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posted
This beatmap was submitted using in-game submission on Sunday, November 16, 2014 at 4:05:56 PM

Artist: Eyal Golan
Title: Mi Shemaamin
Tags: Israel Hebrew Eastern Milkshake Collab Collaboration
BPM: 136
Filesize: 2920kb
Play Time: 01:20
Difficulties Available:
  1. 555 Style (2.97 stars, 163 notes)
  2. Easy (1.22 stars, 60 notes)
  3. Normal (1.72 stars, 99 notes)


Download: Eyal Golan - Mi Shemaamin
Information: Scores/Beatmap Listing
---------------
#4 Ranked Map
We love you #hebrew
posted
''You have -1 kudosu remaining. You can earn kudosu by helping mod this map! You will gain 1 kudosu if you mod this map. ''
MOD:

destroy
posted
priti in one map
posted
A quick mod, as requested.

[General]
  1. I've already told you about the colours, decide for yourself. I think they really shuld be changed.


[Beginner]
  1. Reduce OD and HP since current ones are way too high for a beginner diff. Lower AR would also be cool, but it is totally up to you.
  2. 00:16:140 - you can place an 1/2 slider here, 00:17:905 - and here, 00:23:199 - and so on. They would fit with your rhythm pretty good (goggle "polarity" for more detaills).
  3. 00:21:214 - one more object should be added here to save players from dying and to keep rhythm a bit more consistent. This is the easiest diff, long gaps will trouble players.
  4. 00:29:155 (1,2) - minor - taking a few minutes to fix minor mistakes in blanketing would be great. The song is short, so it shouldn't bother you too much.
  5. 00:37:206 - feels like there some vocals on the blue ticks! use some red anchors or try to emphasize the vocals somehow.
  6. 00:39:302 (4) - perhaps, a new combo for vocals may fit here. Anyway, it's your language, so you should know better. Just check if you want a NC here or not.
  7. 01:08:861 (3) - converting this one into an 1/1 slider or would be great since the music is quite lound and intense and there's some instrument which shouldn't be ignored, imo.
    Note: 01:07:978 (2,3) - don't be afraid of using more 1/1 patterns, it's okay as long as they follow the music.

    Well, those long gaps are way too stressful and don't really fit, imo. Apart from this, the diff is okay.


[Advanced]
  1. Your rhythm is way too tricky. See this for more details. Or if you already know it, which is more likely, try to reduce your OD by one or even two ticks to make the diff more playable.
  2. I've got a feeling that higher AR may work better here. Jumps, DS and SV are pretty fast, so you may need it. Ask some people to test and tell their opinions.
  3. 00:55:626 (1,2) - minor - you could clean up some patterns and turn them ino blankets, like this one.

    Well, apart from VERY difficult and choppy rhythm in the beginning, the diff is fine.


The mapset is alright, there is some stuff you may need to fix/improve but the map is done for fun, so players won't expect some ultra-high quality from such map, anyaway.

~~~~~~~~~~~~~~

Best of luck!
posted

-Bakari- wrote:

A quick mod, as requested.

[General]
  1. I've already told you about the colours, decide for yourself. I think they really shuld be changed. Already done


[Beginner]
  1. Reduce OD and HP since current ones are way too high for a beginner diff. Lower AR would also be cool, but it is totally up to you. Fixed
  2. 00:16:140 - you can place an 1/2 slider here, 00:17:905 - and here, 00:23:199 - and so on. They would fit with your rhythm pretty good (goggle "polarity" for more detaills). Added
  3. 00:21:214 - one more object should be added here to save players from dying and to keep rhythm a bit more consistent. This is the easiest diff, long gaps will trouble players. There's no beat here and the drain is low enough already.
  4. 00:29:155 (1,2) - minor - taking a few minutes to fix minor mistakes in blanketing would be great. The song is short, so it shouldn't bother you too much. Done
  5. 00:37:206 - feels like there some vocals on the blue ticks! use some red anchors or try to emphasize the vocals somehow. Fixed
  6. 00:39:302 (4) - perhaps, a new combo for vocals may fit here. Anyway, it's your language, so you should know better. Just check if you want a NC here or not. Added
  7. 01:08:861 (3) - converting this one into an 1/1 slider or would be great since the music is quite lound and intense and there's some instrument which shouldn't be ignored, imo. I personally find this better
    Note: 01:07:978 (2,3) - don't be afraid of using more 1/1 patterns, it's okay as long as they follow the music. idk lol

    Well, those long gaps are way too stressful and don't really fit, imo. Apart from this, the diff is okay. fite me irl


[Medium]
  1. Your rhythm is way too tricky. See this for more details. Or if you already know it, which is more likely, try to reduce your OD by one or even two ticks to make the diff more playable. Reduced
  2. I've got a feeling that higher AR may work better here. Jumps, DS and SV are pretty fast, so you may need it. Ask some people to test and tell their opinions. Butbutbutbutbutbutbutbutbut, spread ;~;
  3. 00:55:626 (1,2) - minor - you could clean up some patterns and turn them ino blankets, like this one. Fixed it for Milkshake because she nub

    Well, apart from VERY difficult and choppy rhythm in the beginning, the diff is fine.


The mapset is alright, there is some stuff you may need to fix/improve but the map is done for fun, so players won't expect some ultra-high quality from such map, anyaway.

