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Halozy - Kanshou no Matenrou

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Abe Nana
Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. so clean
[Eternal]
  1. 00:58:277 (8,9) - if you make blanket for 00:59:014 (1) - this note. if so move to left will be well
  2. 01:20:654 (9) - it so long. I suggest new combo here
  3. 01:23:605 (1) - please reduce 1 time slider's reverse. it is overmapped.
  4. 01:39:834 (2) - new combo here? if players be confuse to this
  5. 02:05:900 (5) - new combo suggestion
  6. 02:33:277 (6,1) - I think it is bad flow. please do not close to slider's end
  7. 04:21:637 (1) - same 01:23:605 (1) - this suggestion. it is make the same as 04:43:932 (1,1) - this, and captin1's part


very nice job

give my star
Natsu
General:

  1. Kawaii
Eternal:

  1. AR 9 is better, but that's just my opinion
  2. There are some spots in the intro that I think can be mapped for better rhythm, like: 00:24:096 - 00:26:719 - 00:29:342 - there are more but im a cake, anyways they fit the melody really nice IMO.
  3. 00:33:769 (4,5,6) - maybe just me. but I feel that triplet a bit out of place, since is the only one in the intro, is nice in 00:35:736 (2,3,4,5,6) - were the music start dokidoki, but yeah remove this circle 00:33:850 (5) -
  4. 00:40:654 (9) - nazi x:192 y:216 for better blanket with the previous slider, not necesary just if you like small details lol
  5. 00:50:818 (9,10,1) - moe stack, btw that nc seems not nice there, dunno why
  6. 00:49:670 (1,2) - ctrl g the rhythm? since in that way he slider can start with the prominent beat in 00:49:834
  7. 00:55:080 should be nc here instead of 00:54:916 (1) - for consistency with the previous one in 00:51:146 -?
  8. 00:55:900 why you didn't add a 1/4 slider here too, will play pretty cool with the previous ones, also sound nice with the song too
  9. 01:04:260 finish sound nice indeed but sound better to me with normal sampleset
  10. 01:04:752 (4,5) - probably this jump can have more distance, since the music go high again in 5, just as suggestion
  11. 01:13:932 (4,5,6) - wow this spacing is really unreadable, use the same spacing between them, play with the new combos or something, my suggestion:
  12. 01:25:736 (3,4) - same as above, ading NC or making the 1/4 and 1/2 spacing more noticeable will be nice
  13. 01:34:424 I really feel the beat here should be mapped as a circle or slider head, since is where the music is changing, try this rhythm?:
  14. 02:22:211 add a circle? a triplet will fit pretty nice this part also with the previous 02:20:900
  15. 02:48:523 (1,2) - nazi but stack this better, actually doesn't look nice
  16. 02:56:883 (1) - maybe just me, but this slider shape look not nice, mybe make it symetrical?
  17. 03:09:178 (1) - this NC look really spammy and not necesary, consider to remove it, since combo spam mess up the overall HP drain in the diff
    03:27:211 (1,2,3) - as I said before this spacing changing in the same combo are really hard to read, use a properly spacing since idk if you remember this case: https://osu.ppy.sh/forum/p/2944891
  18. 04:22:293 (1) - maybe rework this slider look really bad shapped IMO, a bit more symmetrical wil be nice maybe like (I did it fast so just as example):
GL baka nice map not much to say here 8-)
-Nanaka-
hi captin1 & Delis :)

