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ClariS - Colorful -movie MIX- [Osu|CatchTheBeat]

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Topic Starter
Bearizm

10nya wrote:

yo

Unrankable
Highly recommended
Comments

[General]
  1. Itu madoka magica-nya tagsnya dobel, remove aja salah satunya
ok

[Normal]
  1. 00:28:434 (1,2)- remove nc di 1? move aja nc-nya ke 2? new stanzanya juga di 00:28:771 - , buat ngesupport gitu (?? done
  2. 00:36:692 (1) - ada suara drum sih disini, add normal sampleset gimana? biar support musiknya done
  3. 00:40:906 (3) - gimana kalau move ini ke x444 y96 ? not big deal sih, tapi agak enak diliat soalnya agak simetris sama circle sebelumnya ((kalo ini applied re-arrange slider no 4 ya(( done.
  4. 01:04:839 (5) - ganti ini jadi circle aja? vocal berhenti disini sama di 01:05:007 - gak support apa2 done
  5. 01:15:625 (5) - ^
done!

[Hard]
  1. 00:00:794 (1,2,3) - loud banget pake 100% ;_; kurangin jadi 80%-60% juga gapapa kok soalnya disini kan juga lembut banget done!
  2. 00:17:985 (4,1) - swap nc? toh disini new stanza sama musiknya udah beda dan juga ngemudahkan player ngejar next note soalnya ntar ada follow-path done :P
  3. 00:32:648 (4) - add sample-set normal? sayang banget di ignore suaranya ;_ done lol ;w;
  4. 00:36:692 (2) - ^ done
  5. 00:41:412 (7) - ^
done lelelel

[Insane]
  1. 00:22:704 (9)- nc? seenggaknya bisa bantuin hp drain kalau di streamnya miss dan pas di hr done, good one, the NC was inconsistent and messy there.
  2. 00:32:648 (4) - sama kea Hard done
  3. 00:36:692 (2) - ^ done
  4. 00:37:367 (4,5,6) - anti-jumpnya agak gaenak imo, gimana kalau dibikin jump aja semua? kea gini misal
    SPOILER
    [img]osu.ppy.sh/ss/2025546[/img]
    good idea, changed.
  5. 00:41:412 (6) - sama kea hard ok
  6. 00:59:782 (6) - nc? support new stanza sama support musicnya juga gitu, jumpnya juga jauh jadi ngebantu player buat notis ((apa - this one's fine.
  7. 01:22:704 (9) - ^
i changed it, tapi jadi 1,2,3,4 1,2,3,4 1,2

[HW's Insane]
  1. lol sorry asagi :p
  2. 00:41:749 (4,5) - dunno the flow is better for me if you ctrl+g this one, the jump is more fun imo
  3. 01:09:726 (3) - how about re-arrange like this? it'll make the flow more fun (01:09:221 - was aiming to right and make 01:09:726 aiming to left will make good mirrored jump pattern((
sorry for the poor mod and good luck _:3
thanks for the mod! it was great actually! :D
Spectator
Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
Xinely
Hinsvar si Tukang Buah

Grats on apple ~

EDIT: 01:02:479 (1) - Rain, opo iki? kecebong? O.o
Topic Starter
Bearizm

Spectator wrote:

Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
waa thank you for the approval!

Xinely wrote:

Hinsvar si Tukang Buah

Grats on apple ~
cie cie, woi, bales dunk cewe lw.
LexiaLovesU
Okay me and madoka did a bit of IRC modding on insane
SPOILER
00:31 LexiaLovesU: okay xinely asked me to mod the insane 
00:32 [ Madoka ]: h
00:32 [ Madoka ]: ah
00:32 [ Madoka ]: thank you!
00:32 LexiaLovesU: so go into insane and we polish things out owo
00:32 [ Madoka ]: ok :D
00:32 [ Madoka ]: and there's a mistake on the slider in the beginning
00:33 LexiaLovesU: i know
00:33 [ Madoka ]: so let me update that first
00:33 LexiaLovesU: lol its was 1/2 instead of 1/1
00:33 LexiaLovesU: lol
00:34 LexiaLovesU: btw dont worry this is just a mini mod so it wont be really really long l
00:35 [ Madoka ]: ah
00:35 [ Madoka ]: ok
00:36 LexiaLovesU: ready?
00:36 [ Madoka ]: yes!
00:37 LexiaLovesU: 00:25:737 (1,3) - Fix this blanket
00:37 [ Madoka ]: i know that it's kind of a crappy insane.. i think idk >.< it's an old map
00:38 LexiaLovesU: actually pretty nice not bad owo
00:38 [ Madoka ]: done
00:38 [ Madoka ]: ah lol
00:38 LexiaLovesU: http://puu.sh/bwQzq/769c32c2a5.jpg its a bit off see
00:38 [ Madoka ]: yeah
00:39 [ Madoka ]: I think there's a lot of those, I wasn't as precise with blankets as i am now.
00:39 [ Madoka ]: i didn't even pay attention that time actually.. so yea
00:39 LexiaLovesU: 00:27:086 (6) - why dont you move this onto 8's head since that in the middle of sliders path just looks messy like so
00:39 LexiaLovesU: http://puu.sh/bwQEn/71dd78e5e9.jpg
00:40 [ Madoka ]: done :D
00:40 LexiaLovesU: plus it was awkward to make 5 flow done and then just immediantly go back up
00:40 LexiaLovesU: down*
00:40 LexiaLovesU: it made a break in flow
00:41 [ Madoka ]: lol >.<
00:42 LexiaLovesU: http://puu.sh/bwQKU/0b736dac47.jpg
00:42 LexiaLovesU: 00:29:951 (1) - move that to the coordinates in the picture to make it into a more clean looking pattern
00:43 [ Madoka ]: done!
00:43 LexiaLovesU: 00:32:816 (1,2,3,4,5,6,7,8) - quite a fun pattern owo gj
00:44 [ Madoka ]: lol xD
00:44 [ Madoka ]: thanks
00:44 [ Madoka ]: 1,2,3,4 is kind of difficult to play out imo, or i just really suck lol
00:45 LexiaLovesU: 00:44:108 (1,2,3) - this is soooooooooo awkward to play
00:46 LexiaLovesU: suddenly stopping the jumping caught me off guard
00:46 LexiaLovesU: im gonna tesplay a couple things to make sure i get a better positioning
00:47 [ Madoka ]: hehe it's the song i swear D: lol
00:47 [ Madoka ]: alright
00:48 LexiaLovesU: i know but you must also think about your patterns before they were all really jumpy and when i suddenly stiop jumping i got lost lol
00:48 [ Madoka ]: heheheh
00:48 LexiaLovesU: I didnt even notice one lol
00:49 [ Madoka ]: o.o
00:49 LexiaLovesU: make it a bit more noticiable so players can see it better
00:49 LexiaLovesU: like i went straight for 2 lol
00:49 [ Madoka ]: when i mapped this
00:50 [ Madoka ]: my mindset was like, if there's a 1/1 stop, i'd map it so that the next object is exactly on top of the previous ones
00:50 LexiaLovesU: http://puu.sh/bwRaH/d123cdaa4e.jpg try somthing like this
00:51 LexiaLovesU: i know dont worry i know that you dont have to change it just throwing it out there i had a trouble time noticing it lol
00:51 [ Madoka ]: or can i just move 1 to x:464 y:240?
00:52 LexiaLovesU: let me see if it fits
00:53 [ Madoka ]: it's basically the same but, 1 is just more visible
00:53 LexiaLovesU: maybe try x:468 y:232
00:53 LexiaLovesU: it sticks out more
00:53 LexiaLovesU: i got that one fine owo
00:54 [ Madoka ]: alright works
00:54 LexiaLovesU: okie
00:54 [ Madoka ]: :D
00:55 LexiaLovesU: 00:51:018 (3) - Make this onto the head of 5
00:55 [ Madoka ]: done!
00:55 LexiaLovesU: same reason as the other one
00:55 [ Madoka ]: lol
00:57 LexiaLovesU: 00:59:614 (5) - make this done a bit so its not overlaping with 2
00:57 LexiaLovesU: down*
00:58 [ Madoka ]: 216, 160 good?
00:58 [ Madoka ]: 216, 168
00:59 LexiaLovesU: 200 176
00:59 [ Madoka ]: alright
01:01 LexiaLovesU: 01:01:131 (1,2,3,4) - Let make this into a better pattern
01:01 [ Madoka ]: was going to ask about that
01:01 [ Madoka ]: lol
01:01 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:02 LexiaLovesU: try somthing like this lol
01:02 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:04 LexiaLovesU: uhh
01:05 [ Madoka ]: yo
01:05 [ Madoka ]: sorry can you send me that again?
01:06 [ Madoka ]: my mac crashed, it's so buggy, sometimes when i click a link is restarts my comp
01:06 [ Madoka ]: dw i got all the changes saved
01:06 [ Madoka ]: just that last part, the 1,2,3,4
01:08 [ Madoka ]: aaaaa >w<
01:09 LexiaLovesU: http://puu.sh/bwRW9/cee091746d.jpg
01:09 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:11 [ Madoka ]: err
01:11 [ Madoka ]: the pic shows me a black screen
01:11 [ Madoka ]: lol
01:11 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:11 LexiaLovesU: WRONG ONE LOL XD
01:11 [ Madoka ]: LOL
01:11 [ Madoka ]: pls
01:12 LexiaLovesU: that one is right lol
01:13 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:14 [ Madoka ]: yeah
01:15 LexiaLovesU: did it? or no
01:17 [ Madoka ]: it's the right pic
01:17 LexiaLovesU: yes
01:17 [ Madoka ]: hmm
01:18 [ Madoka ]: http://puu.sh/bwSHU.png
01:18 [ Madoka ]: 2 and the stream collides
01:18 [ Madoka ]: lol ;w;
01:18 [ Madoka ]: crashes
01:20 [ Madoka ]: ah fixed it. ok
01:20 LexiaLovesU: okie
01:21 LexiaLovesU: 01:06:187 (5,6) - Move these a bit to make a diamond pattern like this http://puu.sh/bwSRh/6028dcd703.jpg
01:22 [ Madoka ]: ok
01:22 [ Madoka ]: done
01:24 LexiaLovesU: 01:08:883 (6) - move this a bit so its not overlapping 10
01:25 [ Madoka ]: done
01:27 LexiaLovesU: 01:10:569 (2,3,4,5,6,7) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwT9n/a776579854.jpg this looks alot more organized
01:29 [ Madoka ]: hmm
01:29 LexiaLovesU: kinda looks like a shield lol
01:29 [ Madoka ]: true
01:29 [ Madoka ]: lol
01:29 [ Madoka ]: yeah
01:30 LexiaLovesU: if you want you can do something different
01:31 [ Madoka ]: nah i'll go with it
01:31 [ Madoka ]: looks good
01:31 LexiaLovesU: okay tell me when your ready
01:31 [ Madoka ]: never seen that kind of jump pattern too
01:31 [ Madoka ]: im ready
01:31 [ Madoka ]: it's changed lol
01:32 LexiaLovesU: 01:12:086 (1) - move this a bit since it has a overlap
01:32 [ Madoka ]: yeah
01:33 [ Madoka ]: wait, move it so that it overlaps or?
01:33 [ Madoka ]: because i fixed the overlap
01:33 [ Madoka ]: as in, it overlaps perfectly
01:33 LexiaLovesU: okie
01:36 LexiaLovesU: 01:16:299 (3,4,5,6,7,8) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwTAf/e38b49993b.jpg this looks alot more organized
01:37 LexiaLovesU: if you do this make sure it goes in that order so that 8 will lead into 9
01:38 [ Madoka ]: alright hold on
01:38 LexiaLovesU: okay
01:42 [ Madoka ]: done
01:43 LexiaLovesU: thats all for me
01:44 [ Madoka ]: O:
01:44 [ Madoka ]: alright then :D
01:44 [ Madoka ]: thank you! can you testplay after the update?
01:44 LexiaLovesU: sure
01:47 [ Madoka ]: alright! please update! and be sure to post on the thread so i could give you kudosu :3
01:49 [ Madoka ]: xDD
01:49 LexiaLovesU: better
01:49 LexiaLovesU: im freexing though
01:50 [ Madoka ]: lol
01:50 LexiaLovesU: okay owo
01:50 LexiaLovesU: ill tell xinely owo
01:50 [ Madoka ]: :D alrighty
01:51 LexiaLovesU: !save log
01:51 LexiaLovesU: !savelog
01:52 LexiaLovesU: i forgot how to save log ._.
01:52 LexiaLovesU: LOOL
owo Good Luck
Topic Starter
Bearizm

