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Maeda Jun - Tabi

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Total Posts
31
Topic Starter
WingsGaming
This beatmap was submitted using in-game submission on lundi 15 décembre 2014 at 23:13:27

Artist: Maeda Jun
Title: Tabi
Source: Rewrite
Tags: journey video-game Key instrumental piano visual novel Gunsillie krkr
BPM: 146
Filesize: 5280kb
Play Time: 01:45
Difficulties Available:
  1. Gunsillie's Hard (2,38 stars, 200 notes)
  2. Hard (3,04 stars, 232 notes)
  3. Insane (3,98 stars, 312 notes)
  4. Normal (1,65 stars, 139 notes)
Download: Maeda Jun - Tabi
Information: Scores/Beatmap Listing
---------------
My 1st serious beatmap, for ranked. I need mods please! >_<
Since I couldn't find this song on osu!, I decided to map it =D
Great music, theme of Rewrite, my favourite VN!
Normal: Done by me
Gunsillie's Hard: Done by Gunsillie
Hard: Done by me
Insane: Done by me
Thanks to Asharynn, Support, VnSoul, zzclhhzcj, ChrissSpirit, Frostmourne, LelouchVi83, Rinna-chan, and akazaakane for help and support!
Saki-Shino
挺不错的
Topic Starter
WingsGaming
Thank you, makes me happy to hear that! ^^'
Chris_haru
My best friend's first experience to make such an elegant beatmap.



8-)




Love this song very much!


8-)



Come on my mate,you're going places!
Asharynn
Nice map and nice song ! Rewrite is the best ! I don't see any problems in the maps.
Topic Starter
WingsGaming
Thank you all! I really appreciate that! ^^
SpiceSoul_old
well i checked the beatmap and found nothing wrong but that might just be because i'm new to modding
but i do think you should get more modders on this to see if you did anything that needs fixing before ranking
overall i love the song and i love to play it :)
and i need kudosu to give you a star i see (Noob moment)
pandorawindy
[insane]
  1. i suggest you choose the songs with rhythmic beats of the drums as a beginner.
  2. jump..jump..it is my first impression since i played your insane,maybe every edit beginner think its fun and make their map's difficulty looks like insane,i dont suggest always use it.Creat some sliders replace the circles.
  3. 01:34:309 (6) - 01:39:446 (6) - object isnt snapped...
  4. i dont think this piano music suit to edit into the maps.
  5. you have the talent to edit...i expect you can make some better maps... ;)
Topic Starter
WingsGaming

pandorawindy wrote:

[insane]
  1. i suggest you choose the songs with rhythmic beats of the drums as a beginner.
  2. jump..jump..it is my first impression since i played your insane,maybe every edit beginner think its fun and make their map's difficulty looks like insane,i dont suggest always use it.Creat some sliders replace the circles.
  3. 01:34:309 (6) - 01:39:446 (6) - object isnt snapped...
  4. i dont think this piano music suit to edit into the maps.
  5. you have the talent to edit...i expect you can make some better maps... ;)
I fixed the snap problem at 01:34:309 (6), but the one at 01:39:446 (6), I can't >< since the jumps are just like that.
I agree that there may be too much jumps, there I softened quite many jumps (there are moment when they really were exaggerated, thanks for making me notice), some moments look more like tapping now.
I couldn't replace the circles with sliders though ><, still it's much more credible and playable (I think?).
Star diff dropped by 0.07! o_o xD
Ringating
from my queue:

I made 2 versions of your bg, one which extends the image to 16:9 with a reflective effect and one that crops the image to 16:9. The extended version will look better for 4:3 players while the cropped one will look better for 16:9 players. Here are those:
also, your mp3 was only quiet for the first half-ish of the song, so I amplified that portion so that it more or less fits with the second portion (the quietness was probably intentional by the song's producer, but this probably works better for osu). Here is that (right click > save link as)

no kudosu
Topic Starter
WingsGaming
Thanks for the BG!
Fuuyu
From xLoupGarou's Modding Queue


*Mp3 - OK

*BG - OK

Nyan~MOD
[Normal]

01:10:448 (2,3,4,5) Change to Slider End - 01:11:064 w/ 2 repeats
01:20:311 (2,3,4,5) Change to Slider End - 01:20:927 w/ 2 repeats
01:25:653 (2,3,4,5) ^ End - 01:26:270 w/ 2 repeats
01:40:266 (2,3,4,5) ^ End - 01:41:088 w/ 3 repeats
Problems above are unrankable. . . maybe or should I say the pattern is not for Normal, If you change this it will become lower than Hard . . .

[Hard]
HP Drain - 7
OD - 7

00:46:818 Add a note
00:47:023 ^
00:47:229 ^
00:47:434 ^
00:47:640 ^
01:45:609 ^

What I wrote above is a suggestion feel free to decline it . . .

Sorry I can't MOD Insane . . . Though it seems OK to me .

That's All, First time modding a piano song that was mapped using STD Diff, it's still a " Nice Map " in it's own ways XD
Good Luck~
Topic Starter
WingsGaming

xLoupGarou wrote:

From xLoupGarou's Modding Queue


*Mp3 - OK

*BG - OK

Nyan~MOD
[Normal]

01:10:448 (2,3,4,5) Change to Slider End - 01:11:064 w/ 2 repeats
01:20:311 (2,3,4,5) Change to Slider End - 01:20:927 w/ 2 repeats
01:25:653 (2,3,4,5) ^ End - 01:26:270 w/ 2 repeats
01:40:266 (2,3,4,5) ^ End - 01:41:088 w/ 3 repeats
Problems above are unrankable. . . maybe or should I say the pattern is not for Normal, If you change this it will become lower than Hard . . .

[Hard]
HP Drain - 7
OD - 7

00:46:818 Add a note
00:47:023 ^
00:47:229 ^
00:47:434 ^
00:47:640 ^
01:45:609 ^

What I wrote above is a suggestion feel free to decline it . . .

Sorry I can't MOD Insane . . . Though it seems OK to me .

