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suzumu - Usotsuki PeterPan

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Pokie
是時候傳授做圖的技術給我了奆奆
Topic Starter
No_Gu

Pokie wrote:

是時候傳授做圖的技術給我了奆奆
做得好渣
你才是巨巨 你全家都是巨巨
Number5
M4M

Normal
00:54:504 (4,5,6) - 有点反Flow
01:14:379 (5,6) - 建议重合
01:35:754 (1,2) - Flow
02:55:254 (3) - Flow
03:20:379 (6,7) - 建议重合
03:46:254 ~ 03:54:504 Map这一段
Hard
02:04:254 (1,2,3,4) - 太难
02:06:504 (3) - 改一下吧……看上去很偷懒……
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6,7,2,2,2,3) - ^
02:50:566 (4,5,6,7,8,9,10) - 太难
02:57:879 (10,11) - 这里好像是强塞进去的……
03:46:254 ~ 03:54:504 Map这一段
wmtokok
嗨...M4M

Hard
  1. 00:15:129 - 在這個時間之前的音效%可以減小一點嗎?大約40%我認為都足夠,因為開頭直接跟KIAI的70%相同好像有點扯
  2. 00:42:316 - 希望加上一個NOTE..因為你後邊沒有放棄這個歌詞 例如:00:44:566 (4) -
  3. 00:52:441 (2) - delete後節奏更完美....我參考這邊的 01:04:253 (1) -
  4. 01:26:566 (7) - 尾部加whistle 更符合你放whistle的節奏
  5. 02:29:004 (1) - NC 因為這DS改變了...在hard diff不NC的話感覺有點難
  6. 02:29:379 (11,12) - whistle>clap 會否更好聽?
  7. 02:57:879 (10) - 強烈要求NC...跳太多了吧
  8. 最後會否加上spinner
Normal
  1. same hard diff的音效%
  2. 00:11:004 (1) - NC? 數字都到(9)了
  3. 00:16:254 (4) - NC這個? 因為你在hard diff都有用NC來突出finish
  4. 01:23:004 (9) - 感覺節奏突然變慢了 所以有點怪...可參考01:35:004 (8) - or 這個http://puu.sh/9hkMz/d23887ceb0.jpg
  5. 01:40:254 (6) - 打起上不太好,因為你前邊(4,5)都在跟歌詞..但這個跟音樂的話節奏怪怪的
  6. 02:46:254 (6) - NC? 數字都到(10)了
  7. 最後會否加上spinner
end~

加油 :)
Yauxo
Hi there, coming from your moddingq (m4m)
Just to give you a small warning, I might be a little bit nazi when it comes to overlaps and blankets, even if its only by 1 x/y. No offense there :3

[Normal]
  1. Iam not really a fan of these long combos, I'd prefer if they had the same lenght as those in Hard
  2. 00:03:504 (3) - move 1y down to be on the same y as 00:02:004 (1) - ?
  3. 00:56:754 (6) - ^
  4. 00:49:254 (5) - flip vertically and move to 357/27?
  5. 00:58:254 (1) - adjust the tail downwards for a better blanket
  6. 01:00:879 (5) - circle?
  7. 01:13:254 (4) - 324/190 for a better triangle
  8. 01:23:004 (9) - 46/289 to fit 01:21:879 (8) - 's trail
  9. 02:01:254 (2) - this gap feels pretty empty :x are you sure that there shouldnt be a circle?
  10. 02:48:879 (10,1) - blanket could be improved a little bit
  11. 03:41:004 (1,2,3,1,2,3,4) - well, thats kinda boring, but I'd assume that this is mapped to fit to the song's calm voice/video?


[Hard]
  1. 00:12:504 (4) - move to ~188/187 to fit in with the same spacing 00:11:004 (1,2) - would have if 1 was a single circle
  2. 00:15:129 (1) - fix if you did ^
  3. 00:54:129 (8) - move to 113/276 for a better overlap
  4. 01:15:129 (6,7) - fix that spacing
  5. 02:01:254 (2) - same as in easy
  6. 03:41:004 (1,2,3,1,2,3,4) - ^

Gl with your map :3
orza6006
From M4M, first ever mod but i'll try my best...

