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CENOB1TE - Onslaught

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Topic Starter
69653863

Irreversible wrote:

kyshiros
updatedy
also thank nold-sempei for star!!!!11

oh okay so I have to wait for Ends first all done
Axarious
[General]
amzin
[easy_]
  1. 00:44:592 (1) - Might look better with a red point angle bend rather than a curve. :>
  2. 00:49:735 (2,3) - Blanket fix, rotate (2) 1 degree around selection center so (3) has 0.99x/1.00x distance snap OR move (3) to x:97 y:238 for 0.98x/1.02x distance snap.
  3. 01:18:878 (1,2) - Blanket fix, rotate (2) -2 degrees around selection center and move to x:224 y:228. Maintains 1.00x/1.00x distance snap.
  4. 01:30:878 (3,1,2) - Blanket fix, rotate (1) -3 degrees around selection center and move to x:265 y:188. Maintains 1.00x/1.00x distance snap.
  5. 02:00:878 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center and move to x:260 y:188. Slider (4) will have 0.98x/1.00x distance snap, may require additional changing.
  6. 02:30:878 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket.
  7. 02:37:735 (1,2) - Not parallel, maybe use (1) and reverse and scale the slider up with ctrl shift s.
  8. 02:51:449 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket.
[normal_]
  1. 00:46:306 (1,2) - Okay, but a perfect blanket would move (2) to x:438 y:263. Highly recommend to not change to preserve distance snap.
[hard_]
  1. 00:32:592 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center.
  2. 01:36:449 (2,3) - Blanket fix, rotate (2) -1 degree around selection center.
  3. 02:02:592 (4,5,1) - Fix blankets, I suggest moving (5) to x:91 y:276 and (1) to x:188 y:334.
  4. 02:09:878 (4,1) - Blanket fix, rotate (1) 1 degree around selection center.
  5. 02:17:163 (1,2,3) - Link Make (3) bend around the head of (1) more?
  6. 02:20:592 (1,2) - Blanket fix, move (2) to x:190 y:180.
  7. 03:00:878 (7,1) - Move (1) to x:276 y:294, maybe.
  8. 03:15:878 (2,3) - Blanket fix, rotate (3) -4 degrees around selection center.
  9. 03:18:020 (4,5,6,7,8,9) - (4,5) are 0.19x apart while (6,7) and (8,9) are 0.13x apart. Maybe move (5) to x:279 y:20 or something.
[kyversible-insane_]
  1. 01:24:878 (1,1) - Move 01:25:735 (1) - to x:482 y:36 to blanket with the tail of 01:24:878 (1) - .
[apoplexy_]
  1. 00:53:735 (4,5,6,7,8,9,10) - Stream looks a little crooked, probably intentional, though.
  2. 01:34:878 (3,4,1) - Definitely comboable but it's hard to hit.
Topic Starter
69653863
ayyy fam u rock all the way
gonna check this on weekend
2kd hype
again thank
Axarious
wendao
wendao
sorry dopost
Topic Starter
69653863
Axarious' mod

Axarious wrote:

[General]
amzin
[easy_]
  1. 00:44:592 (1) - Might look better with a red point angle bend rather than a curve. :> I prefer to keep the curve here, due I've been using two straight sliders already, smh
  2. 00:49:735 (2,3) - Blanket fix, rotate (2) 1 degree around selection center so (3) has 0.99x/1.00x distance snap OR move (3) to x:97 y:238 for 0.98x/1.02x distance snap. sure fam why not
  3. 01:18:878 (1,2) - Blanket fix, rotate (2) -2 degrees around selection center and move to x:224 y:228. Maintains 1.00x/1.00x distance snap. cool yo
  4. 01:30:878 (3,1,2) - Blanket fix, rotate (1) -3 degrees around selection center and move to x:265 y:188. Maintains 1.00x/1.00x distance snap. sure thing fam
  5. 02:00:878 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center and move to x:260 y:188. Slider (4) will have 0.98x/1.00x distance snap, may require additional changing. cool enough so ye
  6. 02:30:878 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket. worth a try
  7. 02:37:735 (1,2) - Not parallel, maybe use (1) and reverse and scale the slider up with ctrl shift s. huh? it's good o.0
  8. 02:51:449 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket. tuned the blanket the other way around tho
[hard_]
  1. 00:32:592 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center. the good
  2. 01:36:449 (2,3) - Blanket fix, rotate (2) -1 degree around selection center. yeah sure
  3. 02:02:592 (4,5,1) - Fix blankets, I suggest moving (5) to x:91 y:276 and (1) to x:188 y:334. I find this better
  4. 02:09:878 (4,1) - Blanket fix, rotate (1) 1 degree around selection center. sure
  5. 02:17:163 (1,2,3) - Link Make (3) bend around the head of (1) more? done
  6. 02:20:592 (1,2) - Blanket fix, move (2) to x:190 y:180. I don't really see that but eh
  7. 03:00:878 (7,1) - Move (1) to x:276 y:294, maybe. k
  8. 03:15:878 (2,3) - Blanket fix, rotate (3) -4 degrees around selection center. that's nice
  9. 03:18:020 (4,5,6,7,8,9) - (4,5) are 0.19x apart while (6,7) and (8,9) are 0.13x apart. Maybe move (5) to x:279 y:20 or something. idk but I'd keep this for now
[kyversible-insane_]
  1. 01:24:878 (1,1) - Move 01:25:735 (1) - to x:482 y:36 to blanket with the tail of 01:24:878 (1) - . fixed, shouldn't be a pretty big deal
[apoplexy_]
  1. 00:53:735 (4,5,6,7,8,9,10) - Stream looks a little crooked, probably intentional, though. yeah it is
  2. 01:34:878 (3,4,1) - Definitely comboable but it's hard to hit. it was jesse's suggestion back then so I'd stick to that
Topic Starter
69653863
pls
MOD!!!1

basically grave holder
Satella
yo inv MOD!½!!

genral:: not kawiai bg change this

kyversible--insaeme.- bad map

apoptaty cullab gud map

i mcan suply with goood backgrund


KD PLz!!!!!!!!!!!!!




also teach me how to snickarbon
Topic Starter
69653863
kd beCOS you help map ungraved
edit: I shouldn't have done that.
Satella
hahahahahahahah oh my fucking god

g a r v e n b o y s <3
HanzeR
pls revive CΛΠCΣRΠΣSS
Topic Starter
69653863
i need mods ;-;
actually rankable enough tho
Ichigaki
Wait, dangdutstep? ahahahahaha
Topic Starter
69653863
Irreversible
Kaguya Hourain
Hellol

General
  1. *thumbs up*

easy_
  1. You sure you need AR4? o.o
  2. Maybe add sb for your name like you did with every other diff?
  3. 00:49:735 (2,3) - I WILL BLANKET MOD THE SHIT OUT OF THIS DIFF CUZ YOU KNOW WHY
  4. 01:08:592 (1,2) - Not sure if this is even rankable lol
  5. 02:00:878 (3,4) - BLANKET
  6. 02:17:163 (1,1) - I don't like those they feel too boring, probably circles or double sliderpairs or something yada yada
  7. 02:27:020 - Too much going on in the music to skip this beat here
  8. 02:33:878 - Same
  9. 02:40:735 - Yes
  10. 02:44:592 (1,2) - Daaaaaaaayum
  11. 03:03:449 (4,5) - Blanket yo
  12. Why the spacing inconsistencies?

normal_
  1. OD to 5
  2. wendao's normal_ maybe?
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards
  4. 01:00:878 (4) - Try this and resnap distance?
    box_
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this.

