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livetune feat. Hatsune Miku - Half Step

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Starfall9908
I can't download the map. I tried using both Osu!Direct and the normal way but it still didn't work.

Please try to fix this problem. Please come back to my modding queue and post your request again when the problem is fixed. (You'll have 3 tickets so you're free to break the rules there)
sheela
Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags.
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this:
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern.
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 .
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object.
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion.
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos.
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow.
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern.
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally.
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker.
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat.

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane.
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats.
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) .
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here.
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 .
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail.
    9. 01:51:589 (8) - Add a new combo.
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) .
    I have a similar mapping style as you.

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music.
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it.
  3. 00:56:707 (2) - Add a new combo.
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap.
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) .
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern.
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!
Topic Starter
[ Nyx ]
sheela901

sheela901 wrote:

Hey Z3R0Xx! I guess the mod is more earlier.

General

  1. I think there's no space between "feat." and "Hatsune" (same thing with the Japanese name). http://livetune.jp/discography/342 :arrow: Removed the space
  2. Normally, the source field should be a game, or a series, but not the album. So, the album, which is "Tell Your Story EP" should in the tags. :arrow: Moved to tags
  3. Widescreen Support is only ticked when you have a storyboard. It makes the storyboard into a 16:9 aspect ratio. :arrow: That what that does, ok thanks unchecked it.

Normal

    1. 00:00:237 to 00:03:766 - Especially the slider (4), this part isn't following with the music, and the rhythm is really bad. You should use the rhythm you made to 00:04:119 (1,2,3) . So basically, the rhythm should be like this: :arrow: Thanks! I used this.
      SPOILER

      I also made a pattern you can use, so here's the code:
      194,79,237,2,0,L|310:61,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      114,138,1295,2,0,L|103:205,1,55
      162,273,1825,2,0,P|222:296|289:294,1,110
      312,277,2354,2,0,P|314:222|314:157,1,110
      215,172,3060,6,0,P|213:117|213:52,2,110,0|0|0,0:0|0:0|0:0,0:0:0:0:
      If you don't know how to use the code, poke me in-game and I'm glad to help you.
    2. The first part of the map has new combo inconsistency. You made a pattern for the next part of the map, which is a new combo on the third downbeat. So try to follow the same pattern. :arrow: Tried to make it more consistent
    3. 00:08:884 (4) - This slider sounds really weird. The head, repeat, and tail landed on weak beats, so we can't hear them properly. I would move it to 1/2 tick, which means that the slider is on 00:09:060 . :arrow: Moved it
    4. I won't suggest to stack two sliders, like 00:10:295 (8,9) -, or 00:15:060 (2,3) . In my opinion, it's hiding the readability for the object that is covered by an object that's covering the object. It's hard to see with the original skin (osu!'s). So, I suggest to move these objects that is covered by another object. :arrow: Unstacked them
    5. 00:13:648 (5) - It's not that important, but I suggest to move the 2nd node more down (it can be around x:280 y:109). The current doesn't follow the curve you made to 00:12:766 (3,4) -, but the one I suggest is, in my opinion. :arrow: Tried to move it down more
    6. 00:23:178 (1) - I would remove the new combo to keep the consistency in the new combos. :arrow: Removed
    7. 00:28:825 (1) - In my opinion, if you move it to somewhere around x:134 y:205, it'd would make a better circular flow. :arrow: Alright
    8. 00:40:119 (1) - Try a mirror pattern with 00:39:060 (4) . So it means that you copy 00:39:060 (4) -, replace it to 00:40:119 (1) -, and flip it horizontally. I think it would have a nice flow, and a nice pattern. :arrow: Done
    9. 00:39:766 - The part that starts here, and to the start of the spinner have an inconsistency in the new combo. Basically, 00:39:766 (5) should have a new combo, because it lands on a downbeat. After, remove it from 00:40:119 (1) to get the consistency. Try to find for the others. :arrow: Tried to make it mroe consistent.
    10. 00:45:413 (8) - Flip it vertically in order to follow the flow better, instead of a flow breaker. Since you made a curve that goes right for 00:43:825 (6,7) -, 00:45:413 (8) decides to break the flow, and starts to go right. While it's flipped vertically, it would follow the curve, so it makes a circular flow. :arrow: Kinda did this a little bit differently but it should be similar to what you said in the mod.
    11. 00:47:884 (3) - Same suggestion as above, but flip it horizontally. :arrow: Done
    12. 00:59:884 (1) - Remove the 2nd node, by right-clicking on it, so it could be straight. That way, the slider won't go left, because 01:00:942 (2) is on the right of 00:59:884 (1) -'s head, so it's a flow breaker. :arrow: Removed the second node
    13. 01:46:119 (1) - Move it to the red tick before (01:45:942 - ). It feels weird when you make a pause on a strong beat. So I suggest to move it to the red tick, and extend it to the upbeat (01:46:472 - ) to not miss the beat. :arrow: Moved back, extended and moved around a bit

Hard

    1. Try CS on 3.8? So it won't be the same as for Insane. :arrow: Ill give it a try!
    2. I spot inconsistency in the new combo, more in the beginning of the map. Try to keep it constant. :arrow: Your panda nose too good! Tried to make it more consistent.
    3. 00:01:825 (1,2) - Replace these objects into a 1/1 slider. I think it's more fitting with the music. :arrow: I think I'm going to keep these because I like the sound of it here.
    4. 00:08:884 (1,2,3,4,5) - I'm not that pro in hitsounds, but I think that the claps aren't fitting with all these notes. I would add claps on the 2nd and 4th white ticks, and 00:09:590 (3,5) should have a whistle.
      I did something random with pattern. It should add a little spice, since they land on strong beats. :arrow: Sugar and spice and everything nice!
    5. 00:54:590 (4,5) - Little nazi. These slider aren't the same as the ones to 00:53:531 (1,2,3) . :arrow: Oops
    6. 00:56:707 (2) - You should replace this note by a 1/1 slider so it could fill the empty space. Also, I was confused to when you have to click 00:57:237 (1) when I tested the map. I think this is the cause of the low slider velocity you put to 00:56:002 (1) -, so it can be confusing for the next object. And add a new combo. There's a chorus that starts here. :arrow: Done
    7. 01:39:589 (1,2) - The distance between them is higher then the constant distance. Move them closer so it could have a same distance. If it's intended, I wouldn't make a jump to these objects, but can make to 01:40:119 (2,3) -, since the vocal on where (3) is land is higher than 01:40:119 . :arrow: I had to move around the notes a bit to remove this jump but, I think it'll do fine.
    8. 01:45:943 (6) - Move it to x:143 y:296. That way, 01:45:413 (5) would shoot to the head of 01:45:943 (6) -, and not the tail. :arrow: It is not shooting the tail.
    9. 01:51:589 (8) - Add a new combo. :arrow: Made a NC
    10. 02:04:472 (3) - Same suggestion as 00:56:707 (2) . I had to do a little more work here but I made it the same
    I have a similar mapping style as you.
Mapping Style buddies :D

Insane

  1. 00:08:001 to 00:09:942 - The rhythm sounds really weird because of the triplet 00:07:825 (6,7,8) . I would make this rhythm. It's more fitting with the music. :arrow: Changed the rhythm
  2. 00:15:942 (4) - It's uncomfortable to play when there's jumps before, but an object makes an anti-jump, and doesn't really fit with the music. So, try moving this slider somewhere further to the previous object, so it could make a jump. For example, you can flip it vertically, and switch the head and tail, and move it on top of the previous object. And I'll move 00:16:296 (5) more closer to 00:15:942 (4) so it's easy to catch it. :arrow: Hopefully I did alright here, I didn't fully understand your mod, but I did shuffle around the notes a bit so it plays a bit better.
  3. 00:56:707 (2) - Add a new combo. :arrow: Made new combo
  4. 01:08:531 (1,2,3) - You should add space between them, so they won't be uncomfortable to play, since it's lower than the distance snap. :arrow: Tried to make it better to play, but didn't really space these out...
  5. 01:35:531 (3) - I wouldn't stack it with the previous object. Try to move it to x:336 y:358. I think it looks nice. :arrow: Gave it a try.
  6. 02:02:178 (1,2,3) - Move them more further to each other, so they'll be with the pattern you made to 02:01:295 (1,2,3,4,5) . :arrow: Done
  7. 02:12:237 (1,2,3,4) - Why did you lower the distance? You made jumps before, so these notes kills those patterns. I would make jumps to them to match the other pattern. :arrow: Made some jumps!
Well, that's all! I found a lot issues about new combos. You usually keep the pattern constant, which means that two downbeats, there's a new combo. There are some passages that you break the consistency, but it should fit with the music.
Ask me questions if it concerns with the mod, or it could be anything. Good Luck on ranking this map!

Thanks for the crazy cool mod!
Starfall9908
From Nacchan's Modding Queue

[Normal]
  1. 00:05:178 (4) - Blanket
  2. 00:05:884 (1) - ^
  3. 00:12:766 (3) - ^
  4. 00:25:648 (1) - ^
  5. 00:29:531 (2) - ^
  6. 00:48:942 (1) - Delete the spinner. It doesn't sound beautiful in the place you put it in .__.
  7. 00:55:295 (3) - This is confusing for people who just started playing osu. Delete a reverse arrow and put a circle instead
  8. 00:57:413 (2) - Blanket
  9. 00:59:531 (5) - X: 184 Y: 192
  10. 01:00:942 (2) - Blanket
  11. 01:05:178 (1) - ^
  12. 01:08:707 (1,3) - ^
  13. 01:11:178 (6) - ^
  14. 01:16:472 (5,1) - ^
  15. 01:47:884 (1) - ^
  16. 02:07:648 (1,2) - ^
  17. 02:21:766 (4) - ^
  18. 02:25:825 (1) - Confusing for new players.
[Hard]
  1. 00:06:589 (3) - Blanket
  2. 00:10:295 (6,7) - ^
  3. 00:13:472 (6) - ^
  4. 00:16:472 (5) - ^
  5. 00:41:001 (3) - ^
  6. 00:48:236 (3) - ^
  7. 01:03:766 (6) - ^
  8. 01:05:178 (1,2) - ^

That's all the time I had.