That's All, First time modding a piano song that was mapped using STD Diff, it's still a " Nice Map " in it's own ways XD
Good Luck~
I applied almost all of your suggestions except for the five notes you suggested in the middle of the hard because I don't think I see what you actually want ><
dkun
Please avoid kudosu abuse in the future. This is your one-off warning.
Shiranai
Hellooooo from my Queue :)

[General]
  1. Please lower the song bitrate to 192kbps, you have Tags conflict on the mapset, you can check those on AiMod (ctrl+shift+A)
  2. You need custom colours to make the mapset more beauty
[Normal]
  1. I guess AR 6 for a Normal is too fast, maybe you can lower to 4/5, and lower both HP and OD to 4
  2. About the SV, the slider is also to fast imo, maybe you should consider to lower It about 0.8~1.0
  3. For a Normal I sugest you to follow the Distance Spacing, to make It more readable and easy to play, and must be consistent, your current one is a mess
  4. 00:08:393 (3,4) - I think you should prevent stack under slider end, since It's the easiest diff in your mapset
  5. 00:18:462 (2,3,4,5,6) - That part looks too crowded, I think you should try another patern
  6. 00:10:653 (3,4,5) - The flow is not good imo
I think there's so much you have to fix like flow, placing and patern, also the hitsound and there's so much bad overlap since you put the notes close each other

[Gunsillie's Hard]
  1. 00:01:612 (2) - Move that to x:256 y:236
  2. 00:05:311 (1,2,3,4,5,6) - Umm that's to crowded if I have to say, you put notes in same place over, I think you fix that
  3. 00:09:010 (4,5) - Move both to x:296 y:228
  4. 00:21:955 (7) - Move to x:152 y:328, looks like this http://puu.sh/9PWmu/d0c417f6e7.jpg
  5. 00:32:229 (6,1) - Maybe It should better looks like this http://puu.sh/9PWsj/23a7314de2.jpg
  6. 00:33:873 (2) - New Combo, since the previouse slider have diffrent SV with the next slider
  7. 00:37:777 (3) - New combo because have diffrent SV
  8. 00:38:804 (4) - New Combo, since the previouse slider have diffrent SV with the next slider
  9. 00:39:010 (5,6) - Try this http://puu.sh/9PWJP/737d44628c.jpg
  10. 00:40:448 (7,1,2,3,4,1) - Just too crowded
  11. 01:34:128 (4) - I'm barely see the reverse arrow, I think you should fix that
You have try to spread the spacing more to prevent some overlap and since It's a Hard diff It's ok to have some jumps and the hitsound too, sometimes I hear the cymbal finish sound just too loud at some part

[]
Well in my opinion, you no need to create an Insane diff, because I don't know It's looks like overmapped, so maybe you should have Normal and Hard on your mapset, but well It's up to you though
That's all, if have some question you can ask me ingame and good luck~
Hemmi

Mako Sakata wrote:

Hellooooo from my Queue :)


[Gunsillie's Hard]

•01:34:128 (4) - I'm barely see the reverse arrow, I think you should fix that[/list] Depends on the skin, so I didn't change. MY BAD, it's unrankabke, I have to fix it !

• Sometimes I hear the cymbal finish sound just too loud at some part Depends on the player's hitsounds, but I reduced the volume in those parts
Everything else is fixed, thanks for modding !

SPOILER
osu file format v13

[General]
AudioFilename: Rewrite ~ Tabi.mp3
AudioLeadIn: 0
PreviewTime: 48462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Tabi
TitleUnicode:Tabi
Artist:Maeda Jun
ArtistUnicode:Maeda Jun
Creator:KromKrom
Version:Gunsillie's Hard
Source:Rewrite
Tags:journey video-game Key instrumental piano visual novel
BeatmapID:446260
BeatmapSetID:182540

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.19999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,43730,48384
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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120,220,64078,1,2,0:0:0:0:
252,344,64489,1,2,0:0:0:0:
416,268,64900,1,2,0:0:0:0:
312,124,65311,5,4,0:0:0:0:
232,80,65516,2,0,P|200:56|148:44,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,172,66133,1,2,0:0:0:0:
336,320,66544,2,0,P|356:360|384:376,1,59.9999952316285,4|0,0:0|0:0,0:0:0:0:
436,308,66955,2,0,P|436:248|400:184,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
276,72,67777,5,4,0:0:0:0:
100,108,68188,1,0,0:0:0:0:
20,268,68599,1,2,0:0:0:0:
100,108,69010,2,0,P|120:76|168:56,1,59.9999952316285,4|2,0:0|0:0,0:0:0:0:
100,108,69421,2,0,P|128:164|216:184,1,119.999990463257,0|0,0:0|0:0,0:0:0:0:
340,196,70243,5,4,0:0:0:0:
320,252,70448,1,2,0:0:0:0:
272,288,70653,2,0,P|236:304|184:288,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
280,108,71475,1,4,0:0:0:0:
220,120,71681,1,2,0:0:0:0:
164,140,71886,2,0,P|116:176|96:224,1,59.9999952316285
176,204,72297,1,0,0:0:0:0:
196,27,72708,6,0,P|136:24|80:52,1,119.999990463257,4|0,0:0|0:0,0:0:0:0:
176,204,73530,1,2,0:0:0:0:
348,248,73941,2,0,P|364:224|372:188,1,59.9999952316285,6|0,0:0|0:0,0:0:0:0:
284,180,74352,1,2,0:0:0:0:
448,252,74763,1,0,0:0:0:0:
284,180,75174,6,0,P|260:128|176:80,1,119.999990463257,4|0,0:0|0:0,0:0:0:0:
32,108,75996,1,2,0:0:0:0:
180,212,76407,2,0,P|220:220|284:180,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
404,48,77229,1,2,0:0:0:0:
224,48,77640,2,0,P|160:72|112:128,2,119.999990463257,2|0|0,0:0|0:0|0:0,0:0:0:0:
392,116,78873,1,2,0:0:0:0:
416,172,79078,1,0,0:0:0:0:
400,232,79284,2,0,P|360:284|288:308,1,119.999990463257
212,156,80106,6,0,P|184:132|140:108,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
252,200,80722,1,0,0:0:0:0:
248,260,80927,1,2,0:0:0:0:
96,276,81338,2,0,P|48:232|8:144,2,119.999990463257,2|2|2,0:0|0:0|0:0,0:0:0:0:
216,144,82571,2,0,P|272:104|356:104,2,119.999990463257,2|0|0,0:0|0:0|0:0,0:0:0:0:
144,308,83804,1,2,0:0:0:0:
324,288,84215,1,2,0:0:0:0:
416,132,84626,1,2,0:0:0:0:
260,40,85037,1,2,0:0:0:0:
48,80,85448,6,0,P|32:104|52:176,1,59.9999952316285,4|0,0:0|0:0,0:0:0:0:
112,172,85859,2,0,P|168:164|224:128,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
48,80,86681,1,4,0:0:0:0:
60,140,86886,1,0,0:0:0:0:
112,172,87092,2,0,P|140:184|232:176,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
400,136,87914,1,4,0:0:0:0:
464,200,88119,2,0,P|484:232|496:268,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,136,88736,5,2,0:0:0:0:
236,64,89147,1,4,0:0:0:0:
176,76,89378,1,2,0:0:0:0:
124,108,89583,1,0,0:0:0:0:
88,156,89788,1,0,0:0:0:0:
68,212,90019,1,0,0:0:0:0:
240,164,90429,5,4,0:0:0:0:
304,100,90634,2,0,P|320:80|368:68,2,59.9999952316285,2|0|2,0:0|0:0|0:0,0:0:0:0:
240,164,91250,1,0,0:0:0:0:
304,332,91662,2,0,P|328:320|360:288,1,59.9999952316285,4|2,0:0|0:0,0:0:0:0:
332,212,92073,2,0,P|340:184|368:148,1,59.9999952316285,0|0,0:0|0:0,0:0:0:0:
384,72,92484,1,2,0:0:0:0:
236,60,92895,5,4,0:0:0:0:
180,80,93101,1,2,0:0:0:0:
136,120,93306,2,0,P|120:180|124:248,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
188,148,94128,2,0,L|136:120,2,59.9999952316285,4|2|0,0:0|0:0|0:0,0:0:0:0:
348,236,94950,1,0,0:0:0:0:
168,260,95361,5,4,0:0:0:0:
160,200,95566,1,2,0:0:0:0:
188,148,95772,2,0,P|216:104|292:76,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
384,220,96594,2,0,P|320:204|268:128,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
416,44,97416,1,2,0:0:0:0:
384,220,97827,2,0,P|384:272|300:320,2,119.999990463257,0|2|0,0:0|0:0|0:0,0:0:0:0:
276,76,99060,2,0,P|236:80|172:160,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
320,248,99882,1,0,0:0:0:0:
440,116,100293,6,0,P|440:84|424:44,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,248,101114,1,2,0:0:0:0:
160,164,101525,2,0,P|188:116|252:76,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
240,80,102347,1,0,0:0:0:0:
256,192,102758,12,2,105532,0:0:0:0:
neonat
General