[Eternal]
  1. 03:08:850 (1,1) - add Normal whistle 03:09:014 (2,2) - Sampleset Drum Do not put the strength and weakness?
  2. 03:40:654 (2) - I looked dirty Blanket?
  3. If you alter 03:41:965 (2) - x291 y279 I think it is good to be around
  4. 03:49:506 (1) - add Finish
  5. 04:12:785 (2) - add NC?
  6. 04:52:293 (1) - Remove whistle add Finish
  7. 05:05:244 (1) - I want a little more strong sound add GreenLine vol 75%?
  8. 01:25:736 (3) - It is quite difficult Ctrl+G x212y312? 
  9. 02:33:769 (2) - Hard to se 02:33:932 (3,4,5,6,7) - improve the flow
Please do your best because I like two people both :oops:
mod time: 2 hours
pkk
From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 00:30:818 (3,4) - might look better with more space between the objects, objects that are very close to each other but barely touching seem to bother people (or maybe it's just me) but yea just move 00:31:309 (4) - down 1 grid or something
  2. 00:58:359 (9,10) - just a suggestion, I don't particularly like the way (9) is oriented after the stream:
  3. 01:01:637 (1,2,3,4) - to emphasize this part more, consider moving 01:01:965 (3) - farther away from 01:01:801 (2) - . You could also place the hit circle so that the sides are parallel to the slider's sides like below, idk
  4. 01:04:096 (3,1) - since the flow/mouse movement here is in the same direction as the flow between 01:04:260 (1,2) - , I suggest you move 01:04:424 (2) - to ~x 220 y 160 so it's more interesting/fun to play. yay
  5. 01:08:031 (1,2,3) - consider moving this to x 288 y 296 and stacking 01:08:359 (4) - on the slider tail of 01:08:850 (6) - . Maybe it's more fun to play
  6. 02:30:490 (7) - to emphasize the vocal, you could move this up to the left a bit more and stack the tail with the head of 02:31:801 (5) - . This way the slider is farther away from 02:30:818 (1) - and the jump will help emphasize the vocal like it is in the song (also because jumps are fun).
  7. 02:38:441 (7,2) - see if stacking these improves flow between 02:38:850 (1,2,3) - . If not, try stacking 02:39:014 (2) - on the slider head of 02:39:670 (4) - , or somewhere in that area.
  8. 02:48:850 (2) - try placing this down a bit like this:
    The reason behind this placement is to match the vocal. During 02:48:523 (1,2) - , there are two syllables being sung and both of them have a pitch going from low to high. The first slider is nice because it goes upwards from the middle, sort of like how the pitch goes from low to high. The second slider also goes from down to up, but I feel it would emphasize the two separate syllables better if you moved it below the tail of the first slider. If you're worried about being consistent, it's fine to break away from consistency if you need to bring out an element in the song. Otherwise, I have no idea what I'm talking about :)
  9. 02:56:883 (1) - wow I love this slider shape, I would just move the first red point to the right a bit so the first upwards curve on the slider is a bit more defined
  10. 03:08:031 (1,2,3) - is the spacing supposed to be different here? Perhaps you can move 03:08:359 (2) - closer to the next hitcircle so you don't have a big difficulty spike.
  11. 03:09:178 (1,2) - since you already have 03:08:850 (1,2) - horizontally arranged, I think it would make more of an impact/be more fun to play if you rotated 03:09:178 (1,2) - so that it isn't also arranged horizontally. Here is a suggestion:
    I think this arrangement is pretty fun to play, but that's just me
  12. 03:39:342 (2) - surprisingly, if you ctrl+g this it's pretty fun to play. Anyways, I just think it's kind of boring to have the slider lead straight into the next one which is why I suggested ctrl+g
  13. 03:41:965 (2) - again not a big deal, but I would move this down a bit so the space between 03:41:965 (2,4) - is a little bigger. More comfortable to look at IMO
  14. 03:52:457 (2) - I think it looks better like this (you do a similar arrangement at 03:57:375 (1,2) - ):
    Just a suggestion~
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~
Topic Starter
captin1

-Chata- wrote:

Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. so clean
[Eternal]
  1. 00:58:277 (8,9) - if you make blanket for 00:59:014 (1) - this note. if so move to left will be well adjusted a bit
  2. 02:05:900 (5) - new combo suggestion sure
  3. 02:33:277 (6,1) - I think it is bad flow. please do not close to slider's end fine as is imo


very nice job

give my star

Natsu wrote:

General:

  1. Kawaii
Eternal:

  1. AR 9 is better, but that's just my opinion 9.2 fits the higher intensity of the map
  2. There are some spots in the intro that I think can be mapped for better rhythm, like: 00:24:096 - 00:26:719 - 00:29:342 - there are more but im a cake, anyways they fit the melody really nice IMO. done intentionally, want it to be more sparse
  3. 00:33:769 (4,5,6) - maybe just me. but I feel that triplet a bit out of place, since is the only one in the intro, is nice in 00:35:736 (2,3,4,5,6) - were the music start dokidoki, but yeah remove this circle 00:33:850 (5) - reason in apaffy's response
  4. 00:40:654 (9) - nazi x:192 y:216 for better blanket with the previous slider, not necesary just if you like small details lol
  5. 00:50:818 (9,10,1) - moe stack, btw that nc seems not nice there, dunno why yea moved it
  6. 00:49:670 (1,2) - ctrl g the rhythm? since in that way he slider can start with the prominent beat in 00:49:834 done to fit the vocal
  7. 00:55:080 should be nc here instead of 00:54:916 (1) - for consistency with the previous one in 00:51:146 -? i prefer the triple having the same color
  8. 00:55:900 why you didn't add a 1/4 slider here too, will play pretty cool with the previous ones, also sound nice with the song too hmm nah, I'll keep this as a 5 note stream
  9. 02:22:211 add a circle? a triplet will fit pretty nice this part also with the previous 02:20:900 i like this pattern w
GL baka nice map not much to say here 8-)

