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suzumu - Usotsuki PeterPan

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Miriko
Hi! Posting from your M4M queue~ (Idk if it's still open but at least I hope my mod could help! ^^)

[Hard]
  1. 00:07:254 (4) - Ctrl G here so that the slider will point towards the next slider?
  2. 02:01:254 - Insert a small break here maybe? It feels really empty. ><
I'm not very experienced in modding but I hope my two suggestions helped!
Topic Starter
No_Gu
音效那个没改 别的改了

Edit:a metadata proof
This is a picture from the PV of this song.
since I see 2 maps ranked with the artist "Suzumu".I did some research
neonat showed the BK of the CD in p/4203791.but there is no eng name for スズム
In kemu's CD,it shows suzumu
and in keme's songs' PV,it also shows suzumu
So a correct one should be suzumu
Flask
可以交出真相了
Topic Starter
No_Gu

Flask wrote:

可以交出真相了
才不要
Momochikun
checked a few pattern via irc, sorry for late..
Qualified~ (:3 」∠)
Topic Starter
No_Gu

Momochikun wrote:

checked a few pattern via irc, sorry for late..
Qualified~ (:3 」∠)
Thanks~~
meii18
Congratulations No Gu =w=

Btw welcome back :3/
Topic Starter
No_Gu

ByBy13 wrote:

Congratulations No Gu =w=

Btw welcome back :3/
www thanks
HabiHolic
Gratz No_Gu♥
Topic Starter
No_Gu

HabiHolic wrote:

Gratz No_Gu♥
thanks~
Flask
Topic Starter
No_Gu

Flask wrote:

Mint
Congrats! My feels when I finally saw another No_Gu map in the qualified section (ღ˘⌣˘ღ)
Topic Starter
No_Gu

appleeaterx wrote:

Congrats! My feels when I finally saw another No_Gu map in the qualified section (ღ˘⌣˘ღ)
wow thanks~~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Unused audio file

  • There is an unused hitsound file in your song's folder. It has to be removed.
  1. drum-sliderslide.wav
Normal

Mapping Quality

  • Quality of the difficulty does not meet required level due to a significant number of questionable and inappropriate patterns.
  1. 02:28:816 (6) - it is extremly difficult to read this slider. It's unacceptable for the Easiest difficulty
  2. 03:15:504 - the strong beat is mapped with a slidertail, resulting in unclear feedback to the player. It has to have a circle or sliderhead.
  3. The difficulty settings are poorly balanced. Approach Rate 3 is too slow, while HP Drain 4 is too hard.
Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) -
  2. 00:48:316 (6) -
  3. 01:19:066 (3,4,5) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
Topic Starter
No_Gu

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Unused audio file

  • There is an unused hitsound file in your song's folder. It has to be removed. k
  1. drum-sliderslide.wav
Normal

Mapping Quality

  • Quality of the difficulty does not meet required level due to a significant number of questionable and inappropriate patterns.
  1. 02:28:816 (6) - it is extremly difficult to read this slider. It's unacceptable for the Easiest difficultydid some change
  2. 03:15:504 - the strong beat is mapped with a slidertail, resulting in unclear feedback to the player. It has to have a circle or sliderhead. hmm I don't think the beat here is strong,it's a snare drum,in fact many mappers ignore snares whent they're mapping E/N.and in fact 03:15:129 - is the start of a rhythm(while,I don't know what instrument it is),and 03:15:129 (5,6,1) - they are a pair.
  3. The difficulty settings are poorly balanced. Approach Rate 3 is too slow, while HP Drain 4 is too hard. AR to 4 HP to 3
Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) - still,as I said above,I don't think snares are so strong that we must place them on sliderhead,and here,as we can hear,vocal is so jumpy so that I made this kind of jump to follow it.
  2. 00:48:316 (6) - ^
  3. 01:19:066 (3,4,5) - ehh,if you want to say snare is strong beat,then 3 and 4 have "strong beat" on there head.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
in fact,the sound on base drum is stronger than snare,if we put snares on head,then it'll be base drums on tail,which is bad as you say.
And essentially speaking,they are not so strong for both
HabiHolic
Oh... My.... God....
Kibbleru

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) - I disagree with this one, is it wrong to follow vocals?
  2. 00:48:316 (6) - ^
  3. 01:19:066 (3,4,5) - actually the purposely placed offbeat sliders give a good effect imo. and I think they are used appropriately. also they aren't unpleasant to play at all...
[/notice]

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
Mafumafu
As requested.
[General]
ComboColor3太亮了
soft-sliderslide.wav 必须有100ms长,建议从最近rank的图中找一个空文件拿来用

[Normal]
02:28:254 (5,6,7) - 确实Normal这种1/4开始的滑条比较不好 建议这样:http://puu.sh/q3DTN/c5cd9ffc2b.jpg
02:46:254 (6,7) - http://puu.sh/q3DWe/0ee46eea3b.jpg
02:57:504 (6,1) - Normal最好别这样摆
03:12:504 (3) - 拆成1/2加一个note?那个finish还是能够打击比较好
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多

