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nano.RIPE - Saibou Kioku [Osu|Taiko]

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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Tuesday, September 23, 2014 at 4:08:03 AM

Artist: nano.RIPE
Title: Saibou Kioku
Source: 花咲くいろは
Tags: Neku okazaki ed ending insert ins hanairo hanasaku iroha truonant Lantis P.A. Works cut version
BPM: 76.9
Filesize: 7201kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.32 stars, 160 notes)
  2. Neku's Futsuu (1.14 stars, 98 notes)
  3. Neku's Muzukashii (1.64 stars, 163 notes)
  4. Normal (1.61 stars, 100 notes)
Download: nano.RIPE - Saibou Kioku
Information: Scores/Beatmap Listing
---------------
<3

Taiko done by Neku okazaki

Awesome Storyboard by truonant

Thank you!
NicoNicoNiii
I love this song hope it will get ranked. Dont know about standard but in taiko every note was red. Is there a way to balance it for taiko?
Topic Starter
Milan-

Zakkyliar wrote:

I love this song hope it will get ranked. Dont know about standard but in taiko every note was red. Is there a way to balance it for taiko?
I really have no idea about taiko, but somewhere says "Red notes refers to no hitsound Hit Object, while blue notes need a whistle or a clap on a hit circle."

I haven't put any hitsound yet. So, that would be the reason xD
NicoNicoNiii
Oh sure, then waiting for this to be updated. Wish I could help but I don't have any experience in mapping or modding.
Topic Starter
Milan-

Zakkyliar wrote:

Oh sure, then waiting for this to be updated. Wish I could help but I don't have any experience in mapping or modding.
I put some hitsounds. I dont know if they are ok, but now you have blue notes, I hope it is more enjoyable for you xd <3
NicoNicoNiii
Yeah it was really better, I will test normal and hard on osu/taiko later. Cheers :D
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. Can never go wrong with blankets

[Normal]
  1. 00:03:157 (3,6) - both ends should overlap imo
  2. 00:04:326 (4,7) - let 7 overlap with 4. this would also make a better blanket
    [*}00:07:443 (1) - that finish is pretty loud, lower the volume a little bit (actually, I think removing the finish is better)
  3. 00:13:677 (1) - ^
  4. 00:19:521 (1) - remove clap
  5. 01:05:496 (1) - ^
  6. 00:23:417 (5) - move a little bit up so that there's a nice turn from 4 into 5. This also allows a nicer placement for 00:24:976 (7) -
  7. 00:25:560 (1) - this shape seems kinda off. The map's building up on pretty curved sliders, this hard slider here should be reformed
  8. 00:36:664 (1) - ^
  9. 01:07:054 (3,5,1,3,5) - ^
  10. 00:52:249 (1) - ^i guess you can also replace it with a repeating
  11. 01:04:716 (1) - ^
  12. 00:26:534 (1) - This is one big thing here: First of all, remove the clap on the head.
    Now, you can hear a very loud bass-y sound at the slider's tail. This one should be hitsounded! The thing is, standard hitsounds usually dont fit to bass-y stuff, so I'd recommend you to find a fitting hitsound (either on the net, forum or from other maps) and use it with custom overrides. This has to be changed through the whole diff (and probably mapset)

  13. 00:41:729 (2) - reverse should be on the big white and not on the red. shorten it and add a circle 00:42:898 (3) -
  14. 00:59:262 (1) - is touching 00:56:924 (5) - , fix that (touching objects are never good like this)

[Hard]
  1. I'd rework the hitsounds on this diff completely. especially the beginning. It's quiet and it should have claps all over it. There are also some overlap issues. Fix these by looking at each objects x and y coord and set them to exactly the same. Other than that, the map looks actually pretty good
  2. 00:09:196 (4,5) - blanket can be improved
  3. 00:25:755 (1,1,1) - all these NCs are not necessary. Overlaps should also be fixed
  4. 00:37:053 (1) - remove NC
  5. 00:59:262 (1,1,1) - important overlap issue

[Insane]
  1. Same issues as in Hard
  2. 00:08:417 (3,4) - I like the idea behind this, but eventually people will think that 3, which is a normal circle, will be the start for 4, the actual slider. Especially since you repeat thie combo a lot
  3. 00:25:560 (1,2,3,4) - something like this? Fits the song better
  4. 01:13:191 (6) - fix placement

Gl with your mapset :3 The basics are set, but there's still room for improvement
Topic Starter
Milan-

Yauxo wrote:

Hi there, coming from your request in my Modding Q

[General]
  1. Can never go wrong with blankets I've doble checked everything i hope now it's better

[Normal]
  1. 00:03:157 (3,6) - both ends should overlap imo ~ Done
  2. 00:04:326 (4,7) - let 7 overlap with 4. this would also make a better blanket ~ Done
    [*}00:07:443 (1) - that finish is pretty loud, lower the volume a little bit (actually, I think removing the finish is better) ~ I removed it xd
  3. 00:13:677 (1) - ^ ~ same
  4. 00:19:521 (1) - remove clap ~ removed clap, but kept the whistle, is it ok?
  5. 01:05:496 (1) - ^ ~ same here, keep finish?
  6. 00:23:417 (5) - move a little bit up so that there's a nice turn from 4 into 5. This also allows a nicer placement for 00:24:976 (7) - ~ Great, Done
  7. 00:25:560 (1) - this shape seems kinda off. The map's building up on pretty curved sliders, this hard slider here should be reformed ~ Changed
  8. 00:36:664 (1) - ^ ~ Changed
  9. 01:07:054 (3,5,1,3,5) - ^ ~ Changed
  10. 00:52:249 (1) - ^i guess you can also replace it with a repeating ~ I Changed it but is it ok for normal?
  11. 01:04:716 (1) - ^ ~ same
  12. 00:26:534 (1) - This is one big thing here: First of all, remove the clap on the head.
    Now, you can hear a very loud bass-y sound at the slider's tail. This one should be hitsounded! The thing is, standard hitsounds usually dont fit to bass-y stuff, so I'd recommend you to find a fitting hitsound (either on the net, forum or from other maps) and use it with custom overrides. This has to be changed through the whole diff (and probably mapset)
    ~ I really don't know too much about hitsounds (as you may have noticed) but i'll try <3
  13. 00:41:729 (2) - reverse should be on the big white and not on the red. shorten it and add a circle 00:42:898 (3) - ~ Done
  14. 00:59:262 (1) - is touching 00:56:924 (5) - , fix that (touching objects are never good like this) ~ i wasnt sure about that, thanks!

[Hard]
  1. I'd rework the hitsounds on this diff completely. especially the beginning. It's quiet and it should have claps all over it. There are also some overlap issues. Fix these by looking at each objects x and y coord and set them to exactly the same. Other than that, the map looks actually pretty good
  2. 00:09:196 (4,5) - blanket can be improved ~ I hope it's better
  3. 00:25:755 (1,1,1) - all these NCs are not necessary. Overlaps should also be fixed ~ Done
  4. 00:37:053 (1) - remove NC ~ Done
  5. 00:59:262 (1,1,1) - important overlap issue ~ oh much better<3


[Insane]
  1. Same issues as in Hard
  2. 00:08:417 (3,4) - I like the idea behind this, but eventually people will think that 3, which is a normal circle, will be the start for 4, the actual slider. Especially since you repeat thie combo a lot ~ I really liked it, but you're right :(. Changed
  3. 00:25:560 (1,2,3,4) - something like this? Fits the song better ~ I changed it, but don't know if it's ok like i put the notes
  4. 01:13:191 (6) - fix placement ~ ops xd

Gl with your mapset :3 The basics are set, but there's still room for improvement ~ thanks <3

About the hitsounds, i'll try but i dont think i'll do it right :( - hope you can give it a quick look when you can/want.

I dont know what else to say. So, Thanks for everything <3!
Luccyous
Hi, from Newcomer Queue.

[General]
Change the source, 花咲くいろは.

Lower all difficulties volume by 10 %, current are too loud. (on my opinion. XD)

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

[Normal]
00:13:677 (1) - Add finish on the beginning of the slider.
00:40:560 (1) - Add clap on the end. (of the slider :v)
00:42:898 (3) - Add clap.
00:45:236 (6) - Add clap on the end. (After the reverse arrow)
00:46:794 (1) - Add clap on the end.
00:49:132 (3) - Add clap on the beginning.
00:49:911 (4) - Add clap on the end.
00:53:028 (1) - ^
00:54:586 (3) - Add clap on the middle. (The reverse arrow)
00:56:924 (5) - Add clap on the beginning and the end of the slider.
00:59:262 (1) - Add clap on the end.
01:00:431 (2) - ^
01:02:379 (3) - ^
01:07:054 ~ 01:13:288 - Remove all claps from this area.
01:30:042 - Reduce the volume to 5 %

[Hard]
01:30:042 - Reduce the volume to 5 %
All good. XD

[Insane]
00:13:287 (1) - Sounds weird, change the hitsound.
01:23:418 (1) & 01:23:808 (2) - Is this even possible?
01:26:730 (2) & 01:26:925 (1) - ^

---------------------------------------------

That's it. Nice map, Good luck! :D
Yauxo
About the hitsounds, i'll try but i dont think i'll do it right :( - hope you can give it a quick look when you can/want.
Pm me ingame, iam sure that I'll find some time for you
Topic Starter
Milan-

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
Change the source, 花咲くいろは. ~ Done

Lower all difficulties volume by 10 %, current are too loud. (on my opinion. XD) ~ Done

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this. ~ I hope i did it correctly xD

[Normal]
00:13:677 (1) - Add finish on the beginning of the slider. ~ I removed it because it was very loud, um
00:40:560 (1) - Add clap on the end. (of the slider :v) ~ Done
00:42:898 (3) - Add clap. ~ Done
00:45:236 (6) - Add clap on the end. (After the reverse arrow) ~ Done
00:46:794 (1) - Add clap on the end. ~ Done
00:49:132 (3) - Add clap on the beginning. ~ Done
00:49:911 (4) - Add clap on the end. ~ Done
00:53:028 (1) - ^ ~ Done
00:54:586 (3) - Add clap on the middle. (The reverse arrow) ~ Done
00:56:924 (5) - Add clap on the beginning and the end of the slider. ~ Done
00:59:262 (1) - Add clap on the end. ~ Done
01:00:431 (2) - ^ ~ Done
01:02:379 (3) - ^ ~ Done
01:07:054 ~ 01:13:288 - Remove all claps from this area. ~ Done; I think i found a better sound for that section xd
01:30:042 - Reduce the volume to 5 % ~ I think i did xD

[Hard]
01:30:042 - Reduce the volume to 5 % ~ alright xd
All good. XD

[Insane]
00:13:287 (1) - Sounds weird, change the hitsound.
01:23:418 (1) & 01:23:808 (2) - Is this even possible? ~ i dont know what you mean, it's easy to beat..?
01:26:730 (2) & 01:26:925 (1) - ^ ~ same^

---------------------------------------------

That's it. Nice map, Good luck! :D ~ Thanks <3
I'm pretty bad at hitsounding xd. Thanks for everything, Chimi <3
Kodora
Just checked hitsounds and some other minor stuff. Good luck!

SPOILER
09:51 rossonero1899: in what difficulty did you get that? :O
09:51 Kodora: Insane
09:53 rossonero1899: i think it's you
09:53 Kodora: also not bad hitsounds
09:53 rossonero1899: xcD
09:54 rossonero1899: really? that surprise me
09:56 Kodora: also
09:56 Kodora: why doubled bpm?
09:56 Kodora: 00:07:053 (9) - don't use these claps during the calm beginning
09:56 Kodora: whistles only are enough
09:58 rossonero1899: really it's doubled bpm? o.o
09:58 Kodora: 00:38:223 (2) - i'd add whistle to head
09:58 Kodora: 00:39:002 (3) - ^
09:58 Kodora: yes
09:58 Kodora: 77 BPM lands on metronome perfectly
09:59 Kodora: just set 77 BPM and double slider velocity
09:59 Kodora: nothing will change
09:59 Kodora: also i feel timing a bit off orz..
09:59 rossonero1899: im waiting a new mp3
10:00 rossonero1899: so ill change it then
10:00 Kodora: yeah this one seems corrupted
10:00 Kodora: but BPM is definitely 77 XD
10:00 rossonero1899: if you listen 01:16:405 (1) -
10:00 rossonero1899: you can hear my bad cut xD
10:00 Kodora: oh
10:01 Kodora: that's why timing is off
10:01 rossonero1899: if was funny when i realized what i did xd
10:02 rossonero1899: i added what you said btw <3
10:03 Kodora: wow your bpm also not rounded
10:04 Kodora: if you will check it in timing setup panel you will see that it goes .998
10:04 rossonero1899: yes i have to change it, i wont affect that much xD
10:05 Kodora: you can try [http://puu.sh/9sNZi/0ed0569a65.png this timing] for now
10:05 Kodora: should work
10:06 rossonero1899: but i'll have the new mp3 tomorrow, then ill to see the correct timing i guess xd
10:06 Kodora: ahh okay :3
10:07 rossonero1899: Thanks anyways <3
10:08 rossonero1899: About the custom hitsounds, do you think they're ok? or should i changed them?
10:08 rossonero1899: change
10:09 Kodora: 01:21:063 (1) - add finish to head ww
10:09 Kodora: they are fine for me, but i personally prefer to use defaults
10:09 Kodora: well, it's always up to mapper
10:09 Kodora: 01:24:180 (1) - finish to head here too
10:10 rossonero1899: and remove clap?
10:10 Kodora: yes
10:10 rossonero1899: ok
10:10 Kodora: the only one thing
10:11 Kodora: 00:42:118 (4) - these custom finishes really bothering me
10:11 Kodora: too loud and doesn't fits well ;;
10:12 rossonero1899: um if you changed the additives to soft?
10:12 Kodora: i'd simple remove them
10:12 Kodora: and use soft-whistles instead
10:13 Kodora: also your custom finishes here are just default soft-whistles, only louder
10:14 rossonero1899: the drum finish?
10:14 rossonero1899: ill remove it then, i dont remember where else i used
10:14 Kodora: 00:42:118 (4) - 00:42:508 (5) - 00:44:456 (4,5) -
10:15 Kodora: only here at slider heads
10:15 Kodora: 00:51:469 (1,2) - and here
10:16 Kodora: 01:03:936 (7,8) - and here
10:17 rossonero1899: oh didnt remeber that, ok i changed them
10:18 Kodora: that's all i guess
10:18 Kodora: oh well, it's so pain to mod with these bugged notes x.x
10:18 rossonero1899: would you see other difficulties when you want? :o
10:19 Kodora: sure
10:19 rossonero1899: sometimes it stops playing hitsounds
10:19 rossonero1899: it is just me ?
10:22 *Kodora is playing [http://osu.ppy.sh/b/435433 nano.RIPE - Saibou Kioku [Hard]]
10:23 Kodora: hm
10:23 Kodora: i'm kind of surprised that you used different customs for this diff
10:23 Kodora: or your hitsounds is not completed yet?
10:24 rossonero1899: i did everything i could, so you can say that i finished them xD
10:24 rossonero1899: i used other custom at the begging cause the different pattorn
10:25 rossonero1899: but i dont know if that even correct xd
10:25 rossonero1899: pattern*
10:25 Kodora: 00:02:378 (2) - these custom finishes doesn't fit :<
10:25 Kodora: also it is better to unify hitsounds at your diffs
10:26 rossonero1899: um ok i'll changed those finish for whistle then xd
10:26 rossonero1899: change*
10:26 Kodora: of course lower diffs usually have much more simple rhythm but different customs? i don't see much reason for it
10:26 Kodora: ww
10:26 Kodora: also lol
10:27 Kodora: now we have osu format file v13
10:27 Kodora: lol
10:27 rossonero1899: what is that?xD
10:27 rossonero1899: the file with all the info right?
10:29 Kodora: it is just currect version of .osu file
10:29 Kodora: well
10:29 Kodora: Hard is good
10:29 Kodora: /np
10:29 *Kodora is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
10:30 Kodora: 00:01:599 (1) - why this is only diff where you used finish here?
10:30 rossonero1899: Um .. i dont know xD
10:31 rossonero1899: how does it sound?
10:31 Kodora: i personally don't like to use loud hitsounds at clm parts
10:31 Kodora: it doesn'r fit
10:31 Kodora: *calm
10:32 rossonero1899: yes xd
10:32 rossonero1899: i think i did because it the only difficulty that i dont how to map
10:32 rossonero1899: i mean how to put hitsounds xD
10:34 Kodora: rhythm choice isn't really great as for me x.x
10:34 Kodora: 00:20:300 (1) - again, i don't think that this finish needed here
10:36 Kodora: why you haven't used same hitsounds as in hardest diffs here?
10:36 Kodora: strange that you used claps on kiai
10:36 Kodora: oh well
10:36 rossonero1899: Another person told me that
10:36 rossonero1899: the part of the claps xd
10:36 Kodora: 00:44:456 (5) - also missed clap on head
10:37 Kodora: 00:52:249 (1) - actually it is very not recommended to use more than 1 repeat at such sliders, especially considering that it spaced very close to next slider
10:38 Kodora: 01:04:716 (1) - same
10:39 rossonero1899: doesn't matter that the sound hasnt finished?
10:40 Kodora: e
10:41 Kodora: sound?
10:41 Kodora: just use 2 1/2 slider instead
10:41 Kodora: that would me much easier to play
10:41 rossonero1899: oh ok xD thanks
10:44 Kodora: 01:21:080 (1) - missed finish
10:44 Kodora: 01:24:197 (5) - ^
10:45 rossonero1899: should i keep the whistle?
10:45 rossonero1899: 01:24:197 (5) - it has finish
10:45 Kodora: damn, stupid bug with silent notes
10:45 Kodora: X_X
10:45 rossonero1899: xD
10:46 Kodora: it's literally so impossible to mod now
10:46 Kodora: 01:26:535 (3) - also it would be nice to extend this slider to the 01:27:314 - '
10:46 Kodora: and add finish to tail
10:46 Kodora: and begin next spinner 1/4 later
10:47 Kodora: also i forgot to say
10:47 Kodora: silence spinnerends in all diffs
10:48 Kodora: well, that's all i guess]
10:49 rossonero1899: but i cant use 0% audio xD
10:49 rossonero1899: i has already 5%
10:49 Kodora: make it soft addition
10:49 Kodora: instead of drum
10:50 rossonero1899: that was a mistake xD
10:50 Kodora: ww
10:52 rossonero1899: i guess ill have to add whistles to normal too
10:52 Kodora: yes
10:53 Kodora: i'd personally if all diffs had consistent hitsounds at least on kiai
10:53 Kodora: well, that's all i guess \:3/
10:55 rossonero1899: so you would recomend delete claps and make it similar to other diffs?
10:55 Kodora: yes
10:55 Kodora: you can aslo use ticksounds
10:55 Kodora: that's a very good idea for easiest diffs
10:57 rossonero1899: oh i ll try that
10:57 rossonero1899: can i ask you again when i finish this?
10:57 rossonero1899: other day
10:59 Kodora: sure
Topic Starter
Milan-

Kodora wrote:

Just checked hitsounds and some other minor stuff. Good luck!

