Shibayan feat. 3L - Love

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Topic Starter
truonant

hanyuu_nanodesu wrote:

Hi~ M4M from your modding Q~
I just feel like doing this, so I mod your map before you do mine :3
Just a few suggestion :)

[Easy]
I think you should reduce the number of break at the beginning of the song, you can either map it or if you still want to make it as break, do it like this: - I wanted to put more breaks during the first half since I can't do it during the second half of the song
The second break should start at 00:22:727 - fixed
The third break should start at 00:30:286 - fixed
The fourth break should start at 00:37:845 - fixed
The fifth break should start at 00:52:963 - fixed
00:51:073 (1) - The distance of this note to the previous note is just isn't right :/ Distance Snap must always active on Easy and Normal - This is me trying to add variety. Fixed.
01:04:301 (1) - I think you should avoid using this on Easy, it'll confuse the new player. At least, if you want to use that kind of slider, make the beziers visible. It's look like normal slider :/ - fixed
01:34:538 (1) - Are you doing this on purpose? Make it like this maybe? http://puu.sh/9AihB/bfee341c68.jpg - fixed
02:04:774 (1) - ^ - fixed
01:47:766 Are you sure to leave this part empty? Yes~!
01:43:987 (2) - Shouldn't this slider end at 01:44:695 ? - fixed
02:14:223 (2) - Shouldn't this slider end at 02:14:931 ? - fixed
02:19:892 Add a circle here - added
Sorry, but your easy seems pretty boring :/ the same pattern just repeated over and over again at the chorus, maybe you should try these pattern:
http://puu.sh/9AiuG/b5e957fed5.jpg I wanted to add more but I couldn't work with the polarity shift on a Easy difficulty so I just left it as that. I will fix it tonight.
or this http://puu.sh/9AixG/460bebcd8f.jpg
or this http://puu.sh/9Aizt/049b0557a9.jpg
or anything else instead of just sliders and reverse sliders

[Normal]
I think the slider velocity is too fast... try 1.20 - for my difficulty spread, I think 1.2 is fine
00:27:451 (3) - This slider head seems too far from the previous note - fixed from previous mod
00:28:396 (1,3) - Stack the slider head at the slider end properly- fixed from previous mod
00:35:955 (1,3) - ^ fixed
00:45:404 (5,3) - Stack this at the slider end fixed
Start the break at 01:11:861
01:25:089 (5) - New Combo here (NC)fixed the rest of the combos
01:28:868 (5) - ^
01:30:758 (8) - ^
01:32:648 (12) - ^
01:31:467 (10,11) - Avoid this overlap fixed
The break should start here 01:47:766 or just remove the break, map this part
01:55:325 (6) - NC
02:02:884 (6) - ^
02:08:081 (5,2) - Stack this at the previous slider head fixed
02:14:223 (6) - NC
02:16:112 (11) - ^
02:18:002 (14) - ^
02:19:892 Add a circle here - added
I think this is too hard for normal, you should avoid placing note on blue line for normal unless the BPM is low (<101)
02:18:829 (16,17,18,19,20) - This part is very hard for newbie :/ - fixed
And you should reduce the number of note at red line as well - I would like to but I can't map a Shibayan song unless I do
Just use the white line for easy and white line plus a little of red line for normal
And the distance snap is to far away :/ I think DS is fine. I was going for a harder normal. The more easier difficulty I try to map for this song, the harder it is for me to do

[Hard]
AR ---> 8 - fixed from previous mod
I think the slider tick rate should be 1 just like on your Easy and Normal - I changed it to 2
00:18:947 (7) - NC - fixed
00:19:892 (10,1) - Stack the slider head at the slider end properly - fixed
00:20:601 (1,4) - Stack this at the previous slider head
00:22:490 (1) - Remove NC here, change it to here 00:22:727 (2) - fixed
00:26:270 (1) - Remove NC, change it here 00:26:506 (2) - fixed
00:30:050 (1) - ^ change it here 00:30:286 (2) - - fixed
00:33:829 (1) - ^ change it here 00:34:065 (2) - - fixed
00:36:427 (3) - Stack the slider head at the slider end properly - fixed
00:37:609 (1) - Remove NC, change it here 00:37:845 (2) - - fixed
00:41:624 (8) - NC - fixed
00:43:514 (14) - ^- fixed
00:45:404 (20) - ^- fixed
00:46:349 (1) - Remove NC, change it here 00:47:294 (4) - - fixed
00:54:616 (6) - NC - fixed
00:59:459 Add a note here, make it a triplet http://puu.sh/9AjSO/fcbccdefaf.jpg - added
01:08:081 (7) - NC here and remove NC here 01:09:026 (1) - - fixed
01:09:971 (1) - NC again here- fixed
01:13:514 (5) - NC- fixed
01:14:577 (8) - This note is too far away from the previous slider end - fixed 01:13:514 (1,2,3)
02:15:286 (4,5) - ^ - this was intentional. Does it not play well? If someone else mentions it, i'll consider changing it
02:19:892 Add a circle here - added

I suppose I must have completely forgotten about the combos for my normal and hard.

[Lunatic]
00:22:490 (1) - Remove NC, change it here 00:22:727 (2) - Oh I must've missed this. Fixed.
00:40:207 (3,5) - Stack this properly - fixed
01:09:026 (1) - Remove NC - fixed
02:19:892 Add a circle here - added
The rest seems fine

Well, that's it. The Lunatic seems too hard for me, I can't mod it properly :o
Thank you for the mod hanyuu_nanodesu. It was very helpful. I'll be modding your map as soon as I can, most likely tonight.
KuroSenpai112
Hi from modding queue!

[Easy]
Seems fine

[Normal]
00:28:396 (1,2,3) - This part here may be too confusing for a normal difficulty. Consider doing this:
ORIGINAL:

AFTER CHANGES:

00:35:955 (1,2,3) - Same thing as before. Consider doing this:
ORIGINAL:

AFTER CHANGES:

00:46:349 (2,3) - Same thing again, consider doing this:
ORIGINAL:

AFTER CHANGES:


[Hard]
Seems ok

[Insane]
Seems ok
Topic Starter
truonant

TheForgotten5 wrote:

Hi from modding queue!


[Normal]
00:28:396 (1,2,3) - This part here may be too confusing for a normal difficulty. Consider doing this: - Fixed, I used a different shape from what you suggested
ORIGINAL:

AFTER CHANGES:

00:35:955 (1,2,3) - Same thing as before. Consider doing this: - Fixed
ORIGINAL:

AFTER CHANGES:

00:46:349 (2,3) - Same thing again, consider doing this: - Fixed
ORIGINAL:

AFTER CHANGES:
Thank for you for the mod ^^
Micka
um you dont really need ar 9 in lunatic, maybe decrease by 1 it is bppm 127 which is slow
Micka
um you dont really need ar 9 in lunatic, maybe decrease by 1 it is bppm 127 which is slow
Topic Starter
truonant

RenzMichael wrote:

um you dont really need ar 9 in lunatic, maybe decrease by 1 it is bppm 127 which is slow - Rejected. I don't understand why I should change it to AR8 because there are many insane songs around 127bpm that has AR9.
RandF
M4M!
mainly, basic indication

[General]
  1. Title: ・-・・ --- ・・・- ・
    (Romanised Title might be OK)
    :arrow:source
  2. tags suggeion:
    Patchouli Knowledge
  3. for SB, the image size more than 800x600 pixels is unranked. please recheck your SB elements and resize them.
    :arrow:Ranking Criteria
  4. the center of spinner-circle might be not clear. I'm not sure but be carefully for the possibility of unranked :?
    :arrow:Ranking Criteria (osu! st.)

