是時候傳授做圖的技術給我了奆奆
做得好渣Pokie wrote:
是時候傳授做圖的技術給我了奆奆
also fixed some according to the mods above.thanksmintong89 wrote:
Hello Mod from PM request.[Hard]
00:51:316 (5) - Testplay 时被误读成1/2了...好吧是我技术烂.我什么时候这么善良过1/2放这么近
00:53:941 (7,8) - 这个有点丧心病狂啊...稍微跳了下嘛。。我在考虑考虑好了
其实我觉得Kiai段还可以加一些1/8 notes 的 (如果你不介意自创下), 比如说 01:19:816 (5) - 这个就适合拿来当1/8的reverse slider了 (kick kick snare). 或者这里 01:23:660 - 也可以加个note然后把这两个notes+前面的尾部slider换成了snare也不错. (...感觉打太鼓多了不小心有这节奏, 不喜可忽略.).不太喜欢自创节奏。。做图一直都这样
01:20:379 (6) - 我觉得这里好空...可以加个clap.显然音乐里没有啊
01:20:754 (1) - 感觉这形状有点生硬...换曲slider?你一说好像还真是。。。但是后面都是直的没法改了
01:21:504 - 其实我觉得这个是note的话打击感会比较好点...^不好改这样吧
03:16:160 - 这里好像有个1/8...你听听看?啊好像
Normal 没什么...
渣Mod抱歉啦 加油
Rotte wrote:
M$M
[General]------------------------------------------------------------------------------------------------------------------
- 谷子你的图里面怎么这么多的红线啊,好奇怪,重音问题
建议offset-8好像不用
[Normal]
- Rhythm
- 01:33:504 (7) - Blanket啊,有瑕疵k
02:49:254 (1) - Blanket.好像还可以
[Hard]
- 谷子你这个难度感觉超级奇怪啊,打起来怪怪的感觉,但是又不知道怎么说,梗也没啥说的,但是好憋屈<_<确实做的有点蛋疼。。
- Rhythm
- 00:16:066 (1) - 这里超级容易miss,个人觉得原因就是前面都慢这里突然节奏上来了但是距离更远了,然后节奏还处于蓝线上,非常容易错过节奏,外加这个slider后面啥都没有。我觉得还行。。比较喜欢这样的
00:53:941 (7,8) - 这个跳好大啊,有点太大了,建议让8的弧度变大一些,不然移动轨迹极其容易出轨。我感觉还好。。
00:56:754 (5,6) - 这里flow感觉有点小问题,跳过去容易miss。k
01:12:129 (8) - 这个建议再顺时针转一点点就能好点,有点太直了。k
02:04:254 (1) - 挪到88|320就好多了,以前的有点高。k
02:52:254 (1,2,1) - 这个节奏和构思好赞。谢谢o.o/
☆┏ (゜ω゜)=☞
HabiHolic wrote:
As per your request
[Normal]
00:05:754 (5) - I may add here that I think the NC.
00:11:004 (5) - ^ (Same)
00:43:254 - hmm. If you add three more drum sampleset think look good.not necessary for me
00:49:254 (5) - NC?
