forum

Koike Joanna - BEAUTIFUL WORLD

posted
Total Posts
78
Topic Starter
Mint
This beatmap was submitted using in-game submission on zaterdag 15 november 2014 at 21:28:27

Artist: Koike Joanna
Title: BEAUTIFUL WORLD
Source: それでも世界は美しい
Tags: soredemo sekai wa utsukushii Still world is Beautiful opening op tv size kibbleru
BPM: 180
Filesize: 2366kb
Play Time: 01:11
Difficulties Available:
  1. Easy (1,42 stars, 74 notes)
  2. Hard (3,14 stars, 177 notes)
  3. Insane (4,36 stars, 301 notes)
  4. Kibbleru's Insane (4,52 stars, 285 notes)
  5. Normal (2 stars, 115 notes)
Download: Koike Joanna - BEAUTIFUL WORLD
Information: Scores/Beatmap Listing
---------------
for rank maybe?
9/21 - New mp3 by Lanturn - thanks!
9/22 - Added Kibbleru's Insane - thanks!
10/26 - New hitsounds, please re-DL.






SoGa
HiHi~~ From SoGa's Modding Queue !

[General]
  1. Set AudioLeadin to 2000ms or something
[Normal]
  1. 00:27:164 (7) - Stack with 5 ?
  2. 00:59:164 (1) - Ctrl+G ? (ignore this
[Hard]
  1. 00:06:497 (2) - Not flow
  2. 00:12:497 add a circle ?
  3. 00:14:497 (1) - maybe u can try this (or ignore thise ._.
[Insane]
  1. 00:31:331 (1,2,1) - why anti-jump ._.
Nothing else i can mod here...
Sry for this Poor mod
Gl.
Topic Starter
Mint
SoGa

SoGa wrote:

HiHi~~ From SoGa's Modding Queue !

[General]
  1. Set AudioLeadin to 2000ms or something Sure!
[Normal]
  1. 00:27:164 (7) - Stack with 5 ? ok fixed
  2. 00:59:164 (1) - Ctrl+G ? (ignore this ok ignored ;) (its ok the wai it is imo)
[Hard]
  1. 00:06:497 (2) - Not flow fixed i think?
  2. 00:12:497 add a circle ? maybe ill change this later o_o
  3. 00:14:497 (1) - maybe u can try this (or ignore thise ._. ^
[Insane]
  1. 00:31:331 (1,2,1) - why anti-jump ._. no fix, i like it this way :D
Nothing else i can mod here...
Sry for this Poor mod
Gl.

Thanks for modding :) !
Jere-Chan
おはよう ございます! (good morning) I found this mapset on my modding que ^_^
so lets get started!

Easy:
i found out that your ar's etc are wrong :P they should be like this but dont change the cs though
00:35:997 (4) - i suggest you move the slider away from the other slider so it doesnt touch ^_^

Normal:
nothing to mod ^_^ very good job!

Hard:
neither nothing to mod ^_^ srsly (why does everyone else know how to map except me) (quiet mumbling) good job!

Insane:
also nothing to mod cause they are all so good (;_;) keep the good job up!
Topic Starter
Mint
Jere-Chan
おはよう ございます! (good morning) I found this mapset on my modding que ^_^
so lets get started!

Easy:
i found out that your ar's etc are wrong :P they should be like this but dont change the cs though fixed AR, but i only changed OD & HP by a half
00:35:997 (4) - i suggest you move the slider away from the other slider so it doesnt touch ^_^ moved it away a little bit but i want to keep ds

Normal:
nothing to mod ^_^ very good job!

Hard:
neither nothing to mod ^_^ srsly (why does everyone else know how to map except me) (quiet mumbling) good job!

Insane:
also nothing to mod cause they are all so good (;_;) keep the good job up!

Thanks for modding! :roll:
Miramono
Hi! from modding queue...

MOD
[Easy]
No Comment :)

[Normal]
No Comment :)

[Hard]
  1. 00:29:497 (5) - maybe move this to here x:276 y:260
  2. 00:43:997 (5) - ctrl + G

That's all, nice job btw ;)
Good luck with your beatmap
fm4a93au04
Hello , from M4M ~~

Thanks for your pro map ~~ you make a good model about how to mod ~~ .

But , I have no confident to make a replay , since my poor skill =..=” . And also because of it , my replay have no credibility to other ( people may think that was because my skill is too poor to pass , not the map’s problem ) .

So , I don’t post my replay here =..= , sorry .

I use only one box to scale it , so use the same box to reply me ~~ thank you ~~

My bad mod
[Easy]

Try to add some N-H , F ( Normal Hitnormal , Normal Finish ) . S-F . Try this :



Then you can use N-H without adding a inheriting line ( green line ) .

And this :



You can use H-C , F , W without addind a green line . If you want to use D ( drum ) S ( soft ) sounds , then same way . ( If you have known this , then ignore me =..= )

But you change S-F to a bell-like sound in S-C1:F , so you need to add a green line to use it …

If you do so , I can make a sound re-mod for you … if you want , for sure . So this post I focus on composing and rhythm , not sound .

By the way , I suggest you use x1.1 to map Easy , since x0.9 ~ x1.0 will make circle a little overlap :



x1.1 :



It’s prettier imo . But it a little = remap , so just a reference =..= . I make example as x0.9 , if you want x1.1 then just move their position ~ Not very hard but very annoying … =..= .

00:03:831 (2,3) – I prefer to make a reverse slider or something here to match the back ground sound at 00:03:164 . 00:03:664 . 00:04:164 . 00:04:664 . I think up with a simple way to do it . Like :




Compose is just a reference , the key is follow the BG sound . You can absolutely compose better then I =..= .

00:05:164 (4) – Do something to emphsize it . Like :



Since it match a beautiful BG sound ~ ~ Just like a light suddenly full upon your sight ( If there have a SB or something … )

00:07:831 (3) – Curve angle is too big , it’s not pretty imo . I prefer to :



00:11:831 (1) – Same as 00:07:831 (3) . Slider’s medial is overlap by its own-self , which I want to avoid . I make a example for you :



Oh , 00:12:831 – here add a note . since this 00:06:497 (1,2,3) . and this 00:09:164 (1,2,3) . is slider-note-slider pattern , I think you can follow this pattern here .

00:18:831 (4) – Delete .

00:20:497 (6,7) – Here is a little empty …… maybe , move 6 to 00:20:164 . and make a slider at 00:20:497 ~ 00:21:164 ( this slider will match vocal ) . I make a example :




It will break your symmetry , so just a reference .

00:26:497 – I prefer to delete it for a break . The next is the turning prat of this song , so here can make a short break to make beginner know it . If you do so , then 00:27:164 (1) – Ctrl+G .

00:27:164 (1,2) – Maybe add a red point on their tick .

00:29:831 (4,5) – They don’t fit these part at all …… imo . These ( 00:29:831 . 00:30:331 . 00:30:664 . 00:30:997 . 00:31:331 . 00:31:664 . 00:31:997 . ) is the BG sound , do something to match them . Through it’s on the small red line , but still is 1/2 beat , so I think it is okey for Easy . Same , I’ll make a example for you :




I think this is ok in Easy :



Since I’ve saw that many times at other ranked Easy diff .

00:35:164 (3) – End N-H . ( try to add more ~~ )

00:35:997 (4) – Head N-H , end N-F . ( try to add more at other places ~~ )

00:39:831 (2,3,4,5,6) – Here … it’s refrain , so you can follow more main rhythm . Key is don’t let the object 2 beats apart . Bellow I will give some suggestion of mine :

00:40:831 – Add a note .
00:41:164 (4,5) – Change into two 1-beat sliders .
00:44:497 (7) – Move to 00:44:164 .
00:44:497 – Create a 1-beat slider here .

That is ok since here 00:42:497 (6) will give players a long time to rest .

----------------------------------------------------------------------------------------------------------------------------------------

00:46:831 – Add a note .

00:50:497 (1) – Delete and add a 1.5-beat slider at 00:50:331 ( slider will end at 00:50:831 ) .

00:52:164 – Add a note to catch BG drum sound .

00:53:497 – Same .

00:59:164 (1,2) – Why not try this ?



It match BG sound ~~ more fit in here imo .

01:02:164 (1,2,1,2,3) – Here … very very uncoordinated for me … but I don’t how to tell you my suggestion in English . I give you the code , ok ? then you open a new diff to copy it and try it , maybe name as “ my lab ” or something .

For sure , it’s a reference , and the compose is just casually . Just focus on the rhythm and sound .