[Easy]
  1. 01:13:750 (4) - NC
  2. 01:15:876 (1) - start at 01:15:640 (applied to other diffs)
  3. 01:23:199 (3,4) - for easy, the pattern like this is too hard
  4. 01:19:420~02:16:821- the same rhythm continues too much. that's so boring, imo

[Normal]
  1. because of normal-diff, I recommend to conform DS constantly.
  2. there are many confusing overlapping for normal for example, 00:28:396 (1,2,3,1) - , 00:38:790 (3,1) -
    I recommend to avoid them as far as possible
  3. 00:24:380 (1,2,3) - difficult rhythm for normal
  4. 00:58:160 (3,1) - in this case, stack correctly for good looking
  5. 01:02:057 (4) - start at 01:02:175
  6. 01:25:089 (1,2,3,4) - difficult rhythm for normal
  7. 01:29:813 (2,3) - in this case, symmetric pattern is better

[Hard]
  1. 00:19:656 (3,4) - it is better to avoid the overlapping like this.
  2. 00:43:987 (2,4) - hard to see... imo
  3. 01:13:042 (4) - move to 01:13:160
  4. 01:13:514 (1,2,3,1,2,3,4,5) - suggetion in order to suit to vocal
  5. 01:34:420- add a note
  6. 01:56:033 (3,5,1) - in this case, I highly recommend to stack correctly
    01:56:033 (3) - x:144 y:188
    01:56:742 (5) - x:60 y:123
    01:57:215 (1) - x:144 y:188
    remove DistanceSnap and check the coordinate right above, and you can do it~

[Lunatic]
  1. 00:41:624 (1) - wave slider?
  2. 00:53:435 (2,3,4,5,6,7) - suit to rhythm?
  3. 01:11:861~01:15:404- I perfer to make the different pattern from hard diff
  4. 01:43:987 (1,2,3) - mmm... hard to see


awsome SB! Mukyu <3
~Good Luck~
Topic Starter
truonant

RandomEffect wrote:

M4M!
mainly, basic indication

[General]
  1. Title: ・-・・ --- ・・・- ・
    (Romanised Title might be OK)
    :arrow:source
  2. tags suggeion:
    Patchouli Knowledge - added
  3. for SB, the image size more than 800x600 pixels is unranked. please recheck your SB elements and resize them. I've been meaning to change this, just haven't had time.
    :arrow:Ranking Criteria
  4. the center of spinner-circle might be not clear. I'm not sure but be carefully for the possibility of unranked :?- i'll check up on this
    :arrow:Ranking Criteria (osu! st.)

[Easy]
  1. 01:13:750 (4) - NC - fixed
  2. 01:15:876 (1) - start at 01:15:640 (applied to other diffs) - not changed. I don't want to cut off the storyboard part for ・-・・ --- ・・・- ・
  3. 01:23:199 (3,4) - for easy, the pattern like this is too hard - I adding distance so that it doesn't overlap
  4. 01:19:420~02:16:821- the same rhythm continues too much. that's so boring, imo - Yeah, that's the problem with mapping this on easy. I can't really add notes in between without it turning into a normal difficulty. I'm considering just deleting this difficulty

[Normal]
  1. because of normal-diff, I recommend to conform DS constantly.
  2. there are many confusing overlapping for normal for example, 00:28:396 (1,2,3,1) - , 00:38:790 (3,1) -
    I recommend to avoid them as far as possible
  3. 00:24:380 (1,2,3) - difficult rhythm for normal - fixed, merged 1,2 into one slider
  4. 00:58:160 (3,1) - in this case, stack correctly for good looking - fixed
  5. 01:02:057 (4) - start at 01:02:175 - fixed
  6. 01:25:089 (1,2,3,4) - difficult rhythm for normal - fixed, made it a bit easier
  7. 01:29:813 (2,3) - in this case, symmetric pattern is better - fixed

[Hard]
  1. 00:19:656 (3,4) - it is better to avoid the overlapping like this.
  2. 00:43:987 (2,4) - hard to see... imo - fixed pattern
  3. 01:13:042 (4) - move to 01:13:160
  4. 01:13:514 (1,2,3,1,2,3,4,5) - suggetion in order to suit to vocal
  5. 01:34:420- add a note - added
  6. 01:56:033 (3,5,1) - in this case, I highly recommend to stack correctly - fixed
    01:56:033 (3) - x:144 y:188
    01:56:742 (5) - x:60 y:123
    01:57:215 (1) - x:144 y:188
    remove DistanceSnap and check the coordinate right above, and you can do it~

[Lunatic]
  1. 00:41:624 (1) - wave slider? - fixed
  2. 00:53:435 (2,3,4,5,6,7) - suit to rhythm? - fixed, along with hitsounds
  3. 01:11:861~01:15:404- I perfer to make the different pattern from hard diff - no change
  4. 01:43:987 (1,2,3) - mmm... hard to see


awsome SB! Mukyu <3 - Thank you~!
~Good Luck~
Thanks for the mod~!
Unsfamiliar
Hiii random modding here o/

because Shibayan and 3L <3

General
  1. I think your timing may be slightly off. It might not be very noticeable at the start of the map, but it definitely becomes evident with your hitsounds at around 00:49:183. I also tested it in edit quite a few times and I got an average of at least 10ms too early! Therefore, I suggest you move your offset back a bit. Well I'm no expert at timing but I tried to find a better one for you. Quick tip though; when you're trying to time and the map doesn't start right at the start of the song, use a prominent beat (i.e. where your first note is placed) to really nail down the offset. Using your first note in your Lunatic diff 00:15:168 (1), I managed to get an offset of 15150. This is 18 ms earlier than your previous offset and works heaps better in my opinion. Try it out!

I'll be using your previous timing when making some suggestions :)

Lunatic
  1. OD8? Geez meanie... If I were you I'd decrease it by at least 1, since you've mapped this song like it is truly 127 bpm. Nothing wrong with that, but it seems a more lenient OD would be more fitting.
  2. 00:23:672 (4,5,6) - The flow could be slightly improved coming off from 00:23:435 (3). To do this, decrease the angle a bit; it will play much nicer.
  3. 00:24:026 (5,6) - Try to make sure that these notes are nicely stacked under the slider head. Temporarily disable grid snap by toggling it or holding shift to make it perfect.
  4. 00:28:160 (1) - Why not stack it on 00:27:215 (3)? Could be nice aesthetically, and it won't change how it plays. Also blanket these 00:27:215 (3,4) if you do change it.
  5. 00:31:940 (1) - I think you should increase the spacing of this slider from the previous note and also make it higher on the y-axis. Since you have a stack on 00:31:585 (5,6), you essentially have a pause on the one position; having to go underneath to enter the next slider 00:31:940 (1) is quite uncomfortable to play. So basically, if you just increase the spacing and move it a little it'll be nice :3
    Maybe something like this:

    Symmetry might work. I used 1.3x spacing.
  6. 00:35:364 (4,5) - Why not make this a nice curve to follow on from the slider?