SPOILER
09:51 rossonero1899: in what difficulty did you get that? :O
09:51 Kodora: Insane
09:53 rossonero1899: i think it's you
09:53 Kodora: also not bad hitsounds
09:53 rossonero1899: xcD
09:54 rossonero1899: really? that surprise me
09:56 Kodora: also
09:56 Kodora: why doubled bpm?
09:56 Kodora: 00:07:053 (9) - don't use these claps during the calm beginning
09:56 Kodora: whistles only are enough
09:58 rossonero1899: really it's doubled bpm? o.o
09:58 Kodora: 00:38:223 (2) - i'd add whistle to head
09:58 Kodora: 00:39:002 (3) - ^
09:58 Kodora: yes
09:58 Kodora: 77 BPM lands on metronome perfectly
09:59 Kodora: just set 77 BPM and double slider velocity
09:59 Kodora: nothing will change
09:59 Kodora: also i feel timing a bit off orz..
09:59 rossonero1899: im waiting a new mp3
10:00 rossonero1899: so ill change it then
10:00 Kodora: yeah this one seems corrupted
10:00 Kodora: but BPM is definitely 77 XD
10:00 rossonero1899: if you listen 01:16:405 (1) -
10:00 rossonero1899: you can hear my bad cut xD
10:00 Kodora: oh
10:01 Kodora: that's why timing is off
10:01 rossonero1899: if was funny when i realized what i did xd
10:02 rossonero1899: i added what you said btw <3
10:03 Kodora: wow your bpm also not rounded
10:04 Kodora: if you will check it in timing setup panel you will see that it goes .998
10:04 rossonero1899: yes i have to change it, i wont affect that much xD
10:05 Kodora: you can try [http://puu.sh/9sNZi/0ed0569a65.png this timing] for now
10:05 Kodora: should work
10:06 rossonero1899: but i'll have the new mp3 tomorrow, then ill to see the correct timing i guess xd
10:06 Kodora: ahh okay :3
10:07 rossonero1899: Thanks anyways <3
10:08 rossonero1899: About the custom hitsounds, do you think they're ok? or should i changed them?
10:08 rossonero1899: change
10:09 Kodora: 01:21:063 (1) - add finish to head ww
10:09 Kodora: they are fine for me, but i personally prefer to use defaults
10:09 Kodora: well, it's always up to mapper
10:09 Kodora: 01:24:180 (1) - finish to head here too
10:10 rossonero1899: and remove clap?
10:10 Kodora: yes
10:10 rossonero1899: ok
10:10 Kodora: the only one thing
10:11 Kodora: 00:42:118 (4) - these custom finishes really bothering me
10:11 Kodora: too loud and doesn't fits well ;;
10:12 rossonero1899: um if you changed the additives to soft?
10:12 Kodora: i'd simple remove them
10:12 Kodora: and use soft-whistles instead
10:13 Kodora: also your custom finishes here are just default soft-whistles, only louder
10:14 rossonero1899: the drum finish?
10:14 rossonero1899: ill remove it then, i dont remember where else i used
10:14 Kodora: 00:42:118 (4) - 00:42:508 (5) - 00:44:456 (4,5) -
10:15 Kodora: only here at slider heads
10:15 Kodora: 00:51:469 (1,2) - and here
10:16 Kodora: 01:03:936 (7,8) - and here
10:17 rossonero1899: oh didnt remeber that, ok i changed them
10:18 Kodora: that's all i guess
10:18 Kodora: oh well, it's so pain to mod with these bugged notes x.x
10:18 rossonero1899: would you see other difficulties when you want? :o
10:19 Kodora: sure
10:19 rossonero1899: sometimes it stops playing hitsounds
10:19 rossonero1899: it is just me ?
10:22 *Kodora is playing [http://osu.ppy.sh/b/435433 nano.RIPE - Saibou Kioku [Hard]]
10:23 Kodora: hm
10:23 Kodora: i'm kind of surprised that you used different customs for this diff
10:23 Kodora: or your hitsounds is not completed yet?
10:24 rossonero1899: i did everything i could, so you can say that i finished them xD
10:24 rossonero1899: i used other custom at the begging cause the different pattorn
10:25 rossonero1899: but i dont know if that even correct xd
10:25 rossonero1899: pattern*
10:25 Kodora: 00:02:378 (2) - these custom finishes doesn't fit :<
10:25 Kodora: also it is better to unify hitsounds at your diffs
10:26 rossonero1899: um ok i'll changed those finish for whistle then xd
10:26 rossonero1899: change*
10:26 Kodora: of course lower diffs usually have much more simple rhythm but different customs? i don't see much reason for it
10:26 Kodora: ww
10:26 Kodora: also lol
10:27 Kodora: now we have osu format file v13
10:27 Kodora: lol
10:27 rossonero1899: what is that?xD
10:27 rossonero1899: the file with all the info right?
10:29 Kodora: it is just currect version of .osu file
10:29 Kodora: well
10:29 Kodora: Hard is good
10:29 Kodora: /np
10:29 *Kodora is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
10:30 Kodora: 00:01:599 (1) - why this is only diff where you used finish here?
10:30 rossonero1899: Um .. i dont know xD
10:31 rossonero1899: how does it sound?
10:31 Kodora: i personally don't like to use loud hitsounds at clm parts
10:31 Kodora: it doesn'r fit
10:31 Kodora: *calm
10:32 rossonero1899: yes xd
10:32 rossonero1899: i think i did because it the only difficulty that i dont how to map
10:32 rossonero1899: i mean how to put hitsounds xD
10:34 Kodora: rhythm choice isn't really great as for me x.x
10:34 Kodora: 00:20:300 (1) - again, i don't think that this finish needed here
10:36 Kodora: why you haven't used same hitsounds as in hardest diffs here?
10:36 Kodora: strange that you used claps on kiai
10:36 Kodora: oh well
10:36 rossonero1899: Another person told me that
10:36 rossonero1899: the part of the claps xd
10:36 Kodora: 00:44:456 (5) - also missed clap on head
10:37 Kodora: 00:52:249 (1) - actually it is very not recommended to use more than 1 repeat at such sliders, especially considering that it spaced very close to next slider
10:38 Kodora: 01:04:716 (1) - same
10:39 rossonero1899: doesn't matter that the sound hasnt finished?
10:40 Kodora: e
10:41 Kodora: sound?
10:41 Kodora: just use 2 1/2 slider instead
10:41 Kodora: that would me much easier to play
10:41 rossonero1899: oh ok xD thanks
10:44 Kodora: 01:21:080 (1) - missed finish
10:44 Kodora: 01:24:197 (5) - ^
10:45 rossonero1899: should i keep the whistle?
10:45 rossonero1899: 01:24:197 (5) - it has finish
10:45 Kodora: damn, stupid bug with silent notes
10:45 Kodora: X_X
10:45 rossonero1899: xD
10:46 Kodora: it's literally so impossible to mod now
10:46 Kodora: 01:26:535 (3) - also it would be nice to extend this slider to the 01:27:314 - '
10:46 Kodora: and add finish to tail
10:46 Kodora: and begin next spinner 1/4 later
10:47 Kodora: also i forgot to say
10:47 Kodora: silence spinnerends in all diffs
10:48 Kodora: well, that's all i guess]
10:49 rossonero1899: but i cant use 0% audio xD
10:49 rossonero1899: i has already 5%
10:49 Kodora: make it soft addition
10:49 Kodora: instead of drum
10:50 rossonero1899: that was a mistake xD
10:50 Kodora: ww
10:52 rossonero1899: i guess ill have to add whistles to normal too
10:52 Kodora: yes
10:53 Kodora: i'd personally if all diffs had consistent hitsounds at least on kiai
10:53 Kodora: well, that's all i guess \:3/
10:55 rossonero1899: so you would recomend delete claps and make it similar to other diffs?
10:55 Kodora: yes
10:55 Kodora: you can aslo use ticksounds
10:55 Kodora: that's a very good idea for easiest diffs
10:57 rossonero1899: oh i ll try that
10:57 rossonero1899: can i ask you again when i finish this?
10:57 rossonero1899: other day
10:59 Kodora: sure
Thanks xd <3
Neku Okazaki
Aqui te dejo la droga :v
http://puu.sh/9uet8/fd59df6f07.rar
Neku Okazaki
Topic Starter
Milan-

Neku okazaki wrote:

Traigo mas droga :roll:
http://puu.sh/9vo67/1b73b87813.rar
neku plz stap
Kioshinxs_old
holi, puedo hacer la oni y el kantan para completar las 4 dificultades del taiko? gracias :#
Catgirl
Random attempt at Taiko mod from #modreqs. (This is my first mod so don't expect it to be very helpful but I'll try my best!)
Also I have no idea how to make all the fancy mod posts that everyone else does so you get generic formatting!


Taiko General:
• CS and AR don't matter in Taiko. Most people recommend keeping them both at 5 for consistency.
• Slider Velocity is the same in both difficulties. I would raise SV on the Muzukashii or lower it on the Futsuu. I feel like the Muzukashi is a bit slow, so try raising it to 1.5 or 1.6 and see how it feels.
• The hitsounds are a bit quiet at times. I feel like they should be louder for the entire song. If you copied the timing sections over from another difficulty, keep in mind that green sections do not have to stay consistent for each difficulty, and most Taiko maps have constant hitsound volume throughout.


Neku's Futsuu:
• Overall I feel like the patterns are pretty good. It's a bit easy for a Futsuu but then again it's a slow song so don't worry too much about the star rating.
• 00:25:560 (38,39,40,41) - I think 39 sounds better as a blue note. Try adding a clap and see what you think.
• 00:36:663 (60,61,62) - Maybe try this as blue blue red?
• 00:37:443 - You don't really need this break just because there are no vocals because there are other things that could be mapped.
• 00:52:248 (83,84,85) - blue blue red, same as above.
• 01:04:715 (106,107,108) - Same as above.
• 01:05:495 - 01:14:845 - I feel like this part can be mapped on every second beat also to go along with the drum I hear in the background. Try adding a blue note in each of these gaps other than the first one. If you do this, you'll probably want to change up the patterns in the next part of the song because it would get repetitive.


Neku's Muzukashii:
• The main problem with this difficulty is that it's too easy for a Muzukashii and too similar to your Futsuu. The map is composed mostly of 1/1 and 2/1 with not enough 1/2. Be looking for lots of places where you can remap to 1/2 patterns without overmapping and without making the 1/2 patterns too long.
• The first part of this is identical to your Futsuu. I think if you mapped more to the vocals with 1/2 patterns in this section it would be more fun to play and also help increase the difficulty.
• Most of the 1/4s you placed don't seem to go with anything I can hear in the song. They play fine though and 1/4s are fine in Muzukashii unless they're overused so I'd leave them as is.
• I'm not going to give any specific places where you should add notes because as I said, the entire difficulty should be made harder. It's a good map but just too easy for what it probably should be for a nice difficulty spread.


I really like the song so it would be really nice to see ranked. Good luck!
Neku Okazaki

Decon082 wrote:

Random attempt at Taiko mod from #modreqs. (This is my first mod so don't expect it to be very helpful but I'll try my best!)
Also I have no idea how to make all the fancy mod posts that everyone else does so you get generic formatting!


Taiko General:
• CS and AR don't matter in Taiko. Most people recommend keeping them both at 5 for consistency. ._.
• Slider Velocity is the same in both difficulties. I would raise SV on the Muzukashii or lower it on the Futsuu. I feel like the Muzukashi is a bit slow, so try raising it to 1.5 or 1.6 and see how it feels. Unrankeable :v
• The hitsounds are a bit quiet at times. I feel like they should be louder for the entire song. If you copied the timing sections over from another difficulty, keep in mind that green sections do not have to stay consistent for each difficulty, and most Taiko maps have constant hitsound volume throughout. :v


Neku's Futsuu:
• Overall I feel like the patterns are pretty good. It's a bit easy for a Futsuu but then again it's a slow song so don't worry too much about the star rating.
• 00:25:560 (38,39,40,41) - I think 39 sounds better as a blue note. Try adding a clap and see what you think. ok :v
• 00:36:663 (60,61,62) - Maybe try this as blue blue red? Lel, no :v
• 00:37:443 - You don't really need this break just because there are no vocals because there are other things that could be mapped. I need this
• 00:52:248 (83,84,85) - blue blue red, same as above. No :v
• 01:04:715 (106,107,108) - Same as above. No, plz stop xD
• 01:05:495 - 01:14:845 - I feel like this part can be mapped on every second beat also to go along with the drum I hear in the background. Try adding a blue note in each of these gaps other than the first one. If you do this, you'll probably want to change up the patterns in the next part of the song because it would get repetitive. Fuutsu plz


Neku's Muzukashii:
• The main problem with this difficulty is that it's too easy for a Muzukashii and too similar to your Futsuu. The map is composed mostly of 1/1 and 2/1 with not enough 1/2. Be looking for lots of places where you can remap to 1/2 patterns without overmapping and without making the 1/2 patterns too long.
• The first part of this is identical to your Futsuu. I think if you mapped more to the vocals with 1/2 patterns in this section it would be more fun to play and also help increase the difficulty.
• Most of the 1/4s you placed don't seem to go with anything I can hear in the song. They play fine though and 1/4s are fine in Muzukashii unless they're overused so I'd leave them as is.
• I'm not going to give any specific places where you should add notes because as I said, the entire difficulty should be made harder. It's a good map but just too easy for what it probably should be for a nice difficulty spread.
Mapping mode plz

I really like the song so it would be really nice to see ranked. Good luck! Thanks :D
Dale kudo plz

osu file format v13

[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 39002
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40536,65456,74846,84197,87314
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Futsuu
Source:花咲くいろは
Tags:neku okazaki ed ending insert ins song hanairo hanasaku iroha
BeatmapID:441088
BeatmapSetID:181337

[Difficulty]
HPDrainRate:4
CircleSize:2.5
OverallDifficulty:1
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"FutsuuBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1599.04154863039,389.61038961039,4,2,1,35,1,0
25560,-100,4,3,0,45,0,0
26534,-100,4,2,1,50,0,0
36664,-100,4,3,0,45,0,0
37443,-100,4,2,1,50,0,0
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74846,-100,4,2,1,50,0,0
86535,-100,4,3,0,50,0,0
89457,-100,4,2,1,40,0,0
89652,-100,4,2,1,30,0,0
89847,-100,4,2,1,15,0,0
90042,-100,4,2,1,5,0,0


[HitObjects]
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256,192,87313,1,0,0:0:0:0:

/me runs
Shiranai
Helloooo from my Queue :)

[General]
  1. I think slidertick on S:C2 should be same as whistle sound on S:C1, because I hear that slidertick on S:C2 is louder than whistle on S:C1 is just feel weird since the rhythm is same you probably follow the guitar sound
  2. The finish sound on Normal that you use is not fit imo, maybe you should use Soft sampleset, since I think It's more fit to put cymbal sound rather than drum on finish e.g. 01:14:846 (1) - and many more
[Normal]
  1. 00:19:521 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  2. 00:36:664 (1) - Same ^
  3. 00:52:249 (1) - Delete finish on head then put clap on tail
  4. 00:52:638 (2) - Delete whistle on head then put finish on tail
  5. 01:04:716 (1) - Delete finish on head then put clap on tail
  6. 01:05:106 (2) - Delete whistle on head then put finish on tail
[Hard]
  1. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  2. 00:42:898 (1) - Delete NC? Because the singer still singing on same rhythm
  3. 00:49:132 (1) - Same as above
  4. 00:46:794 (1) - NC that, since the singer begin to sing again
  5. 00:51:469 (9) - Nc that, to follow the drum sound. Then delete Nc on this 00:52:249 (1) -
  6. 01:00:820 (1) - Not necesary to NC
  7. 01:02:379 (1) - Same ^
  8. 01:03:937 (1) - NC to follow drum sound
[Insane]
  1. 00:06:858 (8) - Delete? somehow not fit
  2. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that
  3. 00:19:521 (7) - Delete clap on head
  4. 00:24:781 (6,7,8) - Stack (6) and (7) on slider head or you can make them neater
  5. 00:36:664 (1,2,3,4) - As for me, the hitsound not right
  6. 00:37:054 (3,1) - Bad overlap, maybe you can move (3) somewhere else to prevent that
  7. 00:40:170 - Add circle
  8. 00:52:249 (1,2,3) - The hitsound does not sound right
  9. 01:04:716 (1,2,3,4) - Same ^
[]
Good maaaap, but I don't know why the hitsound espesialy on drum still not fit in some places
That's all and good luck~
Topic Starter
Milan-

Mako Sakata wrote:

Helloooo from my Queue :)

