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eufonius - Kimi ni Aeta kara

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smallboat
Confirm timing are all fixed.

Rebubbled
Karen
IRC with mapper and we changed several patterns for the spread.
Looks fine.

Re-Qualified~


Wait for a while:3 GO~
Yumeno Himiko
ren哥点♥啦
Adol Christin
第一反应Hikari难度的作者就是Hikari
恭喜~
Moecho
咦 我又飛了
Irreversible
###M

Hey KaedekaShizuru,

We need to disqualify your map for the following issues:

Hikari:

Gameplay
The flow in general (especially on these spots) can be improved in a lot of aspects. Most of them come from jerky movements along with bad transitions. Please go through your difficulty and assure everything flows well. We’ll just give you some brief suggestions, feel free to fix them in your own way. The pictures should just help you giving ideas how to fix it the best way.
  1. 02:21:448 (9,1) - http://puu.sh/hS02K/e06c32133c.jpg / http://puu.sh/hS03z/9d18e1f051.jpg
  2. 02:32:742 (7,1) - http://puu.sh/hS060/2351bbb782.jpg
  3. 03:23:568 (8,9,1) - http://puu.sh/hS08Y/df5c6c52e1.jpg (Not sure about that one, would rework, but the current flow is WAY too sharp)
  4. 03:42:096 (3,4) - http://puu.sh/hS0aK/244b0b8af2.jpg
  5. 04:29:213 (2,3,4) - Probably needs a bit of reworking, as it just feels too sharp as well. The song does not ask for that.
  6. 04:53:566 (7,8,9) - http://puu.sh/hS0eE/2872e7eee1.jpg
Placement / Aesthetics
If we take a look at your sliders, we can see that they are often curved in a way so they don’t compliment each other at all. Let’s take 00:31:692 (1,2) - as an example: Why not making them equal? It would create a nice pattern, and the flow will improve as well. 00:51:798 (2,3) - Also these look rather random; did you use any further thoughts behind them? With simply ctrl + h’ing the slider you can create a nice pattern again: http://puu.sh/hRZ4o/20ea441a42.jpg

We basically suggest that you go over your map again, and spot these issues and fix them. Try to pattern your stuff as often as the song gives you the possibility to do it.

Another point I want to mention is the jump relation. We take 01:02:755 (1) - this as example; it’s a strong beat, definitely. Why is the DS less than 01:02:755 (1,2) - ? Because 2 isn’t a strong beat. It would be following the song better if 4 (slider end) to 1 was a jump, and not 1 to 2.

Also try to figure out these spots and spread jumps appropriately, as it will give the player a better feeling as well as more connection to the song itself.

----
Please keep in mind that the listed examples are just examples for the mentioned issues so that this generally applies to more than just these mentioned ones.

We think that some more mods, after your own revisement, won’t hurt. If you have questions, please don’t hesitate asking us! Good luck on your further processing!
Karen
Does every rhythm need to have a best flow?
As someone said: 2015 mapping style is QAT mapping style.
I totally can't get this sorry.
Mapping is harder and harder...



I know what i said above is meaningless but I think i'm free to drop my opinion about the dq reason.
Fushimi Rio
The aesthetics could be improved, but not by making some equal or symmetrical patterns. The map has a generally random placement structure. In this case these nice equal or symmetrical patterns will become rather abrupt than “random patterns”. I'm not opposed to improving the aesthetics but it should't be just change some patterns while overlooking the whole map's structure.
Just typing some words because the suggestion of aesthetics (especially the two examples) are not beneficial for the map imo.
KSHR
By the way the title should be romanized as "Kimi ni Aeta kara" unless there is the reliable source that says the current one is correct.
reflexit
刷了3遍Hikari,成绩被抹了3次……总之加油吧,虽然我认为这歌节奏挺散的
Little
Hi, modding Hikari diff as requested.

