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CENOB1TE - Onslaught

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WVS
e'e panjang
Topic Starter
69653863
dasar oon

( ` ͜ʖ ´)‎

Bearizm
pretty s!ck map d00d
jesse1412
[apoplexy_]

01:21:163 (3,4) - These parts are almost guaranteed 100's first few tries, I think you might need to move the note away from the slider start. The 1/4 jump to the slider is probably what causes the player to assume the note needs to be hit earlier.
01:28:020 (3,4) - ^
01:31:163 (1,1) - I feel like these sliders are very easy to 100.
01:31:735 (1) - This slider is held a little long to be comfortable with the following jump which makes it hard to 300. You could slightly increase SV or decrease the size of the jump or possibly flip the slider horizontally.
01:34:878 (3,4) - Same as earlier.
03:00:878 (1) - Straighten out this slider, it's too slow to have a dent.

I don't have a clue how this map is playable but it works. I got an S first try, just those god damn sliders. Looking at the map in editor I expected to have to mod the living shit out of this, but from a playability prospective there's not much that needs changing.
Topic Starter
69653863
jesse mod

jesus1412 wrote:

[apoplexy_]

01:21:163 (3,4) - These parts are almost guaranteed 100's first few tries, I think you might need to move the note away from the slider start. The 1/4 jump to the slider is probably what causes the player to assume the note needs to be hit earlier. Can't really see what you mean by the assumptions but moved it a bit anyway.
01:28:020 (3,4) - ^ Okay
01:31:163 (1,1) - I feel like these sliders are very easy to 100. Gonna see what I have to do here, after more inputs from other modders and players.
01:31:735 (1) - This slider is held a little long to be comfortable with the following jump which makes it hard to 300. You could slightly increase SV or decrease the size of the jump or possibly flip the slider horizontally. I'll see what others say about these. Considering your words in mind.
01:34:878 (3,4) - Same as earlier. mhm
03:00:878 (1) - Straighten out this slider, it's too slow to have a dent. charles stuff

I don't have a clue how this map is playable but it works. I got an S first try, just those god damn sliders. Looking at the map in editor I expected to have to mod the living shit out of this, but from a playability prospective there's not much that needs changing.

Thanks for the mod jesse!
waiting for charles' reply
Ulysses
Hi inverness!
I know you hate wall mod but I did,I apologize for this.

[General]


easy_ and hard_ are both mapped by inverness,their kiai times are supposed to be the same therefore.

Kiai time of easy_:
Kiai #9: Starts on 02:38:163, ends on 02:45:449

That of hard_:
Kiai #9: Starts on 02:38:163, ends on 02:44:592

I do not know if it is intention, explain if it is ;_;


[apoplexy_]


-There are totally 4 unsnapped slider end found by AIMod,please check it and fix.

inverness


00:27:449 (1) - I am kind of pickky sorry ;_; As we can listen,there's a 'bomb'(drum) in the background music here, it gives players a feeling of 'go straight'.Therefore, this slider cruve is too much ,you may want to do what you did on 00:20:592 (1) or 00:24:020 (1) for the sake of better feeling.

00:37:735 (1) - A minor suggestion here,I really do not get why this circle goes too far comparing the pervious circle , spacings between 00:34:306 (1,1,1,1) are supposed to be constant and straight forward in my opinion.Besides,there's almost no any sound from 00:36:128 to 00:37:628 ,I don't get why you put reflected circle therefore.If I were you,I would put them like this(you may like it):


00:53:878 - There is a hard drum sound stands out,but you just put a slider end on it which makes player feel uncomfortable (actually,players would perfer click on hard drum at least in my opinion)I think you may want to put a 1/2 long slider at 00:53:592 and put a circle at 00:53:878 .


00:53:949 (5,6,7,8,9,10) - Yeah I understand this stream.It is quite cool but it has space to improve.As we can listen,00:53:949 (5,6) - sounds stronger than the coming notes after circle(6), therefore the spacing between (5) and (6) [or even circle(4) if you applied my pervious suggestion] is/are supposed to be bigger than that of 00:54:092 (7,8,9) .Also add new combo on 00:54:092 if you applied this suggestion for the sake of warning players about the spacing change.
I did the spacing change,hope you like it:

01:00:592 (4,5,1) - Same as what I mentioned at 00:53:878 .The music plays a strong drum at 01:00:735 .Sound of 01:00:592 is just soft comparing with 01:00:592.What you do now make the strong drum being passive.So,would you mind to remove 01:00:592 and also add a circle at 01:00:592 and 01:00:735?
Like this:

01:00:878 (1,1,1) - Awesome ww.It would be more awesome if you add whistle on these 3 sliders (not end nor head,but slider)
If you agreed what I said,may you please apply the same thing at 01:14:592 (1,1,1)

01:05:735 (4) - If you agreed what I said of placing objects on hard drum,you may also want to change this

01:10:306 (1) - This slider end is UNSNAPPED.It should snap on 4/8 (01:10:467) but not on 2/3.Snapping it on wrong timeline makes it unrankable.

