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posted
Mod as requested.

Suggestion
Highly suggest to fix
Unrankable

[Hinsvar's Rain]
  1. 00:06:355 (2,3,4) - To keep consistency this should be another slider with reverse arrow as you had at 00:03:659 (2) - . The dash itself feels too surprising.
  2. 00:13:603 (2,1) - These 2 notes feels quite close together because the rhythm is similar as at 00:12:423 (7,1) - . A HDash on a 1/1 distance feels awkward, so you should try the following: CTRL + G 00:13:940 (1) - and move it to x: 140. This creates an opposite dashy effect from the previous HDash.
  3. 00:19:249 (4,5) - A stream with constant distances feels a bit plain in a Rain. Move 00:19:333 (5) - to x: 340 and the problem is fixed, it creates a liittle surprising gap between that stream that also empahsizes the drum beat at 00:19:333 - .
  4. 00:24:558 (6,1,2) - Quite a harsh movement, just move (1) a bit more to the right to simplify this a bit (x: 68 works quite okay).
  5. 00:25:906 (6,1) - HDash would be suitable here because you also did it on all the patterns afterwards. For example: 00:27:254 (6,1) - , 00:28:434 (4,1) - , and so on...
  6. 00:47:479 - Adding a note here and creating a HDash between that note and 00:47:648 (1) - would keep it consistent to the other sections where you put HDashes.
  7. 01:03:153 (3) - Quite an awkward movement you gotta do here again. How about a triangle-shape by just moving (3) on the same x-position as 01:03:490 (5) - . This movement feels way smoother and less awkward.
  8. 01:07:872 (1) - x: 152. The reaction time is quite slow here after the HDash you had before.
  9. 01:29:445 (5,1) - Whoa! 1/4 distance between note and spinner? Highly suggest to fix that! The preparation phase for the spinner is way too short! Spinner should start at 01:29:614 - or 01:29:782 - . (In your Overdose it is right, lol. Maybe keep both difficulties consistent here.)


[Hinsvar's Overdose]
  1. CS4,5 is okay to me but I really prefer CS5 in an Overdose. Maybe you can give some reasons why you exactly decided for such a broken number?
  2. 00:07:030 (5) - Moving this circle a bit to the right creates a better flow.
  3. 00:19:249 (4,1) - Same as in the Rain, a higher distance here would emphasize the drum beat.
  4. 00:17:310 (2,3,4) - This triplet can look nicer by choosing a simple triangle shape: https://osu.ppy.sh/ss/1990163
  5. 00:43:940 (3,4) - and 00:44:614 (7,8) - : Just a pattern suggestion, doesn't necessarily need to be taken: https://osu.ppy.sh/ss/1990168
  6. 00:58:940 (4,5) - HDash maybe to make it consistent with all the previous sections you had? That maybe requires a little remapping here to keep this catchable.
  7. 01:05:176 (1) - Plays really awkward in my opinion and the droplets are kinda hard to catch. You just appeared from the left with your Ryuuta with a very strong movement and then you should catch these droplets that perfectly. Should be reworked, maybe even simplified to a normal slider.


Not much pointed out by now. I want to see a few more modders here if possible.
posted

General

  1. Widescreen Support : You don't need this at all, disable it in rain


Hinsvar's Rain



Imo, It would be better to have different AR in Rain and Overdose
For example, Ar8.9 for rain and, Ar9.1 for overdose

Don't hesitate to use decimal numbers~


  1. 00:21:524 (6,7) - I feel like it's too hard for rain. How about moving (6) to x=121?
  2. 00:24:558 (6,1) - Isn't this jump too hard for rain? I suggest you to move (1) to the bit left, so you can create new HDash here.
  3. 00:30:456 - Clap here?
  4. 00:46:131 (1) - remove NC and add one on 00:46:468
  5. 00:49:670 (1,2,3,4,5,6) - You can easily change this to 1/3 streams
  6. 00:55:063 (3,4,5) - Highly recommend you to nerf your jump here. Try to move 00:55:232 (4) to x=260, It'll be much better
  7. 00:57:760 - Add clap
  8. 00:59:782 (1) - Add clap
  9. 01:27:592 (2) - x:199 seems better to me


Hinsvar's Overdose



CS 4.5 is really a good choice :3
I think It'd be much enjoyable and fun if you fix some evil jumps and tricky patterns

Here's the mod for overdose!


  1. 00:26:412 - You forgot to add clap here
  2. 00:28:771 (1) - triangle |:D/
  3. 00:30:456 (2) - Same as 00:26:412
  4. 00:48:827 (1) - remove NC and add one on 00:49:333
  5. 00:49:586 (5,6,7,8,9,10,11) - As I mentioned above, you can easily convert this streams to 1/3
  6. 00:58:603 (2) - Add clap
  7. 00:59:782 (1) - Clap
  8. 01:06:524 - As you don't have finish on 01:15:962 , you should delete this one(Also you don't have this one in rain too)
  9. 01:12:591 (1,2,3,4) - Highly suggest you to fix this one, try this.
  10. 01:23:715 (1,2,3,4,5) - Imo there's no 1/4 rhythm here.. you can improve the timeline in this part by using 1/2
  11. 01:28:603 (2,1) - I don't want to see everyone miss at this part lol.. Just move 01:29:108 (1,2,3,4) - to the left slightly to have HDash between 01:28:603 (2) and 01:29:108 (1)
  12. 01:29:108 (1,2,3,4) - The distances between those notes are kinda wide.. How about something like this?



Call me after you apply the mod
posted

Sey wrote:

Mod as requested.

Suggestion
Highly suggest to fix
Unrankable

[Hinsvar's Rain]
  1. 00:06:355 (2,3,4) - To keep consistency this should be another slider with reverse arrow as you had at 00:03:659 (2) - . The dash itself feels too surprising. It's like this because I believe this fits the music quite nicely. Also, I'm sure this pattern is very nice to play and all so yeah.
  2. 00:13:603 (2,1) - These 2 notes feels quite close together because the rhythm is similar as at 00:12:423 (7,1) - . A HDash on a 1/1 distance feels awkward, so you should try the following: CTRL + G 00:13:940 (1) - and move it to x: 140. This creates an opposite dashy effect from the previous HDash. This... feels way more awkward for some reason, IMO.
  3. 00:19:249 (4,5) - A stream with constant distances feels a bit plain in a Rain. Move 00:19:333 (5) - to x: 340 and the problem is fixed, it creates a liittle surprising gap between that stream that also empahsizes the drum beat at 00:19:333 - . Okay.
  4. 00:24:558 (6,1,2) - Quite a harsh movement, just move (1) a bit more to the right to simplify this a bit (x: 68 works quite okay). ^
  5. 00:25:906 (6,1) - HDash would be suitable here because you also did it on all the patterns afterwards. For example: 00:27:254 (6,1) - , 00:28:434 (4,1) - , and so on... ^
  6. 00:47:479 - Adding a note here and creating a HDash between that note and 00:47:648 (1) - would keep it consistent to the other sections where you put HDashes. ^
  7. 01:03:153 (3) - Quite an awkward movement you gotta do here again. How about a triangle-shape by just moving (3) on the same x-position as 01:03:490 (5) - . This movement feels way smoother and less awkward. Rearranged the notes here.
  8. 01:07:872 (1) - x: 152. The reaction time is quite slow here after the HDash you had before. Done.
  9. 01:29:445 (5,1) - Whoa! 1/4 distance between note and spinner? Highly suggest to fix that! The preparation phase for the spinner is way too short! Spinner should start at 01:29:614 - or 01:29:782 - . (In your Overdose it is right, lol. Maybe keep both difficulties consistent here.) Fixed.


[Hinsvar's Overdose]
  1. CS4,5 is okay to me but I really prefer CS5 in an Overdose. Maybe you can give some reasons why you exactly decided for such a broken number? I've seen this 4.5 vs 5 argument, and while I'm usually not the kind of guy to change CS in an Insane (or harder) diff, CS4.5 does seem to make this diff way more intuitive to play.
  2. 00:07:030 (5) - Moving this circle a bit to the right creates a better flow. Okay.
  3. 00:19:249 (4,1) - Same as in the Rain, a higher distance here would emphasize the drum beat. ^
  4. 00:17:310 (2,3,4) - This triplet can look nicer by choosing a simple triangle shape: https://osu.ppy.sh/ss/1990163 ^
  5. 00:43:940 (3,4) - and 00:44:614 (7,8) - : Just a pattern suggestion, doesn't necessarily need to be taken: https://osu.ppy.sh/ss/1990168 I personally feel that stacks fit the song better.
  6. 00:58:940 (4,5) - HDash maybe to make it consistent with all the previous sections you had? That maybe requires a little remapping here to keep this catchable. Okay.
  7. 01:05:176 (1) - Plays really awkward in my opinion and the droplets are kinda hard to catch. You just appeared from the left with your Ryuuta with a very strong movement and then you should catch these droplets that perfectly. Should be reworked, maybe even simplified to a normal slider. ^


Not much pointed out by now. I want to see a few more modders here if possible.

