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posted

hurry up bats
posted
:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice.
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere.
  3. 00:45:665 (1,2,3,4,5) - WHOA
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/.
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain.
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider.
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle.
  11. 04:49:827 (1) - BIGGER WHOA
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<!


Good luck \:D/
posted
that ending was amazing i'm at a loss for words, honestly
posted
omfg i can't believe this map is going for rank...lmao rrtyui couldn't come close to finishing it so its scoreboard might be like freedom dive's or big black's for a while

posted
i would love to have this ranked just so i can sit back and enjoy the shitstorm \:D/

But seriously, most of the streams reaally feel out of place and have nothing to do with the song at all, i think you could do something better out of it.
posted

ThEBonzi wrote:

:> Some suggestions.

[Mysterious Hymn]
  1. The transition between 00:23:295 (3) - and 00:23:469 (1) - is pretty big, just saying. in the majority of cases, the player will end up with a 100/slidebreak because of the massive spacing and ankward movement. Consider making it more simple to play. For example, making 00:23:295 (3) - only a circle would be nice. that's just a sign to spread the map into two parts, u can see completely different stuffs before and after this. just consider this as the map's "true start" with the song's track as well
  2. 00:31:966 (15) - I recognize where you want to place the slider's end, but the curve of the slider itself looks ugly :<. Try to move this slider end elsewhere. agree, changed
  3. 00:45:665 (1,2,3,4,5) - WHOA lol
  4. 00:52:255 (3) - I think nobody would ever able to read this on sightread. I mean, try it yourself, you'll se that the jump between 00:52:255 (3) - and 00:52:428 (1) - is pretty big and unintuitive. i can read it without any pressure, so nearly 2/3 of testers as well. it require reading skills in playing, thou the map can't be played by noobs anyway.
  5. 01:05:434 (1,2,1,2,1,2,3) - This is also pretty unintuitive :/. just emphasis the vocal
  6. 01:40:983 (3) - Here, i will take a moment. Unlike 00:23:295 (3) - , this is just a circle , and that makes the pattern more simple to read and play. Hope you have understood. i understand, and hope u have understood mine.
  7. 01:49:654 (15) - just like i said a few lines above, i don't particulary like the slider body :/ changed as well thou
  8. 02:22:428 (3) - maybe a little hard to read, but not that pain. people who can't read this pattern will feel pain when play this map at the start
  9. 03:52:168 (2,3,4,5,6,7) - Think how difficult is for the player to click on the circle and then on the slider with that distance between, for example, 03:52:168 (2) - and 03:52:255 (3) - . Just reduce a bit the distance between the circle and the slider. i can full combo this pattern with no break myself. any pro prove that? r they noob to me? idk, still, i think this is just no issue in playing...
  10. 03:56:071 (1,2,3,4,5,6,1,2,3,4,5,6) - I can understand this, the vocals get more acute, so increasing the spacing too,but honestly ii think these are just too much to handle. follow THE song with THE pattern, that's what i did there
  11. 04:49:827 (1) - BIGGER WHOA orz
  12. 05:00:925 (2,3,4,5,1) - Gratz if you manage to get the map ranked with these,i'm thinking of how much players will be able to FC. Oh well, it will be fun >.<! there's nealy no one can fc this, but have lots of players can full combo these big spaced stream, who've been tested with my request


Good luck \:D/
thx for modding ThEBonzi! i'm appreciate that this comes as a surprising random mod :3
posted
If this gets ranked... I guess it'd be perfectly okay to go rank something like this or this or even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
posted

Tasha wrote:

If this gets ranked... I guess it'd be perfectly okay to go rank something like this or this or even this (taiko difficulties) seeing as we'd be perfectly okay with ranking maps that aren't of very high quality, rely on gimmicky things, and are overmapped for the sake of being overmapped.

I wouldn't want to be part of ranking or bubbling something like this in its current state (though if I was a standard BAT I'd of course want to help fix issues (ex: lots of copy/paste)), and I sincerely hope that the quality of ranked standard maps by the standard BAT hasn't fallen so low that they would want to be part of this in its current state either.

(Disclaimer: The maps I linked are great as unranked maps for high level taiko players to practice on, but in a ranked system they would be incredibly bad. I feel this map falls under the same scenario, except for standard.)
no, it's not overmapped, for the sake of not being overmapped. ask urself what is overmap and listen to the song carefully

i'm glad if u give suggestions to map itself, not the so-called current things

whatever, i haven't request any bats to check this map so far, coz i don't think it can be ranked now. low quality with copy/paste? ur idea. i say low quality with various patterns either

still thx for taking care of this map. no offense in words, just new opinions u can't accept, that's all
posted
Overmapping doesn't exist.
go on HW, map is good as always :)
posted
Guys calm down it's just a map..... and the way it is now it's obvious it won't get ranked...


Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
posted
Really enjoyable map
supporting a rank
posted

Sugoi-_-Desu wrote:

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense.

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random.
posted
waiting for this to get ranked so I can drink all of the players' tears 8-)
posted
i heard it's really hard on standard but from playing on CTB, it's impossible to fc
posted

Stefan wrote:

Sugoi-_-Desu wrote:

Also stop being mad at HW he's also a living person with feelings so people teaming up against him is not the fair way to go at him in this situation
Oh look, someone with common sense. sry for late reply (2 mounth late lol

Some things I want to mention:
01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I honestly dislike the Hitsounding here. I see your intention here but it just doesn't fit well to the music here. i can partly agree with u, thou i set those hs in original style which still following beats, so i think keeping them is fine.
01:59:538 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - ^ ^
03:18:613 (3) - Move the red Sliderpoint at 488;328 to have a better curve transition with 03:17:226 (2): http://puu.sh/aXHOc/3d8592e012.jpg sure, fixed
04:15:665 (3) - I find the Clap not really fitting here, it sounds a bit too random. this is a special part in that long death stream, so i set different hs here, u can check that duo to the original song's part from 04:05:781 (1) - to 04:26:590 (1) -
thx for modding!
posted
Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all.

00:26:937 (1) - add whistle
00:27:110 (2) - ^
00:27:284 (1) - ^
00:32:139 (1) - ^
00:32:313 (2) - ^
00:32:660 (5) - ^
00:33:353 (3) - ^
00:33:527 (1) - ^
00:34:047 (4) - ^
00:38:035 (1) - ^
00:38:209 (2) - ^
00:38:382 (1) - ^
01:42:545 (13) - ^
00:43:411 (3) - ^
00:44:278 (13) - ^
00:44:625 (1) - ^
01:44:625 (1) - ^
01:44:798 (2) - ^
01:46:705 (7) - ^
01:49:827 (1) - ^
01:50:001 (2) - ^
01:51:214 (1) - ^
01:55:723 (1) - ^
01:55:723 (1) - ^
01:55:897 (2) - ^
01:56:070 (1) - ^
01:51:735 (4) - ^
01:56:417 (2) - ^
01:57:804 (7) - ^
02:02:139 (15) - ^
02:02:313 (1) - ^
04:31:099 (1) - ^
04:31:272 (2) - ^
04:36:301 (1) - ^
04:36:475 (2) - ^
04:37:168 (1) - ^
04:37:688 (1) - ^
04:38:209 (4) - ^
04:42:197 (1) - ^
04:42:371 (2) - ^
04:42:544 (1) - ^
04:47:573 (3) - ^
00:32:833 - remove whistle
01:44:972 - ^
01:50:174 - ^
01:51:388 - ^
01:56:243 - ^
01:56:590 - ^
04:31:619 - ^
04:37:862 - ^
04:42:717 - ^

now, about the 01:53:989 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) part, i would suggest redoing it like this:
01:53:989 (1) - hitfinish
01:54:075 (2) - no hitsound
01:54:162 (3) - here use a hitsound like this one http://puu.sh/cv1rC/bafd5ae7da.wav
01:54:248 (4) - hitfinish
01:54:335 (5) - hitclap
01:54:422 (6) - no hitsound
01:54:508 (7) - hitfinish
01:54:596 (8) - no hitsound
01:54:683 (9) - hitsound i uploaded above
01:54:855 (11) - hitwhistle and hitfinish
01:54:943 (12) - hitclap
01:55:030 (13) - hitfinish
01:55:116 (14) - no hitsound
01:55:203 (15) - hitwhistle finish and clap
posted
HW啊
地球人跟你有什么大仇啊
posted
这图CTB HT 打到3/4跪了.......

来自COD:AW的梗23333



但是这图好好玩啊OwO
希望能成功App

EDIT

最后开了HTNF....
居然能300+combo咱柑橘自己好厉害/w\(被打飞 好弱qwq
posted
This map is so fun to play :3
Supporting all the way to rank!
Gogo ^^/
posted

Goonychan wrote:

Sorry for the extremely long post(and if i made a formating mistake), it's basically me repeating the same suggestion at various points in the map, but i wanted to get them all. sry but i've checked ur mod and reject almost all... coz ur mods r mainly give hs suggesion, which i've worked in a really general system or style. so i'll leave most of them and give a tiny change and adjustment to some part... still thx for taking care of this.
thx for modding!

sb in, enjoy.
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