LexiaLovesU wrote:

Okay me and madoka did a bit of IRC modding on insane
SPOILER
00:31 LexiaLovesU: okay xinely asked me to mod the insane 
00:32 [ Madoka ]: h
00:32 [ Madoka ]: ah
00:32 [ Madoka ]: thank you!
00:32 LexiaLovesU: so go into insane and we polish things out owo
00:32 [ Madoka ]: ok :D
00:32 [ Madoka ]: and there's a mistake on the slider in the beginning
00:33 LexiaLovesU: i know
00:33 [ Madoka ]: so let me update that first
00:33 LexiaLovesU: lol its was 1/2 instead of 1/1
00:33 LexiaLovesU: lol
00:34 LexiaLovesU: btw dont worry this is just a mini mod so it wont be really really long l
00:35 [ Madoka ]: ah
00:35 [ Madoka ]: ok
00:36 LexiaLovesU: ready?
00:36 [ Madoka ]: yes!
00:37 LexiaLovesU: 00:25:737 (1,3) - Fix this blanket
00:37 [ Madoka ]: i know that it's kind of a crappy insane.. i think idk >.< it's an old map
00:38 LexiaLovesU: actually pretty nice not bad owo
00:38 [ Madoka ]: done
00:38 [ Madoka ]: ah lol
00:38 LexiaLovesU: http://puu.sh/bwQzq/769c32c2a5.jpg its a bit off see
00:38 [ Madoka ]: yeah
00:39 [ Madoka ]: I think there's a lot of those, I wasn't as precise with blankets as i am now.
00:39 [ Madoka ]: i didn't even pay attention that time actually.. so yea
00:39 LexiaLovesU: 00:27:086 (6) - why dont you move this onto 8's head since that in the middle of sliders path just looks messy like so
00:39 LexiaLovesU: http://puu.sh/bwQEn/71dd78e5e9.jpg
00:40 [ Madoka ]: done :D
00:40 LexiaLovesU: plus it was awkward to make 5 flow done and then just immediantly go back up
00:40 LexiaLovesU: down*
00:40 LexiaLovesU: it made a break in flow
00:41 [ Madoka ]: lol >.<
00:42 LexiaLovesU: http://puu.sh/bwQKU/0b736dac47.jpg
00:42 LexiaLovesU: 00:29:951 (1) - move that to the coordinates in the picture to make it into a more clean looking pattern
00:43 [ Madoka ]: done!
00:43 LexiaLovesU: 00:32:816 (1,2,3,4,5,6,7,8) - quite a fun pattern owo gj
00:44 [ Madoka ]: lol xD
00:44 [ Madoka ]: thanks
00:44 [ Madoka ]: 1,2,3,4 is kind of difficult to play out imo, or i just really suck lol
00:45 LexiaLovesU: 00:44:108 (1,2,3) - this is soooooooooo awkward to play
00:46 LexiaLovesU: suddenly stopping the jumping caught me off guard
00:46 LexiaLovesU: im gonna tesplay a couple things to make sure i get a better positioning
00:47 [ Madoka ]: hehe it's the song i swear D: lol
00:47 [ Madoka ]: alright
00:48 LexiaLovesU: i know but you must also think about your patterns before they were all really jumpy and when i suddenly stiop jumping i got lost lol
00:48 [ Madoka ]: heheheh
00:48 LexiaLovesU: I didnt even notice one lol
00:49 [ Madoka ]: o.o
00:49 LexiaLovesU: make it a bit more noticiable so players can see it better
00:49 LexiaLovesU: like i went straight for 2 lol
00:49 [ Madoka ]: when i mapped this
00:50 [ Madoka ]: my mindset was like, if there's a 1/1 stop, i'd map it so that the next object is exactly on top of the previous ones
00:50 LexiaLovesU: http://puu.sh/bwRaH/d123cdaa4e.jpg try somthing like this
00:51 LexiaLovesU: i know dont worry i know that you dont have to change it just throwing it out there i had a trouble time noticing it lol
00:51 [ Madoka ]: or can i just move 1 to x:464 y:240?
00:52 LexiaLovesU: let me see if it fits
00:53 [ Madoka ]: it's basically the same but, 1 is just more visible
00:53 LexiaLovesU: maybe try x:468 y:232
00:53 LexiaLovesU: it sticks out more
00:53 LexiaLovesU: i got that one fine owo
00:54 [ Madoka ]: alright works
00:54 LexiaLovesU: okie
00:54 [ Madoka ]: :D
00:55 LexiaLovesU: 00:51:018 (3) - Make this onto the head of 5
00:55 [ Madoka ]: done!
00:55 LexiaLovesU: same reason as the other one
00:55 [ Madoka ]: lol
00:57 LexiaLovesU: 00:59:614 (5) - make this done a bit so its not overlaping with 2
00:57 LexiaLovesU: down*
00:58 [ Madoka ]: 216, 160 good?
00:58 [ Madoka ]: 216, 168
00:59 LexiaLovesU: 200 176
00:59 [ Madoka ]: alright
01:01 LexiaLovesU: 01:01:131 (1,2,3,4) - Let make this into a better pattern
01:01 [ Madoka ]: was going to ask about that
01:01 [ Madoka ]: lol
01:01 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:02 LexiaLovesU: try somthing like this lol
01:02 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:04 LexiaLovesU: uhh
01:05 [ Madoka ]: yo
01:05 [ Madoka ]: sorry can you send me that again?
01:06 [ Madoka ]: my mac crashed, it's so buggy, sometimes when i click a link is restarts my comp
01:06 [ Madoka ]: dw i got all the changes saved
01:06 [ Madoka ]: just that last part, the 1,2,3,4
01:08 [ Madoka ]: aaaaa >w<
01:09 LexiaLovesU: http://puu.sh/bwRW9/cee091746d.jpg
01:09 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:11 [ Madoka ]: err
01:11 [ Madoka ]: the pic shows me a black screen
01:11 [ Madoka ]: lol
01:11 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:11 LexiaLovesU: WRONG ONE LOL XD
01:11 [ Madoka ]: LOL
01:11 [ Madoka ]: pls
01:12 LexiaLovesU: that one is right lol
01:13 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:14 [ Madoka ]: yeah
01:15 LexiaLovesU: did it? or no
01:17 [ Madoka ]: it's the right pic
01:17 LexiaLovesU: yes
01:17 [ Madoka ]: hmm
01:18 [ Madoka ]: http://puu.sh/bwSHU.png
01:18 [ Madoka ]: 2 and the stream collides
01:18 [ Madoka ]: lol ;w;
01:18 [ Madoka ]: crashes
01:20 [ Madoka ]: ah fixed it. ok
01:20 LexiaLovesU: okie
01:21 LexiaLovesU: 01:06:187 (5,6) - Move these a bit to make a diamond pattern like this http://puu.sh/bwSRh/6028dcd703.jpg
01:22 [ Madoka ]: ok
01:22 [ Madoka ]: done
01:24 LexiaLovesU: 01:08:883 (6) - move this a bit so its not overlapping 10
01:25 [ Madoka ]: done
01:27 LexiaLovesU: 01:10:569 (2,3,4,5,6,7) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwT9n/a776579854.jpg this looks alot more organized
01:29 [ Madoka ]: hmm
01:29 LexiaLovesU: kinda looks like a shield lol
01:29 [ Madoka ]: true
01:29 [ Madoka ]: lol
01:29 [ Madoka ]: yeah
01:30 LexiaLovesU: if you want you can do something different
01:31 [ Madoka ]: nah i'll go with it
01:31 [ Madoka ]: looks good
01:31 LexiaLovesU: okay tell me when your ready
01:31 [ Madoka ]: never seen that kind of jump pattern too
01:31 [ Madoka ]: im ready
01:31 [ Madoka ]: it's changed lol
01:32 LexiaLovesU: 01:12:086 (1) - move this a bit since it has a overlap
01:32 [ Madoka ]: yeah
01:33 [ Madoka ]: wait, move it so that it overlaps or?
01:33 [ Madoka ]: because i fixed the overlap
01:33 [ Madoka ]: as in, it overlaps perfectly
01:33 LexiaLovesU: okie
01:36 LexiaLovesU: 01:16:299 (3,4,5,6,7,8) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwTAf/e38b49993b.jpg this looks alot more organized
01:37 LexiaLovesU: if you do this make sure it goes in that order so that 8 will lead into 9
01:38 [ Madoka ]: alright hold on
01:38 LexiaLovesU: okay
01:42 [ Madoka ]: done
01:43 LexiaLovesU: thats all for me
01:44 [ Madoka ]: O:
01:44 [ Madoka ]: alright then :D
01:44 [ Madoka ]: thank you! can you testplay after the update?
01:44 LexiaLovesU: sure
01:47 [ Madoka ]: alright! please update! and be sure to post on the thread so i could give you kudosu :3
01:49 [ Madoka ]: xDD
01:49 LexiaLovesU: better
01:49 LexiaLovesU: im freexing though
01:50 [ Madoka ]: lol
01:50 LexiaLovesU: okay owo
01:50 LexiaLovesU: ill tell xinely owo
01:50 [ Madoka ]: :D alrighty
01:51 LexiaLovesU: !save log
01:51 LexiaLovesU: !savelog
01:52 LexiaLovesU: i forgot how to save log ._.
01:52 LexiaLovesU: LOOL
owo Good Luck
thanks for modding! <3 :3 and thank you xinely!
Asagi
10nyan pls no