Your mp3 file is 228kbps. The bitrate has to be 128-192kbps to be allowed. 192kbps is the recommended rate

Tags for Normal: journey video-game visual novel key instrumental piano
Gunsillie's Hard: journey video-game Key instrumental piano visual novel
For Hard: journey video-game Key instrumental piano visual novel
For Insane: journey video-game Key instrumental piano visual novel

Tags on the Normal are not the same as the rest of the difficulties, please fix that

The map starts at 00:00:380 but you need at least 2000ms before the map starts. Add 2000 to AudioLeadIn in the .osu in Notepad to all difficulties

Normal

00:00:380 (1,2) - lower 00:01:201 (2) so that the path is better from 00:00:380 (1)
00:02:434 (4,1) - spacing discrepancy
00:10:653 (3,4,5) - avoid this overlap
00:13:941 (2,3,4) - spacing changes here as well
00:19:078 (4,5,6) - don't stack
00:20:516 (2,4,5) - not a good overlap
00:48:873 (1,2) - not following proper spacing too
01:20:106 (1,2,3) - ^
01:22:160 (5,6) - looks ugly, stack or place them away from each other
01:29:147 (3,1) - not following spacing used beforehand
01:29:147 (3) - object end not snapped
01:30:018 - this timing point screws up the beat, now it's no longer in line with the 4 beat tempo, it will always be 1 beat ahead

Lack hitsounds. Add hitsounds to the difficulty

Gunsillie's Hard

00:21:338 (6,7) - blanket them
00:29:147 (7) - the repeat arrow is covered by 00:28:736 (6) so you have to shift them or else this is a ranking issue
00:31:612 (5,6) - blanket
00:36:544 (1,2,1) - equal spacing between them

Hard

00:02:023 (4,1) - use the normal spacing between them, this is too close
00:52:571 (1,2,3,4) - watch the spacing, the spacing here is too irregular, and too close to the previous objects
01:32:893 (4) - object end not snapped
01:33:304 (5) - ^
01:34:948 (1) - ^
01:36:181 (5) - ^
01:37:414 (1) - ^
01:38:647 (5) - ^
01:41:112 (1) - ^
01:41:934 (2) - ^
01:42:756 (3) - ^

Spacing used is too erratic, use it less randomly and seldom and better purpose/use/function

Lack hitsounds. Add hitsounds to the difficulty

Insane

00:06:544 (8,1,2,3) - separate and space them from each other
00:31:407 - add a note

Lack hitsounds. Add hitsounds to the difficulty



Good Luck

BTW @Gunsillie: When it comes to mapping, everything depends on default skin and hitsounds. So ranking criteria is based on that, and not any kind of custom skin.
Topic Starter
WingsGaming

neonat wrote:

General

SPOILER
Your mp3 file is 228kbps. The bitrate has to be 128-192kbps to be allowed. 192kbps is the recommended rate

Tags for Normal: journey video-game visual novel key instrumental piano
Gunsillie's Hard: journey video-game Key instrumental piano visual novel
For Hard: journey video-game Key instrumental piano visual novel
For Insane: journey video-game Key instrumental piano visual novel

Tags on the Normal are not the same as the rest of the difficulties, please fix that

The map starts at 00:00:380 but you need at least 2000ms before the map starts. Add 2000 to AudioLeadIn in the .osu in Notepad to all difficulties

Normal

00:00:380 (1,2) - lower 00:01:201 (2) so that the path is better from 00:00:380 (1)
00:02:434 (4,1) - spacing discrepancy
00:10:653 (3,4,5) - avoid this overlap
00:13:941 (2,3,4) - spacing changes here as well
00:19:078 (4,5,6) - don't stack
00:20:516 (2,4,5) - not a good overlap
00:48:873 (1,2) - not following proper spacing too
01:20:106 (1,2,3) - ^
01:22:160 (5,6) - looks ugly, stack or place them away from each other
01:29:147 (3,1) - not following spacing used beforehand
01:29:147 (3) - object end not snapped
01:30:018 - this timing point screws up the beat, now it's no longer in line with the 4 beat tempo, it will always be 1 beat ahead

Lack hitsounds. Add hitsounds to the difficulty

Gunsillie's Hard

00:21:338 (6,7) - blanket them
00:29:147 (7) - the repeat arrow is covered by 00:28:736 (6) so you have to shift them or else this is a ranking issue
00:31:612 (5,6) - blanket
00:36:544 (1,2,1) - equal spacing between them

Hard

00:02:023 (4,1) - use the normal spacing between them, this is too close
00:52:571 (1,2,3,4) - watch the spacing, the spacing here is too irregular, and too close to the previous objects
01:32:893 (4) - object end not snapped
01:33:304 (5) - ^
01:34:948 (1) - ^
01:36:181 (5) - ^
01:37:414 (1) - ^
01:38:647 (5) - ^
01:41:112 (1) - ^
01:41:934 (2) - ^
01:42:756 (3) - ^

Spacing used is too erratic, use it less randomly and seldom and better purpose/use/function

Lack hitsounds. Add hitsounds to the difficulty

Insane

00:06:544 (8,1,2,3) - separate and space them from each other
00:31:407 - add a note

Lack hitsounds. Add hitsounds to the difficulty



Good Luck

BTW @Gunsillie: When it comes to mapping, everything depends on default skin and hitsounds. So ranking criteria is based on that, and not any kind of custom skin.
Thanks for the mod, I dunno how to regulate the kbps ><, it'd be kind to tell me.
neonat
I'm sure you can find something online. Something like this http://audio.online-convert.com

But check if it affects the offset, it might get changed
Topic Starter
WingsGaming

neonat wrote:

I'm sure you can find something online. Something like this http://audio.online-convert.com

But check if it affects the offset, it might get changed
Thanks a lot! I'll check this when I have time
AruOtta
Hello, mod from my queue

General

The mp3 bit-rate is more than 192 kbit/s, it's gonna be a problem for the floder's size.
Here is a mp3 with 192 kbit/s : http://puu.sh/ba2y1.mp3.

