:08:840 map something here Yeah I hear a drum sound too, but I follow the singer instead
  2. 00:11:266 (1,2) - better to start new combos on white ticks About that new combo, for that NC, I follow the singer to match the lyric she sing instead of stanza, and I do that consistent in this diff
  3. 00:15:899 here too Yeah I hear a drum sound too, but I follow the singer instead
  4. 00:18:325 (1,2) - switch new combo I follow the singer to match the lyric she sing instead of stanza, and I do that consistent in this diff
  5. 00:21:855 (1,2) - ^ ^
  6. 00:25:384 (1,2) - ^ ^
  7. 00:32:443 (1,2,3) - ^ ^
  8. 00:34:428 (6,1) - ^ ^
  9. 00:40:383 (1,2,3) - ^ ^
  10. 00:43:913 (1,2) - ^ ^
  11. 00:47:442 (1,2) - ^ ^
  12. 00:49:427 (7,1) - ^ ^
  13. 00:50:972 (1,2,3) - 00:54:501 (1,2,3) - 00:58:030 (1,2) - 01:01:559 (1,2) - 01:05:089 (1,2,3) - ^ ^
  14. 00:34:649 (1,2,3,4,5,6,1) - a stream this long is really hard for hard Because It suppose to be haaard XD I want to put slider streams on that part but I think It too easy since the next part is kiai time, so I make It a bit harder
  15. 00:35:641 (1,1,1,1) - don't need this many new combos. keep the circles on the same combo and the sliders on the same combo Fixed some, except the slider stream
  16. 00:37:736 (2,3) - put another circle at 00:37:957 because if you turn the playback speed to 25% you can hear something playing, and doubles are annoying for hard difficulty Yeah I hear a drum sound too, but I follow the singer instead, a double note are haaard I know that XD
  17. 00:41:266 (4,5) - same here ^
  18. 00:51:854 (4,5) - ^ ^
  19. 00:55:383 (4,5) - ^ ^
  20. 01:07:957 (1,1) - put these on the same combo I geuss no, since if you play this on ctb mode the fruit will stack on the plate making a big mountain of fruits so you can't see the screen clearly, so better put them on diffrent NC
  21. 01:15:016 (1,1,1) - ^ Fixed some
That's all I have. Good luck! Thank youuu

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
Raise all difficulties volume by 10 %, too quite. XD If I do that, the clap sound will sound too loud, I already try that once XD

[Easy]
00:11:487 (1,3) - Avoid overleap. I have testplay that part many times, and that overlaping is still readable and visible then It's not that hard to play since the beat is 1/1
00:15:016 (1,3) - ^ ^
00:37:075 ~ 01:05:310 - Raise the volume + 5 % on all this area. (so it'll be total + 15 %) Same reason as in general but will reconsider later

[Normal]
01:07:957 (1,2) - too hard for Normal Since the song sounds like that, so I put a 1/4 slider with reverse rather than a circle on 1/4 beat to make It easier to play
00:37:075 ~ 01:05:310 - Raise the volume + 5 % on all this area. Same reason as in general but will reconsider later


[Hard]
HP Drain + 1 Sure

---------------------------------------------

That's all I able to find, Good luck. Makasih kaaak

MisakiYuri wrote:

Hi It's Misaki-san from modding queue~

Easy
00:24:581 You could make slider three longer since the syllable she's saying goes on for much longer than the slider - not in beat. I follow the piano backsound instead of the singer saying, since if I follow the singer saying It will took a loooong slider to catch up with what she saying
01:06:664 make another long slider after this slider? I prefer a little drain time or you can say "a stop" no put any notes, I applied this kind of thing alongside with the Normal and Hard diff also
01:15:752 one more turn backs on this? Sureeee I know what you mean XD

Normal
01:08:255 too hard for a normal song. Since the song sounds like that, so I put a 1/4 slider with reverse rather than a circle on 1/4 beat to make It easier to play and my Normal diff is not that hard imo so I geuss It's ok to put something hard but readble

Sorry If this mod was not of help, and I couldn't find much to mod because it's already good :lol: It's ok Misaki-san, just keep up your goood work. I'll be looking forward on your mod later and thanks for the mod~
And finaly update ! Thank you for the mod Satellite, xxdeathx, ChiLynn, and MisakiYuri :)
Hinsvar
Random mod!

>General
  1. Itu kenapa ada dua .osb, satunya Aki sebagai artist dan satunya Silver Forest...
>Easy
  1. 00:18:546 (1) - Geser dikit ke bawah lagi (ke (178,91))? Lebih ngikut lengkungan 00:20:310 (2) dan terlihat lebih rapi, IMO.
  2. 00:25:163 (3) - Pindah ke (128,167) biar flow-nya lebih bagus? Dengan posisi yang sekarang, flow 00:23:840 (2,3,1) terkesan dikit maksa.
  3. 00:40:604 - Hapus finish di sini? Gak ada bunyi instrumen yang bisa mendukung keberadaan finish ini, nggak kayak 00:37:075 dan 00:44:133 yang emang ada suara instrumen sebagai pendukung.
  4. 00:49:427 (2,3) - Blanket di sini masih kurang sempurna. Coba pindahin node di kepala (3) ke (172,185), yang di tengah ke (256,139), dan yang di ekor ke (340,185)? Dijamin simetris 100%.
  5. 01:03:544 (2,3,1) - Blanket di sini juga masih bisa diperbagus. Coba eksperimen aja dulu.
  6. 01:08:839 (1,2,3) - ^
  7. 01:12:369 (1,2,3) - ^
>Normal
  1. 00:41:486 (2) - Ctrl+G untuk ngebagusin flow?
  2. 01:07:957 (1,2) - Uh gak apa-apa kah ada pattern kayak gini di diff Normal... Ini bakal susah dibaca buat pemain Normal pada umumnya loh, FYI. Buat Hard ke atas sih oke, tapi buat Normal ya, masih terkesan tricky. Kalau bisa ya, tolong ganti slider 1/4-nya dengan slider 1/2 biasa, gitu.
  3. 01:11:486 (4) - Again, Ctrl+G agar flow-nya lebih bagus? Ini juga biar flow-nya simetris (?)/mirip dengan 01:08:839 (1,2).
>Hard
  1. 00:36:193 (1,1,1) - Coba dibikin seperti ini biar kelihatan lebih rapi?
  2. 00:49:648 (1,2,3,4,5,6,7,8) - Buat saya pribadi sih ini agak susah buat dimainin. Terasa nggak nyaman aja, biarpun ritmenya sendiri pas dengan lagunya. Saya sendiri merasa lebih bagus kalau (1,2) dijadiin slider juga kayak (3), tapi ini cuma pendapat kok, gak harus.
  3. 01:15:898 (1,2,3,4,5,6) - Kecilin spacing di sini? Musiknya udah jadi calm sih, jadi spacing yang relatif gede gini jadi terasa aneh.
Well udah deh itu aja, map-nya udah cukup bagus kok.