Good Luck ;)
DraQeu
Hi from my mod queue M4M
Everything I write is a suggestion

[General]

  • Why not full song? :(
[Insane]
  • 00:39:060 (9,10) - Stack these on 00:37:472 (2,3,4) - ?
    00:56:707 (1) - Put it at like x:268 y:176 or something, to keep the spiral?
    00:57:237 (3) - I don't get why this is under the slider
    01:05:178 (4) - Nc here?
    01:16:649 (9) - Stack this one on 01:16:119 (7) - ?
    01:34:472 (1) - Put this at x128 y280?
    01:48:766 (5) - Ctrl+J this slider maybe?
    02:04:472 (2) - Put it at x:308 y:80 or something to keep the curve?
    02:12:942 (1,2,3,4) - Do this part just like the first time? Not copy it but use for the 4 sliders the same shape and NC all of them.
    02:19:648 (2) - I don't really get why this on is on the end of the slider 02:20:531 (5) - And this on on the beginning. 02:20:707 (6) - Ctrl+G this one maybe?


[Hard]

  • 00:04:472 Why is this empty? Extend 00:04:119 (3) - until that point
    00:30:766 (3) - Put it at x:92 y:104 or something to make a curve with the circles?
    02:12:943 (1,1,1,1) - Why are all of these NC while these aren't 01:05:178 (1,2,3,4) - ?
[Normal]

  • 00:22:119 (5) - nazi perfect stack (put off grid snap for a sec no one will notice)

That's all what I could found, good luck with your beatmap!
Ps: Star for livetune and Miku song
Topic Starter
[ Nyx ]
DraQeu

DraQeu wrote:

Hi from my mod queue M4M
Everything I write is a suggestion

[General]

  • Why not full song? :( Sorry, didn't feel like mapping the entire song.
[Insane]
  • 00:39:060 (9,10) - Stack these on 00:37:472 (2,3,4) - ? :arrow: Good point.
    00:56:707 (1) - Put it at like x:268 y:176 or something, to keep the spiral? :arrow: I guess it works
    00:57:237 (3) - I don't get why this is under the slider :arrow: Yes]a neither do I
    01:05:178 (4) - Nc here? :arrow: Nah
    01:16:649 (9) - Stack this one on 01:16:119 (7) - ? :arrow: Yea
    01:34:472 (1) - Put this at x128 y280? :arrow: Alright
    01:48:766 (5) - Ctrl+J this slider maybe? :arrow: Nah the direction in which the slider tail points would be down instead of where my next circle occurs
    02:04:472 (2) - Put it at x:308 y:80 or something to keep the curve? :arrow: Yup
    02:12:942 (1,2,3,4) - Do this part just like the first time? Not copy it but use for the 4 sliders the same shape and NC all of them. :arrow: NC'd them but didn't keep the same slider shape.
    02:19:648 (2) - I don't really get why this on is on the end of the slider 02:20:531 (5) - And this on on the beginning.02:20:707 (6) - Ctrl+G this one maybe? :arrow: Ooo this one's a tough call, but i changed to keep it consistent with the other one..


[Hard]

  • 00:04:472 Why is this empty? Extend 00:04:119 (3) - until that point :arrow: I dont like the sound of it.
    00:30:766 (3) - Put it at x:92 y:104 or something to make a curve with the circles? :arrow: No, it becomes too cluttered then. Not saying it isnt already buttttttt, this make it even harder to read.
    02:12:943 (1,1,1,1) - Why are all of these NC while these aren't 01:05:178 (1,2,3,4) - ? :arrow: I too ponder the same question
[Normal]

  • 00:22:119 (5) - nazi perfect stack (put off grid snap for a sec no one will notice) :arrow: :P

That's all what I could found, good luck with your beatmap!
Ps: Star for livetune and Miku song :arrow: Thank you!
nadapan

nadapan wrote:

From Nacchan's Modding Queue

[Normal]
  1. 00:05:178 (4) - Blanket :arrow: Made this a little bit better
  2. 00:05:884 (1) - ^ :arrow: I'd prefer not too
  3. 00:12:766 (3) - ^ :arrow: fixed up the blanket.
  4. 00:25:648 (1) - ^ :arrow: made this slightly better
  5. 00:29:531 (2) - ^ :arrow: fixed it up
  6. 00:48:942 (1) - Delete the spinner. It doesn't sound beautiful in the place you put it in .__. :arrow: I have mixed feelings about this spinner but i guess i can remove it.
  7. 00:55:295 (3) - This is confusing for people who just started playing osu. Delete a reverse arrow and put a circle instead :arrow: Ehh I'll see how it goes with other people
  8. 00:57:413 (2) - Blanket :arrow: Fixed the blanket a tiny bit.
  9. 00:59:531 (5) - X: 184 Y: 192 :arrow: Moved.
  10. 01:00:942 (2) - Blanket :arrow: Fixed it up a tiny bit.
  11. 01:05:178 (1) - ^ :arrow: ^
  12. 01:08:707 (1,3) - ^ :arrow: ^
  13. 01:11:178 (6) - ^ :arrow: Looks fine to me
  14. 01:16:472 (5,1) - ^ :arrow: ^
  15. 01:47:884 (1) - ^ :arrow: Looks fine to me.
  16. 02:07:648 (1,2) - ^ :arrow: Fixed
  17. 02:21:766 (4) - ^ :arrow: ^
  18. 02:25:825 (1) - Confusing for new players. :arrow: Changed it it up a bit.
[Hard]
  1. 00:06:589 (3) - Blanket :arrow: Fixed
  2. 00:10:295 (6,7) - ^ :arrow: Fixed
  3. 00:13:472 (6) - ^ :arrow: ^
  4. 00:16:472 (5) - ^ :arrow: I think it's fine.
  5. 00:41:001 (3) - ^ :arrow: Fixed
  6. 00:48:236 (3) - ^ :arrow: ^
  7. 01:03:766 (6) - ^ :arrow: ^
  8. 01:05:178 (1,2) - ^ :arrow: ^

That's all the time I had.

Good Luck ;)
Moway
Hi.

[General]
  1. I'm not a big fan of the N:C2 hitnormal. It's kind of distracting, and doesn't really match the music too well. Maybe use the default soft hitnormal, and instead do some more hitsounding with bass drum sounds?
  2. I think the 2nd kiai should end at 02:27:060. Even if you do not do this, make the Normal's kiai end at the same time as Hard and Insane.
[Normal]
  1. 00:12:766 (3,4,5,6) - This pattern seems kind of hard for your easiest difficulty. I would remove 00:13:472 (4) and 00:14:178 (6), and extend 00:13:648 (5) to end at 00:14:178.
  2. 00:14:707 (1) - here you have a bit of a polarity issue. Having a circle on the white tick after the last object ended on a red tick can be kind of tricky to hit. I recommend deleting this circle and instead adding a 1/2 slider starting at 00:14:531. This also fits the music pretty well with that bass drum.
  3. 00:17:884 (2) - nazi, but (178,144) for a better stack.
  4. 00:18:414 (3,4,5,6) - same thing as 00:12:766 (3,4,5,6).
  5. 00:20:354 (1,2,3,4,5) - a bit much 1/2 for my liking, especially for your easiest difficulty. I would delete 00:21:236 (3) and make 00:20:884 (2) - end there instead. Also, I recommend unstacking (4,5) since that can be kind of confusing as well.
  6. 00:24:060 (4,5) - I think these sliders kind of miss out on some strong points in the music. Here's the rhythm I would recommend, which puts more emphasis on the drums and the stronger vocals.
  7. 00:27:060 (4,5) - I would recommend unstacking these.
  8. 00:28:472 (6,1) - swap the NC here for consistency.
  9. 00:31:295 (4) - Should NC here, combo gets kind of long and is inconsistent.
  10. 00:32:354 (6,7) - I don't really like this rhythm because it de-emphasizes some important stuff. Try this, it's like a rhythm you used before, which I think works better.
  11. 00:34:119 (9,1) - swap these NCs for consistency
  12. 00:36:942 (4,1) - swap NCs
  13. 00:39:766 (1,2) - blanket here seems kind of off.
  14. 00:42:589 (5) - NC here
  15. 00:45:060 (1,2) - swap NC
  16. 00:47:884 (5) - NC makes sense to me here.
  17. 00:55:295 (3,4,5) - I think this is kind of difficult for your easiest diff. I would recommend deleting (3,4) and instead putting a simple 1/1 slider at 00:55:295 instead.
  18. 00:58:119 (3,4,5,1) - This looks pretty sloppy and the flow isn't great, so I suggest some changes here. Here's what I came up with, but try out some other things for yourself.
  19. 00:59:531 (5,1) - switch NCs here anyway
  20. 00:59:531 (5) - and remove the clap, your hitclaps should be used to match the snare drum, which there isn't here.
  21. 01:02:355 (5) - NC here and remove clap, maybe add a finish.
  22. 01:03:060 (1) - remove NC
  23. 01:05:178 (1) - whistle on the head here is kind of random
  24. 01:06:236 (2,3) - seems like an unnecessary rhythm for your easiest difficulty. How about a repeating 3/2 slider instead?
  25. 01:07:648 (4,5) - I would have the circle happen first, then the slider. That way, you have a slider and an object to hit on the big finish.
  26. 01:10:825 (5) - NC
  27. 01:11:884 (1) - remove NC and the clap from the sliderend.
  28. 01:13:649 (4,1) - swap NCs
  29. 01:13:649 (4) - maybe add a finish here
  30. 01:16:472 (5,1) - swap NCs
  31. 01:30:589 - Lower the volume a bit for this first part, the hitsounds stick out too much IMO.
  32. 01:31:649 (2,3) - (2) to (204,261) and (3) to (298,292) looks a bit better to me.
  33. 01:34:825 (3,4) - The flow seems a bit awkward here, so maybe reshape (4) to follow the path of (2,3) a bit better? You would then adjust 01:36:237 (5,1) for better flow, and it would look something like this.
  34. 01:39:060 (5) - NC
  35. 01:39:060 (5,6,1) - This is kind of an awkward section in relation to the music, so here's the rhythm I would suggest. It matches the vocals better, and has better polarity.
  36. 01:41:001 (1) - remove NC
  37. 01:44:707 (6) - NC
  38. 01:45:942 (1) - remove NC
  39. 01:45:942 (1) - I would use a different sampleset for this slider, the hitsounds there don't fit because there's no instruments at all.
  40. 01:47:531 (3) - NC
  41. 01:47:884 (1) - remove NC
  42. 01:49:472 (3,4) - This doesn't really fit a Normal difficulty. A simple 3/2 slider fits just fine for this difficulty.
  43. 01:51:413 (7) - I don't really like this slider because it doesn't begin on a strong musical element. I would make this a circle, and add a 2/1 slider at 01:51:766, which feels a lot stronger to me.
  44. 01:52:825 (1,2) - swap the NCs
  45. 01:55:648 (7) - Make this a repeating 1/1 slider instead, fits the music a lot better.
  46. 02:00:942 (3,4) - This doesn't flow too well. Having to reach back from the flow of (2), back down to (3), then back up to (4) with these really sharp angle changes doesn't create great flow. Here's a way that you can kind of have that zig zag, but without the overly sharp angles.
  47. 02:02:707 (1) - I would recommend putting a circle here and beginning the spinner at 02:03:060 instead, which matches the music better.
  48. 02:07:295 (4) - NC here
  49. 02:09:766 (9) - remove the clap from the tail
  50. 02:12:943 (5,1) - Swap NCs here
  51. 02:16:825 (3,4) - Kind of unnecessary 1/2 here. i would just have a circle at 02:17:531 instead.
  52. 02:18:589 (6) - NC here
  53. 02:19:295 (1) - remove NC here
  54. 02:19:295 (1,2) - I don't particularly care for this stack, and in general I would avoid stacking overall in your easiest difficulty.
  55. 02:21:766 (4,1) - swap NC
Overall, this difficulty feels too difficult. Some of the things I mentioned will help with the difficulty, but I think this song could use an Easy diff. The 1/2 use on a 170 bpm doesn't feel like an easiest difficulty to me.