Normal

I played this diff, and here is the score I made.
I have somethings to say to improve your map, all these things are why my score is so bad.

  1. 00:01:612 (3,4,1) - In the pattern, if you look at the timeline, there is the same distance between these 3 objects (1 white tick of distance). But when you look these objects in the editor, they haven't got the same distance. It's really important for Easy/Normal (and Hard) to have the same distance everywhere (depending on the distance in the timeline). Then I suggest you to use the "distance snap" (you can found it here : http://puu.sh/ba3gj.jpg), it'll make a regular distance for every objects. Then try to use the distance snap for every pattern in the diff
    You can also keep some stacks (Good exemple : 00:18:462 (2,3) / Bad exemple : 00:23:804 (1,2))

  2. There are some 1/2 beats which are a bit too hard for this diff. Here are some exemples :

    00:07:982 (1,2,3) - It's hard to hit these 3 circles in 1/2 beats for the beginners, I suggest to remove (2).
    00:22:366 (6,7) - This pattern is a bit hard because we don't know when we have to hit (7). Maybe an exemple of something you can do here (it'll also avoid the slider with 2 reverses, it's a bit confuse for beginners because they don't know when they have to stop hitting the slider) :
    01:09:010 (4,5,6) - Same as above, it's hard to hit 3 object in 1/2 for beginners, you can try to delete (5).
There are the principal problems on your map. I really think they should be fixed, or it'll be hard to rank it

Gunsillie's Hard

Je conseille de mettre le HP Drain Rate à 5 au lieu de 6, et l'Overall Difficulty à 5 au lieu de 6, sinon je pense que la map devient un peu trop difficile.

  1. 01:30:019 - La ligne de timing ici démarre à 01:30:019 alors quand dans les 3 autres diffs, elle démarre à 01:30:018. Ça ne s'entend pas à l'oreille, mais c'est unrankable, donc je te conseille vivement de le changer :3
    01:25:430 - Il y a un kiai time qui démarre là, mais il n'est pas aligné avec la timeline, il devrait commencer ici 01:25:448. (c'est aussi unrankable)
  2. 00:03:256 (3,4,1,3,4,1) - Ces jumps peuvent être très problématiques, ça parait vraiment très dur pour une difficulté Hard =/ Je te conseille par exemple de faire comme ceci (pour respecter la distance snap) :
  3. 00:08:393 (3,4) - Ouch, la distance entre ces deux objects est élevée, on dirait pas qu'il y a seulement 1/2 beat de spacing, surtout après avoir vu la distance de 00:07:982 (1,2,3). Je te conseille de le fixer, par exemple en déplaçant le (4) vers x228|y168
  4. 00:12:503 (3,5) - Contrairement à 00:06:544 (5,6), (5) n'est pas vraiment enroulé par (3), il faudrait que tu essaye de changer la forme de (3) pour que ça colle, sinon c'est moche. Aussi, 00:12:914 (4) est un peu étrange à cette endroit, c'est juste une toute petite suggestion d’esthétique mais tu pourrais peut-être le stacker sur 00:13:119 (5).
  5. 00:21:338 (6,7) - La distance snap que tu utilise n'est pas respectée ici aussi. Tu devrais y remédier, ça peux surprendre en play d'avoir un jump d'un seul coup comme ça.
  6. 00:29:147 (7) - Ce slider est clairement caché par 00:28:736 (6). Déjà, on ne peux pas facilement deviner que c'est un slider, mais en plus, on ne peux pas savoir si c'est un reverse slider, et le temps que (6) disparaisse en play, on a déjà eu le temps de sliderbreak (casser le combo). Je te conseille ce pattern comme exemple
  7. 00:29:763 (8,1,2,3) - Comme je l'ai dit au début, évite vraiment ces jumps, c'est vicieux et ça te fera passer pour un méchant mappeur xD
  8. 00:31:612 (5,6) - Pareil ici
  9. 00:36:544 (1,2) - Le silder (2) rentre un peu dans (1), et vu que les overlap c'est vraiment moche, voici un exemple que tu peux appliquer à la place
  10. 00:38:804 (1,2,3,4,5,6,1) - Essaye de garder la même distance snap tout au long de la map (sauf peut être le kiai time), les débutants peuvent être un peu perdu =/
  11. 01:41:525 (3,4) - Je te conseille peut être de déstack, les gens qui jouent avec le mod "Hidden" risquent de rager en ayant une croix à la toute fin de la diff, alors qu'ils allaient la clear.

Hard

The Overall difficulty seems a bit to much big, I suggest to move it at 5, or it'll be hard for beginners.

Same as the Normal diff, I suggest to use the same distance snap everywhere in the diff (except maybe for the kiai time, but just a bit more)

Bon, j'en ai marre de faire le prof d'anglais xD Maintenant je suis prof de français :3

  1. 00:11:475 (1,2) - Au lieu de faire un petit décalage entre ces deux notes, autant les stacker directement. (Pareil pour 00:12:503 (3,4))
  2. 00:20:516 (1,2,3) - Même problème ici =/
  3. 00:22:366 (3,4) - Ici le jump est problématique, on se repose entre entre 00:21:749 (2,3), puis on fait un grand jump pour ensuite se reposer pour 00:22:571 (4,1,2,3). C'est assez vicieux, je pense que ça en fera fail plus d'un.
  4. 00:28:736 (1,2,3,4,5) - Ces jumps là sont plus conseiller pour les Insane voire les Extra plutôt que les Hard.
  5. 00:33:873 (6,7) - Le petite distance utilisée ici peux être un piège juste après avoir joué 00:33:051 (2,3,4,5) qui ont une distance élevée en comparaison.
  6. 00:39:010 (5,6) - Il y a problème pour la distance, et de plus il y a un problème d'overlap (les sliders se superposent). Donc en plus d'être un piège en jouant, c'est moche xD
  7. 00:56:270 (3,4,5,6,7,8,9,10,11) - Je ne vois pas pourquoi tu te mets à utiliser tout à coup des sliders en 1/4 de beat, c'est beaucoup trop dure pour une Hard, de plus, quand j'écoute là musique, voilà les seuls endroit ou j'entends un endroit possiblement jouable : http://puu.sh/ba83q.jpg
    Ça s’appelle de l'overmapping, et vu que ça ne suis pas la musique, c'est pratiquement unrankable. Donc je te conseille vraiment d'enlever les circles problématiques.
  8. 01:40:907 (4,1,2) - Ici, c'est aussi un piège à jouer, donc comme pour la Normal, je te conseille de changer toute la map avec le distance snap.
  9. 01:44:914 (1,1,2) - Le rythme de ces objects n'est pas bon, voilà le bon rythme : http://puu.sh/ba8po.jpg
    Vu qu'il est assez dur d'obtenir le rythme, voici un tutoriel : Rends-toi dans le "Beat Snap Divisor" en gauche de l'écran et sélectionne 1/3. Maintenant il faut que tu fasse un slider le plus petit possible en étant sur 1/3. Dès que c'est fait, garde le quelque part, et déplace 01:45:497 (1) un peu vers la gauche, pour qu'il soit à 01:45:497. Ensuite retourne en 1/4 dans le Beat Snap Divisor et place le slider à 01:45:018 (9) sans changer sa taille.

