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MAN WITH A MISSION - database feat. TAKUMA(10-FEET)

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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Saturday, September 5, 2015 at 4:55:41 PM

Artist: MAN WITH A MISSION
Title: database feat. TAKUMA(10-FEET)
Source: ログ・ホライズン
Tags: jonathanlfj cdfa Milan- Log Horizon
BPM: 177
Filesize: 15070kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.45 stars, 78 notes)
  2. Hard (2.62 stars, 196 notes)
  3. Insane (3.75 stars, 244 notes)
  4. lfj's Database (4.56 stars, 354 notes)
  5. Milan-'s Insane (4.37 stars, 332 notes)
  6. Normal (1.93 stars, 123 notes)
Download: MAN WITH A MISSION - database feat. TAKUMA(10-FEET)
Download: MAN WITH A MISSION - database feat. TAKUMA(10-FEET) (no video)
Information: Scores/Beatmap Listing
---------------

fuck it i don't even remember the old description just play the map
Lust
time for CDFA map modding spree

add tags like jonathanlfj and whatever so people can find this map
also turn up the hitsound volume to maybe like around 50 or 60 percent like its so quiet like
add kiai time

[Easy]
looks good

[Normal]
  1. 00:06:723 (2) - This is way too far down, its practically offscreen lmao. Maybe move it to 436:341
  2. 00:14:859 (1,2) - Maybe make this a blanket
  3. 00:33:842 (2,3) - Make this a better blanket, would look better
  4. 01:14:859 (3,4,5) - This is pretty messy, with the overlaps and all. Plus blankets are off
  5. 01:21:299 (5) - This is pretty stressful for a normal and can be kinda confusing
[Hard]
  1. 00:17:571 (3) - Lower this a bit, it touches the hp bar
[Insane]
  1. 00:24:181 (1) - This slider slowndown is a bit too slow and doesn't fit too well. The reason why it works in the hard diff is because of how its set up with the slider velocity and all, its readable there. Here if you are not expecting it, you will slider break. Maybe turn it to 0.75x or something to have the same effect but easier to slide, same with the other slow down
[lfj's database]
  1. 00:15:198 (6,1) - I would unstack 1 from underneath 6's slider end, so that the momentum continues, its easier to read the 1/4, and better flow in to the next pattern. Will also be consistent with other 1/4 spacing
  2. 00:20:960 (1,2,3,4,5,1,2,3,4,5,1,2,3) - This is impressive, very fun to play! (Maybe I'm only saying this because I use patterns like this myself LOL)
  3. 00:24:689 (2,3) - Maybe space these out a bit more
  4. 01:18:249 (4,5) - Unstack like before
nice mapset get this ranked now
NaxelCL
i'm cancreated o!m diffs?XD : 4K NM and 4K MX?
jonathanlfj
lol i almost forgot about this
fixed everything in Lust's mod, i will leave the general stuff for CDFA
http://puu.sh/9zBA4.zip
xxdeathx
Hi, doing M4M to hopefully get your mod faster!

[General]
  1. letterbox in breaks conflicts
  2. add "opening" to the tags
[Easy]
  1. 00:08:079 (3) - why not move to 00:08:418 because the music's drum is much stronger here
  2. 00:57:571 (2,3) - close enough to blanket
  3. 01:08:079 (1,2,3) - it's possible to rearrange in a way so that (1) and (3) don't overlap
  4. 01:25:706 (1) - why do you make easy hit a circle but not normal?
[Normal]
  1. 00:04:011 (2,3) - couple blankets in this diff
  2. 00:14:859 (1,2) - ^ improve blanket, and also you might want to restructure these so that the center of (2) is at the origin. that way it also overlaps with 00:18:418 (5)
  3. 00:28:418 (3,4) - this blanket is a little close at the repeat end
  4. 00:33:842 (2,3) - both sliders should blanket each other like http://puu.sh/amYbo/4a5e147993.png
  5. 00:46:045 (3,4) - blanket is far in the middle
  6. 00:47:910 (6,1) - lessen the curving on the slider and then it's possible to blanket (1)
  7. 00:54:181 (1,3) - ^
  8. 01:15:367 (4,5) - improve blanket
[Hard]
  1. That circle size 3. A little too big for Hard, but if you don't want to use CS4, try 3.5
  2. 00:13:842 (1) - NC is inconsistent with other diffs
  3. 00:44:689 (5,1) - might as well stack them
  4. 00:48:927 - you don't ignore this tick in other areas so you should put something here
  5. 01:05:028 (1,2,3) - flow is a little awkward here, i'd rather have them in a straight line
  6. 01:20:452 (5,6) - should blanket
  7. 01:21:977 (1,2,3) - hearing the slider end on red ticks instead of white ticks sounds a bit weird, maybe silence the slider ends
[Insane]
  1. 00:09:944 (5,6,7) - last slider doesn't seem to be curved the same amount as the other 2
  2. 00:13:503 (8,9,10) - making them all circles is easier to read and play
  3. 00:31:554 (6,7) - improve blanket, it's a little far in the middle
  4. 00:31:893 (7,8) - ^ edge of slider is too close
  5. 00:34:350 (4,1) - not exactly lined up
  6. 00:33:842 (3,1,2) - not exactly parallel
  7. 01:04:011 (1) - to stay consistent with its corresponding part 00:54:859 (3,4) you should move the slider later by 1/2 beat and put a circle in its original time
  8. 01:09:944 (7,8) - blanket is far at the edge
  9. 01:12:655 (3) - i couldn't read this one because of the stack, highly suggest moving it somewhere else
  10. 01:13:842 (1,2) - also i don't see many streams with a slider 1/2 beat later stacked on the end because it's hard to read
  11. 01:19:266 (1,2) - this too
[jonathanlfj's database]
  1. 00:07:910 (3,1) - not exactly stacked
  2. 00:10:452 (4,1) - ^ or you could move (1) below (4) as if it was part of the stream
  3. 00:10:960 (9,3) - ^ i won't point out any more in case this is intentional
  4. 00:13:164 (2) - not the right place for an antijump imo
  5. 00:13:672 (4,5) - not exactly parallel
  6. 00:54:689 (5,1) - bad flow, should ctrl-G (1) or move it somewhere else
flow and stuff seemed fine to me, so i mostly found aesthetic things. good luck!
Squichu
Hi there. ^w^
m4m probably? depending on if this is useful.. :n

General
  1. why no Kiai time? consider adding it! (my suggestion: 00:52:147 - 01:21:977, rather long but it looks so nice, imo. ;w; ..)
  2. overall hitsound volume is a bit low, don't you think? I mean, it's a rhythm game, you should use hitsounds more effectively!
  3. Hmh. imo the countdown doesn't match with the song. :/ maybe this sounds stupid, but I'd prefer if you disable it. it's not really needed, too.
Easy
  1. those SV changes don't effect this diff I think and they don't need to be consistent throughout diffs, so remove them?
    as you don't change anything you might as well remove all.. o.o
  2. 00:05:367 (3,1,2) - cause of the stack (3) and (1) overlap slightly while playing. to avoid confusion and maximize readability stack (2) manually (=in editor)?
    sidenote: personally, I'd prefer if you remove all stacks in the easiest difficulty, because there are so many diffs -> so much room to increase difficulty.. E diff should be as easy as possible, no?
  3. 00:31:130 (3) - movement-wise this works better with the following pattern if the shape.. I can't exaplain, here's a screen
    also I'd move it a bit to the right. it doesn't create a square pattern with 00:30:452 (1,2) - then, but the smooth movement is nicer to play (imo)
  4. 00:35:198 (3) - split in two sliders to emphasize the beat at 00:35:876 better? like this:

    in case you want to avoid tiring long patterns, you can go with a cirlce instead of a second slider, too
  5. 00:52:147 (1,2) - tick changes in E diff? ;-; I'd prefer if you avoid that by using a different rhythm, example:

    same here - 01:02:994 (1,2) - and 01:13:842 (1,2) - and 01:19:266 (1,2) -
  6. 00:57:571 (2) - rotate this by a bit? (around -33°) that improves the movement quite a bit I think
  7. 01:00:283 (1,2,3) - also because of movement, don't place them so linear? it looks way nicer like this
  8. 01:08:418 (2,3) - sorry for nazi, but blanket better please. ;_; or don't blanket at all, it breaks the flow. s:
  9. 01:15:367 (2) - this should be placed way further down so the movement isn't that abrupt
Normal
  1. hmh, nazi again, but you could work on some blankets a bit. I guess you don't want to use blankets, actually, but it would looks better at some parts, examples: 00:14:859 (1,2) - and 00:28:418 (3,4) - (end is just slightly to close) and 00:33:842 (2,3) - and 00:46:045 (3,4) -
  2. same about green timing points as in Easy
  3. 00:14:520 (x) - I miss an object here.. I guess you don't want and endless pattern but this is sooo well audiable.. aah. >: dunno, up to you, ofc!
  4. 00:35:876 (1,2) - I like the pattern, but it might be confusing, cause the sliderend(2) is closer to (1) as the sliderhead. consider changing it up a bit?
  5. 01:21:299 (5) - split up if possible? you didn't use short reverse sliders before so this might be too much, example:
  6. 01:22:316 (1,1) - I miss the circle from E diff in between D:
diff looks really great otherwise. ;w; imo SV is overall pretty high, especially in comparison with Easy, but that's just personal taste ~

