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4 stars? XDD

00:53:380 (2) - Grid snap off, align perfectly.
01:32:380 (2) - Down a grid to be like the other ones? (or move 1 up)
01:49:630 (1,2) - SPACING


00:18:130 (1,2,3,4) - Make these touch? Your other 1/2s do.
00:31:442 (2,1) - Turn off grid snap and realign. :P
00:58:630 (1,2) - I'd make these a bit straighter, and then try to line 4 up so that its end point stacked under 1's endpoint. (looks a bit messy as-is)
01:18:880 (3) - Could be a nicer triangle with 1,2.
01:25:630 (1,2,3,4,5,6) - Meh, screw distance snap; put 3,4 right between 1,2 and 5,6.
01:32:380 (2) - Grid snap off and realign? :P
01:33:880 (3) - Left a grid for symmetry. (yeah, I actually notice those things. XD)


00:43:630 (1,3) - End points are not at the same height as the start points for these 2 sliders. :P
01:01:442 (6) - Feels excessive, remove?
01:28:630 (1,2,3,4,5,6,1,2) - Shift these combos a bit left so that the stacked endpoints fall on the vertical centre line?
01:59:380 (2) - Realign without grid snap? XD
02:54:505 (3) - Down a grid so that 1-2 and 1-3 are equally spaced?

Loved this difficulty, btw.


00:40:630 (1,2,3,4) - Minute detail, but these aren't properly aligned.
01:09:129 (1) - Up to line up with the 1 of the next combo?
01:36:692 (2,4) - Half a grid left. (yes. :P)
01:39:130 (1,2,3) - Move it a bit right so that the spacing is the same as the spacing between sliders in the previous combo?
02:37:630 (1) - The mob of 1/4s is exciting to play, but not so much to listen to. Lower hitsounds volume a bit, or use soft hitsounds? It's totally wiping out the music with monotone beats.
03:04:630 (1,2,3,1,1,2,3,1) - This spacing may be a little too brutal for Brutal.

Very exciting mapset, star~ (and a kudosu star too~)
01:07:630 (1) - add a finish, not a clap, remove clap
02:07:630 (1) - remove clap
uhhhh 4 stars on an easy? idk it matches the 4 stars like Normal :P

01:07:630 (1) - add finish, not a clap, remove clap
02:07:630 (1) - remove clap

01:06:223 (1) - u know what i'm gonna say lol
02:06:223 (1) - hmm, maybe u can keep clap, but add finish
03:16:630 (1) - remove clap

01:06:176 (1) - lol, u know what
02:06:177 (1) - same as in Hard
03:16:630 (1) - remove clap

@_@ *star
  1. "Source: Awake" ...? Is this a valid source?

  1. 3.84 star rating? This is a bit too high for an Easy, you know.

01:07:630 (1) - You should move it 2 grids down, just to match the grid movement. :P

  1. The star rating is a bit higher than a Normal here too.
  2. The background color is not the same as the other difficulties (yes I'm picky).

01:07:630 (1) - Same as Easy.

  1. Those streams definitely need to be 1/3, I just tested it myself. 1/4 isn't right.

~ ~ ~

So yeah, this time is serious modding. Sorry, but your protobubble will have to wait. :(

[*] Very good for an easy map, boring, but that's because it's too easy. Good job~


00:29:192 (3,4) : Move these two more to the left, so that it's easier to tell that the combo is going to the left.
01:16:630 (1,2,3) : Might be too hard for a normal.


00:28:817 (2,3,4) : Confused me. (Alternative)
01:24:130 (1,2) : Make them straight or give them a curve. (Example)
01:27:130 (1,2) : Make them straight or give them a curve. (Example)
02:32:755 (4,1) : I like how it switches to clockwise.
02:56:380 (3) : Delete this beat.
03:16:630 (1) : Ending on Kiai is silly.


00:42:880 (6) : Don't make this end completely silent, more like 10-20%
00:54:005 (x) : Add a beat here. (?)
02:37:630 (x) : Start a Kiai-time here. (End it at 02:49:755) [Bad idea, since it would cause too much Kiai.]
Hai Alex, I irc modded you, and am now going to give you my easy difficulty to replace your hard easy difficulty.
Lol I can't believe I starred this long ago. Too bad I didn't know how to mod back then. Ah well.
Anyways, here you go. You know I'm not too good with hit sounds. Getting a hit sounds mod would be nice.
Oh and, if you accept my difficulty, add me to your tags.
And also kill the .osb file since you aren't storyboarding.

