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StylipS - Spica. (TV-size)

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Topic Starter
xxdeathx

Estellia- wrote:

Ok GO!

Easy
00:37:926 (1) - This slider looks unbalanced what do you mean? what do i do with it?
01:06:546 (2) - Consider using this to blanket note before this flows better
01:11:029 (1,2,3) - Flow feels weird here changed it a little

Practically no mistakes at all. Nice Easy diff~

Normal
00:55:857 (3) - Consider putting this note between the 2 sliders it needs to be close enough to the next objects though

Weird flows here and there, but after looking at it for a while, I guess you can't help it either. Nice Normal~ Barely needs mods

Hard
00:03:443 (4) - Consider flipping this doesn't flow well into next circle
00:19:995 (3) - Consider Ctrl+G this also bad flow
00:24:132 (1,2,3,4) - This pattern seems too boring don't know what else to use
00:28:960 (6,7) - Perhaps lead better into next slider? changed pattern around
00:40:684 (1,2,3,4,5,6,7,8) - This part can get confusing. This also happens a few times don't think so

I find some weird blanket problems, some distance snapping problems, and also some pattern problems. They seem to map the map boring, somewhat 2008-style. Try to fix up on those things. well it is a slow song, but this map is mostly distance snapped

Sorry if this mod seemed useless, because this map is rather short and I can't do much~
thanks for modding!
Hinsvar
Yo; modding here.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:098 (2) - Move to (257,267) for a better flow from 00:02:064 (1) and to 00:03:443 (3) since it follows the sliders' curve much better?
  2. 00:08:960 (2) - What's with the finish? This breaks the relaxing atmosphere of the song and map, and there isn't any heavy instrument here. Please remove the finish and use a whistle instead.
  3. 00:14:132 (2,3) - I know you want (3) to blanket 00:13:098 (1), but the spacing here becomes inconsistent. It's possbile to make the spacing here consistent, you know, so please try that.
  4. 00:15:857 (1,2) - The flow here is... very weird. And the positioning can confuse Easy players very much. Try something like this?
  5. 00:37:926 (1,2,1) - ^
  6. 00:49:995 (2) - You can try moving the middle node to (74,198) so this will blanket 00:48:960 (1). Looks neater!
  7. 01:11:029 (1,3) - The tails of these sliders are overlapping each other. This looks messy while playing, so try to move them out of each other.
  8. 01:12:408 (3,1) - ^
>Normal
  1. 00:05:857 (3,4,5) - The flow here is... awkward, I think. Try to move (5) to the point where it's lower than (4), preferably in line with (3) (92,188). Yeah, you'll need to rearrange the objects here, but it's worth it.
  2. 00:08:960 (3,4,1) - I believe you can still make a better blanket pattern here. It looks a little odd right now.
  3. 00:16:891 (3) - Add a whistle to emphasize the piano note?
  4. 00:35:167 (1) - Move the node on the tail to (100,292) for a smoother flow?
  5. 00:36:546 (3) - Also move the node here to (272,44)?
  6. 00:45:512 (4,5) - Make them look like this for a better flow?
  7. 00:55:857 (3) - Move to (200,140)? It looks a bit too close to 00:54:477 (1), and this will make it look centered if you see this circle as a pattern alongside 00:54:477 (1,2).
  8. 01:03:443 (2,3) - Try to make them curved similarly? It's just odd to see two different curves on two sliders that are facing each other.
  9. 01:13:788 (1,2) - You can also make these sliders to have the same curving so they'll look neater.
>Hard
  1. 00:05:339 (2) - Placing this under 00:04:822 (1)'s tail isn't really a nice choice. It's hard to explain why, but it's just strange to play. Either place this at (88,356) or just on 00:05:512 (3)'s head.
  2. 00:07:581 (1,3) - Try to move (3) somewhere? It touches (1) while playing, which looks kinda weird.
  3. 00:23:443 (5,1) - Again, make them curved similarly for neatness and flow?
  4. 01:00:339 (2,3) - I don't think you need to make them stacked. It doesn't really go along with the song well, IMO.
  5. 01:17:581 (4) - Move it to (264,200) so 01:16:546 (1,2,3,4) will look like this? They just... look more consistent and comfortable to play this way.
Overall, the placement and designing of the map can be improved, but it's still quite decent and techincally rankable at least.