Good luck on the way 8-)
Nichiyouki
Hi, this is your request from ♥Moe Modding Room♥ >w<

[General]
  1. "Aki - Prayer (Mako Sakata).osb" file doesn't associated with this map in folder. Please remove it.
[Easy]
  1. 00:13:252 (3) - This is overlapped with sliderslide of 00:11:487 (1) - which it may too difficult and confused for newbie player that played easiest difficulty like this diff. So please try to avoid overlapping with it.
  2. 00:27:369 (2) - Move this to up 2 grids and left a bit (about x:100 y:136). It would look better, because this causes 00:25:163 (3,1,2) is equilateral triangle. Then after that, try to blanket with 00:25:605 (1), if you moved it.
  3. 00:32:663 (1) - Add clap on slider end to follow the rhythm.
  4. 00:37:075 (1) - Try to avoid stack with slider 00:35:310 (3) if possible, because
  5. 00:40:604 (1) - Wait... Why do you add finish here? It's too loud and don't fit with this rhythm. Please remove it.
  6. 00:54:722 (1) - Remove finish on slider begin would be better? It's really weird sound for me.
  7. 01:03:986 (3) - It doesn't blanket beautifully. Please try it better, or you can copy my code to fix it.
    340,208,63986,2,0,P|256:164|168:208,1,200,8|8,0:0|0:0,0:0:0:0:
  8. 01:05:310 (1) - This, too. Try to blanket with slider end of 01:03:986 (3) to cause this look better.
  9. 01:06:854 - I don't like to leave this drain empty. So you can add a spinner here until 01:08:839 - Then change slider in 01:08:839 (1) is a circle, but move this circle at 01:09:722 instead.
  10. 01:15:106 (1) - Add NC here. I think it would fit with a song.
[Normal]
  1. 00:12:700 - I think you ever use slider tick rate is 2 imo, but now you change it is 1. So this green line section is unnecessary. Please remove it.
  2. 00:12:921 - ^
  3. 00:32:663 (1) - Add clap on 1st slider tick (on 00:33:105 -)
  4. 00:34:207 (2) - I understand about using 1/2 slider here because of follow the rhythm, but I prefer to use 1/1 slider more than, because I think it would more fit with the rhythm and vocal, and please add finish on slider begin and clap on slider end. I think it would more fit with the rhythm.
  5. 00:40:604 (1) - Same with in the Easy diff. Please remove it.
  6. 00:49:427 (2) - Add clap on slider end, too. I heard the rhythm here.
  7. 00:49:869 (3) - Change this slider is a circle would be better, because I don't think a note in 00:50:089 fit with anything in song.
  8. 00:50:310 (4) - The reason same with 00:49:427 (2). Please add clap on slider begin, too.
  9. 00:54:722 (1) - This is same with in the Easy diff.
  10. 01:07:957 (1) - You can't use 1/4 slider in the Normal diff, which I think Hinsvar have said about it in previously mod imo. So please try to avoid using it.
  11. 01:14:133 (3,4,5) - Move a bit like this picture may cause look and flow better.
[Hard]
  1. 00:31:340 (6,7) - Umm... I suggest that make these note like this picture. I think these would more fit with the rhythm and melody imo.

  2. 00:36:634 (1) - It doesn't necessary to use NC, because this slider hasn't difference with previously note or 00:36:193 (1). So please remove NC.
  3. 00:49:648 (1,2,3,4,5,6,7,8) - These are so difficult like the Insane diff (I just can't read here when played xD). So please try these easier. Such as change (5,6) are 1/4 slider imo.
  4. 01:08:398 (1) - Same with 00:36:634 (1), and add claps on this slider, which I suggest that add it on slider begin (on 01:08:398 -), 3rd slider repeat (on 01:08:619 -), and slider end (on 01:08:766 -).
  5. 01:15:677 (3,1) - Please reduce this spacing. It's overjumped.
Pretty mapping :3 and flow okay. So I give a star ;)

Good luck~
Topic Starter
Shiranai

Hinsvar wrote:

Random mod!

>General
  1. Itu kenapa ada dua .osb, satunya Aki sebagai artist dan satunya Silver Forest... Fixed
>Easy
  1. 00:18:546 (1) - Geser dikit ke bawah lagi (ke (178,91))? Lebih ngikut lengkungan 00:20:310 (2) dan terlihat lebih rapi, IMO. Thank you Thank you
  2. 00:25:163 (3) - Pindah ke (128,167) biar flow-nya lebih bagus? Dengan posisi yang sekarang, flow 00:23:840 (2,3,1) terkesan dikit maksa. Biarin aja kak, aku lebih suka (3) blanket sama (2)
  3. 00:40:604 - Hapus finish di sini? Gak ada bunyi instrumen yang bisa mendukung keberadaan finish ini, nggak kayak 00:37:075 dan 00:44:133 yang emang ada suara instrumen sebagai pendukung. Fixed
  4. 00:49:427 (2,3) - Blanket di sini masih kurang sempurna. Coba pindahin node di kepala (3) ke (172,185), yang di tengah ke (256,139), dan yang di ekor ke (340,185)? Dijamin simetris 100%. Thank you
  5. 01:03:544 (2,3,1) - Blanket di sini juga masih bisa diperbagus. Coba eksperimen aja dulu. Thank you
  6. 01:08:839 (1,2,3) - ^
  7. 01:12:369 (1,2,3) - ^
>Normal
  1. 00:41:486 (2) - Ctrl+G untuk ngebagusin flow? Fixed
  2. 01:07:957 (1,2) - Uh gak apa-apa kah ada pattern kayak gini di diff Normal... Ini bakal susah dibaca buat pemain Normal pada umumnya loh, FYI. Buat Hard ke atas sih oke, tapi buat Normal ya, masih terkesan tricky. Kalau bisa ya, tolong ganti slider 1/4-nya dengan slider 1/2 biasa, gitu. Menurut aku, dengan update baru-baru ini tentang star/difficulty rating atau apalah itu namanya, satu atau dua bagian untuk Normal yg agak menjurus ke Hard masih acceptable deh kak, lagian juga kalo miss dibagian itu juga ga langsung mati dan berhubung Easy aku mirip Normal, makanya aku buat Normal yg agak susah, aku mencoba menyesuaikan dengan update yang sekarang
  3. 01:11:486 (4) - Again, Ctrl+G agar flow-nya lebih bagus? Ini juga biar flow-nya simetris (?)/mirip dengan 01:08:839 (1,2). Fixed
>Hard
  1. 00:36:193 (1,1,1) - Coba dibikin seperti ini biar kelihatan lebih rapi? Biarin aja kak itu sengaja kok
  2. 00:49:648 (1,2,3,4,5,6,7,8) - Buat saya pribadi sih ini agak susah buat dimainin. Terasa nggak nyaman aja, biarpun ritmenya sendiri pas dengan lagunya. Saya sendiri merasa lebih bagus kalau (1,2) dijadiin slider juga kayak (3), tapi ini cuma pendapat kok, gak harus. It's suppose to be Hard, lagian lagu ini udah dimap sama dua orang yang berbeda, aku mau buat bagian yang beda dengan nada yang sama walaupun agak susah tapi tetep playable
  3. 01:15:898 (1,2,3,4,5,6) - Kecilin spacing di sini? Musiknya udah jadi calm sih, jadi spacing yang relatif gede gini jadi terasa aneh. Fixed
Well udah deh itu aja, map-nya udah cukup bagus kok.