01:12:592 (4) - Same as 01:00:592 , this slider place on soft sound and end on strong sound which makes player feel weird,I would rather remove it and place two notes at 01:12:592 and 01:12:735

Foreverends


02:29:449 (2) - As you may listen ,there 's a strong drum at 02:29:592 comparing with 02:29:449.You place slider head on soft sound and slider end on strong sound however.Players suppose to hit on strong sound,placing a slider starts on soft sound just make players feel odd to play.
You may want to remove that slider and add two notes at 02:29:449 and 02:29:592

02:35:449 (5,1) - Three hard drum are at 02:35:449 , 02:35:520 and 02:35:592 respectively,as they sound the same,players perfer play 3 same notes or one slider with a reverse.Also,the spacing of 02:35:449 (5,1) is the same of that of the stream,they sound hyper however.You may want to do raise the spacing of them.See what I did below and you may like it:

winber1


02:45:878 (1,2,3) - The flow of these 3 notes is decent be it can be better.Sound start from 02:45:878 is hyper than that of 02:45:449.Therefore,players perfer play huger spacing for 02:45:878 (1,2,3).I did the spacing change,you may want to have a look on it:

02:46:735 (1,2,3) - Sound here come soft and obviously softer than 02:45:592 (2,3) while you used jumps here.In my opinion,it is needless to jump here,putting 3 notes with same spacing in a cruve plays better:



[kyversible-insane_]


Irreversible


There is an unsnapped slider end in your part found by AIMod,please check it and fix.

01:17:163 (1) - Reverse of this slider is invisible which is unrankable.Put it up like this then the problem will solve
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
00:33:449 (1,2) - Spacing between these two slider is too huge.You used to use small spacing to express 1/4 in this part,for instances,00:21:449 (2,3) and 00:30:020 (2,3) . 00:33:449 (1,2) The part that these two sliders place are still the same part with the instances I mentioned,spacing won't get such big suddenly like this as players do not feel the speed up.This spacing would confuse players to misread it as 1/2.Put it closer to keep the readability and feeling right.I did the change,I think you may probably like it:
So (2) can blanket 00:33:235 (3)

00:53:878 (2,3) - I don't understand why you put two 1/4 sliders with reverse here while the feeling of the sound at 00:53:878 is much stronger than that of 00:54:163 .Puting same rhythm on them just play weird (at least for me) as I have to click once at a hype moment and then I have to click once too at a peace moment.I think I would rather put a triplet at 00:53:878 and keeping what it is at 00:54:163 would come better.May you have a look of the screenshot below?


Kyshiro


02:28:306 (4) - This slider should end at 02:28:520 as there are 3 strong drum sounds start from 02:28:592 which should divide to other part.Besides,player may find scrolling that slider at the hyper moment boring as players perfer hit on strong beats.If I were you,I would end the slider at 02:28:520 and add two notes at 02:28:592 , 02:28:663 like this


[hard_]


00:47:163 (9,10,1) - Ehhh...If it was an insane or even an extra diff,this kind of spacing is acceptable but it isn't,it is only a hard,4.0x spacing is too big for a hard.If there's a better option to place them,I think you would not space them that huge.Let's see if me flow can presuade you:

If you agreed what I said,please also apply the same thing on:
02:09:449 (3,4) -
02:22:306 (5,6,7,8) -

03:18:020 (4,5,6,7,8,9,1) - This pattern should not appear in a hard diff for 2 reasons:
A)Readbillibty reason:It is hard to determine whether the (4,5) (6,7) (8,9) are 1/4 or 1/2
B)Movement Diffculity reason:It is hard to move like this(anti jump start from 4 till 5 and a massive jump to 6 and anti jump again...)
I think you should stack (4,5)(6,7)(8,9) together respectively,then it would become better.

02:26:163 (4) - Ah... pattern is too hard and also spacings between 1,2,3 and 4 are supposed to be the same,now you put 1,2,3 as same spacing with a sudden jump at 4 is unconsistenty.May you try this?:

02:44:592 (1) - For me,this slider should end at 02:45:235 as the 'weeeeeem' sound lasts much longer and why you map this slider shape and this slider is just due to that 'weeeeem' sound.I did the change,you may want to see and apply :P

02:47:163 (5) - same as 02:26:163 (4),try this?

03:03:449 (1,2,3,4,5,6) - keep stacking in a scetion shows that you are lazzyyy..I don't know if you are,but it is not a good idea to space them like this in my opinion.Try this?




[normal_]


This normal is almost perfect for me,I would just write some suggestions here.

01:04:735 (5) - It seems it is a mistake that you used soft hit clap at the end of this slider end.You may want to use normal clap ,right?

01:14:592 (3,4) - I think normal players will not ought to read this kind of rhythm(1/3 after a slider),you may add a reverse on (3) and remove (4) for the sake of better readability.

01:25:735 (1,2) - Actually,it is overmapped as a normal diff.There's no any sound at 01:26:020 so the slider should just end at 01:26:163

02:36:735 (5,6) - Ahh I highly suggest not to stack them together if you want two reverse at (6) as if you stack them,the second reverse isn't visible enough for normal player.You may want to space them like this:


[Easy]


01:10:306 (2) - wow what did you do in an easy diff , inverness><" This slider is invisible as the while slider is covered by the pervious slider(1).You should fix it in order to get this map ranked.(Even am I think it really fits but it is really not rankable obviously)

Please also fix 02:46:306 (2) -




02:36:020 (3,4,5) - I think it would be a good idea for hard diffs but it is the easiest diff of this mapset,anti-jump doesn't exist.Stacking them make the pattern better to read for newbie.
Topic Starter
69653863
nold's mod 0.0

nold_1702 wrote:

Hi inverness!
I know you hate wall mod but I did,I apologize for this.

[General]


easy_ and hard_ are both mapped by inverness,their kiai times are supposed to be the same therefore. Probably bug, so fixed.

[apoplexy_]


-There are totally 4 unsnapped slider end found by AIMod,please check it and fix. HanzeR stuff but fixed

inverness


00:27:449 (1) - I am kind of pickky sorry ;_; As we can listen,there's a 'bomb'(drum) in the background music here, it gives players a feeling of 'go straight'.Therefore, this slider cruve is too much ,you may want to do what you did on 00:20:592 (1) or 00:24:020 (1) for the sake of better feeling. I guess...

