Hi inverness!
I know you hate wall mod but I did,I apologize for this.
[General]
easy_ and hard_ are both mapped by inverness,their kiai times are supposed to be the same therefore.
Kiai time of easy_:
Kiai #9: Starts on 02:38:163, ends on 02:45:449
That of hard_:
Kiai #9: Starts on 02:38:163, ends on 02:44:592
I do not know if it is intention, explain if it is ;_;
[apoplexy_]
-There are totally 4 unsnapped slider end found by AIMod,please check it and fix.inverness
00:27:449 (1) - I am kind of pickky sorry ;_; As we can listen,there's a 'bomb'(drum) in the background music here, it gives players a feeling of 'go straight'.Therefore, this slider cruve is too much ,you may want to do what you did on 00:20:592 (1) or 00:24:020 (1) for the sake of better feeling.
00:37:735 (1) - A minor suggestion here,I really do not get why this circle goes too far comparing the pervious circle , spacings between 00:34:306 (1,1,1,1) are supposed to be constant and straight forward in my opinion.Besides,there's almost no any sound from 00:36:128 to 00:37:628 ,I don't get why you put reflected circle therefore.If I were you,I would put them like this(you may like it):
00:53:878 - There is a hard drum sound stands out,but you just put a slider end on it which makes player feel uncomfortable (actually,players would perfer click on hard drum at least in my opinion)I think you may want to put a 1/2 long slider at 00:53:592 and put a circle at 00:53:878 .
00:53:949 (5,6,7,8,9,10) - Yeah I understand this stream.It is quite cool but it has space to improve.As we can listen,00:53:949 (5,6) - sounds stronger than the coming notes after circle(6), therefore the spacing between (5) and (6) [or even circle(4) if you applied my pervious suggestion] is/are supposed to be bigger than that of 00:54:092 (7,8,9) .Also add new combo on 00:54:092 if you applied this suggestion for the sake of warning players about the spacing change.
I did the spacing change,hope you like it:
01:00:592 (4,5,1) - Same as what I mentioned at 00:53:878 .The music plays a strong drum at 01:00:735 .Sound of 01:00:592 is just soft comparing with 01:00:592.What you do now make the strong drum being passive.So,would you mind to remove 01:00:592 and also add a circle at 01:00:592 and 01:00:735?
Like this:
01:00:878 (1,1,1) - Awesome ww.It would be more awesome if you add whistle on these 3 sliders (not end nor head,but slider)
If you agreed what I said,may you please apply the same thing at 01:14:592 (1,1,1)
01:05:735 (4) - If you agreed what I said of placing objects on hard drum,you may also want to change this
01:10:306 (1) - This slider end is UNSNAPPED.It should snap on 4/8 (01:10:467) but not on 2/3.Snapping it on wrong timeline makes it unrankable.01:12:592 (4) - Same as 01:00:592 , this slider place on soft sound and end on strong sound which makes player feel weird,I would rather remove it and place two notes at 01:12:592 and 01:12:735
Foreverends
02:29:449 (2) - As you may listen ,there 's a strong drum at 02:29:592 comparing with 02:29:449.You place slider head on soft sound and slider end on strong sound however.Players suppose to hit on strong sound,placing a slider starts on soft sound just make players feel odd to play.