Hard
fun to play diff, nj! I only have some more general suggestions:
  1. try to avoid touching slider borders, at some parts they are really close (some examples below) and I think it looked better if there were a few more pixels between them. the diff looks way less crowded then and increasing readability never hurts, imo!
    of course I don't count overlapping sliders in! :D
    00:10:452 (4,5) -
    00:14:181 (1,2) -
    00:23:503 (5,6,1) -
    00:29:605 (5,1) -
    00:34:520 (3,4,5) -
    01:14:859 (4,5) - (not sure here, it looks a bit like they touch while playing but they actually don't.. Idk)
    01:18:249 (5,6) -
  2. same about blankets as before. I think you know what I mean. :D but if you want I can go full nazi and list them up, just tell me. c:
  3. 00:23:503 (5) - I always get yelled at when I place objects slightly off-playfield.. is it actually okay and I changed my maps several times without reason?! D:
  4. 01:26:045 (1) - emphasize the beat better and add a cirlce on the downbeat. move the spinner to the blue tick directly after it?
    also, spinning gets really loud here, it might be better to reduce hitsound volume slowly
Insane
haha, I died once the streams started, I suck with them. x: but before it was really fun to play, some jumps seem a bit exaggerated, but that might be just me.
  1. check your comboing, maybe? I've seen some up til 3 and at the end 01:21:808 (16) - .. meeh. s:
  2. 00:35:198 (1) - emphasize the downbeat better, please. ;-; it's such a waste to have an sliderend there!
  3. 00:43:672 (1,2,3) - I'm not sure why exactly but this feels off. I listened to the beat (slowed down and fullspeed) and I admit I suck at hearing beats correctly, but it's easier to play for me witht his rhythm:

    I really don't know about this, please ask for more opinions on this. ;-;
  4. 00:49:435 (1,2,3,4) - example for slightly too high DS (as I said before, might be just me!), another one 01:07:062 (3,4) -
  5. 01:00:113 (5,6,1) - move them a bit closer? same here - 01:08:249 (6,7,1) -
    I'm more confortable with playing them when they are a bit closer. especially with the second one: 01:08:249 (6) - is 0.9 from the previous cirlce, but 1.0 in the pattern itself.. distance should decrease here instead of increasing, imo.
  6. 01:25:876 (1) - basically same as in Hard with the downbeat
lfj's Database
omg I can't play this. I'm sorry. Only things I can say:
  1. AIMod
  2. 00:12:825 (1,2,3,4,5) - the slowdown is kind of uncomfortable to play (at least for me). I usually don't play this hard diffs, so I'm not sure about it.. I didn't see this coming.
  3. 00:29:605 (4,5) - this stack is a bit weird to play, too. I expected to move more with these loud beats
  4. 00:40:283 (2,3) - ^ similar here
sorry, so short. :/

weeeell, that's all from me.
Hope something of this was helpful. .x. and good luck!
*squee*
aigoh
Hi! For M4M :)
I'm new to modding and mapping, and some of these will sound gibberish to you. XD
[general]
1) Easy, Normal, Hard, and Insane have countdowns whereas lfj's Insane does not. You should uncheck these.
2) I checked Ai mode and what's "Letterbox conflict?"
3) Volumes set for spinner differs. lfj has them set like 20% and 5%, but your difficulties don't have volume change.
4) Add Kiai time, as mentioned in previous post! Ifj has Kiai time, so you should follow that.

[Insane]
01:11:469 (3,1) - 01:12:147 (5,1) - 01:12:655 (3,1) - 01:13:164 (5,1) - maybe I'm noob. I couldn't do these 3x jumps, while getting at streaming right away. I suggest reducing the distance. Up to you kk
01:15:876 (1,2,3,4,5) - distance between these are a little off. Was this intended? Compared to distance between 1 and 2, the distance between 2 and 3 are a bit off...and so as the distance between 4 and 5.

[Hard]
00:46:215 (1,2) - and 00:49:096 (1) - shouldn't be a note in 00:48:927 so that these two follow?
00:59:944 (1) - ^

[normal]
01:26:045 (1) - start at 01:25:876?

[lfj's insane]
00:54:859 (1) - ctrl + G!
Lissette
Hi, modding this from your m4m queue, will post my map there.~

[lfj's Database]
THe only thing that confused me on this diff was this slider 00:54:859 (1) - for some reason I keep messing up here and try to hit the slider starting on the end point of it, maybe I'm not used to this AR. In general the jump from 5 to 1 fits, maybe the direction of the slider makes it confusing for me.
Really fun diff, I enjoyed playing it.

[Insane]
00:35:198 (1) - This slow down kinda threw me off, specially because I think notes at 00:35:537 - and 00:35:706 - would fit and play really nice.
01:11:469 (3) - Make reverse arrow more visible, is partially hidden by 01:11:299 (2) -
00:43:672 (1) - I don't see any special reason to add new combo here.
Good one

[Hard]
Mostly few suggestions of rhythm
00:34:350 - Feels like a note is missing here.
00:46:723 (3) - sounds better if you replace with a single note.
00:47:910 (6) - Same
00:48:927 - Add note, feels kinda empty here
00:59:774 - Same
01:00:283 (2) - Same as 00:46:723 (3) -and 00:47:910 (6) -
01:08:418 (2) - Move this slider 1/2 earlier
01:21:977 (1,2,3) - If you add Soft sample set to the end of these sliders would fit the music better, since would give more protagonism to the starts of the sliders.

[Normal]
00:42:486 (5) - Why don't you do here the same as 00:47:910 (6) - ? Shorten byt 1/2, then add a repeat and remove 00:43:333 (6) -
01:01:977 (5) - repleace with a note here 01:02:147 -

[Easy]
This is good, Only thing I want to point out is that there are some combos way longer than others, dunno if on purpose, but looks kinda weird.

This is really good, nothing much to point out, I'm sure this will get ranked soon.

Good luck!
Setz
hi there CDFA, going to give this m4m business a shot.

take two, after losing power when i was up the insane and losing everything

[General]
  1. Hate to sound like a broken record here, but I agree with the other guys, you should have a kiai time in your diffs to match the database diff.
  2. Disable countdown on all the diffs.
[Easy]
  1. 00:08:079 (3) - I suggest you make this a slider like 00:05:367 (3) - because while playing and listening to the song, you instinctively want something here since you introduced this rhythm before.
  2. 00:10:791 (3) - this is something I personally don't like, but its up to you, you have the tail of this slider on the downbeat with a finish, imo, this should be clicked. you did it here 00:06:045 (1,1) -
  3. 00:12:825 (1) - ^ same thing here.
  4. 00:16:215 (4) - ^
  5. 00:23:672 (1) -^ anyway im sure you get it, ultimately your choice. will stop pointing these out.
  6. 00:17:232 (5,1) - why dont you try to blanket here? move 1 to x 386 y 145 and then adjust the following notes to keep the spacing.

    this also makes it so 00:19:605 (3,1) - appear mirrored.
  7. 01:25:706 (1) - maybe center this note ?
    Nothing else here, looks good :)
[Normal]
  • as a general note for this diff, don't be afraid to throw in some more 1/2 rhythms in this diff, specially with an easy in your diff spread.
  1. 00:35:198 - remove the 50% sv green line here? it only makes AImod freak out about spacing :p
  2. 00:14:859 (1,2) - try blanket here maybe?
  3. 00:28:418 (3,4) - blanket can be improved.
  4. 00:32:486 (4) - same deal here as with the easy and slider tail.
  5. 00:44:689 (2) - maybe use the same rhythm here as you did at 00:47:401 (5,6) -
  6. 01:01:469 (4,5) - maybe same rhythm as 00:58:757 (5) - ?
  7. 01:15:367 (4,5) - fix blanket here
  8. 01:21:299 (5) - not sure about this. this slider is too small for a beginner to be able to read the second verse fast enough. and there hasn't been anything like this in the map up to this point, i think its a bit mean to throw this in near the end don't you think? :p
[Hard]
  • you can probably try to make this diff a slightly bit more difficult, because the difficulty from this to insane is quite huge. but maybe ask around to see if this diff spread is acceptable, because hell, what do I know? :p
  1. 00:08:249 (4,5) - these 2 sliders starting on red ticks here feel extremely awkward. there are times when this actually fits, but I dont think here is the case when you have the drum and then the downbeat with finish in the tails of both.
  2. 00:27:401 (6) - stack on the tail of 00:26:045 (4) - by moving it to x 422 y 166 and re adjust blanket with 5.
    Nothing else to say here. the main concern is the difficulty spread between this and insane.
[Insane]
  • I am horrible at modding insanes and up, but I will try :|
  1. 00:45:198 (4,6) - move 4 to x 360 y 200 to avoid 4's tail overlapping with 6's. this really bugged me while playing for some reason :p
  2. 00:57:571 (1) - make a bigger jump with this note? maybe moving it up some, it makes sense since it is a strong beat.
  3. 01:09:944 (6,7) - fix blanket. ctrl +g the 7 to check as shown.
that's all I have, i couldn't find anything to suggest in the Database diff. hope this is helpful!
Nuolong
M4M Time ! :)
Just sayin, in case you believe my mod is total shit, but I'm new to modding!