I'll just leave this here...

Download: Skillet - Awake And Alive (Alex0686) [Tatsuo's Soft Core].osu
Took your mod Alex, here's my updated difficulty.

Download: Skillet - Awake And Alive (Alex0686) [Tatsuo's Soft Core].osu
Soft Core;

00:49:630 (1,2) - Spacing.

Solid mapset.

DiamondCrash wrote:

Soft Core;

00:49:630 (1,2) - Spacing. Kay~

Solid mapset.
Surprise mod


Add Tatsuo to all tags.

Tatsuo's Soft Core

00:41:380 (4) - Perhaps curve the end part of this slider inward more, and adjust spacing afterwards. I think it looks weird with it's current shape.
00:57:505 (5) - I would prefer patterns avoid overlaps like this, but it technically passes in my book.
01:13:630 (1) - Perhaps update this catmull slider. Catmulls have been discontinued.
01:18:317 (5) - The beat ends abruptly at the end of this repeater. It may be a little harsh for newer players.
01:21:505 (2) - Reverse arrow is partially hidden. You should make sure that you give newer players plenty of room to read everything. The reverser cannot be hidden. It may pass though, because the reverser does become visible.
01:47:567 (4) - Ugly slider...


Cannot have inheriteds set to 0%, change to 5%

00:14:005 (1,2) - Kind of misleading. The first few attempts I tried to click on 2 thinking it was 1.
00:22:630 (1,2,3,4,5,6,1) - require very specific clicking. I just wanted to note that the stiffness of these sequences didn't feel like a Normal. But that's just my opinion. Perhaps make the first two doubles a slider, and keep the last part as notes. That feels more like it should, especially at 25 seconds. If anything I recommend that be done there.
00:25:630 (1,2,3,4,5,6,1) - ^
00:48:130 (3,4,5) - This plays awkwardly... Perhaps make note 4 a 1/2th slider, or just remove note 4w, because it has no business as part of the main rhythm.
01:16:630 (1,2,3) - Please not in a normal. You pretty much need to know the beat skips during this stanza or it's going to make people screw up. Leave tricky sequences like this for hard modes.
Same sequences apply as in 22 seconds. (Although they aren't nearly as stiff flipped- might get away with keeping them here)


Cannot have inheriteds set to 0%, change to 5%

00:18:130 (1,2,3,4,5,6,7,8) - So awkward. I can't even hit it right.
01:13:630 (1) - Ugly slider
01:51:317 (3,4,5,6) - Doesn't play much like the beat. Try this instead. http://osu.ppy.sh/ss/274879
02:16:442 (4,1) - Jump is too large. Reduce please.
02:30:317 (3) - This plays better on the next white tick.
02:39:317 (4) - Ugly slider
02:41:755 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) - Do not randomly bump the difficulty up. You didn't spam 1/4ths for the entire song, there is no reason why you need to do it at the end. It's unfitting and will restrict a large number of players from beating your beatmap. There are some rhythm issues with the stream designs even without the 1/4ths. I consider you go through here and streamline your stream and try to turn as many 1/4th triples into doubles. It doesn't really matter beatwise whether they are 1/4th or 1/2th IMO. Edit: You mapped the streams in 1/3rd in Brutal. Are those notes even 1/4th to begin with?


Cannot have inheriteds set to 0%, change to 5%

Drain-1 (Because the drain goes down while you spin, which is bad)
00:18:130 (1,2,3,4,5,6,7,8) - Same awkward pattern from hard. Although this time I think it's up to you whether you want to keep it awkward or not. I don't know if this isn't awkward for Insane players.
01:32:005 (2,3) - Spacing?
01:39:880 (2,3) - How about moving a halfbeat forward and spacing out?
01:55:630 (1) - Ugly slider
01:56:755 (3) - ^
01:57:505 (4) - ^
03:05:192 (2) - Delete- You shouldn't have a large jump for an overmapped beat. The vocal jump is more than difficult for this, with the ends being in the corners. It also goes along with the singular beat in the center.
03:06:693 (2) - Delete as well.


I can't star this until the unrankable bits are taken care of and that uncalled for solo stream in Hard is turned into something fitting of the rest of the difficulty. I would highly prefer that those stack jumps in Hard be changed to a stream instead, because those are just 100s after the first stack.
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