Hard
  1. AR7 might work, otherwise OD to 7. Actually OD to 7 period.
  2. Same sb thing
  3. 00:32:592 (3,4) - Wao the blanket
  4. 01:05:592 (2,3,4,5) - Might get hard to read idk
  5. 01:27:020 (3,4,5,1,2,3,4) - Am I the only one that finds this overlap ugly and the next three circles hard to read?
  6. 01:33:449 (3,4,5) - Two reverse sliders would fit more
  7. 01:34:306 (1,2,3) - Same
  8. 01:41:163 (3,4,5) - Same
  9. 01:59:806 (7) - High impact sliderend = no, make two circles
  10. 02:24:878 (3,4,5) - Two reverses here as well
  11. 02:32:021 (2,3,4,5,1) - Hard to read maybe?
  12. 02:42:020 (3,4,5) - This should DEFINITELY change because there is actually a sixtuple in the music there which would really confuse people
  13. 03:09:449 (3,4,5) - Two reverses fit more here too
  14. 03:18:020 (4,5,6,7,8,9) - Scale triangle down maybe, feels a little too distanced.

kyversible-insane_
  1. OD to 8
  2. Shouldn't you add everyone's name on the SB on all parts they mapped?
  3. Modded Irre's part over IRC:
    hi_
    17:35 Kaguya Hourain: okay
    17:36 Kaguya Hourain: whenever you're ready
    17:37 Irreversible: now
    17:37 Kaguya Hourain: aight
    17:37 Kaguya Hourain: ok so uh
    17:38 Kaguya Hourain: rhythm is pretty good so it's gonna be abit nazi /o/
    17:38 Kaguya Hourain: so like
    17:38 Kaguya Hourain: 00:23:163 (1,2) - you could totally continue he sliderpath here instead of moving 2 up like that
    17:38 Kaguya Hourain: would feel more natural even if you placed it lower than sliderpath actually
    17:39 Irreversible: done
    17:39 Kaguya Hourain: 00:26:163 (10) - i think this ends on purple tick
    17:39 Kaguya Hourain: there's a sound there
    17:40 Kaguya Hourain: the rest are fine for some reason
    17:41 Kaguya Hourain: and um
    17:41 Irreversible: hm
    17:41 Irreversible: let's wait
    17:41 Irreversible: for that one
    17:41 Irreversible: not that in the end it is blala unsnapped unrank
    17:41 Kaguya Hourain: well just that you're skipping a beat there to land it on nothing
    17:41 Kaguya Hourain: i wouldn't call it unsnapped
    17:41 Kaguya Hourain: but it sorta confused me
    17:42 Kaguya Hourain: but yeah here
    17:42 Kaguya Hourain: 00:50:592 (1,2,3,4) - sliders on whites would feel nicer idk
    17:43 Kaguya Hourain: 00:57:449 (2,1,2,3) - here since there's no clear sound higher in the first half you should like do a triangle instead and start the next half with a slider on white
    17:43 Kaguya Hourain: 01:02:592 (1,2) - me likey like dis
    17:43 Kaguya Hourain: oh yea diff could use higher OD too
    17:44 Kaguya Hourain: 01:04:306 (2,3,4,1) - here's cool as well
    17:44 Irreversible: you like it?
    17:44 Irreversible: i just changed it
    17:44 Irreversible: LOL
    17:44 Kaguya Hourain: it fit the most
    17:44 Irreversible: because i didn't like that it's randomly straight and curve slider
    17:44 Kaguya Hourain: cuz slider > circle > slider
    17:44 Irreversible: http://puu.sh/dIXiZ/512fc9d879.jpg
    17:44 Kaguya Hourain: well the pattern is your issue not mine
    17:45 Kaguya Hourain: the usage is fine
    17:45 Irreversible: ur mod confuses me
