Thank you all! I really appreciate that! ^^
I fixed the snap problem at 01:34:309 (6), but the one at 01:39:446 (6), I can't >< since the jumps are just like that.pandorawindy wrote:
[insane]
- i suggest you choose the songs with rhythmic beats of the drums as a beginner.
- jump..jump..it is my first impression since i played your insane,maybe every edit beginner think its fun and make their map's difficulty looks like insane,i dont suggest always use it.Creat some sliders replace the circles.
- 01:34:309 (6) - 01:39:446 (6) - object isnt snapped...
- i dont think this piano music suit to edit into the maps.
- you have the talent to edit...i expect you can make some better maps...
I applied almost all of your suggestions except for the five notes you suggested in the middle of the hard because I don't think I see what you actually want ><xLoupGarou wrote:
From xLoupGarou's Modding Queue
*Mp3 - OK
*BG - OKNyan~MOD[Normal]
01:10:448 (2,3,4,5) Change to Slider End - 01:11:064 w/ 2 repeats
01:20:311 (2,3,4,5) Change to Slider End - 01:20:927 w/ 2 repeats
01:25:653 (2,3,4,5) ^ End - 01:26:270 w/ 2 repeats
01:40:266 (2,3,4,5) ^ End - 01:41:088 w/ 3 repeats
Problems above are unrankable. . . maybe or should I say the pattern is not for Normal, If you change this it will become lower than Hard . . .
[Hard]
HP Drain - 7
OD - 7
00:46:818 Add a note
00:47:023 ^
00:47:229 ^
00:47:434 ^
00:47:640 ^
01:45:609 ^
What I wrote above is a suggestion feel free to decline it . . .
Sorry I can't MOD Insane . . . Though it seems OK to me .
That's All, First time modding a piano song that was mapped using STD Diff, it's still a " Nice Map " in it's own ways XD
Good Luck~
Everything else is fixed, thanks for modding !Mako Sakata wrote:
Hellooooo from my Queue
[Gunsillie's Hard]
•01:34:128 (4) - I'm barely see the reverse arrow, I think you should fix that[/list]Depends on the skin, so I didn't change.MY BAD, it's unrankabke, I have to fix it !
• Sometimes I hear the cymbal finish sound just too loud at some part Depends on the player's hitsounds, but I reduced the volume in those parts
Thanks for the mod, I dunno how to regulate the kbps ><, it'd be kind to tell me.neonat wrote:
GeneralSPOILERYour mp3 file is 228kbps. The bitrate has to be 128-192kbps to be allowed. 192kbps is the recommended rate
Tags for Normal: journey video-game visual novel key instrumental piano
Gunsillie's Hard: journey video-game Key instrumental piano visual novel
For Hard: journey video-game Key instrumental piano visual novel
For Insane: journey video-game Key instrumental piano visual novel
Tags on the Normal are not the same as the rest of the difficulties, please fix that
The map starts at 00:00:380 but you need at least 2000ms before the map starts. Add 2000 to AudioLeadIn in the .osu in Notepad to all difficulties
Normal
00:00:380 (1,2) - lower 00:01:201 (2) so that the path is better from 00:00:380 (1)
00:02:434 (4,1) - spacing discrepancy
00:10:653 (3,4,5) - avoid this overlap
00:13:941 (2,3,4) - spacing changes here as well
00:19:078 (4,5,6) - don't stack
00:20:516 (2,4,5) - not a good overlap
00:48:873 (1,2) - not following proper spacing too
01:20:106 (1,2,3) - ^
01:22:160 (5,6) - looks ugly, stack or place them away from each other
01:29:147 (3,1) - not following spacing used beforehand
01:29:147 (3) - object end not snapped
01:30:018 - this timing point screws up the beat, now it's no longer in line with the 4 beat tempo, it will always be 1 beat ahead
Lack hitsounds. Add hitsounds to the difficulty
Gunsillie's Hard
00:21:338 (6,7) - blanket them
00:29:147 (7) - the repeat arrow is covered by 00:28:736 (6) so you have to shift them or else this is a ranking issue
00:31:612 (5,6) - blanket
00:36:544 (1,2,1) - equal spacing between them
Hard
00:02:023 (4,1) - use the normal spacing between them, this is too close
00:52:571 (1,2,3,4) - watch the spacing, the spacing here is too irregular, and too close to the previous objects
01:32:893 (4) - object end not snapped
01:33:304 (5) - ^
01:34:948 (1) - ^
01:36:181 (5) - ^
01:37:414 (1) - ^
01:38:647 (5) - ^
01:41:112 (1) - ^
01:41:934 (2) - ^
01:42:756 (3) - ^
Spacing used is too erratic, use it less randomly and seldom and better purpose/use/function
Lack hitsounds. Add hitsounds to the difficulty
Insane
00:06:544 (8,1,2,3) - separate and space them from each other
00:31:407 - add a note
Lack hitsounds. Add hitsounds to the difficulty
Good Luck
BTW @Gunsillie: When it comes to mapping, everything depends on default skin and hitsounds. So ranking criteria is based on that, and not any kind of custom skin.