-Nanaka- wrote:

hi captin1 & Delis :)

[Eternal]
  1. 03:40:654 (2) - I looked dirty Blanket?won't matter in play
  2. If you alter 03:41:965 (2) - x291 y279 I think it is good to be around
  3. 03:49:506 (1) - add Finish nice catch
  4. 04:12:785 (2) - add NC? sure
  5. 04:52:293 (1) - Remove whistle add Finish ah yeah
  6. 05:05:244 (1) - I want a little more strong sound add GreenLine vol 75%?
  7. 02:33:769 (2) - Hard to se 02:33:932 (3,4,5,6,7) - improve the flow i think it's fine
Please do your best because I like two people both :oops:
mod time: 2 hours

pkmnyab wrote:

From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 00:30:818 (3,4) - might look better with more space between the objects, objects that are very close to each other but barely touching seem to bother people (or maybe it's just me) but yea just move 00:31:309 (4) - down 1 grid or something lol sure
  2. 00:58:359 (9,10) - just a suggestion, I don't particularly like the way (9) is oriented after the stream: prefer how mine plays
  3. 01:01:637 (1,2,3,4) - to emphasize this part more, consider moving 01:01:965 (3) - farther away from 01:01:801 (2) - . You could also place the hit circle so that the sides are parallel to the slider's sides like below, idk hm nah it's fine as is
  4. 02:30:490 (7) - to emphasize the vocal, you could move this up to the left a bit more and stack the tail with the head of 02:31:801 (5) - . This way the slider is farther away from 02:30:818 (1) - and the jump will help emphasize the vocal like it is in the song (also because jumps are fun). haha well i think it's fine as is
  5. 03:39:342 (2) - surprisingly, if you ctrl+g this it's pretty fun to play. Anyways, I just think it's kind of boring to have the slider lead straight into the next one which is why I suggested ctrl+g i'd agree if this part wasn't soft
  6. 03:41:965 (2) - again not a big deal, but I would move this down a bit so the space between 03:41:965 (2,4) - is a little bigger. More comfortable to look at IMO sure
  7. 03:52:457 (2) - I think it looks better like this (you do a similar arrangement at 03:57:375 (1,2) - ): sure, did something similar
    Just a suggestion~
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~
thanks!
Delis
reply-san

-Chata- wrote:

Hi. It's M4M

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[Eternal]
  1. 01:20:654 (9) - it so long. I suggest new combo here I personally dislike to put a NC to the last of a stream, although I have changed some minor stuff here so add a nc 01:20:818 (10) - instead
  2. 01:23:605 (1) - please reduce 1 time slider's reverse. it is overmapped. I don't think it affects to play, fixed for some reason as you said on 04:21:637 (1) -
  3. 01:39:834 (2) - new combo here? if players be confuse to this nope, single NC doesn't suit for this pattern and current one is readable
  4. 04:21:637 (1) - same 01:23:605 (1) - this suggestion. it is make the same as 04:43:932 (1,1) - this, and captin1's part yeah, this is why I have fixed previous mod of the 1/8 slider


very nice job

give my star

Natsu wrote:

General:

  1. Kawaii
Eternal:

  1. 01:04:260 finish sound nice indeed but sound better to me with normal sampleset probably I forgot to change or so
  2. 01:04:752 (4,5) - probably this jump can have more distance, since the music go high again in 5, just as suggestion indeed, but maybe just me I felt that the jump was a bit uncomfortable and huge while playing, so i won't change>< (probably the circle is moved a bit different place from before one, I didn't memorize the place of the circle properly, ORZ)
  3. 01:13:932 (4,5,6) - wow this spacing is really unreadable, use the same spacing between them, play with the new combos or something, my suggestion: it totally readable for me though, because the AR is really easy to recognize that the rhythm is 1/4 or 1/2, or something. also I guess the place of (2) slider in the screenshot is more harder to read than current one, dunno but I don't wanna move from 01:13:932 (1) - anyway I forgot to add nc 01:13:932 (4) - to notice that speed changed slider is coming.
  4. 01:25:736 (3,4) - same as above, ading NC or making the 1/4 and 1/2 spacing more noticeable will be nice I don't think the pattern can be read as 1/2 rhythm, even if that was a bit hard to read, I think it allows since the map is harder than other songs which is similar bpm to this.
  5. 01:34:424 I really feel the beat here should be mapped as a circle or slider head, since is where the music is changing, try this rhythm?: uguu, if you were saying about a beat of the sound like drum-hitnormal, I think 01:34:260 - 01:34:588 - these sound (drum? not sure..) are more stronger than the sound which you mentioned. well it might just for me (or my headphone) but I would say the current rhythm fits the song.
  6. 02:48:523 (1,2) - nazi but stack this better, actually doesn't look nice I had tried to stack properly (removed the slider once, and then made a slider on the slider end), I have no idea it has improved. also... when I placed properly the prev spacing was 0.00x, but after I test played it has changed to 0.02x, EDIT MAGIC
  7. 02:56:883 (1) - maybe just me, but this slider shape look not nice, mybe make it symetrical? not a symmetrical slider, but changed ><
  8. 03:09:178 (1) - this NC look really spammy and not necesary, consider to remove it, since combo spam mess up the overall HP drain in the diff but it helps to read easier and is fitting I guess.
    03:27:211 (1,2,3) - as I said before this spacing changing in the same combo are really hard to read, use a properly spacing since idk if you remember this case: https://osu.ppy.sh/forum/p/2944891 I didn't even know the post and map, well reduced spacing (WHAT IS PROPERLY SPACING ;W;)
  9. 04:22:293 (1) - maybe rework this slider look really bad shapped IMO, a bit more symmetrical wil be nice maybe like (I did it fast so just as example): sorry but I prefer mine ;_;
GL baka nice map not much to say here 8-)

-Nanaka- wrote:

hi captin1 & Delis :)

[Eternal]
  1. 03:08:850 (1,1) - add Normal whistle 03:09:014 (2,2) - Sampleset Drum Do not put the strength and weakness? nice, add normal-whistle to all those circles instead
  2. 01:25:736 (3) - It is quite difficult Ctrl+G x212y312?nope, I have no idea why these people are saying that this is too hard ;( it is totally readable / playable and fitting here
Please do your best because I like two people both :oops:
mod time: 2 hours

pkmnyab wrote:

From your M4M queue

This thing is filled with like suggestions because I don't even know why :)

Eternal
  1. 01:04:096 (3,1) - since the flow/mouse movement here is in the same direction as the flow between 01:04:260 (1,2) - , I suggest you move 01:04:424 (2) - to ~x 220 y 160 so it's more interesting/fun to play. yay b-but the same direction more better to play and watch ;w;
  2. 01:08:031 (1,2,3) - consider moving this to x 288 y 296 and stacking 01:08:359 (4) - on the slider tail of 01:08:850 (6) - . Maybe it's more fun to play I don't like the place of (4), moved only the triplet
  3. 02:48:850 (2) - try placing this down a bit like this:
    The reason behind this placement is to match the vocal. During 02:48:523 (1,2) - , there are two syllables being sung and both of them have a pitch going from low to high. The first slider is nice because it goes upwards from the middle, sort of like how the pitch goes from low to high. The second slider also goes from down to up, but I feel it would emphasize the two separate syllables better if you moved it below the tail of the first slider. If you're worried about being consistent, it's fine to break away from consistency if you need to bring out an element in the song. Otherwise, I have no idea what I'm talking about :) well.... I don't understand syllable / pitch are necessary to mapping, because I don't care about them to map and I'M FUCKING NOOB AT MUSIC LOL... for consistency is also I totally don't care, huh... sorry I can't description exactly, I just don't wanna move my aim after 02:48:523 (1) - this, that's why I have decreased slider velocity of 02:48:850 (2) - , OK I'M GONNA DIE...
  4. 02:56:883 (1) - wow I love this slider shape, I would just move the first red point to the right a bit so the first upwards curve on the slider is a bit more defined SORRY, I'm gonna disappoint you, the slider has been changed into a V slider by another mod, ;__________________________;
  5. 03:08:031 (1,2,3) - is the spacing supposed to be different here? Perhaps you can move 03:08:359 (2) - closer to the next hitcircle so you don't have a big difficulty spike. hehe I was totally ignoring the spacing, not same but I adjusted the spacing ><
  6. 03:09:178 (1,2) - since you already have 03:08:850 (1,2) - horizontally arranged, I think it would make more of an impact/be more fun to play if you rotated 03:09:178 (1,2) - so that it isn't also arranged horizontally. Here is a suggestion: oh sorry, I have no reason but I really don't wanna change the jump orz
    I think this arrangement is pretty fun to play, but that's just me
Good map, I haven't modded many extras so I probably had no idea what I was doing

The jumps were fun, have fun mapping~ gyazo reminds me like 4 years ago when I was using that..