Object :

167,95,61831,2,0,L|166:206,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
172,262,62497,2,0,L|281:264,1,79.9999999999999,0|0,0:0|1:0,0:0:0:0:
340,264,63164,2,0,P|411:238|425:139,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,213,64831,1,0,1:0:0:0:
198,267,65164,2,0,B|127:241|127:241|113:142,1,160,0|4,0:0|0:1,0:0:0:0:
377,128,66831,2,0,L|390:218,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
256,192,67331,12,0,69164,0:0:0:0:

Timing Points :

67164,-100,4,2,0,55,0,0

And maybe you need a tick sound too =..= .

[Normal]

Same , don’t focus on sound . I’ll focus on rhythm here .

00:05:164 (5,6,7) – 3 circle don’t fit BG sound . Change to a slider or reverse slider .

00:08:497 (1,2,3) – Maybe try this ?



00:11:997 (2) – Add a note .

00:12:164 (3) – Move to 00:12:331 (3) .

00:14:997 (8) – Try to slow down this ?

00:17:997 – Add a note maybe .

00:20:664 – Add a note maybe .

00:25:164 (2) – Move to 00:25:164 (2) . If you do so , then add a note at 00:25:497 .

00:25:831 (3) – If you follow 00:25:164 (2) , then NC here .

00:27:164 (5) – NC .

00:28:664 (4) – Add a red point curve on 00:28:831 . or devide it to a note and 1-beat slider .

00:33:664 – Add a note , or make 00:32:997 (2) reverse once .

00:34:997 – Add a note ?

00:40:831 (1) – Move to 00:40:997 . If you do so , then

00:44:497 (7) – Change into a 1-beat slider here .

00:45:664 – Add a note . It = 2 click after 00:45:164 (1) . I think it’s ok for Normal diff .

00:46:497 (4) – Move to 00:46:331 . If you do so , then add a note at 00:46:831 .

00:48:831 (1,2,3,4) – Here BG drum sound is not odvious , so follow vocal . Vocals : 00:48:831 . 00:48:997 . 00:49:497 . 00:49:831 (3) . 00:50:331 . 00:50:664 . 00:50:831 . 00:51:164 . After 00:51:164 . , follow BG drum sound .

00:55:164 (1,2) – BG Drum sound still loud out here , so follow is better imo .

01:01:664 – Add a note like privious pattern .

01:08:497 (1) – Maybe too short ? I prefer to scale it to 01:09:497 .

[Hard]

Why I think it is Insane =..= . I can’t tell you something critical about this .

So …

00:03:164 (1,1,1,1) – Why so many NC ?

00:18:831 (1) – It … I don’t know it rankable or not …

00:20:831 (1) – Why spacing … change so acute … ? I cheated by this …

I don’t know … but I think you can put more 1-beat slider in it and make spacing more unanimous . Key is more 1-beat- time-difference object . Like :



Try to reduce it :



Try to make your spacing more unanimous except jumps , then it will more like a Hard .

At end , the most important thing is adding some S-F , N-F , N-H . I found a reference for you . When you do this , it will be like that :

nano.RIPE - Esoragoto (TV Size)

That’s all =..= . Sorry for my bad mod and Good luck to your map ~
Topic Starter
Mint
fm4a93au04
[Easy]

Try to add some N-H , F ( Normal Hitnormal , Normal Finish ) . S-F . Try this :



Then you can use N-H without adding a inheriting line ( green line ) .

And this :



You can use H-C , F , W without addind a green line . If you want to use D ( drum ) S ( soft ) sounds , then same way . ( If you have known this , then ignore me =..= )

But you change S-F to a bell-like sound in S-C1:F , so you need to add a green line to use it …

If you do so , I can make a sound re-mod for you … if you want , for sure . So this post I focus on composing and rhythm , not sound . hmm.. the hitsounds on my map aren't really perfect on my map now i take a good look, so i'll redo all hitsounds later, but i like the current hitsounds more than the standard normal

By the way , I suggest you use x1.1 to map Easy , since x0.9 ~ x1.0 will make circle a little overlap :



x1.1 :



It’s prettier imo . But it a little = remap , so just a reference =..= . I make example as x0.9 , if you want x1.1 then just move their position ~ Not very hard but very annoying … =..= . will change this is more people start to mention it

00:03:831 (2,3) – I prefer to make a reverse slider or something here to match the back ground sound at 00:03:164 . 00:03:664 . 00:04:164 . 00:04:664 . I think up with a simple way to do it . Like :




Compose is just a reference , the key is follow the BG sound . You can absolutely compose better then I =..= . i'll just keep it 1/1 for now

00:05:164 (4) – Do something to emphsize it . Like :



Since it match a beautiful BG sound ~ ~ Just like a light suddenly full upon your sight ( If there have a SB or something … ) sure! fixed

00:07:831 (3) – Curve angle is too big , it’s not pretty imo . I prefer to :

fixed (something similar)

00:11:831 (1) – Same as 00:07:831 (3) . Slider’s medial is overlap by its own-self , which I want to avoid . I make a example for you :

fixed

Oh , 00:12:831 – here add a note . since this 00:06:497 (1,2,3) . and this 00:09:164 (1,2,3) . is slider-note-slider pattern , I think you can follow this pattern here . nice catch fixed

00:18:831 (4) – Delete . hmm the vocal changed here and it's 1/1 anyway so ill keep it

00:20:497 (6,7) – Here is a little empty …… maybe , move 6 to 00:20:164 . and make a slider at 00:20:497 ~ 00:21:164 ( this slider will match vocal ) . I make a example :




It will break your symmetry , so just a reference . i only fixed the blanket

00:26:497 – I prefer to delete it for a break . The next is the turning prat of this song , so here can make a short break to make beginner know it . If you do so , then 00:27:164 (1) – Ctrl+G . would maybe do it, but theres not enough time to add a break says the editor :?

00:27:164 (1,2) – Maybe add a red point on their tick . nah i like the oval flow here

00:29:831 (4,5) – They don’t fit these part at all …… imo . These ( 00:29:831 . 00:30:331 . 00:30:664 . 00:30:997 . 00:31:331 . 00:31:664 . 00:31:997 . ) is the BG sound , do something to match them . Through it’s on the small red line , but still is 1/2 beat , so I think it is okey for Easy . Same , I’ll make a example for you :




I think this is ok in Easy :



Since I’ve saw that many times at other ranked Easy diff . would like to keep this easy diff 1/1, since the normal diff isn't that hard, but you're right so ill revise the rhythm here later

00:35:164 (3) – End N-H . ( try to add more ~~ )

00:35:997 (4) – Head N-H , end N-F . ( try to add more at other places ~~ ) will redo hitsounds later

00:39:831 (2,3,4,5,6) – Here … it’s refrain , so you can follow more main rhythm . Key is don’t let the object 2 beats apart . Bellow I will give some suggestion of mine :

00:40:831 – Add a note . fix
00:41:164 (4,5) – Change into two 1-beat sliders . nofix
00:44:497 (7) – Move to 00:44:164 . no fix, (6) is to match the "ping" sound
00:44:497 – Create a 1-beat slider here . ^

That is ok since here 00:42:497 (6) will give players a long time to rest .

----------------------------------------------------------------------------------------------------------------------------------------

00:46:831 – Add a note . nofix, i don't here a strong beat here so i prefer this

00:50:497 (1) – Delete and add a 1.5-beat slider at 00:50:331 ( slider will end at 00:50:831 ) . no fix

00:52:164 – Add a note to catch BG drum sound . done

00:53:497 – Same . ^

00:59:164 (1,2) – Why not try this ?

hmm nice idea, ill look at it when more people mention this

It match BG sound ~~ more fit in here imo .

01:02:164 (1,2,1,2,3) – Here … very very uncoordinated for me … but I don’t how to tell you my suggestion in English . I give you the code , ok ? then you open a new diff to copy it and try it , maybe name as “ my lab ” or something .

For sure , it’s a reference , and the compose is just casually . Just focus on the rhythm and sound .

Object :

167,95,61831,2,0,L|166:206,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
172,262,62497,2,0,L|281:264,1,79.9999999999999,0|0,0:0|1:0,0:0:0:0:
340,264,63164,2,0,P|411:238|425:139,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,213,64831,1,0,1:0:0:0:
198,267,65164,2,0,B|127:241|127:241|113:142,1,160,0|4,0:0|0:1,0:0:0:0:
377,128,66831,2,0,L|390:218,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
256,192,67331,12,0,69164,0:0:0:0:

Timing Points :

67164,-100,4,2,0,55,0,0
i think it's okay the way it is right now ;)

And maybe you need a tick sound too =..= . for slider ticks? i use the default one, but ill put it in the folder

[Normal]

Same , don’t focus on sound . I’ll focus on rhythm here .