00:37:735 (1) - A minor suggestion here,I really do not get why this circle goes too far comparing the pervious circle , spacings between 00:34:306 (1,1,1,1) are supposed to be constant and straight forward in my opinion.Besides,there's almost no any sound from 00:36:128 to 00:37:628 ,I don't get why you put reflected circle therefore.If I were you,I would put them like this(you may like it): Variations in beat placements, I don't really like the way they're going constant in such a pretty long timespan (5 seconds of stagnant spacing is idk, boring and uncreative for me somehow)

00:53:878 - There is a hard drum sound stands out,but you just put a slider end on it which makes player feel uncomfortable (actually,players would perfer click on hard drum at least in my opinion)I think you may want to put a 1/2 long slider at 00:53:592 and put a circle at 00:53:878 . Reason I didn't use circle to stand out with the drum is because the drum is offbeat (it starts in 3/3) and mapping circles on it feels pretty weird :/ Same reason to similar patterns all over the map.

00:53:949 (5,6,7,8,9,10) - Yeah I understand this stream.It is quite cool but it has space to improve.As we can listen,00:53:949 (5,6) - sounds stronger than the coming notes after circle(6), therefore the spacing between (5) and (6) [or even circle(4) if you applied my pervious suggestion] is/are supposed to be bigger than that of 00:54:092 (7,8,9) .Also add new combo on 00:54:092 if you applied this suggestion for the sake of warning players about the spacing change. Nice!

01:00:592 (4,5,1) - Same as what I mentioned at 00:53:878 .The music plays a strong drum at 01:00:735 .Sound of 01:00:592 is just soft comparing with 01:00:592.What you do now make the strong drum being passive.So,would you mind to remove 01:00:592 and also add a circle at 01:00:592 and 01:00:735? Sure thing!

01:00:878 (1,1,1) - Awesome ww.It would be more awesome if you add whistle on these 3 sliders (not end nor head,but slider)
If you agreed what I said,may you please apply the same thing at 01:14:592 (1,1,1) I understand what you mean, but I wanted to utilize sliderwhistles only on drill parts in this map (such as 00:51:449 - etc).

01:05:735 (4) - If you agreed what I said of placing objects on hard drum,you may also want to change this Nah I didn't ):

01:10:306 (1) - This slider end is UNSNAPPED.It should snap on 4/8 (01:10:467) but not on 2/3.Snapping it on wrong timeline makes it unrankable. Fixed ww

01:12:592 (4) - Same as 01:00:592 , this slider place on soft sound and end on strong sound which makes player feel weird,I would rather remove it and place two notes at 01:12:592 and 01:12:735 But I've been placing these patterns all over the map and I think they'll get along with it already? Aside that, I would like to keep them the way they are :/

[hard_]


00:47:163 (9,10,1) - Ehhh...If it was an insane or even an extra diff,this kind of spacing is acceptable but it isn't,it is only a hard,4.0x spacing is too big for a hard.If there's a better option to place them,I think you would not space them that huge. Some players told me that these kickstreams were a good warmup before the 1/6 kiai D: I'll keep it the way it is now

03:18:020 (4,5,6,7,8,9,1) - This pattern should not appear in a hard diff for 2 reasons:
A)Readbillibty reason:It is hard to determine whether the (4,5) (6,7) (8,9) are 1/4 or 1/2 I didn't place any 1/6s (yes the kiai is in compound timing so there are no 1/4 wwww) at all in this diff so players wouldn't think that these are 1/6s, besides I made this pattern 03:10:306 (1,2,3,4,5,6) - so yeah they'll realize that
B)Movement Diffculity reason:It is hard to move like this(anti jump start from 4 till 5 and a massive jump to 6 and anti jump again...) Not really an issue I guess (at least to most playtesters I asked, average players) also I wanted to make the diff progressed harder and harder by time X)

02:26:163 (4) - Ah... pattern is too hard and also spacings between 1,2,3 and 4 are supposed to be the same,now you put 1,2,3 as same spacing with a sudden jump at 4 is unconsistenty.May you try this?: But I liked it D: I'm keeping it for now.

02:44:592 (1) - For me,this slider should end at 02:45:235 as the 'weeeeeem' sound lasts much longer and why you map this slider shape and this slider is just due to that 'weeeeem' sound.I did the change,you may want to see and apply :P weeeeeeem! why not

02:47:163 (5) - same as 02:26:163 (4),try this? I want to create this fun "jump-hold" experience so I decided to put the ~hold~ slider a bit farther for it B)

03:03:449 (1,2,3,4,5,6) - keep stacking in a scetion shows that you are lazzyyy..I don't know if you are,but it is not a good idea to space them like this in my opinion.Try this? If you look closely, the way I do triplets progresses along the map, easier first, harder then. I believe hitting >3 1/3 circles in a normal spacing is kinda frustrating to average players so I decided to stack it.

[Easy]


01:10:306 (2) - wow what did you do in an easy diff , inverness><" This slider is invisible as the while slider is covered by the pervious slider(1).You should fix it in order to get this map ranked.(Even am I think it really fits but it is really not rankable obviously)

Please also fix 02:46:306 (2) -
haha sure!