Update
osu file format v13

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AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5140,25365,40449,55028
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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All fixed
Xinely
Make sure to make Easy diff become easier here since the current Easy has 1,60 stars which it unrankable. Ranking Criteria said it must be below 1,5 stars http://puu.sh/bCtiR/bf2bc1e7f2.png

i would check this one when you fix that issue first

EDIT : @xxdeathx : i just wanna keep everything is clean for both quality and ranking criteria.. i don't want screw up :C
xxdeathx

Xinely wrote:

Make sure to make Easy diff become easier here since the current Easy has 1,60 stars which it unrankable. Ranking Criteria said it must be below 1,5 stars http://puu.sh/bCtiR/bf2bc1e7f2.png

i would check this one when you fix that issue first
i don't think it's very important, like this one: https://osu.ppy.sh/b/472102&m=0
LexiaLovesU

Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
Asagi
Maybe you should discuss it to other BATs just to make sure that the set is rankable
Topic Starter
Bearizm

LexiaLovesU wrote:


Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
uwaa my savior <3

edit: I don't wanna get sinchan in trouble or anything so i changed Easy's CS to 2.4 so the star diff drops to 1.49 :D
Oracle
Xinely asked me to mod this so i'm here
Apparently it's also my first BAT mod...
@Lexia: i think the current spread is fine as is (N*2), while it's always better to improve something!

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. you're having inconsist offset throughout the set which is unrankable. easy and hard diffs have 1805 while other diffs are using 457. I suggest keeping them consist on 1805 and remove everything else.
  2. as I told you in-game. the volume of intro is really way too loud. I'd prefer someting 25%. Xinely agreed with me too. Her suggestion is 30%.
  3. combo colors throughout the diffs are inconsist. make sure they're exactly the same!
Easy
  1. 00:01:805 (2) - prefer NC here for the downbeat.
  2. 00:04:501 (1) - missing a whistle on slider end
  3. 00:10:906 (2) - whistle?
  4. 00:30:119 (3) - I'd prefer a whistle on the reverse instead of clap. there's no clap on red ticks!
  5. 00:35:513 (3) - ^
  6. and probably many more. Not listing them all but i hope you could find them yourself.
  7. 00:55:737 (1,2,3) - rearrange the placement? i mean something like this:
  8. 01:07:872 (1) - i suggest a finish on slider head

Normal
  1. 00:05:344 (3,4) - suggesting something like this so you could catch the piano on 00:05:849 - as you did all the way through :
  2. 00:24:052 (2,3,4,5) - this is confusing to read... can you at least change 00:24:558 (3,4) - into a slider?
  3. with many missing whistle & finish too. as i mentioned in easy diff x.x. You could fix them if you want!
  4. rhythm consistency is rather random in this diff... I hope it's safe enough for a normal.

Hard
  1. 00:58:265 (1,2,3) - I was expecting similar movement as previous patterns 00:56:243 (1,2,3,1,2,3,1,2,3) - . all you need to do is to adjust 00:58:434 (2) - a bit.
  2. 01:07:872 (1) - finish!!
  3. 01:09:389 (6) - NC here to spilt the combo
  4. 01:17:310 (8) - NC
  5. 01:22:704 (1,2) - I think finish on these 2 would be cool.
  6. Liked how it's mapped.

Asagi's Insane HELLOOOO
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead.
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?

Insane
  1. 00:11:580 - 0.63x? let's set it to something not that weird...like 0.65x.
  2. 00:33:153 (3,4) - a bit too forced...
  3. 00:43:603 (1) - use circles to emphasize this part:
  4. 00:49:670 (1,2,3,4,5,6) - could use reverse sliders instead. 1/3 streams are quite annoying. they didn't got positive feedback from the ranked version(the mapper told me himself)...
  5. 00:59:782 (6) - NC
  6. 01:01:805 (1,2,3,4,5,6) - this one as well
  7. 01:03:827 (6) - ^
  8. 01:06:524 (7) - ^
  9. 01:09:220 (7) - ^
  10. 01:10:232 (1,2) - switch NC
  11. 01:14:614 (6) - NC
  12. 01:15:878 (1,2) - switch NC
  13. 01:17:310 (9) - NC
  14. your combos in kiai are too long!
I guess that's all i could offer. Not bad for a new mapper!
Best of luck!
Asagi
No Reply = Fixed

Oracle

Oracle wrote:

Asagi's Insane HELLOOOO ~Hi Oraoraora :3/
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.~the anti jump fits better on the rhythm itself, as you can hear, the rhythm suddenly stopped
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song ~i prefer following the drums
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead. ~i dont get why i should use normal sampleset there, ill just keep it as that
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?