Good luck on the way 8-) Makasih kaaaaak

Nichiyouki wrote:

Hi, this is your request from ♥Moe Modding Room♥ >w<

[General]
  1. "Aki - Prayer (Mako Sakata).osb" file doesn't associated with this map in folder. Please remove it. Fixed
[Easy]
  1. 00:13:252 (3) - This is overlapped with sliderslide of 00:11:487 (1) - which it may too difficult and confused for newbie player that played easiest difficulty like this diff. So please try to avoid overlapping with it. Thank you
  2. 00:27:369 (2) - Move this to up 2 grids and left a bit (about x:100 y:136). It would look better, because this causes 00:25:163 (3,1,2) is equilateral triangle. Then after that, try to blanket with 00:25:605 (1), if you moved it. Thank you
  3. 00:32:663 (1) - Add clap on slider end to follow the rhythm. Fixed
  4. 00:37:075 (1) - Try to avoid stack with slider 00:35:310 (3) if possible, because of whaaaaaat XD
  5. 00:40:604 (1) - Wait... Why do you add finish here? It's too loud and don't fit with this rhythm. Please remove it. Fixed
  6. 00:54:722 (1) - Remove finish on slider begin would be better? It's really weird sound for me. Fixed
  7. 01:03:986 (3) - It doesn't blanket beautifully. Please try it better, or you can copy my code to fix it. Thank you
    340,208,63986,2,0,P|256:164|168:208,1,200,8|8,0:0|0:0,0:0:0:0:
  8. 01:05:310 (1) - This, too. Try to blanket with slider end of 01:03:986 (3) to cause this look better. Thank you
  9. 01:06:854 - I don't like to leave this drain empty. So you can add a spinner here until 01:08:839 - Then change slider in 01:08:839 (1) is a circle, but move this circle at 01:09:722 instead. I don't wanna, I want to make that part same throug out the whole diff
  10. 01:15:106 (1) - Add NC here. I think it would fit with a song. Fixed
[Normal]
  1. 00:12:700 - I think you ever use slider tick rate is 2 imo, but now you change it is 1. So this green line section is unnecessary. Please remove it. Fixed, my bad
  2. 00:12:921 - ^ ^
  3. 00:32:663 (1) - Add clap on 1st slider tick (on 00:33:105 -) Fixed
  4. 00:34:207 (2) - I understand about using 1/2 slider here because of follow the rhythm, but I prefer to use 1/1 slider more than, because I think it would more fit with the rhythm and vocal, and please add finish on slider begin and clap on slider end. I think it would more fit with the rhythm. But I prefer a 1/2 slider
  5. 00:40:604 (1) - Same with in the Easy diff. Please remove it. Fixed
  6. 00:49:427 (2) - Add clap on slider end, too. I heard the rhythm here. Fixed
  7. 00:49:869 (3) - Change this slider is a circle would be better, because I don't think a note in 00:50:089 fit with anything in song. I don't thing so
  8. 00:50:310 (4) - The reason same with 00:49:427 (2). Please add clap on slider begin, too. Fixed
  9. 00:54:722 (1) - This is same with in the Easy diff. Fixed
  10. 01:07:957 (1) - You can't use 1/4 slider in the Normal diff, which I think Hinsvar have said about it in previously mod imo. So please try to avoid using it. It's not that hard imo, one or two parts that a bit hard on Normal still acceptable you just need to hear carefully the beat since my Easy almost like Normal
  11. 01:14:133 (3,4,5) - Move a bit like this picture may cause look and flow better. The curent already looking like that
[Hard]
  1. 00:31:340 (6,7) - Umm... I suggest that make these note like this picture. I think these would more fit with the rhythm and melody imo.
    SPOILER
    Fixed

  2. 00:36:634 (1) - It doesn't necessary to use NC, because this slider hasn't difference with previously note or 00:36:193 (1). So please remove NC. Fixed
  3. 00:49:648 (1,2,3,4,5,6,7,8) - These are so difficult like the Insane diff (I just can't read here when played xD). So please try these easier. Such as change (5,6) are 1/4 slider imo. I want a part that a bit hard but still playable, because this song already mapped by two people so I want make It diffrent
  4. 01:08:398 (1) - Same with 00:36:634 (1), and add claps on this slider, which I suggest that add it on slider begin (on 01:08:398 -), 3rd slider repeat (on 01:08:619 -), and slider end (on 01:08:766 -). Fixed
  5. 01:15:677 (3,1) - Please reduce this spacing. It's overjumped. Fixed
Pretty mapping :3 and flow okay. So I give a star ;)

Good luck~ Thank youuuuu
Fixed some blankets, hitsounding, etc
Thank youuu Hinsvar and Nichiyouki for mod and staaaar, update !

Edit:
Update again, applied 2 tick rate back as Nichiyouki reminds me above
Maruyu
Hey~ From modding queue.

[Easy]

- 00:23:840 (2) - fix this blanket
- 00:27:369 (2) - ^
- 00:29:134 (1) - ^
- 00:30:899 (3,1) - ^
- 00:34:428 (2,3) -
- 00:34:428 (2) - try a spinner from 00:34:207 to 00:35:310. It seems better than those sliders that overlap with a distance of 2/1, and the song allows it.
- 00:49:869 (3) - blanket just *slightly* off
- 01:03:986 (3) - ^

Only minor fixes, looks good c:

[Normal]

- 00:32:663 (1) - fix blanket on the tail
- 00:41:486 (2) - Move it just a bit to the left
- 00:44:133 (1) - blanket fix
- 00:54:722 (1) - blanket just *slightly* off
- 01:07:957 (1) - not sure about this one..

[Hard]

- 00:09:722 (5) - blanket is off
- 00:22:737 (3) - Blanket with 4 is fine, but poor with 2
- 00:34:649 (1,2,3,4,5,6,1) - Not sure if you should do that in a hard diff. Well, it's not much of a problem, but... Well, try sliders, if you don't like them keep the stream.
- 01:09:722 (3) - blanket is off

Great mapset, good song :D Good luck~
Sorarei
[General]

Offset : 895 (136.000 BPM) and have only single timing

[Hard]

00:29:796 (2) - this enough far and weird as make it closer (x:52 y:132)

[Normal]

00:39:718 (4,5,6) - this one looks monotone, suggest to move 00:39:938 (5) - to x:304 y:188

00:53:835 (4,5,6) - same like before, making them different place by moving 00:54:056 (5) -
Celizavia
hei from M4M!

pake bahasa indonesia juga ya XD

General


  1. jangan pake combo color warna putih, pas kiai nanti ngga jelas

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
  2. kurasa slider tick 1 lebih cocok untuk lagu ini

Easy


  1. 01:06:854 kok kosong? masukin breaks ato spinner

Normal


  1. CS =3,5
  2. AR=4,5 /4 , ini masih normal kaka Q.Q
  3. 00:12:590 ganti slidernya, ngga cocok sama beat vocalnya

Hard

  1. 01:04:869 x:300 y:48
  2. 01:16:560(4,5,6) dirapiin kak

mapnya bagus kak^^ smoga cepet dirank ya

makasih~ sori modnya dikit
Topic Starter
Shiranai

Yuzu- wrote:

Hey~ From modding queue.

[Easy]

- 00:23:840 (2) - fix this blanket
- 00:27:369 (2) - ^
- 00:29:134 (1) - ^ Fixed
- 00:30:899 (3,1) - ^ Fixed
- 00:34:428 (2,3) -
- 00:34:428 (2) - try a spinner from 00:34:207 to 00:35:310. It seems better than those sliders that overlap with a distance of 2/1, and the song allows it.
- 00:49:869 (3) - blanket just *slightly* off Fixed
- 01:03:986 (3) - ^ Fixed

Only minor fixes, looks good c:

[Normal]

- 00:32:663 (1) - fix blanket on the tail Fixed
- 00:41:486 (2) - Move it just a bit to the left Fixed
- 00:44:133 (1) - blanket fix
- 00:54:722 (1) - blanket just *slightly* off Fixed
- 01:07:957 (1) - not sure about this one..