00:05:164 (5,6,7) – 3 circle don’t fit BG sound . Change to a slider or reverse slider . changed into a slider

00:08:497 (1,2,3) – Maybe try this ?

moved it a little bit

00:11:997 (2) – Add a note . no fix

00:12:164 (3) – Move to 00:12:331 (3) . ^

00:14:997 (8) – Try to slow down this ? i'd like to avoid SV changes in E&N

00:17:997 – Add a note maybe . will consider this is more people say this

00:20:664 – Add a note maybe . ^

00:25:164 (2) – Move to 00:25:164 (2) . If you do so , then add a note at 00:25:497 . nah

00:25:831 (3) – If you follow 00:25:164 (2) , then NC here . added NC

00:27:164 (5) – NC . fix

00:28:664 (4) – Add a red point curve on 00:28:831 . or devide it to a note and 1-beat slider . did something else here

00:33:664 – Add a note , or make 00:32:997 (2) reverse once . i want to do this, but DS wont let me place it where i want :?

00:34:997 – Add a note ? no because the 2 reverse sliders before were following the music nopt the vocals

00:40:831 (1) – Move to 00:40:997 . If you do so , then

00:44:497 (7) – Change into a 1-beat slider here . sorry, i like to start kiai by following the instruments :oops:

00:45:664 – Add a note . It = 2 click after 00:45:164 (1) . I think it’s ok for Normal diff . will consider this if more people suggest this

00:46:497 (4) – Move to 00:46:331 . If you do so , then add a note at 00:46:831 . ^

00:48:831 (1,2,3,4) – Here BG drum sound is not odvious , so follow vocal . Vocals : 00:48:831 . 00:48:997 . 00:49:497 . 00:49:831 (3) . 00:50:331 . 00:50:664 . 00:50:831 . 00:51:164 . After 00:51:164 . , follow BG drum sound . hmm only (1) and (2) are following the drum, so it's ok imo

00:55:164 (1,2) – BG Drum sound still loud out here , so follow is better imo . but then i'd have to add a stream or 1/4 reverse slider :(

01:01:664 – Add a note like privious pattern . same as previous pattern :)

01:08:497 (1) – Maybe too short ? I prefer to scale it to 01:09:497 . ^

[Hard]

Why I think it is Insane =..= . I can’t tell you something critical about this .

So …

00:03:164 (1,1,1,1) – Why so many NC ? sv change, but maybe ill remove it one day

00:18:831 (1) – It … I don’t know it rankable or not … i think its okay

00:20:831 (1) – Why spacing … change so acute … ? I cheated by this … tweaked it a little, but i want to keep DS, so there's nowhere else I can really put it :?

I don’t know … but I think you can put more 1-beat slider in it and make spacing more unanimous . Key is more 1-beat- time-difference object . Like :



Try to reduce it :



Try to make your spacing more unanimous except jumps , then it will more like a Hard .

At end , the most important thing is adding some S-F , N-F , N-H . I found a reference for you . When you do this , it will be like that :

nano.RIPE - Esoragoto (TV Size) thanks for the example, ill take a look at it

Miramono
[Easy]
No Comment :)

[Normal]
No Comment :)

[Hard]
  1. 00:29:497 (5) - maybe move this to here x:276 y:260 fixed
  2. 00:43:997 (5) - ctrl + G fixed + moved (6)

Thanks for modding! :oops:
Eagle98
Interesting! Some rough patches, but overall very good

Easy
  1. 00:38:997 (1) overlap circle might be difficult for new players, try to space it out to avoid confusion
  2. 01:07:164 (4) Was sort of caught off guard by the spinner half a beat later, maybe just remove (4) and make the spinner start there instead?
Normal
  1. 00:36:331 (3) Same thing with the spinner again, didn't have time to prepare for spinning
  2. 01:08:497 Spinner seems very fast for a normal map! I failed it twice
Not gonna comment about hard or insane since I can't play those. I really should practice more. Though I like your map!
Topic Starter
Mint
Eagle98
Interesting! Some rough patches, but overall very good

Easy
  1. 00:38:997 (1) overlap circle might be difficult for new players, try to space it out to avoid confusion fixed
  2. 01:07:164 (4) Was sort of caught off guard by the spinner half a beat later, maybe just remove (4) and make the spinner start there instead? no fix, i'd like to keep (4)
Normal
  1. 00:36:331 (3) Same thing with the spinner again, didn't have time to prepare for spinning i made a gap in between the spinner and note
  2. 01:08:497 Spinner seems very fast for a normal map! I failed it twice lol, didnt notice this, fixed!
Not gonna comment about hard or insane since I can't play those. I really should practice more. Though I like your map!

Thanks for modding :) !
Chaoslitz
NM from my queue!

Easy
00:16:497 (1) - Move it a bit upper for a better flow :3
00:19:164 (5) - ^
00:42:164 (4) - Place in x:252 y:136
00:42:497 (5) - Place in x:252 y:208
00:48:164 (4) - A bit upper

Normal
00:00:498 (1) - Suggest in parallel for a better shape

00:11:164 (1) - ^
00:27:497 (2) - Place under 00:25:831 (1)

Hard
00:03:164 (1) - Place under 00:02:497 (3)
00:22:497 (4,5) - Try a blanket!
00:24:497 (1) - Remove NC or NC at 00:23:497 (6) instead


Insane
00:04:997 (1,2,3,4,5,6,7) - You need a better flow for this :3
00:20:331 (6) - Blanket wrong
00:42:164 (3,5) - Slightly stacked together
01:02:331 (2) - Stacked

Good luck ;D
Topic Starter
Mint
Chaolitz
NM from my queue!

Easy
00:16:497 (1) - Move it a bit upper for a better flow :3
00:19:164 (5) - ^
00:42:164 (4) - Place in x:252 y:136
00:42:497 (5) - Place in x:252 y:208
00:48:164 (4) - A bit upper

Normal
00:00:498 (1) - Suggest in parallel for a better shape

00:11:164 (1) - ^
00:27:497 (2) - Place under 00:25:831 (1)

Hard
00:03:164 (1) - Place under 00:02:497 (3)
00:22:497 (4,5) - Try a blanket!
00:24:497 (1) - Remove NC or NC at 00:23:497 (6) instead

Insane
00:04:997 (1,2,3,4,5,6,7) - You need a better flow for this :3 ill try redoing it, but ill leave it for now
00:20:331 (6) - Blanket wrong
00:42:164 (3,5) - Slightly stacked together
01:02:331 (2) - Stacked
rest = fix
Good luck ;D

Thanks for modding ! :roll:
sheela
Yello appleaterx.

General

  1. The preferred dimensions of the background is 1366 x 768.
    I upscaled the background for you: http://puu.sh/bsF1b/c0b191f1ca.jpg
  2. As I can see that this song is the opening of the anime それでも世界は美しい, you can add "opening, op" in the tags.

Easy

  1. 00:09:164 (1,2,3) - The flow is a little broken when it goes to this pattern; (1) shoots to the right, but (2) is down below of the tail. And (2) and (3) are uncomfortable to play, since (1,2) goes down, but the (3) decides to take another road. I would make something like this:
  2. 00:19:164 (5) - Add a new combo, since it lands on the downbeat.
  3. 00:21:164 (7,1) - A little improvement with the blanket pattern.
  4. 00:23:164 (3,4) - The flow you made here is broken; it doesn't follow well. And the distance between them doesn't respect the constant distance snap. I suggest to make 00:21:831 (1,3) a mirror pattern:
    To do the mirror pattern, you must copy 00:21:831 (1) -, replace 00:23:164 (3) with the slider copied, flip it vertically and horizontally, and rotate it by -45°. And place it where the distance between this and the previous object is 0.90x.
    For 00:24:497 (1) -, you can try this slider shape.
    I think it looks nice. You'll also need to add a new combo, since the slider lands on a downbeat.
  5. 00:25:831 - The space there feels too empty. I suggest to add a 1/1 slider on 00:26:497 to fill the space, so it won't stop the rhythm.
  6. 00:29:831 (4) - Add a new combo. The beat is changing the music.
  7. 00:35:164 (3) - ^
  8. 00:35:997 (4) - I would add a node, so that slider turns into a curve. I personally hate the pattern of 00:35:164 (3,4) . It looks a little ugly.
  9. 00:36:497 (1) - I would end this spinner on 00:38:997 . The part to 00:36:497 from 00:38:997 is only one part, I guess. So you should continue the spinner to the end of the part.
  10. 00:39:831 (1) - Add a finish on the tail. The tail lands on the first beat of the chorus.
  11. 00:45:831 (1,2,3) - The objects are too "squish" (too close), and in my taste, it's a little ugly. Try making the pattern shown in the image below.
  12. 00:45:831 (1) -
    It'll also make a better flow.
  13. 00:50:497 (1,2) - Swap the new combo ((2) becomes (1), and (1) becomes (2)). The downbeat as a stronger beat than other.
  14. 00:53:831 (6) - Add a new combo.
  15. 00:59:164 (1,2) - Be careful to what you did there. The distance snap through all the notes must constant, which means that each object should have a distance of 0.9x.
  16. 01:02:497 (2) - Move the slider to where the head will be on the same line as 01:00:497 (2,1) (it can be x:195 y:57). This would make a better flow when there's 01:00:497 (2) -, a straight line. I'll also loosen the curve 01:02:497 (2,1) . Too much is a little ugly.
  17. 01:03:831 (1) - This slider sounds weird, as it doesn't follow well the music. I think the tail isn't powerful enough to handle the strong beat.
    In the image below, I decided to change the next objects' rhythm. It would follow the better the rhythm.
    If you're a little confused about the image, (3) is an 1/1 slider, and starts at 01:03:831 -, and (2) on 01:06:497 . And you should know where is (1).
  18. 01:07:331 (1) - Try adding a normal finish hitsound. It'll mark the final of the music. You'll also need to add in all of your difficulties.