Thanks Ora ;3

Update
osu file format v13

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Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
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208,184,36524,1,2,0:0:0:0:
240,344,36692,1,8,0:0:0:0:
332,236,36861,6,0,L|328:144,1,90,2|0,0:0|0:0,0:0:0:0:
364,40,37198,1,2,0:0:0:0:
248,100,37367,2,0,L|152:104,1,90,0|2,0:0|0:0,0:0:0:0:
96,32,37704,1,0,0:0:0:0:
180,200,37872,1,2,0:0:0:0:
200,16,38041,1,0,0:0:0:0:
84,148,38209,5,2,0:0:0:0:
176,308,38378,1,0,0:0:0:0:
16,232,38546,1,2,0:0:0:0:
180,200,38715,1,8,3:0:0:0:
72,328,38883,1,2,0:0:0:0:
104,240,39052,1,2,0:0:0:0:
256,264,39220,2,0,L|404:260,1,135
428,268,39558,6,0,P|440:312|430:357,1,90,2|0,0:0|0:0,0:0:0:0:
308,344,39895,1,2,0:0:0:0:
400,180,40063,2,0,L|500:192,1,90,0|2,0:0|0:0,0:0:0:0:
344,100,40400,2,0,L|254:108,1,90,0|2,0:0|0:0,0:0:0:0:
140,40,40737,1,0,0:0:0:0:
60,148,40906,6,0,P|36:232|108:296,1,180,2|2,0:0|0:0,0:0:0:0:
280,192,41411,1,8,0:0:0:0:
120,208,41580,1,8,3:0:0:0:
212,276,41749,1,2,0:0:0:0:
192,124,41917,1,2,0:0:0:0:
360,292,42086,6,0,P|403:300|447:289,1,90,0|2,0:0|0:0,0:0:0:0:
384,112,42423,2,0,L|396:204,1,90,0|2,0:0|0:0,0:0:0:0:
308,164,42760,1,0,0:0:0:0:
372,16,42928,1,2,0:0:0:0:
480,140,43097,1,0,0:0:0:0:
292,76,43265,1,2,0:0:0:0:
464,48,43434,1,0,0:0:0:0:
292,76,43603,5,2,0:0:0:0:
280,84,43771,1,8,0:0:0:0:
272,92,44108,5,2,0:0:0:0:
204,272,44277,2,0,L|328:264,1,90,8|0,0:0|0:0,0:0:0:0:
260,100,44614,2,0,L|140:108,1,90,8|0,0:0|0:0,0:0:0:0:
172,302,44951,6,0,L|316:292,1,144,2|0,0:0|0:0,0:0:0:0:
428,284,45456,2,0,L|436:376,1,72,0|8,0:0|0:0,0:0:0:0:
316,292,45794,2,0,L|308:188,1,72
451,116,46131,6,0,L|367:120,1,72
300,64,46468,1,8,0:0:0:0:
216,125,46636,2,0,P|203:91|200:56,1,72
200,56,46973,1,8,0:0:0:0:
68,220,47310,1,2,3:0:0:0:
68,220,47647,6,0,P|104:220|148:216,1,72,2|0,0:0|0:0,0:0:0:0:
216,124,47985,1,0,0:0:0:0:
280,244,48153,2,0,L|273:315,1,72,0|8,0:0|0:0,0:0:0:0:
360,204,48490,2,0,L|352:300,1,72
440,160,48827,6,0,L|428:304,1,144,0|8,0:0|0:0,0:0:0:0:
428,304,49333,1,0,0:0:0:0:
280,244,49501,1,2,0:0:0:0:
280,244,49586,1,2,0:0:0:0:
280,244,49670,1,8,0:0:0:0:
116,340,49838,1,2,0:0:0:0:
184,156,50007,1,8,0:0:0:0:
240,348,50176,1,8,0:0:0:0:
84,220,50344,6,0,P|68:176|68:124,1,90,4|0,0:0|0:0,0:0:0:0:
160,24,50681,1,8,0:0:0:0:
273,152,50850,2,0,L|184:156,1,90,0|2,0:0|0:0,0:0:0:0:
372,88,51187,1,0,0:0:0:0:
280,244,51355,1,10,0:0:0:0:
260,56,51524,1,0,0:0:0:0:
372,184,51692,6,0,L|468:188,1,90,2|0,0:0|0:0,0:0:0:0:
368,280,52029,1,8,0:0:0:0:
272,152,52198,1,0,0:0:0:0:
232,328,52367,1,2,0:0:0:0:
144,216,52535,2,0,L|28:224,1,90,2|8,0:0|0:0,0:0:0:0:
184,124,52872,1,0,0:0:0:0:
259,240,53041,6,0,L|348:236,1,90,2|0,0:0|0:0,0:0:0:0:
412,320,53378,1,8,0:0:0:0:
500,168,53546,1,0,0:0:0:0:
348,236,53715,1,2,0:0:0:0:
512,276,53883,1,2,0:0:0:0:
404,152,54052,1,8,0:0:0:0:
296,324,54220,1,0,0:0:0:0:
296,324,54305,1,0,0:0:0:0:
296,323,54389,6,0,P|251:328|200:320,1,90,2|0,0:0|0:0,0:0:0:0:
104,252,54726,1,8,0:0:0:0:
248,144,54895,2,0,L|244:244,1,90,0|2,0:0|0:0,0:0:0:0:
336,92,55232,2,0,P|251:116|171:80,1,180,2|0,0:0|0:0,0:0:0:0:
106,252,55737,5,6,0:0:0:0:
154,172,55906,1,8,0:0:0:0:
160,156,56243,5,0,0:0:0:0:
91,258,56411,1,8,0:0:0:0:
210,269,56580,1,0,0:0:0:0:
217,287,56917,5,0,0:0:0:0:
75,262,57086,1,0,0:0:0:0:
169,145,57254,1,8,0:0:0:0:
180,135,57591,5,0,0:0:0:0:
59,264,57760,1,8,0:0:0:0:
221,307,57928,1,0,0:0:0:0:
223,329,58265,5,0,0:0:0:0:
43,263,58434,1,0,0:0:0:0:
195,127,58603,1,8,0:0:0:0:
211,120,58940,5,0,0:0:0:0:
27,259,59108,1,8,0:0:0:0:
223,351,59277,1,0,0:0:0:0:
219,373,59614,5,0,0:0:0:0:
12,253,59782,1,2,0:2:0:0:
228,116,59951,1,2,0:2:0:0:
136,64,60456,5,0,0:0:0:0:
296,24,60625,1,0,0:0:0:0:
352,160,60794,5,0,0:0:0:0:
228,116,60962,1,0,0:0:0:0:
188,256,61131,5,0,0:0:0:0:
280,212,61299,1,0,0:0:0:0:
308,352,61468,5,0,0:0:0:0:
244,308,61636,1,0,0:0:0:0:
88,304,61805,6,0,L|92:344,2,30,4|0|0,0:0|0:0|0:0,0:0:0:0:
160,236,62142,2,0,L|164:268,2,30
152,127,62479,6,0,P|213:67|298:85,1,180,4|8,0:0|0:0,0:0:0:0:
380,200,62985,1,0,0:0:0:0:
392,40,63153,1,2,0:0:0:0:
240,144,63322,2,0,P|248:192|265:230,1,90,2|8,0:0|0:0,0:0:0:0:
392,352,63659,6,0,P|312:304|212:352,1,180
160,236,64164,1,8,0:0:0:0:
72,332,64333,1,2,0:0:0:0:
32,124,64501,1,0,0:0:0:0:
176,252,64670,2,0,L|280:240,1,90,2|8,0:0|0:0,0:0:0:0:
380,336,65007,1,0,0:0:0:0:
368,200,65176,6,0,L|360:108,1,90,2|0,0:0|0:0,0:0:0:0:
428,28,65513,1,8,0:0:0:0:
276,132,65681,1,0,0:0:0:0:
468,136,65850,1,2,0:0:0:0:
320,32,66018,2,0,L|228:24,1,90,2|8,0:0|0:0,0:0:0:0:
124,164,66355,6,0,P|208:186|277:133,1,180
136,64,66861,1,8,0:0:0:0:
12,188,67029,1,2,0:0:0:0:
24,24,67198,1,0,0:0:0:0:
124,164,67367,2,0,L|120:260,1,90,2|8,0:0|0:0,0:0:0:0:
40,348,67704,1,0,0:0:0:0:
208,240,67872,6,0,B|234:230|234:230|258:242|258:242|312:196|376:224,1,180,6|8,0:0|0:0,0:0:0:0:
444,144,68378,1,0,0:0:0:0:
328,292,68546,2,0,L|330:381,1,90,2|2,0:0|0:0,0:0:0:0:
440,300,68883,1,8,0:0:0:0:
352,196,69052,1,0,0:0:0:0:
420,88,69220,6,0,L|509:84,1,90,2|0,0:0|0:0,0:0:0:0:
284,20,69558,1,8,0:0:0:0:
184,177,69726,2,0,P|271:159|351:196,1,180,2|2,0:0|0:0,0:0:0:0:
420,88,70232,1,8,0:0:0:0:
368,304,70400,1,0,0:0:0:0:
276,128,70569,6,0,L|284:12,1,107.999996704102,2|0,0:2|0:0,0:0:0:0:
136,272,70906,2,0,L|124:380,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
260,140,71243,2,0,L|268:20,1,107.999996704102,2|0,0:2|0:0,0:0:0:0:
4,187,71580,6,0,L|184:180,1,180,8|2,0:0|0:0,0:0:0:0:
288,80,72086,1,0,0:0:0:0:
228,288,72254,1,8,0:0:0:0:
160,80,72423,1,0,0:0:0:0:
344,208,72591,5,8,0:0:0:0:
380,224,72676,1,0,0:0:0:0:
420,224,72760,1,8,0:0:0:0:
456,208,72844,1,0,0:0:0:0:
488,180,72928,1,8,0:0:0:0:
500,140,73013,1,0,0:0:0:0:
496,100,73097,1,8,0:0:0:0:
468,72,73181,1,0,0:0:0:0:
432,52,73265,6,0,L|336:64,1,90,4|0,0:0|0:0,0:0:0:0:
224,16,73603,1,8,0:0:0:0:
140,172,73771,2,0,L|244:176,1,90,2|0,0:0|0:0,0:0:0:0:
328,272,74108,1,2,0:0:0:0:
408,136,74277,1,8,0:0:0:0:
412,320,74445,6,0,P|334:359|253:326,1,180
432,220,74951,1,8,0:0:0:0:
496,368,75119,1,2,0:0:0:0:
328,272,75288,1,0,0:0:0:0:
164,356,75456,2,0,L|158:266,1,90,2|8,0:0|0:0,0:0:0:0:
264,88,75794,1,0,0:0:0:0:
264,88,75878,1,0,0:0:0:0:
264,88,75962,6,0,L|256:192,1,90,2|0,0:0|0:0,0:0:0:0:
248,284,76299,1,8,0:0:0:0:
152,160,76468,2,0,L|60:164,1,90,2|0,0:0|0:0,0:0:0:0:
264,88,76805,2,0,L|360:80,1,90,2|8,0:0|0:0,0:0:0:0:
512,224,77142,6,0,L|320:208,1,180
248,284,77647,1,8,0:0:0:0:
188,120,77816,1,2,0:0:0:0:
116,288,77985,2,0,L|112:384,1,90,0|2,0:0|0:0,0:0:0:0:
16,180,78322,2,0,L|20:88,1,90,8|0,0:0|0:0,0:0:0:0:
128,52,78659,5,6,0:0:0:0:
256,188,78827,1,0,0:0:0:0:
124,192,78996,1,8,0:0:0:0:
256,56,79164,1,0,0:0:0:0:
424,208,79333,2,0,P|379:213|334:208,1,90,2|2,0:0|0:0,0:0:0:0:
484,132,79670,6,0,P|517:212|476:288,1,180,8|6,0:0|0:0,0:0:0:0:
304,368,80176,1,0,0:0:0:0:
348,188,80344,1,8,0:0:0:0:
432,360,80513,1,0,0:0:0:0:
264,264,80681,2,0,L|165:269,1,90,2|2,0:0|0:0,0:0:0:0:
48,168,81018,2,0,L|148:164,1,90,8|0,0:0|0:0,0:0:0:0:
312,120,81355,5,2,0:0:0:0:
312,120,81524,1,2,0:0:0:0:
440,332,81692,2,0,P|465:294|474:250,1,90,6|0,0:0|0:0,0:0:0:0:
472,40,82029,5,2,0:0:0:0:
472,40,82198,1,2,0:0:0:0:
388,256,82367,2,0,P|344:263|280:244,1,90,6|0,0:0|0:0,0:0:0:0:
180,296,82704,5,4,0:0:0:0:
312,120,82872,1,2,0:0:0:0:
312,120,83209,5,2,0:0:0:0:
180,296,83378,2,0,L|60:292,1,90,8|0,0:0|0:0,0:0:0:0:
44,160,83715,2,0,L|152:168,1,90,0|0,0:0|0:0,0:0:0:0:
267,217,84052,6,0,P|336:201|368:140,1,144,2|0,0:0|0:0,0:0:0:0:
368,140,84726,2,0,L|353:284,1,144
408,348,85232,1,0,0:0:0:0:
456,252,85400,6,0,L|464:180,1,72,2|0,0:0|0:0,0:0:0:0:
472,48,85737,1,0,0:0:0:0:
368,140,85906,2,0,L|284:144,1,72
180,64,86243,2,0,L|252:60,1,72
264,224,86580,6,0,P|160:272|48:227,1,216
40,156,87254,1,8,3:0:0:0:
40,156,87591,1,0,0:0:0:0:
180,64,87760,2,0,L|176:164,1,72,8|0,0:0|0:0,0:0:0:0:
260,313,88097,6,0,L|264:224,1,90,4|0,0:0|0:0,0:0:0:0:
368,132,88434,1,8,0:0:0:0:
404,272,88603,2,0,P|447:283|491:277,1,90,2|2,0:0|0:0,0:0:0:0:
447,95,88940,6,0,P|353:48|288:168,1,270,2|2,0:0|0:0,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:

@Madoka: dont forget to change the offset and other general stuff
Topic Starter
Bearizm

Oracle wrote:

Xinely asked me to mod this so i'm here
Apparently it's also my first BAT mod...
@Lexia: i think the current spread is fine as is (N*2), while it's always better to improve something!