thanks to all for modding! :)

http://puu.sh/axkNZ/63f7ef5566.zip ~~
Topic Starter
captin1
@Delis
  1. 01:26:555 (1) - normal sample on head
  2. 01:27:867 (1) - ^
  3. 01:31:473 (6) - remove normal sample, sounds weird imo
  4. 01:33:277 (2) - normal sample
  5. 01:41:801 (6) - ^
  6. 02:51:146 (4) - ^
  7. 03:14:752 (4) - ^
  8. 03:17:539 (6,7) - imo it'd be better if you made this consistent with 01:32:621 (1) - , cause there's no snare sound on 7
:?
Delis
sorry for missing some samples
http://puu.sh/ay3lb/283c4b835c.zip

applied all, thank you orz
Topic Starter
captin1
no problem, just a small bit of cleaning up

02:56:883 (1) - i liked the old slider better
Delis
 
 
 
 
 
 


uuuh I prefer the v slider than old one, I would change if I got a better idea of pattern><
Asphyxia
captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • captin1
  1. 00:19:670 (1) - I get a better effect from this spinner if it would end at 00:21:965 - instead of the current place, try it! It's also pretty cool because players have that small gap between the spinner and the first object.
  2. 00:27:539 (1,3) - Could you try blanketing it? It doesn't look appealing this way at all, I feel like a nice blanket should fix things here, smoother to play that way~
  3. 00:31:309 (4) - Just something minor here, if you would pull the slider more to the right, the transition would be better.
  4. 00:36:391 (7,1) - Kind of big spacing although it plays fine, what would improve this though would be to move 1 a bit closer?
  5. 00:55:572 (6,7) - This surprised me a lot, I'd CTRL + G 00:55:736 (7) - for more enjoyable movement?
  6. 01:56:391 (8) - I like how this slider would look as rotated a bit, then again the transition to the next slider would be messed up but, take a look anyway!
  7. 02:27:539 (1,2,3,4) - Played really nicely, great job!
  8. 05:26:637 (1) - I honestly think adding a whistle to the end of the spinner would fit, might be just me though..
    Delis

    01:19:342 (5,6,7,8,9) - If you want to, you could re-arrange the whole stream like this; It'd give the stream overall a better look and blanketing 01:18:850 (2) - which I find cool.
  9. 01:21:965 (1,2,3,4,5,6,7,8) - I think giving this more of a circular flow instead of this would play better, don't you think? That way it'd look more appealing too, here's an example!
  10. 01:25:244 (1) - I find this very awkward to play, the sudden jump wasn't enjoyable at all. I think what would work better here would be to increase the spacing gradually or just make the stream spacing a bit bigger, try both and see what you prefer.
  11. 01:27:047 (3,4,5) - Isn't this kind of inconsistent? I glanced at the kiais quickly and didn't see a rhythm similar to this so it'd be nice if you could change it into something else. On the other hand, it plays well but then again a rhythm like this http://puu.sh/aBf7O/b674466086.jpg would play better (for me, at least)
  12. 01:45:900 (5) - The music kinda wants a repeat slider or a stream here and that bothered me from the moment I played this, maybe you could mix something up here? If you really prefer to use 1/1 slider, I'd shorten it up by 1/4 so 01:46:228 - this gets played which is really an important beat, try something here >w<
  13. 02:38:687 (10) - Wouldn't a NC here be more logical than 02:38:850 (1) - , 10 is a stronger beat and the vocals start here, I don't see a reason why not.
  14. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - Awesome pattern, played really nicely!
  15. 02:48:850 (2,1) - Spacing is REALLY surprising, is there a way you could move the note a bit more closer to the slider? Or what would probably work is to give 02:48:850 (2) - a NC due to the slowdown, might help players!
  16. 03:03:441 (1,3) - Blanket is a bit off, mind fixing that?
  17. 04:13:113 (2) - NC again due to the same reason I stated above? More logical here!
  18. The parts from 04:13:441 - to 04:18:359 - AND 04:23:769 - to 04:34:096 - were a bit confusing because between those lines, the spacing is literally quite huge when the song is really calm and peaceful, I expected way less spacing. The song is long (almost 6 minutes), you guys don't have ANY breaks so the least you could do is nerfing some of the spacing you have there, I feel like after that it'd be a lot better.
Sweet collab, call me back~
Delis
SPOILER