Normal

  1. 00:09:664 (3) - Loosen the curve a little so it won't shoot more to the right. You can move the last node to x:92 y:224.
  2. 00:10:497 (4,1) - A blanket looks more nicer.
  3. 00:13:831 (5) - This beat where this slider lands on is different from the others.
  4. 00:36:497 (1) - Like in Easy, it would be best if you end the spinner to 00:38:997 -, since this is where the part ends.
  5. 00:39:831 (2) - Like in Easy, add a finish on the tail.
  6. 00:45:831 (2) - Add a finish on the head.
  7. 00:50:497 (4) - Add a finish on the tail.
  8. 00:51:497 (5) - Add a new combo, and remove one from 00:52:497 (1) .
  9. 00:53:831 (3) - Add a new combo, and remove one from 00:55:164 (1) .

Hard

  1. 00:01:831 (1) - Hmm... I think the distance is too high. I would stack the tail with 00:02:164 (2) -'s head to reduce the distance.
  2. 00:06:497 - The part to here from 00:08:164 has too many space. And the distance got lower, which isn't comfortable to play. You also skip some of the beats. I suggest to use this rhythm.
    That way, these objects will fill more the music, and land on the same instrument.
  3. 00:11:164 (1) - Normally, the distance between this and the previous object should be on the constant distance snap, or higher, since it'll avoid confusion.
  4. 00:11:664 (2,3) - These don't land on any beat, so it breaks a ranking criteria (or a rule if you prefer). You have to remove them.
  5. 00:11:831 - Use the same rhythm as I suggest you. http://puu.sh/bsJvW/3bcbf51a98.jpg
    The last slider won't fit, so turn it into a 1/2 slider.
  6. 00:20:831 (1) - The "anti-distance" is too uncomfortable and confusing to play. And you skip beats, which you can fill them (mostly sliders, in my opinion). I suggest to use this rhythm.
  7. 00:30:331 (2) - Move it more closer to the previous object to avoid confusion.
  8. 00:40:997 (2) - Move this to x:82 y:250. It'll just be more in the middle of the previous object.
  9. 00:44:497 - You can fill the space with objects. A little pause breaks the rhythm.
  10. 01:05:497 (3,4) - The previous object shoots down, so (4) is more closer to the tail. So, I suggest to invert/switch places (Ctrl + G).
So I notice in your Hard has blank spaces, which are skipping (important) beats. So I would suggest you, for your future maps, try not to skip them.

Insane

  1. 00:05:497 (7) - Modify more the curve so it's part of the curve 00:04:997 (1,2,3,4,5,6) . Something like:
  2. 00:16:497 (3,1) - Switch the new combo. The (3) is landed on a downbeat, and normally, downbeats have stronger beats.
  3. 00:27:497 (2) - I suggest to stack 00:27:164 (1) to avoid the small distance between this and the previous object. The little distance was, for me, uncomfortable to play, due to the little distance.
  4. 00:30:164 (3) - This suggestion popped up in my head. Put this note closer to the previous object, as you did to 00:18:164 (1,2) . It would make 00:30:164 (3,4) a jump, since a jump fits to music.
  5. 00:59:164 (1) - I wouldn't put it here. It's because of the small distance. The player will follow the distance as you did to 00:57:831 (1,2,3) -, and the player would still continue to play with the same distance, but suddenly, a low distance is here, and can break his play. So I suggest to add a note on 00:58:997 -, or move 00:59:164 (1,2,1,2,1,2) lower, or to another place.
  6. 01:03:831 (1,2,3,4) - Since you made jumps to these notes, you should move them to somewhere that the distance between 01:03:497 (2,1) is higher (where you can make a jump), because it was uncomfortable to play.
I found the Insane creative, so good job!
Well, that's the end of the mod. Let me know if you have any questions. Good Luck on ranking the map!
Topic Starter
Mint
sheela901
Yello appleaterx.

General

  1. The preferred dimensions of the background is 1366 x 768.
    I upscaled the background for you: http://puu.sh/bsF1b/c0b191f1ca.jpg Thanks for upscaling :)
  2. As I can see that this song is the opening of the anime それでも世界は美しい, you can add "opening, op" in the tags. ok!

Easy

  1. 00:09:164 (1,2,3) - The flow is a little broken when it goes to this pattern; (1) shoots to the right, but (2) is down below of the tail. And (2) and (3) are uncomfortable to play, since (1,2) goes down, but the (3) decides to take another road. I would make something like this:
    Nice pattern, changed!
  2. 00:19:164 (5) - Add a new combo, since it lands on the downbeat. Added NC
  3. 00:21:164 (7,1) - A little improvement with the blanket pattern. Improved blanket
  4. 00:23:164 (3,4) - The flow you made here is broken; it doesn't follow well. And the distance between them doesn't respect the constant distance snap. I suggest to make 00:21:831 (1,3) a mirror pattern:

    To do the mirror pattern, you must copy 00:21:831 (1) -, replace 00:23:164 (3) with the slider copied, flip it vertically and horizontally, and rotate it by -45°. And place it where the distance between this and the previous object is 0.90x
    For 00:24:497 (1) -, you can try this slider shape.
    I changed the slider shape into something similar, but for the flow I'd like to stick with what I have now, tweaked it a little bit though for flow improvement.
    I think it looks nice. You'll also need to add a new combo, since the slider lands on a downbeat.
  5. 00:25:831 - The space there feels too empty. I suggest to add a 1/1 slider on 00:26:497 to fill the space, so it won't stop the rhythm. Added a circle instead of a slider
  6. 00:29:831 (4) - Add a new combo. The beat is changing the music. Added NC
  7. 00:35:164 (3) - ^ ^
  8. 00:35:997 (4) - I would add a node, so that slider turns into a curve. I personally hate the pattern of 00:35:164 (3,4) . It looks a little ugly. Added a little curve to both sliders
  9. 00:36:497 (1) - I would end this spinner on 00:38:997 . The part to 00:36:497 from 00:38:997 is only one part, I guess. So you should continue the spinner to the end of the part. Will consider this is more people mention it, since I think it's ok this way :roll:
  10. 00:39:831 (1) - Add a finish on the tail. The tail lands on the first beat of the chorus. Added a soft finish in all diffs
  11. 00:45:831 (1,2,3) - The objects are too "squish" (too close), and in my taste, it's a little ugly. Try making the pattern shown in the image below.
  12. 00:45:831 (1) -
    It'll also make a better flow. Fixed
  13. 00:50:497 (1,2) - Swap the new combo ((2) becomes (1), and (1) becomes (2)). The downbeat as a stronger beat than other. Swapped NC
  14. 00:53:831 (6) - Add a new combo. Added NC
  15. 00:59:164 (1,2) - Be careful to what you did there. The distance snap through all the notes must constant, which means that each object should have a distance of 0.9x. Made blanket sliders here
  16. 01:02:497 (2) - Move the slider to where the head will be on the same line as 01:00:497 (2,1) (it can be x:195 y:57). This would make a better flow when there's 01:00:497 (2) -, a straight line. I'll also loosen the curve 01:02:497 (2,1) . Too much is a little ugly. Fixed
  17. 01:03:831 (1) - This slider sounds weird, as it doesn't follow well the music. I think the tail isn't powerful enough to handle the strong beat.
    In the image below, I decided to change the next objects' rhythm. It would follow the better the rhythm. I think it goes okay, I guess?
    If you're a little confused about the image, (3) is an 1/1 slider, and starts at 01:03:831 -, and (2) on 01:06:497 . And you should know where is (1).
  18. 01:07:331 (1) - Try adding a normal finish hitsound. It'll mark the final of the music. You'll also need to add in all of your difficulties. Added softfinish on all diffs