Good luck on the way 8-)
Topic Starter
xxdeathx

Hinsvar wrote:

Yo; modding here.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:03:098 (2) - Move to (257,267) for a better flow from 00:02:064 (1) and to 00:03:443 (3) since it follows the sliders' curve much better? done
  2. 00:08:960 (2) - What's with the finish? This breaks the relaxing atmosphere of the song and map, and there isn't any heavy instrument here. Please remove the finish and use a whistle instead. you might have an outdated version, since it is a whistle now
  3. 00:14:132 (2,3) - I know you want (3) to blanket 00:13:098 (1), but the spacing here becomes inconsistent. It's possbile to make the spacing here consistent, you know, so please try that. done
  4. 00:15:857 (1,2) - The flow here is... very weird. And the positioning can confuse Easy players very much. Try something like this? done
  5. 00:37:926 (1,2,1) - ^ it's hard to correct this one but i tried
  6. 00:49:995 (2) - You can try moving the middle node to (74,198) so this will blanket 00:48:960 (1). Looks neater! done
  7. 01:11:029 (1,3) - The tails of these sliders are overlapping each other. This looks messy while playing, so try to move them out of each other. done
  8. 01:12:408 (3,1) - ^ this looks good with the flow
>Normal
  1. 00:05:857 (3,4,5) - The flow here is... awkward, I think. Try to move (5) to the point where it's lower than (4), preferably in line with (3) (92,188). Yeah, you'll need to rearrange the objects here, but it's worth it. done
  2. 00:08:960 (3,4,1) - I believe you can still make a better blanket pattern here. It looks a little odd right now. changed a little
  3. 00:16:891 (3) - Add a whistle to emphasize the piano note? i don't know if 00:16:546 (2,3,4) - are part of the melody or not
  4. 00:35:167 (1) - Move the node on the tail to (100,292) for a smoother flow? done
  5. 00:36:546 (3) - Also move the node here to (272,44)? done
  6. 00:45:512 (4,5) - Make them look like this for a better flow? done
  7. 00:55:857 (3) - Move to (200,140)? It looks a bit too close to 00:54:477 (1), and this will make it look centered if you see this circle as a pattern alongside 00:54:477 (1,2). done
  8. 01:03:443 (2,3) - Try to make them curved similarly? It's just odd to see two different curves on two sliders that are facing each other. done
  9. 01:13:788 (1,2) - You can also make these sliders to have the same curving so they'll look neater. done
>Hard
  1. 00:05:339 (2) - Placing this under 00:04:822 (1)'s tail isn't really a nice choice. It's hard to explain why, but it's just strange to play. Either place this at (88,356) or just on 00:05:512 (3)'s head. i always thought the note belonged with (1) musically. at least, it doesn't go with (3) so i'll put it at 88, 356.
  2. 00:07:581 (1,3) - Try to move (3) somewhere? It touches (1) while playing, which looks kinda weird. done
  3. 00:23:443 (5,1) - Again, make them curved similarly for neatness and flow? done
  4. 01:00:339 (2,3) - I don't think you need to make them stacked. It doesn't really go along with the song well, IMO. originally they were unstacked. captin told me last night to stack them to make it easier since it's the hardest part of the song and said this was fine
  5. 01:17:581 (4) - Move it to (264,200) so 01:16:546 (1,2,3,4) will look like this? They just... look more consistent and comfortable to play this way. done
Overall, the placement and designing of the map can be improved, but it's still quite decent and techincally rankable at least. yeah that's what other experienced mappers have said about this map so far, but i don't know what to do about it

Good luck on the way 8-)
thanks for modding!
BeatofIke
[General]
  1. Could you rename the song title to Spica. (TV-size)? The main soundtrack has a dash (hyphen) between TV and Size.
    Here is the source: http://vgmdb.net/album/45215
[Easy]
  1. 00:23:443 (2,1,2,3,4,1,2) - You could try moving 00:23:443 (2) at 152|44 and 00:24:132 (1,2,3,4,1,2) at 312|52. You would have re-adjust the spacing at 00:28:960 (3,1) though. It should look like this:
    Image and Code

    312,52,24132,6,0,P|388:88|388:172,1,160,2|0,0:0|0:0,0:0:0:0:
    336,212,25167,1,2,0:0:0:0:
    320,132,25512,2,0,L|144:116,1,160,2|0,0:0|0:0,0:0:0:0:
    80,112,26546,1,0,0:0:0:0:
    80,192,26891,6,0,P|76:232|48:268,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
    80,112,27926,2,0,P|124:124|152:152,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:28:960 (3) - Add a new combo here (and at 00:31:719 (3) ) and remove the combo at 00:30:339 (1) and 00:33:098 (1).
  3. 01:12:408 (3) - Re-adjust this slider like this? o.o
    Image and Code

