forum

ClariS - Colorful -movie MIX- [Osu|CatchTheBeat]

posted
Total Posts
118
Topic Starter
Bearizm
This map has been deleted on the request of its creator. It is no longer available.
Asagi
Lets start all over again 8-)
Topic Starter
Bearizm

-Asagi wrote:

Lets start all over again 8-)
sad day for me. xD
KSHR
I'm not planning to mod this, but support with some kds as I promised Hinsvar to do that.
Topic Starter
Bearizm

KSHR wrote:

I'm not planning to mod this, but support with some kds as I promised Hinsvar to do that.
Thank you so much <3 ;w;
Hinsvar
Overdose!

ClariS' best song.
osu file format v12

[General]
AudioFilename: Colorful.mp3
AudioLeadIn: 1500
PreviewTime: 60456
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12592,23379,34165,44952,55738,62480,73266,84053
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Bearizm
Version:Hinsvar's Overdose
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:gekijouban mahou shoujo madoka magika shinhen hangyaku no monogatari puella magi magica 3rd movie The Rebellion Story mingmichael
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:1

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 255,128,255
Combo3 : 176,176,217
Combo4 : 102,179,255

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Rain soon.

*Inget, jangan kasih kudosu lol
Topic Starter
Bearizm

Hinsvar wrote:

Overdose!

ClariS' best song.
osu file format v12

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Title:Colorful -movie MIX-
TitleUnicode:カラフル -movie MIX-
Artist:ClariS
ArtistUnicode:ClariS
Creator:Bearizm
Version:Hinsvar's Overdose
Source:劇場版 魔法少女まどか☆マギカ[新編] 叛逆の物語
Tags:gekijouban mahou shoujo madoka magika shinhen hangyaku no monogatari puella magi magica 3rd movie The Rebellion Story mingmichael
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281,199,33827,1,8,0:0:0:0:
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252,233,35513,5,2,0:0:0:0:
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300,352,36524,1,8,0:0:0:0:
476,352,36692,1,8,0:0:0:0:
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242,154,38209,5,2,0:0:0:0:
418,159,38378,1,0,0:0:0:0:
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67,277,39052,1,0,0:0:0:0:
310,190,39221,1,2,0:0:0:0:
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53,348,40063,1,0,0:0:0:0:
180,361,40232,1,2,0:0:0:0:
29,170,40400,2,0,P|88:158|152:170,1,120,0|8,0:0|0:0,0:0:0:0:
319,247,40737,1,0,0:0:0:0:
392,255,40822,1,0,0:0:0:0:
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363,180,41917,1,8,0:0:0:0:
236,287,42086,1,0,0:0:0:0:
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246,67,75962,6,0,P|319:41|397:61,1,150,2|0,0:0|0:0,0:0:0:0:
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505,228,88603,2,0,B|463:263|463:263|397:273|337:212|337:212|288:237,1,240,6|2,0:0|0:0,0:0:0:0:
84,344,89108,5,8,0:0:0:0:
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370,344,89361,1,0,0:0:0:0:
460,343,89445,1,2,0:0:0:0:
256,192,89782,12,0,92142,0:0:0:0:

Rain soon.

*Inget, jangan kasih kudosu lol
<3 makasih :D
Mira-san
(^_-)-

if i could only get that star on the old thread

RANK THIS ALREADY.


edit: Please fix the audio tags and the tags on Hinsvar's Overdose. Might check on the upcoming one too.
Asagi
renk ( •̀ω•́ )
Topic Starter
Bearizm

Mira-san wrote:

(^_-)-

if i could only get that star on the old thread

RANK THIS ALREADY.


edit: Please fix the audio tags and the tags on Hinsvar's Overdose. Might check on the upcoming one too.
Thank you, oh i forgot about the tags, thanks for pointing that out. As for the audio tags, I have no idea why it's different, though, it's times at the same seconds into the song so idk what's going on there.
Xinely
Hi~
CtB requested by Hinsvar baka
Since the overdose is really hard. cs5 sv 2,40 as sh** . i only modded overdose as i can caught by editor