Easy
Play:8/10
00:05:367 (3) - Make this a little different by straightening out the slider, because from 00:03:672 (2) , it feels all squished. Preferably, after straightening out that, move 00:06:045 (1,2) to x:108/y:292 or somewhere near that to make it look better with the new slider.
00:08:079 (3) - Since now this one doesn't fit, you can just place it on top of the head of reverse slider (2)
00:09:096 (2,3) - Another squished area... I don't know any specific ways to make this better, but if you see a way, do so :) Since this is beginner, I don't think the player would be comfortable hitting notes that close. Just my opinion :) It isn't a big deal.
00:27:740 (3,4) - ^ except you have more option and ability to change it if you want.
00:44:689 (5,6) - ^ Yeah, might be tricky for beginners. Sorry for complaining about all the small things.

Couldn't find many problems here. Always like this when there's a good beatmapper+easy diff.

Normal
Play:10/10
No mistakes found here....
I really liked this difficulty.
The spacing between the notes were wonderful, I could get a good score on this without even listening to the actual music because of how much the placement gives away. (Good)
00:35:876 (1,2) - Now THIS is niicccee. Not so nice, in my opinion, for easy diff. It fits really nicely for this diff., though.
One recommendation, AR=4 seems better for normal.

Hard
Play:9/10
00:24:181 (1) - Looks nice but doesn't play nice. I would make this slider curve, a bit away from the previous combo, leading to the next note.
00:39:774 (5) - Spread this out more, don't squish everything together. You can turn this into a straighter slider, don't make it curve so much.
00:50:791 (4,5) - These two don't go with the beat so much. They go with a pattern in the beatmap, but not the beat of the actual song. You can turn it into something like these, 00:49:435 (2,3) which were right before it.
01:13:842 (1,2) - Previously you did not stack like this. Change it into a larger slider, if you wish, or transfer more patterns like this one into the map. I personally recommend using a reverse slider.
01:24:689 (1,2) - From this to ^, I don't mind this one because it's a different part of the music so it's good.

There's my mod. Sorry it couldn't be any longer, I tried to find something wrong but I couldn't! :o I also couldn't do the harder diffs. because my skill level is nowhere near that for playing or modding. Sorry! :(

Good Luck!

I hope you found my mod helpful :3
[ Zzz ]
Hi~ Looking at the queue of your m4m :D


[ General ]

Most Easy ~ Insane's Difficulty

AI Mod Check ( All difficulty )

00:52:147 (9) - ~ 01:21:977 (1) - I think it's better to add the kiai time here.

Overall small sound.

[ Easy ]

AR - 1?

00:08:079 (3) - Delete Whistle -> Add clap -> 00:08:418 (4) - here ( Better beat )


[ Normal ]

No problem.

[ Hard ]

00:13:842 (1) - No new combo

00:23:842 (6) -
00:59:774 (5) - Add Circle + new combo

00:59:944 (1) - No new combo

01:18:588 (6) -
[ Insane ]

00:28:418 (3) - Bad flow ... If you feel good :3

01:21:977 (17) - No new combo?

[ lfj's Database ]

00:15:537 (1) - Delete ->

(Nazi) 00:46:554 (7) - Ctrl + G? ( More fun! )

:D
Lari
m4m !!
Hai~ >~<

[General]
add Kia Time ~

[Easy]
AR -1

[Normal]
01:20:960 - rhythm Change? and 01:21:977 - Spin start 01:25:706 end

[Hard]
00:56:723 (3) - x:492 y:24
00:43:503 (1) - add Whistle
00:44:011 (4) - ^ (00:44:011)
00:46:723 (3) - ^ (00:46:723)
01:11:130 (3) - ^ (01:11:130)

[Insane]
00:32:316 (9) - ctrl + G
00:40:960 (5,6) - 00:42:486 (4) - ctrl + G
00:47:910 (4) - ^
01:13:333 (1) - This distance is too far Please a little closer

Good luck~
Snaggletooth
M4M ~
Ma map: https://osu.ppy.sh/s/149528



[lfj's Database]

  • General[list:1337]

    AIMod: Settings conflict with coundown and letterboxes
  1. This map is nearly perfect... orz. I can't really point out anything other than giving some
    slidershapes, that might look better. I'm sorry ;w;
  1. 00:07:910 (3,1) - Stack? Call me Nazi but I hate these misstacked things orz
  2. 00:10:960 (9,3) - ^
  3. 00:17:910 (5,1,2,3,4) - How about a star-formation? Seems to play a bit better imo
  4. 00:44:350 (2) - Maybe curve this slider upwards to make the pattern look a bit more variated.
  5. 01:15:706 (1,2) - Stack


[Insane]
  • General
  1. I personally dislike Countdowns. However, since this is a taste-based issue, feel free to ignore.
  2. Other than that, this map looks pretty solid.
  1. 00:05:198 (8) - a 1/1 slider would support the guitar very well imo. I mean you did it with
    00:07:910 (7) so why not do it here too? Also, 00:10:622 (7) would also be the same.
  2. 00:29:605 (6) - There is no Guitar sound that drags out for a 1/1 slider to fit properly. I would rather
    play two circles stacked and build a jump to 00:30:113 (1)
  3. 00:45:198 (4,6) - Slider ends make a really ugly overlap. Move them a tiny bit further apart.
  4. 01:01:469 (4,6,8) - NC? Would make the Jumps a bit clearer imo. And would look good
  5. 01:12:655 (3) - move to x:112 y:24. Would be more readable
  6. 01:20:283 (5,7,9) - NC
  7. 01:22:147 (1) - Shorten spinner to 01:24:350 just to give the player a bit more time. red tick falls quite short.

[Hard]
  • General
  1. CS 4. This is Hard after all. CS 4 wouldn't destroy patterns, it wouldnt be too hard and it cleans the beatmap up
    a bit too which in turn makes it easier too read imo. (Modding with CS 3)
  2. Also, as far as I know it's not forbidden to have small jumps and streams on hard.
  1. Nazi: 00:34:520 (3,4) - Align
  2. 00:36:554 (2,3) - ^
  3. 00:56:215 (2,3) - ^
  4. 01:20:452 (5,6) - ^
  5. 00:48:927 Add a circle? Right now it plays a bit awkward and is missing flow.
Getting a bit Nazi


[Normal]
  • General
  1. Nothing found so far.
  1. Nazi:00:28:418 (3,4) - Align
  2. 00:30:452 (1,2,4) - The circles make an ugly overlap with the slider. I would suggest to move them a little
    bit to the left, just so it wont overlap. Would also be a bit better to read, its a normal after all.
  3. I hate myself and my OCD but align dis. orz 00:33:842 (2,3) -
  4. 00:38:249 (4,1) - You can move the slider a bit down to align it. The Distnace
    wont be exact ofc, but newbs look more at the Approachcircle rather than the distance, so
    this tiny diffrence wont bother them.

[Easy]
  • General
  1. I only found this: 00:44:689 (5) - NC to keep the combo short.

Sorry, I didnt find anything on easy. Was kinda... too perfect. Are you human?