Insane

Je trouve vraiment qu'une Insane n'est pas nécessaire sur ce genre de musique. La lenteur de la musique ne correspond pas avec une Insane, c'est pourquoi je ne vais pas la modder. Ce n'est vraiment pas par soucis de temps ou quoi que ce soit, mais c'est que je pense qu'elle n'a pas la place dans ce mapset. Après, c'est seulement mon opinion, tu peux très bien la garder, mais demande quand même à d'autres personnes (par exemple aux BATs, n'ai pas peur de leur demander) si cette diff à ça place dans ce mapset.

Le problème, c'est que tu overmappe, par exemple tu ajoute des circles en trop pour 01:25:448 (1,2,3,4,5,6,7,8,9), alors que la musique n'en joue que sur des 1/2 beats.

En espérant avoir été utile :3

Bonne chance pour ranker cette beatmap \:D/
Topic Starter
WingsGaming
Thanks! I edited my map following your mod and I admit I agree with almost everything.
Skyhmer
Gunsillie's Hard
--------------------------
00:32:845 (1) - 00:37:777 (1) - I think these silders don't need to slow down, the song barely changes tempo here


Hard
--------------------------
00:59:147 (1,2) - Not perfectly stacked

Insane
--------------------------
00:39:626 (2,3,1) - Not perfectly stacked
Celizavia
NM from my Q

General

Nice Skin :3
but seriously whats with the all green combo colour in these days :| well its not my personal taste btw
make every timing points(the yellow line) the same for all diff

normal

i would not recommend using stacking in this diff since the all green combo makes the new players confuse
and also, too many 1/4 reverse slider here, considering make it into a 1/2 sliders?

  1. remove the whitsle at 00:17:074(7) since it doesnt sound machtly well
  2. 00:17:691(1) too round, maybe blanket it with (2)?
  3. 00:20:567(2) blanket it better with the (1)
  4. 00:34:746(1) u dont need to use 4 anchor points to make this slider, and make it better please to make a blanket to the prev circles
  5. would be better if u put 2 sliders than this on 00:57:965(1)
  6. 01:02:074(2) remove whistle ?
  7. 01:04:129(1,1,1) remove new combo for consistency
  8. 01:05:362(1) a not really good overlap to the prev circles, please move it
  9. 01:23:855(1,1,1,1) remove NC for consistency
  10. 01:29:198(3) i dont know if this is a unrankable issue or not, but at Aimod says that this is not snapped. but considering this is a multi bpm started maybe change it with a spinner?
  11. bad placing imo at 01:40:342(2,3,4)

Gunsilie hard


  1. make the slider's end at x:160 y:96 at 00:07:571
  2. 00:55:859(5) maybe a blanket?

hard

  1. the triple beats at 00:56:321(3,4,5,6,7,8,9,10,11) didnt matches the rhtym well

nice song btw, sorry for short mod
Pho
Mod from modding queue~

[General]
  1. 01:29:429 - Got to admit, that was pretty smart to reset the offsets here, I wouldn't have figured that out. xD
  2. 01:23:855 - You will need a red timing section here. Reason: The upbeat (longest white tick) changes it's position.
  3. This one's qutie difficult to hear, so I recommend you ask a timing expert for this: There should be two further red timing sections at:
    01:44:041 - with 139 BPM
    01:44:904 - with 94BPM
    Only then you can rearrange the notes in this section at higher difficulties.
[Normal]
  1. I'd rather go with 0.8xDS here, looks better to me since the objects won't stack too much anymore.
  2. Put DS on at all times and check AIMod for distance snap issues again.
  3. 00:00:431 (1,2,3) - Try to make it like http://puu.sh/bekbW/7b9cabe220.jpg
  4. 00:01:252 (2,4) - Finish HS is unfitting here, go with whistle HS instead.
  5. 00:15:020 (4,5) - Make them more parallel, looks and plays better: http://puu.sh/bekju/9ea06f1b56.jpg
  6. 00:19:951 (1,2) - THis overlap looks bad. Just blanket here: http://puu.sh/bekq6/cc8e229743.jpg
  7. 00:22:417 (6,7) - This overlap looks bad too. ALthough you can't avoid it, you can avoid overlapping both circles of slider 6: http://puu.sh/bekvQ/69e0d6a5ce.jpg
  8. 00:28:787 (2) - Zig-zag slider feels a bit unfitting to the music. You should use something more smoother, like: http://puu.sh/bekKX/dedda67092.jpg
  9. 00:34:129 (3,1) - check your blanket again.
  10. 00:34:746 (1,2) - Don't overlap here: http://puu.sh/bekUC/b0af0f6772.jpg
  11. 00:39:677 (5,6) - Don't stack here, but rather make it symmetric: http://puu.sh/bel0x/c40ac4cbfe.jpg
  12. 00:42:965 (1) - Please put these finish HS off, they really don't fit to this part of the song. You should generally avoid finish HS until 00:48:924 - where the song starts to change it's mood.
  13. 01:02:896 (5,1) - overlap
  14. 01:03:307 (1,2,1,1,1) - This part has 1. bad flow and 2. a new combo spam that isn't necessary and just ruins the HP drain at this section. Make a visually more appealing pattern: http://puu.sh/belvP/773a5d7a43.jpg
  15. 01:09:883 (5,1,2,1,2) - really weird to play for a normal, since slider 2 starts on red and ends on white tick (which isn't good at all). Go with this:
  16. 01:13:992 (2,3,4) - really clumpy, make a triple stack instead. Also, delete the finish HS on 3
  17. 01:20:157 (1,2,3,4,5,6) - orz...I don't really know what to say about this, it just looks plainly bad and clustured. Please map it more spacious.
  18. 01:20:157 (1,2) - similar case to 01:09:883 (5,1,2,1,2) -
  19. 01:25:499 (2,1) - You didn't use DS here.
  20. 01:37:466 (1,2,3,4,1,2,3,4) - Too clustered. The symm
[Gunsillie's Hard]
  1. Please check your Offset again and use the timing sections of your friend as a scaffold. You have uninhereted timins section issues.
  2. I highly recommend that you use a higher DS of 1.2x . It fits much more to the patterns and occasional jumps you are using and would make the map look and play much better.
  3. 00:00:380 - Delete this red timing section, it's really off here.
  4. 00:05:362 (1,2,3,4,5) - For consistency, please make a jump between 1-2 as well
  5. 00:08:444 (3,4) - Check the blanket again.
  6. 00:14:609 (2,4) - This looks more appealing if it wouldn't overlap. Try this out: http://puu.sh/ber85/62bf5d94f5.jpg
  7. 00:21:389 (6,7) - Blanket check. No more of those, you will find them out by yourself and it's just minor problems with these.
  8. 00:27:554 (1,2,3,4,5,6,7,8) - The sample of why i recommend higher DS: Patterns like this look terribly clustered if you don't use higher distances.
  9. 00:32:280 - I recommend you use a small SV drop here already since the one at 00:32:896 - Is just too sudden in my opinion.
  10. 00:37:211 - ^
More developed then the rest of the mapset, but it still needs a lot of cleanup.