  • General
  1. Audio lead in 2000

Rain
15:00 Hinsvar: ``
15:00 Xinely: audio lead in 2000 /runs
15:02 Hinsvar: Instrumennya sendiri jalan tiap 1/2 ketukan sih, jadi rasanya gimana gitu kalau TR 1 w
15:02 Hinsvar: oqe kk
15:02 Xinely: for ctb
15:02 Xinely: TR2 is fuck
15:03 Xinely: 00:04:417 (5) - hmm kyknya volume nya kecilin deh
15:04 Xinely: test baka inet
15:05 Hinsvar: lel TR2 fuck
15:05 Xinely: tp kalo di part slow gni enakan tnp 1/4 tbh walau ada suaranya sih
15:05 Hinsvar: Nanti aku pikirin soal TR lagi deh ``b
15:05 Hinsvar: Also, perlu dikecilin nih?
15:05 Hinsvar: Menurutku kalau dikecilin malah terasa... ada yang kosong waktu main lol
15:06 Xinely: 00:07:872 (2,3) - ini.. pke slider aja buat emphasize vocalnya yg gak putus? walau ikut musik pun.. harusnya 2 circle ini pny
15:06 Xinely: hitsound yg sama krn musiknya sama
15:07 Hinsvar: Soal 1/4 bener juga sih... Circle di tick biru dihilangin deh.
15:07 Hinsvar: Hmm.
15:08 Hinsvar: Oke done ``b
15:08 Xinely: 00:09:895 (1) - should be jump, musiknya
15:08 Xinely: https://osu.ppy.sh/ss/1661669
15:09 Hinsvar: Kalau HDash gimana? Kegedean?
15:09 Hinsvar: Atau normal aja? ``
15:09 Xinely: HDasgpp
15:09 Xinely: HD gpp asal msh gampang ditangkep
15:10 Xinely: 00:11:749 (3) - aku lbh prefer remove ini note soalnya disini main music yg asik di map itu drum nya.. disini jg nyaris gak denger suara aku.. denger melodi jg di 00:11:805 -
15:12 Hinsvar: Wah gimana ya, buat aku justru itu diperluin banget buat nyambungin ritme di sini.
15:12 Hinsvar: Dan lumayan kerasa kok o.o
15:13 Xinely: kerasa overmap sih imo
15:14 Hinsvar: Sebenernya di 00:11:580 - 00:11:749 - ada suara instrumen kok, dan kerasa pitch-nya naik di 00:11:749 - , makanya aku map kayak gini owo
15:14 Hinsvar: Yang di 00:11:580 - emang gak terasa dan bakal jadi bad overmap, tapi buatku 00:11:749 - oke-oke aja kok owo
15:15 Xinely: 00:15:288 (1,2,3,4) - feel boring sih disini, https://osu.ppy.sh/ss/1661684 coba pattern kyk gtu
15:15 Xinely: ofc next slider harus di benahi kalo stuju
15:17 Xinely: 00:19:080 (2) - hmm coba remove? tau sih ada suaranya tp suaranya beda sama next, jadi kerasa rada... ya gak main music yg gampang di denger aja
15:18 Hinsvar: Hmm oke oke, aku coba remap dikit ``
15:18 Xinely: 00:20:850 (2,4,6) - more movement pls https://osu.ppy.sh/ss/1661692
15:20 Hinsvar: Remove ya... buat aku natural aja sih; nanti aku pertimbangin deh.
15:20 Xinely: 00:25:232 (3) - x:256, flow better
15:20 Hinsvar: Yang kedua...
15:21 Xinely: 00:25:400 (4) - x:124 if you want.. ke kanan terus ya rada aneh
15:22 Hinsvar: http://puu.sh/98IH0/874c8f0adc.jpg Buat 00:20:850 (2,4,6) - ? ``
15:22 Hinsvar: Yang 00:25:232 (3) - aku mau buat jump yang agak gede dikit buat piano sih.
15:22 Hinsvar: Tapi oke deh, seenggaknya 268 ``
15:23 Xinely: 00:26:917 (4,5) - why stack why https://osu.ppy.sh/ss/1661701
15:23 Xinely: walau HDash ilang sih
15:23 Hinsvar: 25:400 done.
15:23 Xinely: yg gambar mu. circle 2, 2 grid right
15:24 Hinsvar: oqe
15:24 Hinsvar: Yang stack...
15:25 Hinsvar: [http://puu.sh/98IQf/a9ccfa8fd0.jpg ?]
15:28 Xinely: 00:29:782 (4) - flow better http://puu.sh/98IWR/0b4aa207da.jpg
15:28 Xinely: gak kejauhan itu 2 sama 3 nya? gue dah ksh gambar TT
15:29 Xinely: btw gambar mu boleh
15:30 Hinsvar: Mestinya gak kejauhan hue
15:30 Hinsvar: 29:782 done, tapi lebih miring dikit.
15:31 Xinely: 00:30:625 (3) - should be jump because music nya
15:32 Xinely: 00:31:131 (5) -2 or 3 grid right, kerasa ini nyaris susah di tangkep.. music nya jg gak mnt sejauh itu
15:33 Hinsvar: Uh bentar...
15:33 Hinsvar: 00:30:625 (3) - Gara-gara bikin ini jadi jump harus remap anjir.
15:33 Hinsvar: orz
15:33 Hinsvar: Bentar dulu.
15:33 Xinely: 00:31:805 (2,3) - ini lu ikut drum atau vocal sih yg lebih ngikut? kalo vocal, coba swap ritme http://puu.sh/98JaX/93a122a632.jpg dan jump di slider head nya
15:34 Xinely: ya
15:35 Hinsvar: 00:31:131 (5) - Kena remap hue
15:35 Hinsvar: 00:31:805 (2,3) - Aku sih coba ngikutin dua-duanya.
15:35 Hinsvar: Aneh aja ninggalin salah satu di sini ._.
15:35 Xinely: ;3;
15:35 Xinely: yg lebih imo
15:36 Xinely: tp enakan jump di vocal sih imo
15:36 Hinsvar: Itu kerasa loh orz
15:36 Xinely: ugu
15:37 Xinely: 00:32:985 (2,3) - musik biasa sih biasa tp gak jg ky gni , 00:33:322 (4) - too sudden kerasa disini krn movement dari sblmnya gak ada https://osu.ppy.sh/ss/1661731
15:37 Hinsvar: ugu
15:37 Hinsvar: Setelah kupikir-pikir, coba dulu deh ``
15:39 Xinely: 00:35:850 (3) - movement dikit pls , 360
15:39 Hinsvar: Waduh gimana yah, di sini aku maunya accelerated spacing di 00:32:816 (1,2,3) - , 00:33:322 (4,5,6) - sama 00:33:827 (7,8) -
15:39 Hinsvar: Tapi posisi (2) kubikin x:483 deh.
15:39 Hinsvar: Done ``b
15:40 Xinely: 00:40:400 (4) - reduce spacingnya dikit
15:42 Xinely: 00:46:636 (3) - coba remove? enakan cuma ikut guitar sih disini
15:42 Xinely: susah dijelasin but i feel it
15:42 Xinely: 00:47:142 (6) - x:72
15:43 Xinely: 00:48:996 (1) - kalo agree yg remove. ini jg
15:43 Hinsvar: 00:40:400 (4) - Reduced.
15:44 Hinsvar: 00:46:636 (3) - Drum di sini masih lumayan kerasa IMO.
15:44 Hinsvar: Biarin dulu deh.
15:44 Hinsvar: 00:47:142 (6) - Terlalu jauh kalau 72; suara gini doang hue
15:44 Hinsvar: 80 lah.
15:45 Xinely: 00:49:333 (3) - hmm whistle? emphaize suara guitar yg naik nya itu
15:45 Hinsvar: 00:48:996 (1) - Oke, ini removed, soalnya bener gak jelas.
15:45 Hinsvar: Added.
15:47 Xinely: 00:49:670 (1,2,3,4,5,6) - ugu the flow, https://osu.ppy.sh/ss/1661747
15:47 Xinely: 00:51:355 (5) - 376 pls
15:48 Xinely: 00:52:872 (6) - 324
15:49 Xinely: 00:52:535 (4,6) - tbh lbh kepingin spacing nya note ini konsistensi sih
15:49 Xinely: *konsisten
15:50 Xinely: 00:54:221 (7) - suara piano tp kok malah gak jump? O.o
15:51 Xinely: 00:54:895 (2) - 416 krn buat emphasize vocal, 00:55:063 (3) - 276 biar spacing nya balik stlah ubah sblmnya..
15:51 Hinsvar: Err bentar dulu asdf
15:52 Xinely: 00:56:412 (4,5) - tbh ini harusnya spacing jump lbh jauh buat circle 5 kalo pengen emphasize music
15:53 Hinsvar: 00:49:670 (1,2,3,4,5,6) - Done.
15:53 Hinsvar: 00:51:355 (5) - Done.
15:53 Hinsvar: 00:52:872 (6) - Done.
15:53 Hinsvar: 00:52:367 (3,4,5,6) - Done.
15:55 Xinely: 00:58:434 (1) - etto why finish here?
15:57 Xinely: 01:02:479 (1) - shit rawan miss kena TR2 disini
15:58 Hinsvar: 00:54:221 (7) - Done.
15:58 Xinely: 01:04:670 (4) - 200 buat emphasize vocal (lebih boleh). 01:04:839 (5) - 316
15:58 Hinsvar: 00:54:895 (2) - 00:53:715 (4,5,6,7,1,2,3,4,5,6) - ku-remap, jadi... hue
15:58 Hinsvar: 00:56:412 (4,5) - Instrumen di 00:56:243 (3,4) - lebih kuat daripada 00:56:412 (4,5) - ah.
15:59 Xinely: 01:03:743 - add note? kyk 01:05:091 - wdw
16:00 Hinsvar: 00:58:434 (1) - Finish removed.
16:01 Hinsvar: 01:02:479 (1) - Iya sih mungkin rawan, tapi aku enak-enak aja main ini... also ini biar pergerakan di sini gak terlalu statis.
16:01 Xinely: 01:16:805 (3,4) - swap ritme buat emphasize vocal pitch di 01:16:796 - ?
16:01 Xinely: entah kalo vocal enakan slider head
16:01 Hinsvar: 01:04:670 (4) - Menurutku vokal di sini melemah, dan lagian ada instrumen kuat di 01:04:839 (5) - , jadi lebih bagus kalau aku bikin spacing di 01:04:670 (4,5) - lebih gede.
16:02 Xinely: 01:20:681 (4) - mgkn sih km mau emphasize music yg naik disini tp stack on 01:20:344 (2,3) - too easy, make ryuuta lazy..
16:03 Xinely: 01:14:277 (5) - 356, 01:14:445 (6) - 184
16:03 Hinsvar: 01:03:743 - IMO musik sama vokali di sini gak terlalu mendukung; beda sama 01:05:091 (7) - yang jelas ada vibra di vokal + ada bunyi instrumen samar-samar.
16:03 Xinely: 01:22:704 (1) - add finish.. vocalnya bener2 kuat
16:04 Hinsvar: 01:16:805 (3,4) - Done.
16:04 Xinely: 01:23:883 (6) - movement dikit pls walau musik kecil. 256, (7) ya benerin. terserah km
16:05 Xinely: 01:24:389 (1) - imo ini lbh enak di remove soalnya musiknya... gak terlalu mendukung di map.. walau kerasa sih pianonya but dunno why i feel better to remove this one
16:06 Xinely: 01:24:052 (7) - Baka NC for consistency
16:07 Xinely: 01:29:445 (5) - at least lebih jauh dari (3) ke (4) soalnya that music
16:07 Xinely: you know why
16:07 Xinely: + gk finish? imo itu dah kerasa ada cymbal