Sorry, I'm not going to have enough time tonight to mod all of the difficulties, but I think this is a good start. Good luck!
Topic Starter
[ Nyx ]

Moway wrote:

Hi.

[General]
  1. I'm not a big fan of the N:C2 hitnormal. It's kind of distracting, and doesn't really match the music too well. Maybe use the default soft hitnormal, and instead do some more hitsounding with bass drum sounds? :arrow: Any recommendations for a good bass drum hitsound?
  2. I think the 2nd kiai should end at 02:27:060. Even if you do not do this, make the Normal's kiai end at the same time as Hard and Insane. :arrow: I didn't even notice they did not end on the same place. I actually meant for the to end on that downbeat and not on the blue tick.
[Normal]
  1. 00:12:766 (3,4,5,6) - This pattern seems kind of hard for your easiest difficulty. I would remove 00:13:472 (4) and 00:14:178 (6), and extend 00:13:648 (5) to end at 00:14:178. :arrow: Alright
  2. 00:14:707 (1) - here you have a bit of a polarity issue. Having a circle on the white tick after the last object ended on a red tick can be kind of tricky to hit. I recommend deleting this circle and instead adding a 1/2 slider starting at 00:14:531. This also fits the music pretty well with that bass drum. :arrow: I can hear what you mean, it does sound better now.
  3. 00:17:884 (2) - nazi, but (178,144) for a better stack. :arrow: Dem one unit off-stacks D:<
  4. 00:18:414 (3,4,5,6) - same thing as 00:12:766 (3,4,5,6). ^
  5. 00:20:354 (1,2,3,4,5) - a bit much 1/2 for my liking, especially for your easiest difficulty. I would delete 00:21:236 (3) and make 00:20:884 (2) - end there instead. Also, I recommend unstacking (4,5) since that can be kind of confusing as well. :arrow: Extended and unstacked.
  6. 00:24:060 (4,5) - I think these sliders kind of miss out on some strong points in the music. Here's the rhythm I would recommend, which puts more emphasis on the drums and the stronger vocals. :arrow: Changed! Had to rework the curvy slider I had going on to better flow to (5)
  7. 00:27:060 (4,5) - I would recommend unstacking these. :arrow: Unstacked
  8. 00:28:472 (6,1) - swap the NC here for consistency. :arrow: Swapped
  9. 00:31:295 (4) - Should NC here, combo gets kind of long and is inconsistent. :arrow: Would it not be better to NC here 00:32:001 (1) - so to keep the 5 combo going on?
  10. 00:32:354 (6,7) - I don't really like this rhythm because it de-emphasizes some important stuff. Try this, it's like a rhythm you used before, which I think works better. :arrow: Alrighty
  11. 00:34:119 (9,1) - swap these NCs for consistency :arrow: Not going to NC here 00:34:119 (5) - as I was fixing the NC this one miraculously changed to (5) so ill keep it as it is.
  12. 00:36:942 (4,1) - swap NCs hmmm, maybe I'm not understanding something or I screwed up somewhere, but that would leave the combo before it to three, and if I were to make it a combo of 5, that would make the next one a 3 combo. So ill go for the median and make them both a combo of 4.
  13. 00:39:766 (1,2) - blanket here seems kind of off. :arrow: I was by a bit.
  14. 00:42:589 (5) - NC here :arrow: Yup
  15. 00:45:060 (1,2) - swap NC :arrow: swapped
  16. 00:47:884 (5) - NC makes sense to me here. :arrow: alright
  17. 00:55:295 (3,4,5) - I think this is kind of difficult for your easiest diff. I would recommend deleting (3,4) and instead putting a simple 1/1 slider at 00:55:295 instead. :arrow: Changed
  18. 00:58:119 (3,4,5,1) - This looks pretty sloppy and the flow isn't great, so I suggest some changes here. Here's what I came up with, but try out some other things for yourself. :arrow: I will admit I did this pretty sloppily, I changed it similarly to your but changed the last slider.
  19. 00:59:531 (5,1) - switch NCs here anyway :arrow: Done
  20. 00:59:531 (5) - and remove the clap, your hitclaps should be used to match the snare drum, which there isn't here. :arrow: Done
  21. 01:02:355 (5) - NC here and remove clap, maybe add a finish. :arrow: I think the finish sounds cool.
  22. 01:03:060 (1) - remove NC :arrow: Put a NC on the one before it.
  23. 01:05:178 (1) - whistle on the head here is kind of random :arrow: Ehehehe......
  24. 01:06:236 (2,3) - seems like an unnecessary rhythm for your easiest difficulty. How about a repeating 3/2 slider instead? :arrow: Agreed
  25. 01:07:648 (4,5) - I would have the circle happen first, then the slider. That way, you have a slider and an object to hit on the big finish. Never thought about that.
  26. 01:10:825 (5) - NC :arrow: Yup
  27. 01:11:884 (1) - remove NC and the clap from the sliderend. :arrow: Removed
  28. 01:13:649 (4,1) - swap NCs swapped
  29. 01:13:649 (4) - maybe add a finish here :arrow: *cymbal crash*
  30. 01:16:472 (5,1) - swap NCs :arrow: swapped
  31. 01:30:589 - Lower the volume a bit for this first part, the hitsounds stick out too much IMO. :arrow:45% shouldnt stick out too much.
  32. 01:31:649 (2,3) - (2) to (204,261) and (3) to (298,292) looks a bit better to me. :arrow: Fixed
  33. 01:34:825 (3,4) - The flow seems a bit awkward here, so maybe reshape (4) to follow the path of (2,3) a bit better? You would then adjust 01:36:237 (5,1) for better flow, and it would look something like this. :arrow: Fixed it up just like the picture.
  34. 01:39:060 (5) - NC :arrow: Done
  35. 01:39:060 (5,6,1) - This is kind of an awkward section in relation to the music, so here's the rhythm I would suggest. It matches the vocals better, and has better polarity. :arrow: Changed it up.
  36. 01:41:001 (1) - remove NC :arrow: Removed
  37. 01:44:707 (6) - NC :arrow: Done
  38. 01:45:942 (1) - remove NC :arrow: Removed
  39. 01:45:942 (1) - I would use a different sampleset for this slider, the hitsounds there don't fit because there's no instruments at all. :arrow: I'll have to figure this part out a little bit later because I'm not the greatest with hitsounds. So as of now I won't be change anything, but expect something to be changed in the near future.
  40. 01:47:531 (3) - NC :arrow: Done
  41. 01:47:884 (1) - remove NC :arrow: ^
  42. 01:49:472 (3,4) - This doesn't really fit a Normal difficulty. A simple 3/2 slider fits just fine for this difficulty. :arrow: Alright, changed.
  43. 01:51:413 (7) - I don't really like this slider because it doesn't begin on a strong musical element. I would make this a circle, and add a 2/1 slider at 01:51:766, which feels a lot stronger to me. :arrow: Stronger now.
  44. 01:52:825 (1,2) - swap the NCs :arrow: Swapped?
  45. 01:55:648 (7) - Make this a repeating 1/1 slider instead, fits the music a lot better. :arrow: I think so too
  46. 02:00:942 (3,4) - This doesn't flow too well. Having to reach back from the flow of (2), back down to (3), then back up to (4) with these really sharp angle changes doesn't create great flow. Here's a way that you can kind of have that zig zag, but without the overly sharp angles. :arrow: Thanks for keeping the zig zag.
  47. 02:02:707 (1) - I would recommend putting a circle here and beginning the spinner at 02:03:060 instead, which matches the music better. :arrow: Alright
  48. 02:07:295 (4) - NC here :arrow: Done
  49. 02:09:766 (9) - remove the clap from the tail :arrow: Removed.
  50. 02:12:943 (5,1) - Swap NCs here :arrow: Swapped
  51. 02:16:825 (3,4) - Kind of unnecessary 1/2 here. i would just have a circle at 02:17:531 instead. :arrow: Removed and added
  52. 02:18:589 (6) - NC here :arrow: Done
  53. 02:19:295 (1) - remove NC here :arrow: ^
  54. 02:19:295 (1,2) - I don't particularly care for this stack, and in general I would avoid stacking overall in your easiest difficulty. :arrow: Guess this is a good lesson to be learned from this mod.
  55. 02:21:766 (4,1) - swap NC :arrow: Swapped
Overall, this difficulty feels too difficult. Some of the things I mentioned will help with the difficulty, but I think this song could use an Easy diff. The 1/2 use on a 170 bpm doesn't feel like an easiest difficulty to me. :arrow: Glad you didn't mod when when it was 2.29 stars hehehe, you'd probably be screaming at me XD