I hope this mod is any help to you. Tata~
jonathanlfj
mod replies

xxdeathx wrote:

[jonathanlfj's database]
  1. 00:07:910 (3,1) - not exactly stacked all the manual stacks are intentional to make hidden easier to read, and preven autostack from ruining my patterns
  2. 00:10:452 (4,1) - ^ or you could move (1) below (4) as if it was part of the stream good point
  3. 00:10:960 (9,3) - ^ i won't point out any more in case this is intentional
  4. 00:13:164 (2) - not the right place for an antijump imo this is following that vocals and i think it fits quite well
  5. 00:13:672 (4,5) - not exactly parallel fixed
  6. 00:54:689 (5,1) - bad flow, should ctrl-G (1) or move it somewhere else restructured this jump
flow and stuff seemed fine to me, so i mostly found aesthetic things. good luck!

Squirrel wrote:

lfj's Database
omg I can't play this. I'm sorry. Only things I can say:
  1. AIMod
  2. 00:12:825 (1,2,3,4,5) - the slowdown is kind of uncomfortable to play (at least for me). I usually don't play this hard diffs, so I'm not sure about it.. I didn't see this coming.
  3. 00:29:605 (4,5) - this stack is a bit weird to play, too. I expected to move more with these loud beats
  4. 00:40:283 (2,3) - ^ similar here these are all examples of slowing down flow based on vocal pauses, its to make the map more interesting but not difficult to play. If more people are concerned about this then i will make some changes
sorry, so short. :/

weeeell, that's all from me.
Hope something of this was helpful. .x. and good luck!
*squee*

mangocurry wrote:

[lfj's insane]
00:54:859 (1) - ctrl + G! yep

Lissette wrote:

Hi, modding this from your m4m queue, will post my map there.~

[lfj's Database]
THe only thing that confused me on this diff was this slider 00:54:859 (1) - for some reason I keep messing up here and try to hit the slider starting on the end point of it, maybe I'm not used to this AR. In general the jump from 5 to 1 fits, maybe the direction of the slider makes it confusing for me. has been fixed
Really fun diff, I enjoyed playing it.

[ Zzz ] wrote:

[ lfj's Database ]

00:15:537 (1) - Delete -> there is a vocal transition at the blue line which is why i decided to snap it there and add the circle for the start of a new combo


(Nazi) 00:46:554 (7) - Ctrl + G? ( More fun! ) yep

:D

Snaggletooth wrote:

[lfj's Database]

  • General[list:1337]

    AIMod: Settings conflict with coundown and letterboxes
  1. This map is nearly perfect... orz. I can't really point out anything other than giving some
    slidershapes, that might look better. I'm sorry ;w;
  1. 00:07:910 (3,1) - Stack? Call me Nazi but I hate these misstacked things orz these are intentional to avoid autostack from breaking my patterns (and to make it easier to read on hidden)
  2. 00:10:960 (9,3) - ^
  3. 00:17:910 (5,1,2,3,4) - How about a star-formation? Seems to play a bit better imo made a variation
  4. 00:44:350 (2) - Maybe curve this slider upwards to make the pattern look a bit more variated. the point is to have a gradual flattening pattern, but i will make some changes to other similar patterns
  5. 01:15:706 (1,2) - Stack doesnt play well for me
Thanks for the mods!

@CDFA: please handle the tags and setting conflicts for me to ensure consistency. Also i got you a new video/mp3 which is of better quality. The music offset is the same and the video offset is changed to 370, so please make sure you apply it to your diffs as well.
http://puu.sh/bkadj.zip
desudesud
M4M. I feel like I went too Nazi on this, so my bad in advance ;_;


Easy
00:06:045 (1,2,3) - Could probably be moved to x: 139 y:222 to keep it more evenly aligned for newer players.

00:11:808 (4,1,2) - You could blanket 1 with 4 more and then make a blanket from 1 to 2 for a lot more easier flow and a nicer consistency for newer players. Some other items may need to be moved, but that's up to you.

00:17:232 (5,1,2,3) - 1 and 2 could be more properly blanketed to 5. Not sure if you agree, but I moved 1, 2, and 3 at the same time until 1 was at x:382 y:146. See if it looks nice for you

00:21:977 (2,3) - Not the distance snap error, oh noes. It doesn't seem too bad, but imo it should probably be fixed.

00:27:740 (3,4) - This is pretty hard for a newer player, as they don't really expect 4 to come that fast after 3 due to how short 3 already is. Maybe replace 3 into a circle at where the current slider starts?


Normal
General - I think the SV is a bit too high for this low of a difficulty. I think 1.0 would work much better

00:08:079 (3) - Maybe try Ctrl+H'ing this and moving it to x:489 y:253 to keep the flow going, making a general slider curve into 1 to make a sort of arc, idk how to explain it, but tl;dr more flow yayz

00:16:215 (2) - Move this to x:284 y:196 for better blanket?

00:27:740 (2,3) - This will be very hard for more less experienced players to get ready for due to da flowz. Maybe try something like this?



00:32:486 (4) - Move the Y axis of the start to y:348 so it's lined up with 3.

00:46:045 (3) - Once again, da flowz man. As much as it makes it way easier, it's kinda necessary for Easy and Normal maps imo since newer players will play this and expect the map to have tons of flow.



00:49:435 (2) - This would look nicer and flow better if you rotated it 180 degrees and then ctrl+g'd it.

01:02:994 (2,3,4) - Da flowzzzzzzzzzz



01:17:910 (3) - Da flowzzzz mannnnnn


Hard
all good in the hood

Note that I suck modding Insane maps or higher, so I won't get much. Soz

Insane
00:07:232 (5) - Imo would look more presentable as this:



00:50:960 (6) - ^^, only with new image. It was a bit sloppy on my part, but i bet you can get it to look more evenly spread out.



01:12:316 (1,2,3,1,2,3,4,5) - I think the spacing of this is just way too far for a good amount of people to get. You should make the green combo more closer to the blue combo so it's not ridiculously hard.


lfj's Database
00:01:977 (1) - Just want to say that this spinner was a really good idea.

01:24:859 (2,3) - Maybe Ctrl + H these and put them back where they originally started at? It doesn't feel as clunky and doesn't catch the player by surprise as much.

This map is way too hard for me to mod properly, so I can't really add anything. Sorry for sucking :P
Nakette
Hi,
[Easy]
- 00:23:672 (1) - shorten the slider and add a circle, like this:

- 00:50:452 (2) - delete it
- 00:35:198 (3) - delete it, move 00:34:181 (2) - to 00:34:520 , add a circle at 00:34:181 and add a slider at 00:35:876 like this:

[Normal]
- 00:53:503 (3) - move it to X:92 ; Y:312 so like that u can do a beautiful blanket
- 01:22:316 (1) - remove spinner
- At 01:24:689 i suggest something like that

also for 01:21:299 (5) - it's ok but i think it's too much... i suggest to follow the vocal like this:

Good luck!
Topic Starter
Shohei Ohtani


applying mods sucks
xChippy
yeah.
[General]
  1. Unused file:
  2. You sure about the (TV Size) in the title, as I can't find a source for it :<?
  3. Perhaps add some audio lead-in? 1000 would be sufficient.
  4. Add some more tags! to make your map more easy to find. Tags like: Opening, Satelight
  5. Source: ログ・ホライズン and move Log horizon to the tags?
  6. Perhaps add some kiai to your diffs aswel?
  7. There is rather a big gap from Easy to Normal, the rythm isn't the issue but that SV ;w; Same for Hard orz ;w; maybe get some more opinions on this
[Easy]
  1. The Volume in general could be better manged imo. atm it's monotonous
  2. The NC's are a bit of a mess imo :< pls recheck them.
  3. 00:03:333 (1) - Add a finish here to emphasize the cymbal?
  4. 00:05:367 (3) - Add a whistle for the guitar? like you did with the following parts 00:08:079 (3,3) -
  5. 00:11:808 (4,1) - Remove the NC from (1) and add it on (4) for consistency and also a bit weird for that (1) lol
  6. 00:17:232 (4,1) - Same as above ^ switch the NCs?
  7. 00:23:672 (1) - I'd suggest to shorten this slider by 2/1 and add a note on 00:25:028 - imo it reflects the music better as the slider emphasizes the ''CHECK THIS OUT'' and the note starts the new section instead of a slider end. Also this way it will fix up the NCing aswel
  8. 00:35:198 (3) - This one feels a bit awkward as it doesnt emphasize the music good. Perhaps try this instead?:

    If you agree fix the NC's accordingly
  9. 00:52:147 (1) - Perhaps a Finish on the head? To emphasize the cymbal in the music.
  10. 00:54:859 (3) - ^
  11. 00:57:571 (2) - ^
  12. 01:02:994 (1) - ^
  13. 01:05:706 (3) - ^
  14. 01:21:977 (1,1) - The interval is to short after a spinner according to the spinner rule
  15. 01:26:045 (1) - Did you intentional end this spinner on that place lol? also could you silence the end of the spinner? it's a bit meh atm.
[Normal]
  1. Same about the volume
  2. 00:14:859 (1,2) - Blanket pls
  3. 00:17:571 (4,5) - The rythm here plays rather awkward, as the beats you are following are rather insignificant. In the intro they were dominant but here not anymore. So consider doing something like this (similiar to 00:20:283 (2,3,4) - ):
  4. Hmm I see your going for the vocal (NC) here 00:14:859 (1,2,3,4,5,1,2,3,4,5) - But imo there should be a few changes if so:
    00:17:571 (4) - NC - 00:19:605 (1) - Remove NC
    00:20:283 (2) - Add NC
  5. 00:27:401 (1,2) - Swap NC to fit it with the stanza and also vocal.
  6. 00:28:418 (3,4) - Blanket pls just lift the end point a bit
  7. 00:33:842 (2,3) - ^ but here move the end point a bit to the left
  8. 00:44:689 (2) - Missing clap on the repeat
  9. 00:46:723 (4) - NC here new vocal starting and also stanza
  10. 00:49:435 (2) - Hmm a Ctrl+G would flow better for both 1 and 3 so consider doing so
  11. 00:56:215 (1) - Remove NC owo?
  12. 00:56:215 (1) - Imo adding a repeat and removing the note would play alot better as it emphasizes the vocal better and also that interval from (1) to (1) atm is a bit uncomfy.
  13. 01:02:994 (2) - Add a finish on the head? To emphasize the cymbal
  14. 01:08:418 (2) - ^
  15. 01:13:842 (1) - ^
  16. 01:13:842 (1,2,3,4) - Hmmmmm..... imo the rythm would be better if 3,4 went first and than 1,2 lol owo. Like this:
  17. 01:21:299 (5) - I wouldn't recommend using so many repeats in a normal :/
  18. 01:26:045 (1) - The whistle doesnt really fit imo, the music is fading away atm so imo it's better to have nothing and silence it instead.
[Hard]
  1. Same about the volume
  2. Slowdowns like you have here aren't recommended for a ''Hard'' Imo you should ease them a bit up.
  3. Again rather inconsistent combo's for sometimes you follow the vocal and sometimes you use consistency orz for instance: 01:13:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) - Consistent // 00:52:147 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - Vocal
  4. 00:03:164 (1,2) - Switch these in the timeline perhaps? It compliments the music alot better. Pattern idea if agree:
    Oh and btw should be a finish here 00:03:333
  5. 00:09:774 (3) - The whistle on the end sounds a bit weird
  6. 00:23:503 (5) - Clap on end?
  7. 00:25:367 (2) - Perhaps a NC
  8. 00:30:113 (1,2) - NC should be swapped to keep the consistency
  9. 00:35:198 (5) - Perhaps a NC to indicate the slowing
  10. 00:54:859 (3) - Add a finish to emphasize the cymbal?
  11. 01:08:079 (1,2) - Swap NC?
  12. 01:13:842 (1) - ^
  13. 01:19:266 (1) - ^
  14. Either remove the NC here 01:05:706 (1) - and add it here 01:06:723 (3) - or /// 00:54:859 (3) - add here and remove here 00:55:876 (1) - To keep it consistent with the music.
  15. 01:12:316 (6,7,8,9) - Imo its better to keep following the vocal as you did before, soo something like this:
[Insane]
  1. Same about the volume
  2. Some jumps seems rather random :/ Might want to recheck some of them as some are just overdone whilst there is no indication for it in the music whatsoever, like 01:05:367 (5) -
  3. 00:13:503 (8) - NC to indicate the 1/4 coming?
  4. 00:23:842 (6) - Perhaps shape it like smth like this? To fit with the other two sliders:
  5. 00:28:927 (4) - Consist the spacing?
  6. 00:34:520 (1) - NC seems rather unnecessary imo
  7. 00:49:435 (1) - Finish seems more fitting here imo as there is a cymbal crash
  8. 00:50:791 (5) - NC?
  9. 00:52:316 (2) - NC here aswel? and remove it here 00:53:164 (1) -
  10. 01:00:283 (1) - Finish would fit better on the head imo cuz cymbal
  11. 01:05:706 (6) - ^
  12. 01:08:418 (1) - ^
  13. 01:11:130 (1) - ^
  14. 01:13:842 (1) - ^
  15. 01:16:554 (5) - ^
  16. 01:19:266 (1) - ^
Hmm get around 3 more mods or smth especially on the Insane and Hard and than call me back owo
Topic Starter
Shohei Ohtani
fixd B)

Gotta go on the hunt
Lavender
Hi, from your M4M queue.
[General]
  1. Add these on tags:op opening
  2. The finish is too light, try to find a cool one.
[Easy]
Try to use 1.3x?
  1. 00:23:672 (1) - remove NC
  2. 00:38:927 (3) - split it into a slider and a cirlce to fit voice
  3. 00:53:672 (2) - You can't put slider on red line in an easy diff.
  4. 01:00:622 (2,3) - move up a little bit.
  5. 01:04:520 (2) - You can't put slider on red line in an easy diff.
  6. 01:20:791 (2) - ^
  7. [Normal]
  8. 00:05:367 (3) - blanket perfectly
  9. 00:33:842 (2) - ^
Fine.
[Hard]
  1. 00:08:927 - add note.
Fine.
[Insane]
  1. 00:03:333 (2) - Finish nearly can't be hear, consider increasing the volume
  2. 00:13:503 (1) - Well, I think there should be two circles.
  3. 00:30:283 (2,4) - stack
  4. 00:46:299 (7,8,9) - It is needed? There's no drum.
  5. 00:48:927 (7) - Turn the slider 60 degrees to the right.
  6. 00:50:960 (6,7,8) - nice
  7. 00:54:859 (3) - NC
  8. 01:12:316 (1,2,3) - It's hard to recognize
[lfj's database]
Nice hitsound!!!
  1. 00:10:198 (2) - remove it
    99acc fc in 1st try. Nearly perfect, lfj I love your map!
Shoot a star~~~~ go go rank!
Don
Hey! Here's a mod. Hope my mods improved over the course of the last time you modded my maps! (same for my mapping style).
Also, I'm very good at modding easies it seems

[Easy]
00:08:418 - If you add a note with a whistle here it'd feel better with the music. It'd make your map more like metronome-esque (because easies have the tendency to do so) but I feel like consistensy (you did the same thing the previous combo) would make the map more intuitive to play
00:14:520 (1) - Why isn't this note a copy of 00:12:825 (2) - and rotated 180 degrees? It'd be much more visually satisfying!
00:16:215 (3) - The slidertick should be exactly in the middle of the two red anchors so it's point symmetrical and nicely visually satisfying. It's not.
00:23:672 (1,2,3,1,2,1) - I'd suggest changing up the combo so it fits better with the big white ticks and with the play patterns. Also, the followpoints look better.
00:25:028 (2,2) - I think the map'd be better off if these two notes were stacked.
00:33:164 (1,2,3) - The red anchors aren't on the sliderticks. Make them nice and symmetrical!
00:38:927 (3,1,2) - Check your distance. This passes DS but looks kind of sloppy.
00:41:299 (1,2) - Remove NC on 1, NC on 2. Would look better play-pattern wise.
00:41:977 (2,3,4) - I'd consider changing the pattern as a repeat ending on a big white tick doesn't play that nice. Maybe consider stacking the new note 5 on 00:45:706 (2)
00:49:435 (1) - Once again, try to get the slidertick in the middle of the red anchors
00:52:147 (1,2) - This breaks the unwritten rule known as polarity. As this is an easy, consider making the repeat slider a 1/1, and adding a 1/2 short slider in between these two notes, so it becomes easier to play. (just a suggestion, but really try to keep polarity right, this NEEDS a fix)
01:02:994 (1,2) - Same thing on polarity.
01:11:130 (1,2) - These two sliders could be perfect copies, rotated 180 degrees.
01:19:266 (1,2) - Polarity. Refer to the previous commment.

[Normal]
00:04:011 (2,3) - This could have been blanketed. It'd look so much nicer.
00:14:859 (1,2) - This could also be blanketed.
00:16:893 (1) - The first line isn't vertical, whereas the second is. (talking about the anchor thingies here, bear with me!). Also, consider making the angle less intense. It doesn't look too good.
00:20:283 (2,3) - This 'blanket' (it's not a bezier, but I guess it could be called a blanket) could be better by placing 3 under the red tick on the same x coordinate.
00:25:706 (1,2) - 2 could be a 180 degree copy of 1, hooray for symmetry!
00:33:842 (2,3) - This should have definitely been blanketed.
00:46:045 (3,4) - Same thing on blanketing
00:47:910 (6) - Two whistles on the first and second repeat would make for some cool hitsounds here
00:54:859 (3) - Rotate this slider until it blankets 1
00:57:232 (1) - Remove NC
00:57:571 (2) - Add NC
00:59:944 (1) - Remove NC
01:00:283 (2) - Add NC
01:15:367 (4,5) - This should have been a blanket.
01:15:367 (4,1) - Maybe stack the sliderend with 1 for more visual satisfaction?

