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CENOB1TE - Onslaught

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Shiguri
Shiguri

Shiguri wrote:

how did i get a kudoss for this?
wendao
free kds

ssshhhh... don't let the BNs know
Shiguri
oh.. ofc i meant "thanks for the kudosu!"
/slowly goes away
Kuron-kun
0 kds for you

Will take a look on it tomorrow.
Shiguri

Kuron-kun wrote:

0 kds for you

Will take a look on it tomorrow.
IT LASTED LONG THO!
wendao

Shiguri wrote:

Kuron-kun wrote:

0 kds for you

Will take a look on it tomorrow.
IT LASTED LONG THO!
god damn it
Shiguri
Operation Kudosss (FAILED)
Kuron-kun
Hey, inverness! Since I saw a lot of people requesting a BN on this map, I'll mod it. I had to pop the bubble for some reasons I'll mention below. This was really necessary and you can call me for a rebubble when you apply the mods. Sorry for the inconvenience.



Reason for Bubble Pop
  1. A lot of unsnapped points on _normal, _hard, kyversible-insane and _apoplexy difficulties. Consider fixing them by checking AIMod. Almost every note is unsnapped on the _apoplexy difficulty.

  2. I could notice this stack on Easy, which could be really confusing to some new players and it should be changed. 01:37:311 - This needs to be changed because of the sudden break there after 3 consecutives 1/1 circles. It can cause a combo break. You can do this and rearrange the next notes. You can keep other stacks, though.

  3. After some internal discussion with a QAT, this kind of spinner 03:18:936 (1) - starting on a 1/8 is not allowed. This spinner is present even on Easy, which is most common to use spinners starting on 1/2 ticks. Consider changing it on every difficulty to at least 1/4. Except on Easy and Normal, which needs to be 1/2.


Additional Modding



hard_


00:51:025 (6,1) - Increase the spacing between these sliders, the beat is really strong here, and would be really inconsistent since you added jumps on other sliders like these. You can move (6) to somewhere near x40 y256.

01:59:811 (7) - Would be better to put 2 circles instead of a slider ending on a strong beat.

kyversible-insane_


03:00:311 (1) - Would be nice to emphasize the strong beat on 03:00:740 - by ending this slider on 03:00:597 - and adding a circle on the empty beat.



pls no hate
Irreversible
......dat snaps what the fuck
Topic Starter
69653863
fuck
near

Kuron-kun wrote:

Hey, inverness! Since I saw a lot of people requesting a BN on this map, I'll mod it. I had to pop the bubble for some reasons I'll mention below. This was really necessary and you can call me for a rebubble when you apply the mods. Sorry for the inconvenience.



Reason for Bubble Pop
  1. A lot of unsnapped points on _normal, _hard, kyversible-insane and _apoplexy difficulties. Consider fixing them by checking AIMod. Almost every note is unsnapped on the _apoplexy difficulty. smh fucking timing shit i think it went off after i changed the offset anyways fixed all
  2. I could notice this stack on Easy, which could be really confusing to some new players and it should be changed. 01:37:311 - This needs to be changed because of the sudden break there after 3 consecutives 1/1 circles. It can cause a combo break. You can do this and rearrange the next notes. You can keep other stacks, though. i'd prefer to keep it though, there's a slight "break" on the music and the stack indicates that
  3. After some internal discussion with a QAT, this kind of spinner 03:18:936 (1) - starting on a 1/8 is not allowed. This spinner is present even on Easy, which is most common to use spinners starting on 1/2 ticks. Consider changing it on every difficulty to at least 1/4. Except on Easy and Normal, which needs to be 1/2. um i don't know but there are no rules stating about how spinners must not start at 1/8? there are lotsa maps with this kind of placement and therefore i don't really see this as much of an issue


Additional Modding



hard_


00:51:025 (6,1) - Increase the spacing between these sliders, the beat is really strong here, and would be really inconsistent since you added jumps on other sliders like these. You can move (6) to somewhere near x40 y256. inverted (6)

01:59:811 (7) - Would be better to put 2 circles instead of a slider ending on a strong beat. it was there for the sake of variation (atleast that's what i told myself long time ago :^) )

kyversible-insane_


03:00:311 (1) - Would be nice to emphasize the strong beat on 03:00:740 - by ending this slider on 03:00:597 - and adding a circle on the empty beat. nice one /changed because kyshiro is like homie so he shouldnt mind any changes :^)



pls no hate

please re-check the snaps again after you updated. thanks a lot!
Kuron-kun
Another unsnapped point on insane 03:00:311 (2) -

B)
Thelma
its a pop, skip, and a jump
Topic Starter
69653863
B) fixed

edit: wait not yet
edit2: fixed nao
quiz-chan_DELETED
fix as much as you want..
some QAT will end up unranking it again because personal reasons

heh you can't tell me I'm wrong
Kuron-kun
This is why we have contest a disqualification.