Asphyxia wrote:

captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • Delis

    01:19:342 (5,6,7,8,9) - If you want to, you could re-arrange the whole stream like this; It'd give the stream overall a better look and blanketing 01:18:850 (2) - which I find cool. have tried changing like the screen shot!
  1. 01:21:965 (1,2,3,4,5,6,7,8) - I think giving this more of a circular flow instead of this would play better, don't you think? That way it'd look more appealing too, here's an example! uh I liked current stream, and I personally... don't like circular streams since they are much harder to play.
  2. 01:25:244 (1) - I find this very awkward to play, the sudden jump wasn't enjoyable at all. I think what would work better here would be to increase the spacing gradually or just make the stream spacing a bit bigger, try both and see what you prefer. hehe adjusted the spacing by x0.80
  3. 01:27:047 (3,4,5) - Isn't this kind of inconsistent? I glanced at the kiais quickly and didn't see a rhythm similar to this so it'd be nice if you could change it into something else. On the other hand, it plays well but then again a rhythm like this http://puu.sh/aBf7O/b674466086.jpg would play better (for me, at least) not bad, changed into a triplet and remapping the placement
  4. 01:45:900 (5) - The music kinda wants a repeat slider or a stream here and that bothered me from the moment I played this, maybe you could mix something up here? If you really prefer to use 1/1 slider, I'd shorten it up by 1/4 so 01:46:228 - this gets played which is really an important beat, try something here >w< >w< changed the 1/1 slider to circles~
  5. 02:38:687 (10) - Wouldn't a NC here be more logical than 02:38:850 (1) - , 10 is a stronger beat and the vocals start here, I don't see a reason why not. well why I didn't add nc there is I don't want to add nc on the last circle of a stream because I personally don't like it, although captin probably prefers to change so ~~
  6. 02:43:932 (1,2,3,1,2,3,1,2,3,1,2,3) - Awesome pattern, played really nicely! yayyyy I worried the hitsound of drum a bit lol
  7. 02:48:850 (2,1) - Spacing is REALLY surprising, is there a way you could move the note a bit more closer to the slider? Or what would probably work is to give 02:48:850 (2) - a NC due to the slowdown, might help players! moved a bit closer and did NC SPAM for the sliders..LOL
  8. 03:03:441 (1,3) - Blanket is a bit off, mind fixing that? I hope that is perfect now
  9. 04:13:113 (2) - NC again due to the same reason I stated above? More logical here! uu this circle is placed by captin so I'm not sure I can fix it, anyway I have done at the moment.
  10. The parts from 04:13:441 - to 04:18:359 - AND 04:23:769 - to 04:34:096 - were a bit confusing because between those lines, the spacing is literally quite huge when the song is really calm and peaceful, I expected way less spacing. The song is long (almost 6 minutes), you guys don't have ANY breaks so the least you could do is nerfing some of the spacing you have there, I feel like after that it'd be a lot better. done! (dunno it became a better though)
Sweet collab, call me back~
thank you!

http://puu.sh/aBhRR/45c5fd10f0.zip
Topic Starter
captin1

Asphyxia wrote:

captin1 requested a mod, why hello there. I hope you guys know that the map is evil, no breaks D: broke my stamina orz

[General]
  1. Love that SB, nice!
[Eternal]

  • captin1
  1. 00:19:670 (1) - I get a better effect from this spinner if it would end at 00:21:965 - instead of the current place, try it! It's also pretty cool because players have that small gap between the spinner and the first object.
  2. 00:27:539 (1,3) - Could you try blanketing it? It doesn't look appealing this way at all, I feel like a nice blanket should fix things here, smoother to play that way~ tried but ends up messing up too much of the current patterning, so i'll keep as is
  3. 00:31:309 (4) - Just something minor here, if you would pull the slider more to the right, the transition would be better.
  4. 00:36:391 (7,1) - Kind of big spacing although it plays fine, what would improve this though would be to move 1 a bit closer?
  5. 00:55:572 (6,7) - This surprised me a lot, I'd CTRL + G 00:55:736 (7) - for more enjoyable movement? hmm i prefer the current one, since it's a smoother cursor motion
  6. 01:56:391 (8) - I like how this slider would look as rotated a bit, then again the transition to the next slider would be messed up but, take a look anyway! yeah i like this as is, looks better from the previous slider imo
  7. 02:27:539 (1,2,3,4) - Played really nicely, great job!
  8. 05:26:637 (1) - I honestly think adding a whistle to the end of the spinner would fit, might be just me though.. well the end is silenced to make room for that super cute vocal, so can't hear any whistles anyway
Sweet collab, call me back~
rest done, thanks!
Asphyxia
(ノ・ω・)ノ


#1
Topic Starter
captin1
yeaaaaa thanks!
Giralda

Asphyxia wrote:

(ノ・ω・)ノ


#1
omg yes
Xiaolin
oooo yeees ~ <3333
Mira-san
ohohohohohoho :D
Natsu
Nice o/
Satellite
oh god
Zare
goodbye originality

So much
for my
"Eternal" concept

RIP
Trust
We should spectate Delis more often.

