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posted

Kaguya Hourain wrote:

Hellol

General
  1. *thumbs up*
easy_
  1. You sure you need AR4? o.o now it's ar4.5 elellelele
  2. Maybe add sb for your name like you did with every other diff? nah I'll leave it the way it is now
  3. 00:49:735 (2,3) - I WILL BLANKET MOD THE SHIT OUT OF THIS DIFF CUZ YOU KNOW WHY sure
  4. 01:08:592 (1,2) - Not sure if this is even rankable lol it is, it's easy enough to distinguish the sliders
  5. 02:00:878 (3,4) - BLANKET I can't even check that it's way too far lol but k
  6. 02:17:163 (1,1) - I don't like those they feel too boring, probably circles or double sliderpairs or something yada yada
  7. 02:27:020 - Too much going on in the music to skip this beat here
  8. 02:33:878 - Same
  9. 02:40:735 - Yes I like the idea of pattern delays because it could help players feel the pattern and the beats more
  10. 02:44:592 (1,2) - Daaaaaaaayum it's K jajajja
  11. 03:03:449 (4,5) - Blanket yo ye
  12. Why the spacing inconsistencies? DS is so 1997ly dull
Hard
  1. AR7 might work, otherwise OD to 7. Actually OD to 7 period. OD7
  2. Same sb thing nah
  3. 00:32:592 (3,4) - Wao the blanket wao!!!!!
  4. 01:05:592 (2,3,4,5) - Might get hard to read idk players know there won't be any 1/6 streams already here so it's k
  5. 01:27:020 (3,4,5,1,2,3,4) - Am I the only one that finds this overlap ugly and the next three circles hard to read? I love it :(
  6. 01:33:449 (3,4,5) - Two reverse sliders would fit more
  7. 01:34:306 (1,2,3) - Same
  8. 01:41:163 (3,4,5) - Same pattern variations doe
  9. 01:59:806 (7) - High impact sliderend = no I'll see what I can do
  10. 02:24:878 (3,4,5) - Two reverses here as well nah :3
  11. 02:32:021 (2,3,4,5,1) - Hard to read maybe? tuned it up a bit
  12. 02:42:020 (3,4,5) - This should DEFINITELY change because there is actually a sixtuple in the music there which would really confuse people after all these 1/3s and then suddenly 1/6? it will be more confusing imo
  13. 03:09:449 (3,4,5) - Two reverses fit more here too i THINK
  14. 03:18:020 (4,5,6,7,8,9) - Scale triangle down maybe, feels a little too distanced. sure
kyversible-insane_
  1. OD to 8
  2. Shouldn't you add everyone's name on the SB on all parts they mapped? nope it's somewhat O.K.
Extra
  1. OD9? DEAD INSIDE
  2. I know inv mapped the parts without the sb but it would be nice to apply it there as well fine fine I'll consider this if there are more pointout on this
  3. 01:10:592 (2,3,4,5,6) - This might be a little too fast, breaks will ensue here. ctrl+g on 5,6 would be nice nudged 5 a bit so it's not that hard to hit
  4. 01:19:735 (1,2,3) - Nice pattern and all but polarity :v Should be slider circle slider circle :v
  5. 01:33:449 (1,2,3) - Same for here K
    -------------------------------------------------------------------------------------------------------------
  6. 02:45:449 (1,2,3,1,2,3) - Hue hue hue. How about ctrl + g the second combo?
  7. 02:46:878 (2,3) - ctrl +g?
  8. 03:10:163 (1,2) - You sure you don't wanna just add a circle there and make it like 03:10:592 (4,5,1) - this?
  9. I must have missed a lot of moddable things since eh I'm not really great at modding good harder diffs but cool I like it!

Rank this asap croissant ok


THANK
posted

Kaguya Hourain wrote:

normal_
  1. OD to 5 5.5, same to AR, also 4.5 for HP (since the gap with Hard too big)
  2. wendao's normal_ maybe? depend to inverness
  3. 00:21:878 (2,3,4) - Polarity issue, circle in the beginning of the pattern, slider on downbeat and onwards k
  4. 01:00:878 (4) - Try this and resnap distance? k
    http://puu.sh/dIYNP.jpg
  5. 02:36:878 (6) - This needs a circle on the downbeat idk how you're gonna fix it but it really needs one remapped
  6. 03:00:592 (4,5) - Hard to read stack considering every other stack had different rhythm than this one, you should probably not stack this. k
THANK

http://puu.sh/dMqVP.rar (+silent soft-sliderwhistle, pls add THANK)
posted
all updated

Now pls rank.
posted
[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already).
How to mod a perfection?!?!

[ez tbh_]

(CS3 please, nobody likes the big unreal)
00:53:163 (2,1) - I don't feel too good about this direction change.
01:06:878 (2,1) - Fix ur distance.
01:15:449 (1,2) - same tbh
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap)
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick.
03:17:163 (3,4) - A simple design suggestion.


[normal_]
01:00:020 (3) - I'd like it to start somewhere lower for better playability. The curve is unnecessarily steep.

01:33:449 (2) - Move to x132 y152 for better overlap. After that, move 01:34:306 (3,4) to start from x96 y312 or y314 (if grid snap off).
02:57:449 (5) - Don't you think this could be moved to x232 y168 for a blanket?
03:12:020 (1) - And here improve the blanket by moving middlepoint to x376 y160 and end to x260 y200.

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle.
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack.
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room.
02:54:020 (1,1) - Stack sliderends.