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. you're having inconsist offset throughout the set which is unrankable. easy and hard diffs have 1805 while other diffs are using 457. I suggest keeping them consist on 1805 and remove everything else. done
  2. as I told you in-game. the volume of intro is really way too loud. I'd prefer someting 25%. Xinely agreed with me too. Her suggestion is 30%. i think it's fine the way it is, it's not a HUGE problem, I don't think of it as a problem anyways hehee
  3. combo colors throughout the diffs are inconsist. make sure they're exactly the same! done
Easy
  1. 00:01:805 (2) - prefer NC here for the downbeat. done
  2. 00:04:501 (1) - missing a whistle on slider end done
  3. 00:10:906 (2) - whistle? done
  4. 00:30:119 (3) - I'd prefer a whistle on the reverse instead of clap. there's no clap on red ticks! done!
  5. 00:35:513 (3) - ^ done!
  6. and probably many more. Not listing them all but i hope you could find them yourself. fixed.
  7. 00:55:737 (1,2,3) - rearrange the placement? i me an something like this: changed
  8. 01:07:872 (1) - i suggest a finish on slider head i think it's fine hehe..

Normal
  1. 00:05:344 (3,4) - suggesting something like this so you could catch the piano on 00:05:849 - as you did all the way through :
    1
    I'll just leave it hehe.
  2. 00:24:052 (2,3,4,5) - this is confusing to read... can you at least change 00:24:558 (3,4) - into a slider? changed
  3. with many missing whistle & finish too. as i mentioned in easy diff x.x. You could fix them if you want! fixed as many as i could find!
  4. rhythm consistency is rather random in this diff... I hope it's safe enough for a normal. yeah ;w; crappiest diff i've made yet i think

Hard
  1. 00:58:265 (1,2,3) - I was expecting similar movement as previous patterns 00:56:243 (1,2,3,1,2,3,1,2,3) - . all you need to do is to adjust 00:58:434 (2) - a bit.
    1
    done!
  2. 01:07:872 (1) - finish!!
  3. 01:09:389 (6) - NC here to spilt the combo done
  4. 01:17:310 (8) - NC done
  5. 01:22:704 (1,2) - I think finish on these 2 would be cool. i think it's good as it is xD
  6. Liked how it's mapped. thanks! got a lot of inspiration from Guy's and Fycho's Hard mapping style, this difficulty.

Asagi's Insane HELLOOOO
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead.
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?

Insane
  1. 00:11:580 - 0.63x? let's set it to something not that weird...like 0.65x. done
  2. 00:33:153 (3,4) - a bit too forced... changed.. hope that's better.
  3. 00:43:603 (1) - use circles to emphasize this part: done! you can really tell from this one my mapping skills are still quite bad when it comes to tapping the stronger rhythm xD
  4. 00:49:670 (1,2,3,4,5,6) - could use reverse sliders instead. 1/3 streams are quite annoying. they didn't got positive feedback from the ranked version(the mapper told me himself)... oh it's cloud xD, alright i'll change :D
  5. 00:59:782 (6) - NC done
  6. 01:01:805 (1,2,3,4,5,6) - this one as well ok :c xD I was mean so i made a 1/3 stream, but idc about that anymore. changed.
  7. 01:03:827 (6) - ^
  8. 01:06:524 (7) - ^
  9. 01:09:220 (7) - ^
  10. 01:10:232 (1,2) - switch NC
  11. 01:14:614 (6) - NC
  12. 01:15:878 (1,2) - switch NC
  13. 01:17:310 (9) - NC
  14. your combos in kiai are too long! oops, all fixed :D
I guess that's all i could offer. Not bad for a new mapper!
Best of luck!
thanks for the mod!! :D and congrats for BAT \( ' w ' )/

and Asagi's changes has been applied too, along with his combo color and offset fix! for the offset fix, I had to change your repeat slider that was originally there to circles since the offset starts later :C sorry for interfering with your diff a bit but you're free to change anything if you want or disagree with it!
Xinely
Hi madoka ~




  • General
  1. remove all custom drum sounds here. they have same sounds with default ones..
  2. Same go for Normal-hitnormal and normal-hitnormal2
  3. same go for soft-hitfinish and soft-hitfinish2. (correct me if i'm wrong Q_Q)


  • Easy
  1. 00:03:153 (3) - i would say to make blanket here so the design would look better here. http://puu.sh/bgC0k/bede565d52.jpg, if you follow this one, you can copy paste from 00:03:153 (3) - for 00:01:805 (2) - this slider so the flow would be better
  2. 00:09:895 (1) - nazi, inconsistency (1,14x) spacing here, fix the spacing pls C:
  3. 00:13:940 (1) - change the clap here with finish (or add finish) on head. because i heard cymbal sound here (agak samar2 sih tp ada)
  4. 00:24:726 (3) - how about extend the slider repeat to for following the violin sound 00:25:231 - here? if you do this one, 00:25:737 (4) - remove this circle
  5. 00:30:119 (3) - add whistle on head too for emphasize piano here?
  6. 00:38:209 (3) - i know there is drum sound on repeat but imo it would be better to use default soft whistle here to follow piano instead.. if you add whistle on repeat, add for tail too
  7. 00:43:603 (3) - how about drum finish here instead Normal hit-normal? imo the drum finish feels better and normal hit-normal feels kinda loud here
  8. 00:49:333 (2) - nazi, but imo flow could be more neutral by move the tail to 252,56
  9. 00:54:389 (3) - try add whistle on repeat to emphasize the vocal? i prefer to hitsound vocal too rather than skip it :P
  10. 00:55:737 (1) - add finish? i hear cymbal sound clearly here o.o
  11. 01:09:220 (3) - inconsistency spacing here. move to 244,216 to keep consistency, and move 01:10:569 (1) - 148,232 for keep consistency too
  12. 01:11:243 (2) - the flow becomes weird for me. i would say to make like http://puu.sh/bLk9c/cafd58de68.jpg and placed at 164,64
  13. 01:29:614 (1) - i will use indonesian for this one. gw rasa sih ini kan musiknya makin lama makin jadi pelan/ilang jadi volume nya juga harus kek gtu buat spin ini 01:32:142 - disini harus 5% and no hitsound krn udh bener2 ilang (boleh contoh diff nya Hinsvar)


  • Normal
  1. 00:00:793 (1,2,3) - hmm stack pattern seems bad here for me. i would say to unstack this one or make (1) and (2) become one slider
  2. 00:02:647 (2) - how about add whistle here since i hear the music in pitch? o.o
  3. 00:04:501 (2,4) - for me the design could improve a lot here with use symmetrical instead, https://osu.ppy.sh/ss/2068644
  4. 00:07:872 (2) - try add whistle here since it has a music same as 00:07:198 -
  5. 00:11:917 (2,1) - i know inconsistency spacing still can acceptable but i would say consistent spacing here since i don't get why need inconsistency here
  6. 00:13:940 (2) - finish on head. i hear the cymbal sound altho the sound is a little bit faint
  7. 00:20:681 (1) - imo the hitsound is quite empty here. at least add whistle at head too for emphasize the violin?
  8. 00:22:029 (3) - ^
  9. 00:25:232 (4) - ^ (the music is piano here)
  10. 00:30:119 (1,2,3,4) - rhythm could improve here. try map the piano sound at 00:30:625 - since that's the main music here. i would say http://puu.sh/bMzT1/f503eb4bfe.jpg something like this
  11. 00:32:816 (3) - aaa for this one use indonesian again. ini flownya tiba2 ngebreak dari (2) ke (3).. q harap tau sendiri lha krn cuma bisa dirasain pas main. menurut gw sih mendingan main simetris https://osu.ppy.sh/ss/2068687, ngefix spacing setelah itu gak panjang kok. gw udh coba
  12. 00:35:344 (5) - add whistle on head and tail for emphasize the piano sounds
  13. 00:34:670 (3) - gw rasa ritme dari (1) sampe (5) disini agak panjang sih. gw lebih prefer remove ini buat jaga2
  14. 00:36:524 (1) - i got heart attack here. the sampleset normal feels too loud. i would say to change it with drum instead. it sounds better for me
  15. 00:38:546 - i'm still wondering here why change to S:C1 when the clap sound of S:C2 same as S:C1 here
  16. 00:40:569 (2,3) - it would be better if you make the flow become a diagonal line flow here http://puu.sh/bMAST/9e9a5a6ba7.jpg
  17. 00:53:041 (5,1) - should be swap NC here. hear the music pattern and see your NC patterns :C
  18. 00:58:265 (5,1) - ^
  19. 00:58:940 (6,7,1) - actually i kinda disagree with the rhythm but i guess musics are forcing you to do this one. if you want keep this rhythm i would say to change placement instead since their flow a little bit bad for me http://puu.sh/bMBdV/a0a0226509.jpg
  20. 01:09:220 (3) - the sound of red tick quite faint here for me. i would say to change this slider into 1/1 slider
  21. 01:27:760 (3) - i'm sure this rhythm is really long for Normal. at least i would to remove this one and change with circle in 01:27:760 - only
  22. 01:29:108 (6,1) - also you can improve the flow too here. if i were you i will do something like http://puu.sh/bMBxX/78fa61b8ef.jpg
  23. 01:29:614 (1) - same as Easy


  • Hard
  1. hmm imo the CS 4 suddenly feel too small here. how about CS 3,7 instead?
  2. and for AR, imo the gap from AR 5 to AR 8 is too big. i would say AR 7,5 instead
  3. 00:11:580 (1,1,1) - give NC for all of them to mark them have SV change/increase here
  4. 00:13:939 - same as Normal
  5. owait.. i feel the SV is too high here. i would say use 1,45x SV actually.. see the SV of Normal is 1,10x. Hard suddenly become 1,60x also to Hard become 1,80x. the gap from normal to hard is too high here but just my own taste here
  6. also i would say to avoid huge jump which don't have cymbal example 01:03:490 (4) - etc