    17:45 Kaguya Hourain: i mod polarity
    17:45 Kaguya Hourain: patterns are a very personal thing
    17:45 Kaguya Hourain: actually ctrl + h 2
    17:45 Kaguya Hourain: and rotate it like 20 degrees
    17:46 Irreversible: that's ugly
    17:46 Irreversible: xD
    17:46 Kaguya Hourain: plays well tho
    17:46 Kaguya Hourain: http://puu.sh/dIXnS.jpg
    17:46 Irreversible: i had it less ugly in mind
    17:46 Irreversible: but this is even worse :(((
    17:46 Kaguya Hourain: hahaha
    17:46 Kaguya Hourain: yeah it's too curved
    17:47 Irreversible: yep XD
    17:47 Kaguya Hourain: idk man you know how to pattern do it however you want :P
    17:47 Kaguya Hourain: 01:20:020 (2,3,4,5,6,1) - wow damn son this is breakhell
    17:47 Kaguya Hourain: nerf plis
    17:49 Irreversible: yeah
    17:49 Kaguya Hourain: 01:24:306 (2) - would be cool to stop this slider 1/6 earlier and add circle, better impact (?)
    17:50 Irreversible: ok why not XD
    17:51 Kaguya Hourain: 01:29:163 (1) - i don't get this hahaha
    17:51 Kaguya Hourain: like
    17:51 Kaguya Hourain: red point is too close to start it has no point being there
    17:51 Kaguya Hourain: might as well start the slider on 1
    17:51 Kaguya Hourain: instead of the other one you started it at
    17:51 Irreversible: it's pre-2015
    17:51 Irreversible: :3
    17:51 Irreversible: XD
    17:51 Kaguya Hourain: would be cool to start the slider 01:29:163 (1) - here
    17:52 Kaguya Hourain: 01:27:878 (2) - here i mean
    17:52 Kaguya Hourain: so that the drawn out horizontal part of the slider has some impact at least
    17:52 Irreversible: will think about
    17:52 Kaguya Hourain: and can't be skipped with slider leniency
    17:53 Kaguya Hourain: 01:29:592 (2) - and well this one breaks the flow completely :P
    17:53 Irreversible: yeah.. probably better to remove them
    17:53 Irreversible: later
    17:53 Kaguya Hourain: i like them ;-;
    17:53 Kaguya Hourain: but people will bitch XD
    17:54 Irreversible: better to keep them then
    17:54 Irreversible: :D
    17:54 Kaguya Hourain: 01:30:020 (1,2) - also not sure if you'd like to uhhh
    17:54 Kaguya Hourain: like
    17:54 Kaguya Hourain: shorten these to red ticks
    17:54 Kaguya Hourain: and add circles
    17:54 Kaguya Hourain: cuz the sounds where the sliders land are pretty loud
    17:54 Kaguya Hourain: would be nice to click
    17:54 Irreversible: nah fits perfectly like this
    17:54 Kaguya Hourain: yea would feel like overmapping
    17:54 Kaguya Hourain: but people do that so eh
    17:55 Kaguya Hourain: 01:35:592 (9) - same impact a triangle would be nice with 10 here
    17:56 Irreversible: good
    17:56 Kaguya Hourain: 01:36:020 (1,2) - also I think these are a bit too spaced
    17:56 Kaguya Hourain: they have pretty low SV so 100s on sliderends is totally possible and more than likely to happen
    17:57 Kaguya Hourain: 01:36:449 (2) - I'd move to 131|220
    17:57 Kaguya Hourain: but then you have some symmetry to uh
    17:57 Kaguya Hourain: idk how you'll deal with that XD
    17:58 Kaguya Hourain: maybe move 1 a little to the left and higher once you remap the triangle previousl