Green is something I like, black is a suggestion, red is potentially unrankable

Hard
HP-1 or even HP-2, there are some serious drain sections in this map and this is only a Hard.
AR-1, the BPM is very low so AR7 would reflect that better
00:08:004 (1,2,3,4,5,6,7,8) - I like this!
00:15:879 (3,1) - Unexpected jump is unexpected. Don't feel this really fits the song... Bring it down and around to the left perhaps?
00:16:254 - 00:38:636 - This break is maybe a little long, but I don't know if it's just me.
01:02:754 (4,5,6,7,8,9,10,11,1) - YEAH PENTAGONS
01:08:660 (5) - Don't really see why you need this, maybe get rid of it and re-angle the slider to improve flow?
01:31:254 (4,5,6) - Flow here is very nice
01:53:754 (1,1,1,1,1,1) - HP drain here is kinda brutal for a Hard, if you don't decrease the HP I'd strongly advise you to maybe change some notes into sliders to stop HP drain from being too bad
02:11:004 (5,6,7,8,1) - More pentagons, yay!
02:20:660 (10) - Hmm, move to 256/208 and then the slider after that to 216/212 perhaps? I know 216/212 doesn't fit with grid snap, but I think this gives better flow
02:28:254 (5,6,7,8,9,10,11,12) - I have something similar in the map I'll get you to mod, glad to see you're a fan too
02:50:566 (4,5,6,7,8,9,10) - Hmm, this is a tough one because it might be a bit difficult to read for Hard. You might want to spread it out to improve readability, but I don't mind it, just concerned that it might be a little difficult to read for Hard is all.
02:57:691 (9,10) - Maybe the jump is a little bit too big, but it might be fine
03:37:254 (1) - Any particular reason for NC here?
03:41:004 (1,2,3,1,2,3,4) - This doesn't go on long enough for the HP drain to be a problem, but maybe you could have them in different places, make it a bit more varied perhaps? Also the section after this could be mapped, the drawn-out vocals are screaming to be made into beautiful sliders.

Normal
OD+2, OD3 is fine for a Normal, and this Normal is pretty easy anyway so I think OD3 would be better
AR+1, this is purely from my experience as I can still remember when I was playing Normal difficulties and I found AR5 easiest to read, but up to you whether you want to change it or not
Maybe if you decide to decrease HP of Hard, you should decrease HP of Normal as well to keep the spread between the two similar
00:02:004 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - I think the whistle hitsound is overused here but that might just be me
01:05:004 (1,2,3,4,5) - SYMMETRY POWERS GO
01:14:379 (5,6) - Hmm... 1/4 beats in a Normal might be a little risky even at 80BPM
01:18:879 (2,3) - Same as above
01:30:879 (2,3) - And again... (sorry, it fits the song but for a Normal it might be confusing)
01:53:754 (1,2,3,4,1,2) - Going to second what Yauxo said here, HP drain isn't a problem this time but it does feel a bit empty
02:48:879 (10) - Don't know if combos should get into double digits on Normal difficulties, maybe split into two 5-combos?
03:41:004 (1,2,3,1,2,3,4) - Same as Hard.
Also there were a few more 1/4 beats but I didn't bother pointing them out
Sorry I couldn't be of much help on this difficulty, this is very well mapped

GL, looking very nice~

And don't forget to mod mine!

Also sorry if it's bad, it's my first mod
mintong89
Hello Mod from PM request.

[Hard]

00:51:316 (5) - Testplay 时被误读成1/2了...好吧是我技术烂.
00:53:941 (7,8) - 这个有点丧心病狂啊...

