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posted
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posted
As amazing as the SB is, some of those really noisy transitions made things pretty difficult to read on my test play.

That said, I seem to have dropped a few stars somewhere. I guess they're lost forever~
posted

Amamiya Yuko wrote:

\^o^/
11t :)
posted
Take my stars! :)
posted
Welp, I can barely find anything. Soooo good.

Here's a few hitsounds and one sb. So no kd, I'll throw some stars.

00:32:971 (5) - Add a clap here.
00:54:278 (3) - Add a whistle here for the start of the guitar.


04:55:130 (1) - Forgot a burst on the beginning of this slider.

Also, I don't know if this is an issue, but 4:3 standard resolution has the names all wonkers. https://osu.ppy.sh/ss/2071181
posted
The SB thing was my mistake, I forgot to turn sampleset to Normal on that slider
posted
ah alright
posted
I changed one of the japanese phrases in the last kiai according to KSHR's suggestion in a PM. Thanks KSHR <3
Since I was sending Azer an update anyway, I also added that normal-hitnormal sample for those, and so the missing ring.png should also be fixed now.

I've also moved all of the .osb code into the .osu so that the storyboard also updates when players hit update in-game, so make sure to delete the .osb file if you've downloaded the mapset previously, or all of the sb elements will display twice and the sb load will be ungodly high.

I decreased the size of some of the text images too, so you'll also need to redownload the mapset. Sorry for the inconvenience orz
posted
Applied everything. Thanks for modding!

11t wrote:

I've also moved all of the .osb code into the .osu so that the storyboard also updates when players hit update in-game, so make sure to delete the .osb file if you've downloaded the mapset previously.

I decreased the size of some of the text images too, so you'll also need to redownload the mapset. Sorry for the inconvenience orz
BSS is refusing to upload right now
posted

captin1 wrote:

yesss the sb
YESYESYESYESYESYESYESYESYESYESYES

Awesome 11t !!
posted
Awesome map, awesome SB, great song gogo ranked ♥
posted
this storyboard is just wonderful! good job 11t! also map is wonderful :3 best map to play when you simply want to chill
posted
Hi! will check little aesthetic things, because overall it's a good map
[fsdfdsfdsfsf]
00:27:175 (6,7) - this flow was played pretty strange for me. how about rotating 00:27:005 (4,5,6) - like this? https://osu.ppy.sh/ss/2076552
00:44:732 (2,3) - they are almost touching and this looks pretty unneat. how about blanket with (3) to (2)?
00:52:914 (2,1) - and that overlap is really unneat too. move (1) a little away?
01:02:460 (3,4,5) - i think if you will move it like this http://puu.sh/bPNs4/d834c92cfd.jpg it will look better
02:02:289 (2,3) - almost touching, move a little please
03:26:835 (2,3) - not neat overlap, make it more overlapping please
03:31:948 (1,3) - again, but move it a little away
04:39:789 - how about reducing the SV step by step for every «okaeri»? for example, 65→60→55→50
04:54:789 (5,1) - make more overlapping for better view
04:57:516 (6,1) - unneat again
05:32:630 (6,7) - straight vertical/horisontal sliders are usually looking like... sliders from 2007? how about curving them a little?
05:36:550 (2,3) - here too

that's all, flow on the map is really awesome, i enjoyed it a lot, good luck with ranking!
by the way, Tamayura was a very cute anime, but a little boring :(
posted
that hitcircle overlay www

Kyubey wrote:

Hi! will check little aesthetic things, because overall it's a good map
[fsdfdsfdsfsf]
00:27:175 (6,7) - this flow was played pretty strange for me. how about rotating 00:27:005 (4,5,6) - like this? https://osu.ppy.sh/ss/2076552 I think it's fine right now, and I don't see how this rotation would change flow
02:02:289 (2,3) - almost touching, move a little please done!
03:26:835 (2,3) - not neat overlap, make it more overlapping please sorry, this section is mapped like a star and I don't want to change the position of anything, I also want to keep (2) curved as it fits the singer's tone
03:31:948 (1,3) - again, but move it a little away done
04:39:789 - how about reducing the SV step by step for every «okaeri»? for example, 65→60→55→50 I think it's a good idea but I don't want it to be more than 0.5 and since it doesnt go below 0.5 I cant apply this

that's all, flow on the map is really awesome, i enjoyed it a lot, good luck with ranking!
by the way, Tamayura was a very cute anime, but a little boring :(
Thanks for modding! <3

[Update Status]
Azer - RLC - those - Frostmourne - 11t (sb)
posted
The slight overlaps in my sections comes with this "lazy" style I tried to imitate, for lack of a better word. Essentially, if you consider only the slider head at any point, they play a part in keeping the distance spacing that I want. Also 01:02:460 (3,4,5) - is the 1.80x spacing that I want, but I agree the current curvature of the slider can be improved based on the triple. Sent a change to Azer. Thanks!
posted
damn
posted
27/09: merged .osb to .osu Please redownload completely

11t wrote:

I've also moved all of the .osb code into the .osu so that the storyboard also updates when players hit update in-game, so make sure to delete the .osb file if you've downloaded the mapset previously, or all of the sb elements will display twice and the sb load will be ungodly high.