01:07:255 (5) - ^
01:20:754 (6) - ^
01:29:379 - drum sampleset here. Feeling so empty without empty.k
2 downbeat 1 NC so no NC stuff changes
[Hard]
00:12:691 - It's also a good idea to add a spinner I think 00:14:754 - end is herehmm...want a empty here
01:12:129 (8) - Ctrl + gnot so beautiful imo
Good Map Gu~
moonlightleaf wrote:
[Hard]
00:04:254 (4) - 感觉原地2单点吧?没太懂。。
00:11:004 (1,2,3,4,5) - 中心旋转-30° 然后放在(232,168)考虑考虑
00:16:254 - 00:40:254 太长break了吧,map一点间奏就这么长啊。。。
00:49:254 (7,8) - flow 不是很好
01:11:754 (4,5) - ^
02:59:004 (2,3) - ^这些其实都挺常见的啊。。
00:50:754 (1,2) - 或许这样? 之前的短链有点那啥= =
01:25:816 (5,6) - 提高半个直滑条的距离?结尾有压音的
01:29:566 - 加notek
01:41:754 (1) - 后接break 总感觉怪怪的间奏放break有什么怪怪的。。
01:53:754 (1,1,1,1,1,1) - 有点懒习惯了。。
02:07:629 (4,5) - blanket 还有 02:07:816 加note 或者不加 02:08:566 (6)删掉这边都是跟鼓的
02:09:504 (3) - 不觉得好啊 这种, 毕竟大钢琴音比这个嗞~~的连续低音强烈 不如3单点^我比较习惯跟鼓
02:18:316 - 对于前面567连起来的话 这边加个note感觉打击感好一些这个难度本来就是凑出来的 不想太难
02:26:754 (1) - 似乎有点远了,往左靠点k
02:29:191 (5) - remove clap仔细听 有的
02:44:566 (3,4) - 比起02:44:754 这个音小的多啊 打击感也不够 ,45很不连贯跟鼓
02:52:816 加note跟伴奏
03:20:004 (3) - 缩短从后面红线开始 这边单点
03:27:129 (3,4) - 试试3单点 4往前移到白线
03:41:004 (1,2,3,1,2,3,4) - 这什么结尾= = ..
感觉是不是没做完 还是什么
节奏观念差挺多。。我习惯跟伴奏和鼓,所以大部分没有改
alacat wrote:
Hi! from your Queue! long time no see Noguuu longgggggggggg time no see
[Hard]Great partterns and flow!ww thanks
- StackLeniency to 0.7? It doesn't work to me. ahhh,my habit that non-stack for 1/1
- 00:04:629 - How about adding a whistle to here ? I feel that sound is a little strong.i feel noisy when adding whistle too near...will have a consider
- 00:06:504 (3,4) - try to move like this picture! te flow would be better to me.k
- 00:16:254 (4) - I prefer to use a new combo from here because it is on red line. and I think it's better to use a little jump on here since it's really strong sound. try to do like this ~yes my mistake
- 00:51:879 (4) - I recommend you to bend slider to the opposite direction for the flow.ehh If I do that,00:51:691 (3,4) - this flow becomes strange,and for this one,I think it's a little fun to play like this
- 01:22:629 (5,6,1) - I feel this part looks crowded for playing. Please use more spacing to here.seems so
- 01:29:566 - You should consider adding a note to here. Because you took the vocal sounds on this kiai part.k
- 03:07:816 - ^ Same.will be hard...
- 03:43:254 (1,2,3,4) - all stacking is a little boring for players in my opinion. try to move these 4 notes to somewhere. ahh I get used to doing sth like this
btw you have to delete this .OSB file "Suzumu feat.Hatsune Miku - Usotsuki Peter Pan (No_Gu)" Good luck!nice,I forget it
才不要Flask wrote:
可以交出真相了
Thanks~~Momochikun wrote:
checked a few pattern via irc, sorry for late..
Qualified~ (:3 」∠)
www thanksByBy13 wrote:
Congratulations No Gu =w=
Btw welcome back :3/
thanks~HabiHolic wrote:
Gratz No_Gu♥
坏Flask wrote:
好
wow thanks~~appleeaterx wrote:
Congrats! My feels when I finally saw another No_Gu map in the qualified section (ღ˘⌣˘ღ)
in fact,the sound on base drum is stronger than snare,if we put snares on head,then it'll be base drums on tail,which is bad as you say.Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Unused audio file
There is an unused hitsound file in your song's folder. It has to be removed. kNormal
- drum-sliderslide.wav
Mapping Quality
Quality of the difficulty does not meet required level due to a significant number of questionable and inappropriate patterns.Insane
- 02:28:816 (6) - it is extremly difficult to read this slider. It's unacceptable for the Easiest difficultydid some change
- 03:15:504 - the strong beat is mapped with a slidertail, resulting in unclear feedback to the player. It has to have a circle or sliderhead. hmm I don't think the beat here is strong,it's a snare drum,in fact many mappers ignore snares whent they're mapping E/N.and in fact 03:15:129 - is the start of a rhythm(while,I don't know what instrument it is),and 03:15:129 (5,6,1) - they are a pair.