其实我觉得Kiai段还可以加一些1/8 notes 的 (如果你不介意自创下), 比如说 01:19:816 (5) - 这个就适合拿来当1/8的reverse slider了 (kick kick snare). 或者这里 01:23:660 - 也可以加个note然后把这两个notes+前面的尾部slider换成了snare也不错. (...感觉打太鼓多了不小心有这节奏, 不喜可忽略.).

01:20:379 (6) - 我觉得这里好空...可以加个clap.
01:20:754 (1) - 感觉这形状有点生硬...换曲slider?
01:21:504 - 其实我觉得这个是note的话打击感会比较好点...
03:16:160 - 这里好像有个1/8...你听听看?

Normal 没什么...
渣Mod抱歉啦 加油
Topic Starter
No_Gu

mintong89 wrote:

Hello Mod from PM request.

[Hard]

00:51:316 (5) - Testplay 时被误读成1/2了...好吧是我技术烂.我什么时候这么善良过1/2放这么近
00:53:941 (7,8) - 这个有点丧心病狂啊...稍微跳了下嘛。。我在考虑考虑好了

其实我觉得Kiai段还可以加一些1/8 notes 的 (如果你不介意自创下), 比如说 01:19:816 (5) - 这个就适合拿来当1/8的reverse slider了 (kick kick snare). 或者这里 01:23:660 - 也可以加个note然后把这两个notes+前面的尾部slider换成了snare也不错. (...感觉打太鼓多了不小心有这节奏, 不喜可忽略.).不太喜欢自创节奏。。做图一直都这样

01:20:379 (6) - 我觉得这里好空...可以加个clap.显然音乐里没有啊
01:20:754 (1) - 感觉这形状有点生硬...换曲slider?你一说好像还真是。。。但是后面都是直的没法改了
01:21:504 - 其实我觉得这个是note的话打击感会比较好点...^不好改这样吧
03:16:160 - 这里好像有个1/8...你听听看?啊好像

Normal 没什么...
渣Mod抱歉啦 加油
also fixed some according to the mods above.thanks
update
Rotte
M$M

[General]


  1. 谷子你的图里面怎么这么多的红线啊,好奇怪,
    建议offset-8
------------------------------------------------------------------------------------------------------------------


[Normal]

  • Rhythm
  1. 01:33:504 (7) - Blanket啊,有瑕疵
    02:49:254 (1) - Blanket.

[Hard]

  1. 谷子你这个难度感觉超级奇怪啊,打起来怪怪的感觉,但是又不知道怎么说,梗也没啥说的,但是好憋屈<_<
  • Rhythm
  1. 00:16:066 (1) - 这里超级容易miss,个人觉得原因就是前面都慢这里突然节奏上来了但是距离更远了,然后节奏还处于蓝线上,非常容易错过节奏,外加这个slider后面啥都没有。
    00:53:941 (7,8) - 这个跳好大啊,有点太大了,建议让8的弧度变大一些,不然移动轨迹极其容易出轨。
    00:56:754 (5,6) - 这里flow感觉有点小问题,跳过去容易miss。
    01:12:129 (8) - 这个建议再顺时针转一点点就能好点,有点太直了。
    02:04:254 (1) - 挪到88|320就好多了,以前的有点高。
    02:52:254 (1,2,1) - 这个节奏和构思好赞。

☆┏ (゜ω゜)=☞
HabiHolic
As per your request

[Normal]

00:05:754 (5) - I may add here that I think the NC.
00:11:004 (5) - ^ (Same)
00:43:254 - hmm. If you add three more drum sampleset think look good.
00:49:254 (5) - NC?
01:07:255 (5) - ^
01:20:754 (6) - ^
01:29:379 - drum sampleset here. Feeling so empty without empty.