Sorry, I'm not going to have enough time tonight to mod all of the difficulties, but I think this is a good start. Good luck!
Thank you for the incredibly long, can't even believe this is just normal. I'm kinda scared about how long your mods will be if you modded my other two difficulties as well. Well thanks again!
Low
M4M

[General]
- kiai is slightly off in the hard diff
- you can't silence both the slidertick and sliderslide. currently, all are silenced. make at least one of them audible
- soft-hitfinish.wav seems to be just the default sound, so you need to remove it
- drum-hitnormal2.wav doesn't appear to be used anywhere, so remove it

[Normal]
00:09:060 (1) - why is this spaced the same as previous objects but has a different rhythm? you need to make this follow distance spacing; it can easily confuse players. try this
00:12:766 (3,4) - adjust (4) so these flow better into each other, like this
00:55:295 (3) - rotate this right more for better flow.
01:50:355 (5) - add a NC here. this combo goes on for WAY too long
02:01:648 (5) - ^

[Hard]
- AR 7.5 is more fitting

idk what to say about this map. you use a lot of the same sliders and patterns and the map as an overall "beginner mapper" feel to it. i suppose it's good for a person's first few maps, though. good luck
Topic Starter
[ Nyx ]

Low wrote:

M4M

[General]
- kiai is slightly off in the hard diff :arrow: Whoops, fixed.
- you can't silence both the slidertick and sliderslide. currently, all are silenced. make at least one of them audible :arrow: didn't know that, made slider tick audiable
- soft-hitfinish.wav seems to be just the default sound, so you need to remove it :arrow: removed.
- drum-hitnormal2.wav doesn't appear to be used anywhere, so remove it :arrow: ^

[Normal]
00:09:060 (1) - why is this spaced the same as previous objects but has a different rhythm? you need to make this follow distance spacing; it can easily confuse players. try this :arrow: Alright.
00:12:766 (3,4) - adjust (4) so these flow better into each other, like this :arrow: ^
00:55:295 (3) - rotate this right more for better flow. :arrow: Rotated a bit to the right
01:50:355 (5) - add a NC here. this combo goes on for WAY too long :arrow: added
02:01:648 (5) - ^ :arrow: ^

[Hard]
- AR 7.5 is more fitting :arrow: Changed.

idk what to say about this map. you use a lot of the same sliders and patterns and the map as an overall "beginner mapper" feel to it. i suppose it's good for a person's first few maps, though. good luck
Thanks Low for the mod!
HootOwlStar
Hihi mod from queue
Below are mostly suggestions so you can just simply ignore them if you want and I am sorry if I am rude in mod below
Anyway, MISSION START!!!

Normal


  1. I think HP4, AR5, OD4 is better for the diff, especially AR because it is too untidy due to the low AR. You can try for that.
  2. 00:00:237 (1) - You can try making them into circles (?), like this
  3. 00:01:825 (3,4) - As a suggestion, extend the slider 00:01:825 (3) until 00:02:354 and add a circle at 00:02:707 but if you do this, you need to remove slider 00:02:354 (4) so it's up to you idk lol
  4. 00:01:825 (3,1) - Blanket
  5. 00:02:354 (4,1,2,3) - Too boxy for this part. Don't just place notes in vertical or horizontal forms in here so try making curve for 00:04:119 (2)
  6. 00:04:119 (2,3) - Maybe you can follow the bass drum to map here idk
  7. 00:06:589 (2,3) - Suggestion: remove 00:07:119 (3) and extend 00:06:589 (2) until 00:07:119
  8. 00:09:060 (1,2) - To make this part easier, remove them, add a circle at 00:09:060 and add a slider starting at 00:09:413 and ends at 00:09:942
  9. 00:10:825 (4,1,2,3) - For here, maybe you can try something like this
  10. 00:15:060 (2,3,5) - Some players dislike the pattern like this, as they will think that it's like two sliders (yeah, it seems like two, just the longer one breaks into two lol) that doesn't make a good blanket and it is not the complaint we want to hear. Try to avoid this pattern BTW and maybe try this (idk whether it is OK for you but at least that's a good try)
  11. 00:17:178 (1,2,3,4) - This pattern is really beautiful, well done! :)
  12. 00:20:178 - It should be a note here (the bass sound) but it is missing.
  13. 00:22:119 (4) - Some mappers like to use this so maybe you can try this? BTW the sliders 00:21:589 (3,2) appear at different times, not as 00:15:060 (2,3,5), so nah you can keep the these lol
  14. 00:24:942 (5,1) - Although this pattern is nice too, but suggestion: making 00:24:942 (5) straight and blanket with 00:25:648 (1) idk it's up to you
  15. 00:28:472 (1,2) - Seems like no one tells you to blanket this, hmmm... Anyway, if you don't want to blanket them, there's another way to make the pattern more beautiful: replace 00:28:825 (2) with two circles at 00:28:825 and 00:29:178 and make them into triangle
  16. 00:31:295 (5) - Maybe NC? And no NC for 00:32:001 (1) ?
  17. 00:31:295 (5,1,2,3) - The flow is bad here. Fix it.
  18. 00:35:531 (2,4) - Erm... similar case as 00:15:060 (2,3,5) so try avoid and fix this
  19. 00:37:648 (1,2,3,4) - The flow is not smooth enough yet
  20. 00:40:119 (2,3) - Blanket not perfect.
  21. 00:42:589 (1,2) - Why not follow the vocals to map this part?
  22. 00:45:413 (1,2) - You can try something like this BTW
  23. 00:50:707 - Add a note here
  24. 00:53:531 (4) - Beginners will mostly miss this note if you overlap with the slider so maybe you can overlap with 00:53:178 (3) which will not affect the distance snap #yay
  25. 00:53:884 (1,2,3) - Distance not equivalent. And this pattern is weird for me. You can maybe try this
  26. 00:56:001 (4,1,2,3,4) - The flow is not smooth enough. And avoid the pattern of 00:57:413 (2,3)
  27. 01:02:355 (6,1) - Maybe NC for 01:02:355 (6) and no NC for 01:02:707 (1) ?
  28. 01:04:119 (4,5,1) - The flow is not smooth enough. I have the way to solve for this, make something like this
  29. 01:06:236 (3) - Suggest move point x:444 y:104 to x:440 y:96
  30. 01:07:648 (3,4,1,2) - NC for 01:08:001 (4) and no NC for 01:08:707 (1) . Besides, I suggest making the notes in the pattern like this (well there is something change with the combos so just observe by yourself lol)
  31. 01:10:825 (1,2) - Blanket
  32. 01:14:001 (2,3,4) - Maybe try this pattern and I just edit (4) only
  33. 01:16:472 (1,2,3) - Map according to vocal. Try extending 01:16:472 (1) until 01:17:001 , move 01:17:178 (2) to 01:17:354 , remove 01:17:531 (3) and place a circle at 01:17:707
  34. Moway wrote:

    Overall, this difficulty feels too difficult.
    Agreed so try to make Normal diffs simple yet beautiful to play

Well I try whatever I can find out and I can describe about BTW
And I just stop here first because I am exhausted now and will continue after AFK for about a week or more
PM me if you don't understand what I am writing (yeah I admit my English is really poor)
Find more modders to mod your map because the song is worth it and you deserve a ranked map by your own
Anyway GL :)
Topic Starter
[ Nyx ]
HootOwlStar

HootOwlStar wrote:

Hihi mod from queue
Below are mostly suggestions so you can just simply ignore them if you want and I am sorry if I am rude in mod below
Anyway, MISSION START!!!