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier.
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal.

Now pls rank.
posted
thanck.

inverness pls fix for me
posted

Static Noise Bird wrote:

[general_]
The last spinner appears way too soon after the last hitobject, I don't think that's allowed. Rather have it start at the next red tick (applied in normal_ already). it is allowed and I prefer it to be closer as possible to the note somehow
How to mod a perfection?!?! BY HONDA

[ez tbh_]

(CS3 please, nobody likes the big unreal) how about CS2.5?!?!? Not CS3 because it'll mess up spread smh
00:53:163 (2,1) - I don't feel too good about this direction change. put both closer a bit
01:06:878 (2,1) - Fix ur distance. done?!?!
01:15:449 (1,2) - same tbh K
01:37:735 (3,4) - Not sure if this misstack is on purpose, but you should probably stack these. That would also fix the minor distance error between stack is intentional because it will not get autostacked due to 1/1 gap 01:37:735 (4,1)
03:02:592 (3,4) - The big distance?!?! (fix the snap) I like this one TBH
03:13:735 (2) - Feel like the turn should be at the blue tick to match the kick. The kick is not on the downbeat and it would be pretty awkward to repeat the slider here
03:17:163 (3,4) - A simple design suggestion. cool?!?!

[hard_]
03:05:163 (1) - x504 y124 for a nicer overlap ~tbh~ suer

[kyversible-insane_]
00:24:449 (4,5) - Could be combined to a slider. I see no reason for the second circle. I believe Irre is trying to do some pattern variations here by utilizing circles
00:32:592 (1,2,3) - Don't stack 1/1 and 1/2 to a same stack. changed
Kshro will be nowhere so I applied his mods too (fuck u kshro :0) )
02:00:020 (1) - The curve should be opened up just a little bit to give the (2) inside some room. synthetic ecstASY WHEN HER LEGS ARE OEPN
02:54:020 (1,1) - Stack sliderends. Sur

[apoplexy_]
00:53:949 (5,6,7,8,9) - The shape could be prettier. intended (suggested by NOLD (TM)
01:40:163 (1,1) - The jump could be tuned down. I'd say it's quite brutal. fast streams, fast movement, lower spacing will be awkward to hit

Now pls rank.


THANK DADAISM.
waiting for wendao before update
posted
http://puu.sh/e8tsB.rar

all done (except 1st stuff, remapped a bit)
posted
just write that you joined the collab for apoplexy_'s diff in mapper words and then I'll be able to check dis shit m8
posted

inverness wrote:

Apoplexy collab with Foreverends, winber1, Charles445, and HanzeR.
posted
nvm I didn't well read this
posted
You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Easy:
No problems here.

Normal:
00:49:735 - I would move this slider a little to the right, makes it easier to reach after finishing the previous slider

Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre.

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable.

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater.
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.
posted
nah, I'm not lying. aren't you happy now that you helped a map on it's way to get ranked, helped me fixing issues in my own map and get a worthy 2kds? you surely be!

chomelisgod wrote:

You promised me that I'll be happy and grateful after this. Dont lie to me ._.
Hard:
02:01:520 - That circle overlaps too much with the two sliders front and behind. I would move slider 1 to the right and slider 3 to the left, positioning the circle towards the centre. Fixed that

Kyversible insane:
01:39:128 - Objects end isnt snapped, but i guess its not noticeable. It's intentional

apoplexy:
03:10:592 - It looks so confusing, so i would straighten out or organise this triplet of circles to look neater. it's just the way hanzer maps lol
03:15:878 - I would prefer a straight or organised line of circles.
03:16:735 - ^

Overall, awesome song, awesome mapping, can really see the effort put into it. The osu system isnt too happy with the amount of kiai time your using so careful with that. GL with ranked.


thanks again!
posted
lol
posted
please MODs
posted
mod
kds pls
posted

HanzeR wrote:

mod considering ppl have been pointing such issue I think I should actually do something about it but eh I'm too lazy so no fix
kds pls
mod not helpful so no kd!??!?!?!??!? thank
posted
This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright?
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread.


everything else on the difficulty is absolutely perfect i love this one so much
posted
Thanks a lot for the mod, gonna check and reply it in a few days!
posted

inverness wrote:

Thanks a lot for the mod, gonna check and reply it in a few days!
>6 days
>no reply
>ellelelell!?!?!??!
posted
whoop !
now i remember
the thank snb

Musty wrote:

This is concerning the hardest difficulty. It's mostly suggestions:
00:53:735 (4,5,6,7,8,9,10) - it doesn't feel obvious while playing for me but i think it's alright? Yeah, suggested by nold and I quite liked it.
01:20:306 (3,4,1) - 01:21:163 (3,4,1) - 01:27:163 (3,4,1) - this is not fun to play because the music actually seems to be have a fast paced rhythm which is stable here, so it feels like you have to go faster because the map is like that and it's not really fun to play to be honest but everyone else liked it ;__; i prefer to keep it for now
02:28:163 (4) - put the note a bit slightly lower because it feels like its as close as the previous one fixed for Ends since i don't think it's a big deal
03:15:449 (1,1,1,1,2,1,2,1,1,1,1,1,2,1,2,1) - This is uber creative but i don't like that kind of stuff which is pretty surprising while playing sightread. just hanzer being hanzer B) jokes aside he liked it so no change,,,


everything else on the difficulty is absolutely perfect i love this one so much


Thanks for the mod!
snb is now a bat so i sense a bubble coming on
nice!!!!! now you can't deny it
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