[Hard]
Great map!
00:10:452 (4,5) - Make these two copies (one reversed) for visual satisfaction
00:15:876 (6,1) - This should definitely be blanketed
00:18:757 (5,6) - Once again, make this into a blanket
00:34:520 (3,4) - These two should be copied
01:20:452 (5,6) - This would be nice as a blanket

[Insane]
This might be too hard, check the spacing between your hard and this map difficulty wise.
00:30:283 (2,4) - Stack 2 with the sliderend of 4.
00:47:910 (4) - If you control G this, the jump becomes bigger. It plays better in my opinion.
01:09:096 (3,4,5) - The spacing here feels too low, you might want to up it a bit

[lfj's Insane]
Nothing to comment on. I feel like this is too hard for me to play, and therefore I don't have any senseful comments.
Leiwa
for M4M


[General]
  1. add ログ・ホライゾン in tags.
[Easy and Normal]
  1. Looks fine...sorry I can't help you.
[Hard]
  1. 00:46:215 (1) - you should have a skill to manage this unstcked.
  2. 01:20:791 (6) - blacket 01:20:452 (5) - end well?
[Insane]
  1. 00:13:503 (1) - why 1/4 slider?
    2 circles are better because 00:13:588 is same sound and same volume.
    If you wanna make a distinguish between 00:13:672 (2,3), you can use hitsounds.
  2. 00:28:079 (2) - spin flow feels better.
    So put like this?
  3. 00:32:316 (9) - ctrl+G? or try like this
  4. 00:46:554 (9) - ctrl+G? suddenly break flow and hard to read... Looks not good.
  5. 01:00:113 (5,6) - 1 pixel left(nazi, SV error)
  6. 01:08:249 (6,7) - 4 pixel down(^)
  7. 01:11:299 (2,3) - feels bad flow. Please consider like this
  8. 01:12:655 (3) - I like this (just a suggestion)
  9. 01:24:859 (2,3,4,5,6) -Looks ugly pls make clear star by ctrl+Shift+D
[lfj's Insane]
  1. 00:17:910 (7,1,2,3,4) -
    Looks ugly pls make clear star by ctrl+Shift+D
  2. 00:48:588 (3,4,5,6,1) - ^
  3. 00:54:350 (3) - why not manual stacked?
  4. 01:23:333 (1) - slider whistle? just a suggestion
That's all. GL
Aerous
From your M4M Queue !

General :

Add Kiai time to Easy Normal Hard and Insane

Add to Tag : TV Size

Easy

I can't find any problems here


Normal

I can't find any problem herer


Hard

00:47:062 (4) Make this slider lower? To the end of 3?

Insane

00:01:977 This is a suggestion Add a spinner here

00:13:503 (1) Make this slider into single notes instead so it makes a 4 note stream

00:43:672 (7,8,9) This is a suggestion Overlap these into a triplet

01:00:113 (5,6) make these notes closer

01:02:232 (5,6) make the five a bit lower : http://puu.sh/cf6YD/2177190f65.jpg


lfj's Insane

00:12:825 (1,2) This is a suggestion : You should space these two notes a bit.

00:51:469 (1) Move this closer to the 6

00:53:164 (1) Over lap this to this 00:52:486

01:02:994 (1) Move this up , closer to the previous note (http://puu.sh/cf6FT/c57df5affa.jpg)
blissfulyoshi
Easy:
Why do you have such weird alignments in this diff?
Example: 00:05:367 (3,1) - why is 1 not aligned with the end of 3? It flows better if 1 leads directly into 3.
Example 2: 00:08:757 (1,2) - usually, to have a continuous flow, 1,2 usually form a continuous curve
I can probably go on and on, but I think you should look at your diff first and fix this. (Not going to be mentioning these type of things for the duration of this diff's mod)
00:14:520 (1) - would look nice if this was the same slider as 00:12:825 (2) spun 180 degrees
00:17:232 (1) - blanket 00:18:927 (2)?
00:23:672 (1) - to have 1 combo every 2 white ticks like you have done so far, remove the new combo here and add it to 00:25:028 (2)
because of this previous error ^ your next few combos are screwed up. If you want to fix them, turn 00:25:028 (2,3,1,2,1) to 00:25:028 (1,2,3,1,2)
00:38:927 (3,1) - to follow the pattern of having 1 combo of every 2 white tick, remove 1's new combo and add a new combo to 3
00:57:232 (1) - to follow the pattern of having 1 combo of every 2 white tick, this should go into the previous combo and new combo should start on 00:57:571 (2)
00:57:571 (2) - blanket the start of 00:59:266 (3)?
01:08:079 (1) - similar to 00:57:232 (1)
01:12:825 (2) - would look nice if this was the same slider as01:11:130 (1) spun 180 degrees
01:21:977 (1) - I understand that you want to give a larger timegap to hit 01:25:706 (1) because it is an easy, but having this end on 01:24:689 like in normal, sounds so much better

Normal:
00:03:333 (1,2) - same sort of general problem I mentioned in easy. Normally, you would push 2's curve more rightward to follow 1's curve better
00:05:367 (3) - blanket the end of 00:04:011 (2) better
00:14:520 (5) - to follow the pattern of having 1 combo of every 2 white tick, add this to the next combo
00:14:859 (1) - blanket the start of 00:16:215 (2) better
00:22:316 (1) - is this supposed to be symmetrical? If you want it to be symmetric, please follow https://osu.ppy.sh/ss/2125348
00:27:401 (1) - to follow the pattern of having 1 combo of every 2 white tick, add this to the next combo (since this is comboed to also follow your placement patterns, I'm okay with it)
00:29:096 (4) - blanket the end of 00:28:418 (3) better
00:32:486 (4) - align with the start of 00:31:130 (3) for flow
00:34:520 (3) - blanket the end of 00:33:842 (2) better
00:46:723 (4) - to follow the pattern of having 1 combo of every 2 white tick, add a new combo here
00:58:757 (5) - make symmetrical or clone of 00:58:249 (4)
01:06:215 (4) - move left and upward to follow 01:05:706 (3)'s curve
01:08:418 (2) - new combo to be consistent with 00:57:232 (1)?
01:13:164 (5) - I think it needs to move a bit right to follow 01:12:655 (4)'s line

Hard:
For a hard diff, I was expecting small jumps and not just speed. (In short, this wasn't very fun for me)
00:06:045 (1) - have it point more directly at 00:06:723 (2) to make a better flow
00:31:638 (3,4,5) - it would look nice if the end of 3, 4, and the start of 5 can form a straight line https://osu.ppy.sh/ss/2140874
00:39:605 (4) - (nazi) align with 3's start
00:42:316 (4) - ^
00:46:215 (1) - place on the start of 00:44:689 (5)?
00:54:859 (3) - The red anchor point makes a very sharp edge in the slider, try to remake the slider only using gray points
00:58:249 (3) - move the ending more to the right to point more directly at 4
01:01:808 (7) - move the ending to the left a bit to point more directly at 1
01:05:028 (1,2,3,1,2,3,4,5,6) and 00:54:181 (1,2,3,4,1,2,3), make the combos here similar
01:06:723 (3) - I feel this part doesn't really pay attention to the song. Same combo and spacing as before, but the guy went from silent to a louder voice. I feel that you should at least give this some notice in your map
01:20:791 (6) - didn't want to blanket the end of 5 here?

