Confirm timing are all fixed.
Rebubbled
Rebubbled
thanksChaoslitz wrote:
[Sellenite's Easy]
- 00:21:436 (2,3) - 這個ds錯了吧o3o fixed
- 00:22:847 (4,1) - 在Easy diff最好不要stack
- 01:15:454 (2,1) - 不要這樣stack啦新手會讀不到 AR3下是完全看得到的
- 02:50:742 (1,2,1) - ^ ↑
[Moecho's Normal][Hikari]
- 01:08:045 (1,1) - 這兒留個2拍吧,我怕會太近 并没有这样的规定
- 03:23:743 (4,1) - 1/4有點危險,1/2就可了
- 01:06:999 (4,5) - 這個1/4很容易錯讀成1/2,縮短距離吧
- 01:47:910 (1,2) - ^
- 02:08:742 (3,4,5) - 距離太大了吧,而且bpm也不高 OK
- 02:15:095 (5,6) - 也是啦...ctrl+g一下
- 02:54:980 (1,2,3,4) - 把距離縮短一點
對我來說Hikari的節奏仍要很亂,例如01:36:609 (1,2,3,4,5),我不知道是在跟vocal還是bgm,建議要統一一下
還有雖然是低bpm,但Easy的1/2會不會太多,而且那些stack在easy也不合適
建議找一些有經驗的bn, 我沒太多經驗摸這些
對不起啦;w;
再有圖的話才找我吧;w;
the last time is coming. flag已插满Minakami Yuki wrote:
No kds
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
Sellenite's EasyMoecho's Normal
- 00:38:036 (3,4) - stack
- 02:55:333 (3,1) - ^ all fixed
Haikari
- 这图改过红线后有很多绿线对不上,看下有没有要改的 应该都是降tick音量的绿线所以不能和轴完全重叠 所以会错开一点点 这个第二次摔改timing的时候就已经修过了
4th time is coming
- 01:48:459 (2,3,4) - 这个距离迷惑性有点大,把4可以往下面放 OK 都调了一下
- 02:41:212 (5,2) - 避免overlap?改成个blanket感觉比较好 OK 周围也稍作调整
- 02:54:626 (6,1,2,3,4,1) - 这个我自己试了下感觉很不顺……试试看这么摆吧?http://osu.ppy.sh/ss/3381949 嘛这里容我任性一下(黄书爷爷说进KIAI的地方可以大一点……
- 03:53:742 - 不建议ignore这里,不如把5改成个1/4 slider从这里开始 打击点全部压在钢琴上 如果提前5反而感觉难受
- 03:58:154 - add a note 没有音调变化啊
- 04:03:625 (1) - 这个转盘我觉得没啥必要,尾巴也没音,反而干扰gameplay sorry keep
- 04:35:566 (3,4,5,6,1) - 这里的间距我觉得你有点乱来,1/4咋拉的都比1/2大,hard也不能这么玩吧=.= 是萌云那个丧病的家伙让我这么摆23333 OK我改回来(捶地
the lastMinakami Yuki wrote:
4th
Since a year I had ask many mappers, BNs, QATs, skinners. NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.Only Garven-san ask me fix the spinner-circle.png's deviation from the center.Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Missing Skin ElementsSellenite's Easy
As sliderpoint10, sliderpoint30 and sliderscorepoint are skinned, the following files need to be skinned as well as they are in the Slider Set: sliderball (sliderbn.png), sliderfollowcircle.png and reversearrow.png
Moreover due to the Spinner Set being skinned, you will need spinner-rpm.png and pause-replay.png as a part of the Pause Screen Set.
Questionable Jump
00:44:036 (3,1) - There's a jump between these two notes which can't be explained due to the BPM changes as there are just 2 BPM difference. Due to this being the only one without any clear reasoning behind it, it appears quite out of place.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###AE
Chinese skinning wiki page contains wrong and obsolete data, maybe you guys should update it? D:KaedekaShizuru wrote:
NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.