[Hard]

- 00:09:722 (5) - blanket is off Fixed
- 00:22:737 (3) - Blanket with 4 is fine, but poor with 2 Fixed
- 00:34:649 (1,2,3,4,5,6,1) - Not sure if you should do that in a hard diff. Well, it's not much of a problem, but... Well, try sliders, if you don't like them keep the stream. It's not a problem imo, since I don't want to make an Insane so I make Hard a bit hardeeer XD
- 01:09:722 (3) - blanket is off

Great mapset, good song :D Good luck~ Thank you so muuuch, Fixed some blanket honestly I'm bad at that thing XD

Reikosaka wrote:

[General]

Offset : 895 (136.000 BPM) and have only single timing Makasih kak udah diperiksain, tapi masih agak ganjil pas mau masuk kiai timenya, menurut aku baiknya metronomnya direset buat timing section baru gitu, untuk sementara engga aku ganti dulu ya kak

[Hard]

00:29:796 (2) - this enough far and weird as make it closer (x:52 y:132) Kayanya engga deh kak, nanti jadi terlalu deket sama slider (1) nya, aku coba buat jaraknya sekonsisten mungkin 1.5 tiap note

[Normal]

00:39:718 (4,5,6) - this one looks monotone, suggest to move 00:39:938 (5) - to x:304 y:188 Nanti jadinya jump kaaaak, jaraknya nanti jadi lebih dari 1.0

00:53:835 (4,5,6) - same like before, making them different place by moving 00:54:056 (5) - Sama ^


Celizavia wrote:

hei from M4M!

pake bahasa indonesia juga ya XD

General


  1. jangan pake combo color warna putih, pas kiai nanti ngga jelas Thank you for reminding, aku baru tau loh kak, tp engga aku ganti dulu yah belum dapet custom color lain, dan mungkin kalo modders lain bilang nanti aku gantii

    Do not use pure white combo color (255,255,255); it makes Kiai blinding and hurts the eyes.
  2. kurasa slider tick 1 lebih cocok untuk lagu ini Untuk slider tick, aku lebih milih pake yg 2 kak, karena aku ada custom slidertick sound yang membutuhkan slidertick yg lebih untuk maksimalin suara hitsoundnya

Easy


  1. 01:06:854 kok kosong? masukin breaks ato spinner Sengaja kak, biar bagian itu sama di semua diff

Normal


  1. CS =3,5
  2. AR=4,5 /4 , ini masih normal kaka Q.Q Iya ini normaaaaal XD aku lebih seneng angka yang pasti kak kaya 4 5 gitu
  3. 00:12:590 ganti slidernya, ngga cocok sama beat vocalnya Itu sengaja kok, biar enak diliat tp pas dimainin cocok kok sama lagunya

Hard

  1. 01:04:869 x:300 y:48 Ih jaraknya nanti jadi terlalu deket kaaak
  2. 01:16:560(4,5,6) dirapiin kak Itu sengaja kak, aku mau stream yang bagian akhir agak dempetan gituu

mapnya bagus kak^^ smoga cepet dirank ya Makasih kaaaaak

makasih~ sori modnya dikit
Thank youuu too much for Yuzu- Reikosakata and Celizavia for modd, update !
blaterwolf
Mod Reqs from Queue~

Suggestion :

01:06:744 : suggesting a spinner here

Easy

00:25:163 : fix blanket like this


01:16:119 : Remove NC

Normal

00:39:722(3,4,5) : suggesting this to be Reverse Slider so they can catch it easily

Hard seems Fine >.<

That's All >.>
Topic Starter
Shiranai

SkyBearer245 wrote:

Mod Reqs from Queue~

Suggestion :

01:06:744 : suggesting a spinner here I'd chose to empty that part on all diffs without break time

Easy

00:25:163 : fix blanket like this That blanket is nice, but It'll break the Distance Space, the one you sugesting is 1.23 DS and the one I have is 1.00 so if I change that It'll be a jump


01:16:119 : Remove NC Since the hitsound (I use the soft sample set rather than normal sample set) is diffrent and in every diff that part is on NC so I think It's no problem

Normal

00:39:722(3,4,5) : suggesting this to be Reverse Slider so they can catch it easily That part at the beginning is a 1/2 slider with a reverse but I think that's to easy so I replace them with triplet instead and It's not that hard to catch up with the rhythm

Hard seems Fine >.<

That's All >.> Thank youuu
Thank you for checking SkyBearer245 but no change, I think I need a bat :(
_Stan
M4M

Easy

00:30:899 (3,4,1) - you can blanket these more nicely, 00:30:899 (3,4) - and 00:32:222 (4,1) - a little different, right?
00:35:310 (3,1) - I don't know whether it's appropriate.
00:49:427 (2,3) - you can blanket these more nicely
01:03:544 (2,3) - ^
01:15:016 (4) - the slider's beginning should move to x:264 y:168, then blanket nicely

Normal

01:16:780 (4) - this circle should move to x:216 y:180, then blanket nicely

Hard

00:34:428 (6,1,2,3,4,5,6,1) - blanket
00:36:193 (1,2,1) - make these into a arc??
01:07:957 (1,2,1) - ^

Personal views, hope these can be helpful. NICE MAP I LIKE IT, good luck!

my map http://osu.ppy.sh/s/182427
Fuuyu
From xLoupGarou's Modding Queue


Nyan~MOD
[Normal]

00:15:678 Extend? till here - 00:16:119
00:30:899 Blanket?
01:15:898 Add a note? then Start the NC here?
01:16:780 Move Here? - 00:16:669

[Hard]
00:08:730 Add a note
00:12:369 ^
00:15:899 ^
00:19:428 ^
00:30:016 ^
( Highly Recommended ) It's much better . .
00:44:133 Remove the repeat then end it here - 00:44:574
00:44:795 Add a note
00:58:251 Remove the repeat End - 00:58:692
00:58:913 Add a note
01:16:780 Remove

Well That's All . .Hope it Helped :)
Good Luck~
Topic Starter
Shiranai

_Stan wrote:

M4M

Easy

00:30:899 (3,4,1) - you can blanket these more nicely, 00:30:899 (3,4) - and 00:32:222 (4,1) - a little different, right? Fixed
00:35:310 (3,1) - I don't know whether it's appropriate. It's fine since the beat not close each other
00:49:427 (2,3) - you can blanket these more nicely It's already good
01:03:544 (2,3) - ^ ^
01:15:016 (4) - the slider's beginning should move to x:264 y:168, then blanket nicely Fixed

Normal

01:16:780 (4) - this circle should move to x:216 y:180, then blanket nicely Fixed

Hard

00:34:428 (6,1,2,3,4,5,6,1) - blanket Fixed
00:36:193 (1,2,1) - make these into a arc?? I don't know what is an arc
01:07:957 (1,2,1) - ^ ^

Personal views, hope these can be helpful. NICE MAP I LIKE IT, good luck! Thank youuuuu

my map http://osu.ppy.sh/s/182427

xLoupGarou wrote:

From xLoupGarou's Modding Queue


Nyan~MOD
[Normal]

00:15:678 Extend? till here - 00:16:119 I follow the singer, and It's stop on red tick I geuss
00:30:899 Blanket? Not a blanket in the first place
01:15:898 Add a note? then Start the NC here? I geuss no
01:16:780 Move Here? - 00:16:669 Maybe you mistyped that one

[Hard]
00:08:730 Add a note Fixed
00:12:369 ^ The rhythm is ok but I geuss no, I follow the drum backsound instead
00:15:899 ^ ^
00:19:428 ^ ^
00:30:016 ^ ^
( Highly Recommended ) It's much better . .
00:44:133 Remove the repeat then end it here - 00:44:574 I love the curent one and I don't find a problem on that
00:44:795 Add a note ^
00:58:251 Remove the repeat End - 00:58:692 ^
00:58:913 Add a note ^
01:16:780 Remove I geuss no, It'll be weird

Well That's All . .Hope it Helped :)
Good Luck~ Thank youuuuu
Thank you for modding _Stan and xLoupGarou, update !
chaee

[Normal]

00:22:075 (1) - Replace this slider with a duplicate of 00:25:605 (3) - ?
00:22:075 (5) - New combo
00:32:663 (1) - Move slider 482x 333y

[Hard]

00:11:487 (2) - NC
00:22:075 (2) - ^







"Thank you for playing." No, Thank you for mapping this. Good luck
Topic Starter
Shiranai

chaee wrote:


[Normal]