  • Asagi's Insane
  1. i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread
  2. 00:30:119 - omg please map this one, as you hear it has loud piano sound here
  3. 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you
  4. 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q


  • Insane
  1. 00:09:220 - why dont map this one when it has a music sound here? feel empty imo
  2. 00:12:254 (5) - NC here. the different of SV with previous slider is too high
  3. 00:13:939 - same as Easy
  4. 00:24:558 (6) - nazi but please stack this slider with 00:23:378 (1) - , after that you can move 00:24:220 (4) - to keep the blanket
  5. 00:33:827 (7) - the flow feels a little bit rigid here. i would say move to 28,208 for better flow
  6. 00:37:872 (6) - what a force jump when the music is really calm here D; , move to 256,280 instead please
  7. 00:39:895 (2) - nah another rigid flow. i would like to remove this note and make 00:39:558 (1) - slider repeat instead for here
  8. 00:46:636 (2) - hmm i don't think stack is the best way for this part. i prefer to move this circle 36,136 actually
  9. 00:54:726 (2) - i feel the jump from this circle to (3) is too huge, feel a little bit forced. i would say move (2) to 392,112 here
  10. 01:14:614 (1) - according your curve on previous slider. the circle should be on leftside of the slider here. how about move to 292,128
  11. 01:29:614 (1) - same as Easy

hmmm i feel the Insane diffs still can improvement here.. try find more mods for them and we'll see (i will recheck by my own self)
but i'm quite impressive with your first map here C:
Topic Starter
Bearizm

Xinely wrote:

Hi madoka ~




  • General
  1. remove all custom drum sounds here. they have same sounds with default ones..
  2. Same go for Normal-hitnormal and normal-hitnormal2
  3. same go for soft-hitfinish and soft-hitfinish2. (correct me if i'm wrong Q_Q)

that's basically most of the hitsounds though.. I'd like to keep hitnormal for normal and soft hitsounds :c


  • Easy
  1. 00:03:153 (3) - i would say to make blanket here so the design would look better here. http://puu.sh/bgC0k/bede565d52.jpg, if you follow this one, you can copy paste from 00:03:153 (3) - for 00:01:805 (2) - this slider so the flow would be better i just moved it a bit. changed.
  2. 00:09:895 (1) - nazi, inconsistency (1,14x) spacing here, fix the spacing pls C: done
  3. 00:13:940 (1) - change the clap here with finish (or add finish) on head. because i heard cymbal sound here (agak samar2 sih tp ada) i like clap better ;w;
  4. 00:24:726 (3) - how about extend the slider repeat to for following the violin sound 00:25:231 - here? if you do this one, 00:25:737 (4) - remove this circle done.
  5. 00:30:119 (3) - add whistle on head too for emphasize piano here? done
  6. 00:38:209 (3) - i know there is drum sound on repeat but imo it would be better to use default soft whistle here to follow piano instead.. if you add whistle on repeat, add for tail too i like it the way it is ;w;
  7. 00:43:603 (3) - how about drum finish here instead Normal hit-normal? imo the drum finish feels better and normal hit-normal feels kinda loud here done.
  8. 00:49:333 (2) - nazi, but imo flow could be more neutral by move the tail to 252,56 done
  9. 00:54:389 (3) - try add whistle on repeat to emphasize the vocal? i prefer to hitsound vocal too rather than skip it :P done
  10. 00:55:737 (1) - add finish? i hear cymbal sound clearly here o.o i can't hear it .-.
  11. 01:09:220 (3) - inconsistency spacing here. move to 244,216 to keep consistency, and move 01:10:569 (1) - 148,232 for keep consistency too done
  12. 01:11:243 (2) - the flow becomes weird for me. i would say to make like http://puu.sh/bLk9c/cafd58de68.jpg and placed at 164,64 itu keatas dikit gr2 vocalnya juga gitu o.o so i think i'll keep mine
  13. 01:29:614 (1) - i will use indonesian for this one. gw rasa sih ini kan musiknya makin lama makin jadi pelan/ilang jadi volume nya juga harus kek gtu buat spin ini 01:32:142 - disini harus 5% and no hitsound krn udh bener2 ilang (boleh contoh diff nya Hinsvar) tapi vocalnya volumenya datar ._. so i'll keep this one the same



  • Normal
  1. 00:00:793 (1,2,3) - hmm stack pattern seems bad here for me. i would say to unstack this one or make (1) and (2) become one slider slider gk bisa.... offset lagunya masih didepanan lagi jadi kalo slider rhythmnya ngaco.
  2. 00:02:647 (2) - how about add whistle here since i hear the music in pitch? o.o naaah..
  3. 00:04:501 (2,4) - for me the design could improve a lot here with use symmetrical instead, https://osu.ppy.sh/ss/2068644 done
  4. 00:07:872 (2) - try add whistle here since it has a music same as 00:07:198 - nah..
  5. 00:11:917 (2,1) - i know inconsistency spacing still can acceptable but i would say consistent spacing here since i don't get why need inconsistency here because the music gets louder. Ike said it's good ;w; (on the old thread)
  6. 00:13:940 (2) - finish on head. i hear the cymbal sound altho the sound is a little bit faint too faint.
  7. 00:20:681 (1) - imo the hitsound is quite empty here. at least add whistle at head too for emphasize the violin? i think it's fine (?)
  8. 00:22:029 (3) - ^i changed the tail here.
  9. 00:25:232 (4) - ^ (the music is piano here)
  10. 00:30:119 (1,2,3,4) - rhythm could improve here. try map the piano sound at 00:30:625 - since that's the main music here. i would say http://puu.sh/bMzT1/f503eb4bfe.jpg something like this done.. hope it's ok now..(?)
  11. 00:32:816 (3) - aaa for this one use indonesian again. ini flownya tiba2 ngebreak dari (2) ke (3).. q harap tau sendiri lha krn cuma bisa dirasain pas main. menurut gw sih mendingan main simetris https://osu.ppy.sh/ss/2068687, ngefix spacing setelah itu gak panjang kok. gw udh coba ._. err..
  12. 00:35:344 (5) - add whistle on head and tail for emphasize the piano sounds ok
  13. 00:34:670 (3) - gw rasa ritme dari (1) sampe (5) disini agak panjang sih. gw lebih prefer remove ini buat jaga2 but the song..
  14. 00:36:524 (1) - i got heart attack here. the sampleset normal feels too loud. i would say to change it with drum instead. it sounds better for me lol pls. i think it's ok.
  15. 00:38:546 - i'm still wondering here why change to S:C1 when the clap sound of S:C2 same as S:C1 here just in case if someone turns off the custom hitsounds ._.
  16. 00:40:569 (2,3) - it would be better if you make the flow become a diagonal line flow here http://puu.sh/bMAST/9e9a5a6ba7.jpg osn't it like that ._.
  17. 00:53:041 (5,1) - should be swap NC here. hear the music pattern and see your NC patterns :C ok
  18. 00:58:265 (5,1) - ^ ok
  19. 00:58:940 (6,7,1) - actually i kinda disagree with the rhythm but i guess musics are forcing you to do this one. if you want keep this rhythm i would say to change placement instead since their flow a little bit bad for me http://puu.sh/bMBdV/a0a0226509.jpg ok.
  20. 01:09:220 (3) - the sound of red tick quite faint here for me. i would say to change this slider into 1/1 slider
  21. 01:27:760 (3) - i'm sure this rhythm is really long for Normal. at least i would to remove this one and change with circle in 01:27:760 - only is there a rule against it long consecutive 1/2 sliders on normals?
  22. 01:29:108 (6,1) - also you can improve the flow too here. if i were you i will do something like http://puu.sh/bMBxX/78fa61b8ef.jpg done
  23. 01:29:614 (1) - same as Easy same answer


  • Hard
  1. hmm imo the CS 4 suddenly feel too small here. how about CS 3,7 instead? I'll keep 4.
  2. and for AR, imo the gap from AR 5 to AR 8 is too big. i would say AR 7,5 instead ok.
  3. 00:11:580 (1,1,1) - give NC for all of them to mark them have SV change/increase here ok
  4. 00:13:939 - same as Normal
  5. owait.. i feel the SV is too high here. i would say use 1,45x SV actually.. see the SV of Normal is 1,10x. Hard suddenly become 1,60x also to Hard become 1,80x. the gap from normal to hard is too high here but just my own taste here
  6. also i would say to avoid huge jump which don't have cymbal example 01:03:490 (4) - etc



  • Asagi's Insane
  1. i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread
  2. 00:30:119 - omg please map this one, as you hear it has loud piano sound here
  3. 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you
  4. 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q


  • Insane
  1. 00:09:220 - why dont map this one when it has a music sound here? feel empty imo ok
  2. 00:12:254 (5) - NC here. the different of SV with previous slider is too high done
  3. 00:13:939 - same as Easy
  4. 00:24:558 (6) - nazi but please stack this slider with 00:23:378 (1) - , after that you can move 00:24:220 (4) - to keep the blanket fixed
  5. 00:33:827 (7) - the flow feels a little bit rigid here. i would say move to 28,208 for better flow done
  6. 00:37:872 (6) - what a force jump when the music is really calm here D; , move to 256,280 instead please i moved it to 304,280. fixed.
  7. 00:39:895 (2) - nah another rigid flow. i would like to remove this note and make 00:39:558 (1) - slider repeat instead for here done
  8. 00:46:636 (2) - hmm i don't think stack is the best way for this part. i prefer to move this circle 36,136 actually moved to 24,136.
  9. 00:54:726 (2) - i feel the jump from this circle to (3) is too huge, feel a little bit forced. i would say move (2) to 392,112 here ok.
  10. 01:14:614 (1) - according your curve on previous slider. the circle should be on leftside of the slider here. how about move to 292,128 changed
  11. 01:29:614 (1) - same as Easy

hmmm i feel the Insane diffs still can improvement here.. try find more mods for them and we'll see (i will recheck by my own self)
but i'm quite impressive with your first map here C:
Thanks for modding sinchan >:3 and it's not my first map ;w; it's my like... 6th map, this is just the first one i focused on ranking.... and I know it's not that good but, i've improved a lot ;w; considering this was mapped a long time ago :c
Asagi