Spectator wrote:

General

  1. Widescreen Support : You don't need this at all, disable it in rain Uh I think it's not here.


Hinsvar's Rain



Imo, It would be better to have different AR in Rain and Overdose
For example, Ar8.9 for rain and, Ar9.1 for overdose

Don't hesitate to use decimal numbers~
Raised the AR of Overdose to 9.3.

  1. 00:21:524 (6,7) - I feel like it's too hard for rain. How about moving (6) to x=121? Done.
  2. 00:24:558 (6,1) - Isn't this jump too hard for rain? I suggest you to move (1) to the bit left, so you can create new HDash here. ^
  3. 00:30:456 - Clap here? ^
  4. 00:46:131 (1) - remove NC and add one on 00:46:468 Why? The current combo pattern goes better with the song.
  5. 00:49:670 (1,2,3,4,5,6) - You can easily change this to 1/3 streams I prefer to stay true to the song's rhythm.
  6. 00:55:063 (3,4,5) - Highly recommend you to nerf your jump here. Try to move 00:55:232 (4) to x=260, It'll be much better I hope this is enough.
  7. 00:57:760 - Add clap Done.
  8. 00:59:782 (1) - Add clap ^
  9. 01:27:592 (2) - x:199 seems better to me Did stuff.


Hinsvar's Overdose



CS 4.5 is really a good choice :3
I think It'd be much enjoyable and fun if you fix some evil jumps and tricky patterns

Here's the mod for overdose!


  1. 00:26:412 - You forgot to add clap here Added.
  2. 00:28:771 (1) - triangle |:D/ \:D/
  3. 00:30:456 (2) - Same as 00:26:412 Added.
  4. 00:48:827 (1) - remove NC and add one on 00:49:333 The current combo fits the music better.
  5. 00:49:586 (5,6,7,8,9,10,11) - As I mentioned above, you can easily convert this streams to 1/3 Nope; I want to strictly follow the music here.
  6. 00:58:603 (2) - Add clap Added.
  7. 00:59:782 (1) - Clap ^
  8. 01:06:524 - As you don't have finish on 01:15:962 , you should delete this one(Also you don't have this one in rain too) Removed.
  9. 01:12:591 (1,2,3,4) - Highly suggest you to fix this one, try this. Done.
  10. 01:23:715 (1,2,3,4,5) - Imo there's no 1/4 rhythm here.. you can improve the timeline in this part by using 1/2 ^
  11. 01:28:603 (2,1) - I don't want to see everyone miss at this part lol.. Just move 01:29:108 (1,2,3,4) - to the left slightly to have HDash between 01:28:603 (2) and 01:29:108 (1) ^
  12. 01:29:108 (1,2,3,4) - The distances between those notes are kinda wide.. How about something like this?



Call me after you apply the mod
Thank you!
posted
yo

Unrankable
Highly recommended
Comments

[General]
  1. Itu madoka magica-nya tagsnya dobel, remove aja salah satunya


[Normal]
  1. 00:28:434 (1,2)- remove nc di 1? move aja nc-nya ke 2? new stanzanya juga di 00:28:771 - , buat ngesupport gitu (??
  2. 00:36:692 (1) - ada suara drum sih disini, add normal sampleset gimana? biar support musiknya
  3. 00:40:906 (3) - gimana kalau move ini ke x444 y96 ? not big deal sih, tapi agak enak diliat soalnya agak simetris sama circle sebelumnya ((kalo ini applied re-arrange slider no 4 ya((
  4. 01:04:839 (5) - ganti ini jadi circle aja? vocal berhenti disini sama di 01:05:007 - gak support apa2
  5. 01:15:625 (5) - ^


[Hard]
  1. 00:00:794 (1,2,3) - loud banget pake 100% ;_; kurangin jadi 80%-60% juga gapapa kok soalnya disini kan juga lembut banget
  2. 00:17:985 (4,1) - swap nc? toh disini new stanza sama musiknya udah beda dan juga ngemudahkan player ngejar next note soalnya ntar ada follow-path
  3. 00:32:648 (4) - add sample-set normal? sayang banget di ignore suaranya ;_
  4. 00:36:692 (2) - ^
  5. 00:41:412 (7) - ^


[Insane]
  1. 00:22:704 (9)- nc? seenggaknya bisa bantuin hp drain kalau di streamnya miss dan pas di hr
  2. 00:32:648 (4) - sama kea Hard
  3. 00:36:692 (2) - ^
  4. 00:37:367 (4,5,6) - anti-jumpnya agak gaenak imo, gimana kalau dibikin jump aja semua? kea gini misal
    [img]osu.ppy.sh/ss/2025546[/img]
  5. 00:41:412 (6) - sama kea hard
  6. 00:59:782 (6) - nc? support new stanza sama support musicnya juga gitu, jumpnya juga jauh jadi ngebantu player buat notis ((apa
  7. 01:22:704 (9) - ^


[HW's Insane]
  1. lol sorry asagi :p
  2. 00:41:749 (4,5) - dunno the flow is better for me if you ctrl+g this one, the jump is more fun imo
  3. 01:09:726 (3) - how about re-arrange like this? it'll make the flow more fun (01:09:221 - was aiming to right and make 01:09:726 aiming to left will make good mirrored jump pattern((


sorry for the poor mod and good luck _:3
posted

10nya wrote:

yo

Unrankable
Highly recommended
Comments

[General]
  1. Itu madoka magica-nya tagsnya dobel, remove aja salah satunya
ok

[Normal]
  1. 00:28:434 (1,2)- remove nc di 1? move aja nc-nya ke 2? new stanzanya juga di 00:28:771 - , buat ngesupport gitu (?? done
  2. 00:36:692 (1) - ada suara drum sih disini, add normal sampleset gimana? biar support musiknya done
  3. 00:40:906 (3) - gimana kalau move ini ke x444 y96 ? not big deal sih, tapi agak enak diliat soalnya agak simetris sama circle sebelumnya ((kalo ini applied re-arrange slider no 4 ya(( done.
  4. 01:04:839 (5) - ganti ini jadi circle aja? vocal berhenti disini sama di 01:05:007 - gak support apa2 done
  5. 01:15:625 (5) - ^
done!

[Hard]
  1. 00:00:794 (1,2,3) - loud banget pake 100% ;_; kurangin jadi 80%-60% juga gapapa kok soalnya disini kan juga lembut banget done!
  2. 00:17:985 (4,1) - swap nc? toh disini new stanza sama musiknya udah beda dan juga ngemudahkan player ngejar next note soalnya ntar ada follow-path done :P
  3. 00:32:648 (4) - add sample-set normal? sayang banget di ignore suaranya ;_ done lol ;w;
  4. 00:36:692 (2) - ^ done
  5. 00:41:412 (7) - ^
done lelelel

[Insane]
  1. 00:22:704 (9)- nc? seenggaknya bisa bantuin hp drain kalau di streamnya miss dan pas di hr done, good one, the NC was inconsistent and messy there.
  2. 00:32:648 (4) - sama kea Hard done
  3. 00:36:692 (2) - ^ done
  4. 00:37:367 (4,5,6) - anti-jumpnya agak gaenak imo, gimana kalau dibikin jump aja semua? kea gini misal
    [img]osu.ppy.sh/ss/2025546[/img]
    good idea, changed.
  5. 00:41:412 (6) - sama kea hard ok
  6. 00:59:782 (6) - nc? support new stanza sama support musicnya juga gitu, jumpnya juga jauh jadi ngebantu player buat notis ((apa - this one's fine.
  7. 01:22:704 (9) - ^
i changed it, tapi jadi 1,2,3,4 1,2,3,4 1,2

[HW's Insane]
  1. lol sorry asagi :p
  2. 00:41:749 (4,5) - dunno the flow is better for me if you ctrl+g this one, the jump is more fun imo
  3. 01:09:726 (3) - how about re-arrange like this? it'll make the flow more fun (01:09:221 - was aiming to right and make 01:09:726 aiming to left will make good mirrored jump pattern((


sorry for the poor mod and good luck _:3
thanks for the mod! it was great actually! :D
posted
Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
posted
Hinsvar si Tukang Buah

Grats on apple ~

EDIT: 01:02:479 (1) - Rain, opo iki? kecebong? O.o
posted

Spectator wrote:

Fixed some minor issues via in-game pm
now It seems perfect! Both rain and overdose are well-made and enjoyable to play with.


Apple'd


Great job! Good luck with the mapset :)
waa thank you for the approval!