    417,201,72408,2,0,P|342:176|268:200,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]
  1. 00:21:374 (1) - Try adding a soft-whistle at the start of this slider. It emphasizes the vocal lines well and it is consistent with 00:26:891 (1), which shares the same sound.
  2. 00:26:201 (4) - Try adding a soft-whistle at the end of this slider. It emphasizes the vocals pretty well. owo
[Hard]
  1. I would increase the Overall Difficulty (OD) to 6 to give a fair challenge to players. Plus, this is the hardest difficulty! :P
  2. 00:03:443 (4) - Try adding a soft-whistle at the start of this slider. It emphasizes the piano key well.
Good Map! :D
Topic Starter
xxdeathx

BeatofIke wrote:

[General]
  1. Could you rename the song title to Spica. (TV-size)? The main soundtrack has a dash (hyphen) between TV and Size.
    Here is the source: http://vgmdb.net/album/45215 done

[Easy]
  1. 00:23:443 (2,1,2,3,4,1,2) - You could try moving 00:23:443 (2) at 152|44 and 00:24:132 (1,2,3,4,1,2) at 312|52. You would have re-adjust the spacing at 00:28:960 (3,1) though. It should look like this: done
    Image and Code

    312,52,24132,6,0,P|388:88|388:172,1,160,2|0,0:0|0:0,0:0:0:0:
    336,212,25167,1,2,0:0:0:0:
    320,132,25512,2,0,L|144:116,1,160,2|0,0:0|0:0,0:0:0:0:
    80,112,26546,1,0,0:0:0:0:
    80,192,26891,6,0,P|76:232|48:268,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
    80,112,27926,2,0,P|124:124|152:152,1,80,2|0,0:0|0:0,0:0:0:0:
  2. 00:28:960 (3) - Add a new combo here (and at 00:31:719 (3) ) and remove the combo at 00:30:339 (1) and 00:33:098 (1). yeah that looks better
  3. 01:12:408 (3) - Re-adjust this slider like this? o.o done
    Image and Code

    417,201,72408,2,0,P|342:176|268:200,1,160,2|8,0:0|0:0,0:0:0:0:
[Normal]
  1. 00:21:374 (1) - Try adding a soft-whistle at the start of this slider. It emphasizes the vocal lines well and it is consistent with 00:26:891 (1), which shares the same sound. done
  2. 00:26:201 (4) - Try adding a soft-whistle at the end of this slider. It emphasizes the vocals pretty well. owo done
[Hard]
  1. I would increase the Overall Difficulty (OD) to 6 to give a fair challenge to players. Plus, this is the hardest difficulty! :P yep. i guess 5 OD is a little low especially when there's no insane
  2. 00:03:443 (4) - Try adding a soft-whistle at the start of this slider. It emphasizes the piano key well. done
Good Map! :D
thanks!!
BeatofIke
Okay! Good luck for 1st rank.
I'm confident that your map will succeed! Bubbled!
Topic Starter
xxdeathx

BeatofIke wrote:

Okay! Good luck for 1st rank.
I'm confident that your map will succeed! Bubbled!
lost my bubble virginity <3
wcx19911123
[General]
title and unicode title are not the same in all diffs
please confirm the title, the "TV Size" is not allowed now if it's not the original title(hope you can search for the album information)

nothing else, feel free to call me back when the title is confirmed
Hinsvar
About the title, I'd like to help the mapper a little bit.

Yeah, the "(TV-size)" part is correct; look at the last track of this! :D

*goes away*
Topic Starter
xxdeathx

wcx19911123 wrote:

[General]
title and unicode title are not the same in all diffs [/color]
please confirm the title, the "TV Size" is not allowed now if it's not the original title(hope you can search for the album information) as hinsvar and beatofike said, (TV-size) is part of the original title

nothing else, feel free to call me back when the title is confirmed
oops, also forgot to change the normal difficulty's title

it's done now
zorefire
From modding queue (sorry for lateness) I also revised before I started modding. This map looks promising

[Easy]

Excellent work no error's found here, everything seems to be correct.
[Normal]
00:59:995 (1,2,3) - This honestly the only thing I could find, I wouldn't say it's a mistake I would just say I would no recommend using a technique like this in any diff lower than hard.
other than that
osu! example
[img]https://osu.ppy.sh/ss/1777493[/img
] good to go.
[Hard]
00:38:615 (2,3,4) - I would say the spacing is a little too far I would recommend something like this https://osu.ppy.sh/ss/1777493 I know it kinda goes off the whole symmetry thing but it's just a recommendation, other than that.
Good Luck :D I see this map being ranked with dedication and patience.
Kibbleru
this is overmapped which is unrankable
00:59:132 (6) -



t/125409

also offset seems slightly late by like 5-10 ms
Topic Starter
xxdeathx

zorefire wrote:

From modding queue (sorry for lateness) I also revised before I started modding. This map looks promising

[Easy]

Excellent work no error's found here, everything seems to be correct.
[Normal]
00:59:995 (1,2,3) - This honestly the only thing I could find, I wouldn't say it's a mistake I would just say I would no recommend using a technique like this in any diff lower than hard. nah this is low bpm so it's like a 1/2 beat which is common in normal
other than that
osu! example
[img]https://osu.ppy.sh/ss/1777493[/img
] good to go.
[Hard]
00:38:615 (2,3,4) - I would say the spacing is a little too far I would recommend something like this https://osu.ppy.sh/ss/1777493 I know it kinda goes off the whole symmetry thing but it's just a recommendation, other than that. maybe the spacing is a bit hard relative to the rest of the map, but it's the end of the section so it can be a little harder. i'll change it if i have to, since i want the symmetry.
Good Luck :D I see this map being ranked with dedication and patience.
thanks!
Topic Starter
xxdeathx
you know, i realized that a lot more people are lurking/posting on this thread now that it got bubbled/popped

Kibbleru wrote:

this is overmapped which is unrankable
00:59:132 (6) -



t/125409

also offset seems slightly late by like 5-10 ms
you're talking about hard difficulty right? okay, i turned the playback speed to 25% and you're right, i can't hear any beat here so i removed the note.

i don't know who to trust with the offset; i had Shiro time it for me
Kibbleru

xxdeathx wrote:

i don't know who to trust with the offset; i had Shiro time it for me
ok don't trust me. im shit at timing in general

rip gotta w8 a week now xP lyf is hard
wcx19911123
about the timing, I've test it before. I can't say it's perfectly accurate, but I think it's suitable to mostly players, including myself

edit: checked and rebubbled
Topic Starter
xxdeathx

Kibbleru wrote:

xxdeathx wrote:

i don't know who to trust with the offset; i had Shiro time it for me
ok don't trust me. im shit at timing in general

rip gotta w8 a week now xP lyf is hard
omg no dap y u gotta do this to me, delaying a poor dude's first ranked map
DakeDekaane
whoa, didn't see this was bubbled already, I'd want to give a some suggestions tho, poke me next week!
Kibbleru

xxdeathx wrote:

Kibbleru wrote:

ok don't trust me. im shit at timing in general

rip gotta w8 a week now xP lyf is hard
omg no dap y u gotta do this to me, delaying a poor dude's first ranked map
no dap is evil xP

he did this to 2 other ppl alrdy
pkk

Kibbleru wrote:

no dap is evil xP

he did this to 2 other ppl alrdy
can confirm, No Dap is indeed evil

First ranked map in only a month? wow so fast :)
GAMEINSTALLER
Good luck,get your beatmap rank soon
Kibbleru

pkmnyab wrote:

Kibbleru wrote:

no dap is evil xP

he did this to 2 other ppl alrdy
can confirm, No Dap is indeed evil

First ranked map in only a month? wow so fast :)
prepare to get it unranked and reranked 4 times
Topic Starter
xxdeathx

Kibbleru wrote:

prepare to get it unranked and reranked 4 times
i will be surprised if this doesn't happen

pkmnyab wrote:

can confirm, No Dap is indeed evil

First ranked map in only a month? wow so fast :)
thanks for star but i secretly wanted to see if i could get a ranked map without receiving any stars or favorites. no worries :p

all my previous maps have had too many issues, but this was a much easier song without an insane difficulty so i guess it was easier to make it rank worthy
Topic Starter
xxdeathx

DakeDekaane wrote:

whoa, didn't see this was bubbled already, I'd want to give a some suggestions tho, poke me next week!
sure thing, i just got back from my camping trip so i'll try to find you online soon
DakeDekaane
[Hard]
01:02:408 (8) - I know the intention of this, however I don't think it matches the pace of the song, as it's very calm, try a circle or a 1/4 slider here, any would fit nicely here too.
01:05:512 (1,2,3,4,5,6,7,8) - This pattern would look better if the spacing between some notes were more similar, like this
AR0 was used here for a better appreciation

