[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!
[ez tbh_]
(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.
[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.
01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.
[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~
[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.
[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.
Now pls rank.
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!
[ez tbh_]
(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.
[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.
01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.
[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~
[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.
[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.
Now pls rank.