Xinely wrote:

Hinsvar si Tukang Buah

Grats on apple ~
cie cie, woi, bales dunk cewe lw.
posted
Okay me and madoka did a bit of IRC modding on insane
00:31 LexiaLovesU: okay xinely asked me to mod the insane 
00:32 [ Madoka ]: h
00:32 [ Madoka ]: ah
00:32 [ Madoka ]: thank you!
00:32 LexiaLovesU: so go into insane and we polish things out owo
00:32 [ Madoka ]: ok :D
00:32 [ Madoka ]: and there's a mistake on the slider in the beginning
00:33 LexiaLovesU: i know
00:33 [ Madoka ]: so let me update that first
00:33 LexiaLovesU: lol its was 1/2 instead of 1/1
00:33 LexiaLovesU: lol
00:34 LexiaLovesU: btw dont worry this is just a mini mod so it wont be really really long l
00:35 [ Madoka ]: ah
00:35 [ Madoka ]: ok
00:36 LexiaLovesU: ready?
00:36 [ Madoka ]: yes!
00:37 LexiaLovesU: 00:25:737 (1,3) - Fix this blanket
00:37 [ Madoka ]: i know that it's kind of a crappy insane.. i think idk >.< it's an old map
00:38 LexiaLovesU: actually pretty nice not bad owo
00:38 [ Madoka ]: done
00:38 [ Madoka ]: ah lol
00:38 LexiaLovesU: http://puu.sh/bwQzq/769c32c2a5.jpg its a bit off see
00:38 [ Madoka ]: yeah
00:39 [ Madoka ]: I think there's a lot of those, I wasn't as precise with blankets as i am now.
00:39 [ Madoka ]: i didn't even pay attention that time actually.. so yea
00:39 LexiaLovesU: 00:27:086 (6) - why dont you move this onto 8's head since that in the middle of sliders path just looks messy like so
00:39 LexiaLovesU: http://puu.sh/bwQEn/71dd78e5e9.jpg
00:40 [ Madoka ]: done :D
00:40 LexiaLovesU: plus it was awkward to make 5 flow done and then just immediantly go back up
00:40 LexiaLovesU: down*
00:40 LexiaLovesU: it made a break in flow
00:41 [ Madoka ]: lol >.<
00:42 LexiaLovesU: http://puu.sh/bwQKU/0b736dac47.jpg
00:42 LexiaLovesU: 00:29:951 (1) - move that to the coordinates in the picture to make it into a more clean looking pattern
00:43 [ Madoka ]: done!
00:43 LexiaLovesU: 00:32:816 (1,2,3,4,5,6,7,8) - quite a fun pattern owo gj
00:44 [ Madoka ]: lol xD
00:44 [ Madoka ]: thanks
00:44 [ Madoka ]: 1,2,3,4 is kind of difficult to play out imo, or i just really suck lol
00:45 LexiaLovesU: 00:44:108 (1,2,3) - this is soooooooooo awkward to play
00:46 LexiaLovesU: suddenly stopping the jumping caught me off guard
00:46 LexiaLovesU: im gonna tesplay a couple things to make sure i get a better positioning
00:47 [ Madoka ]: hehe it's the song i swear D: lol
00:47 [ Madoka ]: alright
00:48 LexiaLovesU: i know but you must also think about your patterns before they were all really jumpy and when i suddenly stiop jumping i got lost lol
00:48 [ Madoka ]: heheheh
00:48 LexiaLovesU: I didnt even notice one lol
00:49 [ Madoka ]: o.o
00:49 LexiaLovesU: make it a bit more noticiable so players can see it better
00:49 LexiaLovesU: like i went straight for 2 lol
00:49 [ Madoka ]: when i mapped this
00:50 [ Madoka ]: my mindset was like, if there's a 1/1 stop, i'd map it so that the next object is exactly on top of the previous ones
00:50 LexiaLovesU: http://puu.sh/bwRaH/d123cdaa4e.jpg try somthing like this
00:51 LexiaLovesU: i know dont worry i know that you dont have to change it just throwing it out there i had a trouble time noticing it lol
00:51 [ Madoka ]: or can i just move 1 to x:464 y:240?
00:52 LexiaLovesU: let me see if it fits
00:53 [ Madoka ]: it's basically the same but, 1 is just more visible
00:53 LexiaLovesU: maybe try x:468 y:232
00:53 LexiaLovesU: it sticks out more
00:53 LexiaLovesU: i got that one fine owo
00:54 [ Madoka ]: alright works
00:54 LexiaLovesU: okie
00:54 [ Madoka ]: :D
00:55 LexiaLovesU: 00:51:018 (3) - Make this onto the head of 5
00:55 [ Madoka ]: done!
00:55 LexiaLovesU: same reason as the other one
00:55 [ Madoka ]: lol
00:57 LexiaLovesU: 00:59:614 (5) - make this done a bit so its not overlaping with 2
00:57 LexiaLovesU: down*
00:58 [ Madoka ]: 216, 160 good?
00:58 [ Madoka ]: 216, 168
00:59 LexiaLovesU: 200 176
00:59 [ Madoka ]: alright
01:01 LexiaLovesU: 01:01:131 (1,2,3,4) - Let make this into a better pattern
01:01 [ Madoka ]: was going to ask about that
01:01 [ Madoka ]: lol
01:01 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:02 LexiaLovesU: try somthing like this lol
01:02 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:04 LexiaLovesU: uhh
01:05 [ Madoka ]: yo
01:05 [ Madoka ]: sorry can you send me that again?
01:06 [ Madoka ]: my mac crashed, it's so buggy, sometimes when i click a link is restarts my comp
01:06 [ Madoka ]: dw i got all the changes saved
01:06 [ Madoka ]: just that last part, the 1,2,3,4
01:08 [ Madoka ]: aaaaa >w<
01:09 LexiaLovesU: http://puu.sh/bwRW9/cee091746d.jpg
01:09 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:11 [ Madoka ]: err
01:11 [ Madoka ]: the pic shows me a black screen
01:11 [ Madoka ]: lol
01:11 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:11 LexiaLovesU: WRONG ONE LOL XD
01:11 [ Madoka ]: LOL
01:11 [ Madoka ]: pls
01:12 LexiaLovesU: that one is right lol
01:13 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:14 [ Madoka ]: yeah
01:15 LexiaLovesU: did it? or no
01:17 [ Madoka ]: it's the right pic
01:17 LexiaLovesU: yes
01:17 [ Madoka ]: hmm
01:18 [ Madoka ]: http://puu.sh/bwSHU.png
01:18 [ Madoka ]: 2 and the stream collides
01:18 [ Madoka ]: lol ;w;
01:18 [ Madoka ]: crashes
01:20 [ Madoka ]: ah fixed it. ok
01:20 LexiaLovesU: okie
01:21 LexiaLovesU: 01:06:187 (5,6) - Move these a bit to make a diamond pattern like this http://puu.sh/bwSRh/6028dcd703.jpg
01:22 [ Madoka ]: ok
01:22 [ Madoka ]: done
01:24 LexiaLovesU: 01:08:883 (6) - move this a bit so its not overlapping 10
01:25 [ Madoka ]: done
01:27 LexiaLovesU: 01:10:569 (2,3,4,5,6,7) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwT9n/a776579854.jpg this looks alot more organized
01:29 [ Madoka ]: hmm
01:29 LexiaLovesU: kinda looks like a shield lol
01:29 [ Madoka ]: true
01:29 [ Madoka ]: lol
01:29 [ Madoka ]: yeah
01:30 LexiaLovesU: if you want you can do something different
01:31 [ Madoka ]: nah i'll go with it
01:31 [ Madoka ]: looks good
01:31 LexiaLovesU: okay tell me when your ready
01:31 [ Madoka ]: never seen that kind of jump pattern too
01:31 [ Madoka ]: im ready
01:31 [ Madoka ]: it's changed lol
01:32 LexiaLovesU: 01:12:086 (1) - move this a bit since it has a overlap
01:32 [ Madoka ]: yeah
01:33 [ Madoka ]: wait, move it so that it overlaps or?
01:33 [ Madoka ]: because i fixed the overlap
01:33 [ Madoka ]: as in, it overlaps perfectly
01:33 LexiaLovesU: okie
01:36 LexiaLovesU: 01:16:299 (3,4,5,6,7,8) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwTAf/e38b49993b.jpg this looks alot more organized
01:37 LexiaLovesU: if you do this make sure it goes in that order so that 8 will lead into 9
01:38 [ Madoka ]: alright hold on
01:38 LexiaLovesU: okay
01:42 [ Madoka ]: done
01:43 LexiaLovesU: thats all for me
01:44 [ Madoka ]: O:
01:44 [ Madoka ]: alright then :D
01:44 [ Madoka ]: thank you! can you testplay after the update?
01:44 LexiaLovesU: sure
01:47 [ Madoka ]: alright! please update! and be sure to post on the thread so i could give you kudosu :3
01:49 [ Madoka ]: xDD
01:49 LexiaLovesU: better
01:49 LexiaLovesU: im freexing though
01:50 [ Madoka ]: lol
01:50 LexiaLovesU: okay owo
01:50 LexiaLovesU: ill tell xinely owo
01:50 [ Madoka ]: :D alrighty
01:51 LexiaLovesU: !save log
01:51 LexiaLovesU: !savelog
01:52 LexiaLovesU: i forgot how to save log ._.
01:52 LexiaLovesU: LOOL

owo Good Luck
posted

LexiaLovesU wrote:

Okay me and madoka did a bit of IRC modding on insane
00:31 LexiaLovesU: okay xinely asked me to mod the insane 
00:32 [ Madoka ]: h
00:32 [ Madoka ]: ah
00:32 [ Madoka ]: thank you!
00:32 LexiaLovesU: so go into insane and we polish things out owo
00:32 [ Madoka ]: ok :D
00:32 [ Madoka ]: and there's a mistake on the slider in the beginning
00:33 LexiaLovesU: i know
00:33 [ Madoka ]: so let me update that first
00:33 LexiaLovesU: lol its was 1/2 instead of 1/1
00:33 LexiaLovesU: lol
00:34 LexiaLovesU: btw dont worry this is just a mini mod so it wont be really really long l
00:35 [ Madoka ]: ah
00:35 [ Madoka ]: ok
00:36 LexiaLovesU: ready?
00:36 [ Madoka ]: yes!
00:37 LexiaLovesU: 00:25:737 (1,3) - Fix this blanket
00:37 [ Madoka ]: i know that it's kind of a crappy insane.. i think idk >.< it's an old map
00:38 LexiaLovesU: actually pretty nice not bad owo
00:38 [ Madoka ]: done
00:38 [ Madoka ]: ah lol
00:38 LexiaLovesU: http://puu.sh/bwQzq/769c32c2a5.jpg its a bit off see
00:38 [ Madoka ]: yeah
00:39 [ Madoka ]: I think there's a lot of those, I wasn't as precise with blankets as i am now.
00:39 [ Madoka ]: i didn't even pay attention that time actually.. so yea
00:39 LexiaLovesU: 00:27:086 (6) - why dont you move this onto 8's head since that in the middle of sliders path just looks messy like so
00:39 LexiaLovesU: http://puu.sh/bwQEn/71dd78e5e9.jpg
00:40 [ Madoka ]: done :D
00:40 LexiaLovesU: plus it was awkward to make 5 flow done and then just immediantly go back up
00:40 LexiaLovesU: down*
00:40 LexiaLovesU: it made a break in flow
00:41 [ Madoka ]: lol >.<
00:42 LexiaLovesU: http://puu.sh/bwQKU/0b736dac47.jpg
00:42 LexiaLovesU: 00:29:951 (1) - move that to the coordinates in the picture to make it into a more clean looking pattern
00:43 [ Madoka ]: done!
00:43 LexiaLovesU: 00:32:816 (1,2,3,4,5,6,7,8) - quite a fun pattern owo gj
00:44 [ Madoka ]: lol xD
00:44 [ Madoka ]: thanks
00:44 [ Madoka ]: 1,2,3,4 is kind of difficult to play out imo, or i just really suck lol
00:45 LexiaLovesU: 00:44:108 (1,2,3) - this is soooooooooo awkward to play
00:46 LexiaLovesU: suddenly stopping the jumping caught me off guard
00:46 LexiaLovesU: im gonna tesplay a couple things to make sure i get a better positioning
00:47 [ Madoka ]: hehe it's the song i swear D: lol
00:47 [ Madoka ]: alright
00:48 LexiaLovesU: i know but you must also think about your patterns before they were all really jumpy and when i suddenly stiop jumping i got lost lol
00:48 [ Madoka ]: heheheh
00:48 LexiaLovesU: I didnt even notice one lol
00:49 [ Madoka ]: o.o
00:49 LexiaLovesU: make it a bit more noticiable so players can see it better
00:49 LexiaLovesU: like i went straight for 2 lol
00:49 [ Madoka ]: when i mapped this
00:50 [ Madoka ]: my mindset was like, if there's a 1/1 stop, i'd map it so that the next object is exactly on top of the previous ones
00:50 LexiaLovesU: http://puu.sh/bwRaH/d123cdaa4e.jpg try somthing like this
00:51 LexiaLovesU: i know dont worry i know that you dont have to change it just throwing it out there i had a trouble time noticing it lol
00:51 [ Madoka ]: or can i just move 1 to x:464 y:240?
00:52 LexiaLovesU: let me see if it fits
00:53 [ Madoka ]: it's basically the same but, 1 is just more visible
00:53 LexiaLovesU: maybe try x:468 y:232
00:53 LexiaLovesU: it sticks out more
00:53 LexiaLovesU: i got that one fine owo
00:54 [ Madoka ]: alright works
00:54 LexiaLovesU: okie
00:54 [ Madoka ]: :D
00:55 LexiaLovesU: 00:51:018 (3) - Make this onto the head of 5
00:55 [ Madoka ]: done!
00:55 LexiaLovesU: same reason as the other one
00:55 [ Madoka ]: lol
00:57 LexiaLovesU: 00:59:614 (5) - make this done a bit so its not overlaping with 2
00:57 LexiaLovesU: down*
00:58 [ Madoka ]: 216, 160 good?
00:58 [ Madoka ]: 216, 168
00:59 LexiaLovesU: 200 176
00:59 [ Madoka ]: alright
01:01 LexiaLovesU: 01:01:131 (1,2,3,4) - Let make this into a better pattern
01:01 [ Madoka ]: was going to ask about that
01:01 [ Madoka ]: lol
01:01 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:02 LexiaLovesU: try somthing like this lol
01:02 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:04 LexiaLovesU: uhh
01:05 [ Madoka ]: yo
01:05 [ Madoka ]: sorry can you send me that again?
01:06 [ Madoka ]: my mac crashed, it's so buggy, sometimes when i click a link is restarts my comp
01:06 [ Madoka ]: dw i got all the changes saved
01:06 [ Madoka ]: just that last part, the 1,2,3,4
01:08 [ Madoka ]: aaaaa >w<
01:09 LexiaLovesU: http://puu.sh/bwRW9/cee091746d.jpg
01:09 LexiaLovesU: star pattern really fits with the whismical music in the bgm
01:11 [ Madoka ]: err
01:11 [ Madoka ]: the pic shows me a black screen
01:11 [ Madoka ]: lol
01:11 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:11 LexiaLovesU: WRONG ONE LOL XD
01:11 [ Madoka ]: LOL
01:11 [ Madoka ]: pls
01:12 LexiaLovesU: that one is right lol
01:13 LexiaLovesU: http://puu.sh/bwRMs/4bc6f719c6.jpg
01:14 [ Madoka ]: yeah
01:15 LexiaLovesU: did it? or no
01:17 [ Madoka ]: it's the right pic
01:17 LexiaLovesU: yes
01:17 [ Madoka ]: hmm
01:18 [ Madoka ]: http://puu.sh/bwSHU.png
01:18 [ Madoka ]: 2 and the stream collides
01:18 [ Madoka ]: lol ;w;
01:18 [ Madoka ]: crashes
01:20 [ Madoka ]: ah fixed it. ok
01:20 LexiaLovesU: okie
01:21 LexiaLovesU: 01:06:187 (5,6) - Move these a bit to make a diamond pattern like this http://puu.sh/bwSRh/6028dcd703.jpg
01:22 [ Madoka ]: ok
01:22 [ Madoka ]: done
01:24 LexiaLovesU: 01:08:883 (6) - move this a bit so its not overlapping 10
01:25 [ Madoka ]: done
01:27 LexiaLovesU: 01:10:569 (2,3,4,5,6,7) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwT9n/a776579854.jpg this looks alot more organized
01:29 [ Madoka ]: hmm
01:29 LexiaLovesU: kinda looks like a shield lol
01:29 [ Madoka ]: true
01:29 [ Madoka ]: lol
01:29 [ Madoka ]: yeah
01:30 LexiaLovesU: if you want you can do something different
01:31 [ Madoka ]: nah i'll go with it
01:31 [ Madoka ]: looks good
01:31 LexiaLovesU: okay tell me when your ready
01:31 [ Madoka ]: never seen that kind of jump pattern too
01:31 [ Madoka ]: im ready
01:31 [ Madoka ]: it's changed lol
01:32 LexiaLovesU: 01:12:086 (1) - move this a bit since it has a overlap
01:32 [ Madoka ]: yeah
01:33 [ Madoka ]: wait, move it so that it overlaps or?
01:33 [ Madoka ]: because i fixed the overlap
01:33 [ Madoka ]: as in, it overlaps perfectly
01:33 LexiaLovesU: okie
01:36 LexiaLovesU: 01:16:299 (3,4,5,6,7,8) - this pattern needs a bit of polishing how about trying something like this http://puu.sh/bwTAf/e38b49993b.jpg this looks alot more organized
01:37 LexiaLovesU: if you do this make sure it goes in that order so that 8 will lead into 9
01:38 [ Madoka ]: alright hold on
01:38 LexiaLovesU: okay
01:42 [ Madoka ]: done
01:43 LexiaLovesU: thats all for me
01:44 [ Madoka ]: O:
01:44 [ Madoka ]: alright then :D
01:44 [ Madoka ]: thank you! can you testplay after the update?
01:44 LexiaLovesU: sure
01:47 [ Madoka ]: alright! please update! and be sure to post on the thread so i could give you kudosu :3
01:49 [ Madoka ]: xDD
01:49 LexiaLovesU: better
01:49 LexiaLovesU: im freexing though
01:50 [ Madoka ]: lol
01:50 LexiaLovesU: okay owo
01:50 LexiaLovesU: ill tell xinely owo
01:50 [ Madoka ]: :D alrighty
01:51 LexiaLovesU: !save log
01:51 LexiaLovesU: !savelog
01:52 LexiaLovesU: i forgot how to save log ._.
01:52 LexiaLovesU: LOOL