Normal


  1. I think HP4, AR5, OD4 is better for the diff, especially AR because it is too untidy due to the low AR. You can try for that. :arrow: Ill give it a try
  2. 00:00:237 (1) - You can try making them into circles (?), like this :arrow: Not 3 circles but a slider and a circle
  3. 00:01:825 (3,4) - As a suggestion, extend the slider 00:01:825 (3) until 00:02:354 and add a circle at 00:02:707 but if you do this, you need to remove slider 00:02:354 (4) so it's up to you idk lol :arrow: I've changed the beginning part significantly
  4. 00:01:825 (3,1) - Blanket :arrow: ^
  5. 00:02:354 (4,1,2,3) - Too boxy for this part. Don't just place notes in vertical or horizontal forms in here so try making curve for 00:04:119 (2) :arrow: ^
  6. 00:04:119 (2,3) - Maybe you can follow the bass drum to map here idk :arrow: ^
  7. 00:06:589 (2,3) - Suggestion: remove 00:07:119 (3) and extend 00:06:589 (2) until 00:07:119 :arrow: nah it just looks bad then
  8. 00:09:060 (1,2) - To make this part easier, remove them, add a circle at 00:09:060 and add a slider starting at 00:09:413 and ends at 00:09:942 :arrow: Im kinda on the fence here because then it misses a beat that id like to keep
  9. 00:10:825 (4,1,2,3) - For here, maybe you can try something like this :arrow: Ive changed this a little bit to accommodate the changes i have made before
  10. 00:15:060 (2,3,5) - Some players dislike the pattern like this, as they will think that it's like two sliders (yeah, it seems like two, just the longer one breaks into two lol) that doesn't make a good blanket and it is not the complaint we want to hear. Try to avoid this pattern BTW and maybe try this (idk whether it is OK for you but at least that's a good try) :arrow: I can dig this
  11. 00:17:178 (1,2,3,4) - This pattern is really beautiful, well done! :) :arrow: Thanks!
  12. 00:20:178 - It should be a note here (the bass sound) but it is missing. :arrow: I think ive found a fix for this
  13. 00:22:119 (4) - Some mappers like to use this so maybe you can try this? BTW the sliders 00:21:589 (3,2) appear at different times, not as 00:15:060 (2,3,5), so nah you can keep the these lol :arrow: ?
  14. 00:24:942 (5,1) - Although this pattern is nice too, but suggestion: making 00:24:942 (5) straight and blanket with 00:25:648 (1) idk it's up to you :arrow: I keep it as it is.
  15. 00:28:472 (1,2) - Seems like no one tells you to blanket this, hmmm... Anyway, if you don't want to blanket them, there's another way to make the pattern more beautiful: replace 00:28:825 (2) with two circles at 00:28:825 and 00:29:178 and make them into triangle :arrow: Fixed and tried out.
  16. 00:31:295 (5) - Maybe NC? And no NC for 00:32:001 (1) ? :arrow: Alright
  17. 00:31:295 (5,1,2,3) - The flow is bad here. Fix it. :arrow: I mightve fixed this on my own but it shouldnt be too bad now...
  18. 00:35:531 (2,4) - Erm... similar case as 00:15:060 (2,3,5) so try avoid and fix this :arrow: fixed, also noticed that i had claps where there shouldnt be claps
  19. 00:37:648 (1,2,3,4) - The flow is not smooth enough yet :arrow: i must smooth it further!
  20. 00:40:119 (2,3) - Blanket not perfect. :arrow: fixed
  21. 00:42:589 (1,2) - Why not follow the vocals to map this part? :arrow: I will keep it the way it is.
  22. 00:45:413 (1,2) - You can try something like this BTW :arrow: Ok
  23. 00:50:707 - Add a note here :arrow: added
  24. 00:53:531 (4) - Beginners will mostly miss this note if you overlap with the slider so maybe you can overlap with 00:53:178 (3) which will not affect the distance snap #yay :arrow: agreed
  25. 00:53:884 (1,2,3) - Distance not equivalent. And this pattern is weird for me. You can maybe try this :arrow: alright lets try
  26. 00:56:001 (4,1,2,3,4) - The flow is not smooth enough. And avoid the pattern of 00:57:413 (2,3) :arrow: will do
  27. 01:02:355 (6,1) - Maybe NC for 01:02:355 (6) and no NC for 01:02:707 (1) ? :arrow: fixed
  28. 01:04:119 (4,5,1) - The flow is not smooth enough. I have the way to solve for this, make something like this :arrow: ive changed this
  29. 01:06:236 (3) - Suggest move point x:444 y:104 to x:440 y:96 :arrow: ^
  30. 01:07:648 (3,4,1,2) - NC for 01:08:001 (4) and no NC for 01:08:707 (1) . Besides, I suggest making the notes in the pattern like this (well there is something change with the combos so just observe by yourself lol) :arrow: ^
  31. 01:10:825 (1,2) - Blanket :arrow: ^
  32. 01:14:001 (2,3,4) - Maybe try this pattern and I just edit (4) only :arrow: ^
  33. 01:16:472 (1,2,3) - Map according to vocal. Try extending 01:16:472 (1) until 01:17:001 , move 01:17:178 (2) to 01:17:354 , remove 01:17:531 (3) and place a circle at 01:17:707 :arrow: Ok
  34. Moway wrote:

    Overall, this difficulty feels too difficult.
    Agreed so try to make Normal diffs simple yet beautiful to play

Well I try whatever I can find out and I can describe about BTW
And I just stop here first because I am exhausted now and will continue after AFK for about a week or more
PM me if you don't understand what I am writing (yeah I admit my English is really poor)
Find more modders to mod your map because the song is worth it and you deserve a ranked map by your own
Anyway GL :)

Thanks for the mod and star!
Zero__wind
some short comments

Generally you've arranged a good rhythm in all diffs. Normal and Hard are both clean and safe.
Although it'd be better if you could avoid patterns like 00:30:413 (5,6,7,8,9) - in Hard because the stacking with AR7 can be really hard to read for Hard-level players.
the AR for Normal can be changed to 4 to be more friendly to beginners.
for Insane diff, you can try to avoid small spacings like 00:56:884 (2,3,4) - and 02:05:002 (1,2,3,4,5,6,7,1) - in the kiais, to show the difference between the chorus and the verse of the song.

and, the biggest problem is that, your soft & drum hitsounds seem really random and unfitting, especially the soft-hitnormal, I don't think it fits in this song in any ways tbh. Try to find some more suitable hitsounds for your map and rework the hitsounding and this should be a decent map of a new mapper.