[Hard]

00:12:691 - It's also a good idea to add a spinner I think 00:14:754 - end is here
01:12:129 (8) - Ctrl + g

Good Map Gu~
Topic Starter
No_Gu
SPOILER

Rotte wrote:

M$M

[General]


  1. 谷子你的图里面怎么这么多的红线啊,好奇怪,重音问题
    建议offset-8好像不用
------------------------------------------------------------------------------------------------------------------


[Normal]

  • Rhythm
  1. 01:33:504 (7) - Blanket啊,有瑕疵k
    02:49:254 (1) - Blanket.好像还可以

[Hard]

  1. 谷子你这个难度感觉超级奇怪啊,打起来怪怪的感觉,但是又不知道怎么说,梗也没啥说的,但是好憋屈<_<确实做的有点蛋疼。。
  • Rhythm
  1. 00:16:066 (1) - 这里超级容易miss,个人觉得原因就是前面都慢这里突然节奏上来了但是距离更远了,然后节奏还处于蓝线上,非常容易错过节奏,外加这个slider后面啥都没有。我觉得还行。。比较喜欢这样的
    00:53:941 (7,8) - 这个跳好大啊,有点太大了,建议让8的弧度变大一些,不然移动轨迹极其容易出轨。我感觉还好。。
    00:56:754 (5,6) - 这里flow感觉有点小问题,跳过去容易miss。k
    01:12:129 (8) - 这个建议再顺时针转一点点就能好点,有点太直了。k
    02:04:254 (1) - 挪到88|320就好多了,以前的有点高。k
    02:52:254 (1,2,1) - 这个节奏和构思好赞。谢谢o.o/

☆┏ (゜ω゜)=☞
SPOILER

HabiHolic wrote:

As per your request

[Normal]

00:05:754 (5) - I may add here that I think the NC.
00:11:004 (5) - ^ (Same)
00:43:254 - hmm. If you add three more drum sampleset think look good.not necessary for me
00:49:254 (5) - NC?
01:07:255 (5) - ^
01:20:754 (6) - ^
01:29:379 - drum sampleset here. Feeling so empty without empty.k
2 downbeat 1 NC so no NC stuff changes

[Hard]

00:12:691 - It's also a good idea to add a spinner I think 00:14:754 - end is herehmm...want a empty here
01:12:129 (8) - Ctrl + gnot so beautiful imo

Good Map Gu~

revive
moonlightleaf
[Hard]

00:04:254 (4) - 感觉原地2单点吧?

00:11:004 (1,2,3,4,5) - 中心旋转-30° 然后放在(232,168)

00:16:254 - 00:40:254 太长break了吧,map一点

00:49:254 (7,8) - flow 不是很好

01:11:754 (4,5) - ^

02:59:004 (2,3) - ^

00:50:754 (1,2) - 或许这样? 之前的短链有点那啥= =

01:25:816 (5,6) - 提高半个直滑条的距离?

01:29:566 - 加note

01:41:754 (1) - 后接break 总感觉怪怪的

01:53:754 (1,1,1,1,1,1) - 有点懒

02:07:629 (4,5) - blanket 还有 02:07:816 加note 或者不加 02:08:566 (6)删掉

02:09:504 (3) - 不觉得好啊 这种, 毕竟大钢琴音比这个嗞~~的连续低音强烈 不如3单点

02:18:316 - 对于前面567连起来的话 这边加个note感觉打击感好一些

02:26:754 (1) - 似乎有点远了,往左靠点

02:29:191 (5) - remove clap

02:44:566 (3,4) - 比起02:44:754 这个音小的多啊 打击感也不够 ,45很不连贯

02:52:816 加note

03:20:004 (3) - 缩短从后面红线开始 这边单点

03:27:129 (3,4) - 试试3单点 4往前移到白线

03:41:004 (1,2,3,1,2,3,4) - 这什么结尾= =

感觉是不是没做完 还是什么 :?:
alacat
Hi! from your Queue! long time no see Noguuu :)