Overdose
16:33 Xinely: 00:05:176 (3) - kerasa agak jauhan.. rada susah di catch sih imo
16:34 Xinely: tadi yg remove note dimana itu yg part00:44:951 - jgn lupa di fix di overdose
16:34 Hinsvar: Wah masih ada sekuelnya /wat
16:34 Hinsvar: Reduced.
16:35 Xinely: 00:49:586 (5,6,7,8,9,10,11) - seems unsnapped
16:35 Hinsvar: Removed.
16:35 Hinsvar: ...gg editor
16:36 Hinsvar: Suka unsnap sendiri `_`
16:36 Xinely: 00:56:243 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - ugu kok gak sama kyk Insane aja?
16:37 Xinely: follow music better
16:37 Xinely: finish yg tadi di remove di Rain jg apply ke overdose
16:38 Xinely: 01:12:591 (7) - NC for better read by player.. menurut jumplah disini dah 15.. susah di baca
16:38 Xinely: 01:12:507 (6,7) - shit Hinsvar
16:39 Xinely: 01:14:277 (5) - 452 better movement
16:39 Hinsvar: Yang 56:243 kupikir nanti deh; masih pas sama musiknya sih, dan buat tantangan aja :')
16:39 Hinsvar: 01:12:591 done.
16:39 Hinsvar: Hore shit \:')/ /gak
16:39 Xinely: 01:22:704 (1) - finish
16:39 Hinsvar: Reduced.
16:40 Hinsvar: 01:14:277 (5) - Done.
16:41 Xinely: 01:29:445 (5) - 236 (ajaran deif)
16:41 Xinely: lurus too easy
16:41 Hinsvar: 01:22:704 (1) - Instrumennya lebih ke memercik (?) sih, gak nyaring dan terkesan kuat kayak cymbal.
16:41 Hinsvar: Vokalnya juga gak kuat-kuat amat ``
16:41 Hinsvar: hue Deif
16:41 Hinsvar: Done.
16:42 Hinsvar: Biar greget gitu? ``
16:42 Hinsvar: Oke, matur nuwun m(__)m
16:42 Hinsvar: (?)
Topic Starter
Bearizm

Xinely wrote:

Hi~
CtB requested by Hinsvar baka
Since the overdose is really hard. cs5 sv 2,40 as sh** . i only modded overdose as i can caught by editor