[General]
  1. I think slidertick on S:C2 should be same as whistle sound on S:C1, because I hear that slidertick on S:C2 is louder than whistle on S:C1 is just feel weird since the rhythm is same you probably follow the guitar sound ~I used the same for C2 I used a different for C3 because of the constant in all the differences(?
  2. The finish sound on Normal that you use is not fit imo, maybe you should use Soft sampleset, since I think It's more fit to put cymbal sound rather than drum on finish e.g. 01:14:846 (1) - and many more ~You meant normal-hitfinish? I remove it but kept the normal finish default, i hope it's better D:
[Normal]
  1. 00:19:521 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
  2. 00:36:664 (1) - Same ^ ~not sure but Fixed
  3. 00:52:249 (1) - Delete finish on head then put clap on tail ~Fixed
  4. 00:52:638 (2) - Delete whistle on head then put finish on tail ~Fixed
  5. 01:04:716 (1) - Delete finish on head then put clap on tail ~Fixed
  6. 01:05:106 (2) - Delete whistle on head then put finish on tail ~Fixed
[Hard]
  1. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that ~Fixed
  2. 00:42:898 (1) - Delete NC? Because the singer still singing on same rhythm ~Fixed
  3. 00:49:132 (1) - Same as above ~Fixed
  4. 00:46:794 (1) - NC that, since the singer begin to sing again~Fixed
  5. 00:51:469 (9) - Nc that, to follow the drum sound. Then delete Nc on this 00:52:249 (1) - ~Fixed
  6. 01:00:820 (1) - Not necesary to NC~Fixed
  7. 01:02:379 (1) - Same ^~Fixed
  8. 01:03:937 (1) - NC to follow drum sound~Fixed
[Insane]
  1. 00:06:858 (8) - Delete? somehow not fit~um ok
  2. 00:13:287 (1) - Delete NC? I think it's still have same rhythm with the previous NC so no need to NC that~Fixed
  3. 00:19:521 (7) - Delete clap on head~Fixed
  4. 00:24:781 (6,7,8) - Stack (6) and (7) on slider head or you can make them neater~I made it neater <3
  5. 00:36:664 (1,2,3,4) - As for me, the hitsound not right~i changed for what you said on normal xD
  6. 00:37:054 (3,1) - Bad overlap, maybe you can move (3) somewhere else to prevent that~Fixed
  7. 00:40:170 - Add circle~why? i dont hear any sound, despite of the vocals
  8. 00:52:249 (1,2,3) - The hitsound does not sound right
  9. 01:04:716 (1,2,3,4) - Same ^
[]
Good maaaap, but I don't know why the hitsound espesialy on drum still not fit in some places ~I'm pretty bad at hitsounding D:
That's all and good luck~ ~Thank you very much! <3
Thanks for all <3!
DakeDekaane
Holi, Taiko mod =w=

:!: El timing esta algo fuera de tiempo, al igual que el BPM esta al doble, el timing correcto es el siguiente:
1. Offset: 1,581ms BPM: 77.00
2. Offset: 40,639ms BPM: 77.00 (Para ajustar el metrónomo, no cambia nada en lo demás).

1. Offset: 1,597ms BPM: 77.00
2. Offset: 40,558ms BPM: 77.00
3. Offset: 65,471ms BPM: 77.00
4. Offset: 74,827ms BPM: 77.00
5. Offset: 84,162ms BPM: 77.00

No hay que remapear ni nada, solo haz un resnap para todas las notas, duplica el Slider Velocity en cada dificultad y checar que los sliders no se hayan cambiado de longitud.

[General (para las diff Taiko)]
:!: Usa el Normal sampleset con 60-65% de volumen , las notas se oyen muy bajo. Adémas, las partes donde tienes el Drum sampleset no se oyen para nada, lo cual es unrankable :V. Para este mapa, solo necesitas las lineas verdes para el kiai, y tal vez para bajar el volumen al inicio.
Puedes usar 2.80 para el SV si el BPM se cambia a 77.

[Futsuu]
No hay nada que decir acerca de las notas, pero si pudieras hacer más simple la diff sería mejor, ya que es practicamente igual que el Muzu pero solo cambiado en unas partes.
Y la verdad me gusto el Muzu así que no pienso decirte que lo hagas más díficil, es más fácil simplificar el Futsuu aquí :P

[Muzukashii]
00:53:027 (101) - big don?
00:54:196 - Añade un don?
00:54:586 (104) - kat?
00:56:534 - Añade un don
00:57:313 - ^
00:58:088 - Tal vez un triple ddd aqui como en 00:46:014?
01:27:021 (170) - Mueve esta nota a 01:26:826, queda mejor ahí en mi opinión.

=w=b
Neku Okazaki
Gracias dake, aplique casi todo

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Futsuu
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osu file format v13

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256,192,84162,1,0,0:0:0:0:
256,192,84551,1,0,0:0:0:0:
256,192,84940,1,4,0:0:0:0:
256,192,85330,1,0,0:0:0:0:
256,192,85719,1,0,0:0:0:0:
256,192,86109,1,8,0:0:0:0:
256,192,86499,1,8,0:0:0:0:
256,192,86693,1,0,0:0:0:0:
256,192,86888,1,0,0:0:0:0:
256,192,87083,1,0,0:0:0:0:
256,192,87180,1,0,0:0:0:0:
256,192,87278,1,0,0:0:0:0:
truonant
Hello~ from my mod queue

General
Seem really solid already. The mapset plays very well and is also fun. Although I did noticed that some blankets could be improved. Increasing the beatsnap divisor and utilizing ctrl + g will help you fine tune those blankets


Hard
00:05:493 (4) – blanket
00:27:311 (2) – Blanket
00:28:090 (3) - ^
00:28:869 (5) –I think this may look better if this was a straight vertical slider http://puu.sh/9JMmk/91fe788efd.jpg
00:29:648 (1) – blanket – middle point of the slider should be moved to the right a bit
00:32:765 (1,2) – blanket - http://puu.sh/9JMJ7/5bd384392a.jpg - other sliders stacking on 00:32:765 (1) – would need to be fixed accordingly
00:40:558 (1) – blanket http://puu.sh/9JMTD/80f5901357.jpg
00:43:674 (6,8,2,1) – Stack properly
00:47:570 (2) – Blanket - Utilize Ctrl+G
00:48:350 (4) – ^
00:49:129 (5) – ^
00:49:908 (7) – ^
00:50:687 (8) – stack slider end on slider end of 00:49:129 (5) -
00:55:363 (4) – Blanket - Utilize Ctrl+G
00:56:921 (6) - ^

Insane
00:05:493 (4) – blanket
00:08:610 (4) – blanket. The angle seems off. Try rotating
00:09:389 (6) - ^
00:10:168 (8) – ^
00:11:726 (5) – ^ - middle pointer a bit to the right
00:14:843 (5) – blanket
00:16:402 (10) - ^ - middle pointer a bit to the left
00:17:960 (4) – blanket
00:22:636 (9) – ^
00:23:415 (3,5) – ^
00:24:973 (8) –^
00:29:648 (1) – ^
00:31:207 (5,1) – stack?
00:33:350 (2) - stack on 00:31:986 (7) –
00:37:441 (1) – blanket
00:53:025 (1,2,3) – ^
00:55:947 (8,9) - Stack on slider head of 00:54:584 (5) –
01:00:038 (4,6) – blanket

Following the sound pattern @ 00:40:558 - 00:46:012 of F C WW C, F WW CC C
00:54:583 (5) - – add whistle
00:56:921 (2) – remove clap add whistle to slider head
00:57:311 (3) - ^

Good luck with your map!
Topic Starter
Milan-

truonant wrote:

Hello~ from my mod queue

General
Seem really solid already. The mapset plays very well and is also fun. Although I did noticed that some blankets could be improved. Increasing the beatsnap divisor and utilizing ctrl + g will help you fine tune those blankets


Hard
00:05:493 (4) – blanket
00:27:311 (2) – Blanket
00:28:090 (3) - ^
00:28:869 (5) –I think this may look better if this was a straight vertical slider http://puu.sh/9JMmk/91fe788efd.jpg ~~ I feel better with the curve
00:29:648 (1) – blanket – middle point of the slider should be moved to the right a bit
00:32:765 (1,2) – blanket - http://puu.sh/9JMJ7/5bd384392a.jpg - other sliders stacking on 00:32:765 (1) – would need to be fixed accordingly
00:40:558 (1) – blanket http://puu.sh/9JMTD/80f5901357.jpg
00:43:674 (6,8,2,1) – Stack properly
00:47:570 (2) – Blanket - Utilize Ctrl+G
00:48:350 (4) – ^
00:49:129 (5) – ^
00:49:908 (7) – ^
00:50:687 (8) – stack slider end on slider end of 00:49:129 (5) -
00:55:363 (4) – Blanket - Utilize Ctrl+G
00:56:921 (6) - ^

Insane
00:05:493 (4) – blanket
00:08:610 (4) – blanket. The angle seems off. Try rotating ~~I changed it completely
00:09:389 (6) - ^
00:10:168 (8) – ^
00:11:726 (5) – ^ - middle pointer a bit to the right
00:14:843 (5) – blanket
00:16:402 (10) - ^ - middle pointer a bit to the left
00:17:960 (4) – blanket
00:22:636 (9) – ^
00:23:415 (3,5) – ^
00:24:973 (8) –^
00:29:648 (1) – ^
00:31:207 (5,1) – stack?
00:33:350 (2) - stack on 00:31:986 (7) –
00:37:441 (1) – blanket
00:53:025 (1,2,3) – ^
00:55:947 (8,9) - Stack on slider head of 00:54:584 (5) –
01:00:038 (4,6) – blanket

Following the sound pattern @ 00:40:558 - 00:46:012 of F C WW C, F WW CC C
00:54:583 (5) - – add whistle
00:56:921 (2) – remove clap add whistle to slider head
00:57:311 (3) - ^

Good luck with your map! Thank you!
Fixed everything except for the red one. I hope it look a bit better now

Thanks <3
Xiaolin
From my queue ~ :3 (Sorry for delay ~ >.<'')
[Normal]
  1. 00:05:103 (6) - Add a whistle on the slider repeat? You did that on other sliders though, also it fits ~ >w<
  2. 00:08:999 (3) - Change shape for this slider for better blanket for (7)? And also, the blanket will still be fine for (4) ~ c:[/liist]
    1. 00:10:558 (4) - Again, add whistle on the repeat, cause you also did it on another slider though, and also, it fits ~
    2. 00:16:791 (3) - ^
    3. 01:23:398 (4) - Move to x:292 y:212 for better rhythm .. ?
    4. 01:27:668 (1) - Add whistle maybe ?
    [Hard]
    1. 00:13:869 (2) - Move this to x:296 y:88 for better rhythm ?
Nothing to say about this map, its fine already ~ <3

Goodluck with rank ~ ^^
Topic Starter
Milan-

Lapis Aoki wrote:

From my queue ~ :3 (Sorry for delay ~ >.<'')
[Normal]
  1. 00:05:103 (6) - Add a whistle on the slider repeat? You did that on other sliders though, also it fits ~ >w< I forgot to increase Tick rate, so some ticks are hitsounded. That's why i didnt add whistle on those repeating, I dont know if i should add it anyways, but i wont for while .Thank you for remember me xd
  2. 00:08:999 (3) - Change shape for this slider for better blanket for (7)? And also, the blanket will still be fine for (4) ~ c:[/liist]
    ~~Changed it a bit and overlapped 4 with 7 >.<
    1. 00:10:558 (4) - Again, add whistle on the repeat, cause you also did it on another slider though, and also, it fits ~
    2. 00:16:791 (3) - ^
    3. 01:23:398 (4) - Move to x:292 y:212 for better rhythm .. ? ~~Changed
    4. 01:27:668 (1) - Add whistle maybe ? It is at 5% audio, so it doesnt matter i guess, i forgot to move the timeline xD thanks!
    [Hard]
    1. 00:13:869 (2) - Move this to x:296 y:88 for better rhythm ? I think it'd break the flow with the following slider, and also i did something like that on insane >.<
Nothing to say about this map, its fine already ~ <3

Goodluck with rank ~ ^^ Thank you! <3
Thanks! <3
Hegatrek
Hi, from my modding queue (p/3202116#p3202116)



Normal

00:12:895 (6) - Delete

00:13:285 (7) - ^

00:36:661 (6) - make this slider longer ( i mean two passages ) and delete the note who is supposed to be after

Otherwise, she's almost perfect, gj ! :)

Hard

01:04:713 (3) - Make this slider begin on the other side

01:09:756 (7) - move this one

01:11:315 (2) - ^

01:26:889 (2) - Make this slider begin on the other side

Aaaand i couldn't mod the insane, i can't even play it so ..
I hope it helped you, at least a little :)
Topic Starter
Milan-

Hegatrek wrote:

Hi, from my modding queue (p/3202116#p3202116)

Normal

00:12:895 (6) - Delete ~It's fine with it imo

00:13:285 (7) - ^ same^

00:36:661 (6) - make this slider longer ( i mean two passages ) and delete the note who is supposed to be after The slider represents the drums, so the following note, that represent other sound, should be ok

Otherwise, she's almost perfect, gj ! :)

Hard

01:04:713 (3) - Make this slider begin on the other side yep Changed

01:09:756 (7) - move this one Not doing that, because I did that on insane, and i want to make a difference between the difficulties i guess.

01:11:315 (2) - ^ it fits well with the music imo

01:26:889 (2) - Make this slider begin on the other side Changed

Aaaand i couldn't mod the insane, i can't even play it so ..
I hope it helped you, at least a little :) everything helps <3
Thank you!<3
neonat
General

Remove Letterbox during Breaks
The default combo colours do not suit the map/BG/video, use different colours

Normal

00:33:934 (2,3) - the flow here is not really good
00:52:246 (1) - whistle on start of slider
00:52:635 (2) - clap on start of slider
01:04:713 (1,2) - ^ same as previous 2
01:21:839 (2) - remove the finish, I don't think it's needed
01:26:499 (3) - the finish on the slider end should be a Normal finish

Hard

00:10:947 (2,4) - can you make them symmetrical, the slider body of 00:11:726 (4) is closer to the head of 00:10:947 (2) than the other blanket
01:01:596 (4) - not too close to 01:00:038 (2) - further down would be nice
01:04:713 (3,4) - whistle on start of 1st slider, clap on start of second slider
01:21:645 (2) - finish on the middle part of slider is not needed
01:24:941 (2) - finish

Insane

01:23:399 (1,2) - just doesn't feel right, especially with that spacing. End 01:23:399 (1) at 01:23:593 ------- 01:23:788 (2) is fine
01:24:941 (3) - finish on start of slider


A more relax depiction of the song, an interesting way of showing it. Good Luck
Topic Starter
Milan-

neonat wrote:

General

Remove Letterbox during Breaks
The default combo colours do not suit the map/BG/video, use different colours

Normal

00:33:934 (2,3) - the flow here is not really good
00:52:246 (1) - whistle on start of slider
00:52:635 (2) - clap on start of slider
01:04:713 (1,2) - ^ same as previous 2
01:21:839 (2) - remove the finish, I don't think it's needed
01:26:499 (3) - the finish on the slider end should be a Normal finish

Hard

00:10:947 (2,4) - can you make them symmetrical, the slider body of 00:11:726 (4) is closer to the head of 00:10:947 (2) than the other blanket
01:01:596 (4) - not too close to 01:00:038 (2) - further down would be nice
01:04:713 (3,4) - whistle on start of 1st slider, clap on start of second slider
01:21:645 (2) - finish on the middle part of slider is not needed
01:24:941 (2) - finish

Insane

01:23:399 (1,2) - just doesn't feel right, especially with that spacing. End 01:23:399 (1) at 01:23:593 ------- 01:23:788 (2) is fine
01:24:941 (3) - finish on start of slider


A more relax depiction of the song, an interesting way of showing it. Good Luck I don't know what you mean here, but thanks!
I dont know about combo colours, i try something. Despite of that, I think I changed all correctly, Thank you! <3
wasonz
From my queue

Neku's Muzukashii
00:20:298 (28) - remove finish
00:37:246 (66) - k
00:46:012 (84) - k
00:46:110 (85,86) - delete
00:52:246 (95) - k
01:04:713 (122) - k
01:05:298 (126) - add d
01:12:483 (138) - add k
01:16:775 (147) - add d
01:24:940 (167) - K

Can you ask someone for timing check ? oh DakeDekaane mod it already ... but i'm feel a little weird :roll:

Good Luck ~ :)
Neku Okazaki

IMMoRTalS wrote:

From my queue

Neku's Muzukashii
00:20:298 (28) - remove finish No D:
00:37:246 (66) - k No :3
00:46:012 (84) - k No :v
00:46:110 (85,86) - delete Only (85)
00:52:246 (95) - k No
01:04:713 (122) - k ^
01:05:298 (126) - add d No
01:12:483 (138) - add k ^
01:16:775 (147) - add d ^
01:24:940 (167) - K
No :3

Can you ask someone for timing check ? oh DakeDekaane mod it already ... but i'm feel a little weird :roll: :v

Good Luck ~ :) Thanks :D
Thanks for the mod

http://puu.sh/9TRDT/dd3c58964d.txt
RandF
thanks for M4M!