  1. 00:17:560 (1,2) - Maybe make (2) less curved. Aesthetically, it might be better.
  2. 00:28:144 (5,6,1) - I think the placement here makes the flow between (6,1) a bit awkward. It might feel better if you change (1) to face the other direction.
  3. 00:40:891 (2,3,4) - Flow here is also somewhat awkward. I think it's better to put it on this side: http://puu.sh/i4pjJ/38f873619c.jpg That way, it will make movement pattern of (1,2,3).
  4. 01:06:999 (4,5) - Confusing to suddenly change beat spacing. From previous patterns, player might think this is 1/2 and miss (5). Consider changing to overlap.
  5. 01:47:910 (1,2) - Same thing here.. It's really kind of unexpected.
  6. 02:03:095 (3) - Really, it feels unnatural to play for me. I'd recommend something like this: http://puu.sh/i4pBM/bcf441953a.jpg
  7. 02:56:744 (3,4) - I think it's better to space these out a bit. It will play smoother.
  8. 02:59:568 (3) - Reverse to make it smoother?
  9. 02:59:921 (4,1) - Doesn't look very good in my opinion. I'd recommend to either make them parallel, or curve (1) outward like this: http://puu.sh/i4pL1/2d6158d0c4.jpg
  10. 04:35:566 (3,4,5,6) - Pattern feels weird to play. I'd go with something more flowy like this: http://puu.sh/i4pXp/6fa73f6e53.jpg
Honestly, there aren't really any technical issues with the map, but like imouto said, the map is lacking structure.
Unfortunately, it's not really something I can tell you how to do...
The section from 03:06:980 to 03:12:627 was really good, so try to do more stuff like that.
Also try to focus on the motion of the cursor, and making it smoother. The fewer sharp angles you have, the more comfortable your map will be to play, and will also make the map feel more unified. When the angles are choppy like they are now, it makes the map feel like it's broken up into short patterns, and not really connected well.

I hope that makes sense.
tutuhaha
[最高diff]
大概扫了一眼图...把我直接吓傻的是红线的数量之多...
然后打了打看看,估计人家挑你的是和当初压制哥的那张差不多的理由
就是节奏处理的有点混乱,有些地方跟背景音然后突然转到了人声,但是跟人声和跟背景音的差别还是蛮大的所以...
00:19:674 (4,5,1) - 节奏
https://osu.ppy.sh/ss/3210280
00:27:090 (3) - 这边还是跟人声比较好
https://osu.ppy.sh/ss/3210294
看节奏
00:42:264 (4,5,1) - https://osu.ppy.sh/ss/3210301
00:45:448 (4,1) - 这俩缩小点距离比较好,因为00:45:448 (4,1,2) - 这个间距转换过于突兀但是本身歌曲的节奏并没有这么突兀
00:54:646 (2,3) - 00:57:471 (2,3) - 间距统一
01:03:814 (5) - 节奏
https://osu.ppy.sh/ss/3210314
01:05:579 (1,2,3,4) - 这就是个很明显的在短时间内强行切换跟的节奏的典型例子...
01:06:642 (3) - 建议是3移到这里
01:07:528 (5) - 然后这个slider拆分成俩circle
01:25:866 (2,3) - 合并成一个slider
01:28:675 (2) - 节奏
https://osu.ppy.sh/ss/3210334
01:48:459 (2) - 虽然懂但是还是太突然了...ctrl+g后的间距比较好
01:51:083 (2) - 这里..感觉跟人声怎么跟都不太对劲所以还是用1/2就好
01:53:415 (5,1) - overlap比较顺
然后总算到了timing比较正常的地方了
02:00:977 (5,6) - 02:02:036 (1,2) - 02:03:095 (3,4) - 02:04:860 (1,2) - 我希望你能统一类似于这样节奏类型的地方的间距
02:08:742 (3,4,5) - 节奏
https://osu.ppy.sh/ss/3210353
02:11:565 (3,4,5) - 02:12:801 (7,1) - 02:21:095 (7,8,9) - 然后我希望你能统一类似于这样节奏类型的地方的间距
02:23:213 (4,5) - 间距过近
02:29:918 (6) - x159 y212
02:51:095 (3,4) - 用slider代替比较好
02:54:626 (6,1,2,3,4,1) - ...这种间距放在这个diff里蛮过分的
02:57:803 (5,6) - 这俩的间距可以稍微小一点
03:11:568 (5,6) - overlap
03:15:097 (8,1) - ..从flow来说这俩的头overlap一下的那个flow比较合适
03:31:509 (6) - x56 y224
然后
03:31:685 (7) - ctrl+g后x184 y228
然后与后面的slider调整间距
03:37:685 (5) - ...至少让这个尾巴往上翘
03:42:273 (4) - ctrl+g
03:42:978 (6,7) - 用slider
03:53:389 (4,5) - 间距过近
03:53:919 (5,6,7) - 03:54:625 (8,1) - 统一间距
04:00:625 (4,5) - 04:01:331 (6,7) - 间距统一
04:02:566 (9) - ....overlap和后面那个slider?
...后面那个kiai不太想详细摸了(犯懒
话说都五分钟了为啥不直接app.....
给我的感觉就是间距的处理在现在的rank制度来看过于随意...
然后其实这个曲子...没必要真的越处理越复杂越处理越复杂最后的那个kiai和前面相比都快变成extra了...........
想简单点嘛....
Topic Starter
KaedekaShizuru
Many thanks to moecloud and tutuhaha.
Fixed a lot of places and ready to refly.
update
Sorry for a long time.
FLAG: if this map get 4th dq, please nuke it.
Chaoslitz
[Sellenite's Easy]
  1. 00:21:436 (2,3) - 這個ds錯了吧o3o
  2. 00:22:847 (4,1) - 在Easy diff最好不要stack
  3. 01:15:454 (2,1) - 不要這樣stack啦新手會讀不到
  4. 02:50:742 (1,2,1) - ^
[Moecho's Normal]
  1. 01:08:045 (1,1) - 這兒留個2拍吧,我怕會太近
  2. 03:23:743 (4,1) - 1/4有點危險,1/2就可了
[Hikari]
  1. 01:06:999 (4,5) - 這個1/4很容易錯讀成1/2,縮短距離吧
  2. 01:47:910 (1,2) - ^
  3. 02:08:742 (3,4,5) - 距離太大了吧,而且bpm也不高
  4. 02:15:095 (5,6) - 也是啦...ctrl+g一下
  5. 02:54:980 (1,2,3,4) - 把距離縮短一點