Normal

  1. 00:09:664 (3) - Loosen the curve a little so it won't shoot more to the right. You can move the last node to x:92 y:224.
  2. 00:10:497 (4,1) - A blanket looks more nicer. Fixed the suggestion above, but I like it this way
  3. 00:13:831 (5) - This beat where this slider lands on is different from the others. Yeah, true. But I'd like to keep it, NC'ed it
  4. 00:36:497 (1) - Like in Easy, it would be best if you end the spinner to 00:38:997 -, since this is where the part ends.
  5. 00:39:831 (2) - Like in Easy, add a finish on the tail.
  6. 00:45:831 (2) - Add a finish on the head. I think the whistle here is ok
  7. 00:50:497 (4) - Add a finish on the tail. Added a softfinish
  8. 00:51:497 (5) - Add a new combo, and remove one from 00:52:497 (1) . Fixed
  9. 00:53:831 (3) - Add a new combo, and remove one from 00:55:164 (1) . ^

Hard

  1. 00:01:831 (1) - Hmm... I think the distance is too high. I would stack the tail with 00:02:164 (2) -'s head to reduce the distance. Fixed
  2. 00:06:497 - The part to here from 00:08:164 has too many space. And the distance got lower, which isn't comfortable to play. You also skip some of the beats. I suggest to use this rhythm.
    Thanks! I've been stuck with this problem, argh - finally changed! :)
    That way, these objects will fill more the music, and land on the same instrument.
  3. 00:11:164 (1) - Normally, the distance between this and the previous object should be on the constant distance snap, or higher, since it'll avoid confusion.
  4. 00:11:664 (2,3) - These don't land on any beat, so it breaks a ranking criteria (or a rule if you prefer). You have to remove them. This suggestion and the previous one fixed.
  5. 00:11:831 - Use the same rhythm as I suggest you. http://puu.sh/bsJvW/3bcbf51a98.jpg
    The last slider won't fit, so turn it into a 1/2 slider. Nah, I changed the triplet into a singe note.
  6. 00:20:831 (1) - The "anti-distance" is too uncomfortable and confusing to play. And you skip beats, which you can fill them (mostly sliders, in my opinion). I suggest to use this rhythm.
    Somewhat fixed, but I'm still not satisfied, so I'll redo this later.
  7. 00:30:331 (2) - Move it more closer to the previous object to avoid confusion. Moved it a little closer
  8. 00:40:997 (2) - Move this to x:82 y:250. It'll just be more in the middle of the previous object. no fix
  9. 00:44:497 - You can fill the space with objects. A little pause breaks the rhythm. Only added 1 note
  10. 01:05:497 (3,4) - The previous object shoots down, so (4) is more closer to the tail. So, I suggest to invert/switch places (Ctrl + G). Fixed
So I notice in your Hard has blank spaces, which are skipping (important) beats. So I would suggest you, for your future maps, try not to skip them.

Insane

  1. 00:05:497 (7) - Modify more the curve so it's part of the curve 00:04:997 (1,2,3,4,5,6) . Something like:
    Fixed
  2. 00:16:497 (3,1) - Switch the new combo. The (3) is landed on a downbeat, and normally, downbeats have stronger beats. I'd NC the (3), but that looks very weird while playing o_o
  3. 00:27:497 (2) - I suggest to stack 00:27:164 (1) to avoid the small distance between this and the previous object. The little distance was, for me, uncomfortable to play, due to the little distance. Ah, it's like this for the SV change, and the other patterns are like this aswell, so I don't want to stack them ;)
  4. 00:30:164 (3) - This suggestion popped up in my head. Put this note closer to the previous object, as you did to 00:18:164 (1,2) . It would make 00:30:164 (3,4) a jump, since a jump fits to music. I'd like to avoid jumps in this part, because there's a low SV
  5. 00:59:164 (1) - I wouldn't put it here. It's because of the small distance. The player will follow the distance as you did to 00:57:831 (1,2,3) -, and the player would still continue to play with the same distance, but suddenly, a low distance is here, and can break his play. So I suggest to add a note on 00:58:997 -, or move 00:59:164 (1,2,1,2,1,2) lower, or to another place. Hmm... will consider this if more people mention this
  6. 01:03:831 (1,2,3,4) - Since you made jumps to these notes, you should move them to somewhere that the distance between 01:03:497 (2,1) is higher (where you can make a jump), because it was uncomfortable to play. Moved it a couple grids down and a little to the left.
I found the Insane creative, so good job!
Well, that's the end of the mod. Let me know if you have any questions. Good Luck on ranking the map!

Thanks for modding :) :!:
Melophobia
JMQ stuff. Sorry for the delay!

Checked out all the metadeta and everything looks fine in my eyes. Just add the translated title "Still world is Beautiful" into tags.

That's all. I hope this helps...I love this song so much. :) Good luck!
Topic Starter
Mint
Thank you Melophobia for checking the metadata :) , added the translated title to the tags.
-Nya-
Hello! From Nya's Anime Modding Queue
Well, here's my mod:

Easy:
00:21:831 (1) – Curve this slider a bit more. I think the blanket will then look better00:27:164 (1,2) – Improve this blanket (Use the approach circle)00:38:997 (1) – Maybe place it in the middle of the spinner. Here: X:256 Y:19200:41:164 (1,3) – Curve more, so that this blanket: 00:42:497 (3,4) – can also look betterThis is the only issues I could find.

Normal:
00:05:831 (1) – Place this slider here: X:240 Y:88 so that it’s in-line with 00:05:164 (5) – 00:24:497 (1,2) – Curve them just a bit more00:30:331 (3,4) – Make sure these two sliders look alike by curving 00:30:331 (3) – a bit more00:45:831 (2,3) – Improve the blanket00:48:831 (1) – Place it here: X:192 Y:336 to be in the middle of 00:47:831 (5) – Nothing else found.

Hard:
00:07:831 (6) – Place this slider here: X:384 Y:328 so it’s in-line with 00:07:497 (4) – 00:27:164 (1,2) – Blanket? I think it will look nicer00:30:997 (3) – Place this slider here: X:352 Y:144 and this slider 00:31:664 (4) – here: X:328 Y:308 to make the triangle look better00:55:664 (2) – Move this slider till it’s here: X:456 Y:284. Then it’s perfectly in the middle

Overall, great mapset!
I’ll shoot a star.
Good Luck! :D
Topic Starter
Mint
-Nya-
Hello! From Nya's Anime Modding Queue
Well, here's my mod:

Easy:
00:21:831 (1) – Curve this slider a bit more. I think the blanket will then look better blanket is here ok imo00:27:164 (1,2) – Improve this blanket (Use the approach circle) fixed, i guess00:38:997 (1) – Maybe place it in the middle of the spinner. Here: X:256 Y:192 moved it a little closer, but not a lot - fixed DS here though00:41:164 (1,3) – Curve more, so that this blanket: 00:42:497 (3,4) – can also look better didn't curve it more, but i did improve the blanketThis is the only issues I could find.

Normal:
00:05:831 (1) – Place this slider here: X:240 Y:88 so that it’s in-line with 00:05:164 (5) – didn't put it on the exact coordinates, but it should be on the same line right now00:24:497 (1,2) – Curve them just a bit more curved them a little more and fixed blankets00:30:331 (3,4) – Make sure these two sliders look alike by curving 00:30:331 (3) – a bit more fixed, and also improved the blanket of (4) and (5)00:45:831 (2,3) – Improve the blanket fixed i think?00:48:831 (1) – Place it here: X:192 Y:336 to be in the middle of 00:47:831 (5) – put on x184Nothing else found.

Hard:
00:07:831 (6) – Place this slider here: X:384 Y:328 so it’s in-line with 00:07:497 (4) – not supposed to be a straight line since (3) and (5) are also like that00:27:164 (1,2) – Blanket? I think it will look nicer fixed00:30:997 (3) – Place this slider here: X:352 Y:144 and this slider 00:31:664 (4) – here: X:328 Y:308 to make the triangle look better no fix00:55:664 (2) – Move this slider till it’s here: X:456 Y:284. Then it’s perfectly in the middle i like it this way

Overall, great mapset!
I’ll shoot a star.
Good Luck! :D

Thanks for modding + star :)
EndlessShadow
[Easy]
Good Map Setting~ No problem found.
[Normal]
01:07:164 : Should Spiner here?


