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CENOB1TE - Onslaught

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wendao

Kaguya Hourain wrote:

normal_
  1. OD to 5 5.5, same to AR, also 4.5 for HP (since the gap with Hard too big)
  2. wendao's normal_ maybe? depend to inverness
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards k
  4. 01:00:878 (4) - Try this and resnap distance? k
    box_
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one remapped
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this. k
THANK

http://puu.sh/dMqVP.rar (+silent soft-sliderwhistle, pls add THANK)
Topic Starter
69653863
all updated

Now pls rank.
Birdy
[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!

[ez tbh_]

(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.

[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.
01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.

Now pls rank.
Irreversible
thanck.

inverness pls fix for me
Topic Starter
69653863
SBN

Static Noise Bird wrote:

[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already). it is allowed and I prefer it to be closer as possible to the note somehow
How to mod a perfection?!?! BY HONDA

[ez tbh_]

(CS3 please, nobody likes the big unreal) how about CS2.5?!?!? Not CS3 because it'll mess up spread smh
00:53:163 (2,1) - I don't feel too good about this direction change. put both closer a bit
01:06:878 (2,1) - Fix ur distance. done?!?!
01:15:449 (1,2) - same tbh K
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between stack is intentional because it will not get autostacked due to 1/1 gap 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap) I like this one TBH
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick. The kick is not on the downbeat and it would be pretty awkward to repeat the slider here
03:17:163 (3,4) - A simple design suggestion. cool?!?!

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~ suer

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle. I believe Irre is trying to do some pattern variations here by utilizing circles
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack. changed
Kshro will be nowhere so I applied his mods too (fuck u kshro :0) )
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room. synthetic ecstASY WHEN HER LEGS ARE OEPN
02:54:020 (1,1) - Stack sliderends. Sur

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier. intended (suggested by NOLD (TM)
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal. fast streams, fast movement, lower spacing will be awkward to hit

Now pls rank.

THANK DADAISM.
waiting for wendao before update
wendao
http://puu.sh/e8tsB.rar

all done (except 1st stuff, remapped a bit)
Secretpipe
just write that you joined the collab for apoplexy_'s diff in mapper words and then I'll be able to check dis shit m8
wendao

inverness wrote:

Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
Secretpipe
nvm I didn't well read this
chomelisgod
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Easy:
No problems here.

Normal:
00:49:735 - I would move this slider a little to the right, makes it easier to reach after finishing the previous slider

Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre.

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable.

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater.
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
Topic Starter
69653863
nah, I'm not lying. aren't you happy now that you helped a map on it's way to get ranked, helped me fixing issues in my own map and get a worthy 2kds? you surely be!

mod

chomelisgod wrote:

You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre. Fixed that

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable. It's intentional

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater. it's just the way hanzer maps lol
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.

thanks again!
wendao
lol
Topic Starter
69653863
please MODs
HanzeR
mod
kds pls
Topic Starter
69653863

HanzeR wrote:

mod considering ppl have been pointing such issue I think I should actually do something about it but eh I'm too lazy so no fix
kds pls
mod not helpful so no kd!??!?!?!??!? thank
Musty
This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright?
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread.


everything else on the difficulty is absolutely perfect i love this one so much
Topic Starter
69653863
Thanks a lot for the mod, gonna check and reply it in a few days!
Birdy

inverness wrote:

Thanks a lot for the mod, gonna check and reply it in a few days!
>6 days
>no reply
>ellelelell!?!?!??!
Topic Starter
69653863
whoop !
now i remember
the thank snb

Musty's

Musty wrote:

This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright? Yeah, suggested by nold and I quite liked it.
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest but everyone else liked it ;__; i prefer to keep it for now
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one fixed for Ends since i don't think it's a big deal
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread. just hanzer being hanzer B) jokes aside he liked it so no change,,,


everything else on the difficulty is absolutely perfect i love this one so much

Thanks for the mod!
snb is now a bat so i sense a bubble coming on
nice!!!!! now you can't deny it
Topic Starter
69653863
snb why didn't u bubble it already i'm SOBBING atm
wendao
sobbing automatic teller machine
iiyo
Wub wub Wowwwww wha wha whaa
Avena
bubble woo