    I also made a blanket with 00:35:719 (1).
  7. 00:48:829 (4) - Remove clap? It is quite a short dull sound here, so I think just a whistle by itself will suffice.
  8. 00:48:947 (5) - There is actually no sound in the song to support a note here, well not to me anyway! I suggest you remove it. In fact, I believe you could do something really cool here. Since there is a sound at 00:49:065 instead, maybe try make a slider from 00:48:829 (4) to 00:49:065. You could even reduce the slider velocity slightly to give effect to the long vocal and lead-in to where the snares pick up right after it 00:49:183.
  9. 00:53:553 (3) - This note seems really out of place, especially following from a 1/2 spam. I suggest you move it forward to 00:53:672 and adjust the spacing accordingly.
  10. 00:53:790 (4) - Remove? I cannot hear anything to warrant a note here...
  11. 00:54:498 (9) - Same here! orz
  12. 01:11:861 - aaaa this part in the storyboard is really well executed~ Love it! haha, get it? heh.. sorry ;w;
  13. 01:14:931 (11) - Make the 1/2 gap in the timeline more obvious in the play area. Where it's placed right now makes it look like it's part of 01:14:459 (8,9,10). Either move it further away, or make the anti-jump more obvious by moving it and placing a new combo on it.
  14. 01:48:947 (5,1) - This could do with a nice blanket - a bit of restructuring.
  15. 01:54:498 (4,5) - Some more potential flow improvement here. Make (5) more to the left of its current position and under (4), as to continue the curve created by these 2 notes.
  16. 01:56:388 - I kinda feel there needs to be a note here to account for that lyric. Since you have a stack here 01:56:506 (4,5), it can be sort of misleading when you play it, as you're unsure whether there is isolation of the vocals or not. Perhaps make a slider from 01:56:388 to 01:56:506? It might fix this problem.
  17. 01:56:624 (5) - This is a nice emphasis of the vocal, but why is the volume only 5% ? That's unnecessarily low... if anything it should be the same volume as the previous or greater! ;w;
  18. 02:18:002 (1,2,3,4,5) - I noticed you copy and pasted this section from a the previous one, but you could try to be a bit more creative as to make a move powerful ending to your map! How about something similar to this:

    I made that funny slider with 1.5x sv to follow the guitar bend and the way it points down to the final note gives it added emphasis. Try out various patterns and slider shapes, I'm sure you could do better!

Ahh, that's all from me. Similar things regarding ghost notes, hitsounds etc can be applied in the lower diffs. All my opinions/suggestions feel free to take them on board or not.

Pretty nice map set you have there, just be sure to get a timing check or something to ensure the timing is 100% accurate.

I hope I was of some use to you. Please feel free to contact me in-game if you have any further questions or if you just wanna come chat about Shibayan and other awesome stuff :D

Good luck~
Topic Starter
truonant

Unsfamiliar wrote:

Hiii random modding here o/

because Shibayan and 3L <3

General
  1. I think your timing may be slightly off. It might not be very noticeable at the start of the map, but it definitely becomes evident with your hitsounds at around 00:49:183. I also tested it in edit quite a few times and I got an average of at least 10ms too early! Therefore, I suggest you move your offset back a bit. Well I'm no expert at timing but I tried to find a better one for you. Quick tip though; when you're trying to time and the map doesn't start right at the start of the song, use a prominent beat (i.e. where your first note is placed) to really nail down the offset. Using your first note in your Lunatic diff 00:15:168 (1), I managed to get an offset of 15150. This is 18 ms earlier than your previous offset and works heaps better in my opinion. Try it out! - fixed. I never noticed it. Thank you!

I'll be using your previous timing when making some suggestions :)

Lunatic
  1. OD8? Geez meanie... If I were you I'd decrease it by at least 1, since you've mapped this song like it is truly 127 bpm. Nothing wrong with that, but it seems a more lenient OD would be more fitting. - fixed
  2. 00:23:672 (4,5,6) - The flow could be slightly improved coming off from 00:23:435 (3). To do this, decrease the angle a bit; it will play much nicer. - fixed
  3. 00:24:026 (5,6) - Try to make sure that these notes are nicely stacked under the slider head. Temporarily disable grid snap by toggling it or holding shift to make it perfect. - ^
  4. 00:28:160 (1) - Why not stack it on 00:27:215 (3)? Could be nice aesthetically, and it won't change how it plays. Also blanket these 00:27:215 (3,4) if you do change it. - fixed. I agree that it does look better
  5. 00:31:940 (1) - I think you should increase the spacing of this slider from the previous note and also make it higher on the y-axis. Since you have a stack on 00:31:585 (5,6), you essentially have a pause on the one position; having to go underneath to enter the next slider 00:31:940 (1) is quite uncomfortable to play. So basically, if you just increase the spacing and move it a little it'll be nice :3 - fixed
    Maybe something like this:

    Symmetry might work. I used 1.3x spacing.
  6. 00:35:364 (4,5) - Why not make this a nice curve to follow on from the slider? - fixed

    I also made a blanket with 00:35:719 (1).
  7. 00:48:829 (4) - Remove clap? It is quite a short dull sound here, so I think just a whistle by itself will suffice. - fixed. I have no idea what i'm doing with my hitsounds anyways
  8. 00:48:947 (5) - There is actually no sound in the song to support a note here, well not to me anyway! I suggest you remove it. In fact, I believe you could do something really cool here. Since there is a sound at 00:49:065 instead, maybe try make a slider from 00:48:829 (4) to 00:49:065. You could even reduce the slider velocity slightly to give effect to the long vocal and lead-in to where the snares pick up right after it 00:49:183. - interesting idea!
  9. 00:53:553 (3) - This note seems really out of place, especially following from a 1/2 spam. I suggest you move it forward to 00:53:672 and adjust the spacing accordingly.
  10. 00:53:790 (4) - Remove? I cannot hear anything to warrant a note here... yeah, i've been addicted to that pattern because of this map. I wanted to include it into mine but i guess it doesn't work out :'(
  11. 00:54:498 (9) - Same here! orz
  12. 01:11:861 - aaaa this part in the storyboard is really well executed~ Love it! haha, get it? heh.. sorry ;w; :3
  13. 01:14:931 (11) - Make the 1/2 gap in the timeline more obvious in the play area. Where it's placed right now makes it look like it's part of 01:14:459 (8,9,10). Either move it further away, or make the anti-jump more obvious by moving it and placing a new combo on it.
  14. 01:48:947 (5,1) - This could do with a nice blanket - a bit of restructuring. - fixed
  15. 01:54:498 (4,5) - Some more potential flow improvement here. Make (5) more to the left of its current position and under (4), as to continue the curve created by these 2 notes. - fixed
  16. 01:56:388 - I kinda feel there needs to be a note here to account for that lyric. Since you have a stack here 01:56:506 (4,5), it can be sort of misleading when you play it, as you're unsure whether there is isolation of the vocals or not. Perhaps make a slider from 01:56:388 to 01:56:506? It might fix this problem. - fixed with a slider
  17. 01:56:624 (5) - This is a nice emphasis of the vocal, but why is the volume only 5% ? That's unnecessarily low... if anything it should be the same volume as the previous or greater! ;w; - fixed, got rid of the finish hit sound. which was the reason why i lowered the volume in the first place
  18. 02:18:002 (1,2,3,4,5) - I noticed you copy and pasted this section from a the previous one, but you could try to be a bit more creative as to make a move powerful ending to your map! How about something similar to this: - fixed

    I made that funny slider with 1.5x sv to follow the guitar bend and the way it points down to the final note gives it added emphasis. Try out various patterns and slider shapes, I'm sure you could do better!

