Igorrr - Double Monk

posted
Total Posts
58
Topic Starter
Sieg
This beatmap was submitted using in-game submission on 8 сентября 2014 г. at 8:38:00

Artist: Igorrr
Title: Double Monk
Tags: idm breakcore baroquecore nostril electronic hardcore experimental
BPM: 200
Filesize: 5564kb
Play Time: 02:47
Difficulties Available:
  1. Hard (3,08 stars, 374 notes)
  2. Insane (4,44 stars, 527 notes)
  3. Normal (1,87 stars, 220 notes)


Download: Igorrr - Double Monk
Information: Scores/Beatmap Listing
---------------
riffy


This would prevent any questions.

Anyway, we did an IRC mod.

We've done:
  1. Minor flow fixes
  2. Some patterns were changed
  3. Diff settings were changed a bit
  4. Rhythm changes
  5. General rankablity/playability discussion
18:37 -Bakari-: hey you
18:37 -Bakari-: da to
18:37 -Bakari-: to
18:37 -Bakari-: nu eto
18:37 Sieg: быстро ты выспался (:
18:38 -Bakari-: Нормал с АР6 не самый хороший кандидат на должность легчайшей дифы в мапесете. Попробуй как-о облегчить или даже изю сдлеать. Ну, по звездам неранкабильно :(
18:38 -Bakari-: Я поехал на велике кататься и упоролся кофе, так что сейчас живее всех живых
18:38 Sieg: по звездам щас же не смотрят, а если ар 5 поставить?
18:39 -Bakari-: У вас какие-то разнаглясия в мапсете. В маниях замап интро, в стд - нет. Все наоборот с концом песни, в мания дифак его нет, а в стд он замапан. Договоритесь, если можно, то согласованнее как-то надо быть.
18:39 -Bakari-: Ну, по звездам как раз СМОТРЯТ
18:39 Sieg: секунду
18:39 -Bakari-: Это правило, и его никто не отменял
18:40 Sieg: http://puu.sh/9bSFv/fa2e429bd3.png
18:40 Sieg: всех носом в этот скрин тыкай
18:41 Sieg: а насчети мании, да
18:41 Sieg: а что я могу сделать
18:41 -Bakari-: Открутить шире голову
18:41 -Bakari-: Хотя нет, лучше ноги
18:41 Sieg: лол
18:42 *-Bakari- is editing [http://osu.ppy.sh/b/434024 Igorrr - Double Monk [Normal]]
18:42 -Bakari-: АР и ОД на 1 убавить, да
18:42 Sieg: окай
18:42 Sieg: тоже думал так
18:42 -Bakari-: Вообще, идеально было бы юзать 4ку, но здесь она явно не вписывается
18:43 Sieg: 200 бпм, уху
18:44 -Bakari-: Ну, так, вопрос
18:44 -Bakari-: каким боком там зеленый кк?
18:45 Sieg: ох
18:45 Sieg: интересный вопрос
18:45 -Bakari-: ох, блин
18:45 -Bakari-: уж ОЧЕНЬ меня нервирует 1/1 такой на 200 бпм
18:46 Sieg: думаешь сложновато?
18:46 Sieg: том дает всего 1.2
18:46 -Bakari-: том даже на фридом дайв на дал 5 звезд
18:46 -Bakari-: Открывает новичок дифу
18:47 -Bakari-: и начинает строить дом из хороших, крепких кирпичей
18:47 -Bakari-: 200 БПМ не шутка
18:47 Sieg: ох....
18:48 -Bakari-: 00:26:571 (1,1,1) - комбоинг выбивается из обычного паттерна, выглядит рвано и немного странно