I decreased the size of some of the text images too, so you'll also need to redownload the mapset. Sorry for the inconvenience orz

apparently bss limits .osu to 1mb filesize so rip

Everything up to date!
posted
05:32:630 (6,7) - straight vertical/horisontal sliders are usually looking like... sliders from 2007? how about curving them a little?
05:36:550 (2,3) - here too
2014 doesn't allow linear sliders anymore?
posted

Hello, pro mappers =w=
All just suggestions, feel free to ignore them if they don't suit you.

[General (@Azer)]
  1. 02:59:221 - Waaa the combo colour is the same as the storyboard background colour, and it's making it difficult to see the objects.
  2. 01:08:766 - Does this inheriting section serve any purpose? If not, then remove it.


[Azer]
  1. 00:35:357 (1) - I don't think a new combo is necessary here for distinguishing the pattern. I think it'd be better to just remove it and keep combo consistent with musical phrasing.
  2. 01:58:710 (5,6) - This doesn't really fit in with the smooth flow you have going in this section. Here's my suggestion: http://puu.sh/bQDNz/4dfce8751f.jpg
  3. 02:07:744 (2,3) - Just a suggestion, I don't really have a reason, except that I like this: http://puu.sh/bQDSp/66eac25eea.jpg
  4. 03:24:363 - Add a circle here? I think triple fits with the music, and with the rest of your map.


[those]
  1. 00:50:869 (1,2) - Between these two objects, the distance feels awkwardly small when playing, and in my opinion, doesn't fit well with the music here. I recommend increasing the distance, either by reversing (1), or by moving (2) down and to the left of (1). If you don't want to increase the distance, maybe you could at least move (2) such that the angle (1,2) is a bit wider like this: http://puu.sh/bQCz5/69b9d16872.jpg
  2. 01:01:096 (2,3,1) - To me, the movement here feels a bit stiff. I think moving (1) down would make this flow nicer. Maybe like this: http://puu.sh/bQD0h/4186f9103b.jpg


[RLC]
  1. 01:11:323 (1,2) - These objects are quite close together, and a bit uncomfortable to play. Maybe you can try something different like this: http://puu.sh/bQD9U/17729b6fc7.jpg
  2. 01:22:232 (8,1) - These are spaced really close together, making it awkward to play (1) after the large jumps at (6,7,8). Consider reversing (1) to make it play smoother.


[Frostmourne]
  1. 03:05:016 (2,3,4) - I think it may be better to have these spread out more horizontally with increasing distance to match with the ascending notes in the music (though it may compromise the visual appeal of the pattern). Maybe something like this: http://puu.sh/bQEpx/f78970d7ea.jpg


Nice map and SB. Sorry if my mod is useless.
posted

CloudSplash16 wrote:



y-your mods are so good i assumed you were a bat

Hello, pro mappers =w=
All just suggestions, feel free to ignore them if they don't suit you.

[General (@Azer)]
  1. 02:59:221 - Waaa the combo colour is the same as the storyboard background colour, and it's making it difficult to see the objects. changed combo colors throughout the whole map and fixed this
  2. 01:08:766 - Does this inheriting section serve any purpose? If not, then remove it. RIP green bar


[Azer]
  1. 00:35:357 (1) - I don't think a new combo is necessary here for distinguishing the pattern. I think it'd be better to just remove it and keep combo consistent with musical phrasing. done
  2. 01:58:710 (5,6) - This doesn't really fit in with the smooth flow you have going in this section. Here's my suggestion: i think its fine as it is and in my eyes this wouldnt really fix the flowhttp://puu.sh/bQDNz/4dfce8751f.jpg
  3. 02:07:744 (2,3) - Just a suggestion, I don't really have a reason, except that I like this: http://puu.sh/bQDSp/66eac25eea.jpg yeaaaah no
  4. 03:24:363 - Add a circle here? I think triple fits with the music, and with the rest of your map.done, not sure wwhy there wasnt one here


Nice map and SB. Sorry if my mod is useless. it's been the most useful yet haha
[Update Status]
Azer - RLC - those - Frostmourne - 11t




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