00:22:075 (1) - Replace this slider with a duplicate of 00:25:605 (3) - ? Thank you so muuuch for noticing. But, It was intended and if I do that, this overlap part 00:22:075 (1,2) - will look bad imo, here the image to make It simple to understand (before) http://puu.sh/9HLrK/4c62a26c12.jpg and (after) http://puu.sh/9HLG5/bf92fe9f56.jpg I want to make them neat as possiblee XD
00:22:075 (5) - New combo I geuss It's already NC
00:32:663 (1) - Move slider 482x 333y If I do that, the Distance Spacing will change for prev and next notes, so I geuss no change

[Hard]

00:11:487 (2) - NC About New Combo, I prefer to follow the singer to match the lyric she sing instead of following NC on stanza/white big tick, so I geuss no change
00:22:075 (2) - ^ Same as above

"Thank you for playing." No, Thank you for mapping this. Good luck Your welcomeeee XD
Thank youuu chaee for the mod :)
Sorry no update
-Kyra-_old
I will mod your map tomorrow. Im too tired tonight~ :oops:
-Kyra-_old
Let's see~
Its a nice song, the storyboard is nice too~

[Easy]
  1. Nothing to do here, its just awesome~
  2. Maybe... 01:06:795 - Add a spinner here
[Normal]
  1. Nothing to do here~
[Hard]
  1. 00:10:715 (7,8,9,1) - Make a triplet with them. Remove the clap from 00:10:935 (9) , and move 00:10:715 (7,8,9) to x:132 y:192. Replace 00:11:707 (3) to 00:11:607
  2. 00:14:245 (6,7,8) - ^ Same here. Make a triplet, then add a note to 00:14:766 and add a clap on it.
    SPOILER
    http://puu.sh/9Kw7P/d90125b942.png
    http://puu.sh/9Kwbf/661acd8688.png
  3. 00:17:774 (5,6,7,1) - ^
  4. 00:21:303 (6,7,8,1) - ^
  5. 00:38:004 - Add a note, and you'll make a triplet with the previous notes. (x:44 y: 96)
  6. 00:41:530 - ^ (x:144 y:328)
  7. 00:55:631 - ^ (x:336 y:192)
Thats all. Good luck, the song is very beautiful, and the map is great. ^^ :D
emilia
Ok GO!

Easy
A perfectly alright Easy diff. Since your style was largely based off symmetry and blanketting, and they were executed perfectly, I don't see a problem with Easy at all.

Normal
00:18:546 (1,2,3) - Consider centralizing this

Same as Easy, but for Normal, you can consider angling some of your straight sliders, because they might get boring. Nice Normal.

Hard
00:21:855 (1,2) - Consider shifting them lower so 00:21:303 (6,7,8,1) kinda forms a spread-out triangle
00:32:663 (3,4) - Jump may be a little too big

Again, nice style~ Modding this is too easy, because your style allows for less creativity, but higher rank-ability. Nice blankets, and I must commend on your beat placements. Really nice!

I suggest you add an Insane Diff, since this song is rather short and easy to map. Keep it up! I'm actually surprised this isn't ranked yet.
El SolarBeam
3rd mod counting from above, hope you don't get bored :oops:
maaf telat ya kak

Personally I don't quite like modding a short map since I'll seem like a useless modder (usually I can just give few suggestions on this) but the good thing is it means the mapset is already good. Well, here we go XD


[General]

  1. I don't think your SB really have that "quick" strobing, since you don't even apply any radical lighting effect, so you might turn off the epilepsy warning

[Storyboard]

  1. Your lyrics files still have some transparent pixel, try to trim it to make the filesize more efficient
  2. Other than that, looks decent. It's a bit sad though since I think you can still add a star falling effect in kiai time, which will make it prettier imo (this kind of star http://puu.sh/9NgVZ/e7aaf0734c.png)
[Easy]

Can't find any significant issue, so I hope you don't mind with some nazi mod
  1. Move 00:11:487 (1) tail 1 grid leftward, then move the next circle 1 grid leftward
  2. 00:16:781 (3) Move tail 1 grid leftward
  3. 00:27:369 (2) Move the middle point 1 grid left
  4. 00:32:222 (4,1) I think the blanketing could be improved, coparing to the previous slider
  5. 00:51:192 (1) Move the middle point 1 grid downward
  6. 01:08:839 (1,2,3) Improve the blanketing? To make it perfectly symmetrical
  7. 01:12:369 (1,2) Here as well
I'm a bit concerned with the emphasizement on the kiai time though, since it's quite 1/1 slider spammy, try to differentiate the note usement on your next mapset!


[Normal]

  1. 00:22:075 (1) Perhaps you could make the curve similar with 00:25:605 (3) unless it is intentional
  2. 00:27:369 (4) Move the whole slider 1 grid leftward
  3. 00:32:222 (5,1) Is it intentional not to blanket these notes? I think it wouldn't be hurt to try
  4. 00:38:839 (3) Move the whole slider 1 grid downward
  5. 01:07:957 (1) Just my opinion, but it might be hard to read in normal diff, especially because the reverse arrow is quite hard to see, which make it hard to guess when the looping stop. Well, it's up to you
Seems useless even with my modding level haha, just try rechecking the blanketing, the rest is good~


[Hard]

  1. Try to use slider tick rate 1, I think 2 isn't necessary since it would over-emphasize some sliders like 00:09:722 (6) and 00:11:487 (2) and 00:13:252 (5) and many more. The tick there doesn't even emphasize anything if you hear closely
  2. 00:34:428 (6,1,2,3,4,5,6,1) I think you still could improve the shape and blanketing (well, calling it blanketing is also wrong though, I'm sure you know what I mean)
  3. 00:44:133 (2) Nope, I think the rhythm here is forced. I understand your intention to make that pattern, but that doesn't meant you have to sacrifice the rhythm. If I didn't wrong hearing it, I'm sure the rhythm should be like this
  4. 00:58:251 (2) The same goes here
  5. 01:10:383 (4,5,6) How about this pattern? The spacing won't be misleading this way (if you dislike the sharp turn on (4,5), try to rotate (5,6,7) a little)
Perhaps I'm a bit picky this time, but try to do a blanketing here wherever possible, for example on 00:09:060 (4,6) and 00:22:075 (2,3)


jumlah kudos saya udah mulai krisis sih, tapi gapapa deh owo)/
またね~
Topic Starter
Shiranai

-Kyra- wrote:

Let's see~
Its a nice song, the storyboard is nice too~

[Easy]
  1. Nothing to do here, its just awesome~
  2. Maybe... 01:06:795 - Add a spinner here It was intentional
[Normal]
  1. Nothing to do here~
[Hard]
  1. 00:10:715 (7,8,9,1) - Make a triplet with them. Remove the clap from 00:10:935 (9) , and move 00:10:715 (7,8,9) to x:132 y:192. Replace 00:11:707 (3) to 00:11:607 It's doesn't sound right especially when you miss the clap sound on white tick, I follow the drum backsound instead so no need a triplet there
  2. 00:14:245 (6,7,8) - ^ Same here. Make a triplet, then add a note to 00:14:766 and add a clap on it. Same
    SPOILER
    http://puu.sh/9Kw7P/d90125b942.png
    http://puu.sh/9Kwbf/661acd8688.png
  3. 00:17:774 (5,6,7,1) - ^ Same
  4. 00:21:303 (6,7,8,1) - ^ Same
  5. 00:38:004 - Add a note, and you'll make a triplet with the previous notes. (x:44 y: 96) And again I follow the drum sound and the reason is same as above
  6. 00:41:530 - ^ (x:144 y:328) Same
  7. 00:55:631 - ^ (x:336 y:192) Same
Thats all. Good luck, the song is very beautiful, and the map is great. ^^ :D Thank you so muuuuch

Estellia- wrote:

Ok GO!