    17:58 Kaguya Hourain: y
    17:58 Irreversible: done
    17:58 Irreversible: i just moved all
    17:58 Irreversible: XD
    17:58 Kaguya Hourain: 01:38:592 (1,2,1) - expect to find this pattern in one of my future maps
    17:58 Kaguya Hourain: cuz i fuckin love tihs
    17:59 Irreversible: i use this all the time
    17:59 Irreversible: @_@
    17:59 Irreversible: somehow
    17:59 Irreversible: even in normal diffs
    17:59 Kaguya Hourain: 01:40:735 (1,2,3) - sliderjump maybe too hard?
    17:59 Irreversible: should be fine
    17:59 *Irreversible is editing [http://osu.ppy.sh/b/437698 JOH feat. KIYO - TasogareToki no Ley-Line [Irre's Normal]]
    17:59 Irreversible: 00:40:965 (1,2,3) -
    17:59 Irreversible: XD
    18:00 Kaguya Hourain: i'd so go for something like
    18:00 Kaguya Hourain: [http://puu.sh/dIY0G.jpg this actually]
    18:01 Kaguya Hourain: but w/e you want
    18:01 Irreversible: uh thats smth i could consider
    18:02 Kaguya Hourain: one thing i didn't mention
    18:02 Kaguya Hourain: 00:22:306 (4) - this slider is like
    18:02 Kaguya Hourain: no hitsound at the start whistle in the end
    18:02 Kaguya Hourain: add whistle or hitnormal at the start or something
    18:02 Kaguya Hourain: would make more sense
    18:02 Kaguya Hourain: modding hitsounds rn XD
    18:02 Irreversible: LOL
    18:02 Irreversible: I'M DONE
    18:02 Irreversible: http://puu.sh/dIY6j/e8190a6e2b.jpg
    18:03 Kaguya Hourain: you can select the sample
    18:03 Kaguya Hourain: it won't click on the box
    18:03 Irreversible: fuck osuuu
    18:03 Irreversible: xD
    18:03 Kaguya Hourain: it's just bugged for some reason
    18:03 Kaguya Hourain: cuz christmas update DXDxDxdXdXdxDxDxDxDXdXdxd
    18:03 Kaguya Hourain: 00:29:163 (1) - same for this slider
    18:04 Irreversible: added
    18:04 Irreversible: i'll post in the next updeeto
    18:04 Kaguya Hourain: 00:49:306 (2) - makes little sense to have whistle only in middle point
    18:04 Kaguya Hourain: add on the first one as well
    18:04 Irreversible: okkk
    18:04 Kaguya Hourain: especially since you have whistles on all ends in the first slider <:
    18:05 Kaguya Hourain: 01:10:306 (1,2) - OH YEAH DIDN'T SEE THAT BLANKET
    18:06 Kaguya Hourain: 01:33:449 (1) - actually if you want a slider there add a whistle at the start otherwise two circles
    18:06 Kaguya Hourain: 01:33:878 (3) - same
    18:06 Kaguya Hourain: 01:37:306 (2) - same as first thingamajig
    18:07 Irreversible: make sure to savelog
    18:07 Irreversible: because already out of the map
    18:07 Irreversible: and really lazy :D
    18:07 Irreversible: xD
    18:07 Kaguya Hourain: oke
    18:07 Kaguya Hourain: 01:41:163 (1) - also here
    18:07 Kaguya Hourain: 01:41:592 (3) - and here lol
    18:07 Kaguya Hourain: and that's all
  4. 02:58:306 (1,2,3) - I'd say blanket here just to say something about this fucking part!
  5. 03:16:735 (3,4,5) - Likewise with Irre's part I think these jumps might be a bit too much, try doing something like the example I gave for his part o/
  6. All hitsounding suggestions apply to this part of the diff as well.