Xinely wrote:


  • Asagi's Insane
  1. i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread ~reducing AR makes it harder and really weird to play with that kind of jump and stuffs
  2. 00:30:119 - omg please map this one, as you hear it has loud piano sound here ~ok
  3. 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you ~As you can hear the rhythm, the audio is getting lower and lower so i make it like that
  4. 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q~my current hitsound totally makes sense, but whatever, changed
Thanks :3

Changed some stuff myself
Dont forget to change the offset
Update
osu file format v13

[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
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[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
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192,124,41917,1,2,0:0:0:0:
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280,244,49670,1,8,0:0:0:0:
116,340,49838,1,2,0:0:0:0:
184,156,50007,1,8,0:0:0:0:
240,348,50176,1,8,0:0:0:0:
84,220,50344,6,0,P|68:176|68:124,1,90,4|0,0:0|0:0,0:0:0:0:
160,24,50681,1,8,0:0:0:0:
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260,56,51524,1,0,0:0:0:0:
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368,280,52029,1,8,0:0:0:0:
272,152,52198,1,0,0:0:0:0:
232,328,52367,1,2,0:0:0:0:
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259,240,53041,6,0,L|348:236,1,90,2|0,0:0|0:0,0:0:0:0:
412,320,53378,1,8,0:0:0:0:
500,168,53546,1,0,0:0:0:0:
348,236,53715,1,2,0:0:0:0:
512,276,53883,1,2,0:0:0:0:
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296,324,54305,1,0,0:0:0:0:
296,324,54389,6,0,P|251:329|200:321,1,90,2|0,0:0|0:0,0:0:0:0:
104,252,54726,1,8,0:0:0:0:
248,144,54895,2,0,L|244:244,1,90,0|2,0:0|0:0,0:0:0:0:
336,92,55232,2,0,P|251:116|171:80,1,180,2|0,0:0|0:0,0:0:0:0:
106,252,55737,5,6,0:0:0:0:
154,172,55906,1,8,0:0:0:0:
160,156,56243,5,0,0:0:0:0:
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217,287,56917,5,0,0:0:0:0:
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280,212,61299,1,0,0:0:0:0:
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244,308,61636,1,0,0:0:0:0:
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240,144,63322,2,0,P|248:192|265:230,1,90,2|8,0:0|0:0,0:0:0:0:
392,352,63659,6,0,P|312:304|212:352,1,180
160,236,64164,1,8,0:0:0:0:
72,332,64333,1,2,0:0:0:0:
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380,336,65007,1,0,0:0:0:0:
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428,28,65513,1,8,0:0:0:0:
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40,348,67704,1,0,0:0:0:0:
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420,88,70232,1,8,0:0:0:0:
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260,140,71243,2,0,L|268:20,1,107.999996704102,2|0,0:2|0:0,0:0:0:0:
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224,16,73603,1,8,0:0:0:0:
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328,272,74108,1,2,0:0:0:0:
408,136,74277,1,8,0:0:0:0:
412,320,74445,6,0,P|334:359|253:326,1,180
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496,368,75119,1,2,0:0:0:0:
328,272,75288,1,0,0:0:0:0:
164,356,75456,2,0,L|158:266,1,90,2|8,0:0|0:0,0:0:0:0:
264,88,75794,1,0,0:0:0:0:
264,88,75878,1,0,0:0:0:0:
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248,284,76299,1,8,0:0:0:0:
152,160,76468,2,0,L|60:164,1,90,2|0,0:0|0:0,0:0:0:0:
264,88,76805,2,0,L|360:80,1,90,2|8,0:0|0:0,0:0:0:0:
512,224,77142,6,0,L|320:208,1,180
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116,288,77985,2,0,L|112:384,1,90,0|2,0:0|0:0,0:0:0:0:
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128,52,78659,5,6,0:0:0:0:
256,188,78827,1,0,0:0:0:0:
124,192,78996,1,8,0:0:0:0:
256,56,79164,1,0,0:0:0:0:
424,208,79333,2,0,P|379:213|334:208,1,90,2|2,0:0|0:0,0:0:0:0:
484,132,79670,6,0,P|517:212|476:288,1,180,8|6,0:0|0:0,0:0:0:0:
304,368,80176,1,0,0:0:0:0:
348,188,80344,1,8,0:0:0:0:
432,360,80513,1,0,0:0:0:0:
264,264,80681,2,0,L|165:269,1,90,2|2,0:0|0:0,0:0:0:0:
48,168,81018,2,0,L|148:164,1,90,8|0,0:0|0:0,0:0:0:0:
312,120,81355,5,2,0:0:0:0:
312,120,81524,1,2,0:0:0:0:
440,332,81692,2,0,P|465:294|474:250,1,90,6|0,0:0|0:0,0:0:0:0:
472,40,82029,5,2,0:0:0:0:
472,40,82198,1,2,0:0:0:0:
388,256,82367,2,0,P|344:263|280:244,1,90,6|0,0:0|0:0,0:0:0:0:
180,296,82704,5,4,0:0:0:0:
312,120,82872,1,2,0:0:0:0:
312,120,83209,5,2,0:0:0:0:
180,296,83378,2,0,L|60:292,1,90,8|0,0:0|0:0,0:0:0:0:
44,160,83715,2,0,L|152:168,1,90,0|0,0:0|0:0,0:0:0:0:
267,217,84052,6,0,P|336:201|368:140,1,144,2|0,0:0|0:0,0:0:0:0:
368,140,84726,2,0,L|353:284,1,144
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472,48,85737,1,0,0:0:0:0:
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296,144,86580,1,0,0:0:0:0:
219,232,86748,6,0,P|157:263|90:242,1,144,2|0,0:0|0:0,0:0:0:0:
40,156,87254,1,8,3:0:0:0:
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260,313,88097,6,0,L|264:224,1,90,4|0,0:0|0:0,0:0:0:0:
368,132,88434,1,8,0:0:0:0:
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447,95,88940,6,0,P|353:48|288:168,1,270,2|2,0:0|0:0,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:
Xinely
we did so many rechecks in game (i can't remember actually how much i rechecked this map lol)

we removed unnecessary hitsounds and greenlines

Blab (ノ>∨<)ノ
wtf my second bubble today



apple by Spectator : t/212500/start=45

@ To Next BAT : Don't rank it 1 week from now since KantoKun's version got qualified today
Topic Starter
Bearizm

Xinely wrote:

we did so many rechecks in game (i can't remember actually how much i rechecked this map lol)

we removed unnecessary hitsounds and greenlines

Blab (ノ>∨<)ノ
wtf my second bubble today



apple by Spectator : t/212500/start=45
kawaii~ <3

thanks for bubble sinchan :3
Asagi
wooooo
hype for 1st rank
10nya
hype
LexiaLovesU
WOOOOOOOOOO /.O./
Topic Starter
Bearizm
Lol u guys xD
Sarawatlism
RANK!! GOOOOOOOOOO :D :D :D :D
Shohei Ohtani
God damn this like like a doujin personified it's like "HI WE ARE IN LOVE LOL WE LOVE EACH OTHER <333 LOL LESBIAN xddDDDDD"

Insane:
00:21:979 (1,2,3,4,1,2,3,4) - My main issue with this is that the jumps come REALLY suddenly, after a slowed down section. Especially with the direction of the note, I'm focusing primarily downward, but (3) is above me. It's also a dull combo color so I am not attracted to it.
00:52:147 (1,2,3,4) - Ok so I've been super nice about the jumps so far. Like, if I wasn't bubble-checking this map, I'd be totally ranting, but yeah. These jumps, too big for a part that shouldn't have it. Try to prove what in the music justifies this.
01:02:091 (1) - Is this intentionally not stacked right?
01:12:035 (1,2,3) - AAAAAAAAAAAAAAAAAAAA
01:28:720 (3) - LIKE REALLY LIKE WHY

A lot of the other jumps totally suck in this map, but since I'm doing a bubble check, I'm not being too nitpicky. Still though, your jumps need to have meaning.

Other Insane:
00:30:069 (1) - whistle pls

Still a bit jumpy, but not as bad as madoka insane.

Hard:
00:42:203 (1,2,3,4,1) - but like why

Normal:
00:00:743 (1,2,3,1,2,3) - This spacing may be confusing for normal players. I get what you're doing because I understand the game, but normal players may not get it so easily.

Easy:
Fine

Fix these pls and I might bubble maybe (I still have to think if I'm morally able to rank with Insane being how it is :P)
Topic Starter
Bearizm

CDFA wrote:

God damn this like like a doujin personified it's like "HI WE ARE IN LOVE LOL WE LOVE EACH OTHER <333 LOL LESBIAN xddDDDDD"

Insane:
00:21:979 (1,2,3,4,1,2,3,4) - My main issue with this is that the jumps come REALLY suddenly, after a slowed down section. Especially with the direction of the note, I'm focusing primarily downward, but (3) is above me. It's also a dull combo color so I am not attracted to it. uuh.. so how can I make it better? lol o.o
00:52:147 (1,2,3,4) - Ok so I've been super nice about the jumps so far. Like, if I wasn't bubble-checking this map, I'd be totally ranting, but yeah. These jumps, too big for a part that shouldn't have it. Try to prove what in the music justifies this. ok changed, distance has been decreased for this part.
01:02:091 (1) - Is this intentionally not stacked right? huh? it's on the same coordinate o.o
01:12:035 (1,2,3) - AAAAAAAAAAAAAAAAAAAA wat, I think the jump is nice ;-; jumps are win
01:28:720 (3) - LIKE REALLY LIKE WHY ok DS for 3's been decreased, but 4 is inreased since the vocal rises.

A lot of the other jumps totally suck in this map, but since I'm doing a bubble check, I'm not being too nitpicky. Still though, your jumps need to have meaning. it's just my mapping style back then, however I do understand coming from your point of view though. But jumps are win! ;-;

Other Insane:
00:30:069 (1) - whistle pls done

Still a bit jumpy, but not as bad as madoka insane. CDFA WHY PLS ;-;

Hard:
00:42:203 (1,2,3,4,1) - but like why err why not xD

Normal:
00:00:743 (1,2,3,1,2,3) - This spacing may be confusing for normal players. I get what you're doing because I understand the game, but normal players may not get it so easily. changed

Easy:
Fine

Fix these pls and I might bubble maybe (I still have to think if I'm morally able to rank with Insane being how it is :P)
;-; CDFA pls.
thank you for modding! :D

riperino in pepperoni bubble chan ;-;
Tari
Timing requests!