[Hard]
第一条红线,位于同一位置的红线和绿线音量要保证一致否则会出错 Insane同

Normal > Hard SV gap太大了 0.5已经是最大的限度了


[Insane]
HP -1 这首歌note比较疏松,中间也有一段只有单点的,HR掉血比较快,还是改成HP6好一点
00:46:254 (1,2) - 这个确实有点太远了 第二个滑条的开始并不是很重的音,这么大的跳不适合,建议用普通的间距
00:47:754 (5,6) - ^

00:15:879 (3,1) - 考虑放近一些,现在的间距和前面的1/1差不多
00:53:941 (7,8) - 跳有点过大

01:18:504 (2,3) - 最好和 01:30:504 (2,3,4,5,6) - 保持一致的节奏

02:06:504 (3) - 现在这个大概会被说成是unsnap 还是要改下
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6) - ^ 后面还有一些

02:20:191 (9,10) - 这个flow不是很好,毕竟是1/4还是摆近一点
02:50:566 (4,5,6,7,8,9,10,1) - 低AR这个重叠有点太难read 不建议这么摆,最少也要NC一下
02:57:504 (8,9,10,11) - 还是和 02:28:254 (5,6,7,8,9,10,11,12) - 一样好一些

03:41:004 (1,2,3,1,2,3,4) - 有点weird 如果想map的话最好后面加几条红线也map了


call me back when issues above are fixed!
Topic Starter
No_Gu

Regraz wrote:

As requested.
[General]
ComboColor3太亮了游戏里看起来还好吧。。我所有图基本都是这四个色
soft-sliderslide.wav 必须有100ms长,建议从最近rank的图中找一个空文件拿来用k

[Normal]
02:28:254 (5,6,7) - 确实Normal这种1/4开始的滑条比较不好 建议这样:http://puu.sh/q3DTN/c5cd9ffc2b.jpg 这样不是更难了吗。。当初就是怕做太难才这么放的
02:46:254 (6,7) - http://puu.sh/q3DWe/0ee46eea3b.jpg 前面拆了 但是军鼓还是要跟 后面删了个note 你再看一下
02:57:504 (6,1) - Normal最好别这样摆
03:12:504 (3) - 拆成1/2加一个note?那个finish还是能够打击比较好k
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多。。应该问题不大吧 当初也过了

[Hard]
第一条红线,位于同一位置的红线和绿线音量要保证一致否则会出错 Insane同k

Normal > Hard SV gap太大了 0.5已经是最大的限度了慢歌应该可以允许吧。。而且这个也没办法改了


[Insane]
HP -1 这首歌note比较疏松,中间也有一段只有单点的,HR掉血比较快,还是改成HP6好一点k
00:46:254 (1,2) - 这个确实有点太远了 第二个滑条的开始并不是很重的音,这么大的跳不适合,建议用普通的间距我是觉得这段的vocal有些跌宕,所以故意这样想做一个往回拉的效果
00:47:754 (5,6) - ^^

00:15:879 (3,1) - 考虑放近一些,现在的间距和前面的1/1差不多insane没事的
00:53:941 (7,8) - 跳有点过大k

01:18:504 (2,3) - 最好和 01:30:504 (2,3,4,5,6) - 保持一致的节奏两边侧重不一样 前面那段是vocal长音 所以加重军鼓把军鼓都放slider前 后面这段vocal不是长音就把vocal放slider前了

02:06:504 (3) - 现在这个大概会被说成是unsnap 还是要改下不让放1/6?..但是鼓就是1/6啊
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6) - ^ 后面还有一些

02:20:191 (9,10) - 这个flow不是很好,毕竟是1/4还是摆近一点没什么问题吧这个。。我经常这么放
02:50:566 (4,5,6,7,8,9,10,1) - 低AR这个重叠有点太难read 不建议这么摆,最少也要NC一下 nc
02:57:504 (8,9,10,11) - 还是和 02:28:254 (5,6,7,8,9,10,11,12) - 一样好一些记得好像当初那边是有别的音来着。。听不太出来了改了

03:41:004 (1,2,3,1,2,3,4) - 有点weird 如果想map的话最好后面加几条红线也map了这边有钢琴啊 后面没有


call me back when issues above are fixed!
thank you very much!
KanaRin
OMG <3<3<3<3
剛好無聊看你的圖點一點你的profile 看見你回來了
不過我還是在深潛中w

還有, RANK加油w
Topic Starter
No_Gu

KanaRin wrote:

OMG <3<3<3<3
剛好無聊看你的圖點一點你的profile 看見你回來了
不過我還是在深潛中w

還有, RANK加油w
我也是随心情。。ww
谢/
Mafumafu
[Normal]
02:46:254 (6) - NC
02:57:504 (6) - 1/4 快速折返滑条不能在Normal里出现,即使是跟vocal。 还是推荐1/2
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多

Normal和Hard SV Gap太大了

[Insane]
00:46:254 (1,2) - 00:47:754 (5,6) - 太远了
关于1/12,如果是Extra的话可以接受 Insane应该不行


如果你需要我nominate的话 上面的这些恐怕是必须要修改的
Zero__wind
居然更新过
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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