18:48 Sieg: окай, уберу отсюда 00:27:471 (1) -
18:48 -Bakari-: отлично
18:49 -Bakari-: https://osu.ppy.sh/ss/1669932 - 00:37:371 (4,5,6,1) -
18:50 -Bakari-: вот тут флоу/бланкет немного совсем кривоваты
18:50 -Bakari-: сделать (1), как обводку к (6)
18:50 Sieg: можно, да
18:51 -Bakari-: 00:40:071 (2) - хвост слайдера немного не в сторону (3) направлен
18:51 Sieg: подправлю чуть-чуть
18:52 -Bakari-: из-за этого флоу немного ломается и получается не так хорошо, как хотелось бы
18:52 -Bakari-: 00:40:971 (4,5) -
18:52 -Bakari-: аналогичная штука
18:52 Sieg: да, есть немного
18:52 -Bakari-: тут буквально 5 секунд исправить, и мелочь, но впечатление общее будет лучше
18:53 -Bakari-: 00:51:471 (2) - http://puu.sh/9bTtk.jpg
18:53 -Bakari-: паттрен на прокачку, или как НЕ надо моддить карты :D
18:53 Sieg: лол
18:54 Sieg: xd хорошой вариант
18:54 -Bakari-: 01:03:471 (5,1) - я все понимаю, но такие слайдеры скорее для более сложных диф
18:54 -Bakari-: в нормале такое играется несколько необычно
18:55 Sieg: ох
18:58 -Bakari-: 01:13:971 (2,3) - это такой крутой флоу, что он слишком крт для новичков/слабых игроков
18:59 Sieg: думаешь?
18:59 -Bakari-: 01:38:571 (2,3) - если уж совсем цепляться
18:59 -Bakari-: ага
19:00 Sieg: придумаю что-нибудь
19:00 Sieg: чуть правнее и ниже
19:00 Sieg: мб
19:01 -Bakari-: http://puu.sh/9bTYC.jpg
19:01 Sieg: да
19:03 -Bakari-: 01:41:271 (6,2) - креативность уровня русских мапперов
19:04 Sieg: лол
19:04 -Bakari-: 02:01:071 (2,3) - уже упоминал подобный
19:04 -Bakari-: тут кроме ошибок/проблем с флоу и моддить особо нечего
19:05 Sieg: да флоу...
19:05 Sieg: ну вот, что упомянули подправлю
19:06 -Bakari-: 02:01:971 (3,1) -
19:06 -Bakari-: (1) убрать, (3) с репитом
19:06 -Bakari-: м слайдерами или серклом забить пустые белые тики, чтоб не игнорились
19:06 Sieg: там же
19:06 Sieg: на
19:06 -Bakari-: у тебя тут ритм сбивается
19:06 Sieg: 1
19:06 Sieg: звук
19:07 -Bakari-: http://puu.sh/9bUls.jpg
19:07 -Bakari-: есть такая штука, как polarity
19:07 Sieg: :\
19:07 Sieg: ох
19:07 -Bakari-: 4 не обязателен, кстати
19:08 Sieg: попробую
19:08 -Bakari-: 02:09:171 (5) -
19:08 -Bakari-: или как вариант ОД еще на один сбросить
19:08 -Bakari-: тогда это даже всякие бакари смогут играть
19:09 Sieg: 5-3?
19:09 Sieg: не ну это будет совсем
19:09 -Bakari-: HP drain 4
19:09 -Bakari-: так что проблем с балансом не бдет
19:10 Sieg: да и правда
19:10 -Bakari-: 02:12:771 (1,2) - я знаю, что ты знаешь, что тут флоу немного не тот
19:11 Sieg: (:
19:11 Sieg: там правда двигать некуда
19:11 -Bakari-: 02:37:971 (1,2) -
19:11 -Bakari-: а музыка шикарна <3
19:11 Sieg: еще бы
19:12 Sieg: сделаю там бленкеты
