If people want to map an inaccurate mp3 let they do.
Clearly against the fact to interdict to people some mp3 / songs.
Clearly against the fact to interdict to people some mp3 / songs.
Krah wrote:
If people want to map an inaccurate mp3 let they do.
Clearly against the fact to interdict to people some mp3 / songs.
https://osu.ppy.sh/wiki/Ranking_Criteria#TimingRanking Criteria wrote:
Your map must be perfectly timed. This means that your BPM and offset are spot-on, sliders end when they should, notes are generally following a recognizable rhythm (such as the lyrics or drums) which is comprehensible by a player, and that there are no unsnapped notes (you can check this by running AIMod (shortcut ctrl+shift+a) in the editor).
Roze was properly timed.Redon wrote:
Meanwhile people are mapping songs with variable tempo like Roze and nobody bats an eyelid.
Yet Charles445 did.Redon wrote:
It was properly timed, but you can't strive for perfection by the millisecond when timing a song like that.
They are not remixing anything by playing it. If anything, it should be "remixed" by the person doing the effects (MAD CHILD, TAKUYA), most of this information can be found by actually playing the game. I firmly believe the title should remain intact, though.Dolphin wrote:
if you decide you want to map a version with the effects, the artist wouldn't be i.e. t+pazolite, it would be something like t+pazolite remixed by [insert sdvx player here].
Some of the songs are originals composed for the game (KAC song contests, other various contests), others are crossovers from other bemani games, and then there's the licensed vocaloid/touhou/various doujin circle tracks which have been effected. Some can only be found in the game, others can be found elsewhere, from albums.peppy wrote:
If the songs are from sound voltex which are being mapped, and are generally heard WITH the effects applied, then I see no issue in baking them into the mp3. If they are songs from elsewhere then I can see this being an issue.
Currently, I am not aware of a way to produce perfect timed versions of sdvx tracks. The others are perfectly possible, and I think you know this.Dolphin wrote:
Then again, what about live replays of IIDX, BMS and pop'n music, should this still be rankable too then?
Everyone so far seems to think that this rule is only restricted to SDVX but that's not the case at all.
Not happening. There's more effects than just the bang sound. THIS is an example of how the effects are provided. There's several tracks running parallel at the same time. Effector buttons remove the main track so the layers underneath are played.DakeDekaane wrote:
But it'd be better to use custom hitsounds to achieve the same effects, imo. (bye bye whoosh)