Good luck
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-08 04:01 Z3R0Xx: *poke*
2015-03-08 04:01 Z3R0Xx: hey
2015-03-08 04:01 LordRaika: hi :D/
2015-03-08 04:02 Z3R0Xx: when youre not busy do mind discussing hitsounds? You said to me you had a few suggestions so id like to hear them if that alright
2015-03-08 04:02 LordRaika: oh
2015-03-08 04:02 LordRaika: yep, because its best to discuss with along with u directly rather than posting
2015-03-08 04:02 Z3R0Xx: it was quite a while ago wasnt it
2015-03-08 04:03 LordRaika: i need to knw the method of the mapper, on how u hitsound and how you will be able to handle my suggestion
2015-03-08 04:03 Z3R0Xx: true
2015-03-08 04:03 LordRaika: yea XD
2015-03-08 04:03 LordRaika: give me like 20min
2015-03-08 04:03 LordRaika: finishing some stuff
2015-03-08 04:03 Z3R0Xx: ahh alrighty
2015-03-08 04:39 LordRaika: oh ok
2015-03-08 04:39 LordRaika: sry took some time
2015-03-08 04:40 Z3R0Xx: no problem i was just killing time playing anyways XD
2015-03-08 04:42 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step]
2015-03-08 04:42 LordRaika: this right?
2015-03-08 04:42 Z3R0Xx: yes sir :3
2015-03-08 04:43 LordRaika: so umm here
2015-03-08 04:44 LordRaika: [https://www.dropbox.com/s/blj4vv092fzed2h/LR_Chm%20Quick%20Short%20Bell.wav?dl=0 fitting for the opening]
2015-03-08 04:44 LordRaika: ^ lots better....
2015-03-08 04:44 LordRaika: maybe named it soft-hitnormal3 and use S:C3 timing
2015-03-08 04:44 Z3R0Xx: mkay
2015-03-08 04:44 LordRaika: >w<
2015-03-08 04:44 Z3R0Xx: i have a question
2015-03-08 04:45 Z3R0Xx: how do determine which hitsound is better for each map?
2015-03-08 04:45 LordRaika: whoa, difficult question XD
2015-03-08 04:45 LordRaika: first
2015-03-08 04:45 Z3R0Xx: cuz what i think sounds good doesnt really sound good to many others
2015-03-08 04:45 LordRaika: its up to you, on mapping hitsound standard
2015-03-08 04:45 LordRaika: there are 2 type of people on hitsounding
2015-03-08 04:46 LordRaika: 1 is... THEY love perfectly fits the song.....
2015-03-08 04:46 LordRaika: 2 is... they DISLIKE perfectly fits the song, so they use asdfasfd loud hitsound that is CLEARLY different sound... for example the famous drum clap
2015-03-08 04:46 LordRaika: like
2015-03-08 04:46 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/137296 Yousei Teikoku - The Creator]
2015-03-08 04:47 LordRaika: ^ dat drum snare is loud
2015-03-08 04:47 Z3R0Xx: ahaha yea XD
2015-03-08 04:47 LordRaika: its up to your style
2015-03-08 04:47 LordRaika: 2nd.....
2015-03-08 04:47 Z3R0Xx: hmmm alright
2015-03-08 04:47 LordRaika: make sure you hitsound at least on corresponding sound on the song
2015-03-08 04:47 LordRaika: thts my style and i tend to use perfectly fits
2015-03-08 04:48 LordRaika: but i can use some hitsound with loud style and not perfectly blend with song as well
2015-03-08 04:48 LordRaika: SO i usually need to discuss this with the mapper
2015-03-08 04:48 Z3R0Xx: yea thats true
2015-03-08 04:48 Z3R0Xx: it would be much easier then posting for sure
2015-03-08 04:48 LordRaika: so umm ^ hows the S:C3?
2015-03-08 04:49 Z3R0Xx: im getting to that i had to find out where i saved it
2015-03-08 04:49 LordRaika: key XD
2015-03-08 04:49 LordRaika: ahaha
2015-03-08 04:49 LordRaika: while im here at
2015-03-08 04:49 LordRaika: ACTION is editing [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step [Insane]]
2015-03-08 04:49 LordRaika: 00:47:178 (9) - missing clap
2015-03-08 04:50 LordRaika: 00:47:884 -
2015-03-08 04:50 LordRaika: 00:48:589 -
2015-03-08 04:51 LordRaika: umm done? let me knw when you are done
2015-03-08 04:51 Z3R0Xx: o thanks
2015-03-08 04:51 Z3R0Xx: yea im listeninjg to it right noe
2015-03-08 04:51 Z3R0Xx: that actually sounds a ton beter
2015-03-08 04:52 LordRaika: ^^
2015-03-08 04:52 Z3R0Xx: i hear the chime in the actual song too soo it really does fit well
2015-03-08 04:52 LordRaika: because... if you set View > volume > music 100% , effect 0% ( music only,) the chime is clearly what i majority heard
2015-03-08 04:52 LordRaika: ^ yep, thts my point
2015-03-08 04:53 LordRaika: u can copy the soft-clap to clap3
2015-03-08 04:53 LordRaika: so it fix all the rest of it
2015-03-08 04:53 Z3R0Xx: should i be using sc:3 right after the first kiai?
2015-03-08 04:53 Z3R0Xx: er sorry
2015-03-08 04:53 Z3R0Xx: the chime\
2015-03-08 04:54 LordRaika: no worry , i got that S:C3 is chime :D
2015-03-08 04:54 LordRaika: and
2015-03-08 04:54 LordRaika: it sounds fits thou, why not?
2015-03-08 04:54 LordRaika: the chime is still there
2015-03-08 04:54 Z3R0Xx: true true
2015-03-08 04:55 Z3R0Xx: alright ive added it in
2015-03-08 04:56 LordRaika: oh btw this part 02:03:060 - why not [http://puu.sh/gqIQy.jpg make it perfectly full bracket like this? :D it fits thou]
2015-03-08 04:56 LordRaika: random std mod X_X asdasdfa
2015-03-08 04:57 Z3R0Xx: oooo
2015-03-08 04:57 Z3R0Xx: i never thought of that
2015-03-08 04:57 LordRaika: >w<
2015-03-08 04:58 Z3R0Xx: itll take a bit of adjusting but i think i can do it
2015-03-08 04:58 LordRaika: key
2015-03-08 04:58 LordRaika: next
2015-03-08 04:58 LordRaika: 00:51:060 (2,3) - u can add finish here, (drum finish) is kick sound
2015-03-08 04:58 LordRaika: set view > volume > music 40% and effect 100% , and u will clearly hear it
2015-03-08 04:59 LordRaika: 00:52:119 (5) - finish
2015-03-08 04:59 LordRaika: 00:51:766 (4) - maybe suggest to whistle it
2015-03-08 05:00 LordRaika: 00:52:472 (6,7) - finish and 00:53:178 (8) - Whistle
2015-03-08 05:00 LordRaika: thts all
2015-03-08 05:00 Z3R0Xx: alright while weère on the topic of whistles
2015-03-08 05:00 Z3R0Xx: when should they be used?
2015-03-08 05:00 Z3R0Xx: i get finishes and claps
2015-03-08 05:01 LordRaika: its jst that default drum whistle
2015-03-08 05:01 LordRaika: can fits the song's drum snare sound
2015-03-08 05:01 Z3R0Xx: ahh ok
2015-03-08 05:02 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 this is the actual sound that u hear on] >>>00:51:766 - , 00:53:178 -
2015-03-08 05:02 LordRaika: well you can add it if you want, adding it , means... more work...... orz
2015-03-08 05:03 Z3R0Xx: whoa that's a bit scary i think ill keep it as is
2015-03-08 05:03 LordRaika: 01:58:825 - and dont forget to apply the same default drum here as well
2015-03-08 05:03 LordRaika: uhh which is scary? D:
2015-03-08 05:03 LordRaika: tht thing is too loud?
2015-03-08 05:03 Z3R0Xx: yea i just have to follow the same pattern
2015-03-08 05:03 Z3R0Xx: yea when i played it it scared me
2015-03-08 05:03 LordRaika: haha
2015-03-08 05:04 LordRaika: but
2015-03-08 05:04 LordRaika: 00:51:766 - this is what u heard
2015-03-08 05:04 LordRaika: well even if you put it, osu will only play with less volume on it
2015-03-08 05:04 LordRaika: (timing set up) haha
2015-03-08 05:04 Z3R0Xx: ^^
2015-03-08 05:05 LordRaika: finally
2015-03-08 05:05 LordRaika: [https://www.dropbox.com/s/ag5ib1v19k3ar6l/LR_CymbalG.wav?dl=0 found smthg cool and fits the song.... >w< , this is cymbal that can be named as hitfinish]
2015-03-08 05:06 LordRaika: ^ warning, tht is 90% blend with the song :D
2015-03-08 05:06 LordRaika: unless you want unblend one, i have another option thou
2015-03-08 05:06 LordRaika: 02:27:060 - its smthg like this cymbal
2015-03-08 05:06 Z3R0Xx: do you mind sending it over?
2015-03-08 05:06 Z3R0Xx: id like to hear both just so im not missing out on anything <3
2015-03-08 05:07 LordRaika: ok
2015-03-08 05:08 LordRaika: [https://www.dropbox.com/s/mzvteqkkb69ijc0/LR_RevCyQST.wav?dl=0 this one is less blending... i say 50% blend , well it cant be help XD its still cymbal]
2015-03-08 05:09 Z3R0Xx: this ones alright i think the first one is better though
2015-03-08 05:09 Z3R0Xx: thanks XD
2015-03-08 05:09 LordRaika: key :D
2015-03-08 05:10 LordRaika: i think thts all, because your clap and the rest of your set is ^^b
2015-03-08 05:10 LordRaika: well, from your style and set, i can say that your hitsound style is more to blending :D
2015-03-08 05:10 LordRaika: you even choose the 1st cymbal of my choice >w<
2015-03-08 05:11 Z3R0Xx: XD yea i kinda do like it when things kinda mesh together nicly
2015-03-08 05:11 Z3R0Xx: thanks a bunch
2015-03-08 05:11 LordRaika: np np
2015-03-08 05:11 Z3R0Xx: ill have to go in and fix up the rest of my hitsounds in normal and hard
2015-03-08 05:11 LordRaika: uhh, i forgot to mention
2015-03-08 05:11 LordRaika: yea
2015-03-08 05:11 LordRaika: maybe need to look up again some missing clap
2015-03-08 05:11 LordRaika: but nah, its not a major issue XD
2015-03-08 05:12 Z3R0Xx: i will go through it again to make sure i missed none
2015-03-08 05:12 Z3R0Xx: welp thanks for all of your help it was, well, helpful! :D
2015-03-08 05:13 LordRaika: oh ok... and as far as i check ( well, only this dif XD ) no more missing
2015-03-08 05:13 LordRaika: 01:56:354 - uhm maybe take more attention on smthg like this
2015-03-08 05:13 LordRaika: missing ^ hehe
2015-03-08 05:13 LordRaika: 01:57:236 -
2015-03-08 05:13 Z3R0Xx: o wait actually Zero__wind told me my drum hits were a bit random and unfitting
2015-03-08 05:14 LordRaika: wat kind of drum hit
2015-03-08 05:14 Z3R0Xx: quotes from his post: the biggest problem is that, your soft & drum hitsounds seem really random and unfitting,
2015-03-08 05:15 Z3R0Xx: soft you've taken care of i dont really know what he means by drum
2015-03-08 05:15 LordRaika: maybe the drum-hitnormal
2015-03-08 05:15 LordRaika: 00:51:060 - from this part
2015-03-08 05:15 LordRaika: maybe jst remove the drum-hitnormal?
2015-03-08 05:16 Z3R0Xx: thats what im thinking too and maybe leave it as a soft
2015-03-08 05:16 LordRaika: key
2015-03-08 05:17 LordRaika: i think thts all ^^b, GL for rank then... still have lots of things to do XD hahaha
2015-03-08 05:17 Z3R0Xx: yea sorry to keep you so long
2015-03-08 05:17 Z3R0Xx: thanks for all the help

GL for rank ^^b
Topic Starter
[ Nyx ]