Extra
  1. OD9?
  2. I know inv mapped the parts without the sb but it would be nice to apply it there as well
  3. 01:10:592 (2,3,4,5,6) - This might be a little too fast, breaks will ensue here. ctrl+g on 5,6 would be nice
  4. 01:19:735 (1,2,3) - Nice pattern and all but polarity :v Should be slider circle slider circle
  5. 01:33:449 (1,2,3) - Same for here
  6. 02:45:449 (1,2,3,1,2,3) - Hue hue hue. How about ctrl + g the second combo?
  7. 02:46:878 (2,3) - ctrl +g?
  8. 03:10:163 (1,2) - You sure you don't wanna just add a circle there and make it like 03:10:592 (4,5,1) - this?
  9. I must have missed a lot of moddable things since eh I'm not really great at modding good harder diffs but cool I like it!

Rank this asap croissant ok
wendao
slurp
Topic Starter
69653863
Kaguya's mod

Kaguya Hourain wrote:

Hellol

General
  1. *thumbs up*

easy_
  1. You sure you need AR4? o.o now it's ar4.5 elellelele
  2. Maybe add sb for your name like you did with every other diff? nah I'll leave it the way it is now
  3. 00:49:735 (2,3) - I WILL BLANKET MOD THE SHIT OUT OF THIS DIFF CUZ YOU KNOW WHY sure
  4. 01:08:592 (1,2) - Not sure if this is even rankable lol it is, it's easy enough to distinguish the sliders
  5. 02:00:878 (3,4) - BLANKET I can't even check that it's way too far lol but k
  6. 02:17:163 (1,1) - I don't like those they feel too boring, probably circles or double sliderpairs or something yada yada
  7. 02:27:020 - Too much going on in the music to skip this beat here
  8. 02:33:878 - Same
  9. 02:40:735 - Yes I like the idea of pattern delays because it could help players feel the pattern and the beats more
  10. 02:44:592 (1,2) - Daaaaaaaayum it's K jajajja
  11. 03:03:449 (4,5) - Blanket yo ye
  12. Why the spacing inconsistencies? DS is so 1997ly dull

Hard
  1. AR7 might work, otherwise OD to 7. Actually OD to 7 period. OD7
  2. Same sb thing nah
  3. 00:32:592 (3,4) - Wao the blanket wao!!!!!
  4. 01:05:592 (2,3,4,5) - Might get hard to read idk players know there won't be any 1/6 streams already here so it's k
  5. 01:27:020 (3,4,5,1,2,3,4) - Am I the only one that finds this overlap ugly and the next three circles hard to read? I love it :(
  6. 01:33:449 (3,4,5) - Two reverse sliders would fit more
  7. 01:34:306 (1,2,3) - Same
  8. 01:41:163 (3,4,5) - Same pattern variations doe
  9. 01:59:806 (7) - High impact sliderend = no I'll see what I can do
  10. 02:24:878 (3,4,5) - Two reverses here as well nah :3
  11. 02:32:021 (2,3,4,5,1) - Hard to read maybe? tuned it up a bit
  12. 02:42:020 (3,4,5) - This should DEFINITELY change because there is actually a sixtuple in the music there which would really confuse people after all these 1/3s and then suddenly 1/6? it will be more confusing imo
  13. 03:09:449 (3,4,5) - Two reverses fit more here too i THINK
  14. 03:18:020 (4,5,6,7,8,9) - Scale triangle down maybe, feels a little too distanced. sure

kyversible-insane_
  1. OD to 8
  2. Shouldn't you add everyone's name on the SB on all parts they mapped? nope it's somewhat O.K.

Extra
  1. OD9? DEAD INSIDE
  2. I know inv mapped the parts without the sb but it would be nice to apply it there as well fine fine I'll consider this if there are more pointout on this
  3. 01:10:592 (2,3,4,5,6) - This might be a little too fast, breaks will ensue here. ctrl+g on 5,6 would be nice nudged 5 a bit so it's not that hard to hit
  4. 01:19:735 (1,2,3) - Nice pattern and all but polarity :v Should be slider circle slider circle :v
  5. 01:33:449 (1,2,3) - Same for here K
    -------------------------------------------------------------------------------------------------------------
  6. 02:45:449 (1,2,3,1,2,3) - Hue hue hue. How about ctrl + g the second combo?
  7. 02:46:878 (2,3) - ctrl +g?
  8. 03:10:163 (1,2) - You sure you don't wanna just add a circle there and make it like 03:10:592 (4,5,1) - this?
  9. I must have missed a lot of moddable things since eh I'm not really great at modding good harder diffs but cool I like it!