[Hard]
  1. 00:02:075 (4,2,3) - Don't overlap here.
  2. 00:05:363 (5,6,7) - Only stack 6-7, not 5
  3. 00:02:075 (4,1,2,3) - The DS increase between 4-1-2 comes very sudden. Make a bigger distance between 4 and 1. Also rearrange the circles after this: https://osu.ppy.sh/ss/1984695
  4. 00:11:527 (1,2,3,4) - Thsi is a bit confusing, since 2 and 3 are stacked on 1, but both have different beat lengths. Avoid that by distance spacing slider 3. Also don't stack 00:12:555 (3,4) - , these are two different notes in the music.
  5. 00:14:404 (7,8,1) - Similar case to above.
  6. 00:33:103 (2,3,4,5,6) - This isn't a pattern you should use in a hard map. It's very flow-breaking and doesn't support the music at all. Something like this should be better: http://puu.sh/beow0/a86c61e31b.jpg
  7. 00:37:623 (6,7,1,2,3,4,5,6,7) - Too clustered up, use more of the space available for mapping.
  8. 00:47:897 (1) - I don't recommend a spinner here at all. 00:48:924 - I'd rather set on a strong clickable beat at 00:48:924 - (circle).
  9. 00:50:158 (1,2,3,4,5,6,1,2,3,4) - I recommend you look at this pattern again, it doesn't look good at the moment.
  10. 00:56:322 (3,4,5,6,7,8,9,10,11) - Clearly overmap, there is no need for the triples here. The msot simple beats are usually the best ones: http://puu.sh/beoY4/55c561a8ad.jpg
  11. 01:07:829 (3,4,5,6) - Are you sure you put DS in here? Even if intended, this is more like a trap to me. You can either use DS here or stack 01:07:829 (3,4) -
  12. 01:12:760 (4,5,6,7) - similar case as above
  13. 01:15:842 (5) - Sliders starting at red ticks and ending on white ones is usually a bad idea since white ticks are the emphasized notes in songs, while red ticks are not. Please swap into two circles here.
  14. 01:18:308 (5) - ^
  15. 01:31:096 (7,2,3) - ^
  16. 01:29:198 (3) - Not snapped.
[Insane]
  1. I can image a good light insane with this song... but not this way.
    You overmap very much, which destroys the character of this song. Making too much use of triples and streams like in 01:25:499 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6) - or even inventing own rhythm patterns which go against the rhythm of the song like at 01:14:814 (1,2,3,4,5,6,1,2,3) - isn't the way to go for an insane here.
    You should focus on elaborating your jump patterns - take care though that you don't exaggerate with the DS, keep the calm nature of this song in mind. Don't make a map more difficult than a song can offer to you.
I won't mod this because I want to see more improvement on your other diffs first. Call me again if you think it is more polished. Good luck! :)

Greetings,
paseli
Hemmi
Finally : UPDATE
I won't reply to each mod because they were basically telling me similar things, sorry guys orz

SPOILER
osu file format v13

[General]
AudioFilename: Rewrite ~ Tabi.mp3
AudioLeadIn: 0
PreviewTime: 48462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Tabi
TitleUnicode:Tabi
Artist:Maeda Jun
ArtistUnicode:Maeda Jun
Creator:KromKrom
Version:Gunsillie's Hard
Source:Rewrite
Tags:journey video-game Key instrumental piano visual novel
BeatmapID:446260
BeatmapSetID:182540

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.19999990463257
SliderTickRate:2

[Events]
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2,43730,48384
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Topic Starter
WingsGaming
Alright, all mods have been applied, thanks!
Iceskulls
Hello there from my modding queue

[General]
Add some custom colours using only default colour seems to be a bit not really intresting
Japanese of Maeda Jun 麻枝 准
Japanese of Tabi 旅 ( I'm not sure that is this song original name is in japan)