  • General
  1. Audio lead in 2000

Rain
15:00 Hinsvar: ``
15:00 Xinely: audio lead in 2000 /runs
15:02 Hinsvar: Instrumennya sendiri jalan tiap 1/2 ketukan sih, jadi rasanya gimana gitu kalau TR 1 w
15:02 Hinsvar: oqe kk
15:02 Xinely: for ctb
15:02 Xinely: TR2 is fuck
15:03 Xinely: 00:04:417 (5) - hmm kyknya volume nya kecilin deh
15:04 Xinely: test baka inet
15:05 Hinsvar: lel TR2 fuck
15:05 Xinely: tp kalo di part slow gni enakan tnp 1/4 tbh walau ada suaranya sih
15:05 Hinsvar: Nanti aku pikirin soal TR lagi deh ``b
15:05 Hinsvar: Also, perlu dikecilin nih?
15:05 Hinsvar: Menurutku kalau dikecilin malah terasa... ada yang kosong waktu main lol
15:06 Xinely: 00:07:872 (2,3) - ini.. pke slider aja buat emphasize vocalnya yg gak putus? walau ikut musik pun.. harusnya 2 circle ini pny
15:06 Xinely: hitsound yg sama krn musiknya sama
15:07 Hinsvar: Soal 1/4 bener juga sih... Circle di tick biru dihilangin deh.
15:07 Hinsvar: Hmm.
15:08 Hinsvar: Oke done ``b
15:08 Xinely: 00:09:895 (1) - should be jump, musiknya
15:08 Xinely: https://osu.ppy.sh/ss/1661669
15:09 Hinsvar: Kalau HDash gimana? Kegedean?
15:09 Hinsvar: Atau normal aja? ``
15:09 Xinely: HDasgpp
15:09 Xinely: HD gpp asal msh gampang ditangkep
15:10 Xinely: 00:11:749 (3) - aku lbh prefer remove ini note soalnya disini main music yg asik di map itu drum nya.. disini jg nyaris gak denger suara aku.. denger melodi jg di 00:11:805 -
15:12 Hinsvar: Wah gimana ya, buat aku justru itu diperluin banget buat nyambungin ritme di sini.
15:12 Hinsvar: Dan lumayan kerasa kok o.o
15:13 Xinely: kerasa overmap sih imo
15:14 Hinsvar: Sebenernya di 00:11:580 - 00:11:749 - ada suara instrumen kok, dan kerasa pitch-nya naik di 00:11:749 - , makanya aku map kayak gini owo
15:14 Hinsvar: Yang di 00:11:580 - emang gak terasa dan bakal jadi bad overmap, tapi buatku 00:11:749 - oke-oke aja kok owo
15:15 Xinely: 00:15:288 (1,2,3,4) - feel boring sih disini, https://osu.ppy.sh/ss/1661684 coba pattern kyk gtu
15:15 Xinely: ofc next slider harus di benahi kalo stuju
15:17 Xinely: 00:19:080 (2) - hmm coba remove? tau sih ada suaranya tp suaranya beda sama next, jadi kerasa rada... ya gak main music yg gampang di denger aja
15:18 Hinsvar: Hmm oke oke, aku coba remap dikit ``
15:18 Xinely: 00:20:850 (2,4,6) - more movement pls https://osu.ppy.sh/ss/1661692
15:20 Hinsvar: Remove ya... buat aku natural aja sih; nanti aku pertimbangin deh.
15:20 Xinely: 00:25:232 (3) - x:256, flow better
15:20 Hinsvar: Yang kedua...
15:21 Xinely: 00:25:400 (4) - x:124 if you want.. ke kanan terus ya rada aneh
15:22 Hinsvar: http://puu.sh/98IH0/874c8f0adc.jpg Buat 00:20:850 (2,4,6) - ? ``
15:22 Hinsvar: Yang 00:25:232 (3) - aku mau buat jump yang agak gede dikit buat piano sih.
15:22 Hinsvar: Tapi oke deh, seenggaknya 268 ``
15:23 Xinely: 00:26:917 (4,5) - why stack why https://osu.ppy.sh/ss/1661701
15:23 Xinely: walau HDash ilang sih
15:23 Hinsvar: 25:400 done.
15:23 Xinely: yg gambar mu. circle 2, 2 grid right
15:24 Hinsvar: oqe
15:24 Hinsvar: Yang stack...
15:25 Hinsvar: [http://puu.sh/98IQf/a9ccfa8fd0.jpg ?]
15:28 Xinely: 00:29:782 (4) - flow better http://puu.sh/98IWR/0b4aa207da.jpg
15:28 Xinely: gak kejauhan itu 2 sama 3 nya? gue dah ksh gambar TT
15:29 Xinely: btw gambar mu boleh
15:30 Hinsvar: Mestinya gak kejauhan hue
15:30 Hinsvar: 29:782 done, tapi lebih miring dikit.
15:31 Xinely: 00:30:625 (3) - should be jump because music nya
15:32 Xinely: 00:31:131 (5) -2 or 3 grid right, kerasa ini nyaris susah di tangkep.. music nya jg gak mnt sejauh itu
15:33 Hinsvar: Uh bentar...
15:33 Hinsvar: 00:30:625 (3) - Gara-gara bikin ini jadi jump harus remap anjir.
15:33 Hinsvar: orz
15:33 Hinsvar: Bentar dulu.
15:33 Xinely: 00:31:805 (2,3) - ini lu ikut drum atau vocal sih yg lebih ngikut? kalo vocal, coba swap ritme http://puu.sh/98JaX/93a122a632.jpg dan jump di slider head nya
15:34 Xinely: ya
15:35 Hinsvar: 00:31:131 (5) - Kena remap hue
15:35 Hinsvar: 00:31:805 (2,3) - Aku sih coba ngikutin dua-duanya.
15:35 Hinsvar: Aneh aja ninggalin salah satu di sini ._.
15:35 Xinely: ;3;
15:35 Xinely: yg lebih imo
15:36 Xinely: tp enakan jump di vocal sih imo
15:36 Hinsvar: Itu kerasa loh orz
15:36 Xinely: ugu
15:37 Xinely: 00:32:985 (2,3) - musik biasa sih biasa tp gak jg ky gni , 00:33:322 (4) - too sudden kerasa disini krn movement dari sblmnya gak ada https://osu.ppy.sh/ss/1661731
15:37 Hinsvar: ugu
15:37 Hinsvar: Setelah kupikir-pikir, coba dulu deh ``
15:39 Xinely: 00:35:850 (3) - movement dikit pls , 360
15:39 Hinsvar: Waduh gimana yah, di sini aku maunya accelerated spacing di 00:32:816 (1,2,3) - , 00:33:322 (4,5,6) - sama 00:33:827 (7,8) -
15:39 Hinsvar: Tapi posisi (2) kubikin x:483 deh.
15:39 Hinsvar: Done ``b
15:40 Xinely: 00:40:400 (4) - reduce spacingnya dikit
15:42 Xinely: 00:46:636 (3) - coba remove? enakan cuma ikut guitar sih disini
15:42 Xinely: susah dijelasin but i feel it
15:42 Xinely: 00:47:142 (6) - x:72
15:43 Xinely: 00:48:996 (1) - kalo agree yg remove. ini jg
15:43 Hinsvar: 00:40:400 (4) - Reduced.
15:44 Hinsvar: 00:46:636 (3) - Drum di sini masih lumayan kerasa IMO.
15:44 Hinsvar: Biarin dulu deh.
15:44 Hinsvar: 00:47:142 (6) - Terlalu jauh kalau 72; suara gini doang hue
15:44 Hinsvar: 80 lah.
15:45 Xinely: 00:49:333 (3) - hmm whistle? emphaize suara guitar yg naik nya itu
15:45 Hinsvar: 00:48:996 (1) - Oke, ini removed, soalnya bener gak jelas.
15:45 Hinsvar: Added.
15:47 Xinely: 00:49:670 (1,2,3,4,5,6) - ugu the flow, https://osu.ppy.sh/ss/1661747
15:47 Xinely: 00:51:355 (5) - 376 pls
15:48 Xinely: 00:52:872 (6) - 324
15:49 Xinely: 00:52:535 (4,6) - tbh lbh kepingin spacing nya note ini konsistensi sih
15:49 Xinely: *konsisten
15:50 Xinely: 00:54:221 (7) - suara piano tp kok malah gak jump? O.o
15:51 Xinely: 00:54:895 (2) - 416 krn buat emphasize vocal, 00:55:063 (3) - 276 biar spacing nya balik stlah ubah sblmnya..
15:51 Hinsvar: Err bentar dulu asdf
15:52 Xinely: 00:56:412 (4,5) - tbh ini harusnya spacing jump lbh jauh buat circle 5 kalo pengen emphasize music
15:53 Hinsvar: 00:49:670 (1,2,3,4,5,6) - Done.
15:53 Hinsvar: 00:51:355 (5) - Done.
15:53 Hinsvar: 00:52:872 (6) - Done.
15:53 Hinsvar: 00:52:367 (3,4,5,6) - Done.
15:55 Xinely: 00:58:434 (1) - etto why finish here?
15:57 Xinely: 01:02:479 (1) - shit rawan miss kena TR2 disini
15:58 Hinsvar: 00:54:221 (7) - Done.
15:58 Xinely: 01:04:670 (4) - 200 buat emphasize vocal (lebih boleh). 01:04:839 (5) - 316
15:58 Hinsvar: 00:54:895 (2) - 00:53:715 (4,5,6,7,1,2,3,4,5,6) - ku-remap, jadi... hue
15:58 Hinsvar: 00:56:412 (4,5) - Instrumen di 00:56:243 (3,4) - lebih kuat daripada 00:56:412 (4,5) - ah.
15:59 Xinely: 01:03:743 - add note? kyk 01:05:091 - wdw
16:00 Hinsvar: 00:58:434 (1) - Finish removed.
16:01 Hinsvar: 01:02:479 (1) - Iya sih mungkin rawan, tapi aku enak-enak aja main ini... also ini biar pergerakan di sini gak terlalu statis.
16:01 Xinely: 01:16:805 (3,4) - swap ritme buat emphasize vocal pitch di 01:16:796 - ?
16:01 Xinely: entah kalo vocal enakan slider head
16:01 Hinsvar: 01:04:670 (4) - Menurutku vokal di sini melemah, dan lagian ada instrumen kuat di 01:04:839 (5) - , jadi lebih bagus kalau aku bikin spacing di 01:04:670 (4,5) - lebih gede.
16:02 Xinely: 01:20:681 (4) - mgkn sih km mau emphasize music yg naik disini tp stack on 01:20:344 (2,3) - too easy, make ryuuta lazy..
16:03 Xinely: 01:14:277 (5) - 356, 01:14:445 (6) - 184
16:03 Hinsvar: 01:03:743 - IMO musik sama vokali di sini gak terlalu mendukung; beda sama 01:05:091 (7) - yang jelas ada vibra di vokal + ada bunyi instrumen samar-samar.
16:03 Xinely: 01:22:704 (1) - add finish.. vocalnya bener2 kuat
16:04 Hinsvar: 01:16:805 (3,4) - Done.
16:04 Xinely: 01:23:883 (6) - movement dikit pls walau musik kecil. 256, (7) ya benerin. terserah km
16:05 Xinely: 01:24:389 (1) - imo ini lbh enak di remove soalnya musiknya... gak terlalu mendukung di map.. walau kerasa sih pianonya but dunno why i feel better to remove this one
16:06 Xinely: 01:24:052 (7) - Baka NC for consistency
16:07 Xinely: 01:29:445 (5) - at least lebih jauh dari (3) ke (4) soalnya that music
16:07 Xinely: you know why
16:07 Xinely: + gk finish? imo itu dah kerasa ada cymbal