[Eternal]
@captin1:
  1. 00:46:391 (3) - Maybe you would prefer a triplet or 5-object stream instead to match the note density of this part better?
  2. 02:33:277 (6,2) - The overlapping isn't very appealing and also impairs the visibility of (2) a bit. On my first playthrough, it felt unexpected.
  3. 05:20:982 (2,3) - This seems a little excessive and inconsistent with previous rhythms of this section I suppose. Not hearing anything on 05:21:064 and 05:21:228 so maybe just go with something like:
@Delis:
  1. 01:34:588 (2) - Might have missed a clap on the tail lol.
  2. 01:38:359 (1,2,3,4,1,2) - Keeping in mind how the music plays, it feels like the jump sizes should be the other way around for this pattern in that 01:39:014 (1,2) should larger than 01:38:359 (1,2,3,4) as those hits in the music are much more impactful.
@yf_bmp:
  1. I'm not very knowledgeable about storyboarding, but maybe it would be nice if SB/Delis.png faded with the background at 01:23:932 and 04:20:982 for a nicer effect?
Nice. Not really anything to say as I really enjoy this map. Hopefully this helps~
Topic Starter
captin1

Trust wrote:

We should spectate Delis more often. indeed! cause delis is so moe =w=

[Eternal]
@captin1:
  1. 00:46:391 (3) - Maybe you would prefer a triplet or 5-object stream instead to match the note density of this part better? nah i think it's fine
  2. 02:33:277 (6,2) - The overlapping isn't very appealing and also impairs the visibility of (2) a bit. On my first playthrough, it felt unexpected. adjusted a bit, hopefully this works
  3. 05:20:982 (2,3) - This seems a little excessive and inconsistent with previous rhythms of this section I suppose. Not hearing anything on 05:21:064 and 05:21:228 so maybe just go with something like: i like thisssssssss
@yf_bmp:
  1. I'm not very knowledgeable about storyboarding, but maybe it would be nice if SB/Delis.png faded with the background at 01:23:932 and 04:20:982 for a nicer effect? YES I DID IT WHEEE
Nice. Not really anything to say as I really enjoy this map. Hopefully this helps~
thanks!@!!
Len
sensei daisuki
Delis

captin1 wrote:

Trust wrote:

We should spectate Delis more often. indeed! cause delis is so moe =w= .........♂

Trust wrote:

[Eternal]
@Delis:
  1. 01:34:588 (2) - Might have missed a clap on the tail lol. orz yes added
  2. 01:38:359 (1,2,3,4,1,2) - Keeping in mind how the music plays, it feels like the jump sizes should be the other way around for this pattern in that 01:39:014 (1,2) should larger than 01:38:359 (1,2,3,4) as those hits in the music are much more impactful. ~ made more larger jump 01:39:014 (1,2) - and then adjusted 01:39:998 (3,4,1,2) - for straight line
Nice. Not really anything to say as I really enjoy this map. Hopefully this helps~
thank you for modding Trust! :)
also 02:56:883 (1) - changed the V slider to nothing special slider, change it yourself if you didn't like lol

http://puu.sh/aMrqE/181219dfdc.zip


EDIT: 420 posts ^_________________________^
Giralda

Delis wrote:

indeed! cause delis is so moe =w= .........♂
kawaii delishu
Topic Starter
captin1

i just fixed this cause omg hahahaha

also added collab to tags cause that's apparently the thing to do
Delis
ouch my best pattern is fixed orz how did it come, thanks for fixing ;_;

Giralda wrote:

Delis wrote:

indeed! cause delis is so moe =w= .........♂
kawaii delishu
NO..
Trust
#2
moonlightleaf
go go, i like this song :)
Lanturn
Hi captin :3

Before the rank hits, I'm just wondering. Sentimental Skyscraper really isn't an official translation of this song. The closest thing I can find is on the Touhou wikipedia which is just a fan/community translation by users, not the official Halozy site which for some reason doesn't have Aqua Trytone (the album's CD) on it. VGMDB has some scans though at least (and an NSFW Album Cover). Wouldn't it be correct to use "Kanshou no Matenrou" instead since we don't have an Official Translation of the song? The same can go for pretty much any Touhou arrangement really, because all the titles are just made up fan translations (as far as I know anyways).


http://vgmdb.net/album/27946
http://www.halozy.com/ (This doesn't have any info on the album... it doesn't even show up in their discography section)

I found this album being sold in one place so far.
http://www.toranoana.jp/mailorder/artic ... 24536.html
Topic Starter
captin1
ah makes sense, will change when the ranking BAT gets here. thanks a ton for looking into that Lanturn! WHY ISN'T THIS GUY BAT YET??
Kenezz
Hey!

