Easy:Why do you have such weird alignments in this diff?
Example: 00:05:367 (3,1) - why is 1 not aligned with the end of 3? It flows better if 1 leads directly into 3.
Example 2: 00:08:757 (1,2) - usually, to have a continuous flow, 1,2 usually form a continuous curve
I can probably go on and on, but I think you should look at your diff first and fix this. (Not going to be mentioning these type of things for the duration of this diff's mod)
00:14:520 (1) - would look nice if this was the same slider as 00:12:825 (2) spun 180 degrees
00:17:232 (1) - blanket 00:18:927 (2)?
00:23:672 (1) - to have 1 combo every 2 white ticks like you have done so far, remove the new combo here and add it to 00:25:028 (2)
because of this previous error ^ your next few combos are screwed up. If you want to fix them, turn 00:25:028 (2,3,1,2,1) to 00:25:028 (1,2,3,1,2)
00:38:927 (3,1) - to follow the pattern of having 1 combo of every 2 white tick, remove 1's new combo and add a new combo to 3
00:57:232 (1) - to follow the pattern of having 1 combo of every 2 white tick, this should go into the previous combo and new combo should start on 00:57:571 (2)
00:57:571 (2) - blanket the start of 00:59:266 (3)?
01:08:079 (1) - similar to 00:57:232 (1)
01:12:825 (2) - would look nice if this was the same slider as01:11:130 (1) spun 180 degrees
01:21:977 (1) - I understand that you want to give a larger timegap to hit 01:25:706 (1) because it is an easy, but having this end on 01:24:689 like in normal, sounds so much better
Normal:00:03:333 (1,2) - same sort of general problem I mentioned in easy. Normally, you would push 2's curve more rightward to follow 1's curve better
00:05:367 (3) - blanket the end of 00:04:011 (2) better
00:14:520 (5) - to follow the pattern of having 1 combo of every 2 white tick, add this to the next combo
00:14:859 (1) - blanket the start of 00:16:215 (2) better
00:22:316 (1) - is this supposed to be symmetrical? If you want it to be symmetric, please follow
https://osu.ppy.sh/ss/212534800:27:401 (1) - to follow the pattern of having 1 combo of every 2 white tick, add this to the next combo (since this is comboed to also follow your placement patterns, I'm okay with it)
00:29:096 (4) - blanket the end of 00:28:418 (3) better
00:32:486 (4) - align with the start of 00:31:130 (3) for flow
00:34:520 (3) - blanket the end of 00:33:842 (2) better
00:46:723 (4) - to follow the pattern of having 1 combo of every 2 white tick, add a new combo here
00:58:757 (5) - make symmetrical or clone of 00:58:249 (4)
01:06:215 (4) - move left and upward to follow 01:05:706 (3)'s curve
01:08:418 (2) - new combo to be consistent with 00:57:232 (1)?
01:13:164 (5) - I think it needs to move a bit right to follow 01:12:655 (4)'s line
Hard:For a hard diff, I was expecting small jumps and not just speed. (In short, this wasn't very fun for me)
00:06:045 (1) - have it point more directly at 00:06:723 (2) to make a better flow
00:31:638 (3,4,5) - it would look nice if the end of 3, 4, and the start of 5 can form a straight line
https://osu.ppy.sh/ss/214087400:39:605 (4) - (nazi) align with 3's start
00:42:316 (4) - ^
00:46:215 (1) - place on the start of 00:44:689 (5)?
00:54:859 (3) - The red anchor point makes a very sharp edge in the slider, try to remake the slider only using gray points
00:58:249 (3) - move the ending more to the right to point more directly at 4
01:01:808 (7) - move the ending to the left a bit to point more directly at 1
01:05:028 (1,2,3,1,2,3,4,5,6) and 00:54:181 (1,2,3,4,1,2,3), make the combos here similar
01:06:723 (3) - I feel this part doesn't really pay attention to the song. Same combo and spacing as before, but the guy went from silent to a louder voice. I feel that you should at least give this some notice in your map
01:20:791 (6) - didn't want to blanket the end of 5 here?
Insane:This diff probably should use more jumps in the early parts
00:17:232 (2) - move teh end of 2 leftward so it points toward 3 more directly
00:23:842 (6) - are you sure you want to go up to this point in the map with 0 jumps? You could be emphasizing the stanzas or the lyrics many times
00:30:791 (4) - why don't you make this end exactly on 00:30:283 (2)
00:38:588 (3,4) - I have trouble figuring out why you have jumps like this that are harder than 50% of the chorus when the music doesn't suggest anything close to that.
00:57:571 (1,2,3,4,1,2,3,4,5,6,1,2,3) - How did the music suggest something to go from distance snap to small jumps to huge jumps in this section?
01:11:808 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - I'm not even sure how to justify jumps this large during this section
01:22:147 (1) - Using a spinner for this section in an insane diff. That is a bit boring...
I feel a lot of this is just meant to make mappers break their fc. The difficulty level fluctuates a lot for reasons I don't understand
lfj's Database:00:03:672 (2) - blanket 00:04:350 (4) better
00:07:232 (1) - blanket 00:06:893 (5) better
00:23:672 (1,2,3,4,5) - Since the rapper is yelling here, I expected the jumps here to be larger than the jumps that weren't lyrically accented like 00:15:706 (2,3,4)
00:43:164 (4) - this entire section seems to have been about sliders against their diection of original flow, so it seemed a bit weird that you had circular flow here. Maybe use ctrl+g
00:52:147 (1,2,3,1,2,3) - why are these 2 combos so easy in comparison to 00:54:011 (1,2,3,4,5) or any later part of the song, esp when he is singing the main line of the song
01:08:418 (1,2,3,4,1,2,3,4) - why is this part so easy in comparison to 00:57:571 (1,2,3,4,5) when they are following similar beats
01:16:384 (5) - place where 01:17:062 (3) blankets it
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In short, Easy, Normal and Hard need polishing. Insane is polished, but the map seems evil for no reason that I can fine. I just found it annoying to play more than anything. Last off, lfj's Database's is great for the most part.... yeah..... Sorry if I sound harsh, but I know you can do better than this CDFA,