Rank this asap croissant ok

THANK
wendao

Kaguya Hourain wrote:

normal_
  1. OD to 5 5.5, same to AR, also 4.5 for HP (since the gap with Hard too big)
  2. wendao's normal_ maybe? depend to inverness
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards k
  4. 01:00:878 (4) - Try this and resnap distance? k
    box_
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one remapped
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this. k
THANK

http://puu.sh/dMqVP.rar (+silent soft-sliderwhistle, pls add THANK)
Topic Starter
69653863
all updated

Now pls rank.
Birdy
[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!

[ez tbh_]

(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.

[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.
01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.

Now pls rank.
Irreversible
thanck.

inverness pls fix for me
Topic Starter
69653863
SBN

Static Noise Bird wrote:

[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already). it is allowed and I prefer it to be closer as possible to the note somehow
How to mod a perfection?!?! BY HONDA

[ez tbh_]

(CS3 please, nobody likes the big unreal) how about CS2.5?!?!? Not CS3 because it'll mess up spread smh
00:53:163 (2,1) - I don't feel too good about this direction change. put both closer a bit
01:06:878 (2,1) - Fix ur distance. done?!?!
01:15:449 (1,2) - same tbh K
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between stack is intentional because it will not get autostacked due to 1/1 gap 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap) I like this one TBH
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick. The kick is not on the downbeat and it would be pretty awkward to repeat the slider here
03:17:163 (3,4) - A simple design suggestion. cool?!?!

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~ suer

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle. I believe Irre is trying to do some pattern variations here by utilizing circles
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack. changed
Kshro will be nowhere so I applied his mods too (fuck u kshro :0) )
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room. synthetic ecstASY WHEN HER LEGS ARE OEPN
02:54:020 (1,1) - Stack sliderends. Sur

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier. intended (suggested by NOLD (TM)
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal. fast streams, fast movement, lower spacing will be awkward to hit

Now pls rank.

THANK DADAISM.
waiting for wendao before update
wendao
http://puu.sh/e8tsB.rar

all done (except 1st stuff, remapped a bit)
Secretpipe
just write that you joined the collab for apoplexy_'s diff in mapper words and then I'll be able to check dis shit m8
wendao

inverness wrote:

Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
Secretpipe
nvm I didn't well read this
chomelisgod
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Easy:
No problems here.

Normal:
00:49:735 - I would move this slider a little to the right, makes it easier to reach after finishing the previous slider

Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre.

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable.

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater.
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
Topic Starter
69653863
nah, I'm not lying. aren't you happy now that you helped a map on it's way to get ranked, helped me fixing issues in my own map and get a worthy 2kds? you surely be!

mod

chomelisgod wrote:

You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre. Fixed that

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable. It's intentional

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater. it's just the way hanzer maps lol
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.

thanks again!
wendao
lol
Topic Starter
69653863
please MODs
HanzeR
mod
kds pls
Topic Starter
69653863

HanzeR wrote:

mod considering ppl have been pointing such issue I think I should actually do something about it but eh I'm too lazy so no fix
kds pls
mod not helpful so no kd!??!?!?!??!? thank
Musty
This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright?
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread.


everything else on the difficulty is absolutely perfect i love this one so much
Topic Starter
69653863
Thanks a lot for the mod, gonna check and reply it in a few days!
Birdy

inverness wrote:

Thanks a lot for the mod, gonna check and reply it in a few days!
>6 days
>no reply
>ellelelell!?!?!??!
Topic Starter
69653863
whoop !
now i remember
the thank snb

Musty's

Musty wrote:

This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright? Yeah, suggested by nold and I quite liked it.
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest but everyone else liked it ;__; i prefer to keep it for now
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one fixed for Ends since i don't think it's a big deal
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread. just hanzer being hanzer B) jokes aside he liked it so no change,,,


everything else on the difficulty is absolutely perfect i love this one so much

Thanks for the mod!
snb is now a bat so i sense a bubble coming on
nice!!!!! now you can't deny it
Topic Starter
69653863
snb why didn't u bubble it already i'm SOBBING atm
wendao
sobbing automatic teller machine
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