[Hard]
  1. StackLeniency to 0.7? It doesn't work to me.
  2. 00:04:629 - How about adding a whistle to here ? I feel that sound is a little strong.
  3. 00:06:504 (3,4) - try to move like this picture! te flow would be better to me.
  4. 00:16:254 (4) - I prefer to use a new combo from here because it is on red line. and I think it's better to use a little jump on here since it's really strong sound. try to do like this ~
  5. 00:51:879 (4) - I recommend you to bend slider to the opposite direction for the flow.
  6. 01:22:629 (5,6,1) - I feel this part looks crowded for playing. Please use more spacing to here.
  7. 01:29:566 - You should consider adding a note to here. Because you took the vocal sounds on this kiai part.
  8. 03:07:816 - ^ Same.
  9. 03:43:254 (1,2,3,4) - all stacking is a little boring for players in my opinion. try to move these 4 notes to somewhere.
Great partterns and flow!
btw you have to delete this .OSB file "Suzumu feat.Hatsune Miku - Usotsuki Peter Pan (No_Gu)" Good luck!
Topic Starter
No_Gu
SPOILER

moonlightleaf wrote:

[Hard]

00:04:254 (4) - 感觉原地2单点吧?没太懂。。

00:11:004 (1,2,3,4,5) - 中心旋转-30° 然后放在(232,168)考虑考虑

00:16:254 - 00:40:254 太长break了吧,map一点间奏就这么长啊。。。

00:49:254 (7,8) - flow 不是很好

01:11:754 (4,5) - ^

02:59:004 (2,3) - ^这些其实都挺常见的啊。。

00:50:754 (1,2) - 或许这样? 之前的短链有点那啥= =

01:25:816 (5,6) - 提高半个直滑条的距离?结尾有压音的

01:29:566 - 加notek

01:41:754 (1) - 后接break 总感觉怪怪的间奏放break有什么怪怪的。。

01:53:754 (1,1,1,1,1,1) - 有点懒习惯了。。

02:07:629 (4,5) - blanket 还有 02:07:816 加note 或者不加 02:08:566 (6)删掉这边都是跟鼓的

02:09:504 (3) - 不觉得好啊 这种, 毕竟大钢琴音比这个嗞~~的连续低音强烈 不如3单点^我比较习惯跟鼓

02:18:316 - 对于前面567连起来的话 这边加个note感觉打击感好一些这个难度本来就是凑出来的 不想太难

02:26:754 (1) - 似乎有点远了,往左靠点k

02:29:191 (5) - remove clap仔细听 有的

02:44:566 (3,4) - 比起02:44:754 这个音小的多啊 打击感也不够 ,45很不连贯跟鼓

02:52:816 加note跟伴奏

03:20:004 (3) - 缩短从后面红线开始 这边单点

03:27:129 (3,4) - 试试3单点 4往前移到白线

03:41:004 (1,2,3,1,2,3,4) - 这什么结尾= = ..

感觉是不是没做完 还是什么 :?:
节奏观念差挺多。。我习惯跟伴奏和鼓,所以大部分没有改
SPOILER

alacat wrote:

Hi! from your Queue! long time no see Noguuu :) longgggggggggg time no see

[Hard]
  1. StackLeniency to 0.7? It doesn't work to me. ahhh,my habit that non-stack for 1/1
  2. 00:04:629 - How about adding a whistle to here ? I feel that sound is a little strong.i feel noisy when adding whistle too near...will have a consider
  3. 00:06:504 (3,4) - try to move like this picture! te flow would be better to me.k
  4. 00:16:254 (4) - I prefer to use a new combo from here because it is on red line. and I think it's better to use a little jump on here since it's really strong sound. try to do like this ~yes my mistake
  5. 00:51:879 (4) - I recommend you to bend slider to the opposite direction for the flow.ehh If I do that,00:51:691 (3,4) - this flow becomes strange,and for this one,I think it's a little fun to play like this
  6. 01:22:629 (5,6,1) - I feel this part looks crowded for playing. Please use more spacing to here.seems so
  7. 01:29:566 - You should consider adding a note to here. Because you took the vocal sounds on this kiai part.k
  8. 03:07:816 - ^ Same.will be hard...
  9. 03:43:254 (1,2,3,4) - all stacking is a little boring for players in my opinion. try to move these 4 notes to somewhere. ahh I get used to doing sth like this
Great partterns and flow!ww thanks
btw you have to delete this .OSB file "Suzumu feat.Hatsune Miku - Usotsuki Peter Pan (No_Gu)" Good luck!nice,I forget it
thanks both /
Flask
刪OSB刪OSB刪OSB刪OSB刪OSB刪OSB刪OSB