19:12 Sieg: а*
19:15 -Bakari-: еще раз посмотрел всю дифу
19:15 Sieg: и как
19:15 -Bakari-: 02:34:671 - тут точно не нужен бит?
19:16 Sieg: по желанию
19:16 Sieg: лол
19:16 -Bakari-: подправить бланкеты/флоу и будет 10/10 <3
19:16 Sieg: подправлю все что упомянули
19:16 -Bakari-: Я б добавил
19:16 Sieg: и еще посмотрю ага
19:16 -Bakari-: ну, затести, как закончишь
19:16 Sieg: да
19:16 -Bakari-: что заметишь - фикси
19:16 -Bakari-: остальное не критично :D
19:17 Sieg: давай тп харда сначала?
19:17 Sieg: эм
19:17 Sieg: если есть возможность\желание
19:17 -Bakari-: ну
19:17 -Bakari-: планшет проебан
19:17 -Bakari-: так что жди мэдскилла :D
19:18 Sieg: лол
19:18 Sieg: карта не для мышки вовсе :\
19:19 -Bakari-: Medium / Advanced / Expert
19:19 Sieg: нее
19:21 -Bakari-: Я заметил
19:21 -Bakari-: you sir
19:21 -Bakari-: do like perverted stuff
19:21 Sieg: лол
19:22 Sieg: нет же
19:22 -Bakari-: 00:45:471 (4) - х3.0+ джампы в харде :(
19:22 Sieg: да это просто числа
19:22 Sieg: 3
19:22 Sieg: 5
19:22 Sieg: лол
19:22 -Bakari-: тут надо ОД ОЧЕНЬ занизить, иначе будет больно
19:22 Sieg: они не такие сложные на самом деле
19:22 Sieg: 9-7 сейчас
19:23 Sieg: слайдеры же
19:23 Sieg: на них од нет смысла понижать сильно
19:24 -Bakari-: ну, поспрашивай еще
19:24 Sieg: уху
19:24 -Bakari-: мне кажется, что тут надо силно упрощать все
19:25 -Bakari-: тяга к большим серклам? o3o
19:25 Sieg: есть тут такое
19:26 Sieg: а по спреду мне кажется более менее равномерно учитывая инс, ну как-то так
19:26 Sieg: но тут даже ар8 не поставить
19:26 Sieg: просто
19:26 -Bakari-: Это больше на экстру смахивает
19:26 Sieg: 1\3 не удобный
19:28 -Bakari-: 00:37:171 - попробуйте карта эти барабаны, тут есть удары в музыка, но нет кружки на времялинии, что оставляет чувство незавершенности
19:29 -Bakari-: 00:47:871 (7,1) - было бы круто выделять такие "бум бум" отдельным комбо
19:29 Sieg: свапать нц там?
19:29 -Bakari-: да
19:29 -Bakari-: ну, и на похожих
19:30 -Bakari-: все равно паттерн сильно выделяется
19:30 Sieg: да неособо, подумаю
19:31 -Bakari-: 01:00:771 (1) - оверлап с ХП-Баром
19:31 -Bakari-: стандартный скин, 4:3 дисплей
19:31 Sieg: окай
19:34 -Bakari-: 02:17:271 (1,1) - thanks, Satan, that's a nice pattern you've made here for Sieg
19:34 Sieg: xD
19:35 -Bakari-: так оно без тестплея непонятно :D
19:35 -Bakari-: найди жертву, пустьв тред закинут s/ss
19:36 Sieg: надо надо
19:37 -Bakari-: с моей стороны все чисто
19:37 -Bakari-: просто слегка флоу подпилить
19:37 -Bakari-: и поспрашивать игроков
19:37 Sieg: дааа
19:37 -Bakari-: хард у тебя все же от сатаны
19:37 Sieg: спасибо за помощь
19:37 Sieg: немного не стандарт