owo Good Luck
thanks for modding! <3 :3 and thank you xinely!
posted
10nyan pls no

osu file format v13

[General]
AudioFilename: colorful.mp3
AudioLeadIn: 0
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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208,184,36524,1,2,0:0:0:0:
240,344,36692,1,8,0:0:0:0:
332,236,36861,6,0,L|328:144,1,90,2|0,0:0|0:0,0:0:0:0:
364,40,37198,1,2,0:0:0:0:
248,100,37367,2,0,L|152:104,1,90,0|2,0:0|0:0,0:0:0:0:
96,32,37704,1,0,0:0:0:0:
180,200,37872,1,2,0:0:0:0:
200,16,38041,1,0,0:0:0:0:
84,148,38209,5,2,0:0:0:0:
176,308,38378,1,0,0:0:0:0:
16,232,38546,1,2,0:0:0:0:
180,200,38715,1,8,3:0:0:0:
72,328,38883,1,2,0:0:0:0:
104,240,39052,1,2,0:0:0:0:
256,264,39220,2,0,L|404:260,1,135
428,268,39558,6,0,P|440:312|430:357,1,90,2|0,0:0|0:0,0:0:0:0:
308,344,39895,1,2,0:0:0:0:
400,180,40063,2,0,L|500:192,1,90,0|2,0:0|0:0,0:0:0:0:
344,100,40400,2,0,L|254:108,1,90,0|2,0:0|0:0,0:0:0:0:
140,40,40737,1,0,0:0:0:0:
60,148,40906,6,0,B|22:173|22:241|62:285|62:285|48:307,1,180,2|2,0:0|0:0,0:0:0:0:
192,128,41411,1,8,0:0:0:0:
208,280,41580,1,8,3:0:0:0:
272,188,41749,1,2,0:0:0:0:
128,208,41917,1,2,0:0:0:0:
360,292,42086,6,0,P|403:300|447:289,1,90,0|2,0:0|0:0,0:0:0:0:
384,112,42423,2,0,L|396:204,1,90,0|2,0:0|0:0,0:0:0:0:
308,164,42760,1,0,0:0:0:0:
372,16,42928,1,2,0:0:0:0:
480,140,43097,1,0,0:0:0:0:
292,76,43265,1,2,0:0:0:0:
464,48,43434,1,0,0:0:0:0:
292,76,43603,5,2,0:0:0:0:
280,84,43771,1,8,0:0:0:0:
272,92,44108,5,2,0:0:0:0:
204,272,44277,2,0,L|328:264,1,90,8|0,0:0|0:0,0:0:0:0:
260,100,44614,2,0,L|140:108,1,90,8|0,0:0|0:0,0:0:0:0:
172,302,44951,6,0,L|316:292,1,144,2|0,0:0|0:0,0:0:0:0:
428,284,45456,2,0,L|436:376,1,72,0|8,0:0|0:0,0:0:0:0:
316,292,45794,2,0,L|308:188,1,72
451,116,46131,6,0,L|367:120,1,72
300,64,46468,1,8,0:0:0:0:
216,125,46636,2,0,P|203:91|200:56,1,72
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360,204,48490,2,0,L|352:300,1,72
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280,244,49586,1,2,0:0:0:0:
280,244,49670,1,8,0:0:0:0:
116,340,49838,1,2,0:0:0:0:
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260,56,51524,1,0,0:0:0:0:
372,184,51692,6,0,L|468:188,1,90,2|0,0:0|0:0,0:0:0:0:
368,280,52029,1,8,0:0:0:0:
272,152,52198,1,0,0:0:0:0:
232,328,52367,1,2,0:0:0:0:
144,216,52535,2,0,L|28:224,1,90,2|8,0:0|0:0,0:0:0:0:
184,124,52872,1,0,0:0:0:0:
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412,320,53378,1,8,0:0:0:0:
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348,236,53715,1,2,0:0:0:0:
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296,324,54220,1,0,0:0:0:0:
296,324,54305,1,0,0:0:0:0:
296,323,54389,6,0,P|251:328|200:320,1,90,2|0,0:0|0:0,0:0:0:0:
104,252,54726,1,8,0:0:0:0:
248,144,54895,2,0,L|244:244,1,90,0|2,0:0|0:0,0:0:0:0:
336,92,55232,2,0,P|251:116|171:80,1,180,2|0,0:0|0:0,0:0:0:0:
106,252,55737,5,6,0:0:0:0:
154,172,55906,1,8,0:0:0:0:
160,156,56243,5,0,0:0:0:0:
91,258,56411,1,8,0:0:0:0:
210,269,56580,1,0,0:0:0:0:
217,287,56917,5,0,0:0:0:0:
75,262,57086,1,0,0:0:0:0:
169,145,57254,1,8,0:0:0:0:
180,135,57591,5,0,0:0:0:0:
59,264,57760,1,8,0:0:0:0:
221,307,57928,1,0,0:0:0:0:
223,329,58265,5,0,0:0:0:0:
43,263,58434,1,0,0:0:0:0:
195,127,58603,1,8,0:0:0:0:
211,120,58940,5,0,0:0:0:0:
27,259,59108,1,8,0:0:0:0:
223,351,59277,1,0,0:0:0:0:
219,373,59614,5,0,0:0:0:0:
12,253,59782,1,2,0:0:0:0:
230,116,59951,1,2,0:0:0:0:
136,64,60456,5,0,0:0:0:0:
296,24,60625,1,0,0:0:0:0:
352,160,60794,5,0,0:0:0:0:
228,116,60962,1,0,0:0:0:0:
188,256,61131,5,0,0:0:0:0:
280,212,61299,1,0,0:0:0:0:
308,352,61468,5,0,0:0:0:0:
244,308,61636,1,0,0:0:0:0:
88,304,61805,6,0,L|92:344,2,30,4|0|0,0:0|0:0|0:0,0:0:0:0:
160,236,62142,2,0,L|164:268,2,30
152,127,62479,6,0,P|213:67|298:85,1,180,4|8,0:0|0:0,0:0:0:0:
380,200,62985,1,0,0:0:0:0:
392,40,63153,1,2,0:0:0:0:
240,144,63322,2,0,P|248:192|265:230,1,90,2|8,0:0|0:0,0:0:0:0:
392,352,63659,6,0,P|312:304|212:352,1,180
160,236,64164,1,8,0:0:0:0:
72,332,64333,1,2,0:0:0:0:
32,124,64501,1,0,0:0:0:0:
176,252,64670,2,0,L|280:240,1,90,2|8,0:0|0:0,0:0:0:0:
380,336,65007,1,0,0:0:0:0:
368,200,65176,6,0,L|360:108,1,90,2|0,0:0|0:0,0:0:0:0:
428,28,65513,1,8,0:0:0:0:
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468,136,65850,1,2,0:0:0:0:
320,32,66018,2,0,L|228:24,1,90,2|8,0:0|0:0,0:0:0:0:
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12,192,67029,1,2,0:0:0:0:
24,32,67198,1,0,0:0:0:0:
124,163,67367,2,0,L|120:259,1,90,2|8,0:0|0:0,0:0:0:0:
40,348,67704,1,0,0:0:0:0:
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444,144,68378,1,0,0:0:0:0:
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440,300,68883,1,8,0:0:0:0:
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420,88,69220,6,0,L|509:84,1,90,2|0,0:0|0:0,0:0:0:0:
284,20,69558,1,8,0:0:0:0:
184,177,69726,2,0,P|271:159|351:196,1,180,2|2,0:0|0:0,0:0:0:0:
420,88,70232,1,8,0:0:0:0:
368,304,70400,1,0,0:0:0:0:
276,128,70569,6,0,L|284:12,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
136,272,70906,2,0,L|124:380,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
260,140,71243,2,0,L|268:20,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
4,187,71580,6,0,L|184:180,1,180,8|2,0:0|0:0,0:0:0:0:
288,80,72086,1,0,0:0:0:0:
228,288,72254,1,8,0:0:0:0:
160,80,72423,1,0,0:0:0:0:
344,208,72591,5,8,0:0:0:0:
380,224,72676,1,0,0:0:0:0:
420,224,72760,1,8,0:0:0:0:
456,208,72844,1,0,0:0:0:0:
488,180,72928,1,8,0:0:0:0:
500,140,73013,1,0,0:0:0:0:
496,100,73097,1,8,0:0:0:0:
468,72,73181,1,0,0:0:0:0:
432,52,73265,6,0,L|336:64,1,90,4|0,0:0|0:0,0:0:0:0:
224,16,73603,1,8,0:0:0:0:
140,172,73771,2,0,L|244:176,1,90,2|0,0:0|0:0,0:0:0:0:
328,272,74108,1,2,0:0:0:0:
408,136,74277,1,8,0:0:0:0:
412,320,74445,6,0,P|334:359|253:326,1,180
432,220,74951,1,8,0:0:0:0:
496,368,75119,1,2,0:0:0:0:
328,272,75288,1,0,0:0:0:0:
164,356,75456,2,0,L|158:266,1,90,2|8,0:0|0:0,0:0:0:0:
264,88,75794,1,0,0:0:0:0:
264,88,75878,1,0,0:0:0:0:
264,88,75962,6,0,L|256:192,1,90,2|0,0:0|0:0,0:0:0:0:
248,284,76299,1,8,0:0:0:0:
152,160,76468,2,0,L|60:164,1,90,2|0,0:0|0:0,0:0:0:0:
264,88,76805,2,0,L|360:80,1,90,2|8,0:0|0:0,0:0:0:0:
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128,52,78659,5,6,0:0:0:0:
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312,120,81355,5,2,0:0:0:0:
312,120,81524,1,2,0:0:0:0:
440,332,81692,2,0,P|465:294|474:250,1,90,6|0,0:0|0:0,0:0:0:0:
472,40,82029,5,2,0:0:0:0:
472,40,82198,1,2,0:0:0:0:
388,256,82367,2,0,P|344:263|280:244,1,90,6|0,0:0|0:0,0:0:0:0:
180,296,82704,5,4,0:0:0:0:
312,120,82872,1,2,0:0:0:0:
312,120,83209,5,2,0:0:0:0:
180,296,83378,2,0,L|60:292,1,90,8|0,0:0|0:0,0:0:0:0:
44,160,83715,2,0,L|152:168,1,90,0|0,0:0|0:0,0:0:0:0:
267,217,84052,6,0,P|336:201|368:140,1,144,2|0,0:0|0:0,0:0:0:0:
368,140,84726,2,0,L|353:284,1,144
408,348,85232,1,0,0:0:0:0:
456,252,85400,6,0,L|464:180,1,72,2|0,0:0|0:0,0:0:0:0:
472,48,85737,1,0,0:0:0:0:
368,140,85906,2,0,L|284:144,1,72
180,64,86243,2,0,L|252:60,1,72
264,224,86580,6,0,P|160:272|48:227,1,216
40,156,87254,1,8,3:0:0:0:
40,156,87591,1,0,0:0:0:0:
180,64,87760,2,0,L|176:164,1,72,8|0,0:0|0:0,0:0:0:0:
260,313,88097,6,0,L|264:224,1,90,4|0,0:0|0:0,0:0:0:0:
368,132,88434,1,8,0:0:0:0:
404,272,88603,2,0,P|447:283|491:277,1,90,2|2,0:0|0:0,0:0:0:0:
447,95,88940,6,0,P|353:48|288:168,1,270,2|2,0:0|0:0,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:


All fixed
posted
Make sure to make Easy diff become easier here since the current Easy has 1,60 stars which it unrankable. Ranking Criteria said it must be below 1,5 stars http://puu.sh/bCtiR/bf2bc1e7f2.png

i would check this one when you fix that issue first

EDIT : @xxdeathx : i just wanna keep everything is clean for both quality and ranking criteria.. i don't want screw up :C
posted

Xinely wrote:

Make sure to make Easy diff become easier here since the current Easy has 1,60 stars which it unrankable. Ranking Criteria said it must be below 1,5 stars http://puu.sh/bCtiR/bf2bc1e7f2.png

i would check this one when you fix that issue first
i don't think it's very important, like this one: https://osu.ppy.sh/b/472102&m=0
posted

Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
posted
Maybe you should discuss it to other BATs just to make sure that the set is rankable
posted

LexiaLovesU wrote:


Xin chan its not unrankable its more for spread wise since the difficulty is already below 2 stars lol
uwaa my savior <3

edit: I don't wanna get sinchan in trouble or anything so i changed Easy's CS to 2.4 so the star diff drops to 1.49 :D
posted
Xinely asked me to mod this so i'm here
Apparently it's also my first BAT mod...
@Lexia: i think the current spread is fine as is (N*2), while it's always better to improve something!

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. you're having inconsist offset throughout the set which is unrankable. easy and hard diffs have 1805 while other diffs are using 457. I suggest keeping them consist on 1805 and remove everything else.
  2. as I told you in-game. the volume of intro is really way too loud. I'd prefer someting 25%. Xinely agreed with me too. Her suggestion is 30%.
  3. combo colors throughout the diffs are inconsist. make sure they're exactly the same!


Easy
  1. 00:01:805 (2) - prefer NC here for the downbeat.
  2. 00:04:501 (1) - missing a whistle on slider end
  3. 00:10:906 (2) - whistle?
  4. 00:30:119 (3) - I'd prefer a whistle on the reverse instead of clap. there's no clap on red ticks!
  5. 00:35:513 (3) - ^
  6. and probably many more. Not listing them all but i hope you could find them yourself.
  7. 00:55:737 (1,2,3) - rearrange the placement? i mean something like this:
  8. 01:07:872 (1) - i suggest a finish on slider head



Normal
  1. 00:05:344 (3,4) - suggesting something like this so you could catch the piano on 00:05:849 - as you did all the way through :
  2. 00:24:052 (2,3,4,5) - this is confusing to read... can you at least change 00:24:558 (3,4) - into a slider?
  3. with many missing whistle & finish too. as i mentioned in easy diff x.x. You could fix them if you want!
  4. rhythm consistency is rather random in this diff... I hope it's safe enough for a normal.



Hard
  1. 00:58:265 (1,2,3) - I was expecting similar movement as previous patterns 00:56:243 (1,2,3,1,2,3,1,2,3) - . all you need to do is to adjust 00:58:434 (2) - a bit.
  2. 01:07:872 (1) - finish!!
  3. 01:09:389 (6) - NC here to spilt the combo
  4. 01:17:310 (8) - NC
  5. 01:22:704 (1,2) - I think finish on these 2 would be cool.
  6. Liked how it's mapped.



Asagi's Insane HELLOOOO
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead.
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?



Insane
  1. 00:11:580 - 0.63x? let's set it to something not that weird...like 0.65x.
  2. 00:33:153 (3,4) - a bit too forced...
  3. 00:43:603 (1) - use circles to emphasize this part:
  4. 00:49:670 (1,2,3,4,5,6) - could use reverse sliders instead. 1/3 streams are quite annoying. they didn't got positive feedback from the ranked version(the mapper told me himself)...
  5. 00:59:782 (6) - NC
  6. 01:01:805 (1,2,3,4,5,6) - this one as well
  7. 01:03:827 (6) - ^
  8. 01:06:524 (7) - ^
  9. 01:09:220 (7) - ^
  10. 01:10:232 (1,2) - switch NC
  11. 01:14:614 (6) - NC
  12. 01:15:878 (1,2) - switch NC
  13. 01:17:310 (9) - NC
  14. your combos in kiai are too long!


I guess that's all i could offer. Not bad for a new mapper!
Best of luck!
posted
No Reply = Fixed

Oracle wrote:

Asagi's Insane HELLOOOO ~Hi Oraoraora :3/
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.~the anti jump fits better on the rhythm itself, as you can hear, the rhythm suddenly stopped
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song ~i prefer following the drums
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead. ~i dont get why i should use normal sampleset there, ill just keep it as that
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?