~~~~~~~~~~~~~~

Best of luck!
Thank you for the mod~
Updated!
posted
I guess you wanted to request a mod anyway before.

[Easy]

00:15:038 (1,2,3) - The rhythm is really inappropriate for an easy, the most important thing to have in an easy is clean rhythm, which isn't broken. Neat Placement is also needed (no flow breaking or such), well, I guess that would be here, but the rhythm isn't , and thats more essential. I think this is not given at all here
This basically goes for the whole begin, the big gap aren't too stressful imo, but they break the rhythm completely. You should really try to remap that part, with an ongoing rhythm instead of this. If you Need help contact me ingame, I guess I can find something.

00:52:096 (1) - I think the flow would be improved heavily if you simply move it to 200 124
01:02:684 (1) - Try to move it to the right for transition reasons.

I guess you can make a way better easy. Although the kiai was okay and acceptable, I really don't suggest to leave the begin as it is.

[Normal]

00:37:978 (1) - Try to go for a blanket like http://puu.sh/9gpSf.png to improve the flow
00:40:626 (1) - How about avoiding the overlaps? a blanket will also look better here.

I guess OVERALL it would be fine.

[Comment]

The spread is REALLY bad. You barely have any rhythm in easy, and then medium has jumps, streams, that's just not working imo. You have to add another diff, if you leave Medium as it is. Also about normal, if you really insist using the weird blue tick rhythm at the begin, well, then this will be a hard diff anyway because.. I guess it's hard to catch them for a normal Player.

gl
posted


Request by in-game PM. What is that song o-o


  1. Unrankable Issue/Highly Suggested
  2. Comment/Very minor
General
  1. The whole spread is horrible imo. You've almost mapped 1/1 only in your Easy but in your Normal a lot of 1/2 and 1/4, also jumps and this weird blue tick rhythm at the beginning which makes it really hard to play for Normal players. I think another diff between these two diff is NEEDED here in order to correct the spread here. I actually didn't know the Normal is a Normal in my testplay. I guess it's more of a Hard. Try to find something inbetween.
Easy

  • Mod
  1. 00:16:140 (2) - Adjust the shape a bit in order to improve the "connection" between 1 and 3 to improve the flow because there's a little stop between all of them since there's no fluent transition here.
  2. 00:20:331 (3) - Hm, maybe just me but I personally don't like the flow from the previous object into this one. I'd go for reusing 00:18:567 (1) - 's head or tail in order to get a movement either following 2's track or a drop off.
  3. 00:34:449 (3) - Make some adjustments to the shape here in order to get a better movement to 4. You just simply have to move the last anchor point to 328|255 and rearrange the following object's position to improve the flow here. So it feels more like a curve from 3 -> 4 melting into a triangular movement into 4.
  4. 00:30:037 (2) - Remove that finish. You didn't place this in the other diff and it doesn't really fit :V
  5. 00:39:743 (2) - Change this slider's shape for a better transition to 3. Let it point more into 3's head for a smoother movement :3
  6. 00:52:096 (1) - I fully agree with Irre's suggestion here.
  7. 01:02:684 (1) - Move this a bit more right (500|22o) in order to get a fluent movement from 3 into this.