02:36:020 (3,4,5) - I think it would be a good idea for hard diffs but it is the easiest diff of this mapset,anti-jump doesn't exist.Stacking them make the pattern better to read for newbie. It's not an antijump, it's a manual stacking lol

Again, thanks very much for the mod! I (we) really appreciated it!
Waiting for all guest's (excluding Charles and HanzeR) response. Note: Please update your diff to latest ver first before applying!
winber1
http://puu.sh/bf9bH/54b0f36336.osu

i updated beforehand.

fixed both of nold's comments (not exactly as shown, but changed to match what I felt was best).

le mucho thank
wendao

nold_1702 wrote:

[normal_]


This normal is almost perfect for me,I would just write some suggestions here.

01:04:735 (5) - It seems it is a mistake that you used soft hit clap at the end of this slider end.You may want to use normal clap ,right? actually I copied all hitsound from inverness' diff >.> ||| fixed!!!

01:14:592 (3,4) - I think normal players will not ought to read this kind of rhythm(1/3 after a slider),you may add a reverse on (3) and remove (4) for the sake of better readability. kept for now, but also remapped that part, because of inconsistency DS (0.8) from 01:14:592 (3) - to 01:15:449 (1) -

01:25:735 (1,2) - Actually,it is overmapped as a normal diff.There's no any sound at 01:26:020 so the slider should just end at 01:26:163 ah... deleted (2), and expanded (1) :D

02:36:735 (5,6) - Ahh I highly suggest not to stack them together if you want two reverse at (6) as if you stack them,the second reverse isn't visible enough for normal player.You may want to space them like this:
somehow I think normal player can see this clearly, since it's the same pattern as 01:00:878 (4) - so... kept for now >.>
thanks nold :) update-does-it-matter-rar
Topic Starter
69653863
god damnit KYVERSIBLE appy the damn shit already it's been 2 weeks wtf
Irreversible
http://puu.sh/bxHM7.txt

we appied everything, well, I did, I thought the Change on kyshiros part is nice and for some reason i didnt' see him around here for some time already, and I informed him about it.

thanks nold!
Topic Starter
69653863

Irreversible wrote:

kyshiros
updatedy
also thank nold-sempei for star!!!!11

oh okay so I have to wait for Ends first all done
Axarious
[General]
amzin
[easy_]
  1. 00:44:592 (1) - Might look better with a red point angle bend rather than a curve. :>
  2. 00:49:735 (2,3) - Blanket fix, rotate (2) 1 degree around selection center so (3) has 0.99x/1.00x distance snap OR move (3) to x:97 y:238 for 0.98x/1.02x distance snap.
  3. 01:18:878 (1,2) - Blanket fix, rotate (2) -2 degrees around selection center and move to x:224 y:228. Maintains 1.00x/1.00x distance snap.
  4. 01:30:878 (3,1,2) - Blanket fix, rotate (1) -3 degrees around selection center and move to x:265 y:188. Maintains 1.00x/1.00x distance snap.
  5. 02:00:878 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center and move to x:260 y:188. Slider (4) will have 0.98x/1.00x distance snap, may require additional changing.
  6. 02:30:878 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket.
  7. 02:37:735 (1,2) - Not parallel, maybe use (1) and reverse and scale the slider up with ctrl shift s.
  8. 02:51:449 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket.
[normal_]
  1. 00:46:306 (1,2) - Okay, but a perfect blanket would move (2) to x:438 y:263. Highly recommend to not change to preserve distance snap.
[hard_]
  1. 00:32:592 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center.
  2. 01:36:449 (2,3) - Blanket fix, rotate (2) -1 degree around selection center.
  3. 02:02:592 (4,5,1) - Fix blankets, I suggest moving (5) to x:91 y:276 and (1) to x:188 y:334.
  4. 02:09:878 (4,1) - Blanket fix, rotate (1) 1 degree around selection center.
  5. 02:17:163 (1,2,3) - Link Make (3) bend around the head of (1) more?
  6. 02:20:592 (1,2) - Blanket fix, move (2) to x:190 y:180.
  7. 03:00:878 (7,1) - Move (1) to x:276 y:294, maybe.
  8. 03:15:878 (2,3) - Blanket fix, rotate (3) -4 degrees around selection center.
  9. 03:18:020 (4,5,6,7,8,9) - (4,5) are 0.19x apart while (6,7) and (8,9) are 0.13x apart. Maybe move (5) to x:279 y:20 or something.
[kyversible-insane_]
  1. 01:24:878 (1,1) - Move 01:25:735 (1) - to x:482 y:36 to blanket with the tail of 01:24:878 (1) - .
[apoplexy_]
  1. 00:53:735 (4,5,6,7,8,9,10) - Stream looks a little crooked, probably intentional, though.
  2. 01:34:878 (3,4,1) - Definitely comboable but it's hard to hit.
Topic Starter
69653863
ayyy fam u rock all the way
gonna check this on weekend
2kd hype
again thank
Axarious
wendao
wendao
sorry dopost
Topic Starter
69653863
Axarious' mod

Axarious wrote:

[General]
amzin
[easy_]
  1. 00:44:592 (1) - Might look better with a red point angle bend rather than a curve. :> I prefer to keep the curve here, due I've been using two straight sliders already, smh
  2. 00:49:735 (2,3) - Blanket fix, rotate (2) 1 degree around selection center so (3) has 0.99x/1.00x distance snap OR move (3) to x:97 y:238 for 0.98x/1.02x distance snap. sure fam why not
  3. 01:18:878 (1,2) - Blanket fix, rotate (2) -2 degrees around selection center and move to x:224 y:228. Maintains 1.00x/1.00x distance snap. cool yo
  4. 01:30:878 (3,1,2) - Blanket fix, rotate (1) -3 degrees around selection center and move to x:265 y:188. Maintains 1.00x/1.00x distance snap. sure thing fam
  5. 02:00:878 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center and move to x:260 y:188. Slider (4) will have 0.98x/1.00x distance snap, may require additional changing. cool enough so ye
  6. 02:30:878 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket. worth a try
  7. 02:37:735 (1,2) - Not parallel, maybe use (1) and reverse and scale the slider up with ctrl shift s. huh? it's good o.0
  8. 02:51:449 (1,2) - Highly recommend having two white points after the red's ending to get a better blanket. tuned the blanket the other way around tho
[hard_]
  1. 00:32:592 (3,4) - Blanket fix, rotate (4) 2 degrees around selection center. the good
  2. 01:36:449 (2,3) - Blanket fix, rotate (2) -1 degree around selection center. yeah sure
  3. 02:02:592 (4,5,1) - Fix blankets, I suggest moving (5) to x:91 y:276 and (1) to x:188 y:334. I find this better
  4. 02:09:878 (4,1) - Blanket fix, rotate (1) 1 degree around selection center. sure
  5. 02:17:163 (1,2,3) - Link Make (3) bend around the head of (1) more? done
  6. 02:20:592 (1,2) - Blanket fix, move (2) to x:190 y:180. I don't really see that but eh
  7. 03:00:878 (7,1) - Move (1) to x:276 y:294, maybe. k
  8. 03:15:878 (2,3) - Blanket fix, rotate (3) -4 degrees around selection center. that's nice
  9. 03:18:020 (4,5,6,7,8,9) - (4,5) are 0.19x apart while (6,7) and (8,9) are 0.13x apart. Maybe move (5) to x:279 y:20 or something. idk but I'd keep this for now
[kyversible-insane_]
  1. 01:24:878 (1,1) - Move 01:25:735 (1) - to x:482 y:36 to blanket with the tail of 01:24:878 (1) - . fixed, shouldn't be a pretty big deal
[apoplexy_]
  1. 00:53:735 (4,5,6,7,8,9,10) - Stream looks a little crooked, probably intentional, though. yeah it is
  2. 01:34:878 (3,4,1) - Definitely comboable but it's hard to hit. it was jesse's suggestion back then so I'd stick to that
Topic Starter
69653863
pls
MOD!!!1

basically grave holder
Satella
yo inv MOD!½!!

genral:: not kawiai bg change this

kyversible--insaeme.- bad map

apoptaty cullab gud map

i mcan suply with goood backgrund


KD PLz!!!!!!!!!!!!!




also teach me how to snickarbon
Topic Starter
69653863
kd beCOS you help map ungraved
edit: I shouldn't have done that.
Satella
hahahahahahahah oh my fucking god

g a r v e n b o y s <3
HanzeR
pls revive CΛΠCΣRΠΣSS
Topic Starter
69653863
i need mods ;-;
actually rankable enough tho
Ichigaki
Wait, dangdutstep? ahahahahaha
Topic Starter
69653863
Irreversible
Kaguya Hourain
Hellol

General
  1. *thumbs up*

easy_
  1. You sure you need AR4? o.o
  2. Maybe add sb for your name like you did with every other diff?
  3. 00:49:735 (2,3) - I WILL BLANKET MOD THE SHIT OUT OF THIS DIFF CUZ YOU KNOW WHY
  4. 01:08:592 (1,2) - Not sure if this is even rankable lol
  5. 02:00:878 (3,4) - BLANKET
  6. 02:17:163 (1,1) - I don't like those they feel too boring, probably circles or double sliderpairs or something yada yada
  7. 02:27:020 - Too much going on in the music to skip this beat here
  8. 02:33:878 - Same
  9. 02:40:735 - Yes
  10. 02:44:592 (1,2) - Daaaaaaaayum
  11. 03:03:449 (4,5) - Blanket yo
  12. Why the spacing inconsistencies?

normal_
  1. OD to 5
  2. wendao's normal_ maybe?
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards
  4. 01:00:878 (4) - Try this and resnap distance?
    box_
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this.

Hard
  1. AR7 might work, otherwise OD to 7. Actually OD to 7 period.
  2. Same sb thing
  3. 00:32:592 (3,4) - Wao the blanket
  4. 01:05:592 (2,3,4,5) - Might get hard to read idk
  5. 01:27:020 (3,4,5,1,2,3,4) - Am I the only one that finds this overlap ugly and the next three circles hard to read?
  6. 01:33:449 (3,4,5) - Two reverse sliders would fit more
  7. 01:34:306 (1,2,3) - Same
  8. 01:41:163 (3,4,5) - Same
  9. 01:59:806 (7) - High impact sliderend = no, make two circles
  10. 02:24:878 (3,4,5) - Two reverses here as well
  11. 02:32:021 (2,3,4,5,1) - Hard to read maybe?
  12. 02:42:020 (3,4,5) - This should DEFINITELY change because there is actually a sixtuple in the music there which would really confuse people
  13. 03:09:449 (3,4,5) - Two reverses fit more here too
  14. 03:18:020 (4,5,6,7,8,9) - Scale triangle down maybe, feels a little too distanced.