Sorry about that. I can't find any problem here.
Cerulean Veyron
Hi, From my mod form.

[> Easy <]
  1. 00:05:164 (4) - Move this slider on the center of the grids for a perfect Square formation when selecting 00:00:498 (1,2,3,4) -
  2. 00:21:164 (3,1) - Slider (1) needs a little more curve to make the blanket cleaner with circle (3).
  3. 00:32:497 (1) - How about a smoother slider like this one? Watch the spacing if so. > http://puu.sh/bzXCI/d83a794a96.png
  4. 00:41:164 (1,2,3) - The flow broke between Slider (1) and circle (2), doesn't look comfortable to play, but if only you would make it as you did here on 00:45:831 (1,2,3) -
  5. 00:42:497 (3,5) - Stack slider (3)'s tail and slider (5)'s head.
  6. 00:48:497 (5) - Likely the same as 00:32:497 (1) -, but move the points a bit near to my suggestion > http://puu.sh/bzXMI/e722947900.png
  7. 00:57:164 (1,2,3,1) - Almost made a Diamond formation here, Just move slider (1) to x:220|y:228 or closer to my suggested grid, and move slider (2) too due you're making a double blanket with slider (1).
  8. 01:07:164 (1,1) - The spinner appears too fast for beginners to spin, try shortening it on 01:07:497 (1) - or 01:07:664 (1) - .
  9. - I found this diff nniiiiicceeee :3
[> Normal <]
  1. 00:00:498 (1,2,1) - Stack the slider (1)s head and tail. Also, a little blanket with slider (2)?
  2. 00:05:164 (5,1) - Not really symmetric enough, try curving them at the same time to recorrect the symmetry.
  3. 00:09:164 (2,3) - Make slider (2)'s tail directs on slider (3)'s head, to keep the flow ongoing. Just move it's tail to x:248|y:240.
  4. 00:13:497 (4,1,2) - Too straightic, Make a triangle formation here?
  5. 00:16:164 (1,2,3,4) - Since you've used 1.2x spacing 'til here, why is it different right here?
  6. 00:22:997 (4,5) - Flow broke a little, but i don't understand why're you doing this kind of pattern.
  7. 00:24:497 (1,2) - Recorrect the double blanket here.
  8. 00:26:164 (2,3) - Ctrl + G? it'd be the same flow, but i prefer this.
  9. 00:29:831 (2,4) - Is this overlap on purpose?
  10. 00:30:997 (4,5) - Recorrect your blanket here.
  11. 00:45:831 (2) - Curve a little for a better double blanket.
  12. 00:59:164 (1,2,3,4) - Make a perfect Square formation here, Here's what i suggest > http://puu.sh/bzYUZ/bc1ad6480e.png
  13. - Good diff~ nothing to say here.
[> Hard <]
  1. 00:03:664 (1,1) - Remove these two NCs, still on the same song track, also, it's too much for the draining hp.
  2. 00:09:164 (2,3,4) - Make a symmetry here? curve or uncurve, it's still symmetry.
  3. 00:12:497 - Add a circle, i can hear the guitar percussion that's needed to be clicked here.
  4. 00:17:164 (3,4,5) - How about this pattern on this part? > http://puu.sh/bzZd7/3444c14ab2.png
  5. 00:27:164 (1,2,1) - You've made a little jump here, and the spacing between slider (2) and circle (1) is the same, and players would think it's a little jump here too, so try make a bigger space here.
  6. 00:33:831 (1,2,3) - ^
  7. 00:38:664 (2,4) - Ctrl + G? flow will be ongoing.
  8. 00:40:497 (1,2) - Recorrect your blanket here.
  9. 00:44:497 (6,7,1) - Spacing is differed here, how about making a triangle with the same spacing between circle (6) and (7).
  10. 00:53:497 (5,2) - Nazi, Move circle (2) leftgrid a little to avoid tiny overlap with slider (5).
  11. 00:56:497 (1,2) - Make a double blanket here? copy-paste slider (1) for good.
  12. 01:01:831 (1,2) - Same as 00:40:497 (1,2) -, Also, remake slider (2) perfect the diamond formation with the next notes.
  13. - Nicely done, but i'm a little annoyed with your spacing on little jumps and so on... :/
[> Insane <]
  1. 00:03:664 (1,1) - Same reason as the previous diff.
  2. 00:02:497 (3) - Instead of holding the reverse slider on Insanes, Remove the repeats and keep it as a 1/2 slider, also, add another 1/2 slider next to it for a better rhythm.
  3. 00:05:497 (7) - Nazi, Move this slider downgrid by one, and rightgrid by one.
  4. 00:08:747 (3) - What does this circle following in the song track?
  5. 00:08:831 (4,5,6,7) - Make a diamond formation here, or you're making a parallel flow on circles?
  6. 00:19:664 (3,4,5) - A Triangle formation here?
  7. 00:19:997 (5,6) - Bigger the space here for a bit of jump, but not much.
  8. 00:22:497 (3,4) - Recorrect your blanket(?)
  9. 00:32:997 (2,1) - ^
  10. 00:35:664 (7) - Try sharping this slider like the next on for a symmetry and nicer flowing.
  11. 00:40:497 (1,4,5) - Curve much for a Bounce formation, or you're making a Smooth-to-Sharp formation?
  12. 00:42:164 (3,5) - Nazi split them by one grid away for no tiny overlaps.
  13. 00:44:331 (4,5,1) - You've almost made a Cycle formation here, and recorrect the blanket on slider (4) and (5).
  14. 00:50:747 (6) - & 00:50:914 - Add a circle here for the streaming drums on the song track.
  15. 00:59:664 (1,1) - Same as 00:03:664 (1,1) -
  16. 01:03:831 (1,2,3,4,1) - Recorrect your Star formation here.
  17. - Nothing to say here... GJ~

That's it for me, Great custom hitsounds right there o3o/
Good Luck!
Topic Starter
Mint
EndlessShadow
Hmm.. The spinner shouldn't start on it, but I did change the time.
Gray Veyron
Hi, From my mod form.