Ahh, that's all from me. Similar things regarding ghost notes, hitsounds etc can be applied in the lower diffs. All my opinions/suggestions feel free to take them on board or not.

Pretty nice map set you have there, just be sure to get a timing check or something to ensure the timing is 100% accurate.

I hope I was of some use to you. Please feel free to contact me in-game if you have any further questions or if you just wanna come chat about Shibayan and other awesome stuff :D

Good luck~
Thank you so much for the mod ^^
Micka
Hi For M4M!!

dont forget me

Note: all are suggestions

[General]

try using these

pls add patchouli knowledge in tags

Combo1 : 251,232,123
Combo2 : 225,225,225
Combo3 : 253,170,228
Combo4 : 197,169,235
see if these colors work

[Easy] for people who are not good at stg

00:35:010 (2) - remove red points, because there is no 'hzzhz' sound
00:38:317 - no notes? pls add.
00:46:349 - ^
00:53:435 - ^ ignore the two breaks before, coz its ok
01:00:522 (1) - add red point
01:01:467 (2) - this is very curved. decrease.
01:02:884 (1,2,3) - its not allowed to have 1/2 in easy. unless its bpm is 100 below
01:07:136 (2) - 01:07:136 (2) - curve, it has the 'hzzhz' sound
01:09:971 (1,2,3) - spinner head. add circle at center
01:19:420 - to0 2:19:892 - becomes to repetitive. i suggest to remap this

[Normal] for normal people

maybe name this normal + ? it contains lot of 1/2

00:24:380 (1,2,3) - 1/4 not allow in normal. maybe chage to slider reverse ending in blue tick
00:30:286 (1) - remove nc
00:35:010 (3) - remove red point
00:38:790 (3) - looks weird. remove red point
00:52:963 (1) - add red point to emphasize
00:54:380 (4) - at least make this the end of slider (no 1/4)
01:02:057 (4) - it is not advisable to make slider that start in first blue tick in a beat.(try to listen carefully on hitsound. sounds bad right?)
01:23:672 (2) - mod 6
01:28:750 (4) - no 1/4 stream. delete .
01:32:057 (4) - people who play normal diffs cant quite understand rhythms that end in blue tick and start in blue tick yet. fix pls
01:51:546 (1) - rotate 15 deg

sorry, if this is not helpful for you, but i did my best still.
extra

osu file format v13

[General]
AudioFilename: Shibayan feat. 3L - Love.mp3
AudioLeadIn: 0
PreviewTime: 109656
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 66191
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Love
TitleUnicode:Love
Artist:Shibayan feat. 3L
ArtistUnicode:Shibayan feat. 3L
Creator:truonant
Version:RM's ExtrA
Source:Touhou
Tags:Mágico Catástrofe マジコカタストロフィ Majiko Katasutrofi ShibayanRecords Comiket 83 C83 ・-・・ --- ・・・- ・ やまざきさやか ラクトガール ~ 少女密室 東方紅魔郷 ~ the Embodiment of Scarlet Devil
BeatmapID:0
BeatmapSetID:182633

[Difficulty]
HPDrainRate:6.5
CircleSize:5
OverallDifficulty:7.5
ApproachRate:8
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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[Colours]
Combo1 : 251,232,123
Combo2 : 225,225,225
Combo3 : 253,170,228
Combo4 : 197,169,235

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152,248,139065,1,0,0:0:0:0:
272,328,139301,1,0,0:0:0:0:
272,328,139420,1,0,0:0:0:0:
344,200,139656,1,4,0:0:0:0:
336,184,139774,1,0,0:0:0:0:
328,168,139892,1,0,0:0:0:0:
Topic Starter
truonant

RenzMichael wrote:

Hi For M4M!!

dont forget me

Note: all are suggestions

[General]

try using these

pls add patchouli knowledge in tags - I already added these tags in a previous update 8 hours ago which I think you didn't update before you did this mod

Combo1 : 251,232,123
Combo2 : 225,225,225
Combo3 : 253,170,228
Combo4 : 197,169,235
see if these colors work

[Easy] for people who are not good at stg

00:35:010 (2) - remove red points, because there is no 'hzzhz' sound - fixed
00:38:317 - no notes? pls add. - added b.c people keep mentioning it
00:46:349 - ^ - no change
00:53:435 - ^ ignore the two breaks before, coz its ok - ??
01:00:522 (1) - add red point - fixed
01:01:467 (2) - this is very curved. decrease. - fixed
01:02:884 (1,2,3) - its not allowed to have 1/2 in easy. unless its bpm is 100 below - NOT ALLOWED? where does it say that?
01:07:136 (2) - 01:07:136 (2) - curve, it has the 'hzzhz' sound - no change
01:09:971 (1,2,3) - spinner head. add circle at center - no change
01:19:420 - to0 2:19:892 - becomes to repetitive. i suggest to remap this - It's not possible to maintain syncopation without using 1/2 notes throughout the entire section. If I do, it'll turn into a normal difficulty. I believe this is as simple as it can get unless someone can suggest a pattern I can use

[Normal] for normal people

maybe name this normal + ? it contains lot of 1/2 - no change

00:24:380 (1,2,3) - 1/4 not allow in normal. maybe chage to slider reverse ending in blue tick - was already fixed in my previous update.......
00:30:286 (1) - remove nc - no change
00:35:010 (3) - remove red point - fixed
00:38:790 (3) - looks weird. remove red point- no change
00:52:963 (1) - add red point to emphasize - no change
00:54:380 (4) - at least make this the end of slider (no 1/4) - fixed
01:02:057 (4) - it is not advisable to make slider that start in first blue tick in a beat.(try to listen carefully on hitsound. sounds bad right?) - no change
01:23:672 (2) - mod 6 - What does this mean?
01:28:750 (4) - no 1/4 stream. delete . - fixed
01:32:057 (4) - people who play normal diffs cant quite understand rhythms that end in blue tick and start in blue tick yet. fix pls - There is no problem with this. I already used the correct syncopation. besides.. the entire kiai section is un-mappable unless I use blue ticks.
01:51:546 (1) - rotate 15 deg - fixed

sorry, if this is not helpful for you, but i did my best still.
extra
Thanks for the mod, it was helpful in adding little touches to my easy and normal. I'm sorry to say this but I'm not going to use your guest difficulty. I would have appreciated if you had waited for my confirmation before starting. I feel like our mapping styles do not match for me to include your GD
Ciyus Miapah
hello some mod in here, but i think i your mapset is confusing me cause of my combo colour. idk but try to add some combo colours to your map.