Overdose
16:33 Xinely: 00:05:176 (3) - kerasa agak jauhan.. rada susah di catch sih imo
16:34 Xinely: tadi yg remove note dimana itu yg part00:44:951 - jgn lupa di fix di overdose
16:34 Hinsvar: Wah masih ada sekuelnya /wat
16:34 Hinsvar: Reduced.
16:35 Xinely: 00:49:586 (5,6,7,8,9,10,11) - seems unsnapped
16:35 Hinsvar: Removed.
16:35 Hinsvar: ...gg editor
16:36 Hinsvar: Suka unsnap sendiri `_`
16:36 Xinely: 00:56:243 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2) - ugu kok gak sama kyk Insane aja?
16:37 Xinely: follow music better
16:37 Xinely: finish yg tadi di remove di Rain jg apply ke overdose
16:38 Xinely: 01:12:591 (7) - NC for better read by player.. menurut jumplah disini dah 15.. susah di baca
16:38 Xinely: 01:12:507 (6,7) - shit Hinsvar
16:39 Xinely: 01:14:277 (5) - 452 better movement
16:39 Hinsvar: Yang 56:243 kupikir nanti deh; masih pas sama musiknya sih, dan buat tantangan aja :')
16:39 Hinsvar: 01:12:591 done.
16:39 Hinsvar: Hore shit \:')/ /gak
16:39 Xinely: 01:22:704 (1) - finish
16:39 Hinsvar: Reduced.
16:40 Hinsvar: 01:14:277 (5) - Done.
16:41 Xinely: 01:29:445 (5) - 236 (ajaran deif)
16:41 Xinely: lurus too easy
16:41 Hinsvar: 01:22:704 (1) - Instrumennya lebih ke memercik (?) sih, gak nyaring dan terkesan kuat kayak cymbal.
16:41 Hinsvar: Vokalnya juga gak kuat-kuat amat ``
16:41 Hinsvar: hue Deif
16:41 Hinsvar: Done.
16:42 Hinsvar: Biar greget gitu? ``
16:42 Hinsvar: Oke, matur nuwun m(__)m
16:42 Hinsvar: (?)
Thank you for modding :3
Asagi
ヾ(・ω・*)ノ
Topic Starter
Bearizm

-Asagi wrote:

ヾ(・ω・*)ノ
HOORRAAAYYYYYY :D
Riari
From my Modding Queue


Hinsvar's Rain

  1. Check AIMod, there are a lot of conflicts there.
  2. I feel like some dashes don't fit in with the song, i'll put them below.
  3. 00:20:681 (1,2,3,4,5,6) - I feel like these notes could have wider dashes, possibly even hypers between the sets of two.
  4. 00:24:558 (6) - This hyper doesn't seem to land on anything big for me, I would suggest removing it.
  5. 00:34:839 (3) - ^^
  6. 00:35:850 (3) - ^^
  7. 01:28:097 (1,2) - I would make these hyper into each other for better effect.


Hinsvar's Overdose

  1. Check AIMod on here too, lots of conflicts.
  2. I can't really comment on anything else, I can't map not consistently do overdoses so this is a bit out of my league.

Short mod, hope i picked up on some useful stuff.

Good luck with your map!
Hinsvar

Riari wrote:

From my Modding Queue


Hinsvar's Rain

  1. Check AIMod, there are a lot of conflicts there. Fixed.
  2. I feel like some dashes don't fit in with the song, i'll put them below.
  3. 00:20:681 (1,2,3,4,5,6) - I feel like these notes could have wider dashes, possibly even hypers between the sets of two. I personally think the music here is pretty calm, but okay, at least increased the spacing.
  4. 00:24:558 (6) - This hyper doesn't seem to land on anything big for me, I would suggest removing it. It's to emphasize the instrument at 00:24:726 (1).
  5. 00:34:839 (3) - ^^ Emphasizing the instrument at 00:35:344 (4).
  6. 00:35:850 (3) - ^^ ^ (00:36:018 (4).)
  7. 01:28:097 (1,2) - I would make these hyper into each other for better effect. Done!


Hinsvar's Overdose

  1. Check AIMod on here too, lots of conflicts. Fixed.
  2. I can't really comment on anything else, I can't map not consistently do overdoses so this is a bit out of my league.

Short mod, hope i picked up on some useful stuff.

Good luck with your map!
Thank you!

http://puu.sh/9g663/88bd6f39fc.rar
Topic Starter
Bearizm

Hinsvar wrote:

Riari wrote:

From my Modding Queue


Hinsvar's Rain

  1. Check AIMod, there are a lot of conflicts there. Fixed.
  2. I feel like some dashes don't fit in with the song, i'll put them below.
  3. 00:20:681 (1,2,3,4,5,6) - I feel like these notes could have wider dashes, possibly even hypers between the sets of two. I personally think the music here is pretty calm, but okay, at least increased the spacing.
  4. 00:24:558 (6) - This hyper doesn't seem to land on anything big for me, I would suggest removing it. It's to emphasize the instrument at 00:24:726 (1).
  5. 00:34:839 (3) - ^^ Emphasizing the instrument at 00:35:344 (4).
  6. 00:35:850 (3) - ^^ ^ (00:36:018 (4).)
  7. 01:28:097 (1,2) - I would make these hyper into each other for better effect. Done!