196,112,65512,5,2,0:0:0:0:
128,264,65857,1,2,0:0:0:0:
208,116,66201,1,10,0:0:0:0:
188,284,66546,1,2,0:0:0:0:
348,228,66891,1,2,0:0:0:0:
368,60,67236,1,0,0:0:0:0:
360,232,67580,1,8,0:0:0:0:
428,80,67925,1,0,0:0:0:0:
01:09:650 (3) - How about reversing (Ctrl+G) this one? That'd be good for the flow, the start can be clearly visible for a considerable time, so don't worry about it being covered just for a moment with 01:08:270 (1).
01:13:098 (4) - Something similar as in the other slider like this, here you can try two 1/4 sliders, they fit better with the piano.
01:20:339 (3) - How about moving this to the centre (256,192) and move 01:19:995 (2) in a way you keep he spacing consistent, it'd look a bit better imo.

Also, there are some parts that I think that need some hitsounds, as they sound a bit empty.
00:16:891 (2) - Add whistle here, it'd fit nicely with the piano.
00:17:236 (3) - Add a whistle in the beginning of this.
00:22:753 (3) - Add whistle here.
00:27:581 (3,4) - ^
00:28:270 (5) - Add a whistle in the beginning.
00:38:615 (2,4) - Add whistle

If you apply any of these hitsound suggestions in Hard, be sure to apply them in the other difficulties.

Though the Easy feels a bit hard due the continuous sliders and very few breaks between some parts, it's pretty clean so I won't ask to change anything on it, just have it in mind for your future maps, same applies for Normal.

That'd be all from my part, poke me when you're done, good work so far in this mapset.
Topic Starter
xxdeathx

DakeDekaane wrote:

[Hard]
01:02:408 (8) - I know the intention of this, however I don't think it matches the pace of the song, as it's very calm, try a circle or a 1/4 slider here, any would fit nicely here too.okay i used a 1/4 slider
01:05:512 (1,2,3,4,5,6,7,8) - This pattern would look better if the spacing between some notes were more similar, like this done
AR0 was used here for a better appreciation

196,112,65512,5,2,0:0:0:0:
128,264,65857,1,2,0:0:0:0:
208,116,66201,1,10,0:0:0:0:
188,284,66546,1,2,0:0:0:0:
348,228,66891,1,2,0:0:0:0:
368,60,67236,1,0,0:0:0:0:
360,232,67580,1,8,0:0:0:0:
428,80,67925,1,0,0:0:0:0:
01:09:650 (3) - How about reversing (Ctrl+G) this one? That'd be good for the flow, the start can be clearly visible for a considerable time, so don't worry about it being covered just for a moment with 01:08:270 (1). it was originally like that but i changed it due to another person's mod. changed it back though because this is better
01:13:098 (4) - Something similar as in the other slider like this, here you can try two 1/4 sliders, they fit better with the piano. did a 1/4 slider repeating twice
01:20:339 (3) - How about moving this to the centre (256,192) and move 01:19:995 (2) in a way you keep he spacing consistent, it'd look a bit better imo. done

Also, there are some parts that I think that need some hitsounds, as they sound a bit empty.
00:16:891 (2) - Add whistle here, it'd fit nicely with the piano. done
00:17:236 (3) - Add a whistle in the beginning of this. done
00:22:753 (3) - Add whistle here. done
00:27:581 (3,4) - ^ done
00:28:270 (5) - Add a whistle in the beginning. done
00:38:615 (2,4) - Add whistle done

If you apply any of these hitsound suggestions in Hard, be sure to apply them in the other difficulties. done

Though the Easy feels a bit hard due the continuous sliders and very few breaks between some parts, it's pretty clean so I won't ask to change anything on it, just have it in mind for your future maps, same applies for Normal. more breaks, got it.

That'd be all from my part, poke me when you're done, good work so far in this mapset.
thanks!
DakeDekaane
No Dap's version is already in Ranked so let's not hold back this more time.

Take a heart, you deserve it.

Congratulations for your first ranked mapset, keep the good work and strive higher each day.
Topic Starter
xxdeathx

DakeDekaane wrote:

No Dap's version is already in Ranked so let's not hold back this more time.

Take a heart, you deserve it.

Congratulations for your first ranked mapset, keep the good work and strive higher each day.
Thanks for my first ranked beatmap!!
pkk
congratulations on your first ranked map! Keep up the good work \o/
Kihhou
grats on your first ranked beatmap!! ^_^ :) :)
Ozato Fumika
Gratz !! first ranked !!
Topic Starter
xxdeathx
thanks everyone!
Kinshara
Yey gratz gratz
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