Dont kudos this

i will mod your map soon in this post~
see ya~
Milan-
IRC mod i guess xd

00:03 rossonero1899: can i do some suggestion about your map btw?
00:04 rossonero1899: if you're free
00:04 truonant: sure. which one?
00:04 rossonero1899: shit how many do you have?xD
00:04 *rossonero1899 is editing [http://osu.ppy.sh/b/440373 Shibayan feat. 3L - Love [Lunatic]]
00:05 rossonero1899: some overlaps doesnt feel good while playing
00:05 truonant: which ones? within the first half or last half fo the song?
00:06 rossonero1899: some examples
00:06 rossonero1899: 00:36:173 (2,3) -
00:06 rossonero1899: 01:06:173 (1,2) -
00:07 rossonero1899: 01:08:063 (1,2) -
00:07 rossonero1899: this combo 01:13:496 (5,6,7,8,9,10,11) -
00:07 rossonero1899: 01:21:055 (5,1,2,3) -
00:08 rossonero1899: 01:23:890 (3,4,5,6,7) -
00:09 truonant: i think they feel fine. nobody else has mentioned them
00:09 rossonero1899: It's ok the overlap i guess, but they're way together imo
00:09 truonant: that''s kinda my mapping style though. maybe thats why?
00:11 rossonero1899: i like overlaps in general, but when i test it, i can really tell you what im clicking
00:11 rossonero1899: well that's my opinion xD
00:12 rossonero1899: i'd separeta a bit at least
00:12 rossonero1899: separate*
00:12 rossonero1899: 01:30:386 (5,1) -
00:13 rossonero1899: this for example, i click 6 and i dont know exactly where 1 is going t
00:13 rossonero1899: because of 5
00:14 rossonero1899: 01:43:969 (1,2,3) - here i'd overlap the tails in the same point
00:14 truonant: oh i see. that i will fix
00:15 rossonero1899: you dont need to be so stric with spacing
00:16 rossonero1899: 01:47:748 (1) - i dont know about SB but here
00:16 rossonero1899: 01:47:748 (1) -
00:17 rossonero1899: that scaried me hard
00:17 rossonero1899: xD
00:17 truonant: i'm going to keep the spacing the same, but ill fix the confusing parts
00:18 rossonero1899: um ok it's up to you
00:18 rossonero1899: 01:59:087 (1,3) -
00:18 rossonero1899: overlap tail with head?
00:19 truonant: ah i mustve missed taht. thanks
00:19 rossonero1899: 02:18:693 (3) - it looks like it isn't align correctly
00:20 rossonero1899: a bit up i think
00:21 truonant: haha you may as well post on my forum, i would be able to give you kudos
00:22 truonant: do you like shibayan by any chance?
00:22 rossonero1899: dont even know who is she
00:23 rossonero1899: she is
00:23 rossonero1899: xD
00:23 truonant: shibayan is a doujin circle that make touhou arranges
00:23 truonant: 3L is the vocals of this song
00:24 truonant: u might like their songs. check out tehse other beatmaps of shibayan
00:24 *truonant is listening to [http://osu.ppy.sh/b/383436 Shibayan feat. 3L - MyonMyonMyonMyonMyonMyon!]
00:24 *truonant is listening to [http://osu.ppy.sh/b/313050 Shibayan feat. 3L - Lunar 11.3 Candle Magic]
00:25 rossonero1899: um didnt like the music at all xd
00:26 truonant: oh lol. i was wondering why you were modding my song then
00:27 rossonero1899: because... dont know xD i wanted to help you on something
00:28 rossonero1899: 00:17:512 (1,3) -
00:28 rossonero1899: you may want to copy and ctrl + j any of them
00:29 rossonero1899: and put these notes in the same Y 00:18:457 (3,1) -
00:29 rossonero1899: 00:17:512 (1,3) - i meant the same X
00:29 truonant: okay
00:30 rossonero1899: i dont know how to say that in english, so i say X Y xD
00:31 rossonero1899: maybe align these 00:18:929 (1,2,3) -
00:31 rossonero1899: oh sorry, did you want me to mod it completely?xD
00:31 rossonero1899: maybe you're busy or something
00:33 truonant: its actually helpful. only if you want to =P
00:34 rossonero1899: ok xD the last time i did it, the guy went to bed and hate me forever..
00:35 rossonero1899: 00:21:528 (4) - this is not exactly align
00:35 rossonero1899: a bit down
00:36 rossonero1899: 276 192 maybe
00:36 truonant: ok
00:37 rossonero1899: 00:20:583 (1) - this end at 165 67
00:37 rossonero1899: 00:20:937 (2) - 165 66
00:37 rossonero1899: it's y 0.1 oof
00:37 rossonero1899: off
00:38 truonant: wow if you're this detailed, i wonder what you're map will be like
00:39 rossonero1899: alkjalkaj my maps suck
00:41 rossonero1899: do you know about polarity?
00:41 truonant: yeah
00:42 truonant: 2nd half of the song is full of them
00:42 rossonero1899: 00:22:709 (1,2,3,4) -
00:42 rossonero1899: no i miss that xD
00:42 truonant: yeah that one should be fine
00:43 rossonero1899: 00:24:008 (5) -
00:43 rossonero1899: it isnt overlaped
00:44 truonant: i think its fine if its off by 1, i don't know howe to make it exact
00:45 truonant: it doesn't snap exact
00:46 rossonero1899: i think you can do it on the notepad
00:46 truonant: oh, i never tried that before. ill try it then
00:46 rossonero1899: dont ask me what line is that note because i dont know xD
00:46 rossonero1899: but you can
00:48 rossonero1899: this 00:24:362 (1) - shouldnt be like this 00:21:764 (5,6,7) - ?
00:49 truonant: what do you mean ?
00:49 rossonero1899: the same pattern
00:49 rossonero1899: but with 1 circle?
00:49 rossonero1899: because of the big white BONG
00:49 rossonero1899: xd
00:49 truonant: i was following the vocals
00:49 rossonero1899: oh, ok xd
00:50 truonant: i have 00:23:654 (4,5,6) - right before it
00:50 rossonero1899: btw 00:21:764 (5,6,7) - this isnt align correctly
00:50 rossonero1899: use the same spacing between those notes
00:51 rossonero1899: 00:25:543 (4,5,6) - here the same, i dont know if you did it purposely
00:54 rossonero1899: you may want to rework this slider 00:26:488 (1) - and do this symmetrical
00:57 truonant: actually could you copy what you said and chat and post it here? t/215885
00:58 truonant: that way i can give you kudos
00:58 truonant: since you're helping me


GL <3
Topic Starter
truonant

rossonero1899 wrote:

00:05 rossonero1899: some overlaps doesnt feel good while playing
00:06 rossonero1899: some examples
00:06 rossonero1899: 00:36:173 (2,3) - fixed - added more space
00:06 rossonero1899: 01:06:173 (1,2) - no change
00:07 rossonero1899: 01:08:063 (1,2) - no change
00:07 rossonero1899: this combo 01:13:496 (5,6,7,8,9,10,11) - no change
00:07 rossonero1899: 01:21:055 (5,1,2,3) - no change
00:08 rossonero1899: 01:23:890 (3,4,5,6,7) - no change
00:12 rossonero1899: 01:30:386 (5,1) - fixed - added more space
00:13 rossonero1899: this for example, i click 6 and i dont know exactly where 1 is going t
00:13 rossonero1899: because of 5
00:14 rossonero1899: 01:43:969 (1,2,3) - here i'd overlap the tails in the same point - fixed - was also mentioned in a previous mod so i decided to change it
00:16 rossonero1899: 01:47:748 (1) - i dont know about SB but here - no change
00:18 rossonero1899: 01:59:087 (1,3) - fixed
00:18 rossonero1899: overlap tail with head?
00:19 rossonero1899: 02:18:693 (3) - it looks like it isn't align correctly - fixed
00:20 rossonero1899: a bit up i think
00:28 rossonero1899: 00:17:512 (1,3) - fixed
00:28 rossonero1899: you may want to copy and ctrl + j any of them
00:29 rossonero1899: and put these notes in the same Y 00:18:457 (3,1) - - fixed
00:29 rossonero1899: 00:17:512 (1,3) - i meant the same X
00:35 rossonero1899: 00:21:528 (4) - this is not exactly align - fixed
00:35 rossonero1899: a bit down
00:36 rossonero1899: 276 192 maybe


00:43 rossonero1899: 00:24:008 (5) -
00:43 rossonero1899: it isnt overlaped - no change, its only off by 1, barely noticeable

00:48 rossonero1899: this 00:24:362 (1) - shouldnt be like this 00:21:764 (5,6,7) - ?
00:49 truonant: i was following the vocals
00:50 truonant: i have 00:23:654 (4,5,6) - right before it


00:50 rossonero1899: btw 00:21:764 (5,6,7) - this isnt align correctly - fixed
00:50 rossonero1899: use the same spacing between those notes
00:51 rossonero1899: 00:25:543 (4,5,6) - here the same, i dont know if you did it purposely

00:54 rossonero1899: you may want to rework this slider 00:26:488 (1) - and do this symmetrical - fixed
Thank for you for the unexpected IRL chat mod. It was very detailed orientated but still helpful
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Change your combo color to something that fits more with the BG? The default combo color is kinda okay, but it'd be nicer to have another set of combo colors.


>Easy
  1. 00:20:819 (3,4,5) - Make them look like this? The flow will be more curved and smooth; better than if you made them linear, which makes the flow rigid and slightly uncomfortable.
  2. 00:22:709 - 00:26:488 - The break here is awkward because the vocal is still quite dominant. It's weird to leave such a strong part empty, so please map this.
  3. 00:30:268 - 00:34:047 - ^
  4. 00:45:386 (3,1) - Inconsistent spacing. Not noticeable, though, so it's your choice whether to leave it as is or not, though I recommend making the spacing consistent anyway.
  5. 00:52:945 - 00:56:724 - Same as 00:22:709 - 00:26:488.
  6. 00:56:724 (1,2) - Try to make a blanket pattern like this? Looks neater!
  7. 01:02:866 (4,5,6,1) - Something like this is not allowed in an Easy diff. I don't know what do you want to do with this, but in an Easy diff, you should not change the spacing so players won't be confused, especially when it's something that is extremely misleading like this. Just make the spacing consistent.
  8. Uh, what's with this sudden decrease of spacing and the overall construction of the rhythm in the kiai time? It's way too repetitive, the objects aren't well structured, and uh... Honestly, it feels like the quality of the diff degraded here. I recommend you to take another look at this section and maybe try to make the rhythm more consistent, plus try to make a nicer structuring of objects and patterns.
  9. 01:46:567 - 01:49:638 - Same as 00:22:709 - 00:26:488.


>Normal
  1. 00:20:819 (1,3) - Try not to make sliders overlap each other if it results in the head or tail of each object getting touched or hidden, either partially or fully, to the point where they look unaesthetic like this. This also applies when circles are involved; just make sure no object touches another object in an unaesthetic way.
  2. 00:29:323 (3) - Talking about overlap, I'm cool with this, but...
  3. 00:29:323 (3,1) - ...not this, like what I've said above. Just try to avoid stuff like this, as it results in your map looking messy.
  4. 00:52:472 (3,1) - Nope, a jump, no matter how small it is, isn't allowed in a Normal diff, just like an Easy diff.
  5. 01:11:842 - 01:15:622 - Another very unnatural break. Please map this part. The reason is the same as what I said in the Easy diff.
  6. 01:23:181 (1,2) - Objects that are spaced by 1/4 beats at this BPM in a Normal diff is not allowed, as it is considered too much for typical Normal players. Please find a way to reduce the complexity of the pattern here. (Applies to everything like this.)
  7. Talking about the kiai time again: Why is the spacing really inconsistent? It can be 1.0x sometimes, but it can be also 1.1x. This is noticeable and may confuse players, plus the inconsistency will make everything look messy. Please make it consistent.
  8. 01:47:512 - 01:49:638 - Yep, same thing about breaks.


>Hard
  1. 00:17:039 (3,4,5,6) - While this is technically fine, unstacking them in order to force some movements so the player won't feel bored would be nice too!
  2. 00:21:528 (3,4) - Why are these objects touching each other? It looks a little weird. Consider separating them!
  3. 00:45:386 (1,3) - ^ (It's okay if a circle or slider only touches the head or tail of a slider, but it'll look weird if they touch the body. Please avoid this in all your diffs and maps!)
  4. 01:11:843 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern is just impossible to read properly due to how you placed the objects, especially the way you spaced them. Try to find a better pattern.
  5. 01:20:819 (3,4,1) - I don't recommend to do something like this, where 01:20:819 (3,4) are spaced as if they had 1/2 beats of gap while it's actually 1/4. It can get quite confusing in a Hard diff. Please make them consistent. (Applies to similar patterns.)
  6. 01:31:449 (3,4) - While this technically follows the instruments correctly, there is a far stronger instrument accompanied by a syllable of the lyrics at 01:32:157, which feels weird to be skipped. I think you should reconsider this rhythm...
  7. 01:43:614 (4,1) - And yeah, you should really avoid such a 1/4 jump in a Hard diff. 127 BPM is still considered pretty average, so a 1/4 jump can be considered too much for a Hard diff.