[Normal]
  1. 00:04:713 (5,6,7) - suggetion
  2. 00:10:558 (4,5) - I prefer this
  3. 00:16:791 (3) - it is better to make 1/1 rhythm
  4. 00:36:661 (6,1) - difficult for easiest diff. I recommend to combine into 1 slider
  5. 00:43:285 (4,5) - not good flow. I suggest not to blanket
  6. 00:52:246 (1,2,1) - too difficult, imo. how about reverse slider?
  7. 01:04:713 (1,2,1) - ^
  8. 01:14:827 (1,2) - not good flow
  9. 01:23:398 (4,5,1) - ^
[Hard]
  1. 00:03:155 (4,5) - not good flow
  2. 00:18:739 (6) - Ctrl+G for better flow
  3. 00:24:194 (4) - ^
  4. 00:24:973 (6) - I prefer 1 circle at 00:24:973
  5. 00:37:051 (3,4) - I think finish or clap of drum-hitsound is more suitable than whistle
  6. 00:42:895 (5) - Ctrl+G
  7. 01:26:499 (1,2) - suggetion ( 1/6 rhythm)
[Insane]
  1. 00:03:739 (6,7) - stack at the same way as previous pattern?
  2. 00:06:077 (5,6,7) - 1/8 triplet is unnecesarry, imo
  3. 00:10:752 (1,2,3) - ^
  4. 00:15:428 (6,7,8) - ^
  5. 00:23:220 (1,2,3) - ^
  6. 00:52:635 (3) - I prefer to divide into 2 circles
  7. 01:14:827~01:21:060- you may make 1/4 rhythm(on the blue line) by use of circles. just a suggetion
    01:16:190- add a note
    01:17:749- ^
    01:19:307- ^
    01:20:865- ^
  8. 01:26:500 (1,2,1,2) - 1/6 rhythm is better. how about stream like this?
I love nano.RIPE <3
~Good Luck~
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Futsuu

OD1→3or4

00:39:392 - add k
00:39:780 - add d
00:40:182 - ^
01:26:102 - ^

Neku's Muzukashii

OD6→5 SV1.4→1.6(bpm77 so 1.6 be better?)

00:28:672 - add d
00:37:441 (68) - change k
00:58:090 (112) - ^
00:58:480 (113) - change d
01:24:551 (165) - change k

Good luck
Neku Okazaki

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Futsuu

OD1→3or4

00:39:392 - add k
00:39:780 - add d
00:40:182 - ^
01:26:102 - ^

Neku's Muzukashii

OD6→5 SV1.4→1.6(bpm77 so 1.6 be better?)

00:28:672 - add d
00:37:441 (68) - change k
00:58:090 (112) - ^
00:58:480 (113) - change d
01:24:551 (165) - change k

Good luck
7._.7 Sorry, no changes
Topic Starter
Milan-

RandomEffect wrote:

thanks for M4M!

[Normal]
  1. 00:04:713 (5,6,7) - suggetion
  2. 00:10:558 (4,5) - I prefer this
  3. 00:16:791 (3) - it is better to make 1/1 rhythm
  4. 00:36:661 (6,1) - difficult for easiest diff. I recommend to combine into 1 slider really didnt want to. But, that is a good reason iguess
  5. 00:43:285 (4,5) - not good flow. I suggest not to blanket
  6. 00:52:246 (1,2,1) - too difficult, imo. how about reverse slider?
  7. 01:04:713 (1,2,1) - ^
  8. 01:14:827 (1,2) - not good flow
  9. 01:23:398 (4,5,1) - ^
[Hard]
  1. 00:03:155 (4,5) - not good flow
  2. 00:18:739 (6) - Ctrl+G for better flow
  3. 00:24:194 (4) - ^
  4. 00:24:973 (6) - I prefer 1 circle at 00:24:973 ~~what? did you mean 00:24:876? I dont want to make it like insane here D:
  5. 00:37:051 (3,4) - I think finish or clap of drum-hitsound is more suitable than whistle
  6. 00:42:895 (5) - Ctrl+G
  7. 01:26:499 (1,2) - suggetion ( 1/6 rhythm) Didn't know that it was 1/6 xd. Ok
[Insane]
  1. 00:03:739 (6,7) - stack at the same way as previous pattern?
  2. 00:06:077 (5,6,7) - 1/8 triplet is unnecesarry, imo
  3. 00:10:752 (1,2,3) - ^
  4. 00:15:428 (6,7,8) - ^
  5. 00:23:220 (1,2,3) - ^
  6. 00:52:635 (3) - I prefer to divide into 2 circles
  7. 01:14:827~01:21:060- you may make 1/4 rhythm(on the blue line) by use of circles. just a suggetion ~~Not doing it for the moment
    01:16:190- add a note
    01:17:749- ^
    01:19:307- ^
    01:20:865- ^
  8. 01:26:500 (1,2,1,2) - 1/6 rhythm is better. how about stream like this?
I love nano.RIPE <3 yee<3
~Good Luck~
Changed everything except for the blue, didnt understand exactly what you mean xd

Thanks for modding <3
Fushimi Rio
From queue

[General]
None.

[Normal]

00:25:558 (1) - beginning at blue line may be a bit hard for players?

[Hard]

01:20:281 (2,3) - x168 y276

[Insane]

00:21:077 (4,5,6) - move 5 to the right side for better flow
00:36:661 (1,2) - I think it's not necessary to use sliders here
00:52:246 (1,2) - ^
01:04:713 (1,2) - ^
01:26:889 (2,3,4) - too big jump imo, though it's a good idea to jump here

Not much to point out here. Pretty good imo.
Topic Starter
Milan-

imoutosan wrote:

From queue

[General]
None.

[Normal]

00:25:558 (1) - beginning at blue line may be a bit hard for players? changed

[Hard]

01:20:281 (2,3) - x168 y276 why?

[Insane]

00:21:077 (4,5,6) - move 5 to the right side for better flow tried something
00:36:661 (1,2) - I think it's not necessary to use sliders here I do like them a lot:(
00:52:246 (1,2) - ^
01:04:713 (1,2) - ^
01:26:889 (2,3,4) - too big jump imo, though it's a good idea to jump here made it a bit closer

Not much to point out here. Pretty good imo. <3
Thanks for modding and the star <3
Leorda
Hola~ sorry for delay....

[Normal]
00:38:220 (7) - Touched by HP Bar can difficult to read for beginners. Move down a bit to prevent to touch the HP Bar
00:52:246 (1) - Why new combo? It seems doesn't need it btw
01:04:713 (1) - ^

[Hard]
00:25:752 (2) - Can you unstack from tail slider? Because I had trouble to read this note since I thought that this would be unstack
00:35:103 (4) - This current placement breaks the circular flow due to linear path that makes players move the cursor goes uncomfortable. Consider to move to X:348 and Y:100 to make a good circular flow
00:41:337 (2) - Why not flip these slider for creating a circular flow?
00:47:570 (2) - ^ (don't forget to fit the spacing if you agree this)
00:58:090 (2) - Move up a bit so the players didn't realized that this slider isn't too close from previous slider
01:11:704 (3) - New combo for new instrument part?
01:16:385 (1) - Remove new combo here?
01:19:502 (1) - ^

[Insane]
00:21:856 (6) - Why you put jump here? It doesn't fit in this part btw
00:25:558 (1) - Using 1/4 slider doesn't fit here because the drum is just heard one hit in music itself. Consider to replace it with circle?
00:29:648 (1) - Reverse this slider to make circular flow?
00:36:661 (1,2) - Same suggestion as 00:25:558 (1)
00:52:246 (1,2) - ^

Good luck then (I don't know how to say it in Spanish orz)
Topic Starter
Milan-

Leorda wrote:

Hola~ sorry for delay....

[Normal]
00:38:220 (7) - Touched by HP Bar can difficult to read for beginners. Move down a bit to prevent to touch the HP Bar
00:52:246 (1) - Why new combo? It seems doesn't need it btw
01:04:713 (1) - ^

[Hard]
00:25:752 (2) - Can you unstack from tail slider? Because I had trouble to read this note since I thought that this would be unstack
00:35:103 (4) - This current placement breaks the circular flow due to linear path that makes players move the cursor goes uncomfortable. Consider to move to X:348 and Y:100 to make a good circular flow
00:41:337 (2) - Why not flip these slider for creating a circular flow? i just reversed 00:40:558 (1) - xd
00:47:570 (2) - ^ (don't forget to fit the spacing if you agree this) no changing it atm
00:58:090 (2) - Move up a bit so the players didn't realized that this slider isn't too close from previous slider
01:11:704 (3) - New combo for new instrument part?
01:16:385 (1) - Remove new combo here?
01:19:502 (1) - ^

[Insane]
00:21:856 (6) - Why you put jump here? It doesn't fit in this part btw
00:25:558 (1) - Using 1/4 slider doesn't fit here because the drum is just heard one hit in music itself. Consider to replace it with circle?
00:29:648 (1) - Reverse this slider to make circular flow?
00:36:661 (1,2) - Same suggestion as 00:25:558 (1)
00:52:246 (1,2) - ^

Good luck then (I don't know how to say it in Spanish orz) buena suerte? xD
Changed everything, except for the red one.

Now I can love you <3 Thanks!
Ichigaki
Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48
[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

[Taiko]
d is don note
k is kat note
D is finish don note
K is finish kat note


Timing
  • Please remove all timing points and change with this one
    1597,779.220779220779,4,1,0,65,1,0
    40558,-100,4,1,0,65,0,1
    65571,-100,4,1,0,65,0,0
[Neku's Fuutsu]
  1. Change OD to 4 atm
  2. 00:21:661 (31,32) - remove this
  3. 00:21:467 (30) - move this to 00:21:856 -
  4. 00:25:947 - add d
  5. 00:37:246 - ^
  6. 00:38:999 - add k
  7. 00:40:558 (61) - NC required for last part
  8. 00:41:726 (63) - remove this
  9. 00:42:116 (63,64,65) - ctrl + g
  10. 00:52:441 (21) - change to k
  11. 00:58:869 (33) - remove this
  12. 01:04:908 (44) - change to k
  13. 01:05:276 - add k
  14. 01:07:029 (48,49,51,52) - change to k
  15. 01:27:084 (73) - move to 01:26:694 -
[Neku's Muzukashii]
  1. 00:40:558 (72) - NC
  2. 00:49:519 - add d
  3. 00:53:804 - http://puu.sh/altUH/79a1a8481d.jpg
  4. 01:05:276 - add d
  5. 01:10:146 (134) - change to d
  6. 01:12:483 (138) - add k
  7. 01:17:749 - ^
Good luck~
Neku Okazaki

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48
[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

[Taiko]
d is don note
k is kat note
D is finish don note
K is finish kat note


Timing
  • Please remove all timing points and change with this one
    1597,779.220779220779,4,1,0,65,1,0
    40558,-100,4,1,0,65,0,1
    65571,-100,4,1,0,65,0,0
[Neku's Fuutsu]
  1. Change OD to 4 atm
  2. 00:21:661 (31,32) - remove this
  3. 00:21:467 (30) - move this to 00:21:856 -
  4. 00:25:947 - add d
  5. 00:37:246 - ^
  6. 00:38:999 - add k
  7. 00:40:558 (61) - NC required for last part
  8. 00:41:726 (63) - remove this
  9. 00:42:116 (63,64,65) - ctrl + g
  10. 00:52:441 (21) - change to k
  11. 00:58:869 (33) - remove this
  12. 01:04:908 (44) - change to k
  13. 01:05:276 - add k
  14. 01:07:029 (48,49,51,52) - change to k
  15. 01:27:084 (73) - move to 01:26:694 -
[Neku's Muzukashii]
  1. 00:40:558 (72) - NC
  2. 00:49:519 - add d
  3. 00:53:804 - http://puu.sh/altUH/79a1a8481d.jpg
  4. 01:05:276 - add d
  5. 01:10:146 (134) - change to d
  6. 01:12:483 (138) - add k
  7. 01:17:749 - ^
Good luck~
Sorry no changes
Topic Starter
Milan-

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪


[General]
  1. 01:36:629 - outro - seems like you must remove this from this song, since there's nothing, but you can ignore this I'm going to keep it for the moment (Don't want to cut the mp3 anymore xD)
  2. For SB, there's 2 file missing

    so, remove this code from *.osb
    Animation,Foreground,Centre,"SB\c3\c.jpg",320,240,320,480,LoopForever
    M,0,48350,49129,316,251,306,251
    F,0,48350,49129,1
    S,0,48350,49129,1.41,1.415

    Animation,Foreground,Centre,"SB\d1\d.jpg",320,240,480,480,LoopForever
    M,0,70925,71704,320,240
    S,0,70925,71704,1.5,1.48


[osu!standart]
[Normal]
  • Seems nothing wrong \w/
[ Hard]
  • Seems nothing wrong \w/
[Insane]
  1. 00:05:298 (3) - move this above 00:05:493 (4) - for your pattern

Good luck~
No change on standart. I'll tell the person who did the SB for it xD

Neku plz wtf xD

Thanks for modding <3
Ichigaki

Neku okazaki wrote:

Sorry no changes
At least check and change the timing points `-`)a
AllStar12
Hi, M4M from my queue.

[General]
• Seems like there's a mistake in one part of the storyboard I'm right? I know the picture is going to shift it to the left but is placed in weird way to me.



  • Insane
  1. 01:09:756 (8) - Having a Whistle here was intentional?
  2. 00:05:298 (3,4) - Understand that you have circle note 3 on the x axis line but why not just have it on x: 466 y: 185 and have slider 4 on x: 387 y: 95. That way Slider 4 is stacked on where it use to be slider 7 and also fixes the distance snap by a bit to 1.60x
  3. Starting from 00:07:051 to 00:11:532 the common distance snap that you're using changed from 1.60x to 1.50x and later on it staggers around there. Not sure which distance snap you're commonly using despite being an Insane since your notes go through mostly simple flow. I suggest fixing this because sometimes players might hit too early or too late due to the distance snap not being the same in some parts of the notes. Your jumps are fine but mainly talking about parts such as 00:13:674 (1,2,3) - which is 1.30x but after that becomes 1.50x. 00:23:415 (2,3,4) - is also where you start using 1.60x but later change back to 1.50x and so on into the song.
  4. 00:23:415 (2,3,4) - Not really blanket as good so try to make it better?
  5. 01:02:376 (3,5) - These two not aren't really symmetrical on their placement so just copy and past slider 3, Ctrl+ H and then Ctrl+ G. After that move 01:02:960 (4) - to x: 256 y: 31 to have the distance snap to 1.50 for previous and next.
  6. 01:03:934 (7) - You might have to fix the stack for this if you did what I said above this.
  7. 01:26:889 (2,3,4) - If you listen closely using 25% of the Playback Rate, you can tell it's not really on the exact placement which in this case sounds like circle note 3 should be on 01:26:986 and circle note 4 should be on 01:27:132 but also don't recommend placing them there because it's not in a rhythm. But as of now every time I test this part I most definitely would get a 100 because it's in 1/6 and pretty sure people won't expect it to be that quick, especially when playing in hidden. What I can say is rather than having 01:26:889 (2,3,4) - as a circle note, why not just have it as a repeated slider but this is just a suggestion. Try to find other ways to make this part execute in a smooth way.


  • Hard
  1. 00:05:298 (3) - Move this to x: 341 y: 207 to fix the distance snap to 1.20x
  2. 00:05:493 (4,5) - Not really a good blanket and the distance snap from slider 4 to circle note 5 is 1.25x. Fixed it up for you so here's how it looks like and the code I provided you. If you don't know how to input the code then message me about this.
    Picture and Code

    396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
    342,96,6077,1,0,0:0:0:0:
  3. 00:32:765 (1,2) - Both don't seem to be symmetrical together so copy and paste slider 1 and replace slider 2. Ctrl+ H, then Ctrl+ G and then finally move it to x: 265 y: 241. This should be symmetrical as of now and the distance snap is still somewhat 1.50x.

    Did a good job here


  • Normal
  1. Your New Combo doesn't seem to be consistent such as from 00:26:532 to 00:32:765 you have NC as every big white tick but after that it's every two big white tick. Carefully go over this difficulty if you're planning on going for every 2 big white ticks.
  2. 01:25:720 (2) - Move to x: 190 y: 17 to fix the previous distance snap from 0.96x to 1.00x

    Seems to be good here

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!

Good luck on ranking this rossonero1899!
Topic Starter
Milan-

AllStar12 wrote:

Hi, M4M from my queue.

[General]
• Seems like there's a mistake in one part of the storyboard I'm right? I know the picture is going to shift it to the left but is placed in weird way to me.
It was a resolution problem or something, On way to be fixed xD



  • Insane
  1. 01:09:756 (8) - Having a Whistle here was intentional? I guess it wasn't xD
  2. 00:05:298 (3,4) - Understand that you have circle note 3 on the x axis line but why not just have it on x: 466 y: 185 and have slider 4 on x: 387 y: 95. That way Slider 4 is stacked on where it use to be slider 7 and also fixes the distance snap by a bit to 1.60x Not really fan of that, but ok xd
  3. Starting from 00:07:051 to 00:11:532 the common distance snap that you're using changed from 1.60x to 1.50x and later on it staggers around there. Not sure which distance snap you're commonly using despite being an Insane since your notes go through mostly simple flow. I suggest fixing this because sometimes players might hit too early or too late due to the distance snap not being the same in some parts of the notes. Your jumps are fine but mainly talking about parts such as 00:13:674 (1,2,3) - which is 1.30x but after that becomes 1.50x. 00:23:415 (2,3,4) - is also where you start using 1.60x but later change back to 1.50x and so on into the song. The song has very clear the beats and the map is very constant so it's not a very big problem imo. Anyways I changed some stuffs
  4. 00:23:415 (2,3,4) - Not really blanket as good so try to make it better? ~~It's good imo http://puu.sh/amVAp/85f4beb032.jpg
  5. 01:02:376 (3,5) - These two not aren't really symmetrical on their placement so just copy and past slider 3, Ctrl+ H and then Ctrl+ G. After that move 01:02:960 (4) - to x: 256 y: 31 to have the distance snap to 1.50 for previous and next.
  6. 01:03:934 (7) - You might have to fix the stack for this if you did what I said above this.
  7. 01:26:889 (2,3,4) - If you listen closely using 25% of the Playback Rate, you can tell it's not really on the exact placement which in this case sounds like circle note 3 should be on 01:26:986 and circle note 4 should be on 01:27:132 but also don't recommend placing them there because it's not in a rhythm. But as of now every time I test this part I most definitely would get a 100 because it's in 1/6 and pretty sure people won't expect it to be that quick, especially when playing in hidden. What I can say is rather than having 01:26:889 (2,3,4) - as a circle note, why not just have it as a repeated slider but this is just a suggestion. Try to find other ways to make this part execute in a smooth way. ~~I'm going to keep for a bit


  • Hard
  1. 00:05:298 (3) - Move this to x: 341 y: 207 to fix the distance snap to 1.20x
  2. 00:05:493 (4,5) - Not really a good blanket and the distance snap from slider 4 to circle note 5 is 1.25x. Fixed it up for you so here's how it looks like and the code I provided you. If you don't know how to input the code then message me about this.
    Picture and Code

    396,152,5493,2,0,P|418:81|377:26,1,130,2|0,0:0|0:0,0:0:0:0:
    342,96,6077,1,0,0:0:0:0:
    Thanks for the code <3
  3. 00:32:765 (1,2) - Both don't seem to be symmetrical together so copy and paste slider 1 and replace slider 2. Ctrl+ H, then Ctrl+ G and then finally move it to x: 265 y: 241. This should be symmetrical as of now and the distance snap is still somewhat 1.50x. I copy 2 instead, because it is blanket of the next slider

    Did a good job here


  • Normal
  1. Your New Combo doesn't seem to be consistent such as from 00:26:532 to 00:32:765 you have NC as every big white tick but after that it's every two big white tick. Carefully go over this difficulty if you're planning on going for every 2 big white ticks. I'm NC every change of lyrics
  2. 01:25:720 (2) - Move to x: 190 y: 17 to fix the previous distance snap from 0.96x to 1.00x

    Seems to be good here

If you have any complaints, questions, comments, etc. or found any errors in my work, in-game or on the osu website!