kyversible-insane_
  1. OD to 8
  2. Shouldn't you add everyone's name on the SB on all parts they mapped?
  3. Modded Irre's part over IRC:
    hi_
    17:35 Kaguya Hourain: okay
    17:36 Kaguya Hourain: whenever you're ready
    17:37 Irreversible: now
    17:37 Kaguya Hourain: aight
    17:37 Kaguya Hourain: ok so uh
    17:38 Kaguya Hourain: rhythm is pretty good so it's gonna be abit nazi /o/
    17:38 Kaguya Hourain: so like
    17:38 Kaguya Hourain: 00:23:163 (1,2) - you could totally continue he sliderpath here instead of moving 2 up like that
    17:38 Kaguya Hourain: would feel more natural even if you placed it lower than sliderpath actually
    17:39 Irreversible: done
    17:39 Kaguya Hourain: 00:26:163 (10) - i think this ends on purple tick
    17:39 Kaguya Hourain: there's a sound there
    17:40 Kaguya Hourain: the rest are fine for some reason
    17:41 Kaguya Hourain: and um
    17:41 Irreversible: hm
    17:41 Irreversible: let's wait
    17:41 Irreversible: for that one
    17:41 Irreversible: not that in the end it is blala unsnapped unrank
    17:41 Kaguya Hourain: well just that you're skipping a beat there to land it on nothing
    17:41 Kaguya Hourain: i wouldn't call it unsnapped
    17:41 Kaguya Hourain: but it sorta confused me
    17:42 Kaguya Hourain: but yeah here
    17:42 Kaguya Hourain: 00:50:592 (1,2,3,4) - sliders on whites would feel nicer idk
    17:43 Kaguya Hourain: 00:57:449 (2,1,2,3) - here since there's no clear sound higher in the first half you should like do a triangle instead and start the next half with a slider on white
    17:43 Kaguya Hourain: 01:02:592 (1,2) - me likey like dis
    17:43 Kaguya Hourain: oh yea diff could use higher OD too
    17:44 Kaguya Hourain: 01:04:306 (2,3,4,1) - here's cool as well
    17:44 Irreversible: you like it?
    17:44 Irreversible: i just changed it
    17:44 Irreversible: LOL
    17:44 Kaguya Hourain: it fit the most
    17:44 Irreversible: because i didn't like that it's randomly straight and curve slider
    17:44 Kaguya Hourain: cuz slider > circle > slider
    17:44 Irreversible: http://puu.sh/dIXiZ/512fc9d879.jpg
    17:44 Kaguya Hourain: well the pattern is your issue not mine
    17:45 Kaguya Hourain: the usage is fine
    17:45 Irreversible: ur mod confuses me
    17:45 Kaguya Hourain: i mod polarity
    17:45 Kaguya Hourain: patterns are a very personal thing
    17:45 Kaguya Hourain: actually ctrl + h 2
    17:45 Kaguya Hourain: and rotate it like 20 degrees
    17:46 Irreversible: that's ugly
    17:46 Irreversible: xD
    17:46 Kaguya Hourain: plays well tho
    17:46 Kaguya Hourain: http://puu.sh/dIXnS.jpg
    17:46 Irreversible: i had it less ugly in mind
    17:46 Irreversible: but this is even worse :(((
    17:46 Kaguya Hourain: hahaha
    17:46 Kaguya Hourain: yeah it's too curved
    17:47 Irreversible: yep XD
    17:47 Kaguya Hourain: idk man you know how to pattern do it however you want :P
    17:47 Kaguya Hourain: 01:20:020 (2,3,4,5,6,1) - wow damn son this is breakhell
    17:47 Kaguya Hourain: nerf plis
    17:49 Irreversible: yeah
    17:49 Kaguya Hourain: 01:24:306 (2) - would be cool to stop this slider 1/6 earlier and add circle, better impact (?)
    17:50 Irreversible: ok why not XD
    17:51 Kaguya Hourain: 01:29:163 (1) - i don't get this hahaha
    17:51 Kaguya Hourain: like
    17:51 Kaguya Hourain: red point is too close to start it has no point being there
    17:51 Kaguya Hourain: might as well start the slider on 1
    17:51 Kaguya Hourain: instead of the other one you started it at
    17:51 Irreversible: it's pre-2015
    17:51 Irreversible: :3
    17:51 Irreversible: XD
    17:51 Kaguya Hourain: would be cool to start the slider 01:29:163 (1) - here
    17:52 Kaguya Hourain: 01:27:878 (2) - here i mean
    17:52 Kaguya Hourain: so that the drawn out horizontal part of the slider has some impact at least
    17:52 Irreversible: will think about
    17:52 Kaguya Hourain: and can't be skipped with slider leniency
    17:53 Kaguya Hourain: 01:29:592 (2) - and well this one breaks the flow completely :P
    17:53 Irreversible: yeah.. probably better to remove them
    17:53 Irreversible: later
    17:53 Kaguya Hourain: i like them ;-;
    17:53 Kaguya Hourain: but people will bitch XD