>Lunatic
  1. Use AR8. Trust me on this; AR9 is way too fast for such a map. AR8.3-8.5 is nice too, but don't go beyond 8.5. I've read your opinion on this:
    Rejected. I don't understand why I should change it to AR8 because there are many insane songs around 127bpm that has AR9.
    After reading that, I just want to say this: This is your map, not others' map whose maps fit with AR9, and with the way you mapped this, AR9 just won't do well.
  2. 00:26:488 (8) - If you're following the lyrics in placing the NCs, I think you should NC this too.
  3. 00:30:268 (9) - ^
  4. 00:54:598 (1,2) - This jump is kinda hard to read, and the flow is weird due to how you placed and shaped the sliders. It's quite hard to give an example that isn't related to my mapping style, so unfortunately, I think you should figure this out by yourself.
  5. 01:02:157 (1,2) - Why not make them shaped the same? You know, maybe replace (2) with (1) and flip it around or something. That would be cooler.
  6. 01:11:843 (1,2,3,4,5,6,7,8,9,10,11,12) - Same thing as Hard. Seriously though, you're using the same pattern as the one you used in Hard...? Also, this pattern just won't fit with whatever difficulty level you put this in, as the problem isn't that it's diffcult for the level where you placed it; it's just extremely unintuitive and confusing by itself.
  7. 01:23:890 (3,4,5,6,7) - Whoa, don't you think that they are way too crowded here?
  8. 01:45:858 (1,2,3) - While I have to admit that this is quite innovative of a pattern, this looks pretty messy. Try making (3) fully covered behind (1)? Don't worry, it'll be visible after you hit (2).
  9. 02:10:425 (1,2,3) - ^


Okay, let me end this by saying that, while you do seem to be a potentially good mapper (with your understanding of flow and patterns), you still have a loooong way to go, especially in object designing. You know, how to place objects neatly and stuff. Hitsound and rhythm are okay I suppose.

Good luck on the way 8-)
Topic Starter
truonant

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Change your combo color to something that fits more with the BG? The default combo color is kinda okay, but it'd be nicer to have another set of combo colors.


>Easy
  1. 00:20:819 (3,4,5) - Make them look like this? The flow will be more curved and smooth; better than if you made them linear, which makes the flow rigid and slightly uncomfortable. - fixed
  2. 00:22:709 - 00:26:488 - The break here is awkward because the vocal is still quite dominant. It's weird to leave such a strong part empty, so please map this.^ - fixed
  3. 00:30:268 - 00:34:047 - ^ - fixed
  4. 00:45:386 (3,1) - Inconsistent spacing. Not noticeable, though, so it's your choice whether to leave it as is or not, though I recommend making the spacing consistent anyway. - no change
  5. 00:52:945 - 00:56:724 - Same as 00:22:709 - 00:26:488. - fixed
  6. 00:56:724 (1,2) - Try to make a blanket pattern like this? Looks neater! - fixed
  7. 01:02:866 (4,5,6,1) - Something like this is not allowed in an Easy diff. I don't know what do you want to do with this, but in an Easy diff, you should not change the spacing so players won't be confused, especially when it's something that is extremely misleading like this. Just make the spacing consistent. - fixed
  8. Uh, what's with this sudden decrease of spacing and the overall construction of the rhythm in the kiai time? It's way too repetitive, the objects aren't well structured, and uh... Honestly, it feels like the quality of the diff degraded here. I recommend you to take another look at this section and maybe try to make the rhythm more consistent, plus try to make a nicer structuring of objects and patterns. - it's not sudden.. the spinner leads into the chorus section of the song where a change in spacing is acceptable. maintaining a 1.0 spacing with what I have there is unreasonable. It will be too far spaced out. How about providing example of how you would structure it? You keep talking about it but I don't know what you mean. Even if I try to map inbetween what I already have, it will become too hard for an Easy difficulty. I don't know how to keep polarity/syncopation without using too many 1/2, 1/4 notes. Yet it's hard to avoid repetition when trying to not use too many 1/2, 1/4 notes
  9. 01:46:567 - 01:49:638 - Same as 00:22:709 - 00:26:488. - no change


>Normal
  1. 00:20:819 (1,3) - Try not to make sliders overlap each other if it results in the head or tail of each object getting touched or hidden, either partially or fully, to the point where they look unaesthetic like this. This also applies when circles are involved; just make sure no object touches another object in an unaesthetic way. - fixed
  2. 00:29:323 (3) - Talking about overlap, I'm cool with this, but...
  3. 00:29:323 (3,1) - ...not this, like what I've said above. Just try to avoid stuff like this, as it results in your map looking messy. - fixed
  4. 00:52:472 (3,1) - Nope, a jump, no matter how small it is, isn't allowed in a Normal diff, just like an Easy diff. - fixed
  5. 01:11:842 - 01:15:622 - Another very unnatural break. Please map this part. The reason is the same as what I said in the Easy diff.
  6. 01:23:181 (1,2) - Objects that are spaced by 1/4 beats at this BPM in a Normal diff is not allowed, as it is considered too much for typical Normal players. Please find a way to reduce the complexity of the pattern here. (Applies to everything like this.) I cant get rid of the circle otherwise it's a problem with polarity/syncopation. Without using 1/4 notes, I'll just be using reverse sliders for the entire kiai section and that will just make the map extremely repetitive. (similar to my easy difficulty)- no change
  7. Talking about the kiai time again: Why is the spacing really inconsistent? It can be 1.0x sometimes, but it can be also 1.1x. This is noticeable and may confuse players, plus the inconsistency will make everything look messy. Please make it consistent. - Fixed
  8. 01:47:512 - 01:49:638 - Yep, same thing about breaks.- no change


>Hard
  1. 00:17:039 (3,4,5,6) - While this is technically fine, unstacking them in order to force some movements so the player won't feel bored would be nice too! - fixed
  2. 00:21:528 (3,4) - Why are these objects touching each other? It looks a little weird. Consider separating them! - fixed
  3. 00:45:386 (1,3) - ^ (It's okay if a circle or slider only touches the head or tail of a slider, but it'll look weird if they touch the body. Please avoid this in all your diffs and maps!)
  4. 01:11:843 (1,2,3,4,5,6,7,8,9,10,11,12) - This pattern is just impossible to read properly due to how you placed the objects, especially the way you spaced them. Try to find a better pattern. - no change. Unless someone can provide an alternative. I'm sticking with this
  5. 01:20:819 (3,4,1) - I don't recommend to do something like this, where 01:20:819 (3,4) are spaced as if they had 1/2 beats of gap while it's actually 1/4. It can get quite confusing in a Hard diff. Please make them consistent. (Applies to similar patterns.) - it plays fine, no change
  6. 01:31:449 (3,4) - While this technically follows the instruments correctly, there is a far stronger instrument accompanied by a syllable of the lyrics at 01:32:157, which feels weird to be skipped. I think you should reconsider this rhythm... - fixed
  7. 01:43:614 (4,1) - And yeah, you should really avoid such a 1/4 jump in a Hard diff. 127 BPM is still considered pretty average, so a 1/4 jump can be considered too much for a Hard diff. -fixed