~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sieg
updated
Fuuyu
Hello , From Mod Q . desu~

Change the OD - 2

01:19:971 Add a note
02:41:871 ^
Column |1|2|3|4|5|6|7|

00:09:071 Move to 3


Really didn't see that much problems

That's All
Good Luck~
Topic Starter
Sieg
thanks xLoupGarou
LordRaika
Request Mod from Lightning Speed Mania Modding

osuu~ :)

Column |1-7|

oh my XD
its (Shi-Ra)'s...

[General]
hmm... how bout jst mapped all the way till the end, EVEN thou i knw it wasnt tht interesting and yet kind a hard on wht to mapped XD
but some part of it has a very interesting sounds
02:25:371 - this part , 02:32:421 - reminds me of rain notes in unpleasent sonata XD
02:34:371 - might be a good part of hammering and chord

(sry i have to use this bracket () to address your dif...)

[(Shi-Ra)'s Divine Worship (SHD)]
00:02:571 (2571|6,2771|4,2971|2) - how bout turning them into LN instead?
00:03:371 (3371|5,3571|3,3771|1) - ^
00:05:871 (5871|1,6071|3,6271|5) - ^
since its a harder dif (than NM)

00:23:371 (23371|4) - make into LN till blue line? or add 1 note on blue line?

00:39:171 (39171|6,39171|4,39171|2,39171|0) - convert to LN? till the next white line?
01:16:071 (76071|2,76071|4,76071|6,76071|0) - ^
feels like i really wnt to hold into this ^^ , also might want to move the next note ahead 01:16:771 (76771|0) - to 2, better pattern too

01:04:371 (64371|1) - move to 3

01:23:271 (83271|3) - lol , love this LN XP

[(Shi-Ra)'s Monasticism (NM)]

not really much comment SINCE its soo good XD
but some chord are really annoying...

00:44:271 (44271|1,44571|2,44871|1) - to 1 2 and 3 respectively
00:47:871 (47871|3,48171|4,48471|5) - to 5 6 and 7 respectively
00:55:071 (55071|3,55371|2,55671|1) - might wnt to do the same if u happens to made change of ^ XD

01:24:171 (84171|6,84171|0) - hammer this? 2 and 6


thts all XD
not much to say, its already good as it should be~
Topic Starter
Sieg
thanks lordraika
Yauxo
Hi there, coming from your request in my Modding Q

[General]
  1. You'll need at least one map with stardiff below 3 (ingame stars), though Iam confused by the picture of the PM from Ephe. If there's a rule for website stars (and you meet the criteria) feel free to ignore this
  2. In general, I didnt find too much here, mainly because I dont exactly know how to handle this kind of mapping while trying to keep it in your style. D:

[Normal]
  1. Ar6? and OD5 :s Thats really high for a normal
  2. 01:45:771 (1) - I'd put this one more to the right and adjust the combo after it
  3. 01:56:871 (3,5) - curve these 2 a little bit?
  4. 02:18:471 (3,5) - ^
  5. 02:25:671 (3,5) - ^

[Hard]
  1. Same AR issue here. AR9 is pretty high for a Hard. Tone it down to 8 if you really want to have a fast AR in it
  2. Okay, through the map you use veeeery high spacing (up to 3.2+ DS). This is way too high for a hard imo. Think of it like this; Players come from normal to hard. So far they've only played maps with a consistant spacing of 0.8-1.3 or similar and suddenly they get confronted with AR9 3.0 DS 1/4 sliderjumps. I'd understand if the map had a consistant and reasonable spacing with it, but thats above hard (even though it only has a diff of ~2.2) Sorry, but Iam not a fan of this, and I'll leave it as it is here, as I'd have to comment on every jump here :x (It's just not my type of hard-map and idk how to handle it)

[Insane]
  1. Ar9 eventually?
  2. 00:35:371 (8) - overlap with 00:34:071 (2) - ?
  3. 01:19:971 (6) - overlap off by 1 on each coord
  4. 01:30:471 (4,5,6) - curve these more so that they dont overlap with 01:30:171 (3) -
  5. 01:45:771 (2) - overlap with 01:44:571 (3) -

Good luck with it though!
Topic Starter
Sieg

Yauxo wrote:

Hi there, coming from your request in my Modding Q
hey


[General]
  1. You'll need at least one map with stardiff below 3 (ingame stars), though Iam confused by the picture of the PM from Ephe. If there's a rule for website stars (and you meet the criteria) feel free to ignore this
    yeah, old star rating is obsolete
  2. In general, I didnt find too much here, mainly because I dont exactly know how to handle this kind of mapping while trying to keep it in your style. D:

[Normal]
  1. Ar6? and OD5 :s Thats really high for a normal
    alright
  2. 01:45:771 (1) - I'd put this one more to the right and adjust the combo after it
  3. 01:56:871 (3,5) - curve these 2 a little bit?
  4. 02:18:471 (3,5) - ^
  5. 02:25:671 (3,5) - ^
    all changed

[Hard]
  1. Same AR issue here. AR9 is pretty high for a Hard. Tone it down to 8 if you really want to have a fast AR in it
  2. Okay, through the map you use veeeery high spacing (up to 3.2+ DS). This is way too high for a hard imo. Think of it like this; Players come from normal to hard. So far they've only played maps with a consistant spacing of 0.8-1.3 or similar and suddenly they get confronted with AR9 3.0 DS 1/4 sliderjumps. I'd understand if the map had a consistant and reasonable spacing with it, but thats above hard (even though it only has a diff of ~2.2) Sorry, but Iam not a fan of this, and I'll leave it as it is here, as I'd have to comment on every jump here :x (It's just not my type of hard-map and idk how to handle it)
    well, these are just numbers :) there is no even quarter screen jumps and they all slider jumps... i'm understand you point of view tho.

[Insane]
  1. Ar9 eventually?
    10 seems better for me
  2. 00:35:371 (8) - overlap with 00:34:071 (2) - ?
  3. 01:19:971 (6) - overlap off by 1 on each coord
  4. 01:30:471 (4,5,6) - curve these more so that they dont overlap with 01:30:171 (3) -
  5. 01:45:771 (2) - overlap with 01:44:571 (3) -
    all okay

Good luck with it though!
thanks Yauxo
Remillion Cross
hi Shi-Ra and Sieg
mod req via... em, well NaxelCL ask me to mod this, maybe in CyberRevo queue modding team ?
the diff name is scary ;-;

[General for o!m Diff]
*Nothing, i just hope if you want to map it until the end of the song, like in unpleasant sonata or in terminal march

[(Shi-Ra)'s Monasticism (NM)]
*Hmm... i don't think so if 1/3 stream notes was fine for NM, even if it's 1/3. And also that 1.2x sv is make this diff is more harder than NM, and those jacks orz ;w; so this is NM+

*00:12:371 (12371|2,12471|0) - ctrl + J ? the pitch is prefer to the right one

*00:57:571 (57571|3,57771|2) - move to 3rd and 2nd column respectively

*00:59:771 (59771|3) - the pattern would be nice if you put this to 3rd column

*00:59:971 (59971|2) - delete this, since it's not too important in NM diff ( also this pattern didn't represent for a sound similar like this 01:00:071 (60071|4,60171|6) )

*01:00:471 (60471|4) - move this to 1st for 6th column


[(Shi-Ra)'s Divine Worship (SHD)]
*00:09:071 - perhaps change the circle in 3rd column to LN from this part to 00:09:271 at 4th column ? it just feel better than just a circle

*00:12:371 (12371|2,12471|0) - ctrl + j ? the pitch is prefer to the right one

*00:18:771 - add a hold note from this part to 00:19:021 at 5th column

*00:22:446 - i heard the sound here, so it looks better if you add a slider.. or maybe just a circle in 5t column

*00:41:571 - add a circle in 6th column, it strange to left it 2 circle since the other beat were had 3 circles at once

*01:13:171 (73171|1,73271|3) - actually, this part must be 1/4 snap stream, not 1/3 (different than 01:16:771 (76771|0,76871|2,76971|3) ). it's very confusing when i play it tho :ohttp://puu.sh/9nGvl/6912374b3a.png (you can check this at playback rate 25%)

*01:20:346 to 01:20:496 - same issue like in this ^. Better to change the snap to 1/4 instead

*01:24:771 to 01:25:071 - if you heard the music slowly (25% playback rate), i'm sure if this pattern will follow that like-a-violin sound (i try it many times to make it fit with the music and result is http://puu.sh/9nH1D/00b29b8b38.png. you can change it with your own sytle imo)

*From 01:38:271 to 01:38:571 - why not if you make this stream becomes 1/6 stream. it fits with the song imo. or make it like this 01:41:971 (101971|6,102021|4,102071|2,102121|0,102171|1,102171|3,102171|5)

*The pattern is good, no need for me to touch them :p

good luck~!
Vinc_Angel
Hi Sieg, (and Shi-Ra) too), I'm here for your mod request.