[Normal]
  1. 00:02:053 - This should be clickable since the beat contain strong feeling
  2. 00:10:273 - ^
  3. 00:11:504 (4,5) - A really example that if you put slider end at emphasized beat it will result in strange rhythm like this I recommend this http://puu.sh/bJhXK/6f28a15b96.png
  4. 00:13:560 - Make this clickable you can use this rhythm notice that the rhythm will be better
  5. 00:14:998 (3) - No need to use repeat slider this beat 00:15:204 - is a bit keybeat that will change the rhythm. For repeat slider I recommend to use it on a consistent type of beat like this one for an example 00:16:847 (6) -
  6. 00:20:136 - Make this clickable try this notice that I also change NC too
  7. 00:21:779 - Try this
  8. 00:33:902 (2,3,1) - Blanket
  9. 00:36:163 - I'm really sure 1/2 repeat sliders are the problem for this diff
  10. 00:38:833 (1) - NC this is the new beatset now, I guess
  11. 00:51:367 (3,4) - This can be a slider while this 00:52:600 (5) - can be 2 circle
  12. 00:57:943 (1) - I don't recommed you to use this kind of repeat slider for the easiest diff of the mapset it just too confusing for the beginner please fix it
  13. 01:02:052 (2,3) - Try use slider here no need to emphasis this beat 01:02:259 - by using circle
  14. 01:09:861 (1,2) - Better stack
  15. 01:43:197 (1) - Fix slider end it need to be on white line
    I see that mostly the problem here is the slider usage hope that I can apply the easy information for this diff well also rhythm is a bit not so good for me too
[Gunsille's Hard]
  1. 00:02:845 (1,2,3,4,1,2,3,4) - I find that Ctrl+G these notes would give you a better rhythm
  2. 00:09:010 (4,5) - This is a bit too hard to read for Hard, I guess try change this to a slider
  3. 00:11:886 (2) - I think you should NC here
  4. 00:20:106 (1) - NC
  5. 00:21:749 - This is emphasized beat you should make this clickable try this rhythm http://puu.sh/bJk94/64b99dd096.png
  6. 00:59:558 (7) - NC
  7. 01:29:147 (2,3,4,5,6) - Would use 1/2 repeat slider here using circle at new timing is like need some reaction which might be too hard to reading for Hard
    The beginning is a bit untidy while after the beginning is very clean and NC consistencies can be improve, try listen to the music and if you find some beat feel strong and feel like this number of combo should be enough just NC it. It will work
[Hard]
  1. 00:22:397 (1,2,3,4,5) - No need to do anti-jump here the notes seem to be emphasized so just normal spacing should be good for this
  2. 00:53:834 - I find this beat to be suit for slider end instead of circle
    The problems I find for this is NC consistencies and unbalance in numbers of sliders and circles for some part, try make the amount of sliders and circles balance. You can change some circles to sliders
[Insane]
  1. 00:01:232 (4,1,2) - Stack
  2. 00:04:519 (3,4) - You should use high spacing here instead of 00:04:314 (2,3) -
    Honestly, this is really bad Insane for me. You use too many circles, too much unnecessary jumps and the NCs are also inconsistent and the notes really place nicely I recommend you to think again about this diff, it just not really good like the others diff
Seems like Hard and Insane need some more work on it (especially Insane)
Oh well just relax don't obsessed too much , I know one day this map will get ranked ;)

If you don't understand something you can come ask me

Good luck ranking this :)
Hemmi

CelsiusLK wrote:

Hello there from my modding queue


[Gunsille's Hard]
  1. 00:02:845 (1,2,3,4,1,2,3,4) - I find that Ctrl+G these notes would give you a better rhythm If I understood correctly what you meant, I think it's a close call, but I wanted to start the combo with circles as opposed to sliders because the previous object is a slider, and I prefer it that way because it finishes on 3 circles who lead to the 00:06:544 (5) slider.
  2. 00:09:010 (4,5) - This is a bit too hard to read for Hard, I guess try change this to a slider This is indeed hard to read, but it's the kind of note players will miss only once, and besides I love having a circle @ 00:09:626 (5) too much to put a slider instead^^
  3. 00:11:886 (2) - I think you should NC here Yep, you are probabaly right
  4. 00:20:106 (1) - NC Yep
  5. 00:21:749 - This is emphasized beat you should make this clickable try this rhythm http://puu.sh/bJk94/64b99dd096.png It's most likely not the only occurence of not making an emphasized rhythm clickable in this map, but I've changed the rhythm.
  6. 00:59:558 (7) - NC I really consider this combo as a whole sentence, like 00:54:215, and even though I understand 7 is emphasized, I prefer to keep this sentence in one combo, as a personal whim~
  7. 01:29:147 (2,3,4,5,6) - Would use 1/2 repeat slider here using circle at new timing is like need some reaction which might be too hard to reading for Hard Personal whim again, I want this five notes to be important in the gameplay as much as they are in the music. But it might indeed be hard for players, who will eventually be the ones to decide over this point...
Thanks for modding !!

SPOILER
osu file format v13

[General]
AudioFilename: Rewrite ~ Tabi.mp3
AudioLeadIn: 0
PreviewTime: 48462
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8999999

[Metadata]
Title:Tabi
TitleUnicode:Tabi
Artist:Maeda Jun
ArtistUnicode:Maeda Jun
Creator:KromKrom
Version:Gunsillie's Hard
Source:Rewrite
Tags:journey video-game Key instrumental piano visual novel
BeatmapID:446260
BeatmapSetID:182540