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod via IRC
2015-03-08 04:01 Z3R0Xx: *poke*
2015-03-08 04:01 Z3R0Xx: hey
2015-03-08 04:01 LordRaika: hi :D/
2015-03-08 04:02 Z3R0Xx: when youre not busy do mind discussing hitsounds? You said to me you had a few suggestions so id like to hear them if that alright
2015-03-08 04:02 LordRaika: oh
2015-03-08 04:02 LordRaika: yep, because its best to discuss with along with u directly rather than posting
2015-03-08 04:02 Z3R0Xx: it was quite a while ago wasnt it
2015-03-08 04:03 LordRaika: i need to knw the method of the mapper, on how u hitsound and how you will be able to handle my suggestion
2015-03-08 04:03 Z3R0Xx: true
2015-03-08 04:03 LordRaika: yea XD
2015-03-08 04:03 LordRaika: give me like 20min
2015-03-08 04:03 LordRaika: finishing some stuff
2015-03-08 04:03 Z3R0Xx: ahh alrighty
2015-03-08 04:39 LordRaika: oh ok
2015-03-08 04:39 LordRaika: sry took some time
2015-03-08 04:40 Z3R0Xx: no problem i was just killing time playing anyways XD
2015-03-08 04:42 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step]
2015-03-08 04:42 LordRaika: this right?
2015-03-08 04:42 Z3R0Xx: yes sir :3
2015-03-08 04:43 LordRaika: so umm here
2015-03-08 04:44 LordRaika: [https://www.dropbox.com/s/blj4vv092fzed2h/LR_Chm%20Quick%20Short%20Bell.wav?dl=0 fitting for the opening]
2015-03-08 04:44 LordRaika: ^ lots better....
2015-03-08 04:44 LordRaika: maybe named it soft-hitnormal3 and use S:C3 timing
2015-03-08 04:44 Z3R0Xx: mkay
2015-03-08 04:44 LordRaika: >w<
2015-03-08 04:44 Z3R0Xx: i have a question
2015-03-08 04:45 Z3R0Xx: how do determine which hitsound is better for each map?
2015-03-08 04:45 LordRaika: whoa, difficult question XD
2015-03-08 04:45 LordRaika: first
2015-03-08 04:45 Z3R0Xx: cuz what i think sounds good doesnt really sound good to many others
2015-03-08 04:45 LordRaika: its up to you, on mapping hitsound standard
2015-03-08 04:45 LordRaika: there are 2 type of people on hitsounding
2015-03-08 04:46 LordRaika: 1 is... THEY love perfectly fits the song.....
2015-03-08 04:46 LordRaika: 2 is... they DISLIKE perfectly fits the song, so they use asdfasfd loud hitsound that is CLEARLY different sound... for example the famous drum clap
2015-03-08 04:46 LordRaika: like
2015-03-08 04:46 LordRaika: ACTION is listening to [http://osu.ppy.sh/b/137296 Yousei Teikoku - The Creator]
2015-03-08 04:47 LordRaika: ^ dat drum snare is loud
2015-03-08 04:47 Z3R0Xx: ahaha yea XD
2015-03-08 04:47 LordRaika: its up to your style
2015-03-08 04:47 LordRaika: 2nd.....
2015-03-08 04:47 Z3R0Xx: hmmm alright
2015-03-08 04:47 LordRaika: make sure you hitsound at least on corresponding sound on the song
2015-03-08 04:47 LordRaika: thts my style and i tend to use perfectly fits
2015-03-08 04:48 LordRaika: but i can use some hitsound with loud style and not perfectly blend with song as well
2015-03-08 04:48 LordRaika: SO i usually need to discuss this with the mapper
2015-03-08 04:48 Z3R0Xx: yea thats true
2015-03-08 04:48 Z3R0Xx: it would be much easier then posting for sure
2015-03-08 04:48 LordRaika: so umm ^ hows the S:C3?
2015-03-08 04:49 Z3R0Xx: im getting to that i had to find out where i saved it
2015-03-08 04:49 LordRaika: key XD
2015-03-08 04:49 LordRaika: ahaha
2015-03-08 04:49 LordRaika: while im here at
2015-03-08 04:49 LordRaika: ACTION is editing [http://osu.ppy.sh/b/435357 livetune feat. Hatsune Miku - Half Step [Insane]]
2015-03-08 04:49 LordRaika: 00:47:178 (9) - missing clap
2015-03-08 04:50 LordRaika: 00:47:884 -
2015-03-08 04:50 LordRaika: 00:48:589 -
2015-03-08 04:51 LordRaika: umm done? let me knw when you are done
2015-03-08 04:51 Z3R0Xx: o thanks
2015-03-08 04:51 Z3R0Xx: yea im listeninjg to it right noe
2015-03-08 04:51 Z3R0Xx: that actually sounds a ton beter
2015-03-08 04:52 LordRaika: ^^
2015-03-08 04:52 Z3R0Xx: i hear the chime in the actual song too soo it really does fit well
2015-03-08 04:52 LordRaika: because... if you set View > volume > music 100% , effect 0% ( music only,) the chime is clearly what i majority heard
2015-03-08 04:52 LordRaika: ^ yep, thts my point
2015-03-08 04:53 LordRaika: u can copy the soft-clap to clap3
2015-03-08 04:53 LordRaika: so it fix all the rest of it
2015-03-08 04:53 Z3R0Xx: should i be using sc:3 right after the first kiai?
2015-03-08 04:53 Z3R0Xx: er sorry
2015-03-08 04:53 Z3R0Xx: the chime\
2015-03-08 04:54 LordRaika: no worry , i got that S:C3 is chime :D
2015-03-08 04:54 LordRaika: and
2015-03-08 04:54 LordRaika: it sounds fits thou, why not?
2015-03-08 04:54 LordRaika: the chime is still there
2015-03-08 04:54 Z3R0Xx: true true
2015-03-08 04:55 Z3R0Xx: alright ive added it in
2015-03-08 04:56 LordRaika: oh btw this part 02:03:060 - why not [http://puu.sh/gqIQy.jpg make it perfectly full bracket like this? :D it fits thou]
2015-03-08 04:56 LordRaika: random std mod X_X asdasdfa
2015-03-08 04:57 Z3R0Xx: oooo
2015-03-08 04:57 Z3R0Xx: i never thought of that
2015-03-08 04:57 LordRaika: >w<
2015-03-08 04:58 Z3R0Xx: itll take a bit of adjusting but i think i can do it
2015-03-08 04:58 LordRaika: key
2015-03-08 04:58 LordRaika: next
2015-03-08 04:58 LordRaika: 00:51:060 (2,3) - u can add finish here, (drum finish) is kick sound
2015-03-08 04:58 LordRaika: set view > volume > music 40% and effect 100% , and u will clearly hear it
2015-03-08 04:59 LordRaika: 00:52:119 (5) - finish
2015-03-08 04:59 LordRaika: 00:51:766 (4) - maybe suggest to whistle it
2015-03-08 05:00 LordRaika: 00:52:472 (6,7) - finish and 00:53:178 (8) - Whistle
2015-03-08 05:00 LordRaika: thts all
2015-03-08 05:00 Z3R0Xx: alright while weère on the topic of whistles
2015-03-08 05:00 Z3R0Xx: when should they be used?
2015-03-08 05:00 Z3R0Xx: i get finishes and claps
2015-03-08 05:01 LordRaika: its jst that default drum whistle
2015-03-08 05:01 LordRaika: can fits the song's drum snare sound
2015-03-08 05:01 Z3R0Xx: ahh ok
2015-03-08 05:02 LordRaika: [https://www.dropbox.com/s/7pzs7dghzkkj543/LR4_SnareBPDT.wav?dl=0 this is the actual sound that u hear on] >>>00:51:766 - , 00:53:178 -
2015-03-08 05:02 LordRaika: well you can add it if you want, adding it , means... more work...... orz
2015-03-08 05:03 Z3R0Xx: whoa that's a bit scary i think ill keep it as is
2015-03-08 05:03 LordRaika: 01:58:825 - and dont forget to apply the same default drum here as well
2015-03-08 05:03 LordRaika: uhh which is scary? D:
2015-03-08 05:03 LordRaika: tht thing is too loud?
2015-03-08 05:03 Z3R0Xx: yea i just have to follow the same pattern
2015-03-08 05:03 Z3R0Xx: yea when i played it it scared me
2015-03-08 05:03 LordRaika: haha
2015-03-08 05:04 LordRaika: but
2015-03-08 05:04 LordRaika: 00:51:766 - this is what u heard
2015-03-08 05:04 LordRaika: well even if you put it, osu will only play with less volume on it
2015-03-08 05:04 LordRaika: (timing set up) haha
2015-03-08 05:04 Z3R0Xx: ^^
2015-03-08 05:05 LordRaika: finally
2015-03-08 05:05 LordRaika: [https://www.dropbox.com/s/ag5ib1v19k3ar6l/LR_CymbalG.wav?dl=0 found smthg cool and fits the song.... >w< , this is cymbal that can be named as hitfinish]
2015-03-08 05:06 LordRaika: ^ warning, tht is 90% blend with the song :D
2015-03-08 05:06 LordRaika: unless you want unblend one, i have another option thou
2015-03-08 05:06 LordRaika: 02:27:060 - its smthg like this cymbal
2015-03-08 05:06 Z3R0Xx: do you mind sending it over?
2015-03-08 05:06 Z3R0Xx: id like to hear both just so im not missing out on anything <3
2015-03-08 05:07 LordRaika: ok
2015-03-08 05:08 LordRaika: [https://www.dropbox.com/s/mzvteqkkb69ijc0/LR_RevCyQST.wav?dl=0 this one is less blending... i say 50% blend , well it cant be help XD its still cymbal]
2015-03-08 05:09 Z3R0Xx: this ones alright i think the first one is better though
2015-03-08 05:09 Z3R0Xx: thanks XD
2015-03-08 05:09 LordRaika: key :D
2015-03-08 05:10 LordRaika: i think thts all, because your clap and the rest of your set is ^^b
2015-03-08 05:10 LordRaika: well, from your style and set, i can say that your hitsound style is more to blending :D
2015-03-08 05:10 LordRaika: you even choose the 1st cymbal of my choice >w<
2015-03-08 05:11 Z3R0Xx: XD yea i kinda do like it when things kinda mesh together nicly
2015-03-08 05:11 Z3R0Xx: thanks a bunch
2015-03-08 05:11 LordRaika: np np
2015-03-08 05:11 Z3R0Xx: ill have to go in and fix up the rest of my hitsounds in normal and hard
2015-03-08 05:11 LordRaika: uhh, i forgot to mention
2015-03-08 05:11 LordRaika: yea
2015-03-08 05:11 LordRaika: maybe need to look up again some missing clap
2015-03-08 05:11 LordRaika: but nah, its not a major issue XD
2015-03-08 05:12 Z3R0Xx: i will go through it again to make sure i missed none
2015-03-08 05:12 Z3R0Xx: welp thanks for all of your help it was, well, helpful! :D
2015-03-08 05:13 LordRaika: oh ok... and as far as i check ( well, only this dif XD ) no more missing
2015-03-08 05:13 LordRaika: 01:56:354 - uhm maybe take more attention on smthg like this
2015-03-08 05:13 LordRaika: missing ^ hehe
2015-03-08 05:13 LordRaika: 01:57:236 -
2015-03-08 05:13 Z3R0Xx: o wait actually Zero__wind told me my drum hits were a bit random and unfitting
2015-03-08 05:14 LordRaika: wat kind of drum hit
2015-03-08 05:14 Z3R0Xx: quotes from his post: the biggest problem is that, your soft & drum hitsounds seem really random and unfitting,
2015-03-08 05:15 Z3R0Xx: soft you've taken care of i dont really know what he means by drum
2015-03-08 05:15 LordRaika: maybe the drum-hitnormal
2015-03-08 05:15 LordRaika: 00:51:060 - from this part
2015-03-08 05:15 LordRaika: maybe jst remove the drum-hitnormal?
2015-03-08 05:16 Z3R0Xx: thats what im thinking too and maybe leave it as a soft
2015-03-08 05:16 LordRaika: key
2015-03-08 05:17 LordRaika: i think thts all ^^b, GL for rank then... still have lots of things to do XD hahaha
2015-03-08 05:17 Z3R0Xx: yea sorry to keep you so long
2015-03-08 05:17 Z3R0Xx: thanks for all the help

GL for rank ^^b
Thanks a bunch incredibly helpful!
Topic Starter
[ Nyx ]

Zero__wind wrote:

some short comments

Generally you've arranged a good rhythm in all diffs. Normal and Hard are both clean and safe.
Although it'd be better if you could avoid patterns like 00:30:413 (5,6,7,8,9) - in Hard because the stacking with AR7 can be really hard to read for Hard-level players.
the AR for Normal can be changed to 4 to be more friendly to beginners.
for Insane diff, you can try to avoid small spacings like 00:56:884 (2,3,4) - and 02:05:002 (1,2,3,4,5,6,7,1) - in the kiais, to show the difference between the chorus and the verse of the song.

and, the biggest problem is that, your soft & drum hitsounds seem really random and unfitting, especially the soft-hitnormal, I don't think it fits in this song in any ways tbh. Try to find some more suitable hitsounds for your map and rework the hitsounding and this should be a decent map of a new mapper.