Good luck on ranking this rossonero1899!
Changed everything, except for the blue ones.

Thanks for modding <3
Abe Nana

Hello. It's M4M -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. clear
[Normal]
  1. 01:08:587 (5,1) - Do not stack this. is not unrankable. but, I think it is not for nice editing
[Hard]
  1. AR -1. it is not fit to the BPM
  2. 00:28:090 (3,5) - it is not fine. bad flow thing
[Insane]
  1. AR -0.5 OD -1. same as Hard.
  2. 01:26:500 (1,2,3,4) - is not fit this song x_x. please fixed this.

sorry for late and short mod.

it's so clear. I can't find any problem.

but, It so need more works. cheer up. give my star

good luck
Topic Starter
Milan-

-Chata- wrote:


Hello. It's M4M -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. clear
[Normal]
  1. 01:08:587 (5,1) - Do not stack this. is not unrankable. but, I think it is not for nice editing
[Hard]
  1. AR -1. it is not fit to the BPM
  2. 00:28:090 (3,5) - it is not fine. bad flow thing
[Insane]
  1. AR -0.5 OD -1. same as Hard.
  2. 01:26:500 (1,2,3,4) - is not fit this song x_x. please fixed this.

sorry for late and short mod.

it's so clear. I can't find any problem.

but, It so need more works. cheer up. give my star

good luck
Changed the settings.

Thanks for modding and the star <3
No Dap
[normal]
  1. 01:16:385 (3) - you can move this a bit to anywhere you like so the flow seems more interesting.
[Hard]
  1. 01:04:713 (3,4) - They are too close imo, try to put them more apart.
  2. 01:06:639 (3) - Try moving this down a lot. I think it looks better.
[Insane]
  1. 00:37:441 (1,2,3) - I think the rhythm can be improved here. There is absolutely nothing in the music after the cymbal at 00:37:441 till the vocal at 00:39:389 and having sliders just doesn't make sense to me.
    Also, 00:39:389 - 00:39:778 - 00:40:168 - I would either map all vocals, or just not map at all. You just mapped the first two and it doesn't sound good.
  2. 01:26:500 (1,2,3,4) - I think this plays hard. Hard to read and play imo. Or at least, if you add a circle to emphasize finish 01:27:278 -
    It would be at least more intuitive to play because it's not ending absurdly.
maps is in pretty nice state imo,

Good luck~
Topic Starter
Milan-

No Dap wrote:

[normal]
  1. 01:16:385 (3) - you can move this a bit to anywhere you like so the flow seems more interesting.
[Hard]
  1. 01:04:713 (3,4) - They are too close imo, try to put them more apart.
  2. 01:06:639 (3) - Try moving this down a lot. I think it looks better.
[Insane]
  1. 00:37:441 (1,2,3) - I think the rhythm can be improved here. There is absolutely nothing in the music after the cymbal at 00:37:441 till the vocal at 00:39:389 and having sliders just doesn't make sense to me.
    Also, 00:39:389 - 00:39:778 - 00:40:168 - I would either map all vocals, or just not map at all. You just mapped the first two and it doesn't sound good. It's ok imo
  2. 01:26:500 (1,2,3,4) - I think this plays hard. Hard to read and play imo. Or at least, if you add a circle to emphasize finish 01:27:278 -
    It would be at least more intuitive to play because it's not ending absurdly. noone liked this part ;n;
maps is in pretty nice state imo,

Good luck~
Thank you for modding <3
Cloudchaser

Moshi moshi Cloud dess

General
  1. Los BG: BG-I, BG-N, BG-H, Fuutsu y Muzukashii no cumplen con el tamaño debido. Estos deben ser 1366x768, 1024x768 o 800x600.
  2. ¿Podrías incrementar el volumen de las notas al inicio de la canción? Casi no se escuchan los hitsounds
Insane
  1. 00:28:609 - Quita el NC en esta nota, no le veo mucho sentido ya que es el mismo ritmo.
  2. 00:31:207 (5) - ctrl+g en este slider
  3. 00:46:791 - Según lo que estás haciendo con los NCs acá debería haber un NC por consistencia.
  4. 00:50:687 - pone un NC y luego quita el NC de aquí 00:51:467 (1) -
  5. 01:11:704 - quita NC
  6. 01:19:503 (4) - Baja la cola del slider algunos grids más para abajo para que quede simétrico.
  7. 01:22:229 - Quita NC a lo igual que aquí 01:23:398 -
Hard
  1. 00:07:051 (7) - Haz un blanket con (5) para que se vea más bonito ;_; Just saying
  2. 00:08:609 (3,5) - Blanket blanket blanket !!!!1
  3. 01:10:146 - Quita NC
Normal
  1. 00:23:415 - El actual NC pattern es muy largo, acortalo colocando un NC aquí.
  2. 00:35:882 - Lo mismo que arriba
  3. 00:49:908 - lo mismo
  4. 01:17:943 - ^
Storyboard
  1. 00:24:973 - Fade this element instead of a sudden vanishment, It will look better.
  2. I suggest you use the fade tool and use some white effects to provide a better transition to the storyboard. Use this beatmap as example
Buena suerte :3
Topic Starter
Milan-

Cloudchaser wrote:


Moshi moshi Cloud dess

General
  1. Los BG: BG-I, BG-N, BG-H, Fuutsu y Muzukashii no cumplen con el tamaño debido. Estos deben ser 1366x768, 1024x768 o 800x600. Lo cambiare en otro momento (ya que yo no cacho mucho como hacer eso xD)
  2. ¿Podrías incrementar el volumen de las notas al inicio de la canción? Casi no se escuchan los hitsounds voy a mantenerlo por un rato así
Insane
  1. 00:28:609 - Quita el NC en esta nota, no le veo mucho sentido ya que es el mismo ritmo.
  2. 00:31:207 (5) - ctrl+g en este slider
  3. 00:46:791 - Según lo que estás haciendo con los NCs acá debería haber un NC por consistencia.
  4. 00:50:687 - pone un NC y luego quita el NC de aquí 00:51:467 (1) -
  5. 01:11:704 - quita NC
  6. 01:19:503 (4) - Baja la cola del slider algunos grids más para abajo para que quede simétrico. no busco simetria en esta parte
  7. 01:22:229 - Quita NC a lo igual que aquí 01:23:398 -
Hard
  1. 00:07:051 (7) - Haz un blanket con (5) para que se vea más bonito ;_; Just saying
  2. 00:08:609 (3,5) - Blanket blanket blanket !!!!1
  3. 01:10:146 - Quita NC
Normal
  1. 00:23:415 - El actual NC pattern es muy largo, acortalo colocando un NC aquí.
  2. 00:35:882 - Lo mismo que arriba
  3. 00:49:908 - lo mismo
  4. 01:17:943 - ^ Quiero mantener los NC cada 2 lineas
Storyboard
  1. 00:24:973 - Fade this element instead of a sudden vanishment, It will look better.
  2. I suggest you use the fade tool and use some white effects to provide a better transition to the storyboard. Use this beatmap as example
Buena suerte :3
Cuando vea la persona le digo lo del SB. Cambie todo menos lo azul :P

Muchas gracias <3
Ichigaki
(/`w`)/
Topic Starter
Milan-

ichia7x wrote:

(/`w`)/
wow

Thank you! <3
Kinshara
irc mod
19:59 rossonero1899: Hi! o/
20:02 Kinshara: Hey :3
20:02 Kinshara: what's up?
20:03 rossonero1899: can i ask for your sevices? ww
20:03 Kinshara: sure o:
20:03 Kinshara: irc modding?
20:04 rossonero1899: yep :p If you are free
20:04 Kinshara: actually
20:04 Kinshara: necesito que tomar mis perros para un camino
20:04 Kinshara: brb en 20 minutos
20:04 Kinshara: ok?
20:04 rossonero1899: um necesitas sacar los perros a pasear?
20:04 Kinshara: si
20:04 rossonero1899: oki xd
20:04 Kinshara: mi espanol es muy malo D:
20:05 Kinshara: tengo que practicarlo e.e
20:05 rossonero1899: Se entiende la idea si xd
20:28 Kinshara: ok
20:28 Kinshara: sorry about that
20:28 Kinshara: i am back
20:28 Kinshara: np your map please
20:29 rossonero1899: ok
20:29 *rossonero1899 is listening to [http://osu.ppy.sh/b/435326 nano.RIPE - Saibou Kioku]
20:29 rossonero1899: Tell me if you dislike it :(
20:29 Kinshara: give me a moment
20:31 Kinshara: slow download q.q
20:31 Kinshara: and yea, i took spanish for 6 years, and i still suck >.<
20:32 rossonero1899: I took english for like of my life, and it sucks more
20:32 rossonero1899: xD
20:32 rossonero1899: like all my life*
20:32 Kinshara: lol haha
20:32 Kinshara: okay so i am modding the standard maps?
20:32 Kinshara: because neku isn't here O;
20:32 rossonero1899: yep
20:32 Kinshara: cool
20:32 *Kinshara is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
20:33 Kinshara: wow your svs are pretty high
20:33 Kinshara: 2.00 eh, would have done 1.6
20:33 Kinshara: but it's cool
20:34 rossonero1899: Um it was because of bpm changes xD
20:34 Kinshara: you sure
20:34 Kinshara: it's 77 throughout? o;
20:34 Kinshara: lol it's okay dw heh
20:35 rossonero1899: 2 people told me it is 77 I guess that is ok
20:36 Kinshara: seems ok
20:36 rossonero1899: o/
20:36 Kinshara: 00:07:441 (1) -
20:36 Kinshara: here
20:36 Kinshara: i would consider changing the rhythm
20:36 Kinshara: let me send you a pic
20:37 Kinshara: http://puu.sh/atVbi/9d3b769bcd.jpg
20:37 Kinshara: this way you map the strong beat at the large white tick
20:37 Kinshara: you should always try to map the stronger beats more in normal/easy
20:38 rossonero1899: :o Ok ill do that
20:38 Kinshara: 00:13:674 (1) - same here
20:39 Kinshara: don't place emphasis on vocals
20:39 Kinshara: over instrumentals
20:39 Kinshara: i mean you can do whatever you want
20:39 Kinshara: as long as you're mapping the strong beats
20:39 Kinshara: this map is very nice btw :3
20:40 rossonero1899: good to know
20:40 rossonero1899: i suck mapping low difficulties
20:40 rossonero1899: thank you xD
20:40 Kinshara: are you new to mapping?
20:40 Kinshara: because this is very good
20:41 rossonero1899: I've mapping for a long time, but it's the first time that I started to do it correctly xD
20:41 Kinshara: also use 1/2 beat snap divisor
20:41 Kinshara: it makes things easier in the lower diffs
20:41 Kinshara: ah i see :p
20:42 rossonero1899: It says 1/4 but i think i didnt use blue ticks
20:42 Kinshara: yea i know
20:42 Kinshara: but it's just easier with 1/2
20:42 Kinshara: less mistakes too
20:42 Kinshara: but 1/4 is okay
20:43 rossonero1899: it's like an easy though xd
20:46 Kinshara: sorry
20:46 Kinshara: i am really looking at this map lol
20:46 rossonero1899: there's no rush xD
20:46 Kinshara: 00:43:285 (4) -
20:46 Kinshara: here again
20:47 Kinshara: map the strong beat out
20:47 Kinshara: you can do a 1/1 reverse
20:47 Kinshara: i mean 1/2 reverse
20:47 Kinshara: or a circle and 1/2 slider
20:48 Kinshara: but if it doesn't work out
20:48 Kinshara: it's not a big deal
20:48 rossonero1899: I think the reversed is better
20:48 Kinshara: just look out for those
20:48 Kinshara: 00:47:960 (2) - here too
20:49 Kinshara: 00:51:077 (5) - here too
20:49 Kinshara: you don't have to change all of these
20:49 Kinshara: 00:52:246 (6) - you did use 1/4 ;)
20:49 Kinshara: but it's okay
20:49 Kinshara: since it's a low bpm song
20:49 Kinshara: it's alright to do 1/4s
20:50 rossonero1899: oh i forgot it xD
20:50 Kinshara: 01:24:551 (1) - same here
20:50 Kinshara: wow this map is really nice
20:51 Kinshara: very impressed :3
20:51 Kinshara: 01:27:668 (1) -
20:51 Kinshara: for me
20:51 Kinshara: spinners really dilute the emphasis
20:51 Kinshara: of end beats
20:51 Kinshara: so do this
20:52 Kinshara: http://puu.sh/atWaw/d3eee3aa27.jpg
20:52 Kinshara: this way you emphasize that end beat
20:52 Kinshara: and also get the spin for the extended note :p
20:52 Kinshara: do this in all difficulties by the way
20:52 Kinshara: moving on to hard~
20:53 rossonero1899: I think that the end beat is at the end of 01:26:499 (3) - though
20:53 Kinshara: oh woops
20:53 Kinshara: i was hearing something else e.e
20:53 Kinshara: yea you're right
20:53 Kinshara: you can move the spinner 1/4 beat forward if you want
20:54 rossonero1899: is that ok?
20:54 Kinshara: yea it's a low bpm song
20:54 Kinshara: it should be fine
20:54 Kinshara: actually don't
20:54 Kinshara: e.e
20:54 Kinshara: sorry i am really tired q.q
20:55 Kinshara: moving on to hard o:
20:56 Kinshara: you can increase ar by 1
20:58 rossonero1899: Ok so hard xD
20:58 Kinshara: lol
20:59 Kinshara: as i was saying
20:59 Kinshara: you can increase ar by 1
20:59 rossonero1899: Ok, i got disconnected for a bit :(
20:59 rossonero1899: but
20:59 rossonero1899: i think its fine already
20:59 Kinshara: yea it is
20:59 Kinshara: but just a suggestion
21:00 Kinshara: hard is really good
21:00 Kinshara: hard to find something bad e.e
21:00 rossonero1899: Happy that you like it <3
21:00 rossonero1899: (because my insane sucks..)
21:01 Kinshara: Lolol
21:01 Kinshara: anyway
21:01 Kinshara: 00:51:856 (2) -
21:01 Kinshara: wouldn't suggest jumps in hard
21:01 Kinshara: esp for this song
21:01 Kinshara: because it's pretty calm
21:01 rossonero1899: Um, im using 1.5x for the kiai
21:02 rossonero1899: so it isn't a big jump in my opinion
21:02 Kinshara: why?
21:02 Kinshara: there's no reason
21:02 Kinshara: i mean sv change is okay
21:02 rossonero1899: because with 1.5x i could do the blankets better
21:02 Kinshara: but i don't see why you want to incrrease ds
21:03 rossonero1899: it increases from 1.2 to 1.5
21:03 rossonero1899: here 00:26:532 (1) -
21:03 rossonero1899: And want to it for those blankets
21:03 Kinshara: i see
21:03 rossonero1899: to keep it
21:03 Kinshara: not a good enough reason
21:03 Kinshara: but okay
21:04 Kinshara: i'll let someone else think about it lol
21:04 Kinshara: map is still good regardless :p
21:04 rossonero1899: okey <3
21:05 Kinshara: 01:21:060 (1,2) -
21:05 Kinshara: i don't like this rhythm
21:05 Kinshara: eh let me see
21:05 Kinshara: i would take off the reverse actually
21:05 Kinshara: from 2
21:06 Kinshara: 01:22:229 (3,4) -
21:06 Kinshara: and these two i would combine into a slider
21:07 Kinshara: 01:27:278 (1) -
21:07 Kinshara: the spinner problem again
21:07 Kinshara: move the spinner 1/4 beat to the right
21:07 Kinshara: 01:27:278 -
21:07 Kinshara: and add a circle here
21:07 Kinshara: or extend the reverse slider
21:08 Kinshara: 01:29:908 - end the spinner here
21:09 rossonero1899: oh yeah
21:09 rossonero1899: xD
21:09 rossonero1899: ill change that spinner part
21:09 rossonero1899: but
21:09 rossonero1899: 01:21:060 (1,2,3) -
21:09 rossonero1899: here i think that the reversed is ok
21:09 Kinshara: ok whatever you want :p
21:10 Kinshara: here's a suggestion btw
21:10 Kinshara: happened to me couple of times
21:10 Kinshara: i would not blanket and stack
21:10 Kinshara: 00:14:843 (4,5,6) - like this
21:10 Kinshara: because what will happen is that when playing
21:11 Kinshara: the stack leniency will move #5 a little bit up
21:11 Kinshara: and it'll kind of ruin the blanket :s
21:11 rossonero1899: Um
21:11 Kinshara: you don't have to change it
21:11 Kinshara: it won't ruin the gameplay
21:12 Kinshara: it will just look bad a little bit
21:12 Kinshara: also your NCs are messed up
21:12 Kinshara: 00:04:713 (2) - nc here
21:12 Kinshara: 00:07:830 (2) - and here
21:12 Kinshara: NC on the large white ticks please
21:13 rossonero1899: I nc like the vocals i guees xD I'll change it too
21:13 Kinshara: yea don't nc according to vocals D:
21:13 Kinshara: usually every measure works fine for hard and insane
21:13 Kinshara: you should nc every two measures in easy and normal
21:14 rossonero1899: measures is like the big white ticks?
21:14 Kinshara: yup
21:14 Kinshara: 00:49:908 (7) - nc here
21:14 Kinshara: 00:51:467 (1) - remove nc
21:15 Kinshara: yea just fix those NCs lol
21:15 Kinshara: you can try turning off kiai at 00:52:246 -
21:15 Kinshara: 00:53:025 - and turning it back on here
21:15 Kinshara: for a fireworks effect
21:15 Kinshara: it'll work well :3
21:15 rossonero1899: jajaja ok sounds cool
21:16 Kinshara: jeje
21:16 Kinshara: great map
21:16 Kinshara: love it
21:17 rossonero1899: ww
21:17 Kinshara: insane
21:17 Kinshara: aiyaaa
21:17 rossonero1899: Ok xD you can hate it if you want
21:17 Kinshara: this is bad
21:17 Kinshara: q.q
21:18 Kinshara: what happened?
21:18 Kinshara: did you use distance snap for insane? D:
21:18 rossonero1899: yes it has
21:18 rossonero1899: 1.5 and 1.6
21:18 Kinshara: okay
21:18 rossonero1899: some part it dont have it
21:18 Kinshara: so insane is where
21:18 Kinshara: you want to be creative
21:18 Kinshara: i suggest not mapping with distance snap
21:19 Kinshara: because distance snap limits creativity
21:19 Kinshara: but at the same time don't put jumps everywhere
21:20 Kinshara: i would suggest
21:20 Kinshara: looking at some insane maps
21:20 Kinshara: before mapping insane
21:20 Kinshara: it can give you some good ideas
21:20 Kinshara: https://osu.ppy.sh/b/290581&m=0
21:20 Kinshara: look at maps by some great mappers like Fycho, Laurier, Umi, etc etc.
21:21 rossonero1899: Um I was really thinking on just delete insane, because of that
21:21 Kinshara: no no
21:21 Kinshara: well you can
21:21 Kinshara: but here i'll give you some ideas
21:21 Kinshara: if you want to remap and make it better
21:21 Kinshara: are you familiar with anti jumps?
21:22 rossonero1899: I mean, this song doesn't need insane anyways xD
21:22 rossonero1899: anti jumps
21:22 Kinshara: true
21:22 rossonero1899: like jumps to the other side?
21:22 Kinshara: LOL
21:22 Kinshara: no no
21:22 Kinshara: considering this is a low bpm song
21:22 Kinshara: you can do antijumps here
21:22 Kinshara: 00:03:934 (7,1) -
21:22 Kinshara: let me show you a pic
21:23 Kinshara: http://puu.sh/atY5E/a6b2e97c71.jpg
21:23 Kinshara: basically
21:23 Kinshara: anti jumps are objects that are 1/1 beat apart
21:23 rossonero1899: Aah I've seen that, i dont like them though
21:23 Kinshara: but are placed really close together
21:24 Kinshara: LOL okay
21:24 Kinshara: then nvm
21:24 Kinshara: also
21:24 Kinshara: since this is a slow song
21:24 Kinshara: you can try 1/4 jumps
21:24 Kinshara: 00:08:415 (3,4,5,6) -
21:24 Kinshara: don't do stuff like this
21:24 Kinshara: it breaks flow q.q
21:25 rossonero1899: um yeah it doesn't fell very good
21:25 Kinshara: the insane isn't too bad
21:25 rossonero1899: the closer to insane is from 01:21:060
21:25 rossonero1899: i think xd
21:25 Kinshara: you can remap some parts
21:26 Kinshara: and it'll be really good o:
21:26 Kinshara: yea the isn't too bad
21:26 Kinshara: it gets better
21:26 Kinshara: as you go on
21:26 Kinshara: just remap the beginning part if you want
21:27 Kinshara: 01:04:713 (1,2) - ahhh
21:27 Kinshara: stream jumps
21:27 Kinshara: yaya
21:27 Kinshara: i love these
21:27 Kinshara: good job on using those ;P
21:28 rossonero1899: i had more, but they seemed to be outplaced i guess xD
21:28 Kinshara: 01:27:279 (1) - fix the spinner thing again lol
21:28 Kinshara: also fix NCs like i told you for hard lol
21:28 rossonero1899: Anyways i think i can take some stuffs from here and put them on hard
21:29 Kinshara: ehh i wouldn't mess with hard
21:29 rossonero1899: and just delete it, because there's no big difference between them
21:29 rossonero1899: D:
21:29 Kinshara: it's good as it is
21:29 rossonero1899: ok xD
21:29 Kinshara: you can just remap the insane
21:29 Kinshara: i think you have potential to make it great :3
21:29 Kinshara: 00:46:791 (1,2,3) -
21:29 Kinshara: this breaks flow
21:30 rossonero1899: really?
21:30 Kinshara: 00:47:571 (3) - if you ctrl+G this it'll make it better
21:30 Kinshara: well not completely
21:30 Kinshara: but it'll be uncomfortable
21:30 rossonero1899: oh i see
21:30 Kinshara: 00:47:571 (3) - ctrl+G this will improve flow
21:31 rossonero1899: I got it m.m
21:31 Kinshara: lol
21:31 Kinshara: good mapset though
21:31 Kinshara: hope it gets ranked :p
21:31 Kinshara: i am done with modding \o/