IRC Mod
13:54 Priti: yo cumnog
13:54 inverness: do eet
13:54 inverness: opening client rn
13:54 *Priti is editing [http://osu.ppy.sh/b/436574 CENOB1TE - Onslaught [apoplexy_]]
13:55 Priti: 00:49:306 (4) - nc
13:55 Priti: 00:59:163 (5) - nc
13:55 Priti: actually nvm the second one
13:56 inverness: sec
13:56 Priti: spec me when u can
13:59 Priti: WOW NEW PATTERNS
14:00 inverness: where
14:00 inverness: i don't remember changing much except from nold's mod
14:00 Priti: HanzeR isn't even on beat.
14:00 inverness: ahaHAH
14:01 Priti: /np
14:01 inverness: i'm still amazed by hanzer's part until now
14:01 *Priti is editing [http://osu.ppy.sh/b/436574 CENOB1TE - Onslaught [apoplexy_]]
14:01 Priti: ok first thing on all of the set
14:01 Priti: Colors r annoying me
14:01 Priti: two vewy similiar colors in a row
14:01 Priti: change the order plox
14:01 inverness: sure
14:01 Priti: 02:33:020 (1) - no reason for this to be a slowdown
14:02 Priti: 02:35:378 (4) - you could do without this beat
14:02 inverness: wait
14:02 Priti: wait no
14:03 inverness: color 3 & 4?
14:03 Priti: 02:43:735 (4,5,6,7,8) - ????????????????????
14:03 Priti: yes
14:03 inverness: i didn't noticed it was this bad
14:03 Priti: it's terrible
14:03 inverness: what the fuck was that
14:03 inverness: i don't remember that
14:03 Priti: 02:47:163 (1) - sliderwhistle
14:03 inverness: wait wait wait im following
14:04 Priti: k i'll stop
14:04 Priti: i'm at charles' part so it's not like I'll find anything
14:04 inverness: 02:33:020 (1) - reasonable slowdown for me
14:04 inverness: i don't understand why it has to be 3/4 though
14:05 inverness: but i'll let it be this way for now
14:05 inverness: 02:35:378 (4) - what do you mean by without beats here?
14:05 Priti: nvm that one
14:05 Priti: But
14:05 Priti: I don't know, it's just strange eff
14:06 Priti: something about that stream doesn't feel right
14:06 Priti: 02:37:735 (1) - normal whistle with soft hitnormal on head?
14:06 inverness: it's just a regular stream with a bit of speedup at last triplet
14:06 inverness: sure sure
14:07 Priti: it feels strange
14:07 Priti: 03:05:163 (1) - Okay, I got a swaggy idea for this
14:07 Priti: 03:05:592 - 100% Volume Drum Sample green line
14:07 inverness: 02:47:163 (1) - no sliderwhistle, just like my part's
14:07 Priti: 03:05:663 - 94% soft
14:08 inverness: 02:37:735 (1) - i prefer this part empty just like mine's
14:08 inverness: also not replied = applied
14:09 Priti: 03:09:449 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,1,2) - The problem with this
14:09 Priti: is that the rest of the parts follow the melody for the triples and not the drums
14:09 Priti: so it feels really off here
14:09 inverness: the drum sample thing is nice
14:09 inverness: applied
14:09 inverness: tis pattern LOL
14:10 Priti: 03:15:449 (1,1,1) - 03:16:306 (1,1,1) - These are HP killers
14:10 Priti: It's hell to hit 1/12 sliders that aren't repeats
14:10 Priti: the hit window is WAY too small, they fucking drain you out so easily if you 100 em
14:10 Priti: make em 1/6
14:11 inverness: the hanzer pattern will need to be reconsidered with himself later, i'll do that
14:11 Priti: 03:15:878 (1,2,1,2,1) - 03:16:735 (1,2,1,2,1) - equal impact all along, no reason for spacing changes.
14:11 inverness: wtf 1/12? i thought hanzer nerfed this into 1/8 alrady
14:11 Priti: 03:18:306 (1,1) - maek it jumpier
14:11 inverness: use 1/8 or 1/6?
14:12 Priti: http://osu.ppy.sh/ss/2926973 :3
14:12 Priti: 1/6
14:12 Priti: 03:12:878 (2) - nc
14:12 Priti: 03:12:449 (1) - rnc
14:13 inverness: it was jumpier before until charles told him to nerf it
14:13 inverness: so, ye
14:13 Priti: but it's the ending of the map????
14:14 Priti: also it's sliders lol
14:14 inverness: it was total kill before
14:14 inverness: with this, not so much
14:14 inverness: ok nc and rnc
14:15 inverness: ok not rnc
14:15 inverness: anything else? i suddenly have to brb
14:15 Priti: not that I can see
14:15 Priti: update the set please
14:15 Priti: WITH COMBO COLOR CHANGE
14:15 inverness: sure sure
14:15 inverness: LOL