Good luck
Alright ill take these into consideration thanks a lot!
Bara-


[Normal]
00:05:884 (1,2) - Improve blanket
00:24:060 (4) - Try to make this slider look neater
00:36:942 (4,5,1) - Feels kinda weird, due to movement change
00:51:060 (1,2) - Improve blanket
00:56:001 (4) - The green points at this slider are useless, as they don't change anything
00:58:119 (3,1,2) - Bad overlap
01:45:942 (3) - Looks kinda weird, due to the sharp red curves
02:19:295 (3,4) - Looks weird, due to (2)'s end going to the left

[Hard]
00:18:413 (5,6,7) - Improve blanket
00:24:766 (1,3) - Overlap doesn't look nice
00:55:296 (2) - NC for start of drum roll
00:56:001 (3) - NC for effect/SV change
01:05:707 (1,1,1) - Why all these NC?
01:33:413 (4) - A red node feels weird, make it a grey noded-slider
01:47:178 (3,2) - Slight overlap
01:51:589 (1,1) - Bad overlap
02:03:766 (2) - NC for effect
02:13:472 (1,1,1,1) - Why all these NC?

[Insane]

00:04:295 (6,7) - Bad overlap
00:36:943 (1,4) - ^^
02:23:884 (1) - Why does it has 4 nodes? 3 work fine as well right?

I like the Hard diff :3

Good luck!
Topic Starter
[ Nyx ]
baraatje123

baraatje123 wrote:



[Normal]
00:05:884 (1,2) - Improve blanket :arrow: The blanket is fine
00:24:060 (4) - Try to make this slider look neater :arrow: Tried to?
00:36:942 (4,5,1) - Feels kinda weird, due to movement change :arrow: Not really a big change since you do it twice before
00:51:060 (1,2) - Improve blanket :arrow: Improved
00:56:001 (4) - The green points at this slider are useless, as they don't change anything :arrow: Guess I forgot to take these out a while ago
00:58:119 (3,1,2) - Bad overlap :arrow: Fixed
01:45:942 (3) - Looks kinda weird, due to the sharp red curves :arrow: Welp, you're the only person that's commented on this so far. So if someone else agrees with you I will change it.
02:19:295 (3,4) - Looks weird, due to (2)'s end going to the left :arrow: Made it curcy instead of squiggly

[Hard]
00:18:413 (5,6,7) - Improve blanket :arrow: Improved
00:24:766 (1,3) - Overlap doesn't look nice :arrow: Made it a little neater
00:55:296 (2) - NC for start of drum roll :arrow: Yup, all those sliders before it weren't supposed to be NCs so I went ahead and fixed those as well
00:56:001 (3) - NC for effect/SV change :arrow: ^ weird though there was not supposed to be an SV change here
01:05:707 (1,1,1) - Why all these NC? :arrow: These have kind of been here from the very beginning
01:33:413 (4) - A red node feels weird, make it a grey noded-slider :arrow: I think it plays fine as it is right now
01:47:178 (3,2) - Slight overlap :arrow: :arrow: I don't think this is too much of a problem and it's still readable
01:51:589 (1,1) - Bad overlap :arrow: I don't think it was that bad, but I changed it anyways
02:03:766 (2) - NC for effect :arrow: Changed
02:13:472 (1,1,1,1) - Why all these NC? :arrow: Refer back to you know where

[Insane]

00:04:295 (6,7) - Bad overlap :arrow: That was on purpose but I went ahead a removed it because it did feel off
00:36:943 (1,4) - ^^ :arrow: Kept the general pattern here except I changed it into a bow pattern
02:23:884 (1) - Why does it has 4 nodes? 3 work fine as well right? :arrow: I know 3 nodes can work but I'm too lazy to fiddle around with it to get 3 nodes to work :P

I like the Hard diff :3

Good luck!
Thanks for the mod!
HootOwlStar
Err since I said I will mod it soon™ so yeah here I am again after 4 months lol sry for delay
And because my last mod was sh*t, I'll try my best finish my mod for Normal so yeah let us start anyway
No kudos because I mod it b4

General


You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn. Since you start mapping at 00:00:237, you should follow or else would find out the problem if you activate HD mode to play your mapset idk.

Normal


  • All of my suggestions are just for better slider and notes design so it's up to you whether to apply them or not
    And set approach rate to AR5 is better for this diff due to two reasons, (1) to unite the difference of AR in every diff and (2) in this diff there are some of the notes crashing together due to low AR
  1. 00:14:531 (1) - Suggest move slider to x:116 y:164 and move end point to x:108 y:224
  2. 00:23:178 (2) - Suggest making the slider flat like this for notes design. I make the slider starting at x:336 y:292 and end at x:368 y:176
  3. 00:38:354 (1) - No NC
  4. 00:40:119 (4) - NC
  5. Above two sliders seem crash together due to low AR so yeah
  6. 00:47:884 (1) - Suggest sth like this yeah I didn't NC in image.
  7. 00:57:413 (2,3,4) - Suggestion. I didn't move 00:57:413 (2) + I move 00:59:531 (1) to stack w/ the slider too in this suggestion
  8. 01:04:119 (5) and 01:05:178 (1) - Blanket
  9. 01:32:707 (5) and 01:33:766 (2) - I don't really encourage placing curve sliders w/ same orientation and direction. Maybe try sth like this? And yeah I didn't change anything of 01:32:707 (5) but I change slider 01:33:766 (2) and slider 01:35:178 (4) instead
  10. 01:40:295 (3) - Too out of grid
  11. 01:49:472 (4) - Move x:300 y:96 to x:288 y:100 and x:312 y:72 to slider tick for better slider design
  12. 02:14:002 (2,3,4) - Sth like this is better
  13. 02:25:295 (6) - Make the x-coordinate more than of 02:24:236 (5) for better flow. I mean move slider to more right than slider (5), if you can''t understand
  14. 02:25:825 (1,2,3) - Ctrl+H

Actually this mapset is very neat and the song is very nice
And my mods always contain too much personal opinions so yeah my mod isn't helpful for many times in many ways
PM me if you hv problems in my mod
Anyway, pls find more modders for this mapset
Good luck to both of us and hope this mapset could rank in a short time :)
Topic Starter
[ Nyx ]

HootOwlStar wrote:

Err since I said I will mod it soon™ so yeah here I am again after 4 months lol sry for delay
And because my last mod was sh*t, I'll try my best finish my mod for Normal so yeah let us start anyway
No kudos because I mod it b4

General


You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn. Since you start mapping at 00:00:237, you should follow or else would find out the problem if you activate HD mode to play your mapset idk. :arrow: Did not see anything about this in the ranking criteria (maybe I'm blind, who knows), but I will change it

Normal


  • All of my suggestions are just for better slider and notes design so it's up to you whether to apply them or not
    And set approach rate to AR5 is better for this diff due to two reasons, (1) to unite the difference of AR in every diff and (2) in this diff there are some of the notes crashing together due to low AR :arrow: Zero__Wind told me to change AR to 4 to make it more friendly for new players
  1. 00:14:531 (1) - Suggest move slider to x:116 y:164 and move end point to x:108 y:224 :arrow: I think it's fine as is
  2. 00:23:178 (2) - Suggest making the slider flat like this for notes design. I make the slider starting at x:336 y:292 and end at x:368 y:176 :arrow: Lets give it a try
  3. 00:38:354 (1) - No NC :arrow: Changed
  4. 00:40:119 (4) - NC :arrow: ^
  5. Above two sliders seem crash together due to low AR so yeah
  6. 00:47:884 (1) - Suggest sth like this yeah I didn't NC in image. :arrow: I like this
  7. 00:57:413 (2,3,4) - Suggestion. I didn't move 00:57:413 (2) + I move 00:59:531 (1) to stack w/ the slider too in this suggestion :arrow: Flow seems a little iffy in your suggestion, so no changed made
  8. 01:04:119 (5) and 01:05:178 (1) - Blanket :arrow: Fixed-ish
  9. 01:32:707 (5) and 01:33:766 (2) - I don't really encourage placing curve sliders w/ same orientation and direction. Maybe try sth like this? And yeah I didn't change anything of 01:32:707 (5) but I change slider 01:33:766 (2) and slider 01:35:178 (4) instead :arrow: Made it similar
  10. 01:40:295 (3) - Too out of grid :arrow: Dunno how to fix this w/o screwing up the sliders before and after it
  11. 01:49:472 (4) - Move x:300 y:96 to x:288 y:100 and x:312 y:72 to slider tick for better slider design :arrow: ...
  12. 02:14:002 (2,3,4) - Sth like this is better :arrow: Agreed
  13. 02:25:295 (6) - Make the x-coordinate more than of 02:24:236 (5) for better flow. I mean move slider to more right than slider (5), if you can''t understand :arrow: Changed
  14. 02:25:825 (1,2,3) - Ctrl+H :arrow: ^

Actually this mapset is very neat and the song is very nice
And my mods always contain too much personal opinions so yeah my mod isn't helpful for many times in many ways
PM me if you hv problems in my mod
Anyway, pls find more modders for this mapset
Good luck to both of us and hope this mapset could rank in a short time :)
Thanks again!
_none_old

paraoka wrote:

still left my taiko diff
http://puu.sh/hEvfh/8705aa284d.jpg

i just want to remake this taiko diff. can i?
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