Thanks a lot! I'll check this when I have timeneonat wrote:
I'm sure you can find something online. Something like this http://audio.online-convert.com
But check if it affects the offset, it might get changed
Thanks for modding !!CelsiusLK wrote:
Hello there from my modding queue
[Gunsille's Hard]
- 00:02:845 (1,2,3,4,1,2,3,4) - I find that Ctrl+G these notes would give you a better rhythm If I understood correctly what you meant, I think it's a close call, but I wanted to start the combo with circles as opposed to sliders because the previous object is a slider, and I prefer it that way because it finishes on 3 circles who lead to the 00:06:544 (5) slider.
- 00:09:010 (4,5) - This is a bit too hard to read for Hard, I guess try change this to a slider This is indeed hard to read, but it's the kind of note players will miss only once, and besides I love having a circle @ 00:09:626 (5) too much to put a slider instead^^
- 00:11:886 (2) - I think you should NC here Yep, you are probabaly right
- 00:20:106 (1) - NC Yep
- 00:21:749 - This is emphasized beat you should make this clickable try this rhythm http://puu.sh/bJk94/64b99dd096.png It's most likely not the only occurence of not making an emphasized rhythm clickable in this map, but I've changed the rhythm.
- 00:59:558 (7) - NC I really consider this combo as a whole sentence, like 00:54:215, and even though I understand 7 is emphasized, I prefer to keep this sentence in one combo, as a personal whim~
- 01:29:147 (2,3,4,5,6) - Would use 1/2 repeat slider here using circle at new timing is like need some reaction which might be too hard to reading for Hard Personal whim again, I want this five notes to be important in the gameplay as much as they are in the music. But it might indeed be hard for players, who will eventually be the ones to decide over this point...
424,410.958904109589,3,2,1,20,1,0
30937,-200,3,2,1,20,0,0
31554,-100,3,2,1,20,0,0
42239,-200,3,2,1,20,0,0
43780,-100,3,2,1,25,0,0
49328,410.958904109589,3,2,1,20,1,0
55903,-200,3,2,1,25,0,0
56314,-100,3,2,1,25,0,0
63506,-100,3,2,1,30,0,0
65355,-100,3,2,1,30,0,1
82615,-100,3,2,1,30,0,0
83848,410.958904109589,4,2,1,20,1,0
85491,410.958904109589,3,2,1,20,1,1
89395,422.535211267606,3,2,1,20,1,1
90451,410.958904109589,3,2,1,20,1,1
99697,-100,3,2,1,30,0,1
101341,-100,3,2,1,25,0,1
104020,431.654676258993,4,2,1,25,1,0
104883,638.297872340426,4,2,1,25,1,0
Thanks for the timing mod, I was pretty deperate to be honest, I knew something was wrong but I couldn't figure it out ;;sheela901 wrote:
Hey, KromKrom. Sorry for the really late mod, but I still notice issues. Please take a look below.
- The timing is wrong: time signature, offset and some timing points unused.
- The kiai mode points are placed on the wrong tick.
Here's the new code for the timing:SPOILERRemember to snap all the objects.424,410.958904109589,3,2,1,20,1,0
30937,-200,3,2,1,20,0,0
31554,-100,3,2,1,20,0,0
42239,-200,3,2,1,20,0,0
43780,-100,3,2,1,25,0,0
49328,410.958904109589,3,2,1,20,1,0
55903,-200,3,2,1,25,0,0
56314,-100,3,2,1,25,0,0
63506,-100,3,2,1,30,0,0
65355,-100,3,2,1,30,0,1
82615,-100,3,2,1,30,0,0
83848,410.958904109589,4,2,1,20,1,0
85491,410.958904109589,3,2,1,20,1,1
89395,422.535211267606,3,2,1,20,1,1
90451,410.958904109589,3,2,1,20,1,1
99697,-100,3,2,1,30,0,1
101341,-100,3,2,1,25,0,1
104020,431.654676258993,4,2,1,25,1,0
104883,638.297872340426,4,2,1,25,1,0So, check them, and I can mod it. And no kudosu for this post.
- In Normal, the distance between objects are inconstent. Please use the Distance Snap tool to all of the objects present.
- In Insane, there're some notes that land on silent beats, which breaks a critera, overmapping.