[> Easy <]
  1. 00:05:164 (4) - Move this slider on the center of the grids for a perfect Square formation when selecting 00:00:498 (1,2,3,4) - fixed
  2. 00:21:164 (3,1) - Slider (1) needs a little more curve to make the blanket cleaner with circle (3). This has been mention a few times now, so curved it a little more
  3. 00:32:497 (1) - How about a smoother slider like this one? Watch the spacing if so. > http://puu.sh/bzXCI/d83a794a96.png Nice, thanks!
  4. 00:41:164 (1,2,3) - The flow broke between Slider (1) and circle (2), doesn't look comfortable to play, but if only you would make it as you did here on 00:45:831 (1,2,3) - Will redo this pattern later - need to find the better pattern first.
  5. 00:42:497 (3,5) - Stack slider (3)'s tail and slider (5)'s head. Fixed
  6. 00:48:497 (5) - Likely the same as 00:32:497 (1) -, but move the points a bit near to my suggestion > http://puu.sh/bzXMI/e722947900.png
  7. 00:57:164 (1,2,3,1) - Almost made a Diamond formation here, Just move slider (1) to x:220|y:228 or closer to my suggested grid, and move slider (2) too due you're making a double blanket with slider (1). Hmm, could work - but I'll keep it this way.
  8. 01:07:164 (1,1) - The spinner appears too fast for beginners to spin, try shortening it on 01:07:497 (1) - or 01:07:664 (1) - . Shortened the spinner to 01:07:497
  9. - I found this diff nniiiiicceeee :3
[> Normal <]
  1. 00:00:498 (1,2,1) - Stack the slider (1)s head and tail. Also, a little blanket with slider (2)? Fixed
  2. 00:05:164 (5,1) - Not really symmetric enough, try curving them at the same time to recorrect the symmetry. Fixed
  3. 00:09:164 (2,3) - Make slider (2)'s tail directs on slider (3)'s head, to keep the flow ongoing. Just move it's tail to x:248|y:240. Moved the tail, so should be fixed.
  4. 00:13:497 (4,1,2) - Too straightic, Make a triangle formation here? I like the straight flow here, heh. Because in the Insane diff the stream is also straight and not curved like the others.
  5. 00:16:164 (1,2,3,4) - Since you've used 1.2x spacing 'til here, why is it different right here? Fixed, I think.
  6. 00:22:997 (4,5) - Flow broke a little, but i don't understand why're you doing this kind of pattern. I was following the vocals, but you're right, it doesn't fit at all. Redid the pattern.
  7. 00:24:497 (1,2) - Recorrect the double blanket here. Looks fine imo
  8. 00:26:164 (2,3) - Ctrl + G? it'd be the same flow, but i prefer this. ^
  9. 00:29:831 (2,4) - Is this overlap on purpose? Changed slider
  10. 00:30:997 (4,5) - Recorrect your blanket here. Fixed
  11. 00:45:831 (2) - Curve a little for a better double blanket. Curved it a little bit more.
  12. 00:59:164 (1,2,3,4) - Make a perfect Square formation here, Here's what i suggest > http://puu.sh/bzYUZ/bc1ad6480e.png Moved (4) a little more up.
  13. - Good diff~ nothing to say here.
[> Hard <]
  1. 00:03:664 (1,1) - Remove these two NCs, still on the same song track, also, it's too much for the draining hp. Splitted the 4 NC's in 2.
  2. 00:09:164 (2,3,4) - Make a symmetry here? curve or uncurve, it's still symmetry. Good idea, fixed.
  3. 00:12:497 - Add a circle, i can hear the guitar percussion that's needed to be clicked here. Added a circle + changed the previous two sliders.
  4. 00:17:164 (3,4,5) - How about this pattern on this part? > http://puu.sh/bzZd7/3444c14ab2.png Really nice, changed the pattern.
  5. 00:27:164 (1,2,1) - You've made a little jump here, and the spacing between slider (2) and circle (1) is the same, and players would think it's a little jump here too, so try make a bigger space here. Moved everything from the mini-stream to (2) a little bit, but there's no big difference. The AR is okay on this diff imo, so the player should be able to read the approach circle.
  6. 00:33:831 (1,2,3) - ^ Did change this, the slider end was supposed to be the same spacing I guess.
  7. 00:38:664 (2,4) - Ctrl + G? flow will be ongoing. Ah, good catch. Changed it.
  8. 00:40:497 (1,2) - Recorrect your blanket here. Fixed
  9. 00:44:497 (6,7,1) - Spacing is differed here, how about making a triangle with the same spacing between circle (6) and (7). Fixed, but it doesn't really look nice in the editor; it should play way better than before.
  10. 00:53:497 (5,2) - Nazi, Move circle (2) leftgrid a little to avoid tiny overlap with slider (5). Fixed
  11. 00:56:497 (1,2) - Make a double blanket here? copy-paste slider (1) for good. Why didn't I even think of this :o , fixed.
  12. 01:01:831 (1,2) - Same as 00:40:497 (1,2) -, Also, remake slider (2) perfect the diamond formation with the next notes. Moved (3) and (5)
  13. - Nicely done, but i'm a little annoyed with your spacing on little jumps and so on... :/ I also was a little annoyed by the spacing in this diff - tried to reduce it a little bit, and make the jumps are little bit smaller - not much of a difference, but should play nicer.
[> Insane <]
  1. 00:03:664 (1,1) - Same reason as the previous diff. I'd like to keep it in the Insane diff.
  2. 00:02:497 (3) - Instead of holding the reverse slider on Insanes, Remove the repeats and keep it as a 1/2 slider, also, add another 1/2 slider next to it for a better rhythm. I agree, changed rhythm here.
  3. 00:05:497 (7) - Nazi, Move this slider downgrid by one, and rightgrid by one. Fixed
  4. 00:08:747 (3) - What does this circle following in the song track? Similar sound like 00:09:414 (8) -
  5. 00:08:831 (4,5,6,7) - Make a diamond formation here, or you're making a parallel flow on circles? Hmm... I like your idea better. Fixed.
  6. 00:19:664 (3,4,5) - A Triangle formation here? No fix.
  7. 00:19:997 (5,6) - Bigger the space here for a bit of jump, but not much. Fixed, and moved the mini-stream as well.
  8. 00:22:497 (3,4) - Recorrect your blanket(?) Fixed
  9. 00:32:997 (2,1) - ^ ^
  10. 00:35:664 (7) - Try sharping this slider like the next on for a symmetry and nicer flowing. ^
  11. 00:40:497 (1,4,5) - Curve much for a Bounce formation, or you're making a Smooth-to-Sharp formation? Added a little curve to (5) :D
  12. 00:42:164 (3,5) - Nazi split them by one grid away for no tiny overlaps. Fixed
  13. 00:44:331 (4,5,1) - You've almost made a Cycle formation here, and recorrect the blanket on slider (4) and (5). Fixed both.
  14. 00:50:747 (6) - & 00:50:914 - Add a circle here for the streaming drums on the song track. Will consider this if more people mention this, since the combo is mainly following the vocals I'd rather not do this. However, I do get why you'd mention it - so I'll maybe consider it if more people mention this.
  15. 00:59:664 (1,1) - Same as 00:03:664 (1,1) - Same
  16. 01:03:831 (1,2,3,4,1) - Recorrect your Star formation here. Fixed, I think...
  17. - Nothing to say here... GJ~
pro mod and thanks for overall suggestions :)
That's it for me, Great custom hitsounds right there o3o/
Good Luck!

Thanks for modding :) :!:
xxdeathx
From my queue~

[General]
Need longer kiai. The entire part from your current kiai to 01:08:497 is considered part of the chorus, and should be given kiai as such.

[Easy]
  1. 00:21:164 (3,1) - blanket is off
A little slow and I disagree with the rhythm but it's an easy so there's not much you can do ._.

[Normal]
  1. 00:11:164 (1) - use 1/1 repeat slider because you don't want to ignore the strong beat in the middle
  2. 00:35:164 (1,2) - the tick at 00:35:497 shouldn't be ignored, and 00:35:664 and the next 2 beats are all strong beats and shouldn't have slider ends.
[Hard]
I'd lower the slider speed somewhat more. Right now the sliders are almost the exact same speed as the insane (look at your inherited timing sections), and with all these unranks about difficulty spreads you should do what you can to maintain a good one.
  1. 00:01:164 (3) - use 2 1/2 sliders to stay consistent with 00:02:497 (3,4) -
  2. 00:03:164 (1,2,1,2,3) - use bigger, not smaller spacing than 00:01:831 (1,2,3,4) - because you should follow the time-distance spacing rule
  3. 00:20:831 (6,1) - curve (6) so it blankets the tail of (1) for neatness
  4. 00:26:831 (1,2,3,4,1) - I would avoid 5 note streams in hard or save them for the end
  5. 00:32:831 (1,2) - this kind of slightly overlapping spacing can be confusing because players aren't sure if it's 1/2 or 1/4. either fully stack or move further away so they don't overlap.
  6. 00:40:497 (1,2) - improve blanket (the slider ends are further than the middle)
  7. 00:45:831 (5) - the way this slider curves down at a right angle from the previous movement is not good for flow. you want a more smoother flow, like this:
  8. 00:59:164 (1,2,3,4) - same thing i said earlier about spacing, especially since the previous sliders here were spaced farther so these should be the same.
[Insane]
  1. 00:05:831 - having a slider end on a long white tick downbeat/strong note is BAD!! You want the player to press a key there because the note is strong, and new combos should be split up by the long white ticks.
  2. 00:13:664 (5,1,2,3,4,5) - this is extremely hard to read!! please don't stack a 1/2 note before a stream, and even worse, not actually stack it!! i doubt most players can even read the approach circles like this!
  3. 00:33:831 (1,2,1,2,1) - don't need so many new combos
  4. 00:45:331 (2,1) - overlap is ugly, i recommend stacking them. a jump at 00:45:664 (4,1) - would fit the music since it's the chorus start.
  5. 00:58:331 (3) - I wouldn't use a 1/2 multiple repeating slider when 00:58:664 and 00:58:831 should be mapped separately
  6. 01:01:247 (2,4) - overmapped, must delete. listen carefully to the music, the 1/4 doesn't start until 01:01:497
Could use some more work. You have a lot of inconsistent spacing such as 00:26:331 (2,1) - and 00:32:331 (3,4,1) - and other object placement could also be better: sets of 1/2 sliders together 00:25:664 (4,1,2) - and 01:07:164 (1,1,1) - can be arranged to look nicely instead of somewhat randomly like it appears now.

Overall your mapset is on the right track, but still has room to improve in rhythm, neatness, and consistency.
Topic Starter
Mint
xxdeathx
From my queue~

[General]
Need longer kiai. The entire part from your current kiai to 01:08:497 is considered part of the chorus, and should be given kiai as such. Extended KIAI.

[Easy]
  1. 00:21:164 (3,1) - blanket is off Fixed.
A little slow and I disagree with the rhythm but it's an easy so there's not much you can do ._. Yeah, I agree. But I think it's good for beginners.