Here's my mod :

[Normal]
01:13:371 - What is Kiai mode for? I think it doesn't need for kiai mode, so disable it.
01:16:971 - ^
01:20:571 - ^
01:34:671 - Move the end of kiai mode to 01:48:771.
02:30:771 (5) - Make slider shorter. Ending of slider must be on 02:31:071.
02:31:371 - Add circle.
02:34:671 - ^
02:34:371 (4) - Make it new combo.
02:34:971 (1) - Cancel new combo.


[Shi-Ra's Monasticism NM]
01:07:971 (67971|6,67971|0) - change into long note until 01:08:571 (2 note)
01:34:071 (94071|5,94071|1) - Change into long note until 01:34:521 (2 note)
01:38:121 - Add a note / circle (not long note).


[Hard]
On hard diff, I found no constant place and look randoms. Consider it to configure distance (1.0x - 2.0x) constantly.
Change CS into 4 or 5. (3 is too large).
Change AR into 6 or 7.
For Kiai mode, it should be like my mod before.
01:04:371 (1) - Convert it into stream / circle.
01:04:771 - Add slider.

[Shi-Ra's Divide Worship SHD]
01:48:471 (108471|5,108471|6,108471|3,108471|0,108471|1) - Change into long note (or hold Circle) until 01:48:671.
01:48:671 until 01:50:882 - add Break Time.
01:50:882 until end - Please add notes.


[Insane]
Insane diff that you make is look good, but you placing the whole circle and slider is too far and it's impossible to play good. COnsider to place any note on it with constant distane every combo.
Change HP into 5.
Change CS into 7.
Chnage AR into 8.
For Kiai mode, it should be look like my mod before.
01:26:871 (4) - It looks worst, because of it auto mods can't get 100%. Please change it into circle with 1/6 beats.


That's my mod, I hope your map get ranked ^^
fergas
Интро сохранилось? Скинте пожалуйста ._.
Topic Starter
Sieg
сомневаюсь....
jesse1412
[Insane diffi]

00:38:271 (4,5) - Transition into these jumps feels awkward. Maybe increase the spacing of the entire section?
01:53:871 (3,4,5) - I really dislike this transition too, I'd maybe make these sliders just to start the slower rhythm off.
01:54:771 (1,2,3,4,5,1) - There are a lot of jumps like this where I think a spacing increase would really help, distinguishing them from these 01:56:271 (1,2,3,4) - can be awkward. These can all be learnt but I feel like whether I recognize them right in game is very hit or miss. Feel free to leave them in but I feel like they're very odd personally.
01:58:371 (1,2,3,4,5) - ^
02:01:971 (1,2,3,4,5) - ^
02:05:571 (1,2,3,4,5) - ^
02:09:471 (3,4,5,6) - ^
02:12:771 (1,2,3,4,5) - ^
02:16:371 (1,2,3,4) - ^
02:19:971 (1,2,3,4,5) - ^
02:23:871 (3,4,5,6) - ^
02:37:671 (12,1) - Maybe make this jump smaller. Probably just my inability to 1key the first part fast enough right now though so leaving it could be fine.

I seem to misjudge the endings of a few sliders because the rhythm is complex but they're sliders so who cares, plays alright.

The spinners pretty much all feel too short for me. I get 100's on most of them which seems odd but the OD seems fair.

Also the map is kinda ugly, maybe touch it up a bit? Not an issue really but it'd be sweeter.