[General]
  1. Enable widescreen support, otherwise it would be pointless to have images of that size (1366x768 even on the SB).
  2. Like Lanturn said the title is wrong (I think this too after an exhaustive search with no results about the current title lol). The unicode title is: "感傷の摩天楼" and the romaji "Kanshou no Matenrou", be sure to fix this too and if you want add "sentimental skyscraper" in the tags.
[Eternal]

  • Delis:
  1. 03:28:195 (6,7) - Since these slider/circle belongs to the same combo of 03:27:539 (2) the spacing between (6) & (7) is kinda weird (obvious reasons), so maybe modify the spacing between these beats or add new combo orrrr remove (7) and add one repeat on (6). I personally think the repeat fits better with the track o3o.
  2. 03:29:506 (5,6) - Maybe considers Ctrl+Ging these circles because the voice suggesting jump starts in 03:29:506 (5).
  3. 04:15:572 (1) - I don't know about you but I expected a jump here, if you agree with me, ctr+ging this slider and move the next circle to the new tail: http://puu.sh/aOhPk/efa6790d55.png
  4. 04:30:162 (2) - Here I expected a jump too u_u Maybe: 04:30:162 (2,3) - ctr+ing these circles.
  5. 04:37:375 (3) - Add new combo here. If you add be sure to add another here 04:38:687 (3). Here one example: 03:23:932 (1) & 03:25:244 (1).

    captin:
  6. 03:57:211 (4) - How about Ctrl+Ging this slider? o3o
Call me back o3o/
Topic Starter
captin1

Kenezz wrote:

Hey!

[General]
  1. Enable widescreen support, otherwise it would be pointless to have images of that size (1366x768 even on the SB). I actually discussed this with yf when he first gave the SB, and because of how he shifts the image during some parts, it ends up with some odd overlapping on the side https://osu.ppy.sh/ss/1840355 and it's a hassle to fix. plus, he's currently afk for a week to deal with school. I think it's fine to leave it as is
  2. Like Lanturn said the title is wrong (I think this too after an exhaustive search with no results about the current title lol). The unicode title is: "感傷の摩天楼" and the romaji "Kanshou no Matenrou", be sure to fix this too and if you want add "sentimental skyscraper" in the tags. yep, done
[Eternal]

  • captin:
  1. 03:57:211 (4) - How about Ctrl+Ging this slider? o3o sure
Call me back o3o/
thanks!
Delis

Kenezz wrote:

Hey!

[Eternal]

  • Delis:
  1. 03:28:195 (6,7) - Since these slider/circle belongs to the same combo of 03:27:539 (2) the spacing between (6) & (7) is kinda weird (obvious reasons), so maybe modify the spacing between these beats or add new combo orrrr remove (7) and add one repeat on (6). I personally think the repeat fits better with the track o3o. changed to a reverse slider!
  2. 03:29:506 (5,6) - Maybe considers Ctrl+Ging these circles because the voice suggesting jump starts in 03:29:506 (5). ah, I have followed somehow sound of the song, this is why I put whistle for all circles here. also I personally like 03:29:670 (6,1,2) - this almost straight flow, sorry I wanna keep as is ><
  3. 04:15:572 (1) - I don't know about you but I expected a jump here, if you agree with me, ctr+ging this slider and move the next circle to the new tail: http://puu.sh/aOhPk/efa6790d55.png the ctrl+g flow was not my type, I made a jump on my own instead.
  4. 04:30:162 (2) - Here I expected a jump too u_u Maybe: 04:30:162 (2,3) - ctr+ing these circles. ouch sorry, I really liked this square pattern orz but in my opinion, this pattern fits here so much ;_; also adjusted the spacing of the square a bit.
  5. 04:37:375 (3) - Add new combo here. If you add be sure to add another here 04:38:687 (3). Here one example: 03:23:932 (1) & 03:25:244 (1). wow nice, I totally forgot to add lol.
Call me back o3o/
thank yu!

http://puu.sh/aOp5I/fc89d5bc58.zip

(=ω=)zz
Kenezz
captin move this to pending XD
Topic Starter
captin1
hehe done
Kenezz
Take my flames of hell: Approved

Congrats on your first approved map btw *partyhard*
Topic Starter
captin1
thank you!! aaaaaaaaaaaaaaaaaaaaaaa
Delis
grats aniki
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