[Hard]
  1. 01:28:629 (5,6,7,8,1) - 間距怪怪
  2. 02:26:754 (1,2) - 丑
  3. 02:57:504 (5) - 間距
  4. 01:08:566 (4,5) - 01:05:566 (4,5) - 另外全diff這兩個點可以上drumsampleset
現在不確定custom hitsound到底是不是真的要100ms所以保險起見我幫你延長了一下
drum-hitnormal
drum-hitwhistle
直接套上去就行

metadata能有證明的話就貼上來
Miriko
Hi! Posting from your M4M queue~ (Idk if it's still open but at least I hope my mod could help! ^^)

[Hard]
  1. 00:07:254 (4) - Ctrl G here so that the slider will point towards the next slider?
  2. 02:01:254 - Insert a small break here maybe? It feels really empty. ><
I'm not very experienced in modding but I hope my two suggestions helped!
Topic Starter
No_Gu
音效那个没改 别的改了

Edit:a metadata proof
This is a picture from the PV of this song.
since I see 2 maps ranked with the artist "Suzumu".I did some research
neonat showed the BK of the CD in p/4203791.but there is no eng name for スズム
In kemu's CD,it shows suzumu
and in keme's songs' PV,it also shows suzumu
So a correct one should be suzumu
Flask
可以交出真相了
Topic Starter
No_Gu

Flask wrote:

可以交出真相了
才不要
Momochikun
checked a few pattern via irc, sorry for late..
Qualified~ (:3 」∠)
Topic Starter
No_Gu

Momochikun wrote:

checked a few pattern via irc, sorry for late..
Qualified~ (:3 」∠)
Thanks~~
meii18
Congratulations No Gu =w=

Btw welcome back :3/
Topic Starter
No_Gu

ByBy13 wrote:

Congratulations No Gu =w=

Btw welcome back :3/
www thanks
HabiHolic
Gratz No_Gu♥
Topic Starter
No_Gu

HabiHolic wrote:

Gratz No_Gu♥
thanks~
Flask
Topic Starter
No_Gu

Flask wrote:

Mint
Congrats! My feels when I finally saw another No_Gu map in the qualified section (ღ˘⌣˘ღ)
Topic Starter
No_Gu

appleeaterx wrote:

Congrats! My feels when I finally saw another No_Gu map in the qualified section (ღ˘⌣˘ღ)
wow thanks~~
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Unused audio file

  • There is an unused hitsound file in your song's folder. It has to be removed.
  1. drum-sliderslide.wav
Normal

Mapping Quality

  • Quality of the difficulty does not meet required level due to a significant number of questionable and inappropriate patterns.
  1. 02:28:816 (6) - it is extremly difficult to read this slider. It's unacceptable for the Easiest difficulty
  2. 03:15:504 - the strong beat is mapped with a slidertail, resulting in unclear feedback to the player. It has to have a circle or sliderhead.
  3. The difficulty settings are poorly balanced. Approach Rate 3 is too slow, while HP Drain 4 is too hard.
Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) -
  2. 00:48:316 (6) -
  3. 01:19:066 (3,4,5) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
Topic Starter
No_Gu

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

General

Unused audio file

  • There is an unused hitsound file in your song's folder. It has to be removed. k
  1. drum-sliderslide.wav
Normal