This took me a few tries but it's worth checking out still even though it isn't a sight read. A lot of the things I mentioned are pretty obviously seen in this replay and it's one of many. http://puu.sh/9Xbw2/f70b5dcef3.osr
Topic Starter
Sieg
thanks to all moders, i'll return to this with proper answer soon
i hope (:
Topic Starter
Sieg
@Vinc_Angel i did apply part of changes, unfortunately i don't remember tho :( thanks again
@jesus1412 changed 00:38:271 (4,5) and 01:53:871 (3,4,5) about jumps like on 01:54:771 (1,2,3,4,5,1) distance of circles on sightread? well i'll keep the. also did some clean up but meh.... thanks again

на всякий случай
http://puu.sh/a5Bfg/e95032cda9.osu
AlexaBM
привет)

[Normal]
  1. 00:42:771 (1,2,3) - Т.к. самая легкая диффа в мапсете, предлагаю (1,2) заменить на слайдер. На таком БПМ 3 серкла подряд будет трудновато.
  2. 00:57:171 (1,2,3) - ^
  3. 00:44:571 (6,1) - Сделаешь бланкет?
  4. 00:51:771 (3,4) - (нази) бланкет можно сделать чуточку лучше.
  5. 01:16:671 (1) - Я думаю, ты хотел подчеркнуть тут музыку, но звук, который ты подчеркиваешь, начинается здесь 01:16:821 - , поэтому новичок может запутаться. Советую удалить и попровить дистанцию.
  6. 01:33:171 (3,4,5,6) - Ну 4 серкла это перебор О_О Замени (3,4) слайдером.
  7. 02:46:971 (4,5,6,7) - ^
  8. 02:04:971 (5,1) - нази бланкет


[Hard]
  1. 00:38:571 (4,1) - Оверлап специально таким сделал? Если нет, поправь
  2. 00:41:571 (2,3,4,5) - Не очень удобный для игры паттерн.. Я бы предложила (3) поменять вот так:
  3. но там надо перестраивать.. В общем не знаю, не нравится момент :с
  4. 01:23:271 (1) - Этот слайдер длится чуть больше половины секунды! Он неожиданный и пока среагируешь, пока закрутишь.. Замени его замедленный слайдером, например 1.00 или еще меньше

    Так будет лучше, поверь.
  5. 01:26:871 (1) - ^
  6. 02:16:371 (6) - НК
  7. 02:43:671 (2,3,4) - Равносторонний треугольник (ну ты уже знаешь, как я их люблю \:D/)


[Insane]
  1. 01:05:571 (9) - НК?
  2. 01:13:371 (3) - ^
  3. 01:15:171 (9) - ^


Пожалуй, все. Удачи o/
Topic Starter
Sieg
практически все и попровил, спасибо
Cerulean Veyron
Hey, Sieg(e)! From my VV modding queue~

[> Normal <]
  1. 00:24:771 (2) - Curve this slider a little, it's likely between the curved sliders.
  2. 00:28:671 (4) - ^, or it's okay to keep?
  3. 00:43:671 (4) - ^
  4. 01:01:671 (2) - Curve like the previous slider for a blanket on the slider 00:58:971 (6) - 's tail.
  5. 02:19:371 (5) - Curve for blanket?
  6. - Curve curve curve curve.... Nice diff!


[> Hard <]
  1. 00:46:971 (2,3,4) - Make something stylish here, not straighty.
  2. 00:49:071 (3,5) - Overlap, or on purpose?
  3. 01:15:171 (1) - Curve this a bit?
  4. 01:39:771 (6,3) - Isn't hiding the arrow unrankable? or is this okay?
  5. 01:46:071 (3,2) - Stack
  6. 02:08:271 (4,5,6) - Same as 00:46:971 (2,3,4) -
  7. 02:30:321 (5) - More curving like the previous slider.
  8. 02:34:371 (1) - Ctrl + G?
  9. 02:47:271 (2,3,4) - I don't think stacking like this is not a good idea, make triangle formation or other...
  10. - Better than Normal, No suggestions here.

Insane is just... Insane... perfect anyway! That song just hurt my ears.. ;_;
Topic Starter
Sieg
thanks Gray Veyron
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