Hinsvar's Overdose

  1. Check AIMod on here too, lots of conflicts. Fixed.
  2. I can't really comment on anything else, I can't map not consistently do overdoses so this is a bit out of my league.

Short mod, hope i picked up on some useful stuff.

Good luck with your map!
Thank you!

http://puu.sh/9g663/88bd6f39fc.rar
updated! Thank you, both of you!
Kurokami
Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all.
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615.
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider?
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Hinsvar

Kurokami wrote:

Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q There are two of them already!

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part. Changed to a repeating slider.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better. Reduced the distance.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think. Used another slider.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all. I hope this won't be too hard...
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better. The instrument here is... connected, I believe.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615. !summons double triangle
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it. Removed the hyperdash.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider? I think using a horizontal slider gives a nice challenge on moving your plate in a stable way. And yep, I believe it's correct.
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well. Sure; remapped this.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly. Crap, remapped. You're right; these aren't snapped on 1/3 ticks. Also remapped too.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it. Yep, remapped again.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit. It's automatically added by the system for some reason, even though the spacing of the stream here is consistent.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Thank you for the mod! (And no, don't worry, it shouldn't be outdated lol)

http://puu.sh/9jSgs/c0a46d48f1.rar
Topic Starter
Bearizm

Hinsvar wrote:

Kurokami wrote:

Mod requested. o/

Man, this is the third Colorful with CtB diffs, one of them must be ranked already. q.q There are two of them already!

[Rain]

00:03:659 (2,3) - This rhythm seems a little bit weird for two reason. The first, please try a simple repeat slider since if you listen the vocal they are still part of the same word. The second is, if you leave them as they are then it would be good if you make (3) longer to follow the vocal's last part. Changed to a repeating slider.
00:08:546 (1,2,3) - I'm not really a fan of these random jumps what you did at (1,2). Maybe its your style but I believe a nice flowing jump is always better. Reduced the distance.
00:17:985 (1) - This looks good on standard, but not really makes any difference from a simple vertical slider. If you can do a nice symetrical pattern with this combo using the form of 00:19:333 (5), it will end up as a nice part, I think. Used another slider.
00:23:294 (7,1) - How about a HDash here. There is a nice finish on (1) after all. I hope this won't be too hard...
00:57:760 (5) - Use two circle as you did before? I'm sure it will be better. The instrument here is... connected, I believe.
01:01:805 (1,2,3,4,5,6) - There are many possible pattern for a good circle stream, especially right before the kiai. I can't make you screenshots because I'm modding offline and I always forget to make them when I get back online so I can only give you some of my maps as an example: https://osu.ppy.sh/b/433383, https://osu.ppy.sh/b/401615. !summons double triangle
01:23:883 (6,7) - I know this is the end of the kiai but I don't think Hdash is really fit here. There is nothing here which needs a HDash. If you really want one use 01:23:378 (4,5) for it. Removed the hyperdash.

[Overdose]

00:17:985 (1,2,3,4,1) - Same as I pointed out on Rain. A symetry would work well here too. And also, are you sure (1) needs to be a repeat slider? I think using a horizontal slider gives a nice challenge on moving your plate in a stable way. And yep, I believe it's correct.
00:23:041 (7,8,9,10) - How about to try to add a little movement to the right here? Something very similar to this what you used on Rain here 00:49:670 (1,2,3,4,5,6) would work well. Sure; remapped this.
00:49:782 (7,8,9,10,11) - Unspanned notes, maybe by mistake but if not please listen a little bit carefully. All notes should be at red or white tick following the drum part. And one more thing about the pattern itself. If you mapping something like this it is almost always good to map the first or second part with a little higher DS. This means if (using your pattern as an example) you used 1,20x between (7,8,9), you can use 1,50x at (9,10,11), or 1,5x at first then 1,2x. This add a good flow to the pattern, just try it out. But be careful because with too high DS it can be really hard to time it perfectly. Crap, remapped. You're right; these aren't snapped on 1/3 ticks. Also remapped too.
01:00:456 (1,2,3,4,5,6,7,8) - I think a very good flow pattern would be better. Yes, it won't be that hard but at least it goes well with the music. Just consider it. Yep, remapped again.
01:23:968 (4,5) - I'm not sure if this HDash is needed. Just think about its removal a bit. It's automatically added by the system for some reason, even though the spacing of the stream here is consistent.
[]

I liked your Overdose, for some reason Rain is missing the fun factor to me. q.q Maybe its because I don't like those random jumps at all. Anyways, good luck with this. o/

Edit: I hope its not outdated since I dl'd it 4 days ago. lol If it is then tell me and I will take a second check.
Thank you for the mod! (And no, don't worry, it shouldn't be outdated lol)

http://puu.sh/9jSgs/c0a46d48f1.rar
updated, thank you, you both! :D
CLSW
Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3).
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030
00:39:052 (6) - This hyperdash seems not fit as well. Delete it.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion.
00:26:074 (1) - this droplet.....
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4).
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please.

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Hinsvar

CLSW wrote:

Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work. Whoa, I actually expected this to be worse than Overdose. Glad to hear that.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3). Done.
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030 Kept the direction to the right since I feel that it flows better and creates a nice variety, but made it a little farther to the right.
00:39:052 (6) - This hyperdash seems not fit as well. Delete it. Sure.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033 Same.
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or They're like this because the music is weaker from (4) to (5), and the music is stronger from (2) to (3).
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it. Removed one hyperdash.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion. Done.
00:26:074 (1) - this droplet..... Made this less complex.
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4). Nope; I believe this part still needs some sort of movement for a nicer flow.
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one Reduced the spacing.
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please. hue done

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Thanks for the mod!

http://puu.sh/9sTja/6a6dccdee3.rar
Topic Starter
Bearizm

Hinsvar wrote:

CLSW wrote:

Let's see.

[Rain]

Seems it's your best diff I've ever seen.
It has nice flows and jumps, good work. Whoa, I actually expected this to be worse than Overdose. Glad to hear that.

00:17:648 (4) - x : 500, consistency with 00:17:310 (2,3). Done.
00:36:524 (5) - Just a suggestion : replace it to left would be better. Here is an example : https://osu.ppy.sh/ss/1713030 Kept the direction to the right since I feel that it flows better and creates a nice variety, but made it a little farther to the right.
00:39:052 (6) - This hyperdash seems not fit as well. Delete it. Sure.
00:42:760 (2) - same as 00:36:524 (5), try this : https://osu.ppy.sh/ss/1713033 Same.
00:56:243 (3,4,5,1,2,3) - Can't you make them a bit more consistency? like http://osu.ppy.sh/ss/1713040 this or They're like this because the music is weaker from (4) to (5), and the music is stronger from (2) to (3).
00:59:782 (1,2) - You'll know this jump is cancer in ctb, please reduce it. Removed one hyperdash.
01:02:030 (3,5) - Unconsistency circles here, replace them in x : 136 and x : 340.

