[Easy]
Try to add some N-H , F ( Normal Hitnormal , Normal Finish ) . S-F . Try this :
Then you can use N-H without adding a inheriting line ( green line ) .
And this :
You can use H-C , F , W without addind a green line . If you want to use D ( drum ) S ( soft ) sounds , then same way . ( If you have known this , then ignore me =..= )
But you change S-F to a bell-like sound in S-C1:F , so you need to add a green line to use it …
If you do so , I can make a sound re-mod for you … if you want , for sure . So this post I focus on composing and rhythm , not sound .
hmm.. the hitsounds on my map aren't really perfect on my map now i take a good look, so i'll redo all hitsounds later, but i like the current hitsounds more than the standard normalBy the way , I suggest you use x1.1 to map Easy , since x0.9 ~ x1.0 will make circle a little overlap :
x1.1 :
It’s prettier imo . But it a little = remap , so just a reference =..= . I make example as x0.9 , if you want x1.1 then just move their position ~ Not very hard but very annoying … =..= .
will change this is more people start to mention it00:03:831 (2,3) – I prefer to make a reverse slider or something here to match the back ground sound at 00:03:164 . 00:03:664 . 00:04:164 . 00:04:664 . I think up with a simple way to do it . Like :
Compose is just a reference , the key is follow the BG sound . You can absolutely compose better then I =..= .
i'll just keep it 1/1 for now00:05:164 (4) – Do something to emphsize it . Like :
Since it match a beautiful BG sound ~ ~ Just like a light suddenly full upon your sight ( If there have a SB or something … )
sure! fixed00:07:831 (3) – Curve angle is too big , it’s not pretty imo . I prefer to :
fixed (something similar)00:11:831 (1) – Same as 00:07:831 (3) . Slider’s medial is overlap by its own-self , which I want to avoid . I make a example for you :
fixedOh , 00:12:831 – here add a note . since this 00:06:497 (1,2,3) . and this 00:09:164 (1,2,3) . is slider-note-slider pattern , I think you can follow this pattern here .
nice catch fixed00:18:831 (4) – Delete .
hmm the vocal changed here and it's 1/1 anyway so ill keep it00:20:497 (6,7) – Here is a little empty …… maybe , move 6 to 00:20:164 . and make a slider at 00:20:497 ~ 00:21:164 ( this slider will match vocal ) . I make a example :
It will break your symmetry , so just a reference .
i only fixed the blanket00:26:497 – I prefer to delete it for a break . The next is the turning prat of this song , so here can make a short break to make beginner know it . If you do so , then 00:27:164 (1) – Ctrl+G .
would maybe do it, but theres not enough time to add a break says the editor 00:27:164 (1,2) – Maybe add a red point on their tick .
nah i like the oval flow here00:29:831 (4,5) – They don’t fit these part at all …… imo . These ( 00:29:831 . 00:30:331 . 00:30:664 . 00:30:997 . 00:31:331 . 00:31:664 . 00:31:997 . ) is the BG sound , do something to match them . Through it’s on the small red line , but still is 1/2 beat , so I think it is okey for Easy . Same , I’ll make a example for you :
I think this is ok in Easy :
Since I’ve saw that many times at other ranked Easy diff .
would like to keep this easy diff 1/1, since the normal diff isn't that hard, but you're right so ill revise the rhythm here later00:35:164 (3) – End N-H . ( try to add more ~~ )
00:35:997 (4) – Head N-H , end N-F . ( try to add more at other places ~~ )
will redo hitsounds later00:39:831 (2,3,4,5,6) – Here … it’s refrain , so you can follow more main rhythm . Key is don’t let the object 2 beats apart . Bellow I will give some suggestion of mine :
00:40:831 – Add a note .
fix00:41:164 (4,5) – Change into two 1-beat sliders .
nofix00:44:497 (7) – Move to 00:44:164 .
no fix, (6) is to match the "ping" sound00:44:497 – Create a 1-beat slider here .
^That is ok since here 00:42:497 (6) will give players a long time to rest .
----------------------------------------------------------------------------------------------------------------------------------------
00:46:831 – Add a note .
nofix, i don't here a strong beat here so i prefer this
00:50:497 (1) – Delete and add a 1.5-beat slider at 00:50:331 ( slider will end at 00:50:831 ) .
no fix
00:52:164 – Add a note to catch BG drum sound .
done00:53:497 – Same .
