[New Rule] Songs with feedback sounds/effects

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Tear
Support, it seems just stupid to map recordings of live plays.
Maiz94
Question about SDVX.

Isn't the sound effects still can be heard even the player missed some notes on some respective video hosting sites?
Topic Starter
Dolphin
The effects on SDVX are keysounded, you won't hear them if you don't play, much like IIDX and Pop'n.
Remillion Cross
i didn't know if someone will map from a live replays of osu!maps
i need an example for this first
pkoa
I support this. Lets get this rule through :)
Topic Starter
Dolphin

Remillion Cross wrote:

i didn't know if someone will map from a live replays of osu!maps
i need an example for this first
my point is that you wouldn't want to map a live replay of any video game and rank it. this was just a very extreme example (yet it fits)
Maiz94
I see. What about autoplay videos then on IIDX, SDVX and Pop'n games?
Topic Starter
Dolphin

ishimaru94 wrote:

I see. What about autoplay videos then on IIDX, SDVX and Pop'n games?
Acceptable, but you can also just as easily get the song MP3s from OSTs
SDVX however is a special case, it would be like mapping a replay of someone playing osu! which I wouldn't allow to be rankable.
Maiz94
Well, I have no more questions to ask. I'll leave to the higher authorities to decide. :D
Liiraye
People are free to map whatever they want, be it a live piano piece or someone taking a piss while humming the big black.

Ranking things however is a more delicate issue. The maps we rank here will officially represent this game in a way. Being careless or cutting corners
when it comes to the actual rhythm and hitsounds of a bemani game is not something I would want to have ranked if I ever had such a position.

If all the notes are taken into account, like in the map MiddleIsland - Roze, a live piano piece shouldn't be a problem since they're usually unique or variations of an original piece. A SDVX song that is completely ripped from a liveplay or other bemani games for that matter doesn't really make any damn sense to rank though. Especially if there are ways of obtaining the original soundtrack.

I fully agree.
Remillion Cross

Dolphin wrote:

Remillion Cross wrote:

i didn't know if someone will map from a live replays of osu!maps
i need an example for this first
my point is that you wouldn't want to map a live replay of any video game and rank it. this was just a very extreme example (yet it fits)
oh i see. but the SDVX version, are you really sure if the effect was made only in replays ?
Topic Starter
Dolphin
yes. the effects you hear on SDVX are sounds made by the player playing them.
Remillion Cross

Dolphin wrote:

yes. the effects you hear on SDVX are sounds made by the player playing them.
okay then, no more question. For now, i leave it to others to decide.
i need a time to decide about this too :o
peppy
If the songs are from sound voltex which are being mapped, and are generally heard WITH the effects applied, then I see no issue in baking them into the mp3. If they are songs from elsewhere then I can see this being an issue.

Up to the mapper, in my opinion.
Topic Starter
Dolphin
the issue is that the sounds are inaccurately timed to the music due to them being played by human players.
Dainesl
It might only be a few ms inaccurate but a few ms in a rhythm game can make ALL the difference.
HanzeR
mapping to sdvx effects is really fun tho
Nwolf
yes
Krah
If people want to map an inaccurate mp3 let they do.


Clearly against the fact to interdict to people some mp3 / songs.
Avena
I find this pretty smart, I've seen maps like Jenny's Flower have timing issues due to the SDVX effects, so if these aren't part of the mp3, it makes it much easier on the mapper and the player.
Even though I really like the effects SDVX brings into the song with the random beats (1/3 and such), I find it kinda bad when it comes to a map.
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