I mean the English page……Sieg wrote:
Chinese skinning wiki page contains wrong and obsolete data, maybe you guys should update it? D:KaedekaShizuru wrote:
NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.
gl with requalifying tho
thanks wkyik and yukiyukiMinakami Yuki wrote:
5th
and new page*
GG, nice stupid reason. I never revise.Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.Sellenite's Easy
Mapping Quality
Quality of the difficulty is below acceptable level and the difficulty itself feels rather unpleasant to play.Inappropriate difficulty settings
- 03:00:274 (5,1) - patterns like this one are rather misleading as players are unable to clearly see the slidershape untill the last moment.
- 00:40:891 (2,3) - it is a general recommendation to avoid stacks in Easy diffs, In this case, combined with changeable BPM it becomes too difficult to read.
- 02:03:448 (5,1) - location of (1) is confusing. As there're no followpoints, players will expect it to be 2x-repeat slider.
Moecho's Normal
Circle Size 4 does not fit with this difficulty and makes it too hard for beginner players. In addition to this, it creates an unnatural difficulty spread.
Mapping Quality
The rhythm used in a certain patterns of the difficulty is not supported by the song, hence making the feedback from hitsound confusing to players.Hikari
- 04:11:920 (1) - extended slider does not follow anything in the song. It should be either 1/1 or 1/2 slider.
- 04:26:743 (2,3) - unnecessary extended slider is going off the song.
- 04:40:155 (1,2) - neither vocals nor the instruments require extended sliders
Mapping Quality
Rhythm of the difficulty does not represent the song accurately. In addition to this, there is a significant number of unfitting and random jumps, which make the difficulty appear forced.
- 02:48:977 (3,4) - unreasonable jump
- 03:42:625 (5,6) - jump without any support in the music
- 01:04:520 (7) - end of the slider covers strong downbeat, resulting in giving practically no emphasis to the strong beat at 01:04:873 -
- 02:11:036 (2) - the clap has to be clickable. The slider makes rhythm here obscure
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###EM
抱歉让各位失望了 就此退坑吧 我受够了reflexit wrote:
说实话,这张图被dq的次数越多,我越希望它最终能被rank。
Keep it up!
sb x2Quality Assurance Team wrote:
Sellenite's Easy
Mapping Quality
Quality of the difficulty is below acceptable level and the difficulty itself feels rather unpleasant to play.Inappropriate difficulty settings
- 03:00:274 (5,1) - patterns like this one are rather misleading as players are unable to clearly see the slidershape untill the last moment. 你不能玩吗你不能玩吗你不能玩吗叠起来你就瞎了吗
- 00:40:891 (2,3) - it is a general recommendation to avoid stacks in Easy diffs, In this case, combined with changeable BPM it becomes too difficult to read. 你大爷的推荐nmb的避免stack
- 02:03:448 (5,1) - location of (1) is confusing. As there're no followpoints, players will expect it to be 2x-repeat slider. 这什么鬼,还要特地开鹅俗看看,我去你大爷的看完后你不瞎我都瞎了,什么jb理由你是不是扯完就走,有种放学别跑
Good luck! good luck nmb
Circle Size 4 does not fit with this difficulty and makes it too hard for beginner players. In addition to this, it creates an unnatural difficulty spread. 哪里too hard,你别跑,单挑HDDTHRFL看看谁#1
###EM
QAT revenge lolKaedekaShizuru wrote:
I'm glad to see the 5th dq reason.
legit,screenshoted,nobody delete this postMinakami Yuki wrote:
Each dq time has a new reason, it only shows how low the efficiency you QATs check maps. If this reason can be showed earlier, all the problem would be solved easily. Now it seems BNs and QATs have wasted several weeks of time and cause a mapper left the game.
Do you really work as a team?
Dont say why you bn cant check this, because although it's not the best, it's fine already, feel nothing wrong in playing.
Dont nag, please.
Edit: Sincerely.
Edit2: fix some spelling errors.
well just opinionsMackenzie wrote:
說實話,我真懷疑這圖被針對
StarForYou wrote:
We help you quit osu!, starting with finding quarrel in a straw of beatmaps.