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.19999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,43730,48384
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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136,216,55243,2,0,P|176:148|224:144,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
208,212,55859,2,0,P|248:272|300:284,2,119.999990463257,0|2|0,0:0|0:0|0:0,0:0:0:0:
268,80,57092,1,0,0:0:0:0:
448,304,57914,5,2,0:0:0:0:
384,336,58119,1,0,0:0:0:0:
312,336,58325,1,0,0:0:0:0:
252,300,58530,1,0,0:0:0:0:
220,236,58736,2,0,P|236:176|328:168,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
288,224,59352,1,0,0:0:0:0:
288,224,59558,2,0,P|248:212|216:132,2,119.999990463257,2|0|2,0:0|0:0|0:0,0:0:0:0:
360,208,60585,2,0,P|392:184|404:144,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
312,152,61201,6,0,P|296:100|212:52,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
104,44,62023,1,2,0:0:0:0:
52,96,62229,2,0,P|48:136|96:204,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
156,232,62845,1,0,0:0:0:0:
292,192,63256,1,0,0:0:0:0:
220,68,63667,5,2,0:0:0:0:
120,216,64078,1,2,0:0:0:0:
256,336,64489,1,2,0:0:0:0:
420,264,64900,1,2,0:0:0:0:
312,124,65311,5,4,0:0:0:0:
232,80,65516,2,0,P|200:56|148:44,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
236,172,66133,1,2,0:0:0:0:
336,320,66544,2,0,P|356:360|384:376,1,59.9999952316285,4|0,0:0|0:0,0:0:0:0:
436,308,66955,2,0,P|436:248|400:184,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
276,72,67777,5,4,0:0:0:0:
100,108,68188,1,0,0:0:0:0:
20,268,68599,1,2,0:0:0:0:
100,108,69010,2,0,P|120:76|168:56,1,59.9999952316285,4|2,0:0|0:0,0:0:0:0:
100,108,69421,2,0,P|128:164|216:184,1,119.999990463257,0|0,0:0|0:0,0:0:0:0:
340,196,70243,5,4,0:0:0:0:
308,260,70448,1,2,0:0:0:0:
252,304,70653,2,0,P|216:320|164:304,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
276,160,71475,1,4,0:0:0:0:
204,148,71681,1,2,0:0:0:0:
132,156,71886,2,0,P|104:172|72:216,1,59.9999952316285
148,228,72297,1,0,0:0:0:0:
176,92,72708,6,0,P|120:80|60:128,1,119.999990463257,4|0,0:0|0:0,0:0:0:0:
144,232,73530,1,2,0:0:0:0:
324,260,73941,2,0,P|344:228|348:184,1,59.9999952316285,6|0,0:0|0:0,0:0:0:0:
280,180,74352,1,2,0:0:0:0:
412,236,74763,1,0,0:0:0:0:
280,180,75174,6,0,P|256:128|172:80,1,119.999990463257,4|0,0:0|0:0,0:0:0:0:
68,120,75996,1,2,0:0:0:0:
176,212,76407,2,0,P|216:220|280:180,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
368,64,77229,1,2,0:0:0:0:
224,48,77640,2,0,P|160:72|112:128,2,119.999990463257,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,64,78873,1,2,0:0:0:0:
404,128,79078,1,0,0:0:0:0:
400,200,79284,2,0,P|360:256|288:276,1,119.999990463257
228,160,80106,6,0,P|200:136|156:112,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,216,80722,1,0,0:0:0:0:
272,288,80927,1,2,0:0:0:0:
128,288,81338,2,0,P|68:248|40:156,2,119.999990463257,2|2|0,0:0|0:0|0:0,0:0:0:0:
192,160,82571,2,0,P|248:120|332:120,2,119.999990463257,2|0|0,0:0|0:0|0:0,0:0:0:0:
148,296,83804,1,2,0:0:0:0:
324,288,84215,1,2,0:0:0:0:
416,132,84626,1,2,0:0:0:0:
260,40,85037,1,2,0:0:0:0:
48,80,85448,6,0,P|32:104|52:176,1,59.9999952316285,4|0,0:0|0:0,0:0:0:0:
112,172,85859,2,0,P|168:164|224:128,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
48,80,86681,1,4,0:0:0:0:
60,140,86886,1,0,0:0:0:0:
112,172,87092,2,0,P|140:184|232:176,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
400,136,87914,1,4,0:0:0:0:
464,200,88119,2,0,P|484:232|496:268,2,59.9999952316285,0|0|0,0:0|0:0|0:0,0:0:0:0:
400,136,88736,5,2,0:0:0:0:
236,64,89147,1,4,0:0:0:0:
176,76,89378,1,2,0:0:0:0:
124,108,89583,1,0,0:0:0:0:
88,156,89788,1,0,0:0:0:0:
68,212,90019,1,0,0:0:0:0:
240,164,90429,5,4,0:0:0:0:
304,100,90634,2,0,P|320:80|368:68,2,59.9999952316285,2|0|2,0:0|0:0|0:0,0:0:0:0:
240,164,91250,1,0,0:0:0:0:
304,332,91662,2,0,P|328:320|360:288,1,59.9999952316285,4|2,0:0|0:0,0:0:0:0:
332,212,92073,2,0,P|340:184|368:148,1,59.9999952316285,0|0,0:0|0:0,0:0:0:0:
384,72,92484,1,2,0:0:0:0:
240,64,92895,5,4,0:0:0:0:
172,88,93101,1,2,0:0:0:0:
116,132,93306,2,0,P|96:188|104:260,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
228,184,94128,2,0,L|256:128,2,59.9999952316285,4|2|0,0:0|0:0|0:0,0:0:0:0:
360,240,94950,1,0,0:0:0:0:
216,260,95361,5,4,0:0:0:0:
172,204,95566,1,2,0:0:0:0:
188,132,95772,2,0,P|216:88|292:60,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
384,204,96594,2,0,P|320:188|268:112,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
416,28,97416,1,2,0:0:0:0:
384,204,97827,2,0,P|384:256|300:304,2,119.999990463257,0|2|0,0:0|0:0|0:0,0:0:0:0:
276,76,99060,2,0,P|236:80|172:160,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
328,236,99882,1,0,0:0:0:0:
444,100,100291,6,0,P|444:68|428:28,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
328,236,101114,1,2,0:0:0:0:
168,152,101525,2,0,P|208:100|272:84,1,119.999990463257,0|2,0:0|0:0,0:0:0:0:
440,116,102347,1,0,0:0:0:0:
256,192,102758,12,2,105532,0:0:0:0:
sheela
Hey, KromKrom. Sorry for the really late mod, but I still notice issues. Please take a look below.
  1. The timing is wrong: time signature, offset and some timing points unused.
  2. The kiai mode points are placed on the wrong tick.
    Here's the new code for the timing:
    SPOILER
    424,410.958904109589,3,2,1,20,1,0
    30937,-200,3,2,1,20,0,0
    31554,-100,3,2,1,20,0,0
    42239,-200,3,2,1,20,0,0
    43780,-100,3,2,1,25,0,0
    49328,410.958904109589,3,2,1,20,1,0
    55903,-200,3,2,1,25,0,0
    56314,-100,3,2,1,25,0,0
    63506,-100,3,2,1,30,0,0
    65355,-100,3,2,1,30,0,1
    82615,-100,3,2,1,30,0,0
    83848,410.958904109589,4,2,1,20,1,0
    85491,410.958904109589,3,2,1,20,1,1
    89395,422.535211267606,3,2,1,20,1,1
    90451,410.958904109589,3,2,1,20,1,1
    99697,-100,3,2,1,30,0,1
    101341,-100,3,2,1,25,0,1
    104020,431.654676258993,4,2,1,25,1,0
    104883,638.297872340426,4,2,1,25,1,0
    Remember to snap all the objects.
  1. In Normal, the distance between objects are inconstent. Please use the Distance Snap tool to all of the objects present.
  2. In Insane, there're some notes that land on silent beats, which breaks a critera, overmapping.
So, check them, and I can mod it. And no kudosu for this post.
Topic Starter
WingsGaming

sheela901 wrote:

Hey, KromKrom. Sorry for the really late mod, but I still notice issues. Please take a look below.
  1. The timing is wrong: time signature, offset and some timing points unused.
  2. The kiai mode points are placed on the wrong tick.
    Here's the new code for the timing:
    SPOILER
    424,410.958904109589,3,2,1,20,1,0
    30937,-200,3,2,1,20,0,0
    31554,-100,3,2,1,20,0,0
    42239,-200,3,2,1,20,0,0
    43780,-100,3,2,1,25,0,0
    49328,410.958904109589,3,2,1,20,1,0
    55903,-200,3,2,1,25,0,0
    56314,-100,3,2,1,25,0,0
    63506,-100,3,2,1,30,0,0
    65355,-100,3,2,1,30,0,1
    82615,-100,3,2,1,30,0,0
    83848,410.958904109589,4,2,1,20,1,0
    85491,410.958904109589,3,2,1,20,1,1
    89395,422.535211267606,3,2,1,20,1,1
    90451,410.958904109589,3,2,1,20,1,1
    99697,-100,3,2,1,30,0,1
    101341,-100,3,2,1,25,0,1
    104020,431.654676258993,4,2,1,25,1,0
    104883,638.297872340426,4,2,1,25,1,0
    Remember to snap all the objects.
  1. In Normal, the distance between objects are inconstent. Please use the Distance Snap tool to all of the objects present.
  2. In Insane, there're some notes that land on silent beats, which breaks a critera, overmapping.
So, check them, and I can mod it. And no kudosu for this post.
Thanks for the timing mod, I was pretty deperate to be honest, I knew something was wrong but I couldn't figure it out ;;
It's updated now!
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