Easy
A perfectly alright Easy diff. Since your style was largely based off symmetry and blanketting, and they were executed perfectly, I don't see a problem with Easy at all.

Normal
00:18:546 (1,2,3) - Consider centralizing this Fixed, I don't realize that

Same as Easy, but for Normal, you can consider angling some of your straight sliders, because they might get boring. Nice Normal. Thanks

Hard
00:21:855 (1,2) - Consider shifting them lower so 00:21:303 (6,7,8,1) kinda forms a spread-out triangle Fixed
00:32:663 (3,4) - Jump may be a little too big It's not that big, I already reduce some

Again, nice style~ Modding this is too easy, because your style allows for less creativity, but higher rank-ability. Nice blankets, and I must commend on your beat placements. Really nice! Thanks your coment make confident!

I suggest you add an Insane Diff, since this song is rather short and easy to map. Keep it up! I'm actually surprised this isn't ranked yet. Thank you, I think no need an Insane diff, the curent Hard is pretty hard you know XD

El SolarBeam wrote:

3rd mod counting from above, hope you don't get bored :oops:
maaf telat ya kak

Personally I don't quite like modding a short map since I'll seem like a useless modder (usually I can just give few suggestions on this) but the good thing is it means the mapset is already good. Well, here we go XD


[General]

  1. I don't think your SB really have that "quick" strobing, since you don't even apply any radical lighting effect, so you might turn off the epilepsy warning Add 3 pulse effect, so no need to disable that warning

[Storyboard]

  1. Your lyrics files still have some transparent pixel, try to trim it to make the filesize more efficient No need to do, the whole .osz size is only 2.7mb, It's quite small for an sb map with good sound and custom hitsound
  2. Other than that, looks decent. It's a bit sad though since I think you can still add a star falling effect in kiai time, which will make it prettier imo (this kind of star I don't know, will reconsider later http://puu.sh/9NgVZ/e7aaf0734c.png)
[Easy]

Can't find any significant issue, so I hope you don't mind with some nazi mod
  1. Move 00:11:487 (1) tail 1 grid leftward, then move the next circle 1 grid leftward
  2. 00:16:781 (3) Move tail 1 grid leftward
  3. 00:27:369 (2) Move the middle point 1 grid left
  4. 00:32:222 (4,1) I think the blanketing could be improved, coparing to the previous slider
  5. 00:51:192 (1) Move the middle point 1 grid downward
  6. 01:08:839 (1,2,3) Improve the blanketing? To make it perfectly symmetrical
  7. 01:12:369 (1,2) Here as well Fixed some
I'm a bit concerned with the emphasizement on the kiai time though, since it's quite 1/1 slider spammy, try to differentiate the note usement on your next mapset! I'll improve somehoooow


[Normal]

  1. 00:22:075 (1) Perhaps you could make the curve similar with 00:25:605 (3) unless it is intentional Yes, I don't want (1)'s tail cross over the (2)'s reverse arrow
  2. 00:27:369 (4) Move the whole slider 1 grid leftward I don't know, just no diffrent
  3. 00:32:222 (5,1) Is it intentional not to blanket these notes? I think it wouldn't be hurt to try Yes
  4. 00:38:839 (3) Move the whole slider 1 grid downward I don't know, just no diffrent
  5. 01:07:957 (1) Just my opinion, but it might be hard to read in normal diff, especially because the reverse arrow is quite hard to see, which make it hard to guess when the looping stop. Well, it's up to you Fixed, to many complaint. I change the 1/4 slider into 1/2 slider with repeat, I hope no more complaint
Seems useless even with my modding level haha, just try rechecking the blanketing, the rest is good~ Thanks


[Hard]

  1. Try to use slider tick rate 1, I think 2 isn't necessary since it would over-emphasize some sliders like 00:09:722 (6) and 00:11:487 (2) and 00:13:252 (5) and many more. The tick there doesn't even emphasize anything if you hear closely It has a drum sound, so why not. beside I make the hitsound same in the whole diffs, so if I use 1 tick rate It doesn't sound right as for me
  2. 00:34:428 (6,1,2,3,4,5,6,1) I think you still could improve the shape and blanketing (well, calling it blanketing is also wrong though, I'm sure you know what I mean) Nothing to be improved, the blanket is fine
  3. 00:44:133 (2) Nope, I think the rhythm here is forced. I understand your intention to make that pattern, but that doesn't meant you have to sacrifice the rhythm. If I didn't wrong hearing it, I'm sure the rhythm should be like this The rhythm is ok, I do not force anything
  4. 00:58:251 (2) The same goes here Same
  5. 01:10:383 (4,5,6) How about this pattern? The spacing won't be misleading this way (if you dislike the sharp turn on (4,5), try to rotate (5,6,7) a little) It's intended, I want to make a jump between (6) and (7)
Perhaps I'm a bit picky this time, but try to do a blanketing here wherever possible, for example on 00:09:060 (4,6) and 00:22:075 (2,3) Sure


jumlah kudos saya udah mulai krisis sih, tapi gapapa deh owo)/ Makasiiiiih bintangnya :)
またね~
Thank you for El SolarBeam, Estellia- and -Kyra- for the mooood
Update whole mapset including sb, thank youu
Leorda
Apa kabar?

[General]
* Avoid to use white combo color because it's too flashy during kiai and could be dispurt player's eye
* Combo color 2 is blended with BG. Make it darker
* Planning to make Insane diff? I think this map needs a harder diff I guess....

[Easy]
00:13:252 (3) - Placing behind sliderbody can confuse beginners because they don't know where to click. Move further away from sliderbody to avoid this
00:16:781 (3) - Reverse this slider for a circular flow?

[Hard]
00:49:427 (7) - Remove this note and extend previous slider to white tick? This note isn't following rhythm btw
01:11:486 (7) - Reverse this slider for a circular flow?

That's all I got
Semoga berhasil~
Minao
Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
Nice mapset!
I agree with Leorda, an Insane would be very interesting.
I'm not going to mod the diffs one by one because the things I want to say are general.

Even if all the overall mapset is good, there are some things you make in each difficulties that sadly decrease the value of your map.

- Your patterns are always very horizontal or vertical.
Let me try to explain: on Easy for exemple, because it's the most visible, look at your sliders. Now focus on the heads and the ends of them. They are all aligned on the same axis (except these: 00:13:252 (3,1) ) That's why, even if you use some curved sliders, the whole map seems straight.
It's the same thing on Normal (hopefully 00:29:796 (2) and 01:05:310 (1) - bring a little of change, and some placements erase a little the straight feeling) and in Hard (but it's far less than the other diffs).
In the Hard diff you use more varied sliders like these: 00:11:487 (2) , 00:22:737 (3) and even 00:23:840 (5). Your circles are not always vertically or horizontally placed, which is good to reduce the straight feeling i'm talking about. Please rework at least the two easier diffs with this idea in mind. It will make more interresting and fun to play maps.
Here are 2 patterns I made for my own map that can show you a mapping not based on the X and Y axis (I don't want you to consider me as a model at all, but as I made it I thought of it.)

- Your patterns are also very symetrical with each others
It's not bad to use this method but I think there is a little too much. I understand it's an easy and not bad way to map, but like everything, if you use it too much, it becomes bad.

- It is linked with the previous comment but I want to make a special comment for it: you use a lot of copy/paste patterns.
In the Easy diff, your two Kiai Times are made with the same objects, it's almost a simple copy/paste. The rest of the time, there are symmetrical parts I talked about (which means copy/paste) and other objects you already used.
The Easy diff is, like for the horizontal and vertical comment, the most affected.

To conclude, your mapset is good, there is no real mapping problem. But your maps (espacially the 2 easier) are a little dull and not that fun to play, because of the overuse of copy/past, symmetrical, horizontally and vertically made patterns.
You seem to have good mapping skills, you "only" have to improve your style by varying your patterns.