Re-Re-rbbd (ノ◕_◕)ノ*:・゚
Topic Starter
69653863
SMH rerank when
10nya
Ranked!

xoxo
jk

noob
wendao
smh
Shiguri

wendao wrote:

smh
quiz-chan_DELETED

Charles445 wrote:

Take a drink every time the map gets unqualified

02:52:306 (1,2,3,4) - Emphasis is put on wrong points with wrong objects. I would have just left six circles here, 2x3 circles (as in, 2 combos à 3 circles). Maybe like this. It really doesn't matter what way you arrange (triangles or unfinished squares) or space them (3 circles even, jump, 3 circles even, another jump to next combo).
And such is the dilemma of emphasis patterns.
Of these 6 notes, the only one with true impact is 02:52:306 - , therefore there must be a start here (which there is).
The rest of it is ambiguous and can be done however, so I chose to do it like 00:50:592 - .
I've considered that statement, deeply... and I've come to one conclusion.
It can't be done just 'however'. You see, the patterns I'm referring to will be 01:16:311 (1,2,3,4) - and 02:52:311 (1,2,3,4) - .

According to my suggestion, you would put click emphasis on all 6 beats but emphasise that their time signature is defined as 1/3, which is presented by the jump after three of those circles (with following three circles).

You say that part can be done however. If that were so, you would put optimal emphasis on that part through the use of your pattern.
However, using your (and in the end also inverness') pattern at that part, you reduce emphasis on the second of each of the three-circle bits by using a slider instead of a circle, even though there are three evenly emphasised sounds in the song, rendering the current emphasis invalid.

That, in turn, would only fit with 01:30:025 (1,2,3,4) - this part (which, btw, you have done amazingly here, inverness! nice job)
Using circles instead keeps up good average movement of the cursor anyway, which I'd consider fun in that sort of patterns.
Hinsvar
ok

>normal_
  1. 01:03:311 (2) - Ada alasan kenapa ini harus diletakin di tempatnya sekarang? Kenapa nggak di 01:03:025 aja biar lebih gampang diikuti? Memakai tick 1/3 di Normal itu sebenernya terbilang relatif riskan loh. Dalam keadaan begini sebisa mungkin digampangin dikit lah.
  2. 02:38:883 (2,3) - Ini... apa gak bakal ngebingungin? Coba kayak gini aja?
>kyversible-insane_
  1. 02:01:525 - (Kyshiro) Why don't you map this tick? There is a noticeable sound of an instrument being played at this point, and I can't really see why should this be skipped, unlike 01:57:454 (2,3) where there is nothing to map at 01:57:668.
ok

mz inv panggil aja kalau udah y
quiz-chan_DELETED
lizzy_

the offer still stands
lool
wendao
hent2222
gogo qualified
Shiguri
wat do?
quiz-chan_DELETED
first, give a shit about the mod posts

second, answer them

third, nothing all over.

=======
how about
you guys
start doing
what i said
Topic Starter
69653863
applied kyshiro's (somewhat) because he's a fucking nigger :^)
anyways done
also lizzy my answer for the diff still stands as well (^: i'll put it in the desc if you're okay with that tho
quiz-chan_DELETED
inv, i'm all about them mod posts...

yea desc is ok tho
Nightfox
really hope this one gets ranked eventually. one of my favorite maps to play, especially the insane difficulty. :)
Topic Starter
69653863
WHERE RANK
wendao
CENOG1G1T NEED RANK
Charles445
send me forum pm when mod k thx
WABWUWUWOOBOBOBWb
Hinsvar
uh ok let's try
Topic Starter
69653863
Thank.
Haruto
Nice, gratz on the requalified :D
10nya
dangdutstep
hehe
greget
wendao

inverness wrote:

Thank.
quiz-chan_DELETED

inverness wrote:

Thank.
You're welk.
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