對我來說Hikari的節奏仍要很亂,例如01:36:609 (1,2,3,4,5),我不知道是在跟vocal還是bgm,建議要統一一下
還有雖然是低bpm,但Easy的1/2會不會太多,而且那些stack在easy也不合適

建議找一些有經驗的bn, 我沒太多經驗摸這些
對不起啦;w;
再有圖的話才找我吧;w;
Topic Starter
KaedekaShizuru

Chaoslitz wrote:

[Sellenite's Easy]
  1. 00:21:436 (2,3) - 這個ds錯了吧o3o fixed
  2. 00:22:847 (4,1) - 在Easy diff最好不要stack
  3. 01:15:454 (2,1) - 不要這樣stack啦新手會讀不到 AR3下是完全看得到的
  4. 02:50:742 (1,2,1) - ^


[Moecho's Normal]
  1. 01:08:045 (1,1) - 這兒留個2拍吧,我怕會太近 并没有这样的规定
  2. 03:23:743 (4,1) - 1/4有點危險,1/2就可了
[Hikari]
  1. 01:06:999 (4,5) - 這個1/4很容易錯讀成1/2,縮短距離吧
  2. 01:47:910 (1,2) - ^
  3. 02:08:742 (3,4,5) - 距離太大了吧,而且bpm也不高 OK
  4. 02:15:095 (5,6) - 也是啦...ctrl+g一下
  5. 02:54:980 (1,2,3,4) - 把距離縮短一點

對我來說Hikari的節奏仍要很亂,例如01:36:609 (1,2,3,4,5),我不知道是在跟vocal還是bgm,建議要統一一下
還有雖然是低bpm,但Easy的1/2會不會太多,而且那些stack在easy也不合適

建議找一些有經驗的bn, 我沒太多經驗摸這些
對不起啦;w;
再有圖的話才找我吧;w;
thanks
smallboat
Seems this set feel nothing to say (Beccause it already change so much improve by pro modders imo), so it still looks fine make it can go.

Rebubbled

差點就要直接飛來點心了 還好以防萬一又往上看先前的post
Koiyuki
No kds

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Sellenite's Easy
  1. 00:38:036 (3,4) - stack
  2. 02:55:333 (3,1) - ^
Moecho's Normal
  1. 这图改过红线后有很多绿线对不上,看下有没有要改的
Haikari
  1. 01:48:459 (2,3,4) - 这个距离迷惑性有点大,把4可以往下面放
  2. 02:41:212 (5,2) - 避免overlap?改成个blanket感觉比较好
  3. 02:54:626 (6,1,2,3,4,1) - 这个我自己试了下感觉很不顺……试试看这么摆吧?http://osu.ppy.sh/ss/3381949
  4. 03:53:742 - 不建议ignore这里,不如把5改成个1/4 slider从这里开始
  5. 03:58:154 - add a note
  6. 04:03:625 (1) - 这个转盘我觉得没啥必要,尾巴也没音,反而干扰gameplay
  7. 04:35:566 (3,4,5,6,1) - 这里的间距我觉得你有点乱来,1/4咋拉的都比1/2大,hard也不能这么玩吧=.=
4th time is coming
Topic Starter
KaedekaShizuru