Changes:
  1. Modifications to the Extra to make it play better
  2. Pattern fix on Easy
  3. Difficulty spike fix & NC fixes on Hard
  4. Combo colors
  5. Unsnapped note on Insane
  6. Increased OD on two highest diffs.
@Next BN: Please check the NCs carefully, I might have missed some inconsistencies.

@Next BN and QATs: AIBat says there are unsnapped green lines, they're actually all on 1/12 snap, it's fine.
quiz-chan_DELETED
Broccoly
01:09:592 (2,4,6) - each note ctrl + g feels better to play. Currently 01:10:163 (6,1) - this feels very uncomfortable to hit (I would also recommend reducing the distance just a little bit)
Bearizm
69th goml

Rank this already!
Birdy
Just a few things here before it's ready to go.

[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three).
The widescreen support should probably be unticked in the diffs that don't have SB.
Slightly concerned about the hard/insane gap, but we'll see how it goes.

[easy_]
03:02:592 (3,4) - The DS. The. Rotate (4,5) by 25-40 degrees, snap to an appropriate distance and we're good.

[normal_]
AR +0,5.
00:34:306 (1,2,3,4,1) - Move just a little bit down to avoid touching with the HP bar.
03:00:592 (4,5) - ^

[hard_]
00:44:592 (3) - NC.
01:24:020 (5) - ^

[insane_]


[apofluxus_]
*green check symboleE*

Poke (preferably via THElegram) when you've updated this and let's get the party started.
e
wendao

Static Noise Bird wrote:

Just a few things here before it's ready to go.

[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three). fixed

[normal_]
AR +0,5. ok
00:34:306 (1,2,3,4,1) - Move just a little bit down to avoid touching with the HP bar. remapped a bit
03:00:592 (4,5) - ^ ^
extra note for internet inverness:

change wendao to wendao2000 and add Harez to the tags thanck
Topic Starter
69653863
lmao. lmao!

Static Noise Bird wrote:

Just a few things here before it's ready to go.

[general_]
The ending spinner could start at the same point in all diffs (kyversible-insane and normal are inconsistent with the other three).
The widescreen support should probably be unticked in the diffs that don't have SB. it's actually intentional to left them all ticked
Slightly concerned about the hard/insane gap, but we'll see how it goes. only qats gets concerned by diff spread :^)

[easy_]
03:02:592 (3,4) - The DS. The. Rotate (4,5) by 25-40 degrees, snap to an appropriate distance and we're good. The.

[hard_]
00:44:592 (3) - NC.
01:24:020 (5) - ^ done both

[insane_]
inverness [✓]

[apofluxus_]
(✓?_?)✓

Poke (preferably via THElegram) when you've updated this and let's get the party started.
e

also nazi-nerfing here and there, shouldn't be much
also fixed broccoli's suggestion somehow
ok LET'S GO SNICKARBON
wendao
dont download, need to fix something smz
Shiranai
Dangdutstep😂😂
It seems will be qualified in few hours
wendao
http://puu.sh/gWcxa.zip hope this is the latest one
Topic Starter
69653863
OKAY UPDATEDy
wendao
NEED RANK pLS RANK
Birdy
The.
[ Mephisto ]
woo_
ac8129464363
The.
Ulysses
woo_
hehe
The.
quiz-chan_DELETED
woo_
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