[Overdose]
00:10:232 (2) - x : 164, it's just a suggestion. Done.
00:26:074 (1) - this droplet..... Made this less complex.
00:44:782 (8) - x : 108 for consistency with 00:43:940 (3,4). Nope; I believe this part still needs some sort of movement for a nicer flow.
00:49:839 (7,8,9) - X_X They are going too much.. I strongly recommend you have to fix to better one Reduced the spacing.
01:23:715 (1,2,3,4,5) - Another cancer here... Reduce them please. hue done

That's all \o/
Well if you keep grid level 4 mapping at ctb then I won't point consistency problems out. Then it's just a one's mapping style though.
Thanks for the mod!

http://puu.sh/9sTja/6a6dccdee3.rar
Thanks for modding! Thanks hinsvar.. xD
Nazalion
From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo
00:43:940 - masi bisa tambah note ini
00:51:692 (1) - ganti slider ampe 00:51:861
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya

[Overdose]

CS nya 4,5

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg
01:29:445 (5) - jauhin ampe ujung kiri aja :D

done n Guud Luck :D
Topic Starter
Bearizm

Nazalion wrote:

From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo
00:43:940 - masi bisa tambah note ini
00:51:692 (1) - ganti slider ampe 00:51:861
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya

[Overdose]

CS nya 4,5

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg
01:29:445 (5) - jauhin ampe ujung kiri aja :D

done n Guud Luck :D
Thank you! <3
Hinsvar

Nazalion wrote:

From PM

Ctb Diff
[Rain]

Udah Bagus sih ,
tapi:
00:02:479 - ini note 3,4,5 nya apus aja ganti slider aja mulai 00:02:479 ampe 00:02:816 biar pas ama vokal nya Saya lebih prefer ikut lirik/suku kata yang diucapin sama vokalisnya sih, dan rasanya... aneh aja entah kenapa kalau gini lol
00:30:119 (1) - ini apus aja 1 ama 2 , di ganti slider tambah enak imo Done.
00:43:940 - masi bisa tambah note ini Done.
00:51:692 (1) - ganti slider ampe 00:51:861 Gak ada yang bisa ditekanin di 00:51:861, jadi yah...
01:01:805 - saran gw rapetin aja yg ini sih biar bisa rehat sejenak dashnya Done!

[Overdose]

CS nya 4,5 Nope; map ini pertama didesain dengan CS5. Bakal jadi aneh kalau ganti CS. Lagian menurut saya CS5 oke-oke aja dan masih playable kok.

Flow nya udah bagus

00:21:692 - http://puu.sh/9yuxH/7a0f80f7e1.jpg Err kenapa? Musik di sini sebenernya makin lama makin kuat kok; kalau kayak gitu kan implikasinya musik makin lama makin lemah...
00:23:041 - http://puu.sh/9yuJG/726bdc4a03.jpg ^
01:29:445 (5) - jauhin ampe ujung kiri aja :D Terlalu kejem, IMO... Sampai sejajar sama 01:29:192 (2) deh.

done n Guud Luck :D
Thanks! o/

http://puu.sh/9yKb4/898c2ee28d.rar
Spectator
Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6


00:49:839 (7,8,9) - really hard to catch these all. how about this?

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here

01:15:962 (1) - add finish



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264

00:55:232 (4) - x:316

01:05:176 (1) - add finish / 01:15:962 (1) - add finish

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;)


Good luck~
Hinsvar

Spectator wrote:

Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6
Well, after much consideration, and since there are many people who complained about CS5... Fine, CS4.5 it is.

00:49:839 (7,8,9) - really hard to catch these all. how about this? I think you wanted to link a picture... w. But yep, I think this is quite ridiculous, so I changed the pattern to this.

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here Nope; the music isn't that strong here. Finishes would be awkward.

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here Sure.

01:15:962 (1) - add finish No. Same reason as 01:06:524 (1).



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264 I intentionally made the pattern like this for less movement, since the music itself is getting weaker. But yeah, I think this still needs more movement, so made (3,4) wider.

00:55:232 (4) - x:316 Ah okay, seems to fit the music better.

01:05:176 (1) - add finish / 01:15:962 (1) - add finish No; same reason as Overdose.

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;) Made a hyperdash.


Good luck~
Thank you! o/

http://puu.sh/9z1hI/f8ab561d48.rar
Topic Starter
Bearizm

Hinsvar wrote:

Spectator wrote:

Hinsvar's Overdose

General : CS5 doesn't fit with this song at all.
I strongly suggest you to change it to CS4.3~4.6
Well, after much consideration, and since there are many people who complained about CS5... Fine, CS4.5 it is.

00:49:839 (7,8,9) - really hard to catch these all. how about this? I think you wanted to link a picture... w. But yep, I think this is quite ridiculous, so I changed the pattern to this.

01:06:524 (1) - remove finish / 01:05:176 (1) - add finish here Nope; the music isn't that strong here. Finishes would be awkward.

01:12:254 (3,4,5,6) - there's NO 1/4 rhythm here, and I think you should remove 1/4 notes here and vicariously put 1/2 slider here Sure.

01:15:962 (1) - add finish No. Same reason as 01:06:524 (1).



there aren't a lot of things to point out, this map is not bad >w<
but, please, you HAVE TO change this map to lower CS. (It makes this map more easy, and enjoyable!)

Hinsvar's Rain

General : Nice map! Enjoyable :)

00:15:962 (3) - x:492 / 00:16:299 (4) - x:264 I intentionally made the pattern like this for less movement, since the music itself is getting weaker. But yeah, I think this still needs more movement, so made (3,4) wider.

00:55:232 (4) - x:316 Ah okay, seems to fit the music better.

01:05:176 (1) - add finish / 01:15:962 (1) - add finish No; same reason as Overdose.

01:29:108 (3,4,5) - How about doing something special here? to make an Epic Ending ;) Made a hyperdash.


Good luck~
Thank you! o/

http://puu.sh/9z1hI/f8ab561d48.rar
Thank you both of you! Updated! :)
mingmichael
yoo!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Rain]

Notes
• 00:00:794 (1) - bisa dipindahin ke x:104, biar balance distance di tiga note >> 00:00:794 (1,2,3) -

• hmm kenapa tiba-tiba ada HDash di 00:09:726 (5,1) - ? sebenernya penempatan HDash di sana kurang cocok karena lagu yang masih pelan dan juga dari awal lagu kaga ada HDash sampe part baru yang di 00:12:591 - dan juga pas instrumentnya juga uda keras dan mendukung buat penggunaan HDash itu sendiri

• 00:20:681 (1,2,3,4,5,6) - buat jarak antar dua-dua note disini kurang tepat. di note awal 00:20:681 (1,2) - , jarak note itu rapet banget kalo di bandingin sama 4note sesudahnya di 00:21:018 (3,4,5,6) - . saran ku sih cuma geser note 00:20:850 (2) - ke kanan dikit (kurang lebih x:156)

• jump di 00:28:265 (3,4) - bisa diperkecil dikit. 00:28:265 (3) - geser aja ke kananan dikit

• note yang di 00:43:940 (3) - kaga ngikutin suara apa2 btw. delet?