Thanks Ora ;3

osu file format v13

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[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:[ Madoka ]
Version:Asagi's Insane
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:Gekijouban Mahou Shoujo Madoka Magica Shinhen Hangyaku no Monogatari Puella Magi Movie Rebellion Clara Alice Asagi Hinsvar
BeatmapID:431117
BeatmapSetID:179309

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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352,196,69052,1,0,0:0:0:0:
420,88,69220,6,0,L|509:84,1,90,2|0,0:0|0:0,0:0:0:0:
284,20,69558,1,8,0:0:0:0:
184,177,69726,2,0,P|271:159|351:196,1,180,2|2,0:0|0:0,0:0:0:0:
420,88,70232,1,8,0:0:0:0:
368,304,70400,1,0,0:0:0:0:
276,128,70569,6,0,L|284:12,1,107.999996704102,2|0,0:2|0:0,0:0:0:0:
136,272,70906,2,0,L|124:380,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
260,140,71243,2,0,L|268:20,1,107.999996704102,2|0,0:2|0:0,0:0:0:0:
4,187,71580,6,0,L|184:180,1,180,8|2,0:0|0:0,0:0:0:0:
288,80,72086,1,0,0:0:0:0:
228,288,72254,1,8,0:0:0:0:
160,80,72423,1,0,0:0:0:0:
344,208,72591,5,8,0:0:0:0:
380,224,72676,1,0,0:0:0:0:
420,224,72760,1,8,0:0:0:0:
456,208,72844,1,0,0:0:0:0:
488,180,72928,1,8,0:0:0:0:
500,140,73013,1,0,0:0:0:0:
496,100,73097,1,8,0:0:0:0:
468,72,73181,1,0,0:0:0:0:
432,52,73265,6,0,L|336:64,1,90,4|0,0:0|0:0,0:0:0:0:
224,16,73603,1,8,0:0:0:0:
140,172,73771,2,0,L|244:176,1,90,2|0,0:0|0:0,0:0:0:0:
328,272,74108,1,2,0:0:0:0:
408,136,74277,1,8,0:0:0:0:
412,320,74445,6,0,P|334:359|253:326,1,180
432,220,74951,1,8,0:0:0:0:
496,368,75119,1,2,0:0:0:0:
328,272,75288,1,0,0:0:0:0:
164,356,75456,2,0,L|158:266,1,90,2|8,0:0|0:0,0:0:0:0:
264,88,75794,1,0,0:0:0:0:
264,88,75878,1,0,0:0:0:0:
264,88,75962,6,0,L|256:192,1,90,2|0,0:0|0:0,0:0:0:0:
248,284,76299,1,8,0:0:0:0:
152,160,76468,2,0,L|60:164,1,90,2|0,0:0|0:0,0:0:0:0:
264,88,76805,2,0,L|360:80,1,90,2|8,0:0|0:0,0:0:0:0:
512,224,77142,6,0,L|320:208,1,180
248,284,77647,1,8,0:0:0:0:
188,120,77816,1,2,0:0:0:0:
116,288,77985,2,0,L|112:384,1,90,0|2,0:0|0:0,0:0:0:0:
16,180,78322,2,0,L|20:88,1,90,8|0,0:0|0:0,0:0:0:0:
128,52,78659,5,6,0:0:0:0:
256,188,78827,1,0,0:0:0:0:
124,192,78996,1,8,0:0:0:0:
256,56,79164,1,0,0:0:0:0:
424,208,79333,2,0,P|379:213|334:208,1,90,2|2,0:0|0:0,0:0:0:0:
484,132,79670,6,0,P|517:212|476:288,1,180,8|6,0:0|0:0,0:0:0:0:
304,368,80176,1,0,0:0:0:0:
348,188,80344,1,8,0:0:0:0:
432,360,80513,1,0,0:0:0:0:
264,264,80681,2,0,L|165:269,1,90,2|2,0:0|0:0,0:0:0:0:
48,168,81018,2,0,L|148:164,1,90,8|0,0:0|0:0,0:0:0:0:
312,120,81355,5,2,0:0:0:0:
312,120,81524,1,2,0:0:0:0:
440,332,81692,2,0,P|465:294|474:250,1,90,6|0,0:0|0:0,0:0:0:0:
472,40,82029,5,2,0:0:0:0:
472,40,82198,1,2,0:0:0:0:
388,256,82367,2,0,P|344:263|280:244,1,90,6|0,0:0|0:0,0:0:0:0:
180,296,82704,5,4,0:0:0:0:
312,120,82872,1,2,0:0:0:0:
312,120,83209,5,2,0:0:0:0:
180,296,83378,2,0,L|60:292,1,90,8|0,0:0|0:0,0:0:0:0:
44,160,83715,2,0,L|152:168,1,90,0|0,0:0|0:0,0:0:0:0:
267,217,84052,6,0,P|336:201|368:140,1,144,2|0,0:0|0:0,0:0:0:0:
368,140,84726,2,0,L|353:284,1,144
408,348,85232,1,0,0:0:0:0:
456,252,85400,6,0,L|464:180,1,72,2|0,0:0|0:0,0:0:0:0:
472,48,85737,1,0,0:0:0:0:
368,140,85906,2,0,L|284:144,1,72
180,64,86243,2,0,L|252:60,1,72
264,224,86580,6,0,P|160:272|48:227,1,216
40,156,87254,1,8,3:0:0:0:
40,156,87591,1,0,0:0:0:0:
180,64,87760,2,0,L|176:164,1,72,8|0,0:0|0:0,0:0:0:0:
260,313,88097,6,0,L|264:224,1,90,4|0,0:0|0:0,0:0:0:0:
368,132,88434,1,8,0:0:0:0:
404,272,88603,2,0,P|447:283|491:277,1,90,2|2,0:0|0:0,0:0:0:0:
447,95,88940,6,0,P|353:48|288:168,1,270,2|2,0:0|0:0,0:0:0:0:
256,192,89530,12,0,92142,0:0:0:0:


@Madoka: dont forget to change the offset and other general stuff
posted

Oracle wrote:

Xinely asked me to mod this so i'm here
Apparently it's also my first BAT mod...
@Lexia: i think the current spread is fine as is (N*2), while it's always better to improve something!

bold=highly recommended/important stuff
red=unrankable issue
Others are all suggestions. Feel free to reject!

General
  1. you're having inconsist offset throughout the set which is unrankable. easy and hard diffs have 1805 while other diffs are using 457. I suggest keeping them consist on 1805 and remove everything else. done
  2. as I told you in-game. the volume of intro is really way too loud. I'd prefer someting 25%. Xinely agreed with me too. Her suggestion is 30%. i think it's fine the way it is, it's not a HUGE problem, I don't think of it as a problem anyways hehee
  3. combo colors throughout the diffs are inconsist. make sure they're exactly the same! done


Easy
  1. 00:01:805 (2) - prefer NC here for the downbeat. done
  2. 00:04:501 (1) - missing a whistle on slider end done
  3. 00:10:906 (2) - whistle? done
  4. 00:30:119 (3) - I'd prefer a whistle on the reverse instead of clap. there's no clap on red ticks! done!
  5. 00:35:513 (3) - ^ done!
  6. and probably many more. Not listing them all but i hope you could find them yourself. fixed.
  7. 00:55:737 (1,2,3) - rearrange the placement? i me an something like this:
    changed
  8. 01:07:872 (1) - i suggest a finish on slider head i think it's fine hehe..



Normal
  1. 00:05:344 (3,4) - suggesting something like this so you could catch the piano on 00:05:849 - as you did all the way through :
    I'll just leave it hehe.
  2. 00:24:052 (2,3,4,5) - this is confusing to read... can you at least change 00:24:558 (3,4) - into a slider? changed
  3. with many missing whistle & finish too. as i mentioned in easy diff x.x. You could fix them if you want! fixed as many as i could find!
  4. rhythm consistency is rather random in this diff... I hope it's safe enough for a normal. yeah ;w; crappiest diff i've made yet i think



Hard
  1. 00:58:265 (1,2,3) - I was expecting similar movement as previous patterns 00:56:243 (1,2,3,1,2,3,1,2,3) - . all you need to do is to adjust 00:58:434 (2) - a bit.
    done!
  2. 01:07:872 (1) - finish!!
  3. 01:09:389 (6) - NC here to spilt the combo done
  4. 01:17:310 (8) - NC done
  5. 01:22:704 (1,2) - I think finish on these 2 would be cool. i think it's good as it is xD
  6. Liked how it's mapped. thanks! got a lot of inspiration from Guy's and Fycho's Hard mapping style, this difficulty.



Asagi's Insane HELLOOOO
  1. 00:00:794 (1,2,3) - have no idea why these are sliders instead of notes. slider tails are not landing on anything in the song ;w;
  2. 00:43:603 (1,2) - i'd prefer a jump rather than antijump here. You're using a lot of jumps on the previous normal parts so logically I was expecting a even larger jump here.
  3. 00:49:670 (5,6,7,8) - I'd follow the 1/3s on this part of the song
  4. 00:56:580 (3,2,3,2,3) - use normal sampleset on these instead.
  5. 00:59:782 (2,3) -
  6. 01:07:872 (1) - I suggest a finish on slider head.
  7. 01:10:569 (1,3) - on slider head:
  8. 01:22:872 (2) - finish?