    17:54 Irreversible: better to keep them then
    17:54 Irreversible: :D
    17:54 Kaguya Hourain: 01:30:020 (1,2) - also not sure if you'd like to uhhh
    17:54 Kaguya Hourain: like
    17:54 Kaguya Hourain: shorten these to red ticks
    17:54 Kaguya Hourain: and add circles
    17:54 Kaguya Hourain: cuz the sounds where the sliders land are pretty loud
    17:54 Kaguya Hourain: would be nice to click
    17:54 Irreversible: nah fits perfectly like this
    17:54 Kaguya Hourain: yea would feel like overmapping
    17:54 Kaguya Hourain: but people do that so eh
    17:55 Kaguya Hourain: 01:35:592 (9) - same impact a triangle would be nice with 10 here
    17:56 Irreversible: good
    17:56 Kaguya Hourain: 01:36:020 (1,2) - also I think these are a bit too spaced
    17:56 Kaguya Hourain: they have pretty low SV so 100s on sliderends is totally possible and more than likely to happen
    17:57 Kaguya Hourain: 01:36:449 (2) - I'd move to 131|220
    17:57 Kaguya Hourain: but then you have some symmetry to uh
    17:57 Kaguya Hourain: idk how you'll deal with that XD
    17:58 Kaguya Hourain: maybe move 1 a little to the left and higher once you remap the triangle previousl
    17:58 Kaguya Hourain: y
    17:58 Irreversible: done
    17:58 Irreversible: i just moved all
    17:58 Irreversible: XD
    17:58 Kaguya Hourain: 01:38:592 (1,2,1) - expect to find this pattern in one of my future maps
    17:58 Kaguya Hourain: cuz i fuckin love tihs
    17:59 Irreversible: i use this all the time
    17:59 Irreversible: @_@
    17:59 Irreversible: somehow
    17:59 Irreversible: even in normal diffs
    17:59 Kaguya Hourain: 01:40:735 (1,2,3) - sliderjump maybe too hard?
    17:59 Irreversible: should be fine
    17:59 *Irreversible is editing [http://osu.ppy.sh/b/437698 JOH feat. KIYO - TasogareToki no Ley-Line [Irre's Normal]]
    17:59 Irreversible: 00:40:965 (1,2,3) -
    17:59 Irreversible: XD
    18:00 Kaguya Hourain: i'd so go for something like
    18:00 Kaguya Hourain: [http://puu.sh/dIY0G.jpg this actually]
    18:01 Kaguya Hourain: but w/e you want
    18:01 Irreversible: uh thats smth i could consider
    18:02 Kaguya Hourain: one thing i didn't mention
    18:02 Kaguya Hourain: 00:22:306 (4) - this slider is like
    18:02 Kaguya Hourain: no hitsound at the start whistle in the end
    18:02 Kaguya Hourain: add whistle or hitnormal at the start or something
    18:02 Kaguya Hourain: would make more sense
    18:02 Kaguya Hourain: modding hitsounds rn XD
    18:02 Irreversible: LOL
    18:02 Irreversible: I'M DONE
    18:02 Irreversible: http://puu.sh/dIY6j/e8190a6e2b.jpg
    18:03 Kaguya Hourain: you can select the sample
    18:03 Kaguya Hourain: it won't click on the box
    18:03 Irreversible: fuck osuuu
    18:03 Irreversible: xD
    18:03 Kaguya Hourain: it's just bugged for some reason
    18:03 Kaguya Hourain: cuz christmas update DXDxDxdXdXdxDxDxDxDXdXdxd
    18:03 Kaguya Hourain: 00:29:163 (1) - same for this slider
    18:04 Irreversible: added
    18:04 Irreversible: i'll post in the next updeeto
    18:04 Kaguya Hourain: 00:49:306 (2) - makes little sense to have whistle only in middle point
    18:04 Kaguya Hourain: add on the first one as well
    18:04 Irreversible: okkk
    18:04 Kaguya Hourain: especially since you have whistles on all ends in the first slider <:
    18:05 Kaguya Hourain: 01:10:306 (1,2) - OH YEAH DIDN'T SEE THAT BLANKET
    18:06 Kaguya Hourain: 01:33:449 (1) - actually if you want a slider there add a whistle at the start otherwise two circles
    18:06 Kaguya Hourain: 01:33:878 (3) - same
    18:06 Kaguya Hourain: 01:37:306 (2) - same as first thingamajig
    18:07 Irreversible: make sure to savelog
    18:07 Irreversible: because already out of the map
    18:07 Irreversible: and really lazy :D
    18:07 Irreversible: xD
    18:07 Kaguya Hourain: oke
    18:07 Kaguya Hourain: 01:41:163 (1) - also here
    18:07 Kaguya Hourain: 01:41:592 (3) - and here lol
    18:07 Kaguya Hourain: and that's all
  4. 02:58:306 (1,2,3) - I'd say blanket here just to say something about this fucking part!
  5. 03:16:735 (3,4,5) - Likewise with Irre's part I think these jumps might be a bit too much, try doing something like the example I gave for his part o/
  6. All hitsounding suggestions apply to this part of the diff as well.