You may want to remove that slider and add two notes at 02:29:449 and 02:29:592
02:35:449 (5,1) - Three hard drum are at 02:35:449 , 02:35:520 and 02:35:592 respectively,as they sound the same,players perfer play 3 same notes or one slider with a reverse.Also,the spacing of 02:35:449 (5,1) is the same of that of the stream,they sound hyper however.You may want to do raise the spacing of them.See what I did below and you may like it:
winber1
02:45:878 (1,2,3) - The flow of these 3 notes is decent be it can be better.Sound start from 02:45:878 is hyper than that of 02:45:449.Therefore,players perfer play huger spacing for 02:45:878 (1,2,3).I did the spacing change,you may want to have a look on it:
02:46:735 (1,2,3) - Sound here come soft and obviously softer than 02:45:592 (2,3) while you used jumps here.In my opinion,it is needless to jump here,putting 3 notes with same spacing in a cruve plays better:
[kyversible-insane_]
Irreversible
There is an unsnapped slider end in your part found by AIMod,please check it and fix.01:17:163 (1) - Reverse of this slider is invisible which is unrankable.Put it up like this then the problem will solveAll repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
00:33:449 (1,2) - Spacing between these two slider is too huge.You used to use small spacing to express 1/4 in this part,for instances,00:21:449 (2,3) and 00:30:020 (2,3) . 00:33:449 (1,2) The part that these two sliders place are still the same part with the instances I mentioned,spacing won't get such big suddenly like this as players do not feel the speed up.This spacing would confuse players to misread it as 1/2.Put it closer to keep the readability and feeling right.I did the change,I think you may probably like it:
So (2) can blanket 00:33:235 (3)
00:53:878 (2,3) - I don't understand why you put two 1/4 sliders with reverse here while the feeling of the sound at 00:53:878 is much stronger than that of 00:54:163 .Puting same rhythm on them just play weird (at least for me) as I have to click once at a hype moment and then I have to click once too at a peace moment.I think I would rather put a triplet at 00:53:878 and keeping what it is at 00:54:163 would come better.May you have a look of the screenshot below?
Kyshiro
02:28:306 (4) - This slider should end at 02:28:520 as there are 3 strong drum sounds start from 02:28:592 which should divide to other part.Besides,player may find scrolling that slider at the hyper moment boring as players perfer hit on strong beats.If I were you,I would end the slider at 02:28:520 and add two notes at 02:28:592 , 02:28:663 like
this[hard_]
00:47:163 (9,10,1) - Ehhh...If it was an insane or even an extra diff,this kind of spacing is acceptable but it isn't,it is only a hard,4.0x spacing is too big for a hard.If there's a better option to place them,I think you would not space them that huge.Let's see if me flow can presuade you:
If you agreed what I said,please also apply the same thing on:
02:09:449 (3,4) -
02:22:306 (5,6,7,8) -
03:18:020 (4,5,6,7,8,9,1) - This pattern should not appear in a hard diff for 2 reasons:
A)Readbillibty reason:It is hard to determine whether the (4,5) (6,7) (8,9) are 1/4 or 1/2
B)Movement Diffculity reason:It is hard to move like this(anti jump start from 4 till 5 and a massive jump to 6 and anti jump again...)
I think you should stack (4,5)(6,7)(8,9) together respectively,then it would become better.
02:26:163 (4) - Ah... pattern is too hard and also spacings between 1,2,3 and 4 are supposed to be the same,now you put 1,2,3 as same spacing with a sudden jump at 4 is unconsistenty.May you try this?:
02:44:592 (1) - For me,this slider should end at 02:45:235 as the 'weeeeeem' sound lasts much longer and why you map this slider shape and this slider is just due to that 'weeeeem' sound.I did the change,you may want to see and apply
02:47:163 (5) - same as 02:26:163 (4),try
this?
03:03:449 (1,2,3,4,5,6) - keep stacking in a scetion shows that you are lazzyyy..I don't know if you are,but it is not a good idea to space them like this in my opinion.Try this?
[normal_]
This normal is almost perfect for me,I would just write some suggestions here.
01:04:735 (5) - It seems it is a mistake that you used soft hit clap at the end of this slider end.You may want to use normal clap ,right?
01:14:592 (3,4) - I think normal players will not ought to read this kind of rhythm(1/3 after a slider),you may add a reverse on (3) and remove (4) for the sake of better readability.
01:25:735 (1,2) - Actually,it is overmapped as a normal diff.There's no any sound at 01:26:020 so the slider should just end at 01:26:163
02:36:735 (5,6) - Ahh I highly suggest not to stack them together if you want two reverse at (6) as if you stack them,the second reverse isn't visible enough for normal player.You may want to space them like this:
[Easy]
01:10:306 (2) - wow what did you do in an easy diff , inverness><" This slider is invisible as the while slider is covered by the pervious slider(1).You should fix it in order to get this map ranked.(Even am I think it really fits but it is really not rankable obviously)
Please also fix 02:46:306 (2) - 02:36:020 (3,4,5) - I think it would be a good idea for hard diffs but it is the easiest diff of this mapset,anti-jump doesn't exist.Stacking them make the pattern better to read for newbie.