- The difficulty settings are poorly balanced. Approach Rate 3 is too slow, while HP Drain 4 is too hard. AR to 4 HP to 3
Ignored downbeats
Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
- 00:46:816 (2) - still,as I said above,I don't think snares are so strong that we must place them on sliderhead,and here,as we can hear,vocal is so jumpy so that I made this kind of jump to follow it.
- 00:48:316 (6) - ^
- 01:19:066 (3,4,5) - ehh,if you want to say snare is strong beat,then 3 and 4 have "strong beat" on there head.
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###AM
Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.
Insane
Ignored downbeats
Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.[/notice]
- 00:46:816 (2) - I disagree with this one, is it wrong to follow vocals?
- 00:48:316 (6) - ^
- 01:19:066 (3,4,5) - actually the purposely placed offbeat sliders give a good effect imo. and I think they are used appropriately. also they aren't unpleasant to play at all...
If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.
The Beatmap Nominators may handle this mapset after the issues have been addressed.
Good luck!
###AM
thank you very much!Regraz wrote:
As requested.
[General]
ComboColor3太亮了游戏里看起来还好吧。。我所有图基本都是这四个色
soft-sliderslide.wav 必须有100ms长,建议从最近rank的图中找一个空文件拿来用k
[Normal]
02:28:254 (5,6,7) - 确实Normal这种1/4开始的滑条比较不好 建议这样:http://puu.sh/q3DTN/c5cd9ffc2b.jpg 这样不是更难了吗。。当初就是怕做太难才这么放的
02:46:254 (6,7) - http://puu.sh/q3DWe/0ee46eea3b.jpg 前面拆了 但是军鼓还是要跟 后面删了个note 你再看一下
02:57:504 (6,1) - Normal最好别这样摆行
03:12:504 (3) - 拆成1/2加一个note?那个finish还是能够打击比较好k
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多。。应该问题不大吧 当初也过了
[Hard]
第一条红线,位于同一位置的红线和绿线音量要保证一致否则会出错 Insane同k
Normal > Hard SV gap太大了 0.5已经是最大的限度了慢歌应该可以允许吧。。而且这个也没办法改了
[Insane]
HP -1 这首歌note比较疏松,中间也有一段只有单点的,HR掉血比较快,还是改成HP6好一点k
00:46:254 (1,2) - 这个确实有点太远了 第二个滑条的开始并不是很重的音,这么大的跳不适合,建议用普通的间距我是觉得这段的vocal有些跌宕,所以故意这样想做一个往回拉的效果
00:47:754 (5,6) - ^^
00:15:879 (3,1) - 考虑放近一些,现在的间距和前面的1/1差不多insane没事的
00:53:941 (7,8) - 跳有点过大k
01:18:504 (2,3) - 最好和 01:30:504 (2,3,4,5,6) - 保持一致的节奏两边侧重不一样 前面那段是vocal长音 所以加重军鼓把军鼓都放slider前 后面这段vocal不是长音就把vocal放slider前了
02:06:504 (3) - 现在这个大概会被说成是unsnap 还是要改下不让放1/6?..但是鼓就是1/6啊
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6) - ^ 后面还有一些
02:20:191 (9,10) - 这个flow不是很好,毕竟是1/4还是摆近一点没什么问题吧这个。。我经常这么放
02:50:566 (4,5,6,7,8,9,10,1) - 低AR这个重叠有点太难read 不建议这么摆,最少也要NC一下 nc
02:57:504 (8,9,10,11) - 还是和 02:28:254 (5,6,7,8,9,10,11,12) - 一样好一些记得好像当初那边是有别的音来着。。听不太出来了改了
03:41:004 (1,2,3,1,2,3,4) - 有点weird 如果想map的话最好后面加几条红线也map了这边有钢琴啊 后面没有
call me back when issues above are fixed!
我也是随心情。。wwKanaRin wrote:
OMG <3<3<3<3
剛好無聊看你的圖點一點你的profile 看見你回來了
不過我還是在深潛中w
還有, RANK加油w