Minakami Yuki wrote:

No kds

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Sellenite's Easy
  1. 00:38:036 (3,4) - stack
  2. 02:55:333 (3,1) - ^ all fixed
Moecho's Normal
  1. 这图改过红线后有很多绿线对不上,看下有没有要改的 应该都是降tick音量的绿线所以不能和轴完全重叠 所以会错开一点点 这个第二次摔改timing的时候就已经修过了
Haikari
  1. 01:48:459 (2,3,4) - 这个距离迷惑性有点大,把4可以往下面放 OK 都调了一下
  2. 02:41:212 (5,2) - 避免overlap?改成个blanket感觉比较好 OK 周围也稍作调整
  3. 02:54:626 (6,1,2,3,4,1) - 这个我自己试了下感觉很不顺……试试看这么摆吧?http://osu.ppy.sh/ss/3381949 嘛这里容我任性一下(黄书爷爷说进KIAI的地方可以大一点……
  4. 03:53:742 - 不建议ignore这里,不如把5改成个1/4 slider从这里开始 打击点全部压在钢琴上 如果提前5反而感觉难受
  5. 03:58:154 - add a note 没有音调变化啊
  6. 04:03:625 (1) - 这个转盘我觉得没啥必要,尾巴也没音,反而干扰gameplay sorry keep
  7. 04:35:566 (3,4,5,6,1) - 这里的间距我觉得你有点乱来,1/4咋拉的都比1/2大,hard也不能这么玩吧=.= 是萌云那个丧病的家伙让我这么摆23333 OK我改回来(捶地
4th time is coming
the last time is coming. flag已插满
update
Koiyuki
4th
Topic Starter
KaedekaShizuru

Minakami Yuki wrote:

4th
the last
thank you everyone and good luck to us all

Happy Birthday, Shinku-chan.
Bye
Kayano
no flag
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Missing Skin Elements

  • As sliderpoint10, sliderpoint30 and sliderscorepoint are skinned, the following files need to be skinned as well as they are in the Slider Set: sliderball (sliderbn.png), sliderfollowcircle.png and reversearrow.png
    Moreover due to the Spinner Set being skinned, you will need spinner-rpm.png and pause-replay.png as a part of the Pause Screen Set.
Sellenite's Easy

Questionable Jump

  • 00:44:036 (3,1) - There's a jump between these two notes which can't be explained due to the BPM changes as there are just 2 BPM difference. Due to this being the only one without any clear reasoning behind it, it appears quite out of place.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AE
Feb
rip
Topic Starter
KaedekaShizuru

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Missing Skin Elements

  • As sliderpoint10, sliderpoint30 and sliderscorepoint are skinned, the following files need to be skinned as well as they are in the Slider Set: sliderball (sliderbn.png), sliderfollowcircle.png and reversearrow.png
    Moreover due to the Spinner Set being skinned, you will need spinner-rpm.png and pause-replay.png as a part of the Pause Screen Set.
Sellenite's Easy

Questionable Jump

  • 00:44:036 (3,1) - There's a jump between these two notes which can't be explained due to the BPM changes as there are just 2 BPM difference. Due to this being the only one without any clear reasoning behind it, it appears quite out of place.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AE
Since a year I had ask many mappers, BNs, QATs, skinners. NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.Only Garven-san ask me fix the spinner-circle.png's deviation from the center.
And I had this map dqed for 4 times,the reason everytime is different. Do you QATs feel it happy to fancy dq? WHY YOU QATS DQ A MAP FOR INTEGRAL REASON CONVENIENCE YOUR SELF AND MAPPERS?
Absurd.
I'm glad to see the 5th dq reason.
the DS error in easy fixed and delete skin.
update.
Sieg

KaedekaShizuru wrote:

NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.
Chinese skinning wiki page contains wrong and obsolete data, maybe you guys should update it? D:

gl with requalifying tho
Rizia
re
Koiyuki
5th

and new page*
Topic Starter
KaedekaShizuru

Sieg wrote:

KaedekaShizuru wrote:

NO ONE TELL ME I SHOULD ADD THIS PART OF SKIN EVEN THE SKIN WIKI.
Chinese skinning wiki page contains wrong and obsolete data, maybe you guys should update it? D:

gl with requalifying tho
I mean the English page……
when I got 4th dq, Fycho cames tell me the skin rule changed after this map 4th qualified.
I have nothing to say.