Have a star~ (/^.^)/
Topic Starter
Milan-

Kinshara wrote:

irc mod
19:59 rossonero1899: Hi! o/
20:02 Kinshara: Hey :3
20:02 Kinshara: what's up?
20:03 rossonero1899: can i ask for your sevices? ww
20:03 Kinshara: sure o:
20:03 Kinshara: irc modding?
20:04 rossonero1899: yep :p If you are free
20:04 Kinshara: actually
20:04 Kinshara: necesito que tomar mis perros para un camino
20:04 Kinshara: brb en 20 minutos
20:04 Kinshara: ok?
20:04 rossonero1899: um necesitas sacar los perros a pasear?
20:04 Kinshara: si
20:04 rossonero1899: oki xd
20:04 Kinshara: mi espanol es muy malo D:
20:05 Kinshara: tengo que practicarlo e.e
20:05 rossonero1899: Se entiende la idea si xd
20:28 Kinshara: ok
20:28 Kinshara: sorry about that
20:28 Kinshara: i am back
20:28 Kinshara: np your map please
20:29 rossonero1899: ok
20:29 *rossonero1899 is listening to [http://osu.ppy.sh/b/435326 nano.RIPE - Saibou Kioku]
20:29 rossonero1899: Tell me if you dislike it :(
20:29 Kinshara: give me a moment
20:31 Kinshara: slow download q.q
20:31 Kinshara: and yea, i took spanish for 6 years, and i still suck >.<
20:32 rossonero1899: I took english for like of my life, and it sucks more
20:32 rossonero1899: xD
20:32 rossonero1899: like all my life*
20:32 Kinshara: lol haha
20:32 Kinshara: okay so i am modding the standard maps?
20:32 Kinshara: because neku isn't here O;
20:32 rossonero1899: yep
20:32 Kinshara: cool
20:32 *Kinshara is editing [http://osu.ppy.sh/b/435434 nano.RIPE - Saibou Kioku [Normal]]
20:33 Kinshara: wow your svs are pretty high
20:33 Kinshara: 2.00 eh, would have done 1.6
20:33 Kinshara: but it's cool
20:34 rossonero1899: Um it was because of bpm changes xD
20:34 Kinshara: you sure
20:34 Kinshara: it's 77 throughout? o;
20:34 Kinshara: lol it's okay dw heh
20:35 rossonero1899: 2 people told me it is 77 I guess that is ok
20:36 Kinshara: seems ok
20:36 rossonero1899: o/
20:36 Kinshara: 00:07:441 (1) -
20:36 Kinshara: here
20:36 Kinshara: i would consider changing the rhythm
20:36 Kinshara: let me send you a pic
20:37 Kinshara: http://puu.sh/atVbi/9d3b769bcd.jpg
20:37 Kinshara: this way you map the strong beat at the large white tick
20:37 Kinshara: you should always try to map the stronger beats more in normal/easy
20:38 rossonero1899: :o Ok ill do that
20:38 Kinshara: 00:13:674 (1) - same here
20:39 Kinshara: don't place emphasis on vocals
20:39 Kinshara: over instrumentals
20:39 Kinshara: i mean you can do whatever you want
20:39 Kinshara: as long as you're mapping the strong beats
20:39 Kinshara: this map is very nice btw :3
20:40 rossonero1899: good to know
20:40 rossonero1899: i suck mapping low difficulties
20:40 rossonero1899: thank you xD
20:40 Kinshara: are you new to mapping?
20:40 Kinshara: because this is very good
20:41 rossonero1899: I've mapping for a long time, but it's the first time that I started to do it correctly xD
20:41 Kinshara: also use 1/2 beat snap divisor
20:41 Kinshara: it makes things easier in the lower diffs
20:41 Kinshara: ah i see :p
20:42 rossonero1899: It says 1/4 but i think i didnt use blue ticks
20:42 Kinshara: yea i know
20:42 Kinshara: but it's just easier with 1/2
20:42 Kinshara: less mistakes too
20:42 Kinshara: but 1/4 is okay
20:43 rossonero1899: it's like an easy though xd
20:46 Kinshara: sorry
20:46 Kinshara: i am really looking at this map lol
20:46 rossonero1899: there's no rush xD
20:46 Kinshara: 00:43:285 (4) -
20:46 Kinshara: here again
20:47 Kinshara: map the strong beat out
20:47 Kinshara: you can do a 1/1 reverse
20:47 Kinshara: i mean 1/2 reverse
20:47 Kinshara: or a circle and 1/2 slider
20:48 Kinshara: but if it doesn't work out
20:48 Kinshara: it's not a big deal
20:48 rossonero1899: I think the reversed is better
20:48 Kinshara: just look out for those
20:48 Kinshara: 00:47:960 (2) - here too
20:49 Kinshara: 00:51:077 (5) - here too
20:49 Kinshara: you don't have to change all of these
20:49 Kinshara: 00:52:246 (6) - you did use 1/4 ;)
20:49 Kinshara: but it's okay
20:49 Kinshara: since it's a low bpm song
20:49 Kinshara: it's alright to do 1/4s
20:50 rossonero1899: oh i forgot it xD
20:50 Kinshara: 01:24:551 (1) - same here
20:50 Kinshara: wow this map is really nice
20:51 Kinshara: very impressed :3
20:51 Kinshara: 01:27:668 (1) -
20:51 Kinshara: for me
20:51 Kinshara: spinners really dilute the emphasis
20:51 Kinshara: of end beats
20:51 Kinshara: so do this
20:52 Kinshara: http://puu.sh/atWaw/d3eee3aa27.jpg
20:52 Kinshara: this way you emphasize that end beat
20:52 Kinshara: and also get the spin for the extended note :p
20:52 Kinshara: do this in all difficulties by the way
20:52 Kinshara: moving on to hard~
20:53 rossonero1899: I think that the end beat is at the end of 01:26:499 (3) - though
20:53 Kinshara: oh woops
20:53 Kinshara: i was hearing something else e.e
20:53 Kinshara: yea you're right
20:53 Kinshara: you can move the spinner 1/4 beat forward if you want
20:54 rossonero1899: is that ok?
20:54 Kinshara: yea it's a low bpm song
20:54 Kinshara: it should be fine
20:54 Kinshara: actually don't
20:54 Kinshara: e.e
20:54 Kinshara: sorry i am really tired q.q
20:55 Kinshara: moving on to hard o:
20:56 Kinshara: you can increase ar by 1
20:58 rossonero1899: Ok so hard xD
20:58 Kinshara: lol
20:59 Kinshara: as i was saying
20:59 Kinshara: you can increase ar by 1
20:59 rossonero1899: Ok, i got disconnected for a bit :(
20:59 rossonero1899: but
20:59 rossonero1899: i think its fine already
20:59 Kinshara: yea it is
20:59 Kinshara: but just a suggestion
21:00 Kinshara: hard is really good
21:00 Kinshara: hard to find something bad e.e
21:00 rossonero1899: Happy that you like it <3
21:00 rossonero1899: (because my insane sucks..)
21:01 Kinshara: Lolol
21:01 Kinshara: anyway
21:01 Kinshara: 00:51:856 (2) -
21:01 Kinshara: wouldn't suggest jumps in hard
21:01 Kinshara: esp for this song
21:01 Kinshara: because it's pretty calm
21:01 rossonero1899: Um, im using 1.5x for the kiai
21:02 rossonero1899: so it isn't a big jump in my opinion
21:02 Kinshara: why?
21:02 Kinshara: there's no reason
21:02 Kinshara: i mean sv change is okay
21:02 rossonero1899: because with 1.5x i could do the blankets better
21:02 Kinshara: but i don't see why you want to incrrease ds
21:03 rossonero1899: it increases from 1.2 to 1.5
21:03 rossonero1899: here 00:26:532 (1) -
21:03 rossonero1899: And want to it for those blankets
21:03 Kinshara: i see
21:03 rossonero1899: to keep it
21:03 Kinshara: not a good enough reason
21:03 Kinshara: but okay
21:04 Kinshara: i'll let someone else think about it lol
21:04 Kinshara: map is still good regardless :p
21:04 rossonero1899: okey <3
21:05 Kinshara: 01:21:060 (1,2) -
21:05 Kinshara: i don't like this rhythm
21:05 Kinshara: eh let me see
21:05 Kinshara: i would take off the reverse actually
21:05 Kinshara: from 2
21:06 Kinshara: 01:22:229 (3,4) -
21:06 Kinshara: and these two i would combine into a slider
21:07 Kinshara: 01:27:278 (1) -
21:07 Kinshara: the spinner problem again
21:07 Kinshara: move the spinner 1/4 beat to the right
21:07 Kinshara: 01:27:278 -
21:07 Kinshara: and add a circle here
21:07 Kinshara: or extend the reverse slider
21:08 Kinshara: 01:29:908 - end the spinner here
21:09 rossonero1899: oh yeah
21:09 rossonero1899: xD
21:09 rossonero1899: ill change that spinner part
21:09 rossonero1899: but
21:09 rossonero1899: 01:21:060 (1,2,3) -
21:09 rossonero1899: here i think that the reversed is ok
21:09 Kinshara: ok whatever you want :p
21:10 Kinshara: here's a suggestion btw
21:10 Kinshara: happened to me couple of times
21:10 Kinshara: i would not blanket and stack
21:10 Kinshara: 00:14:843 (4,5,6) - like this
21:10 Kinshara: because what will happen is that when playing
21:11 Kinshara: the stack leniency will move #5 a little bit up
21:11 Kinshara: and it'll kind of ruin the blanket :s
21:11 rossonero1899: Um
21:11 Kinshara: you don't have to change it
21:11 Kinshara: it won't ruin the gameplay
21:12 Kinshara: it will just look bad a little bit
21:12 Kinshara: also your NCs are messed up
21:12 Kinshara: 00:04:713 (2) - nc here
21:12 Kinshara: 00:07:830 (2) - and here
21:12 Kinshara: NC on the large white ticks please
21:13 rossonero1899: I nc like the vocals i guees xD I'll change it too
21:13 Kinshara: yea don't nc according to vocals D:
21:13 Kinshara: usually every measure works fine for hard and insane
21:13 Kinshara: you should nc every two measures in easy and normal
21:14 rossonero1899: measures is like the big white ticks?
21:14 Kinshara: yup
21:14 Kinshara: 00:49:908 (7) - nc here
21:14 Kinshara: 00:51:467 (1) - remove nc
21:15 Kinshara: yea just fix those NCs lol
21:15 Kinshara: you can try turning off kiai at 00:52:246 -
21:15 Kinshara: 00:53:025 - and turning it back on here
21:15 Kinshara: for a fireworks effect
21:15 Kinshara: it'll work well :3
21:15 rossonero1899: jajaja ok sounds cool
21:16 Kinshara: jeje
21:16 Kinshara: great map
21:16 Kinshara: love it
21:17 rossonero1899: ww
21:17 Kinshara: insane
21:17 Kinshara: aiyaaa
21:17 rossonero1899: Ok xD you can hate it if you want
21:17 Kinshara: this is bad
21:17 Kinshara: q.q
21:18 Kinshara: what happened?
21:18 Kinshara: did you use distance snap for insane? D:
21:18 rossonero1899: yes it has
21:18 rossonero1899: 1.5 and 1.6
21:18 Kinshara: okay
21:18 rossonero1899: some part it dont have it
21:18 Kinshara: so insane is where
21:18 Kinshara: you want to be creative
21:18 Kinshara: i suggest not mapping with distance snap
21:19 Kinshara: because distance snap limits creativity
21:19 Kinshara: but at the same time don't put jumps everywhere
21:20 Kinshara: i would suggest
21:20 Kinshara: looking at some insane maps
21:20 Kinshara: before mapping insane
21:20 Kinshara: it can give you some good ideas
21:20 Kinshara: https://osu.ppy.sh/b/290581&m=0
21:20 Kinshara: look at maps by some great mappers like Fycho, Laurier, Umi, etc etc.
21:21 rossonero1899: Um I was really thinking on just delete insane, because of that
21:21 Kinshara: no no
21:21 Kinshara: well you can
21:21 Kinshara: but here i'll give you some ideas
21:21 Kinshara: if you want to remap and make it better
21:21 Kinshara: are you familiar with anti jumps?
21:22 rossonero1899: I mean, this song doesn't need insane anyways xD
21:22 rossonero1899: anti jumps
21:22 Kinshara: true
21:22 rossonero1899: like jumps to the other side?
21:22 Kinshara: LOL
21:22 Kinshara: no no
21:22 Kinshara: considering this is a low bpm song
21:22 Kinshara: you can do antijumps here
21:22 Kinshara: 00:03:934 (7,1) -
21:22 Kinshara: let me show you a pic
21:23 Kinshara: http://puu.sh/atY5E/a6b2e97c71.jpg
21:23 Kinshara: basically
21:23 Kinshara: anti jumps are objects that are 1/1 beat apart
21:23 rossonero1899: Aah I've seen that, i dont like them though
21:23 Kinshara: but are placed really close together
21:24 Kinshara: LOL okay
21:24 Kinshara: then nvm
21:24 Kinshara: also
21:24 Kinshara: since this is a slow song
21:24 Kinshara: you can try 1/4 jumps
21:24 Kinshara: 00:08:415 (3,4,5,6) -
21:24 Kinshara: don't do stuff like this
21:24 Kinshara: it breaks flow q.q
21:25 rossonero1899: um yeah it doesn't fell very good
21:25 Kinshara: the insane isn't too bad
21:25 rossonero1899: the closer to insane is from 01:21:060
21:25 rossonero1899: i think xd
21:25 Kinshara: you can remap some parts
21:26 Kinshara: and it'll be really good o:
21:26 Kinshara: yea the isn't too bad
21:26 Kinshara: it gets better
21:26 Kinshara: as you go on
21:26 Kinshara: just remap the beginning part if you want
21:27 Kinshara: 01:04:713 (1,2) - ahhh
21:27 Kinshara: stream jumps
21:27 Kinshara: yaya
21:27 Kinshara: i love these
21:27 Kinshara: good job on using those ;P
21:28 rossonero1899: i had more, but they seemed to be outplaced i guess xD
21:28 Kinshara: 01:27:279 (1) - fix the spinner thing again lol
21:28 Kinshara: also fix NCs like i told you for hard lol
21:28 rossonero1899: Anyways i think i can take some stuffs from here and put them on hard
21:29 Kinshara: ehh i wouldn't mess with hard
21:29 rossonero1899: and just delete it, because there's no big difference between them
21:29 rossonero1899: D:
21:29 Kinshara: it's good as it is
21:29 rossonero1899: ok xD
21:29 Kinshara: you can just remap the insane
21:29 Kinshara: i think you have potential to make it great :3
21:29 Kinshara: 00:46:791 (1,2,3) -
21:29 Kinshara: this breaks flow
21:30 rossonero1899: really?
21:30 Kinshara: 00:47:571 (3) - if you ctrl+G this it'll make it better
21:30 Kinshara: well not completely
21:30 Kinshara: but it'll be uncomfortable
21:30 rossonero1899: oh i see
21:30 Kinshara: 00:47:571 (3) - ctrl+G this will improve flow
21:31 rossonero1899: I got it m.m
21:31 Kinshara: lol
21:31 Kinshara: good mapset though
21:31 Kinshara: hope it gets ranked :p
21:31 Kinshara: i am done with modding \o/