That's all, by the way it's only my opinion but I hope it was still helpfull.
Good luck for ranking, I give you a star to encourage you!
Venellys
Hi, from V&V modding queue

[Easy]
  • 00:29:134 (1,2,3) - fix distance
    00:37:075 (1) - smooth this slider a bit
    00:40:604 (1) - ^, for blanket with 00:39:722 (4) -
[Normal]
  • 00:30:899 (3) - smooth this slider for sym or flow
    00:39:722 (4,5,6) - make something nice here instead of stacking.
    00:53:839 (4,5,6) - ^
[Hard]
  • 00:09:722 (6) - add new combo
    00:32:663 (3,4) - since your using 1.5x spacing all the way here, this is weird spacing here, or is it a jump?
    01:10:604 (5) - add new combo
    01:11:045 (6,7) - i dont like the flow or a jump here, ctrl + g?
nice storyboarding! good luck~
Ghostuki
Awesome! :D
Can I make taiko diffs for this map? :3 Muzu and Oni or Futsuu and Muzu :o
Yauxo
Hi there, coming from your request in my Modding Q
Kinda late but I had lotsa stuff to do

[General]
  1. Nice set

[Easy]
  1. Assuming that you want everything perfect, I'll go nazi on some things
  2. 00:15:016 (1) - y 337
  3. 00:25:605 (1) - could blanket 3
  4. 00:30:899 (3) - y 119
  5. 00:32:663 (1) - blanket should be improved
  6. 00:49:869 (3) - ^
  7. 01:03:986 (3) - ^
  8. 00:44:133 (1) - Suggestion: Find a different shape for this one. 00:40:604 (1,2,3) - already use that pattern, 1 is a NC and a different beat, it feels too repetitive the way it is now
  9. 00:58:251 (1) - y 312
  10. 01:01:780 (1) - Suggestion: Ctrl + g this one and flip the rest of it so that it fits. Having it the other way around feels better coming out of 01:00:016 (3,4) - 's turn

[Normal]
  1. 00:12:590 (2) - This one feels really weird. At the beginning you went for the beat, on this slider you mapped the vocals, which .. no, dont do this :s It's better to map to the beat and I'd suggest you do change it. This would also help against the awkward Slidertick
  2. 00:22:075 (1) - could be a blanket
  3. 00:51:192 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - Dont copy paste patterns and if you do, rearrange them. This feels very repetitive and is kinda boring. If you want to copy paste stuff, atleast flip it

[Hard]
  1. 00:23:619 (4,5,6) - A triplet feels nice here imo
  2. 00:50:641 (7,8) - I think these should be replaced with a slider. Having to press 3 doubles -> triplet + slider -> triplet -> double -> triplet into slider is difficult enough for a Hard already. Adding a Slider here gives the player time to readjust his/her fingers

meow, couldnt find too much, looks good to me
Decipher
This song is not a Touhou song. Please don't repeat the same mistake. Take a bit of your time to look at Touhou Wiki, VGMdb, and probably also Silver Forest's official web if you didn't believe me.

Also, add NYO and Aki to tags (they're the composer and vocalist, respectively)

don't kd

the SB font looks boring btw
Topic Starter
Shiranai
Leorda's mod

Leorda wrote:

Apa kabar? Kabar baiiiik, maaf ya kak telat bgt bales modnya :)

[General]
* Avoid to use white combo color because it's too flashy during kiai and could be dispurt player's eye Fixed, change into pale green
* Combo color 2 is blended with BG. Make it darker Fixed
* Planning to make Insane diff? I think this map needs a harder diff I guess.... I can't make an Insane, I already make once but overmapped and not good. So I decide not to add an Insane diff and I don't wanna any GD on this mapset

[Easy]
00:13:252 (3) - Placing behind sliderbody can confuse beginners because they don't know where to click. Move further away from sliderbody to avoid this I don't know, I'll ask a BAT to make sure
00:16:781 (3) - Reverse this slider for a circular flow? I guess no

[Hard]
00:49:427 (7) - Remove this note and extend previous slider to white tick? This note isn't following rhythm btw As for me It's fit the drum backsound
01:11:486 (7) - Reverse this slider for a circular flow? I guess no

That's all I got
Semoga berhasil~ Maaaciiiw kak~

Minao's mod

Minao wrote:

Congrats! You won my Lottery mod from modding queue! :) Here is your ticket.

[General]
Nice mapset! Thank youuu :)
I agree with Leorda, an Insane would be very interesting.
I'm not going to mod the diffs one by one because the things I want to say are general.

Even if all the overall mapset is good, there are some things you make in each difficulties that sadly decrease the value of your map.

- Your patterns are always very horizontal or vertical.
Let me try to explain: on Easy for exemple, because it's the most visible, look at your sliders. Now focus on the heads and the ends of them. They are all aligned on the same axis (except these: 00:13:252 (3,1) ) That's why, even if you use some curved sliders, the whole map seems straight.
It's the same thing on Normal (hopefully 00:29:796 (2) and 01:05:310 (1) - bring a little of change, and some placements erase a little the straight feeling) and in Hard (but it's far less than the other diffs).
In the Hard diff you use more varied sliders like these: 00:11:487 (2) , 00:22:737 (3) and even 00:23:840 (5). Your circles are not always vertically or horizontally placed, which is good to reduce the straight feeling i'm talking about. Please rework at least the two easier diffs with this idea in mind. It will make more interresting and fun to play maps.
Here are 2 patterns I made for my own map that can show you a mapping not based on the X and Y axis (I don't want you to consider me as a model at all, but as I made it I thought of it.)


- Your patterns are also very symetrical with each others
It's not bad to use this method but I think there is a little too much. I understand it's an easy and not bad way to map, but like everything, if you use it too much, it becomes bad.

- It is linked with the previous comment but I want to make a special comment for it: you use a lot of copy/paste patterns.
In the Easy diff, your two Kiai Times are made with the same objects, it's almost a simple copy/paste. The rest of the time, there are symmetrical parts I talked about (which means copy/paste) and other objects you already used.
The Easy diff is, like for the horizontal and vertical comment, the most affected.

To conclude, your mapset is good, there is no real mapping problem. But your maps (espacially the 2 easier) are a little dull and not that fun to play, because of the overuse of copy/past, symmetrical, horizontally and vertically made patterns.
You seem to have good mapping skills, you "only" have to improve your style by varying your patterns.

That's all, by the way it's only my opinion but I hope it was still helpfull.
Good luck for ranking, I give you a star to encourage you!
Yes haha, I don't know It's indeed a bit boring but still nice to play and I think player is not that really care if the map is only horizontal and vertical unless you're a mapper and you play It on editor :p

Thanks a bunch Minao for the inspiring mod, I already apply some on my next mapset still wip though, and also for the star thank youuu

Veela's mod

VeeLaHee104 wrote:

Hi, from V&V modding queue Hi Veela

[Easy]
  • 00:29:134 (1,2,3) - fix distance Fixed
    00:37:075 (1) - smooth this slider a bit Sure
    00:40:604 (1) - ^, for blanket with 00:39:722 (4) - It's intended like that
[Normal]
  • 00:30:899 (3) - smooth this slider for sym or flow Sure
    00:39:722 (4,5,6) - make something nice here instead of stacking. For the moment I don't have any idea to change that
    00:53:839 (4,5,6) - ^ Same^


[Hard]
  • 00:09:722 (6) - add new combo I follow the lyric to make an NC, so I guess no
    00:32:663 (3,4) - since your using 1.5x spacing all the way here, this is weird spacing here, or is it a jump? Yes, It was a jump. I want some to put some jumps and stream before kiai time
    01:10:604 (5) - add new combo I guess no
    01:11:045 (6,7) - i dont like the flow or a jump here, ctrl + g? It's intended
nice storyboarding! good luck~ Thank youu so muuuch~