BPM : 178

You are correct on that one.

Offset : 408


Good luck!
Topic Starter
Bearizm

Tari wrote:

Timing requests!

BPM : 178

You are correct on that one.

Offset : 408


Good luck!
thank you!!
Shohei Ohtani
Have to rebubble because of offset change :(. Butwill hopefully ranks soon!
Topic Starter
Bearizm

CDFA wrote:

Have to rebubble because of offset change :(. Butwill hopefully ranks soon!
gaaaah thank youuuu!! <3
Mira-san
Rank pls.
Shohei Ohtani
Don't tell me what to do
Topic Starter
Bearizm

Mira-san wrote:

Rank pls.

CDFA wrote:

Don't tell me what to do
r3kt
birra
I thought this map was already ranked. Sadlaifnopls.
Nyxa
Somebody linked me this map and I honestly don't see why everybody is going "rank pls" or even why this is bubbled or has even been considered for bubbling at all. First of all, the offset is wrong. Second of all there are some pretty big playability issues - and that's only in the Insane. I modded the Insane for you but seriously, CDFA, you should've seen these things before bubbling. Some of these mods may just be opinions and definitely not everything I point out is unrankable, but I think it's all at least something you should take a look at. The timing is definitely unrankable though, and I believe the overmapping is too.

General
  1. Inconsistencies in kiai times between all diffs, not sure if this is on purpose or not but it's better not to do this in my opinion
  2. Correct offset is 417

Insane
  1. 00:02:261 (2) - Ctrl + G flows better, and then you should ctrl + g 00:02:936 (3) - as well and turn 00:03:610 (4) - into two circles - one stacked on top of the sliderhead of 00:01:756 (1) - , and the other on top of 00:04:284 (1) - like this
  2. 00:04:958 (3,4,5) - Same as the last pattern
  3. 00:07:149 (1) - Sliderend is overmapped, why don't you just stack one on top of 00:06:643 (6) - ?(if you applied my previous suggestion)
  4. 00:07:823 (2) - And then you should adjust this too, maybe place it where 00:06:306 (5) - is (if you applied the previous suggestions)
  5. 00:08:160 (3) - Overmapped
  6. 00:12:205 (1) - This is really awkward, angle the sliderhead downwards (I'd personally blanket it around 00:11:868 (1) - but that's up to you)
  7. 00:12:542 (1) - Why is this jump so large? I understand that you want a jump there but that's way too huge for a song this calm
  8. 00:16:924 (4) - Overmapped
  9. 00:17:936 (4) - Bad blanket
  10. 00:20:969 (1,2,3) - The angle of this jump is very awkward
  11. 00:21:643 (1,2,3,4,1) - This has a crescendo in the song, why would you make such a large jump at such an angle that goes downwards?
  12. 00:22:486 (4) - This is both uncomfortable to play and hard to read
  13. 00:23:329 (1) - Once again an overly large jump at a tricky angle with a slider angling it in an even more awkward direction
  14. 00:24:509 (6) - Why is this jump so big? This section is calm
  15. 00:25:014 (7) - This is playable but it's not nice, why do you keep making these sharp back-forth jump-slider patterns?
  16. 00:25:351 (8) - It works here since there's a curve. A backwards jump like this is okay.
  17. 00:25:351 (8,1,2) - Why isn't this a triangle pattern? You angle the flow upwards and then go to the right for no reason at all
  18. 00:26:700 (5) - Another awkward jump-slider
  19. 00:27:037 (6,7) - This jump isn't nice to play
  20. 00:27:879 (1,2,3) - Place (1) lower on the grid, then ctrl + g (2) and fix the pattern after it so the jump isn't so huge
  21. 00:29:228 (5,6) - This is playable but, once again, awkward, and the blanket isn't even right
  22. 00:30:576 (5) - Another imperfect blanket
  23. 00:32:093 (3,4) - What you must realize with patterns like these is that due to slider leniency, the player won't be making inverse "N" movements with their cursor - they'll leave the slider halfway through, causing for a shapeless, sloppy and unpleasant movement that isn't all that enjoyable to play at all
  24. 00:33:272 (4,5) - Why would you go back here? You start with a triangular flow and then completely kill it by unintuitively jumping back. This would cause a lot of players (especially DT players) to miss because of the unbalanced flow.
  25. 00:33:610 (6,7,8) - The followup isn't much better either, to be honest. Your flow feels very random and it's like you only tried to make your map look good but not play well.
  26. 00:35:801 (6,7,1,2) - This has curves that are too sharp for the song - it's a calm song and your map is very hectic and all over the place.The (1,2) at the end of that pattern also completely ruin whatever you were creating with (6,7).
  27. 00:36:812 (2,3) - Angle too sharp for the music
  28. 00:37:318 (3,4) - This jump doesn't really make sense
  29. 00:49:621 (4,5,1) - This is unintuitive, have you tried playing this? It really doesn't feel right for me.
  30. 00:50:632 (2,3,4) - Again with the sharp back and forth jumps. You could've tried something like this.
  31. 00:52:655 (4) - Awkward and you completely ruined a potential star shape here
  32. 00:53:160 (6,7) - This pattern is a bit unintuitive to play. You could at least ctrl + G (7).
  33. 00:54:340 (1) - Another unnecessarily sharp and tricky angle
  34. 00:55:520 (1) - Remove NC
  35. 00:55:688 (2) - Add NC
  36. 00:58:216 (1,2,3) - This is where you should increase the spacing, really. The spacing is too large in the whole map, and then you keep it even when the music intensifies. It doesn't really make sense.
  37. 00:58:891 (1,2,3) - This overlaps badly with the previous notes and is unintuitive. Try this
  38. 00:59:396 (4,5) - You have a place where anti-jumps would fit and you keep them just as intense as the previous ones.
  39. 01:00:407 (1,2,3,4) - This is great, and then you pretty much kill it with 01:01:081 (1,2,3,4) - . The second (1,2,3,4) is a descendo, you need to accentuate it - not by increasing the spacing and making the angles more awkward, but by slightly altering the previous pattern so that everything fits and transitions smoothly into the kiai.
  40. 01:02:093 (1) - This has no reason to be NC'd.
  41. 01:02:093 (2,1) - Awkward jump
The kiai is just a continuation of the previous angle issues in the map + overly large uneven jump spam.

This map is unintuitive, uneven, awkward, and it doesn't really fit the song. I can't see how it's been bubbled and I can't understand how neither the bubbling BAT nor the BAT who has a GD in the set couldn't point any of these out - not to mention all the modders that didn't mention these issues previously on the thread (there's 6 pages full of mods and none of them got the mapper to fix these things) and all the people going "pls rank". I really am disappointed in this, especially considering that CDFA already had a map unqualified recently. And this is just one of the diffs - I didn't even look into the rest of the set at all. The timing isn't correct though, so that's already a global unrankable issue in the entire set. If this is how maps are getting ranked then it's no wonder that so many maps are getting disqualified. You guys really need to step it up.
Shohei Ohtani
you feel really strongly about this don't you

and technically i just did a re-bubble, so #swerve B)

and if you want to get super DUPER technical, the unrank that supports your claim that's attacking me as a BAT was over an mp3 issue that was debatable, and the one before that (Unless I'm forgetting one) was over an issue in a taiko diff, so uhhhhhhh
Nyxa
I do feel strongly about this because I feel as though maps should be thoroughly checked and be the best they can possibly be before bubbling is even considered. No matter how long it takes. And I'm not the only one that feels this way either - I was looking at Garven's profile today and saw this

Garven wrote:

I would like to reiterate that the entire reason for the moderation process is to improve maps to the point of being the best that they can possibly be - not simply making them rankable.
And really, even if you were only focusing on making the map rankable, that still doesn't really go here since the offset was off by quite a bit - which is against the RC. I hope nobody brings up online offset because that's just a countermeasure in case a ranked map with faulty offset magically slips past all the modders and BATs. It's not a reason to brush off the mistake of ranking a map with bad timing - and this is excluding all the playability issues in the map.

Yes, you did a re-bubble - so what? That only shows that not one, but two BATs overlooked these issues, and when confronted with it you just act like it's not your responsibility just because you rebubbled it. That's not really a healthy attitude, in my opinion. You should be out to improve beatmaps, as a BAT, not defend yourself when I wasn't even "attacking you as a BAT", I was calling you out on a mistake you made.

The mp3 issue that was debatable was still an issue that hadn't been debated before the set was ranked. The issue in a taiko diff is (as Ono said) still something that you could've noticed if you had checked more thoroughly. It's a BATs job to be able to notice the little details that regular modders overlook. That's why they're given the ability to rank beatmaps, because they're supposed to be expert modders. Yes, you can make mistakes, I'm not saying that you should be absolutely perfect and that mistakes can't happen. What I'm saying is that, in this particular case, you've been sloppy - not just you, the other two BATs who I've seen mod this mapset were as well, in my opinion - and that the fact that you had those unranks happen recently don't really make you look any better. I don't have anything against you as a person or as a BAT, but I do have something against maps with mistakes getting ranked due to carelessness on the BAT's behalf, regardless of who it is.

So, maybe, instead of trying to defend yourself, you could continue helping trying to make this mapset better like you're supposed to, if you're trying to get it bubbled, so that the maps that get ranked don't get unranked, first and foremost, and those that pass the qualification period are actually of good quality. That's what modding is for, you know.
grumd
Long story short, CDFA, you're being an asshole. Every mod should be considered and checked, even if you're already qualified the map.
I've checked the mod itself, it has some quite valid points. Valid overmapping in some places (I mean the circles with no music at it), some accent issues.
Can't check the offset right now though.
Check Tess' mod please, guys.
Nyxa
Gonna add that pishifat doublechecked the timing and he got 417 instead. I thought that sounded better as well, so I edited that into my mod post.
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