• 01:08:546 (4) - geser ke tengah. buat memperkecil jarak antara ujung slider 01:08:546 (4) - sama 01:08:883 (5) -

01:11:412 - seharusnya harus ada note dan juga note itu ngasih HDash buat ke 01:11:580 (1) - . biar konstan HDash kayak 01:10:569 (1,2,3,4,5) - buat nekenin suara cymbal

• 01:17:310 (1) - bisa digeser ke tengah buat memperkecil jarak antara 01:17:142 (4,1) -


====================


[ Overdose]

Notes
• 00:10:906 (4) - bisa di taro di x:296 terus bisa buat slider C-shape yang lebih sempurna, kayak >> gini

• slider yang di 00:12:591 (1) - juga bisa dibuat bentuk biasa aja kayak >> gini. hasil droplet2 yang dihasilin slider ini juga lebih natural dibandingin slider yang awal dipake tadi

• 00:19:333 (1) - , titik tengahnya bisa ditarik ke x:136 y:192, terus tailnya yang buat reverse bisa ditarik ke x:64 y:72. hasil dropletnya juga lebih natural, apalagi setelah 3note sebelomnya yang ngasilin stream ke 00:19:333 (1) - :P

• 00:23:041 (7,8,9,10) - cuma saran, gimana bikin stream C-shape tapi pake 4notes? jadi (7) di 00:23:378 (1) - x:360, (8) di x:424, (9) di x:432 sama (10) di x:368. buat jump ke 00:23:378 (1) - lebih pas sama lebih ngeflow menurutku lol

• 00:39:221 (7) - ; 00:39:895 - clap?

00:44:782 (8) - buat stack sama 00:44:614 (7) - . buat pattern semacam 00:43:603 (1,2,3,4) - , yang dua note terakhir itu dibuat stack sebelom HDash

• 01:03:827 (1) - ini dibuat C-shape slider aja mendingan. nanti coba bandingin pas testplay sama slider yang sekarang. hasilnya beda jauh

• 01:12:591 (1,2,3,4) - terlalu monoton buat stream. ryuuta nantinya disana juga cuma diem mematung :c bisa dikasih sedikit movement. sama kayak mod yang awal2 buat stream C-shape 4note. (1) di x:388, (2) di x:440, (3) di x:436 sama (4) di x:380. hasil stream yang dikasih juga lebih ngeflow juga :P

• 01:16:468 (3) - pindah ke x:344. buat movement yang lebih ngepas di antara 3note di 01:16:299 (2,3,4) -


====================


oke deh~ goodluck :3
Hinsvar

mingmichael wrote:

yoo!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Rain]

Notes
• 00:00:794 (1) - bisa dipindahin ke x:104, biar balance distance di tiga note >> 00:00:794 (1,2,3) - Ah nggak deh; sengaja dibikin gini untuk accelerated spacing, ngikutin pitch vokalnya.

• hmm kenapa tiba-tiba ada HDash di 00:09:726 (5,1) - ? sebenernya penempatan HDash di sana kurang cocok karena lagu yang masih pelan dan juga dari awal lagu kaga ada HDash sampe part baru yang di 00:12:591 - dan juga pas instrumentnya juga uda keras dan mendukung buat penggunaan HDash itu sendiri Removed HDash.

• 00:20:681 (1,2,3,4,5,6) - buat jarak antar dua-dua note disini kurang tepat. di note awal 00:20:681 (1,2) - , jarak note itu rapet banget kalo di bandingin sama 4note sesudahnya di 00:21:018 (3,4,5,6) - . saran ku sih cuma geser note 00:20:850 (2) - ke kanan dikit (kurang lebih x:156) 147 it is!

• jump di 00:28:265 (3,4) - bisa diperkecil dikit. 00:28:265 (3) - geser aja ke kananan dikit Done.

• note yang di 00:43:940 (3) - kaga ngikutin suara apa2 btw. delet? ...I knew it. Perasaan juga ini gak bener-bener ikutin instrumen sih, so okay, removed.

• 01:08:546 (4) - geser ke tengah. buat memperkecil jarak antara ujung slider 01:08:546 (4) - sama 01:08:883 (5) - Oke!

01:11:412 - seharusnya harus ada note dan juga note itu ngasih HDash buat ke 01:11:580 (1) - . biar konstan HDash kayak 01:10:569 (1,2,3,4,5) - buat nekenin suara cymbal Done!

• 01:17:310 (1) - bisa digeser ke tengah buat memperkecil jarak antara 01:17:142 (4,1) - ^


====================


[ Overdose]

Notes
• 00:10:906 (4) - bisa di taro di x:296 terus bisa buat slider C-shape yang lebih sempurna, kayak >> gini Umm IMO udah pas kok di tempat yang sekarang, tapi bentuknya udah improved.

• slider yang di 00:12:591 (1) - juga bisa dibuat bentuk biasa aja kayak >> gini. hasil droplet2 yang dihasilin slider ini juga lebih natural dibandingin slider yang awal dipake tadi Done!

• 00:19:333 (1) - , titik tengahnya bisa ditarik ke x:136 y:192, terus tailnya yang buat reverse bisa ditarik ke x:64 y:72. hasil dropletnya juga lebih natural, apalagi setelah 3note sebelomnya yang ngasilin stream ke 00:19:333 (1) - :P ^

• 00:23:041 (7,8,9,10) - cuma saran, gimana bikin stream C-shape tapi pake 4notes? jadi (7) di 00:23:378 (1) - x:360, (8) di x:424, (9) di x:432 sama (10) di x:368. buat jump ke 00:23:378 (1) - lebih pas sama lebih ngeflow menurutku lol ^

• 00:39:221 (7) - ; 00:39:895 - clap? ^

00:44:782 (8) - buat stack sama 00:44:614 (7) - . buat pattern semacam 00:43:603 (1,2,3,4) - , yang dua note terakhir itu dibuat stack sebelom HDash ^

• 01:03:827 (1) - ini dibuat C-shape slider aja mendingan. nanti coba bandingin pas testplay sama slider yang sekarang. hasilnya beda jauh Saya cuma mau memberikan dikit tantangan aja sih. C-shape di sini justru terlalu nge-flow dan bikin part ini jadi gampang, IMO.

• 01:12:591 (1,2,3,4) - terlalu monoton buat stream. ryuuta nantinya disana juga cuma diem mematung :c bisa dikasih sedikit movement. sama kayak mod yang awal2 buat stream C-shape 4note. (1) di x:388, (2) di x:440, (3) di x:436 sama (4) di x:380. hasil stream yang dikasih juga lebih ngeflow juga :P x:356 / x:416 ftw

• 01:16:468 (3) - pindah ke x:344. buat movement yang lebih ngepas di antara 3note di 01:16:299 (2,3,4) - Done!


====================


oke deh~ goodluck :3
Thanks o/

http://puu.sh/9AFr1/7367083f6d.rar
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