Yauxo's mod

Yauxo wrote:

Hi there, coming from your request in my Modding Q
Kinda late but I had lotsa stuff to do It's ok Yauxo~

[General]
  1. Nice set :)

[Easy]
  1. Assuming that you want everything perfect, I'll go nazi on some things
  2. 00:15:016 (1) - y 337 Sure
  3. 00:25:605 (1) - could blanket 3 I guess no
  4. 00:30:899 (3) - y 119 Sure
  5. 00:32:663 (1) - blanket should be improved Sure
  6. 00:49:869 (3) - ^ Sure
  7. 01:03:986 (3) - ^ Sure
  8. 00:44:133 (1) - Suggestion: Find a different shape for this one. 00:40:604 (1,2,3) - already use that pattern, 1 is a NC and a different beat, it feels too repetitive the way it is now I don't know but I think It's ok
  9. 00:58:251 (1) - y 312 Sure
  10. 01:01:780 (1) - Suggestion: Ctrl + g this one and flip the rest of it so that it fits. Having it the other way around feels better coming out of 01:00:016 (3,4) - 's turn
Fixed

[Normal]
  1. 00:12:590 (2) - This one feels really weird. At the beginning you went for the beat, on this slider you mapped the vocals, which .. no, dont do this :s It's better to map to the beat and I'd suggest you do change it. This would also help against the awkward Slidertick Fixed
  2. 00:22:075 (1) - could be a blanket I guess no
  3. 00:51:192 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - Dont copy paste patterns and if you do, rearrange them. This feels very repetitive and is kinda boring. If you want to copy paste stuff, atleast flip it
Fixed

[Hard]
  1. 00:23:619 (4,5,6) - A triplet feels nice here imo Sure
  2. 00:50:641 (7,8) - I think these should be replaced with a slider. Having to press 3 doubles -> triplet + slider -> triplet -> double -> triplet into slider is difficult enough for a Hard already. Adding a Slider here gives the player time to readjust his/her fingers I let It be, I want some people miss on that part

meow, couldnt find too much, looks good to me Thank youu so muuch Yauxo as always good sugestion~
I'm so sorry to all modders for the late reply, I had extra term last month :(

Ghostuki wrote:

Awesome! :D
Can I make taiko diffs for this map? :3 Muzu and Oni or Futsuu and Muzu :o
Sorry but I don't want any GD here :(

Decipher wrote:

This song is not a Touhou song. Please don't repeat the same mistake. Take a bit of your time to look at Touhou Wiki, VGMdb, and probably also Silver Forest's official web if you didn't believe me.

Also, add NYO and Aki to tags (they're the composer and vocalist, respectively)

don't kd

the SB font looks boring btw
Please wait I'll ask a BAT to make sure, thank you for checking
---
Updated! Thank you :)
Topic Starter
Shiranai
Updated! added NYO and Aki into tags
KSHR
As Decipher posted, this is not a Touhou song.

SPOILER



3. Player (Vocal: Akitan), "The first original song Silver Forest products...", Music and Lyrics: NYO,

So..
Romanized/Unicode Artist: Silver Forest
Romanized/Unicode Title: Prayer
Source: None

Also add "Akitan" (not Aki) please.


No kds
Topic Starter
Shiranai

KSHR wrote:

As Decipher posted, this is not a Touhou song.

SPOILER



3. Player (Vocal: Akitan), "The first original song Silver Forest products...", Music and Lyrics: NYO,

So..
Romanized/Unicode Artist: Silver Forest
Romanized/Unicode Title: Prayer
Source: None

Also add "Akitan" (not Aki) please.


No kds
I see
I just mapped a song that I love on osu and follow It's source etc, since I don't know Touhou musics :(

Thank you KSHR for correcting, Update!
SoGa
Hi , From SoGa's Modding Queue

Since im Modding Nothin , No kd plz > <
[General]

  1. Fine
[Easyl]

  1. 00:25:163 (3) - I don't hear anything here but if u want to overmap ~~
[Normall]

  1. 01:16:780 (4) - Delete this one and move the spinner here(Ignore this
[Hard]

  1. Fine!
Good Song !
I love it xD ,Stars !
Lurei
You asked for a mod, but this is mostly done... so short mod, here we go.

[Easy]

  1. 00:11:487 (1,3) - I have read you can read this overlap; but believe me, beginners won't be able to read it. I actually recommend you change it.
[Normal]

  1. 01:07:957 (1) - For Normal players it's still a bit complicated to read 1/2 beat sliders with more than a reverse. What if you better remove a reverse and add a circle at 01:08:619 - ?
  2. 01:16:119 (1,2,3,4) - Well, I said that Normal players aren't used to 1/2 sliders with more than a reverse, but I think you should put one here, instead of those circles.
[Hard]

  1. Oh, wow. Many streams. Get rid of some. Especially this one: 00:34:649 (1,2,3,4,5,6,1) - it's too big for a Hard...
Very short mod, too short it surprised me... Well, good luck! :D
No kudosu, please.
Topic Starter
Shiranai

SoGa wrote:

Hi , From SoGa's Modding Queue

Since im Modding Nothin , No kd plz > <
[General]

  1. Fine
[Easyl]

  1. 00:25:163 (3) - I don't hear anything here but if u want to overmap ~~
I follow the piano sound there, so I think that's not an overmap

[Normall]

  1. 01:16:780 (4) - Delete this one and move the spinner here(Ignore this)
It's Intended

[Hard]

  1. Fine!
Good Song !
I love it xD ,Stars !
Thank you SoGa for your support and star :)

LixRei wrote:

You asked for a mod, but this is mostly done... so short mod, here we go.

[Easy]

  1. 00:11:487 (1,3) - I have read you can read this overlap; but believe me, beginners won't be able to read it. I actually recommend you change it.
Fix, I'm sure that one is playable, but why people complain that part so much :(

[Normal]

  1. 01:07:957 (1) - For Normal players it's still a bit complicated to read 1/2 beat sliders with more than a reverse. What if you better remove a reverse and add a circle at 01:08:619 - ? Sure, change into 2x 1/2 slider
  2. 01:16:119 (1,2,3,4) - Well, I said that Normal players aren't used to 1/2 sliders with more than a reverse, but I think you should put one here, instead of those circles. Sure, change triplet into 1/2 slider with repeat
[Hard]

  1. Oh, wow. Many streams. Get rid of some. Especially this one: 00:34:649 (1,2,3,4,5,6,1) - it's too big for a Hard... It's suppose to be hard, since I don't make Insane diff
Very short mod, too short it surprised me... Well, good luck! :D
No kudosu, please.
Thank you LixRei for mod and star :)

Updated!
Secretpipe
I'll try to take a look of the map soon.
Secretpipe


uuuh, sorry for long delay , my browser crashed so I had to write again the mod but I was a lazy ass

[Easy]
  1. 00:35:310 (3,1) - Don't stack these sliders. Stacks aren't suggested in E/N stuff. The beginner will click a bit earlier and missclick.
  2. Otherwise it's a nice easy!
[Normal]
  1. 01:08:398 (2) - Why didn't you make this slider like 01:07:957 (1) - ? You should add some curves for getting a better flow here.
  2. Super Normal , pretty clean.
[Hard]
  1. 00:30:237 (3,4) - I'm not gonna critic that pattern but I thought you could rearrange the placement of the note with another rhythm in the timeline
  2. 01:15:016 (1) - Useless NC , it can't be seen with the stack.
  3. Otherwise it's fun to play!


Well , the mapset is pretty clean! Call me afterwards when you fix those suggestions!
show more
Please sign in to reply.

New reply