    Opinion
    I don't really like this diff to be honest. The Kiai is okay but the rest could be done better. The overall map lacks a smooth flow at many spots (I didn't list all of them I guess). Also the rhythm could be better but I guess that's everything provieded by the pretty weird rhythm of that song.
Medium

  • Mod
  1. 00:11:508 (1,2,3,4,5) - Maybe it's just me but these feel a bit empty imo. Reason for this is that you didn't follow the vocals in the previous part. Especially because the music is kinda increasing, as you can hear if you listen closely (volume getting higher etc.). I'd go for more objects here similiar as the section before.
  2. 00:16:802 (1,2,3) - This was really hard to read due to the polarity issues here and the little lower spacing from 2 to 3. I personally think you could solve this with a similiar rhythm as you've used at 00:15:037 (1) - .
  3. 00:18:346 (4,1) - You could make some adjustments to the flow here. 00:18:567 (1) - slows me a bit down. You could rotate it 10° (Selection Centre) in order to improve it here. The reason is that it follows a curve created by 00:18:346 (4) - like that as seen in the Screenshot below.
  4. 00:23:089 (2,3,1) - The spacing from 2 -> 3 looks a bit uneven with the spacing from 3 -> 1. Maybe you could tweak that a little bit :V
  5. 00:30:920 (1) - This slows me a bit down. The main reason here is if you compare it with the transition from 4 -> 5 that this one is way lower and more to the right which makes it feel weird as a part of this pattern. Moving it a bit more to the lower left (somewhere around 115|180) could improve the flow here a lot imo.
  6. 00:37:978 (1,2) - The flow from 1 into 2 feels weird to me due to the shape of 1 not supporting the movement into 2. The shape tells me either to go to the right or even more to the left. I'd go for reshaping 1 a bit as seen in the screenshot below. (It would aslo slightly improve the flow from 00:37:537 (5) - into 1, if you ask me)
    180,208,37978,6,0,P|168:136|216:96,1,135,8|0,0:2|0:0,0:0:0:0:
    224,40,38420,2,0,L|328:60,1,90,8|0,0:2|0:0,0:0:0:0:
  7. 00:41:508 (1) - This feels a bit randomly placed here which doesn't compliment the flow as well. Maybe you could put it into your previous pattern or do some completely different but as it is now, it stops me completely which breaks the flow here imo >.< (I've also posted a few other objects rearranged within the Code in order to make it fit the following pattern, but that's no big change)
    71,178,41508,6,0,P|129:147|194:160,1,135,8|0,0:2|0:0,0:0:0:0:
    235,202,41949,1,8,0:2:0:0:
    64,266,42170,1,0,0:0:0:0:
    64,266,42280,1,0,0:0:0:0:
    64,266,42390,2,0,L|76:374,1,90,8|0,0:2|0:0,0:0:0:0:
    172,288,42831,2,0,L|184:396,1,90,8|0,0:2|0:0,0:0:0:0:
  8. 00:50:331 (1,2,3) - Hue, just me commenting. I personally think the soft whistles don't give enough feedback for these rather loud notes.
  9. 00:54:302 (2) - The pattern here (00:53:420 (6,1) - ) feature a kind of zigzag movement. The problem here is that I'm slowed down by 00:54:302 (2) - since it basically follows this pattern from the look but the distance is so short that it flows uncomfortable. Consider CTRL+G'ing it.
  10. 00:57:390 (1) - Consider placing this at 209|229 to improve the flow here. Like this, you would follow 00:56:508 (3) - 's movement with the curve of 00:57:390 (1) - smoothly. As it is now it lacks this feeling, which should be here in terms of structure and flow so that it actually breaks the flow to me here.
  11. 01:03:346 (2) - The spacing here is a bit uneven which is notable ingame. Maybe you could do some adjustments here. Wouldn't be a big effort here since it's a real minor issue. I'd personally keep 1,32 to 01:03:567 (3) - since you've also doen this with the following and the previous object in order to make it look even.
  12. 01:07:978 (1) - Is it just me or should this a bit more left and a bit higher in order to have a perfect pentagon shaped pattern here. I took a closer look to the whole shape here I can see that the spacing between 01:07:096 (3) - and 01:07:758 (6,1) - is uneven. 1 is just simply to close at 3.

    Opinion
    Hmm, I guess the overall diff is okay. The main problem here is the rhythm and the placement which isn't advantageous for a Normal at all. I'd suggest you to use this diff as a Hard and get a new Normal, as I've already said in General. The rhythm is pretty weird due to the lack of right polarity but that's the fault of the song I guess. Evn though that there are a lot of spots where you would have been able to bypass the polarity issues easily by mapping drums as well since they hit some of the left out 1/2 ticks. The flow is okay in the most spots but there are some patterns I dislike due to the flow being broken there >< Also the map could be tidier since some objects look a bit, I don't know how to say, "out of place". But I guess that's just my personaly view of it ;b

Please reply! I hope it was helpful and good luck! :3
posted
I agree with modders about spread, it really can be better. Perhaps adding difficulty between Easy & Medium would solve this issue (btw, why hardest diff called Medium?)
posted

onotoleonide wrote:

priti in one map
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