Insane:
This diff probably should use more jumps in the early parts
00:17:232 (2) - move teh end of 2 leftward so it points toward 3 more directly
00:23:842 (6) - are you sure you want to go up to this point in the map with 0 jumps? You could be emphasizing the stanzas or the lyrics many times
00:30:791 (4) - why don't you make this end exactly on 00:30:283 (2)
00:38:588 (3,4) - I have trouble figuring out why you have jumps like this that are harder than 50% of the chorus when the music doesn't suggest anything close to that.
00:57:571 (1,2,3,4,1,2,3,4,5,6,1,2,3) - How did the music suggest something to go from distance snap to small jumps to huge jumps in this section?
01:11:808 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - I'm not even sure how to justify jumps this large during this section
01:22:147 (1) - Using a spinner for this section in an insane diff. That is a bit boring...
I feel a lot of this is just meant to make mappers break their fc. The difficulty level fluctuates a lot for reasons I don't understand

lfj's Database:
00:03:672 (2) - blanket 00:04:350 (4) better
00:07:232 (1) - blanket 00:06:893 (5) better
00:23:672 (1,2,3,4,5) - Since the rapper is yelling here, I expected the jumps here to be larger than the jumps that weren't lyrically accented like 00:15:706 (2,3,4)
00:43:164 (4) - this entire section seems to have been about sliders against their diection of original flow, so it seemed a bit weird that you had circular flow here. Maybe use ctrl+g
00:52:147 (1,2,3,1,2,3) - why are these 2 combos so easy in comparison to 00:54:011 (1,2,3,4,5) or any later part of the song, esp when he is singing the main line of the song
01:08:418 (1,2,3,4,1,2,3,4) - why is this part so easy in comparison to 00:57:571 (1,2,3,4,5) when they are following similar beats
01:16:384 (5) - place where 01:17:062 (3) blankets it

===========================
In short, Easy, Normal and Hard need polishing. Insane is polished, but the map seems evil for no reason that I can fine. I just found it annoying to play more than anything. Last off, lfj's Database's is great for the most part.... yeah..... Sorry if I sound harsh, but I know you can do better than this CDFA,
CSLM
hi! m4m from your queue

General

  1. all the images except "42403563" and "log-horizon7" are 1365x768
  2. why only ljf's database have kiai time? doesn't have sense imo, plzz add the kiai time in your diffs plzz

Easy

  1. 00:15:537 (2) - this slider have a flow rect imo, maybe if you make it a little more soft... will be great
  2. 00:27:740 (2,1) - i think what this overlap is confusing for the newbies, i know what you like this kind of overlap but this kind of overlaps don't thing what will be a good idea in the easys
  3. 00:34:181 (2,3) - move this sliders to: x113 y144 for be more consistent with 00:33:164 (1) -
  4. 00:43:333 (4) - slider with flow rect, make it more soft please

Normal

  1. 00:14:859 (1,2) - improve blanket?
  2. 00:16:893 (1) - this slider for getting better move the first red point to x76 y156
  3. 00:33:842 (2,3) - improve blanket?
  4. 01:01:469 (4,5) - why this rhythm? is ugly and inconsistent with the song, change it plz
  5. 01:02:994 (2) - move the curve point to x32 y68 for a better flow and for be more consistent with 01:01:977 (5) -
  6. 01:09:605 (5) - this slider have a curve point, close of the 2nd red point, fix it

Hard

  1. 00:23:503 (5,6,1) - 00:34:520 (3,4,5) - this sliders aren't paralels. Maybe if you use (5) for make (6) and (1) instead of maked to freehand will be great
  2. 00:34:520 (3,4,5) - ^
  3. 00:36:554 (2,3) - improve blanket?
  4. 00:39:774 (5) - slider with flow rect, plzz change it
  5. 00:46:215 (1) - why don't better move this to: x348 y40 for make stack with 00:44:689 (5) -
  6. 00:51:130 (6) - quite off the reverse, is a note in the empty, doesn't have sense
  7. 01:14:859 (4,5) - improve blanket?
  8. 01:18:249 (5,6) - not paralel

Insane

  1. 00:13:503 (1,2,3) - i don't like this, is hard to read, inclusive for a insane, plz change it
  2. 00:32:316 (9) - ctrl g?
  3. 00:51:299 (8) - ^
  4. 01:13:842 (1,2) - i'm disagree with the stack of 1/2 before of a stream, plz move (2) in anothe place, maybe x496 y228 for make a great anti-jump (imo) with 01:14:350 (3) -
  5. 01:21:638 (7,8) - this two aren't paralel

lfj's Database

why are this diff so awesome in this mapset? :/
  1. 00:13:672 (4) - ctrl g?
  2. 00:31:130 (3) - this slider remaking better for being a pattern with 00:30:452 (1,2) - of this way: http://puu.sh/chVyI/2f759c5482.jpg

great song, good luck :D
here is my map: https://osu.ppy.sh/s/142614
choo choo~
jonathanlfj
i lost my reply mid way applying mods, i just fixed most of the stuff with blanketing jump intensity aesthetics etc.
http://puu.sh/cidj6.zip
Karen
Hi,m4m
i'm a new modder but i'll try my best to mod your map :) hope u can like it
btw,my english is not so good
[General]
none

[Easy]

  • 00:15:537 (2,3) - maybe better to make a blanket
    00:17:232 (1,2) - blanket,it looks bad
    00:35:198 (3) - add finish?
    01:02:994 (1) - blanket with 01:04:520 (2)
[Normal]

  • 00:14:859 (1,2) - blanket them well
    00:33:842 (2,3) - ^
    00:38:249 (4,1) - ^
    00:54:181 (1,3) - ^
    01:21:299 (5) - it's difficult for a beginner to read
[Hard]

  • 00:05:028 - improve blanket
    00:26:045 (3,5) - stack them well
    01:20:452 (5,6) - improve blanket
    01:22:655 (2) - finish
    01:23:333 (3) - finish
    01:24:011 (4) - finish
[Insane]

  • 00:13:333 (7) - add whistle
    00:25:706 (3) - hmm..delete the whistle on the silder's body(?),the head and tail's whistle is enough IMO
    00:28:418 (3) - the same as above
    00:29:096 (5) - whistle
    00:51:299 (8,1) - blanket them well
[lfj's database]

  • 00:07:910 (3,1) - stack them well
    00:10:960 (5,6) - the same
    00:17:910 (5) - ctrl+G
    00:31:977 (2) - ctrl+G
    00:34:350 (1) - Ctrl+G again,then it'll be more comfortable to play
    this diff is pretty good!
Pappy
Hi, m4m probably

[General]
  1. Every BG should have the same dimension "42403563" and "log-horizon7" have different.
  2. You can search for a video without lirycs, it looks strange.
  3. 01:30:113 - Reduce volume here to 5%
[Insane]
  1. 00:18:249 (5,6) - This looks a bit strange, both curly sliders are turned in one direction.
  2. 00:22:316 (1) - Will look better if you move last but one tick a bit right, like x:376|y:376
  3. 00:23:842 (6) - Ctrl+G for more flow.
  4. 00:27:401 (7) - *little* You should move last tick to x:132|y:140
  5. 00:32:316 (9) - This slidder is off-flow, Ctrl+G should help a bit
  6. 00:55:028 (4,5) - Blanket? ;w;
  7. Make star shape? For example with Ctrl+Shift+D (Set 5, than replace one circle by slider's end)

[Hard]
  1. 00:03:164 (1) - Move first tick one square up
  2. 00:19:266 (6) - Change something like this?
  3. 00:34:520 (3,4) - These sliders should be the same degree like 00:35:198 (5), you can do this better by Ctrl+Shift+S on (5) and set 0,5
  4. 00:35:198 (1) - You should put here NC, like on 00:24:181 (1)
  5. 00:39:774 (5) - Too curvy
  6. 00:51:469 - Unused green line.
  7. 00:54:520 (2,3) - Straight part of (3) should be the same degree like (2,1)

[Normal]
  1. Green lines are unused.
  2. 00:06:723 (2) - Maybe try this?
  3. 00:16:893 (1) - Move third point to x:52|y:184, should be more consistent to second point here.
  4. 00:27:401 (1) - Move NC to 00:27:740 (2)
  5. 01:22:316 (1) - Move to 01:22:147 ?

[Easy]
  1. 00:23:672 (1) - Delete New Combo
  2. 00:30:452 (1) - Move NC to 00:31:130 (3) like on 00:27:740 (2,1)

Nice map <3~ Log Horizon <33
Kibbleru
m4m cdfayy

[General]
  1. Some of ur BG images are 1365x768 instead of 1366x768. may as well fix them just for the sake of it o-o
  2. 702727-eyecatch_ep_5.jpg is apparently unused
  3. Consider adding some tags such as opening or ending (whichever this is), probably more but i can't think of any off the top of my head.
[ 's Database]
  1. 00:10:791 (8) - could nc here just cuz this combo gets a bit long optional though
  2. 00:12:825 (1,2,3) - could get slightly misleading since the guitar is still playing at 00:12:994 - and 00:13:333 -
    maybe placing an NC on both 00:13:164 (2,3) - could help a bit?
  3. 00:15:452 - silence this by using 5 or 10% hitvolume, the hitnormal on the blue tick really sounds off since you are using extended sliders
    00:17:486 - ^
    00:27:147 - ^
    etc lol
  4. 01:21:977 (1,1,1,1) - <3
  5. 01:25:537 (4,5) - you could make this jump even bigger just to give an impactful ending q:
  6. 00:24:520 (1,2,3) - imo jumps are a little big for such a calm ish section.