Minakami Yuki wrote:

5th

and new page*
thanks wkyik and yukiyuki
Yumikoi
Shinku <3

I will play this map all day until Akai Hitomi releases ;P (just 2 more days :O)
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Sellenite's Easy

Mapping Quality

  • Quality of the difficulty is below acceptable level and the difficulty itself feels rather unpleasant to play.
  1. 03:00:274 (5,1) - patterns like this one are rather misleading as players are unable to clearly see the slidershape untill the last moment.
  2. 00:40:891 (2,3) - it is a general recommendation to avoid stacks in Easy diffs, In this case, combined with changeable BPM it becomes too difficult to read.
  3. 02:03:448 (5,1) - location of (1) is confusing. As there're no followpoints, players will expect it to be 2x-repeat slider.
Inappropriate difficulty settings

  • Circle Size 4 does not fit with this difficulty and makes it too hard for beginner players. In addition to this, it creates an unnatural difficulty spread.
Moecho's Normal

Mapping Quality

  • The rhythm used in a certain patterns of the difficulty is not supported by the song, hence making the feedback from hitsound confusing to players.
  1. 04:11:920 (1) - extended slider does not follow anything in the song. It should be either 1/1 or 1/2 slider.
  2. 04:26:743 (2,3) - unnecessary extended slider is going off the song.
  3. 04:40:155 (1,2) - neither vocals nor the instruments require extended sliders
Hikari

Mapping Quality

  • Rhythm of the difficulty does not represent the song accurately. In addition to this, there is a significant number of unfitting and random jumps, which make the difficulty appear forced.
  1. 02:48:977 (3,4) - unreasonable jump
  2. 03:42:625 (5,6) - jump without any support in the music
  3. 01:04:520 (7) - end of the slider covers strong downbeat, resulting in giving practically no emphasis to the strong beat at 01:04:873 -
  4. 02:11:036 (2) - the clap has to be clickable. The slider makes rhythm here obscure

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###EM
reflexit
说实话,这张图被dq的次数越多,我越希望它最终能被rank。
Keep it up! ;)
Topic Starter
KaedekaShizuru

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Sellenite's Easy

Mapping Quality

  • Quality of the difficulty is below acceptable level and the difficulty itself feels rather unpleasant to play.
  1. 03:00:274 (5,1) - patterns like this one are rather misleading as players are unable to clearly see the slidershape untill the last moment.
  2. 00:40:891 (2,3) - it is a general recommendation to avoid stacks in Easy diffs, In this case, combined with changeable BPM it becomes too difficult to read.
  3. 02:03:448 (5,1) - location of (1) is confusing. As there're no followpoints, players will expect it to be 2x-repeat slider.
Inappropriate difficulty settings

  • Circle Size 4 does not fit with this difficulty and makes it too hard for beginner players. In addition to this, it creates an unnatural difficulty spread.
Moecho's Normal

Mapping Quality

  • The rhythm used in a certain patterns of the difficulty is not supported by the song, hence making the feedback from hitsound confusing to players.
  1. 04:11:920 (1) - extended slider does not follow anything in the song. It should be either 1/1 or 1/2 slider.
  2. 04:26:743 (2,3) - unnecessary extended slider is going off the song.
  3. 04:40:155 (1,2) - neither vocals nor the instruments require extended sliders
Hikari

Mapping Quality

  • Rhythm of the difficulty does not represent the song accurately. In addition to this, there is a significant number of unfitting and random jumps, which make the difficulty appear forced.
  1. 02:48:977 (3,4) - unreasonable jump
  2. 03:42:625 (5,6) - jump without any support in the music
  3. 01:04:520 (7) - end of the slider covers strong downbeat, resulting in giving practically no emphasis to the strong beat at 01:04:873 -
  4. 02:11:036 (2) - the clap has to be clickable. The slider makes rhythm here obscure

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###EM
GG, nice stupid reason. I never revise.
Graveyarded it.
5th. I feel so contented. the 6th? You QATs hell out and play it yourself.