^00:59:164 (1,2) – Why not try this ?
hmm nice idea, ill look at it when more people mention this
It match BG sound ~~ more fit in here imo .
01:02:164 (1,2,1,2,3) – Here … very very uncoordinated for me … but I don’t how to tell you my suggestion in English . I give you the code , ok ? then you open a new diff to copy it and try it , maybe name as “ my lab ” or something .
For sure , it’s a reference , and the compose is just casually . Just focus on the rhythm and sound .
Object :
167,95,61831,2,0,L|166:206,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
172,262,62497,2,0,L|281:264,1,79.9999999999999,0|0,0:0|1:0,0:0:0:0:
340,264,63164,2,0,P|411:238|425:139,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
268,213,64831,1,0,1:0:0:0:
198,267,65164,2,0,B|127:241|127:241|113:142,1,160,0|4,0:0|0:1,0:0:0:0:
377,128,66831,2,0,L|390:218,1,79.9999999999999,2|4,0:0|0:0,0:0:0:0:
256,192,67331,12,0,69164,0:0:0:0:
Timing Points :
67164,-100,4,2,0,55,0,0
i think it's okay the way it is right now And maybe you need a tick sound too =..= . for slider ticks?
i use the default one, but ill put it in the folder
[Normal]
Same , don’t focus on sound . I’ll focus on rhythm here .
00:05:164 (5,6,7) – 3 circle don’t fit BG sound . Change to a slider or reverse slider .
changed into a slider00:08:497 (1,2,3) – Maybe try this ?
moved it a little bit00:11:997 (2) – Add a note .
no fix00:12:164 (3) – Move to 00:12:331 (3) .
^
00:14:997 (8) – Try to slow down this ?
i'd like to avoid SV changes in E&N00:17:997 – Add a note maybe .
will consider this is more people say this00:20:664 – Add a note maybe . ^
00:25:164 (2) – Move to 00:25:164 (2) . If you do so , then add a note at 00:25:497 .
nah00:25:831 (3) – If you follow 00:25:164 (2) , then NC here .
added NC00:27:164 (5) – NC .
fix00:28:664 (4) – Add a red point curve on 00:28:831 . or devide it to a note and 1-beat slider .
did something else here00:33:664 – Add a note , or make 00:32:997 (2) reverse once .
i want to do this, but DS wont let me place it where i want :?
00:34:997 – Add a note ? no because the 2 reverse sliders before were following the music nopt the vocals
00:40:831 (1) – Move to 00:40:997 . If you do so , then
00:44:497 (7) – Change into a 1-beat slider here .
sorry, i like to start kiai by following the instruments 00:45:664 – Add a note . It = 2 click after 00:45:164 (1) . I think it’s ok for Normal diff . will consider this if more people suggest this
00:46:497 (4) – Move to 00:46:331 . If you do so , then add a note at 00:46:831 .
^00:48:831 (1,2,3,4) – Here BG drum sound is not odvious , so follow vocal . Vocals : 00:48:831 . 00:48:997 . 00:49:497 . 00:49:831 (3) . 00:50:331 . 00:50:664 . 00:50:831 . 00:51:164 . After 00:51:164 . , follow BG drum sound .
hmm only (1) and (2) are following the drum, so it's ok imo
00:55:164 (1,2) – BG Drum sound still loud out here , so follow is better imo .
but then i'd have to add a stream or 1/4 reverse slider 01:01:664 – Add a note like privious pattern .
same as previous pattern 01:08:497 (1) – Maybe too short ? I prefer to scale it to 01:09:497 .
^[Hard]
Why I think it is Insane =..= . I can’t tell you something critical about this .
So …
00:03:164 (1,1,1,1) – Why so many NC ?
sv change, but maybe ill remove it one day 00:18:831 (1) – It … I don’t know it rankable or not …
i think its okay
00:20:831 (1) – Why spacing … change so acute … ? I cheated by this …
tweaked it a little, but i want to keep DS, so there's nowhere else I can really put it I don’t know … but I think you can put more 1-beat slider in it and make spacing more unanimous . Key is more 1-beat- time-difference object . Like :
Try to reduce it :
Try to make your spacing more unanimous except jumps , then it will more like a Hard .
At end , the most important thing is adding some S-F , N-F , N-H . I found a reference for you . When you do this , it will be like that :
nano.RIPE - Esoragoto (TV Size) thanks for the example, ill take a look at it