Insane
  1. 00:11:580 - 0.63x? let's set it to something not that weird...like 0.65x. done
  2. 00:33:153 (3,4) - a bit too forced... changed.. hope that's better.
  3. 00:43:603 (1) - use circles to emphasize this part:
    done! you can really tell from this one my mapping skills are still quite bad when it comes to tapping the stronger rhythm xD
  4. 00:49:670 (1,2,3,4,5,6) - could use reverse sliders instead. 1/3 streams are quite annoying. they didn't got positive feedback from the ranked version(the mapper told me himself)... oh it's cloud xD, alright i'll change :D
  5. 00:59:782 (6) - NC done
  6. 01:01:805 (1,2,3,4,5,6) - this one as well ok :c xD I was mean so i made a 1/3 stream, but idc about that anymore. changed.
  7. 01:03:827 (6) - ^
  8. 01:06:524 (7) - ^
  9. 01:09:220 (7) - ^
  10. 01:10:232 (1,2) - switch NC
  11. 01:14:614 (6) - NC
  12. 01:15:878 (1,2) - switch NC
  13. 01:17:310 (9) - NC
  14. your combos in kiai are too long! oops, all fixed :D


I guess that's all i could offer. Not bad for a new mapper!
Best of luck!
thanks for the mod!! :D and congrats for BAT \( ' w ' )/

and Asagi's changes has been applied too, along with his combo color and offset fix! for the offset fix, I had to change your repeat slider that was originally there to circles since the offset starts later :C sorry for interfering with your diff a bit but you're free to change anything if you want or disagree with it!
posted
Hi madoka ~




  • General
  1. remove all custom drum sounds here. they have same sounds with default ones..
  2. Same go for Normal-hitnormal and normal-hitnormal2
  3. same go for soft-hitfinish and soft-hitfinish2. (correct me if i'm wrong Q_Q)

  • Easy
  1. 00:03:153 (3) - i would say to make blanket here so the design would look better here. http://puu.sh/bgC0k/bede565d52.jpg, if you follow this one, you can copy paste from 00:03:153 (3) - for 00:01:805 (2) - this slider so the flow would be better
  2. 00:09:895 (1) - nazi, inconsistency (1,14x) spacing here, fix the spacing pls C:
  3. 00:13:940 (1) - change the clap here with finish (or add finish) on head. because i heard cymbal sound here (agak samar2 sih tp ada)
  4. 00:24:726 (3) - how about extend the slider repeat to for following the violin sound 00:25:231 - here? if you do this one, 00:25:737 (4) - remove this circle
  5. 00:30:119 (3) - add whistle on head too for emphasize piano here?
  6. 00:38:209 (3) - i know there is drum sound on repeat but imo it would be better to use default soft whistle here to follow piano instead.. if you add whistle on repeat, add for tail too
  7. 00:43:603 (3) - how about drum finish here instead Normal hit-normal? imo the drum finish feels better and normal hit-normal feels kinda loud here
  8. 00:49:333 (2) - nazi, but imo flow could be more neutral by move the tail to 252,56
  9. 00:54:389 (3) - try add whistle on repeat to emphasize the vocal? i prefer to hitsound vocal too rather than skip it :P
  10. 00:55:737 (1) - add finish? i hear cymbal sound clearly here o.o
  11. 01:09:220 (3) - inconsistency spacing here. move to 244,216 to keep consistency, and move 01:10:569 (1) - 148,232 for keep consistency too
  12. 01:11:243 (2) - the flow becomes weird for me. i would say to make like http://puu.sh/bLk9c/cafd58de68.jpg and placed at 164,64
  13. 01:29:614 (1) - i will use indonesian for this one. gw rasa sih ini kan musiknya makin lama makin jadi pelan/ilang jadi volume nya juga harus kek gtu buat spin ini 01:32:142 - disini harus 5% and no hitsound krn udh bener2 ilang (boleh contoh diff nya Hinsvar)

  • Normal
  1. 00:00:793 (1,2,3) - hmm stack pattern seems bad here for me. i would say to unstack this one or make (1) and (2) become one slider
  2. 00:02:647 (2) - how about add whistle here since i hear the music in pitch? o.o
  3. 00:04:501 (2,4) - for me the design could improve a lot here with use symmetrical instead, https://osu.ppy.sh/ss/2068644
  4. 00:07:872 (2) - try add whistle here since it has a music same as 00:07:198 -
  5. 00:11:917 (2,1) - i know inconsistency spacing still can acceptable but i would say consistent spacing here since i don't get why need inconsistency here
  6. 00:13:940 (2) - finish on head. i hear the cymbal sound altho the sound is a little bit faint
  7. 00:20:681 (1) - imo the hitsound is quite empty here. at least add whistle at head too for emphasize the violin?
  8. 00:22:029 (3) - ^
  9. 00:25:232 (4) - ^ (the music is piano here)
  10. 00:30:119 (1,2,3,4) - rhythm could improve here. try map the piano sound at 00:30:625 - since that's the main music here. i would say http://puu.sh/bMzT1/f503eb4bfe.jpg something like this
  11. 00:32:816 (3) - aaa for this one use indonesian again. ini flownya tiba2 ngebreak dari (2) ke (3).. q harap tau sendiri lha krn cuma bisa dirasain pas main. menurut gw sih mendingan main simetris https://osu.ppy.sh/ss/2068687, ngefix spacing setelah itu gak panjang kok. gw udh coba
  12. 00:35:344 (5) - add whistle on head and tail for emphasize the piano sounds
  13. 00:34:670 (3) - gw rasa ritme dari (1) sampe (5) disini agak panjang sih. gw lebih prefer remove ini buat jaga2
  14. 00:36:524 (1) - i got heart attack here. the sampleset normal feels too loud. i would say to change it with drum instead. it sounds better for me
  15. 00:38:546 - i'm still wondering here why change to S:C1 when the clap sound of S:C2 same as S:C1 here
  16. 00:40:569 (2,3) - it would be better if you make the flow become a diagonal line flow here http://puu.sh/bMAST/9e9a5a6ba7.jpg
  17. 00:53:041 (5,1) - should be swap NC here. hear the music pattern and see your NC patterns :C
  18. 00:58:265 (5,1) - ^
  19. 00:58:940 (6,7,1) - actually i kinda disagree with the rhythm but i guess musics are forcing you to do this one. if you want keep this rhythm i would say to change placement instead since their flow a little bit bad for me http://puu.sh/bMBdV/a0a0226509.jpg
  20. 01:09:220 (3) - the sound of red tick quite faint here for me. i would say to change this slider into 1/1 slider
  21. 01:27:760 (3) - i'm sure this rhythm is really long for Normal. at least i would to remove this one and change with circle in 01:27:760 - only
  22. 01:29:108 (6,1) - also you can improve the flow too here. if i were you i will do something like http://puu.sh/bMBxX/78fa61b8ef.jpg
  23. 01:29:614 (1) - same as Easy

  • Hard
  1. hmm imo the CS 4 suddenly feel too small here. how about CS 3,7 instead?
  2. and for AR, imo the gap from AR 5 to AR 8 is too big. i would say AR 7,5 instead
  3. 00:11:580 (1,1,1) - give NC for all of them to mark them have SV change/increase here
  4. 00:13:939 - same as Normal
  5. owait.. i feel the SV is too high here. i would say use 1,45x SV actually.. see the SV of Normal is 1,10x. Hard suddenly become 1,60x also to Hard become 1,80x. the gap from normal to hard is too high here but just my own taste here
  6. also i would say to avoid huge jump which don't have cymbal example 01:03:490 (4) - etc

  • Asagi's Insane
  1. i saw your Insane diff easier than Madoka's one so please reduce AR around 8,5 here to make better spread
  2. 00:30:119 - omg please map this one, as you hear it has loud piano sound here
  3. 01:00:456 (1,2,1,2,1,2,1,2) - naah, i would say spacing from small spacing first and then increasing to a normal spacing here. i don't have internet connection at this time so sorry can't give Screenshot to you
  4. 01:29:445 - use whistle S:C2 instead. whistle on S:C10 doesn't give any sense Q_Q

  • Insane
  1. 00:09:220 - why dont map this one when it has a music sound here? feel empty imo
  2. 00:12:254 (5) - NC here. the different of SV with previous slider is too high
  3. 00:13:939 - same as Easy
  4. 00:24:558 (6) - nazi but please stack this slider with 00:23:378 (1) - , after that you can move 00:24:220 (4) - to keep the blanket
  5. 00:33:827 (7) - the flow feels a little bit rigid here. i would say move to 28,208 for better flow
  6. 00:37:872 (6) - what a force jump when the music is really calm here D; , move to 256,280 instead please
  7. 00:39:895 (2) - nah another rigid flow. i would like to remove this note and make 00:39:558 (1) - slider repeat instead for here
  8. 00:46:636 (2) - hmm i don't think stack is the best way for this part. i prefer to move this circle 36,136 actually
  9. 00:54:726 (2) - i feel the jump from this circle to (3) is too huge, feel a little bit forced. i would say move (2) to 392,112 here
  10. 01:14:614 (1) - according your curve on previous slider. the circle should be on leftside of the slider here. how about move to 292,128
  11. 01:29:614 (1) - same as Easy

hmmm i feel the Insane diffs still can improvement here.. try find more mods for them and we'll see (i will recheck by my own self)
but i'm quite impressive with your first map here C:
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