不要碰劳资的真红 谁都不行

reflexit wrote:

说实话,这张图被dq的次数越多,我越希望它最终能被rank。
Keep it up! ;)
抱歉让各位失望了 就此退坑吧 我受够了
Koiyuki
Each dq time has a new reason, it only shows how low the efficiency you QATs check maps. If this reason can be showed earlier, all the problem would be solved easily. Now it seems BNs and QATs have wasted several weeks of time and cause a mapper left the game.

Do you really work as a team?

Dont say why you bn cant check this, because although it's not the best, it's fine already, feel nothing wrong in playing.
Dont nag, please.

Edit: Sincerely.
Edit2: fix some spelling errors.
Sellenite
sb
yf_bmp
HAND THINKING BEAR
Truly hope this song can be ranked.
Sellenite
不用开鹅俗都能够看出你们有多蠢

Quality Assurance Team wrote:

Sellenite's Easy

Mapping Quality

  • Quality of the difficulty is below acceptable level and the difficulty itself feels rather unpleasant to play.
  1. 03:00:274 (5,1) - patterns like this one are rather misleading as players are unable to clearly see the slidershape untill the last moment. 你不能玩吗你不能玩吗你不能玩吗叠起来你就瞎了吗
  2. 00:40:891 (2,3) - it is a general recommendation to avoid stacks in Easy diffs, In this case, combined with changeable BPM it becomes too difficult to read. 你大爷的推荐nmb的避免stack
  3. 02:03:448 (5,1) - location of (1) is confusing. As there're no followpoints, players will expect it to be 2x-repeat slider. 这什么鬼,还要特地开鹅俗看看,我去你大爷的看完后你不瞎我都瞎了,什么jb理由你是不是扯完就走,有种放学别跑
Inappropriate difficulty settings

  • Circle Size 4 does not fit with this difficulty and makes it too hard for beginner players. In addition to this, it creates an unnatural difficulty spread. 哪里too hard,你别跑,单挑HDDTHRFL看看谁#1
Good luck! good luck nmb

###EM
sb x2
Rizia

KaedekaShizuru wrote:

I'm glad to see the 5th dq reason.
QAT revenge lol
MirinH

Minakami Yuki wrote:

Each dq time has a new reason, it only shows how low the efficiency you QATs check maps. If this reason can be showed earlier, all the problem would be solved easily. Now it seems BNs and QATs have wasted several weeks of time and cause a mapper left the game.

Do you really work as a team?

Dont say why you bn cant check this, because although it's not the best, it's fine already, feel nothing wrong in playing.
Dont nag, please.

Edit: Sincerely.
Edit2: fix some spelling errors.
legit,screenshoted,nobody delete this post
說實話,我真懷疑這圖被針對
mintong89
wow.

I'm not trying to pick a quarrel, but isn't this is too over?
The mapper is already hard to try find BN to bubble and rank. One-two times is fine, but it's five time. FIVE TIME. Maybe it's really a problem need to fix, but why don't you try to pick it all at one time? Do you really think this is fun?
liaoxingyao
dq5次。。这太可怜了
Kayano
6

rip. no need to stay in bubbled

call me anytime to rebubble if you want
Yousei
dq5次.....怀疑被针对pwp


EDIT:第六次Bubbled,还是希望能Rank啊;w;


QAT这是要干嘛;w;
Fushimi Rio
就是人太多 下得只剩两三个就没这茬了
Kencho
QAQ
Zweib
n3VeR g1ve uP
Starfy


We help you quit osu!, starting with finding quarrel in a straw of beatmaps.
Chaoslitz
I am not judging the ability of QAT members of checking qualified maps
but why such a objective issues can only be found in the 5th disqualification?
splitting different reasons as a result of dq don't really make sense
It is not good to hear that mappers quitting this community due to the bunch of dqs

Mackenzie wrote:

說實話,我真懷疑這圖被針對
well just opinions
shionelove
かなしんく...せっかく紅い瞳発売したのに、真紅ちゃんがかわいそう
sb+1 never give up+1
crim
never give up ;w;
Yales
They could, at least, have sincerely apologized for that one.

StarForYou wrote:



We help you quit osu!, starting with finding quarrel in a straw of beatmaps.
FencerTJ
uwu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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