Have a star~ (/^.^)/
Thank you for the star and help ww <3
IamKwaN
Hi, from my queue here.

General

  1. Combo colors are inconsistent throughout standard diffs.
  2. BGs' sizes are not standard at the moment, resize all of them to 1024*768 or 1366*768.
  3. BPM halved intentionally? You can simply double the BPM and half each of the slider velocities to fix this.
  4. Suggestions of Tag: "Lantis" and "P.A. Works".

Storyboard

  1. Though your storyboard is quite claim, but I think you still need to check the epilepsy warning box.
  2. Are these SB elements being used? If not, you should remove them.
    SPOILER
    sb\a11.jpg
    sb\a2.jpg
  3. It's great if you use screenshots with no subs. Try download raws instead of sub versions?
  4. Adding a picture at last saying "Thank you for playing." would be nice too.
  5. About these screenshots (c3 and d1 folders), it's easy to have more frames such that the anime goes smoothier. If you have problems on this, I suggest you asking my brother for tricks of doing this.

Insane

  1. HP can increase by 1, because the map itself is easy and has few halts, even newbies like me can finish it with full drain using HP7.
  2. 00:06:077 (6) - Guitar and vocals both fall on slider head and tail only, so I suggest using a straight instead of reversed slider here. Same applies on 00:12:311 (6) and 00:18:545 (6).
  3. 00:13:674 (1,2) - Nearly touch the HP drain, move them downwards a bit?
  4. 00:24:973 (7) - Remove the whistle on head.
  5. 00:25:752 (2,4) - Use drum-claps instead of finishes. Same applies on 00:52:441 (2,4)
  6. 00:32:376 - You can add a triplet here on 00:32:376 and 00:32:571 to obtain a better feeling of clicking.
  7. 00:37:051 (3,4) - Drum-claps. Remove the finish on 00:37:246 (4).
  8. 00:38:220 (2,3) - Suggestion on rhythm which emphasizes on vocals just before the kiai, antijump is highly recommended for the three circles like what you did before:
  9. 00:47:570 (3) - Stack perfectly with 00:46:791 (1,5).
  10. 01:05:103 (3,4) - You probably need some drum-claps for these.
  11. 01:14:827 (1,2,3,4,5,6,1,2,3,4,5,6) - Unlike 01:08:587 (1,2,3,1,2,1,2,3,4,5,6), there is a leap of melody and the atmosphere is much stronger, so antijumps don't fit the ambience imo. Using normal DS would be much better.
  12. 01:26:500 (1,2) - Drum-claps instead of finishes on the middle and end nodes to fit the drum in the music.
  13. Why don't you map till the end at 01:36:629? It's quite wasteful because the song is quite short and the storyboard also stops here.

Hard

  1. AR+1, coz you are halving the BPM, so it's an illusion to use AR6 here.
  2. 00:44:843 (8,2) - Stack perfectly.
  3. 01:11:704 (1) - Move downwards a bit. It now touches the HP drain bar.
  4. 01:26:499 (1,2) - You miss out the 1/6 at 01:26:629 specially which is quite amazing o.o, so here is my rhythm suggestion:
  5. Hitsounds would be the same as Insane.

Normal

  1. The NC pattern is kinda long even you half the BPM. It would be even longer if you change back to the normal BPM. How about NCing every white tick instead of two?
  2. 01:24:162 (5) - NC here instead of 01:24:551 (1) because it's a new timing point.
  3. Hitsounds please refer to Insane.
  4. Not much to say, good Normal.

Hope it helps. Good luck!
Topic Starter
Milan-

IamKwaN wrote:

Hi, from my queue here.

General

  1. Combo colors are inconsistent throughout standard diffs.
  2. BGs' sizes are not standard at the moment, resize all of them to 1024*768 or 1366*768.
  3. BPM halved intentionally? You can simply double the BPM and half each of the slider velocities to fix this. I'm using Dake timing, so I'll keep it
  4. Suggestions of Tag: "Lantis" and "P.A. Works".

Storyboard

  1. Though your storyboard is quite claim, but I think you still need to check the epilepsy warning box.
  2. Are these SB elements being used? If not, you should remove them.
    SPOILER
    sb\a11.jpg
    sb\a2.jpg
  3. It's great if you use screenshots with no subs. Try download raws instead of sub versions?
  4. Adding a picture at last saying "Thank you for playing." would be nice too.
  5. About these screenshots (c3 and d1 folders), it's easy to have more frames such that the anime goes smoothier. If you have problems on this, I suggest you asking my brother for tricks of doing this.

Insane

  1. HP can increase by 1, because the map itself is easy and has few halts, even newbies like me can finish it with full drain using HP7.
  2. 00:06:077 (6) - Guitar and vocals both fall on slider head and tail only, so I suggest using a straight instead of reversed slider here. Same applies on 00:12:311 (6) and 00:18:545 (6).
  3. 00:13:674 (1,2) - Nearly touch the HP drain, move them downwards a bit?
  4. 00:24:973 (7) - Remove the whistle on head.
  5. 00:25:752 (2,4) - Use drum-claps instead of finishes. Same applies on 00:52:441 (2,4)
  6. 00:32:376 - You can add a triplet here on 00:32:376 and 00:32:571 to obtain a better feeling of clicking. nu atm
  7. 00:37:051 (3,4) - Drum-claps. Remove the finish on 00:37:246 (4).
  8. 00:38:220 (2,3) - Suggestion on rhythm which emphasizes on vocals just before the kiai, antijump is highly recommended for the three circles like what you did before:
  9. 00:47:570 (3) - Stack perfectly with 00:46:791 (1,5).
  10. 01:05:103 (3,4) - You probably need some drum-claps for these.
  11. 01:14:827 (1,2,3,4,5,6,1,2,3,4,5,6) - Unlike 01:08:587 (1,2,3,1,2,1,2,3,4,5,6), there is a leap of melody and the atmosphere is much stronger, so antijumps don't fit the ambience imo. Using normal DS would be much better.
  12. 01:26:500 (1,2) - Drum-claps instead of finishes on the middle and end nodes to fit the drum in the music.
  13. Why don't you map till the end at 01:36:629? It's quite wasteful because the song is quite short and the storyboard also stops here. I want to leave it only to the storyboard because of the story :3

Hard

  1. AR+1, coz you are halving the BPM, so it's an illusion to use AR6 here. Since it seems not to be halved i'll keep it
  2. 00:44:843 (8,2) - Stack perfectly.
  3. 01:11:704 (1) - Move downwards a bit. It now touches the HP drain bar. it doesn't at all
  4. 01:26:499 (1,2) - You miss out the 1/6 at 01:26:629 specially which is quite amazing o.o, so here is my rhythm suggestion: that is not a big beat It was on purpuse, also to make a difference with insane
  5. Hitsounds would be the same as Insane.

Normal

  1. The NC pattern is kinda long even you half the BPM. It would be even longer if you change back to the normal BPM. How about NCing every white tick instead of two? I'll keep it, but I may do it later i think >.<
  2. 01:24:162 (5) - NC here instead of 01:24:551 (1) because it's a new timing point.
  3. Hitsounds please refer to Insane.
  4. Not much to say, good Normal.

Hope it helps. Good luck!
Changed everything except the blue ones. Thanks for modding <3
XinCrin
Hi. From my modding queue

Storyboard

  1. 00:26:532 The transition between these two events feels a bit rude. Try to make a it softer, it will look much better
Normal

  1. 00:06:661 (6) This circle feels really unnecesary since this is the easiest diff in the mapset. So, you should consider remove this note
  2. 00:08:999 (3) This slider doesn't follow the rhythm properly , honestly it plays very bad. I have a better idea! :D. Delete the slider , place a circle on 00:08:999 and a 1/1 slider on 00:09:389. It follows better the music
  3. 00:13:285 (7) This custom Finish sounds really bad, you should remove it. In addition , I'm not really sure why you are using that custom Finish here since music doesn't need it
  4. 00:25:752 (1) This NC totally unnecessary . Remove it please
  5. 00:49:129 (4,5) The slider tail of (5) and the beginning of (5) doesn't flow very good. I think you could improve the pattern :P
  6. 01:16:385 (3) Move the second sliderpoint to x:460 y:296 to improve the flow
  7. 01:24:162 (1) For consistency with your combo pattern , you have to remove this NC
  8. 01:27:668 (1) The current position where the spinner finishes sounds bad. The spinner should finish on 01:29:908. Sounds better :3
Hard

  1. 00:13:285 (6) This custom Finish sounds really bad, you should remove it. In addition , I'm not really sure why you are using that custom Finish here since music doesn't need it
  2. 00:28:090 (3,5) |Nazi| The Slider end of (3) and slider body of (5) doesn't give a good sense. Try something like this: (Something like your previous blankets)
  3. 00:31:012(x) I feel that you are missing a circle here. Consider it , I feel it necessary
  4. 01:05:471 (1) Move the second sliderpoint to x:352 y:100 to make a better transition with (4)
  5. 01:10:146 (4) What about to CTRL+G here?. It feels better in my opinion
  6. 01:21:645 (2) Try making this slider a bit curved to improve the flow with (1). Something like this if you don't understand what I mean:
  7. 01:27:668 (1) The current position where the spinner finishes sounds bad. The spinner should finish on 01:29:908. Sounds better :3
  1. (Insane diff). No me gustó la idea de una Insane para una canción tan lenta y pacífica. Aparte que la Insane tiene bastantes jumps en una canción que no los necesita realmente. Bueno no es que esté mal hecha , está bien :P
    Bueno eso es todo por ahora!. Espero que sea de ayuda y disculpa por hacerlo en inglés :P
Buena suerte!
Topic Starter
Milan-

XinCrin wrote:

Hi. From my modding queue

Storyboard

  1. 00:26:532 The transition between these two events feels a bit rude. Try to make a it softer, it will look much better
Normal

  1. 00:06:661 (6) This circle feels really unnecesary since this is the easiest diff in the mapset. So, you should consider remove this note igual elimine otras notas que no se hiban a sentir bien :3
  2. 00:08:999 (3) This slider doesn't follow the rhythm properly , honestly it plays very bad. I have a better idea! :D. Delete the slider , place a circle on 00:08:999 and a 1/1 slider on 00:09:389. It follows better the music Oki
  3. 00:13:285 (7) This custom Finish sounds really bad, you should remove it. In addition , I'm not really sure why you are using that custom Finish here since music doesn't need it lo mantendre por el momento, me gusta mas que el de default y ahi una parte en que si encaja
  4. 00:25:752 (1) This NC totally unnecessary . Remove it please it isn't
  5. 00:49:129 (4,5) The slider tail of (5) and the beginning of (5) doesn't flow very good. I think you could improve the pattern :P
  6. 01:16:385 (3) Move the second sliderpoint to x:460 y:296 to improve the flow i don't like it :((
  7. 01:24:162 (1) For consistency with your combo pattern , you have to remove this NC New timing point there
  8. 01:27:668 (1) The current position where the spinner finishes sounds bad. The spinner should finish on 01:29:908. Sounds better :3
Hard

  1. 00:13:285 (6) This custom Finish sounds really bad, you should remove it. In addition , I'm not really sure why you are using that custom Finish here since music doesn't need it same
  2. 00:28:090 (3,5) |Nazi| The Slider end of (3) and slider body of (5) doesn't give a good sense. Try something like this: (Something like your previous blankets) I really like it tho, and it's not nazi xD
  3. 00:31:012(x) I feel that you are missing a circle here. Consider it , I feel it necessary I would have to add notes in other places i think, and i don't want to do that :((
  4. 01:05:471 (1) Move the second sliderpoint to x:352 y:100 to make a better transition with (4) i dont like that
  5. 01:10:146 (4) What about to CTRL+G here?. It feels better in my opinion YES xd
  6. 01:21:645 (2) Try making this slider a bit curved to improve the flow with (1). Something like this if you don't understand what I mean:
  7. 01:27:668 (1) The current position where the spinner finishes sounds bad. The spinner should finish on 01:29:908. Sounds better :3 it's already on that time
  1. (Insane diff). No me gustó la idea de una Insane para una canción tan lenta y pacífica. Aparte que la Insane tiene bastantes jumps en una canción que no los necesita realmente. Bueno no es que esté mal hecha , está bien :P Igual pensaba lo mismo, pero ya la mapie así que la tendre por mientras :3
    Bueno eso es todo por ahora!. Espero que sea de ayuda y disculpa por hacerlo en inglés :P
Buena suerte!
Cambie todo menos lo azul. Gracias por todo <3
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
d
k
D ( Big d )
K ( Big k )

[Neku's Futsuu]
00:25:558 (37) - Change to d

00:26:532 (40) - Change to k

00:37:441 (60) - ^

00:41:726 (63) - ^

00:42:116 (64) - Change to d

00:42:895 (66) - Change to k

01:07:029 (108) - ^

01:13:263 (112) - ^

01:24:941 (129) - ^

01:26:500 (131) - Change to d

[Neku's Muzukashii]
00:20:298 (28) - Change to k

00:42:116 (75) - Change to d

00:44:064 (79) - Change to k

00:44:843 (81) - ^

00:46:012 (84) - ^

00:52:246 (96) - ^

00:54:584 (103) - Change to d

01:04:713 (123) - Change to k

01:05:298 - Add d

01:12:483 - Add k

01:13:263 (138) - Change to k

01:16:775 (146) - Add d

01:23:788 (163) - Change to k

01:24:940 (166) - ^

01:26:499 - 01:27:278 - Use a 1/6 Snap Divisor then Snap and Remove these notes

01:26:693 (170) - Snap here 01:26:759

01:26:888 (171) - Remove

01:27:083 (171) - Snap here 01:27:019

01:27:180 (172) - Snap here 01:27:149

That's All . . . Good Luck~
Neku Okazaki

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
d
k
D ( Big d )
K ( Big k )

[Neku's Futsuu]
00:25:558 (37) - Change to d

00:26:532 (40) - Change to k

00:37:441 (60) - ^

00:41:726 (63) - ^

00:42:116 (64) - Change to d

00:42:895 (66) - Change to k

01:07:029 (108) - ^

01:13:263 (112) - ^

01:24:941 (129) - ^

01:26:500 (131) - Change to d

[Neku's Muzukashii]
00:20:298 (28) - Change to k

00:42:116 (75) - Change to d

00:44:064 (79) - Change to k

00:44:843 (81) - ^

00:46:012 (84) - ^

00:52:246 (96) - ^

00:54:584 (103) - Change to d

01:04:713 (123) - Change to k

01:05:298 - Add d

01:12:483 - Add k

01:13:263 (138) - Change to k

01:16:775 (146) - Add d

01:23:788 (163) - Change to k

01:24:940 (166) - ^

01:26:499 - 01:27:278 - Use a 1/6 Snap Divisor then Snap and Remove these notes

01:26:693 (170) - Snap here 01:26:759

01:26:888 (171) - Remove

01:27:083 (171) - Snap here 01:27:019

01:27:180 (172) - Snap here 01:27:149

That's All . . . Good Luck~
Thanks, no changes in Futsuu

Droga \:D/... Que los BATS no se enteren de esto :'3
osu file format v13

[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 38999
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40536,65456,74846,84197,87314
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Muzukashii
Source:花咲ãã„ã‚ã¯
Tags:Neku okazaki ed ending insert ins song hanairo hanasaku iroha truonant Lantis P.A. Works
BeatmapID:441089
BeatmapSetID:181337