[Insane]
  1. tick 2 tick 2 tick 2 tick 2
  2. 00:06:384 (2) - last sliderpoint kinda goes off screen try to place it back in pls lol
  3. 00:24:181 (1) - hmm maybe add some wiggles starting from 00:24:520 - to get the vocals a bit? (you could do that thing lfj does lol)
    00:35:198 (1) - ^
  4. 00:35:198 (1,1) - imo placed a bit close and looks wierd lol
    00:53:672 (3,1) - ^
  5. 00:53:164 (1,1) - NC gets kinda inconsistent here, assuming that you're doing every 2 measures, remove these 2 nc and add an NC at like 00:53:333 (2) -
    lol actually NC seems a bit weird in general after it gets to kiai, try to keep it consistent to every 2 measures?
  6. 01:30:113 - consider lowering the volume here, the soft hitnormal is quite loud here and at this point there is nothing in the music already
[Hard's Hard]
  1. 00:10:283 - this guitar should be mapped out as i noticed you were following guitars so far i think. just kinda weird to not map it suddenly
  2. 00:35:198 (1) - NC to help indicate sv change
  3. 00:39:774 (5) - ahh personally i think this is slightly too curved lol
  4. 01:20:452 (5,6) - blanket? yes? no?
  5. 01:26:045 (1) - i don't think you need the whistle since there isn't really anything at the end of the spinner to apply a whistle to.
    also do the same as insane diff
[Normal's Normal]
  1. 00:17:571 (2,3) - bad rhythm here, the stronger vocals are on 00:17:910 - and 00:18:249 - not to mention the drums too but you completely missed them out :(
  2. 00:33:842 (2,3) - nazi blanket better
  3. 00:56:215 (1) - NC not that necessary imo
    same spinner thing as insane
[Easy's Easy?]
  1. 00:23:672 (1) - remove nc, inconsistent and unnecessary
  2. 01:00:960 (3) - maybe use a 3/2 slider w/ repeat and add a circle at 01:00:960 (3) - ?
  3. 01:21:977 (1) - maybe end at 01:24:011 - to follow the vocal
    same spinner thing as insane
Topic Starter
Shohei Ohtani
Applied all mods (Except I forgot to put 5% on the end of the spinner oops oops I'll do it lmao)

If you're going to mod this map, don't.

-Yuzu is making a hard diff since the whole diff gap shit
AndreasHD
[General]
Kiai-time should be the same on each difficulty, and it seems it is not, please change it.



[Easy]
Approach Rate (AR) 2 instead of 3 would maybe suit new players better here.

01:08:418 (1) - better blanket for (2) please.

00:35:876 Remove the inheriting section here, it's for no use.



[Normal]
00:06:723 (2) - Drag the endtick of this slider one grid down, so it makes a straight line, looks better imo.

00:34:520 (3) - please, better blanket.

01:15:367 (4) - Is this even supposed to make a blanket?





[Hard]
00:27:401 (5) - This note should be stacked better on top of the ending of this slider 00:26:045 (3) -

00:37:062 (3) - Make a better blanket for end of slider (2).

00:39:774 (5) - This slider is way too curvy in my opinion, would be great if you changed it.

00:56:723 (3) - Make a better blanket? : )

01:04:181 (5) - ^



[Insane]
00:29:605 (6) - drag the end point of this slider one grid down or something to make the overlap perfect.

01:07:062 (8) - This follows DS pretty bad, drag it down.

The rest seems fine, other than some weird NC few places.



[lfj's Database]

00:08:757 (1) - Please stack this below this 00:07:910 (3) - or just one grid left and one grid up (grid lvl 4).

00:11:808 (3) - ^

00:29:944 (5) - NC ?

00:31:130 (3) - This looks ugly compared to the rest of the map, try making it look nice?

00:36:554 (3) - Is this note placed below (1) on purpose like that? if not, put it somewhere else..
I would recommend you to place it on first tick of this 00:35:876 (1) - and then drag this 00:36:723 (4) - note down alittle bit, so that it doesnt feel weird to play.

00:40:791 (4) - NC ?

00:44:689 (3) - If you make the end of this slider alittle higher, it feels better when playing. For example like this:
00:46:215 (1) - NC ?

00:53:164 (1) - stack please, one grid down and one left.

00:54:350 (3) - ^

00:57:232 (2) - ^

01:01:469 (1) - ^

01:06:893 (5) - Please don't put this note half below that slider.

01:09:096 (3) - Control + G on this note, and drag the elbow to the other side like this:
01:10:113 (2,4,6,2) - Make that part better, like, try stacking them on eachother.


01:13:757 Remove Inheriting Section because it is for no use.
Topic Starter
Shohei Ohtani
is yuzu going to make that fucking hard or not
-Nya-
Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:

General:
Why are you using the default colours? Rather pick colours that support the BG.

Easy:
00:03:333 (1,2,1,2) – I don’t really advise stacking in an Easy diff. Rather unstack.00:05:367 (3) – This slider looks a bit ugly. Consider curving it less.
00:09:096 (2,3) – Perhaps a blanket here will look better. Like this:
00:15:537 (2) – Also lessen the curve here.00:23:672 (1) – Remove new combo here and add new combo here: 00:25:028 (2) – 00:27:740 (2,1) – A blanket will look great.
00:38:927 (1,2,3) – The distance that the hitcircle is from the two sliders are not the same. Please fix it.00:43:333 (4) – Lessen the curve00:49:435 (1,3) – Make these two sliders similar. Copy and paste 00:49:435 (1) – then rotate it 90 degrees.00:56:215 (2) – Maybe this will look better:
01:20:791 (2,1) – The head of the one slider shouldn’t be touching the tail of the other slider.

Normal:
One DS error, according to AiMod.
00:14:859 (1,2) – Improve this blanket.
00:16:893 (1,2) – Make a nice blanket here?
00:28:418 (3,4) – Improve the blanket. Use the approach circle of 00:28:418 (3) -00:33:842 (2,3) - ^, use the approach circle of 00:33:842 (2) – 00:35:876 (1,2) – Blanket?
00:38:249 (4,1) – Blanket00:46:045 (3) – Rather do this for better flow.
00:52:147 (1) – Ctrl+G and place it like this for better flow
00:56:215 (1) – Remove NC01:03:503 (3) – Ctrl+J and do this:
01:15:367 (4) – Bend this slider a bit more to make a nice blanket with 01:16:215 (5) –
01:19:774 (2) – Rather place it here: X:392 Y:224

Hard:
00:06:723 (2,3) – Blanket.
00:16:893 (1) – Lower this slider till it’s here: X:288 Y:372 for a better blanket with 00:15:876 (6) – 00:26:045 (3,5) – Improve the stack. Move 00:27:401 (5) – till it’s here: X:422 Y:16600:28:927 (3,4) – Blanket?
00:44:689 (5,1) – Stack the hitcircle on the head of the slider.Very nice diff.

Overall, nice mapset.
Good Luck! :D
Topic Starter
Shohei Ohtani
ok fuck yuzu-s hard this map is happening

I'll fix shit when I feel like it
Topic Starter
Shohei Ohtani
Btw i re-did the insane
Topic Starter
Shohei Ohtani
Obligatory "Milan- gave me permission to add his diff"
Milan-
oh, you actually did it
here's your hentai <3
Topic Starter
Shohei Ohtani
dam fam
Chaoslitz
owo M4M owo

[General]
  1. Unused bg: 702727-eyecatch_ep_5.jpg
  2. Combo colours: No colours for your diffs?
[Easy]
  1. 00:03:333 (1,2) - Not really suggest to stack in Easy diff
[Normal]
  1. 00:06:723 (2) - Not really improtant but shape like this will be easier for playing
  2. 01:14:859 (3,5) - Overlapping here looks weird, try to place 01:16:215 (5) tail on the other side?
  3. 01:21:299 (5) - Not recommended to reverse more than once in easier diffs
[Hard]
  1. fine
[Insane]
  1. 00:33:842 (3) - This slider seems overcurved a bit which makes the flow in 00:33:842 (3,4) become weird
  2. 00:46:045 (1) - I believe you need to ctrl+g this owo
  3. 00:50:791 (1) - ^
  4. 01:21:299 (9) - Nc as the combo is too long here
[Milan-'s Insane]
  1. 00:18:927 (9) - NC to shorten combo length
  2. 00:20:960 (4) - As 00:20:283 (2,3) is having movement to the right hand side, I would suggest you to place 00:20:960 (4) more to the right for a smoother flow
[lfj's Database]
  1. 00:28:757 (6) - Try ctrl+g, it will provide anti-jump with 00:29:096 (1) which can emphasize the downbeat

good luck owo!!
Topic Starter
Shohei Ohtani
Will update when i get home.
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