Mapping Quality

  • Quality of the difficulty does not meet required level due to a significant number of questionable and inappropriate patterns.
  1. 02:28:816 (6) - it is extremly difficult to read this slider. It's unacceptable for the Easiest difficultydid some change
  2. 03:15:504 - the strong beat is mapped with a slidertail, resulting in unclear feedback to the player. It has to have a circle or sliderhead. hmm I don't think the beat here is strong,it's a snare drum,in fact many mappers ignore snares whent they're mapping E/N.and in fact 03:15:129 - is the start of a rhythm(while,I don't know what instrument it is),and 03:15:129 (5,6,1) - they are a pair.
  3. The difficulty settings are poorly balanced. Approach Rate 3 is too slow, while HP Drain 4 is too hard. AR to 4 HP to 3
Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) - still,as I said above,I don't think snares are so strong that we must place them on sliderhead,and here,as we can hear,vocal is so jumpy so that I made this kind of jump to follow it.
  2. 00:48:316 (6) - ^
  3. 01:19:066 (3,4,5) - ehh,if you want to say snare is strong beat,then 3 and 4 have "strong beat" on there head.

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
in fact,the sound on base drum is stronger than snare,if we put snares on head,then it'll be base drums on tail,which is bad as you say.
And essentially speaking,they are not so strong for both
HabiHolic
Oh... My.... God....
Kibbleru

Quality Assurance Team wrote:

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Insane

Ignored downbeats

  • Sliders end on strong beats, thus players are unable to click and feel the stronger beat. It leads to an unpleasant gameplay experience and questionable feedback from hitobjects.
  1. 00:46:816 (2) - I disagree with this one, is it wrong to follow vocals?
  2. 00:48:316 (6) - ^
  3. 01:19:066 (3,4,5) - actually the purposely placed offbeat sliders give a good effect imo. and I think they are used appropriately. also they aren't unpleasant to play at all...
[/notice]

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###AM
Mafumafu
As requested.
[General]
ComboColor3太亮了
soft-sliderslide.wav 必须有100ms长,建议从最近rank的图中找一个空文件拿来用

[Normal]
02:28:254 (5,6,7) - 确实Normal这种1/4开始的滑条比较不好 建议这样:http://puu.sh/q3DTN/c5cd9ffc2b.jpg
02:46:254 (6,7) - http://puu.sh/q3DWe/0ee46eea3b.jpg
02:57:504 (6,1) - Normal最好别这样摆
03:12:504 (3) - 拆成1/2加一个note?那个finish还是能够打击比较好
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多

[Hard]
第一条红线,位于同一位置的红线和绿线音量要保证一致否则会出错 Insane同

Normal > Hard SV gap太大了 0.5已经是最大的限度了


[Insane]
HP -1 这首歌note比较疏松,中间也有一段只有单点的,HR掉血比较快,还是改成HP6好一点
00:46:254 (1,2) - 这个确实有点太远了 第二个滑条的开始并不是很重的音,这么大的跳不适合,建议用普通的间距
00:47:754 (5,6) - ^

00:15:879 (3,1) - 考虑放近一些,现在的间距和前面的1/1差不多
00:53:941 (7,8) - 跳有点过大

01:18:504 (2,3) - 最好和 01:30:504 (2,3,4,5,6) - 保持一致的节奏

02:06:504 (3) - 现在这个大概会被说成是unsnap 还是要改下
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6) - ^ 后面还有一些

02:20:191 (9,10) - 这个flow不是很好,毕竟是1/4还是摆近一点
02:50:566 (4,5,6,7,8,9,10,1) - 低AR这个重叠有点太难read 不建议这么摆,最少也要NC一下
02:57:504 (8,9,10,11) - 还是和 02:28:254 (5,6,7,8,9,10,11,12) - 一样好一些

03:41:004 (1,2,3,1,2,3,4) - 有点weird 如果想map的话最好后面加几条红线也map了


call me back when issues above are fixed!
Topic Starter
No_Gu

Regraz wrote:

As requested.
[General]
ComboColor3太亮了游戏里看起来还好吧。。我所有图基本都是这四个色
soft-sliderslide.wav 必须有100ms长,建议从最近rank的图中找一个空文件拿来用k

[Normal]
02:28:254 (5,6,7) - 确实Normal这种1/4开始的滑条比较不好 建议这样:http://puu.sh/q3DTN/c5cd9ffc2b.jpg 这样不是更难了吗。。当初就是怕做太难才这么放的
02:46:254 (6,7) - http://puu.sh/q3DWe/0ee46eea3b.jpg 前面拆了 但是军鼓还是要跟 后面删了个note 你再看一下
02:57:504 (6,1) - Normal最好别这样摆
03:12:504 (3) - 拆成1/2加一个note?那个finish还是能够打击比较好k
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多。。应该问题不大吧 当初也过了

[Hard]
第一条红线,位于同一位置的红线和绿线音量要保证一致否则会出错 Insane同k

Normal > Hard SV gap太大了 0.5已经是最大的限度了慢歌应该可以允许吧。。而且这个也没办法改了


[Insane]
HP -1 这首歌note比较疏松,中间也有一段只有单点的,HR掉血比较快,还是改成HP6好一点k
00:46:254 (1,2) - 这个确实有点太远了 第二个滑条的开始并不是很重的音,这么大的跳不适合,建议用普通的间距我是觉得这段的vocal有些跌宕,所以故意这样想做一个往回拉的效果
00:47:754 (5,6) - ^^

00:15:879 (3,1) - 考虑放近一些,现在的间距和前面的1/1差不多insane没事的
00:53:941 (7,8) - 跳有点过大k

01:18:504 (2,3) - 最好和 01:30:504 (2,3,4,5,6) - 保持一致的节奏两边侧重不一样 前面那段是vocal长音 所以加重军鼓把军鼓都放slider前 后面这段vocal不是长音就把vocal放slider前了

02:06:504 (3) - 现在这个大概会被说成是unsnap 还是要改下不让放1/6?..但是鼓就是1/6啊
02:09:504 (3) - ^
02:12:504 (3) - ^
03:20:004 (3,6) - ^ 后面还有一些

02:20:191 (9,10) - 这个flow不是很好,毕竟是1/4还是摆近一点没什么问题吧这个。。我经常这么放
02:50:566 (4,5,6,7,8,9,10,1) - 低AR这个重叠有点太难read 不建议这么摆,最少也要NC一下 nc
02:57:504 (8,9,10,11) - 还是和 02:28:254 (5,6,7,8,9,10,11,12) - 一样好一些记得好像当初那边是有别的音来着。。听不太出来了改了

03:41:004 (1,2,3,1,2,3,4) - 有点weird 如果想map的话最好后面加几条红线也map了这边有钢琴啊 后面没有


call me back when issues above are fixed!
thank you very much!
KanaRin
OMG <3<3<3<3
剛好無聊看你的圖點一點你的profile 看見你回來了
不過我還是在深潛中w

還有, RANK加油w
Topic Starter
No_Gu

KanaRin wrote:

OMG <3<3<3<3
剛好無聊看你的圖點一點你的profile 看見你回來了
不過我還是在深潛中w

還有, RANK加油w
我也是随心情。。ww
谢/
Mafumafu
[Normal]
02:46:254 (6) - NC
02:57:504 (6) - 1/4 快速折返滑条不能在Normal里出现,即使是跟vocal。 还是推荐1/2
03:41:754 (1,2,1,2,3,4) - Normal不能叠这么多

Normal和Hard SV Gap太大了

[Insane]
00:46:254 (1,2) - 00:47:754 (5,6) - 太远了
关于1/12,如果是Extra的话可以接受 Insane应该不行


如果你需要我nominate的话 上面的这些恐怕是必须要修改的
Zero__wind
居然更新过
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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