[Difficulty]
HPDrainRate:6
CircleSize:2.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MuzukashiiBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1597,779.220779220779,4,1,0,65,1,0
40558,779.220779220779,4,1,0,65,1,1
52246,-100,4,1,0,65,0,0
53025,-100,4,1,0,65,0,1
65471,779.220779220779,4,1,0,65,1,0
74827,779.220779220779,4,1,0,65,1,0
84162,779.220779220779,4,1,0,65,1,0


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Hollow Wings
from Scorpiour's Modding Queue

Storyboard

  1. 00:25:558 title's appeared in a really short time, try to reduce the previous pic's fade at 00:23:415

Insane

  1. 00:39:389 (3,4,5,1) - arrange them into a better curve
  2. 00:47:181 (2,3) - larger ds
  3. 01:02:376 (1) - lol, it's nealy completely overlapped in a low ar set, move a bit rigth to avoid that to fit the whole stuffs of this diff maybe
  4. still random composing lol

Hard

  1. tbh, the previous part of this diff r very interesting, i'd like to shoot a star for this
  2. other stuffs r fine
nothing to say, well done in storyboard thou

good luck
Topic Starter
Milan-

Hollow Wings wrote:

from Scorpiour's Modding Queue

Storyboard

  1. 00:25:558 title's appeared in a really short time, try to reduce the previous pic's fade at 00:23:415

Insane

  1. 00:39:389 (3,4,5,1) - arrange them into a better curve
  2. 00:47:181 (2,3) - larger ds i wanted to do what i did thou
  3. 01:02:376 (1) - lol, it's nealy completely overlapped in a low ar set, move a bit rigth to avoid that to fit the whole stuffs of this diff maybe
  4. still random composing lol

Hard

  1. tbh, the previous part of this diff r very interesting, i'd like to shoot a star for this what did you mean here?o.o
  2. other stuffs r fine
nothing to say, well done in storyboard thou

good luck
I decided to remove insane, since i reworked it like 2 times and still doesn't play how i want... Song too slow for that i guesslol

Thanks for modding <3
-Sh1n1-
Hi~~ ...FROM:

Me encanta Hanasaku Iroha *-* GL

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note


[Neku's Futsuu]

  1. 01:04:713 (104,105,106) - aquí es kkk siguiendo la secuencia de la bateria.
  2. 00:36:272 (56) - estuve siguiendo el patron que le das a los kats y aquí no suena nada por lo que debería ser
    d como aquí -> 00:51:467 (79,80,81,82,83,84) - y como aquí 01:03:934 (102,103,104,105,106,107) - ,
    y regresando al patron de los kats como te dije en el punto anterior, aquí -> 00:36:661 (57,58,59) -, aquí -> 00:52:246 (81,82,83) -
    y aquí -> 01:04:713 (104,105,106) - deberían ser todos kats: kkk respectivamente.
  3. 00:21:467 (30,31,32,33) - toda la canción es calmada, además de que dk o
    kd no se si te lo pasen en una Futsuu sugiero que borres
    00:21:467 (30,31,32) - y solo pongas un d aquí -> 00:21:856 -
  4. 00:25:558 (37) - cambialo a d porque todos tienen el mismo sonido: 00:25:558 (37,38,39) -
Por lo demás creo que la diff esta bien

[Neku's Muzukashii]

  1. Agregale mas notas, esta casi igualita a la futsuu
  2. 00:26:045 (41) - no va, delete plz.
  3. 00:54:584 (103) - cambialo a d no sigue el ritmo de la batería.
  4. 01:05:006 (125) - borralo no queda.
  5. 00:46:012 (84) - un k podría ir bien.
PD(para el creador del SB): me encanto el SB *-*/ suerte
Neku Okazaki

-Sh1n1- wrote:

Hi~~ ...FROM:

Me encanta Hanasaku Iroha *-* GL

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note


[Neku's Futsuu]

  1. 01:04:713 (104,105,106) - aquí es kkk siguiendo la secuencia de la bateria. No, queda mejor ddd
  2. 00:36:272 (56) - estuve siguiendo el patron que le das a los kats y aquí no suena nada por lo que debería ser
    d como aquí -> 00:51:467 (79,80,81,82,83,84) - y como aquí 01:03:934 (102,103,104,105,106,107) - ,
    y regresando al patron de los kats como te dije en el punto anterior, aquí -> 00:36:661 (57,58,59) -, aquí -> 00:52:246 (81,82,83) -
    y aquí -> 01:04:713 (104,105,106) - deberían ser todos kats: kkk respectivamente. Si notas hay un pequeño cambio en la guitarra, aparte d d ddd es muy aburrido
  3. 00:21:467 (30,31,32,33) - toda la canción es calmada, además de que dk o
    kd no se si te lo pasen en una Futsuu sugiero que borres
    00:21:467 (30,31,32) - y solo pongas un d aquí -> 00:21:856 - No lo veo necesario
  4. 00:25:558 (37) - cambialo a d porque todos tienen el mismo sonido: 00:25:558 (37,38,39) - No tienen el mismo sonido ._.
Por lo demás creo que la diff esta bien Si, no hare cambios :'3

[Neku's Muzukashii]

  1. Agregale mas notas, esta casi igualita a la futsuu
  2. 00:26:045 (41) - no va, delete plz. Ok
  3. 00:54:584 (103) - cambialo a d no sigue el ritmo de la batería. Pero si el de la cancion, no lo cambiare
  4. 01:05:006 (125) - borralo no queda. Ok
  5. 00:46:012 (84) - un k podría ir bien. No, aparte eso que tengo esta mas jugable
PD(para el creador del SB): me encanto el SB *-*/ suerte
Gracias por el mod ~

Muzukashii... Con droga \:D/
osu file format v13

[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 38999
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40536,65456,74846,84197,87314
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Muzukashii
Source:花咲くいろは
Tags:Neku okazaki ed ending insert ins song hanairo hanasaku iroha truonant Lantis P.A. Works
BeatmapID:441089
BeatmapSetID:181337

[Difficulty]
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CircleSize:2.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Senritsu
Hi rosso and neku~
Mod coming from queue~
sorry for late @_@

[General]
SPOILER
Is there any way to disable SB at taiko because i find it annoying to playing taiko with SB because some parts are cropped so it's not fun lols
I suggest making the SV higher, because there are some 1/6 at Muzukashii, which is if you keep its SV 1.2x, would be hard to read. And ofc, 1.4x doesn't do much change. Suggest changing it to 2.0x+ tho /runs

[Futsuu]
SPOILER
OD4? to make a balanced diffspread imo
00:20:298 (28) - finish here is unecessary. even tho the vocal is pressing, well, it doesn't suit the calm and relaxing song, really. >_> instead you can change it to k tho, will suits the pressing vocal well. see, like 00:32:765, you didn't add any finish even tho the vocal is pressing, and i don't recommend it ofc
00:23:025 add a note? sounds awkwardly empty here, even tho the vocal can be heard :b
00:31:597 (49) - try changing this to k. ddk ddk ddk will make it boring ww it also has different vocal pitch between the 3 vocal there. between 00:28:090, 00:31:207 and 00:34:324. since 28 and 34 are same, the same pattern should be fine
00:42:116 (65) - don because instrument, and 00:42:895 (67) - kat for consistency with 00:46:012 (72) - , and for high vocal. >w>
00:53:025 (85) - add a finish? well the instrument supports it imo..
01:24:941 (130) - suggesting to make this K tho, loud cymbal w

[Muzukashii]
SPOILER
00:31:597 (51) - same as Futsuu
00:42:116 (75) - ^
00:46:012 (84) - change to k, following the drum clap >w>
00:52:246 (96) - ^
00:52:441 (97,98) - don't want to make this kkd to follow the drum? www
00:54:584 (103) - change to d for consistency with the pattern before, if you change it tho. and btw this note unsnapped 1ms. wwwwwwww
01:04:713 (123) - change to k, following the drum clap lols
01:12:483 suggest adding k here, there's a faint clap and vocal playing there.
01:16:775 suggest adding d, for following the playing drum
01:21:061 (156) - add finish, hear the music closely, you will hear a cymbal there.
01:24:940 (167) - same as futsuu

That's all from me. Gl for rank~!
Neku Okazaki
truong7727
Amazing song! :D Please get this ranked!
Topic Starter
Milan-

truong7727 wrote:

Amazing song! :D Please get this ranked!
owo

<3
Nwolf
taco mod!

[Futsuu]

00:06:661 (8) - Move this note 00:05:882 - here, fits better than where it currently is. Maybe also change 00:06:272 (7) - to a kat
00:12:894 (17,18) - Delete both notes to have a break and again, 00:12:505 (16) - change kat
00:18:739 (25,26,27) - Same as first suggestion
00:21:661 (31) - Think it's quite weird that you suddenly changed the way of mapping on the last repetition, move this to 00:21:856 - , delete 00:22:441 (32) - and 00:22:635 (33) - change to kat. I know the vocals change... but this doesn't really have to be this way
00:25:558 (37) - Also not fan of this 1/4 doublet
00:37:441 (60) - Change to big kat, it's easier to play after the ddd
00:42:895 (66) - Needs to be kat, you normally mapped it like that
00:53:025 (84) - Same as 60
01:05:471 (107) - ^
01:27:084 (133) - Delete this note, the drums are 1/6 here - and 1/6 shall not be used so this follows the guitar, everything else plays wrong

Also, there is hardly any difference between Futsuu and Muzukashii, don't really think that's really that great - delete the 2nd note of ALL 1/4 triplets (making them 1/2)

[Muzukashii]

ew overmapped 1/8 triplets

00:06:661 (8) - Move this note 00:05:882 - here, fits better than where it currently is. Maybe also change 00:06:272 (7) - to a kat
00:12:894 (17,18) - Delete both notes to have a break and again, 00:12:505 (16) - change kat
00:18:739 (25,26,27) - Same as first suggestion
00:21:661 (31) - Think it's quite weird that you suddenly changed the way of mapping on the last repetition, move this to 00:21:856 - , delete 00:22:441 (32) - and 00:22:635 (33) - change to kat. I know the vocals change... but this doesn't really have to be this way
-I don't know if the numbers are correct I copied from futsuu okay ;w;-
00:32:181 (52) - Is this really necessary ;_;
00:36:954 (63) - No you don't do this AT ALL if the song doesn't use something like this, and also not in a muzukashii diff. It's unreadable with the SV, increasing the SV is not an option. Delete this note
00:37:441 (66) - Big kat
00:46:012 (83) - Change to kat (snare rhythm), 00:46:207 (84) - delete if it's not necessary
00:52:538 (97) - Delete
01:24:941 (163) - Big kat
01:26:693 (168,169,170,171,172) - Either map as 1/6 or delete the first two notes of the 1/8 triplet


good luck!
Neku Okazaki
Futsuu
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Topic Starter
Milan-

Neku okazaki wrote:

Neku hentai

:3
truonant

00:17:181 (4) – random thought: why are there so many points here


00:06:272 (5) – rotate -25 and move to x:288 y:152 - http://puu.sh/aSyZD/83cf4bf48b.jpg
Reason: to create a perfect triangle (00:05:298 (2,3,4,5) - ) and to line up (00:05:493 (3,4,5) - )
00:07:051 (6) – rotate -25 and move to blanket 00:06:077 (4)
Reason: looks better if its parallel with 00:04:713 (1,5,1) -
00:07:635 (7,1) – adjust accordingly: blanket on slider end of 00:07:051 (6) – http://puu.sh/aSz0T/8a325c3d69.jpg
00:01:597 (1,2,3,4,5,6,1) – adjust accordingly: highlight all and move so that slider tail of 00:04:713 (1) – stacks on slider head of 00:06:272 (5) –
00:09:389 (4,5) – I think you could try rotating these by 15 and readjust the blanket - http://puu.sh/aSzqB/a27264d541.jpg
Reason: it looks nicer when:
1) 00:10:168 (5) – blankets on slider tail of 00:08:609 (2) –
2) 00:08:609 (2,4) – the same blanket distance
00:14:843 (2,4) – could be blanketed better
00:15:622 (4) – shift down a bit for better looking blanket
00:16:986 (6,1) – shift left a bit for better looking blanket
00:19:519 (6) – distance is off? = Better blanket?
00:26:532 (1) – blanket on 00:27:311 (2) – is a bit off
00:28:674 (4,5) – after adjusting ^, you could maybe stack slider head on slider tail of 00:26:532 (1) – w/ slider tail on 00:28:090 (3) – (so it blankets slider head of 00:27:311 (2) - ) - http://puu.sh/aSAHv/fc0eb1cbec.jpg
Reason: Just an alternate suggestion
01:05:471 (1,3) – Make these symmetrical
Topic Starter
Milan-

truonant wrote:


00:17:181 (4) – random thought: why are there so many points here more points more smoother the sliders is (in most of the cases xD)


00:06:272 (5) – rotate -25 and move to x:288 y:152 - http://puu.sh/aSyZD/83cf4bf48b.jpg Ok :3 i changed this whole part
Reason: to create a perfect triangle (00:05:298 (2,3,4,5) - ) and to line up (00:05:493 (3,4,5) - )
00:07:051 (6) – rotate -25 and move to blanket 00:06:077 (4)
Reason: looks better if its parallel with 00:04:713 (1,5,1) -
00:07:635 (7,1) – adjust accordingly: blanket on slider end of 00:07:051 (6) – http://puu.sh/aSz0T/8a325c3d69.jpg
00:01:597 (1,2,3,4,5,6,1) – adjust accordingly: highlight all and move so that slider tail of 00:04:713 (1) – stacks on slider head of 00:06:272 (5) –
00:09:389 (4,5) – I think you could try rotating these by 15 and readjust the blanket - http://puu.sh/aSzqB/a27264d541.jpg would be nice, but i'll keep it as it is now
Reason: it looks nicer when:
1) 00:10:168 (5) – blankets on slider tail of 00:08:609 (2) –
2) 00:08:609 (2,4) – the same blanket distance
00:14:843 (2,4) – could be blanketed better
00:15:622 (4) – shift down a bit for better looking blanket
00:16:986 (6,1) – shift left a bit for better looking blanket
00:19:519 (6) – distance is off? = Better blanket?
00:26:532 (1) – blanket on 00:27:311 (2) – is a bit off
00:28:674 (4,5) – after adjusting ^, you could maybe stack slider head on slider tail of 00:26:532 (1) – w/ slider tail on 00:28:090 (3) – (so it blankets slider head of 00:27:311 (2) - ) - http://puu.sh/aSAHv/fc0eb1cbec.jpg
Reason: Just an alternate suggestion I like that a lot >.< Feels so good. I changed some sliders before so the DS wasn't the same, anyways i changed it to something similar :3
01:05:471 (1,3) – Make these symmetrical
Changed everything except the blue ones, thanks you <3
DakeDekaane
Te recomendaría subir el volumen en todas las secciones en un 10-15%, los hitsounds que usas no son muy fuertes asi que no se notan mucho al jugar ;w;

[Hard]
01:26:889 (2) - Podrías remover una repetición y añadir un círculo en 01:27:278, así crearías un mejor impacto para el final, en mi opinión.

El fin de semana hablaré con Neku para un recheck a los Taiko, especialmente el Futsuu. o3o

rip Insane
Topic Starter
Milan-

DakeDekaane wrote:

Te recomendaría subir el volumen en todas las secciones en un 10-15%, los hitsounds que usas no son muy fuertes asi que no se notan mucho al jugar ;w;

[Hard]
01:26:889 (2) - Podrías remover una repetición y añadir un círculo en 01:27:278, así crearías un mejor impacto para el final, en mi opinión. no queria hacerlo complicado, pero tampoco lo es xD

El fin de semana hablaré con Neku para un recheck a los Taiko, especialmente el Futsuu. o3o

rip Insane ;w;
Subi todas un 15% xd
Gracias <3!

i lov u senpai
Neku Okazaki
Dejo esto por aqui ~

Droga :D
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No abrir ewe
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DakeDekaane
Last check :D

No kds.

Para las dos diffs standard.

01:16:400 - Cambia el finish por un whistle.
01:17:958 - ^
01:19:517 - ^

En el Muzukashii remueve 01:24:562 (156) - para no hacer el patron de 1/2 muy largo o3o

Mandame pm cuando termines /o/
Neku Okazaki
Quisiso daque :v

Esto no es droga
osu file format v13

[General]
AudioFilename: 12 - Saibou Kioku.mp3
AudioLeadIn: 0
PreviewTime: 38997
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 40531,65451,74841,84192,87309
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Saibou Kioku
TitleUnicode:細胞キオク
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:rossonero1899
Version:Neku's Muzukashii
Source:花咲くいろは
Tags:Neku okazaki ed ending insert ins hanairo hanasaku iroha truonant Lantis P.A. Works cut version
BeatmapID:441089
BeatmapSetID:181337

[Difficulty]
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256,192,86510,1,8,0:0:0:0:
256,192,86900,1,0,0:0:0:0:
256,192,87159,1,0,0:0:0:0:
256,192,87289,1,0,0:0:0:0:
DakeDekaane
(ノ・ω・)ノ

I give you your first bubble, good luck.
Neku Okazaki

DakeDekaane wrote:

(ノ・ω・)ノ

I give you your first bubble, good luck.
Y mi segunda burbuja :'v
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