Extra
  1. OD9?
  2. I know inv mapped the parts without the sb but it would be nice to apply it there as well
  3. 01:10:592 (2,3,4,5,6) - This might be a little too fast, breaks will ensue here. ctrl+g on 5,6 would be nice
  4. 01:19:735 (1,2,3) - Nice pattern and all but polarity :v Should be slider circle slider circle
  5. 01:33:449 (1,2,3) - Same for here
  6. 02:45:449 (1,2,3,1,2,3) - Hue hue hue. How about ctrl + g the second combo?
  7. 02:46:878 (2,3) - ctrl +g?
  8. 03:10:163 (1,2) - You sure you don't wanna just add a circle there and make it like 03:10:592 (4,5,1) - this?
  9. I must have missed a lot of moddable things since eh I'm not really great at modding good harder diffs but cool I like it!

Rank this asap croissant ok
wendao
slurp
Topic Starter
69653863
Kaguya's mod

Kaguya Hourain wrote:

Hellol

General
  1. *thumbs up*

easy_
  1. You sure you need AR4? o.o now it's ar4.5 elellelele
  2. Maybe add sb for your name like you did with every other diff? nah I'll leave it the way it is now
  3. 00:49:735 (2,3) - I WILL BLANKET MOD THE SHIT OUT OF THIS DIFF CUZ YOU KNOW WHY sure
  4. 01:08:592 (1,2) - Not sure if this is even rankable lol it is, it's easy enough to distinguish the sliders
  5. 02:00:878 (3,4) - BLANKET I can't even check that it's way too far lol but k
  6. 02:17:163 (1,1) - I don't like those they feel too boring, probably circles or double sliderpairs or something yada yada
  7. 02:27:020 - Too much going on in the music to skip this beat here
  8. 02:33:878 - Same
  9. 02:40:735 - Yes I like the idea of pattern delays because it could help players feel the pattern and the beats more
  10. 02:44:592 (1,2) - Daaaaaaaayum it's K jajajja
  11. 03:03:449 (4,5) - Blanket yo ye
  12. Why the spacing inconsistencies? DS is so 1997ly dull

Hard
  1. AR7 might work, otherwise OD to 7. Actually OD to 7 period. OD7
  2. Same sb thing nah
  3. 00:32:592 (3,4) - Wao the blanket wao!!!!!
  4. 01:05:592 (2,3,4,5) - Might get hard to read idk players know there won't be any 1/6 streams already here so it's k
  5. 01:27:020 (3,4,5,1,2,3,4) - Am I the only one that finds this overlap ugly and the next three circles hard to read? I love it :(
  6. 01:33:449 (3,4,5) - Two reverse sliders would fit more
  7. 01:34:306 (1,2,3) - Same
  8. 01:41:163 (3,4,5) - Same pattern variations doe
  9. 01:59:806 (7) - High impact sliderend = no I'll see what I can do
  10. 02:24:878 (3,4,5) - Two reverses here as well nah :3
  11. 02:32:021 (2,3,4,5,1) - Hard to read maybe? tuned it up a bit
  12. 02:42:020 (3,4,5) - This should DEFINITELY change because there is actually a sixtuple in the music there which would really confuse people after all these 1/3s and then suddenly 1/6? it will be more confusing imo
  13. 03:09:449 (3,4,5) - Two reverses fit more here too i THINK
  14. 03:18:020 (4,5,6,7,8,9) - Scale triangle down maybe, feels a little too distanced. sure

kyversible-insane_
  1. OD to 8
  2. Shouldn't you add everyone's name on the SB on all parts they mapped? nope it's somewhat O.K.

Extra
  1. OD9? DEAD INSIDE
  2. I know inv mapped the parts without the sb but it would be nice to apply it there as well fine fine I'll consider this if there are more pointout on this
  3. 01:10:592 (2,3,4,5,6) - This might be a little too fast, breaks will ensue here. ctrl+g on 5,6 would be nice nudged 5 a bit so it's not that hard to hit
  4. 01:19:735 (1,2,3) - Nice pattern and all but polarity :v Should be slider circle slider circle :v
  5. 01:33:449 (1,2,3) - Same for here K
    -------------------------------------------------------------------------------------------------------------
  6. 02:45:449 (1,2,3,1,2,3) - Hue hue hue. How about ctrl + g the second combo?
  7. 02:46:878 (2,3) - ctrl +g?
  8. 03:10:163 (1,2) - You sure you don't wanna just add a circle there and make it like 03:10:592 (4,5,1) - this?
  9. I must have missed a lot of moddable things since eh I'm not really great at modding good harder diffs but cool I like it!

Rank this asap croissant ok

THANK
wendao

Kaguya Hourain wrote:

normal_
  1. OD to 5 5.5, same to AR, also 4.5 for HP (since the gap with Hard too big)
  2. wendao's normal_ maybe? depend to inverness
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards k
  4. 01:00:878 (4) - Try this and resnap distance? k
    box_
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one remapped
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this. k
THANK

http://puu.sh/dMqVP.rar (+silent soft-sliderwhistle, pls add THANK)
Topic Starter
69653863
all updated

Now pls rank.
Birdy
[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!

[ez tbh_]

(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.

[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.
01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.

Now pls rank.
Irreversible
thanck.

inverness pls fix for me
Topic Starter
69653863
SBN

Static Noise Bird wrote:

[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already). it is allowed and I prefer it to be closer as possible to the note somehow
How to mod a perfection?!?! BY HONDA

[ez tbh_]

(CS3 please, nobody likes the big unreal) how about CS2.5?!?!? Not CS3 because it'll mess up spread smh
00:53:163 (2,1) - I don't feel too good about this direction change. put both closer a bit
01:06:878 (2,1) - Fix ur distance. done?!?!
01:15:449 (1,2) - same tbh K
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between stack is intentional because it will not get autostacked due to 1/1 gap 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap) I like this one TBH
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick. The kick is not on the downbeat and it would be pretty awkward to repeat the slider here
03:17:163 (3,4) - A simple design suggestion. cool?!?!

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~ suer

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle. I believe Irre is trying to do some pattern variations here by utilizing circles
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack. changed
Kshro will be nowhere so I applied his mods too (fuck u kshro :0) )
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room. synthetic ecstASY WHEN HER LEGS ARE OEPN
02:54:020 (1,1) - Stack sliderends. Sur

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier. intended (suggested by NOLD (TM)
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal. fast streams, fast movement, lower spacing will be awkward to hit

Now pls rank.

THANK DADAISM.
waiting for wendao before update
wendao
http://puu.sh/e8tsB.rar

all done (except 1st stuff, remapped a bit)
Secretpipe
just write that you joined the collab for apoplexy_'s diff in mapper words and then I'll be able to check dis shit m8
wendao

inverness wrote:

Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
Secretpipe
nvm I didn't well read this
chomelisgod
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Easy:
No problems here.

Normal:
00:49:735 - I would move this slider a little to the right, makes it easier to reach after finishing the previous slider

Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre.

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable.

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater.
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
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