[Normal]
  1. 00:11:164 (1) - use 1/1 repeat slider because you don't want to ignore the strong beat in the middle Will consider this if more people mention it, but for now I just made the slider tick a little louder.
  2. 00:35:164 (1,2) - the tick at 00:35:497 shouldn't be ignored, and 00:35:664 and the next 2 beats are all strong beats and shouldn't have slider ends.
    Fixed
[Hard]
I'd lower the slider speed somewhat more. Right now the sliders are almost the exact same speed as the insane (look at your inherited timing sections), and with all these unranks about difficulty spreads you should do what you can to maintain a good one. I'll consider remapping the hard diff if there's no other way, I don't that it's too hard for standard players.
  1. 00:01:164 (3) - use 2 1/2 sliders to stay consistent with 00:02:497 (3,4) - Fixed
  2. 00:03:164 (1,2,1,2,3) - use bigger, not smaller spacing than 00:01:831 (1,2,3,4) - because you should follow the time-distance spacing rule Fixed
  3. 00:20:831 (6,1) - curve (6) so it blankets the tail of (1) for neatness Fixed and also fixed DS
  4. 00:26:831 (1,2,3,4,1) - I would avoid 5 note streams in hard or save them for the end Changed them to 1/2 circles
  5. 00:32:831 (1,2) - this kind of slightly overlapping spacing can be confusing because players aren't sure if it's 1/2 or 1/4. either fully stack or move further away so they don't overlap. I stacked them.
  6. 00:40:497 (1,2) - improve blanket (the slider ends are further than the middle) Fixed
  7. 00:45:831 (5) - the way this slider curves down at a right angle from the previous movement is not good for flow. you want a more smoother flow, like this:
  8. 00:59:164 (1,2,3,4) - same thing i said earlier about spacing, especially since the previous sliders here were spaced farther so these should be the same. Fixed
[Insane]
  1. 00:05:831 - having a slider end on a long white tick downbeat/strong note is BAD!! You want the player to press a key there because the note is strong, and new combos should be split up by the long white ticks. I fixed it by shortening the slider and adding a circle, but it just doesn't sound right I guess - also I'd like to avoid ending on blue ticks, so that's why I changed it to a 1/2 slider.
  2. 00:13:664 (5,1,2,3,4,5) - this is extremely hard to read!! please don't stack a 1/2 note before a stream, and even worse, not actually stack it!! i doubt most players can even read the approach circles like this! Made a square here, should be easier to read now.
  3. 00:33:831 (1,2,1,2,1) - don't need so many new combos Removed them.
  4. 00:45:331 (2,1) - overlap is ugly, i recommend stacking them. a jump at 00:45:664 (4,1) - would fit the music since it's the chorus start. The square here is okay imo.
  5. 00:58:331 (3) - I wouldn't use a 1/2 multiple repeating slider when 00:58:664 and 00:58:831 should be mapped separately
  6. 01:01:247 (2,4) - overmapped, must delete. listen carefully to the music, the 1/4 doesn't start until 01:01:497Used two 1/2 notes instead and started the stream at 01:01:497
Could use some more work. You have a lot of inconsistent spacing such as 00:26:331 (2,1) - and 00:32:331 (3,4,1) - and other object placement could also be better: sets of 1/2 sliders together 00:25:664 (4,1,2) - and 01:07:164 (1,1,1) - can be arranged to look nicely instead of somewhat randomly like it appears now. I'll look at the spacing issues later, but while playing you don't really notice much - however I'll definitely look at it. As for the last three sliders, the beginnings and the ends of the sliders were supposed to form triangles, but they weren't really clear - so I fixed that.

Thanks for the pro mod and suggestions
:)

Overall your mapset is on the right track, but still has room to improve in rhythm, neatness, and consistency.

Thanks for modding :roll:
PuttyoU
Hi~ from my modding queues
Sorry for late


[Insane]
  1. 00:01:831 (1,2,3,4) - looks not good. you should more open
  2. 00:05:831 (1) - finish
  3. 00:14:497 (1) - add slider curve
  4. 00:24:331 (1) - ignore NC
  5. 00:26:331 (2) - other slider pattern
  6. 00:38:331 (2) - This SV change to 1.0
  7. 00:38:997 (5) - finish
  8. 00:53:831 (1) - ignore whistle & add finish

[Hard]
  1. 00:00:498 (1,2,3,4) - same DS

[Normal]
  1. 00:44:831 - note here

    You should aligning DS.

[Easy]

  • I think SV is more down. 0.6 or 0.7
  1. 00:45:164 (5) - I don't recommended to use reverse slider.

Sorry for few mod.
Good luck :)
Topic Starter
Mint
PuttyoU
Hi~ from my modding queues
Sorry for late


[Insane]
  1. 00:01:831 (1,2,3,4) - looks not good. you should more open Made it the same distance as the previous sliders.
  2. 00:05:831 (1) - finish Added Finish
  3. 00:14:497 (1) - add slider curve I'd like to keep it like this, because the stream is also straight and the music is repetitive.
  4. 00:24:331 (1) - ignore NC NC is needed here imo
  5. 00:26:331 (2) - other slider pattern I like it, but it seems like it got mentioned a couple times. So maybe I'll change it (when i find a good pattern orz)
  6. 00:38:331 (2) - This SV change to 1.0 Not needed
  7. 00:38:997 (5) - finish Added finish
  8. 00:53:831 (1) - ignore whistle & add finish Fixed

[Hard]
  1. 00:00:498 (1,2,3,4) - same DS Everything should be 1.38-1.42x now

[Normal]
  1. 00:44:831 - note here Added a note

    You should aligning DS.

[Easy]

  • I think SV is more down. 0.6 or 0.7 Nah, the song is not too fast, and the diff overall is easier than a normal easy imo.
  1. 00:45:164 (5) - I don't recommended to use reverse slider. Will change it if more people mention this

Sorry for few mod.
Good luck :)

Thanks for modding :)
Nyukai
From my queue!

General:

  1. Your current mp3 sounds a bit low I guess, while the rest of maps in general sounds louder. You could try to increase a bit the volume.
  2. Your current offset is wrong. Try with 522. Don't forget to resnap notes.
  3. Actually combo 1 and 3 are pretty similar. These colours (or another ones similar) fit better imo.

    [Colours]
    Combo1 : 153,166,210
    Combo2 : 228,228,228
    Combo3 : 231,176,143
    Combo4 : 142,223,163
  4. Maybe TV Size has not to be added on title, but since there is a full version, I guess you should add TV Size on tags.
Easy:

  1. 00:14:497 (4) -
    a) I feel like this type of slider is a bit out of place. You've been using curve sliders and another ones, if you curve this one, maybe you will get a better flow.
    b) I guess you are supposed to add NCs each two stanzas. So, consider adding NC here.
  2. 00:24:497 (1) - Hm, according to the rhythm, you are breaking DS here. This slider should be further from the previous one.
  3. 00:42:497 (3) - I'm not completely sure, but I would add NC here.
  4. 00:48:497 (5) - Don't forget about NC consistency, here should add another one.
  5. 00:53:831 (5, 1) - Add NC in (5) instead of (1).
  6. OD:3,5 is so much for an Easy imo. Consider adding OD:3 or 2,5. (if you choose the second option you don't have to change HP)

    Needs a bit of improvements, but in general is good enough. Nice use of symmetry (you did it sometimes), btw!
Normal:

  1. OD and HP 4. For a better balanced-spread.
  2. 00:10:497 (4) - That straight slider is a bit out of place. Maybe something like this? http://puu.sh/bFlLZ/1234eb0633.jpg
  3. 00:22:164 (2) - Again, you used a different DS here, I guess. Move it to x:316 y:260.
  4. Please, take care about some stuff like above. You have some issues with that. x_x
  5. 00:42:831 (4) - NC.

    Same as Easy, although I liked more Easy than Normal.
Hard:

  1. 00:15:831 (1) - Unnecessary NC.
  2. 00:28:664 (1) - Same about DS. You could try to overlap it with (2), it makes a cute ~jump~.
  3. 00:38:331 - Maybe you wanted to add a little pause, but it's not appropiate this time. I really miss a note here.
  4. 01:05:664 (4) - Kinda weird, I would prefer (4) moved to x:236 y:352.

    Nothing to say, I liked the rhythm and some patterns.
Insane:

  1. 00:04:997 (1, 3) - NC should be in (3) because is a stronger beat.
  2. 00:16:164 (1, 3) - Same. Don't forget most of NCs should be added on stanzas.
  3. 00:16:664 (1) - And, obviously, remove this NC.

    So much NC inconsistency than I expected.
Not bad in general, you just need to improve some patterns and be careful with some NCs. Seeing your style, I think you could do it better. Let's see if following mods will help you.

Good luck!
show more
Please sign in to reply.

New reply