>Lunatic
  1. Use AR8. Trust me on this; AR9 is way too fast for such a map. AR8.3-8.5 is nice too, but don't go beyond 8.5. I've read your opinion on this:
    Rejected. I don't understand why I should change it to AR8 because there are many insane songs around 127bpm that has AR9.
    After reading that, I just want to say this: This is your map, not others' map whose maps fit with AR9, and with the way you mapped this, AR9 just won't do well. - 8 feels too slow. I changed it to 8.5
  2. 00:26:488 (8) - If you're following the lyrics in placing the NCs, I think you should NC this too. - fixed
  3. 00:30:268 (9) - ^ - fixed
  4. 00:54:598 (1,2) - This jump is kinda hard to read, and the flow is weird due to how you placed and shaped the sliders. It's quite hard to give an example that isn't related to my mapping style, so unfortunately, I think you should figure this out by yourself. - fixed
  5. 01:02:157 (1,2) - Why not make them shaped the same? You know, maybe replace (2) with (1) and flip it around or something. That would be cooler. - fixed
  6. 01:11:843 (1,2,3,4,5,6,7,8,9,10,11,12) - Same thing as Hard. Seriously though, you're using the same pattern as the one you used in Hard...? Also, this pattern just won't fit with whatever difficulty level you put this in, as the problem isn't that it's diffcult for the level where you placed it; it's just extremely unintuitive and confusing by itself. - no change
  7. 01:23:890 (3,4,5,6,7) - Whoa, don't you think that they are way too crowded here? - fixed
  8. 01:45:858 (1,2,3) - While I have to admit that this is quite innovative of a pattern, this looks pretty messy. Try making (3) fully covered behind (1)? Don't worry, it'll be visible after you hit (2).
  9. 02:10:425 (1,2,3) - ^- A fully covered overlap is what I had originally in the beginning but other modders told me to fix it. People's preferences will keep telling me one or the other so I'll just fully overlap them again since that's what I prefer - fixed


Okay, let me end this by saying that, while you do seem to be a potentially good mapper (with your understanding of flow and patterns), you still have a loooong way to go, especially in object designing. You know, how to place objects neatly and stuff. Hitsound and rhythm are okay I suppose.

Good luck on the way 8-)
Thank you very much for the mod. It was very helpful. And of course, I still have a lot to learn
Micka
But at least link my diff in your description so they can download it ? :)
Fuuyu
From xLoupGarou's Modding Queue


* Mp3
-Let me ask you 2 things
-( Do you want to Increase the Volume of the mp3? )
-( And Do you want to Increase the Sound Quality? )
PM me web/in-game if you want . . .

*BG . . No Comment :3

*Shift+G to change Grid Size
*Avoid making short breaks

[Normal]
00:16:567 Add a note
00:17:039 ^
00:17:512 Add a Long Note ( LN ) End - 00:17:984
00:18:457 Add a Note
01:47:748 to be followed


02:12:315 Blanket?

[Normal+]
00:16:331 Add a Long Note End - 00:16:803 w/o Blanket
Like this . .


00:17:039 Add a Long Note End - 00:17:275 w/ Blanket
00:17:512 Add a note
Like this . .


00:17:748 Add a note
00:17:948 Add a Long Note End - 00:18:220 w/ Blanket
00:18:457 Add a note
Like this . .


00:18:693 Add a note
00:34:992 Blanket?

01:11:606 Add a note
01:11:842 ^
01:18:693 ^
01:18:929 ^
01:19:165 ^
01:19:283 ^
01:47:748 ^
01:48:220 ^
01:48:693 ^
01:49:165 ^
02:03:929 Remove don't suddenly switch from vocal to drum then vocal again seems off. .

[Hard]
00:16:449 Add a note
00:16:803 ^
00:17:157 ^
00:17:275 ^
00:17:748 ^
00:18:102 ^
00:18:220 ^
00:18:338 ^
00:18:575 ^
00:18:693 ^
00:18:811 ^

[Lunatic]
Just this . .
00:17:157 Add a note
00:17:275 ^
00:17:394 ^
00:18:102 ^
00:18:220 ^
00:18:338 ^
00:18:575 ^
00:18:693 ^
00:18:811 ^
01:15:622 Start the Spinner here instead then end here ( Forgot about this apply to all Diffs plsss )
01:17:984 Add a note
01:18:693 ^
01:18:929 ^
01:19:165 ^
01:19:283 ^
01:26:842 ^
01:49:520 ^
01:57:079 ^
01:58:968 ^


That's All. . . Shibayan for the WIN
Good Luck~
Topic Starter
truonant

xLoupGarou wrote:

From xLoupGarou's Modding Queue


* Mp3
-Let me ask you 2 things
-( Do you want to Increase the Volume of the mp3? )
-( And Do you want to Increase the Sound Quality? ) - I could do this myself, thanks.
PM me web/in-game if you want . . .

*BG . . No Comment :3

*Shift+G to change Grid Size
*Avoid making short breaks >:(

[Normal]
00:16:567 Add a note - No change: beat occurs on blue tick just before, so I don't see any reason so put a note where it doesn't belong
00:17:039 ^
00:17:512 Add a Long Note ( LN ) End - 00:17:984
00:18:457 Add a Note - fixed: Added some notes ^
01:47:748 to be followed - no change: I need a break somewhere within my normal difficulty and is the best place for it


02:12:315 Blanket? - No change: I'm not going for a blanket slider here

[Normal+]
00:16:331 Add a Long Note End - 00:16:803 w/o Blanket
Like this . .


00:17:039 Add a Long Note End - 00:17:275 w/ Blanket
00:17:512 Add a note
Like this . .


00:17:748 Add a note
00:17:948 Add a Long Note End - 00:18:220 w/ Blanket
00:18:457 Add a note
Like this . .


00:18:693 Add a note - Fixed ^ added some of the notes, different placement though
00:34:992 Blanket? - no change

01:11:606 Add a note
01:11:842 ^
01:18:693 ^
01:18:929 ^
01:19:165 ^
01:19:283 ^
01:47:748 ^
01:48:220 ^
01:48:693 ^
01:49:165 ^ - no change ^
02:03:929 Remove don't suddenly switch from vocal to drum then vocal again seems off. . - fixed

[Hard]
00:16:449 Add a note - No change: issue with syncopation
00:16:803 ^
00:17:157 ^
00:17:275 ^
00:17:748 ^
00:18:102 ^
00:18:220 ^
00:18:338 ^
00:18:575 ^
00:18:693 ^
00:18:811 ^ - no change ^

[Lunatic]
Just this . .
00:17:157 Add a note
00:17:275 ^
00:17:394 ^
00:18:102 ^
00:18:220 ^
00:18:338 ^
00:18:575 ^
00:18:693 ^
00:18:811 ^ - no change ^
01:15:622 Start the Spinner here instead then end here ( Forgot about this apply to all Diffs plsss ) - No change: due to storyboard
01:17:984 Add a note
01:18:693 ^
01:18:929 ^
01:19:165 ^
01:19:283 ^
01:26:842 ^
01:49:520 ^
01:57:079 ^
01:58:968 ^ No change: Shibayan uses a lot of different sounds in his song, I'm not going to follow every single one. I would consider it overmapping


That's All. . . Shibayan for the WIN
Good Luck~
Thank you for the mod! I made some changes on Normal and Normal+
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